forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
204
gamefiles/data/quest/subquest_01.quest
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204
gamefiles/data/quest/subquest_01.quest
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quest subquest_1 begin
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state start begin
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when login or levelup with pc.level >= 6 and pc.level <= 11 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v=find_npc_by_vnum(9003)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.subquest_01._10_targetVid)
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end
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end
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when __TARGET__.target.click or 9003.chat.gameforge.subquest_01._20_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_01._30_say)
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say_item_vnum(30130)
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say(gameforge.subquest_01._40_say)
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local s= select(gameforge.subquest_01._50_select, gameforge.subquest_01._60_select)
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if 2==s then
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say(gameforge.subquest_01._70_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_01._80_say)
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return
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end
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_01._90_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_01._100_sayTitle)
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say(gameforge.subquest_01._110_say)
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set_state(to_yeonnahwan)
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end
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end
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state to_yeonnahwan begin
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when letter begin
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local v = find_npc_by_vnum(20005)
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if v!= 0 then
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target.vid("__TARGET__", v, gameforge.subquest_01._120_targetVid)
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end
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send_letter(gameforge.subquest_01._120_targetVid)
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end
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when button or info begin
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say_title(gameforge.subquest_01._120_targetVid)
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say_reward(gameforge.subquest_01._130_sayReward)
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say_item_vnum(30130)
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end
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when __TARGET__.target.click begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_01._150_say)
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say_item_vnum(30130)
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wait()
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_01._160_say)
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say_item_vnum(30020)
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wait()
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set_state(hunt_for_peach)
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end
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end
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state hunt_for_peach begin
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when letter begin
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send_letter(gameforge.subquest_01._170_sendLetter)
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end
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when button or info begin
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say_title(gameforge.subquest_01._170_sendLetter)
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say_reward(gameforge.subquest_01._180_sayReward)
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say_item_vnum(30020)
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end
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when 20005.chat.gameforge.subquest_01._190_npcChat with pc.count_item(30020) == 0 begin
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_01._200_say)
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end
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when 108.kill begin
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local s = number(1, 100)
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if s <= 5 then
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pc.give_item2(30020, 1)
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set_state(go_back_to_yonah)
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end
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end
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end
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state go_back_to_yonah begin
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when letter begin
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send_letter(gameforge.subquest_01._210_sendLetter)
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local v = find_npc_by_vnum(20005)
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if v!= 0 then
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target.vid("__TARGET__", v, gameforge.subquest_01._210_sendLetter)
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end
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end
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when button or info begin
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say_title(gameforge.subquest_01._220_sayTitle)
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say_reward(gameforge.subquest_01._230_sayReward)
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end
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when __TARGET__.target.click begin
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target.delete("__TARGET__")
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if pc.count_item(30020) >= 1 then
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_01._240_say)
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say_item_vnum(30020)
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say(gameforge.subquest_01._250_say)
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wait()
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_01._260_say)
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say_item_vnum(30130)
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pc.remove_item(30020, 1)
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pc.give_item2(30130, 1)
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set_state(going_to_reward)
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end
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end
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end
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state going_to_reward begin
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when letter begin
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send_letter(gameforge.subquest_01._270_sendLetter)
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local v=find_npc_by_vnum(9003)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.subquest_01._270_sendLetter)
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end
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end
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when info or button begin
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say_title(gameforge.subquest_01._270_sendLetter)
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say_reward(gameforge.subquest_01._280_sayReward)
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say_item_vnum(30130)
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end
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when __TARGET__.target.click begin
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target.delete("__TARGET__")
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if pc.count_item(30130) >= 1 then
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say_title(gameforge.subquest_01._290_sayTitle)
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say(gameforge.subquest_01._300_say)
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wait()
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say_title(gameforge.collect_herb_lv4._130_sayTitle)
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say_reward(gameforge.subquest_01._310_sayReward)
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pc.remove_item(30130)
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pc.give_exp2(1500)
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set_quest_state("levelup","run")
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pc.change_money(1000)
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clear_letter()
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set_state(__COMPLETE__)
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else
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say_title(gameforge.subquest_01._290_sayTitle)
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say(gameforge.subquest_01._320_say)
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say_item_vnum(30130)
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wait()
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_01._330_say)
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local s= select(gameforge.subquest_01._340_select, gameforge.subquest_01._350_select)
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if s==2 then
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say(gameforge.subquest_01._360_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_01._370_say)
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return
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end
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say_pc_name()
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say(gameforge.subquest_01._380_say)
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clear_letter()
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set_state(__GIVEUP__)
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return
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end
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set_state(hunt_for_peach)
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end
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end
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end
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state __GIVEUP__ begin
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end
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state __COMPLETE__ begin
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end
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end
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