forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
120
gamefiles/data/quest/subquest_21.quest
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120
gamefiles/data/quest/subquest_21.quest
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@ -0,0 +1,120 @@
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quest subquest_21 begin
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state start begin
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when login or levelup with pc.level >= 48 and pc.level <= 50 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v=find_npc_by_vnum(20020)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.subquest_21._10_targetVid)
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end
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end
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when __TARGET__.target.click or 20020.chat.gameforge.subquest_21._20_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_21._30_sayTitle)
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say(gameforge.subquest_21._40_say)
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wait()
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say_title(gameforge.subquest_21._30_sayTitle)
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say(gameforge.subquest_21._50_say)
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local s= select(gameforge.subquest_21._60_select, gameforge.locale.years_greetings.select_2)
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if 2==s then
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say_title(gameforge.subquest_21._30_sayTitle)
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say(gameforge.subquest_21._70_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_21._30_sayTitle)
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say(gameforge.subquest_21._80_say)
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return
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end
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say_title(gameforge.subquest_21._30_sayTitle)
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say(gameforge.subquest_21._90_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_21._30_sayTitle)
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say(gameforge.subquest_21._100_say)
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set_state(accept_request)
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end
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end
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state accept_request begin
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when letter begin
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send_letter(gameforge.subquest_21._110_sendLetter)
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if pc.count_item("30152")>0 then
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local v=find_npc_by_vnum(20020)
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if 0!= v then
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target.vid("__TARGET__",v, gameforge.subquest_21._120_targetVid)
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end
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end
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end
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when info or button begin
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if pc.count_item("30152") >=1 then
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say_title(gameforge.subquest_21._120_targetVid)
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say(gameforge.subquest_21._130_sayReward)
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return
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end
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say_title(gameforge.subquest_21._140_sayTitle)
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say(gameforge.subquest_21._150_say)
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end
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when 903.kill with pc.getqf("kill_count")==0 begin
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local s = number(1, 100)
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if s <= 5 and pc.count_item("30152") ==0 then
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pc.give_item2(30152, 1)
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pc.setqf("medicine_done",0)
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end
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end
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when __TARGET__.target.click or 20020.chat.gameforge.subquest_21._160_npcChat with pc.count_item("30152") >=1 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_21._30_sayTitle)
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say(gameforge.subquest_21._170_say)
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pc.remove_item("30152",1)
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say_title(gameforge.subquest_21._180_sayTitle)
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say_reward(gameforge.subquest_21._190_sayReward)
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pc.change_money(30000)
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pc.give_exp2(1900000)
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clear_letter()
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set_state(COMPLETE)
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end
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end
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state __GIVEUP__ begin
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end
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state COMPLETE begin
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when enter begin
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q.done()
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end
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end
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end
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