forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
139
gamefiles/data/quest/subquest_41.quest
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139
gamefiles/data/quest/subquest_41.quest
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quest subquest_41 begin
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state start begin
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when login or levelup with pc.level >= 49 and pc.level <= 51 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v = find_npc_by_vnum(20008)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_41._10_targetVid)
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end
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end
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when __TARGET__.target.click or 20008.chat.gameforge._015_npcChat with pc.level >= 49 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_06._320_sayTitle)
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say(gameforge.subquest_41._20_say)
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wait()
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say_title(gameforge.subquest_06._320_sayTitle)
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say(gameforge.subquest_41._30_say)
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wait()
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say_title(gameforge.subquest_06._320_sayTitle)
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say(gameforge.subquest_41._40_say)
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say_item_vnum("30162")
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local s= select(gameforge.subquest_01._50_select, gameforge.subquest_30._50_select)
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if 2==s then
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say(gameforge.subquest_41._50_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_06._320_sayTitle)
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say(gameforge.subquest_41._60_say)
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return
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end
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say_title(gameforge.subquest_06._320_sayTitle)
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say(gameforge.subquest_41._70_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_06._320_sayTitle)
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say(gameforge.subquest_41._80_say)
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set_state(hunt_for_oku)
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end
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end
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state hunt_for_oku begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_41._10_targetVid)
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q.set_title(gameforge.subquest_41._10_targetVid)
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q.start()
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if pc.count_item("30162") >= 100 then
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local v = find_npc_by_vnum(20008)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_41._10_targetVid)
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end
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return
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end
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end
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when info or button begin
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if pc.count_item("30162") >= 100 then
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say_title(gameforge.subquest_41._90_sayTitle)
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say(gameforge.subquest_41._100_say)
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return
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end
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say_title(gameforge.subquest_41._110_sayTitle)
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say(gameforge.subquest_41._120_say)
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say_item_vnum("30162")
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end
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when 2001.kill or 2002.kill or 2003.kill or 2004.kill or 2005.kill begin
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local s = number(1, 100)
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if s <= 7 and pc.count_item("30162")<100 then
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pc.give_item2("30162", 3)
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if pc.count_item("30162")>=100 then
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local v=find_npc_by_vnum(20008)
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if 0==v then
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else
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target.vid("__TARGET__",v, gameforge.subquest_41._130_targetVid)
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end
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end
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end
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end
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when __TARGET__.target.click or 20008.chat.gameforge.subquest_41._140_npcChat begin
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target.delete("__TARGET__")
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if pc.count_item("30162") >= 100 then
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say_title(gameforge.subquest_41._150_sayTitle)
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say(gameforge.subquest_41._160_say)
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wait()
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say_title(gameforge.subquest_41._150_sayTitle)
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say(gameforge.subquest_41._170_say)
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pc.remove_item("30162",100)
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say_reward(gameforge.subquest_41._180_sayReward)
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pc.give_exp2(2100000)
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set_quest_state("levelup","run")
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say_reward(gameforge.subquest_30._270_sayReward)
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pc.change_money(20000)
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clear_letter()
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set_state(COMPLETE)
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return
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else
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say_title(gameforge.subquest_41._150_sayTitle)
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say(gameforge.subquest_41._190_say)
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local s= select(gameforge.subquest_26._330_select, gameforge.find_brother_article._170_select)
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if 2==s then
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say_title(gameforge.subquest_41._150_sayTitle)
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say(gameforge.subquest_41._200_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_41._150_sayTitle)
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say(gameforge.subquest_41._210_say)
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end
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end
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end
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state __GIVEUP__ begin
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end
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state COMPLETE begin
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when enter begin
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q.done()
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end
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end
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end
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