forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
151
gamefiles/data/quest/subquest_46.quest
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151
gamefiles/data/quest/subquest_46.quest
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quest subquest_46 begin
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state start begin
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when login or levelup with pc.level >= 53 and pc.level <= 56 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v = find_npc_by_vnum(20005)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_46._10_targetVid)
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end
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end
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when __TARGET__.target.click or 20005.chat.gameforge.subquest_46._10_targetVid begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_46._20_say)
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wait()
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_46._30_say)
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wait()
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_46._40_say)
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local s= select(gameforge.subquest_46._50_select, gameforge.subquest_46._60_select)
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if 2==s then
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say(gameforge.subquest_46._70_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_46._80_say)
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return
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end
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_46._90_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_46._100_say)
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set_state(to_get_material)
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end
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end
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state to_get_material begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_46._110_makequestbutton)
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q.set_title(gameforge.subquest_46._120_qSetTitle)
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q.start()
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if pc.count_item("50611")>0 and pc.count_item("30138")>0 and pc.count_item("30137")>0 then
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local v = find_npc_by_vnum(20005)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_46._10_targetVid)
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end
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end
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end
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when button or info begin
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if pc.count_item("50611") >= 1 and pc.count_item("30137") >= 1 and pc.count_item("30138") >= 1 then
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say_title(gameforge.subquest_46._10_targetVid)
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say(gameforge.subquest_46._130_say)
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return
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end
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say_title(gameforge.subquest_46._10_targetVid)
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say(gameforge.subquest_46._140_say)
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end
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when 2108.kill begin --der zugellose Mensch in der Wuste
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local s = number(1, 100)
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if s <= 5 and pc.count_item("30138")==0 then
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pc.give_item2("30138", 1)
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if pc.count_item("50611")>0 and pc.count_item("30137")>0 then
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local v = find_npc_by_vnum(20005)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_46._150_targetVid)
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end
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end
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end
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end
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when 5125.kill or 5126.kill begin --Der Gewinn der Affeblut
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local s = number(1, 100)
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if s <= 5 and pc.count_item("30137")==0 then
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pc.give_item2("30137", 1)
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if pc.count_item("50611")>0 and pc.count_item("30138")>0 then
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local v = find_npc_by_vnum(20005)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_46._10_targetVid)
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end
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end
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end
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end
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when __TARGET__.target.click or 20005.chat.gameforge.subquest_46._160_npcChat with pc.count_item("50611") >= 1 and pc.count_item("30137") >= 1 and pc.count_item("30138") >= 1 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_01._140_sayTitle)
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say(gameforge.subquest_46._170_say)
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pc.remove_item("50611",1)
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pc.remove_item("30137",1)
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pc.remove_item("30138",1)
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say_reward(gameforge.subquest_46._180_sayReward)
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pc.give_exp2(3000000)
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set_quest_state("levelup","run")
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say_reward(gameforge.subquest_46._190_sayReward)
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pc.change_money(30000)
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clear_letter()
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set_state(__THEEND__)
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end
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end
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state __GIVEUP__ begin
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end
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state __THEEND__ begin
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when enter begin
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end
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end
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end
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