fix common header encoding

This commit is contained in:
2024-04-01 12:45:35 +02:00
parent 248205ae01
commit 4fc612552a
6 changed files with 225 additions and 225 deletions

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@ -23,10 +23,10 @@ enum EMisc
GUILD_NAME_MAX_LEN = 12,
SHOP_HOST_ITEM_MAX_NUM = 40, /* ȣ<EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> */
SHOP_GUEST_ITEM_MAX_NUM = 18, /* <EFBFBD>Խ<EFBFBD>Ʈ<EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> */
SHOP_HOST_ITEM_MAX_NUM = 40, /* 호스트의 최대 아이템 개수 */
SHOP_GUEST_ITEM_MAX_NUM = 18, /* 게스트의 최대 아이템 개수 */
SHOP_PRICELIST_MAX_NUM = 40, ///< <EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
SHOP_PRICELIST_MAX_NUM = 40, ///< 개인상점 가격정보 리스트에서 유지할 가격정보의 최대 갯수
CHAT_MAX_LEN = 512,
@ -80,19 +80,19 @@ enum EMisc
/**
**** <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҵ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (DB<EFBFBD><EFBFBD> Item Position) ****
**** 현재까지 할당 된 아이템 영역 정리 (DB Item Position) ****
+------------------------------------------------------+ 0
| ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><20>κ<EFBFBD><CEBA> (45ĭ * 2<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) 90ĭ |
| 캐릭터 기본 인벤토리 (45 * 2페이지) 90 |
+------------------------------------------------------+ 90 = INVENTORY_MAX_NUM(90)
| ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> â (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) 32ĭ |
| 캐릭터 장비 창 (착용중인 아이템) 32 |
+------------------------------------------------------+ 122 = INVENTORY_MAX_NUM(90) + WEAR_MAX_NUM(32)
| <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> â (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5>) 12ĭ |
| 용혼석 장비 창 (착용중인 용혼석) 12 |
+------------------------------------------------------+ 134 = 122 + DS_SLOT_MAX(6) * DRAGON_SOUL_DECK_MAX_NUM(2)
| <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> â <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> <20>̻<EFBFBD><CCBB><EFBFBD>) 18ĭ |
| 용혼석 장비 창 예약 (아직 미사용) 18 |
+------------------------------------------------------+ 152 = 134 + DS_SLOT_MAX(6) * DRAGON_SOUL_DECK_RESERVED_MAX_NUM(3)
| <EFBFBD><EFBFBD>Ʈ <20>κ<EFBFBD><CEBA>丮 (<28><>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD> <20><>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ȱ<><C8B0>)|
| 벨트 인벤토리 (벨트 착용시에만 벨트 레벨에 따라 활성)|
+------------------------------------------------------+ 168 = 152 + BELT_INVENTORY_SLOT_COUNT(16) = INVENTORY_AND_EQUIP_CELL_MAX
| <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> |
| 미사용 |
+------------------------------------------------------+ ??
*/
};
@ -127,10 +127,10 @@ enum EWearPositions
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
WEAR_RING1, // 21 : <EFBFBD>ű<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1 (<28><><EFBFBD><EFBFBD>)
WEAR_RING2, // 22 : <EFBFBD>ű<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2 (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
WEAR_RING1, // 21 : 신규 반지슬롯1 (왼쪽)
WEAR_RING2, // 22 : 신규 반지슬롯2 (오른쪽)
WEAR_BELT, // 23 : <EFBFBD>ű<EFBFBD> <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD>
WEAR_BELT, // 23 : 신규 벨트슬롯
WEAR_MAX = 32 //
};
@ -141,7 +141,7 @@ enum EDragonSoulDeckType
DRAGON_SOUL_DECK_1,
DRAGON_SOUL_DECK_MAX_NUM = 2,
DRAGON_SOUL_DECK_RESERVED_MAX_NUM = 3, // NOTE: <EFBFBD>߿<EFBFBD>! <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 3<><33><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>з<EFBFBD><D0B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>. DS DECK<43><4B> <20>ø<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ݵ<EFBFBD><DDB5><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ŭ RESERVED<45><44><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20><>!
DRAGON_SOUL_DECK_RESERVED_MAX_NUM = 3, // NOTE: 중요! 아직 사용중이진 않지만, 3페이지 분량을 예약 해 둠. DS DECK을 늘릴 경우 반드시 그 수만큼 RESERVED에서 차감해야 함!
};
enum ESex
@ -163,7 +163,7 @@ enum EDirection
DIR_MAX_NUM
};
#define ABILITY_MAX_LEVEL 10 /* <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> */
#define ABILITY_MAX_LEVEL 10 /* 기술 최대 레벨 */
enum EAbilityDifficulty
{
@ -176,9 +176,9 @@ enum EAbilityDifficulty
enum EAbilityCategory
{
CATEGORY_PHYSICAL, /* <EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ */
CATEGORY_MENTAL, /* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ */
CATEGORY_ATTRIBUTE, /* <EFBFBD>ɷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ */
CATEGORY_PHYSICAL, /* 신체적 어빌리티 */
CATEGORY_MENTAL, /* 정신적 어빌리티 */
CATEGORY_ATTRIBUTE, /* 능력 어빌리티 */
CATEGORY_NUM_TYPES
};
@ -248,13 +248,13 @@ enum EParts
enum EChatType
{
CHAT_TYPE_TALKING, /* <EFBFBD>׳<EFBFBD> ä<><C3A4> */
CHAT_TYPE_INFO, /* <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><>) */
CHAT_TYPE_NOTICE, /* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
CHAT_TYPE_PARTY, /* <EFBFBD><EFBFBD>Ƽ<EFBFBD><EFBFBD> */
CHAT_TYPE_GUILD, /* <EFBFBD><EFBFBD><EFBFBD> */
CHAT_TYPE_COMMAND, /* <EFBFBD>Ϲ<EFBFBD> <20><><EFBFBD><EFBFBD> */
CHAT_TYPE_SHOUT, /* <EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD> */
CHAT_TYPE_TALKING, /* 그냥 채팅 */
CHAT_TYPE_INFO, /* 정보 (아이템을 집었다, 경험치를 얻었다. 등) */
CHAT_TYPE_NOTICE, /* 공지사항 */
CHAT_TYPE_PARTY, /* 파티말 */
CHAT_TYPE_GUILD, /* 길드말 */
CHAT_TYPE_COMMAND, /* 일반 명령 */
CHAT_TYPE_SHOUT, /* 외치기 */
CHAT_TYPE_WHISPER,
CHAT_TYPE_BIG_NOTICE,
CHAT_TYPE_MONARCH_NOTICE,
@ -397,38 +397,38 @@ enum EApplyTypes
APPLY_ATTBONUS_SURA, // 61
APPLY_ATTBONUS_SHAMAN, // 62
APPLY_ATTBONUS_MONSTER, // 63
APPLY_MALL_ATTBONUS, // 64 <EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD> +x%
APPLY_MALL_DEFBONUS, // 65 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> +x%
APPLY_MALL_EXPBONUS, // 66 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ +x%
APPLY_MALL_ITEMBONUS, // 67 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x/10<EFBFBD><EFBFBD>
APPLY_MALL_GOLDBONUS, // 68 <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x/10<EFBFBD><EFBFBD>
APPLY_MAX_HP_PCT, // 69 <EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> +x%
APPLY_MAX_SP_PCT, // 70 <EFBFBD>ִ<EFBFBD> <20><><EFBFBD>ŷ<EFBFBD> +x%
APPLY_SKILL_DAMAGE_BONUS, // 71 <EFBFBD><EFBFBD>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * (100+x)%
APPLY_NORMAL_HIT_DAMAGE_BONUS, // 72 <EFBFBD><EFBFBD>Ÿ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * (100+x)%
APPLY_SKILL_DEFEND_BONUS, // 73 <EFBFBD><EFBFBD>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> * (100-x)%
APPLY_NORMAL_HIT_DEFEND_BONUS, // 74 <EFBFBD><EFBFBD>Ÿ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> * (100-x)%
APPLY_PC_BANG_EXP_BONUS, // 75 PC<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> EXP <20><><EFBFBD>ʽ<EFBFBD>
APPLY_PC_BANG_DROP_BONUS, // 76 PC<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ʽ<EFBFBD>
APPLY_MALL_ATTBONUS, // 64 공격력 +x%
APPLY_MALL_DEFBONUS, // 65 방어력 +x%
APPLY_MALL_EXPBONUS, // 66 경험치 +x%
APPLY_MALL_ITEMBONUS, // 67 아이템 드롭율 x/10
APPLY_MALL_GOLDBONUS, // 68 돈 드롭율 x/10
APPLY_MAX_HP_PCT, // 69 최대 생명력 +x%
APPLY_MAX_SP_PCT, // 70 최대 정신력 +x%
APPLY_SKILL_DAMAGE_BONUS, // 71 스킬 데미지 * (100+x)%
APPLY_NORMAL_HIT_DAMAGE_BONUS, // 72 평타 데미지 * (100+x)%
APPLY_SKILL_DEFEND_BONUS, // 73 스킬 데미지 방어 * (100-x)%
APPLY_NORMAL_HIT_DEFEND_BONUS, // 74 평타 데미지 방어 * (100-x)%
APPLY_PC_BANG_EXP_BONUS, // 75 PC방 아이템 EXP 보너스
APPLY_PC_BANG_DROP_BONUS, // 76 PC방 아이템 드롭율 보너스
APPLY_EXTRACT_HP_PCT, // 77 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP <EFBFBD>Ҹ<EFBFBD>
APPLY_EXTRACT_HP_PCT, // 77 사용시 HP 소모
APPLY_RESIST_WARRIOR, // 78 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_RESIST_ASSASSIN, // 79 <EFBFBD>ڰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_RESIST_SURA, // 80 <EFBFBD><EFBFBD><EFBFBD>󿡰<EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_RESIST_SHAMAN, // 81 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_ENERGY, // 82 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
APPLY_DEF_GRADE, // 83 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. DEF_GRADE_BONUS<EFBFBD><EFBFBD> Ŭ<>󿡼<EFBFBD> <20>ι<EFBFBD><CEB9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ǵ<EFBFBD><C7B5><EFBFBD> <20><><EFBFBD><EFBFBD>(...)<29><> <20>ִ<EFBFBD>.
APPLY_COSTUME_ATTR_BONUS, // 84 <EFBFBD>ڽ<EFBFBD>Ƭ <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD>ġ <20><><EFBFBD>ʽ<EFBFBD>
APPLY_MAGIC_ATTBONUS_PER, // 85 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD> +x%
APPLY_MELEE_MAGIC_ATTBONUS_PER, // 86 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> + <20>и<EFBFBD> <20><><EFBFBD>ݷ<EFBFBD> +x%
APPLY_RESIST_WARRIOR, // 78 무사에게 저항
APPLY_RESIST_ASSASSIN, // 79 자객에게 저항
APPLY_RESIST_SURA, // 80 수라에게 저항
APPLY_RESIST_SHAMAN, // 81 무당에게 저항
APPLY_ENERGY, // 82 기력
APPLY_DEF_GRADE, // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
APPLY_COSTUME_ATTR_BONUS, // 84 코스튬 아이템에 붙은 속성치 보너스
APPLY_MAGIC_ATTBONUS_PER, // 85 마법 공격력 +x%
APPLY_MELEE_MAGIC_ATTBONUS_PER, // 86 마법 + 밀리 공격력 +x%
APPLY_RESIST_ICE, // 87 <EFBFBD>ñ<EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_RESIST_EARTH, // 88 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_RESIST_DARK, // 89 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_RESIST_ICE, // 87 냉기 저항
APPLY_RESIST_EARTH, // 88 대지 저항
APPLY_RESIST_DARK, // 89 어둠 저항
APPLY_ANTI_CRITICAL_PCT, //90 ũ<EFBFBD><EFBFBD>Ƽ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_ANTI_PENETRATE_PCT, //91 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_ANTI_CRITICAL_PCT, //90 크리티컬 저항
APPLY_ANTI_PENETRATE_PCT, //91 관통타격 저항
MAX_APPLY_NUM, //
@ -580,7 +580,7 @@ enum EGuildWarState
GUILD_WAR_OVER,
GUILD_WAR_RESERVE,
GUILD_WAR_DURATION = 30*60, // 1<EFBFBD>ð<EFBFBD>
GUILD_WAR_DURATION = 30*60, // 1시간
GUILD_WAR_WIN_POINT = 1000,
GUILD_WAR_LADDER_HALF_PENALTY_TIME = 12*60*60,
};
@ -624,13 +624,13 @@ enum EMoneyLogType
enum EPremiumTypes
{
PREMIUM_EXP, // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD> 1.2<EFBFBD><EFBFBD>
PREMIUM_ITEM, // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<><32>
PREMIUM_SAFEBOX, // â<EFBFBD><EFBFBD><EFBFBD><EFBFBD><31><C4AD><EFBFBD><EFBFBD> 3ĭ
PREMIUM_AUTOLOOT, // <EFBFBD><EFBFBD> <20>ڵ<EFBFBD> <20>ݱ<EFBFBD>
PREMIUM_FISH_MIND, // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ȯ<><C8AE> <20><><EFBFBD><EFBFBD>
PREMIUM_MARRIAGE_FAST, // <EFBFBD>ݽ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
PREMIUM_GOLD, // <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.5<EFBFBD><EFBFBD>
PREMIUM_EXP, // 경험치가 1.2
PREMIUM_ITEM, // 아이템 드롭율이 2배
PREMIUM_SAFEBOX, // 창고가 1칸에서 3
PREMIUM_AUTOLOOT, // 돈 자동 줍기
PREMIUM_FISH_MIND, // 고급 물고기 낚일 확률 상승
PREMIUM_MARRIAGE_FAST, // 금실 증가 양을 빠르게합니다.
PREMIUM_GOLD, // 돈 드롭율이 1.5
PREMIUM_MAX_NUM = 9
};
@ -660,10 +660,10 @@ enum SPECIAL_EFFECT
SE_AUTO_HPUP,
SE_AUTO_SPUP,
SE_EQUIP_RAMADAN_RING, // <EFBFBD>󸶴<EFBFBD> <20>ʽ´<CABD><C2B4><EFBFBD> <20><><EFBFBD><EFBFBD>(71135) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>Ʈ (<28>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>ƴ<EFBFBD>)
SE_EQUIP_HALLOWEEN_CANDY, // <EFBFBD>ҷ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(-_-;)<29><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ߵ<EFBFBD><DFB5>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
SE_EQUIP_HAPPINESS_RING, // ũ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0BAB9> <20><><EFBFBD><EFBFBD>(71143) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>Ʈ (<28>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>ƴ<EFBFBD>)
SE_EQUIP_LOVE_PENDANT, // <EFBFBD>߷<EFBFBD>Ÿ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҵ<EFBFBD>Ʈ(71145) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>Ʈ (<28>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>ƴ<EFBFBD>)
SE_EQUIP_RAMADAN_RING, // 라마단 초승달의 반지(71135) 착용할 때 이펙트 (발동이펙트임, 지속이펙트 아님)
SE_EQUIP_HALLOWEEN_CANDY, // 할로윈 사탕을 착용(-_-;)한 순간에 발동하는 이펙트
SE_EQUIP_HAPPINESS_RING, // 크리스마스 행복의 반지(71143) 착용할 때 이펙트 (발동이펙트임, 지속이펙트 아님)
SE_EQUIP_LOVE_PENDANT, // 발렌타인 사랑의 팬던트(71145) 착용할 때 이펙트 (발동이펙트임, 지속이펙트 아님)
} ;
enum ETeenFlags
@ -678,10 +678,10 @@ enum ETeenFlags
#include "item_length.h"
// inventory<EFBFBD><EFBFBD> position<EFBFBD><EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ü
// int<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ͻ<EFBFBD><CFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȯ<EFBFBD><C8AF> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
// <EFBFBD>κ<EFBFBD> <20><><EFBFBD>õ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD> window_type<70><65> <20><><EFBFBD><EFBFBD> <20>ʰ<EFBFBD>, cell <20>ϳ<EFBFBD><CFB3><EFBFBD> <20>޾ұ<DEBE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20>ϳ<EFBFBD> <20><><EFBFBD>̾ inventory type<70>̶<EFBFBD><CCB6><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,)
// <EFBFBD>κ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD> ȣ<><C8A3><EFBFBD>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> ??<3F><><EFBFBD>̴<EFBFBD>.
// inventory position을 나타내는 구조체
// int와의 암시적 형변환이 있는 이유는,
// 인벤 관련된 모든 함수가 window_type은 받지 않고, cell 하나만 받았기 때문에,(기존에는 인벤이 하나 뿐이어서 inventory type이란게 필요없었기 때문에,)
// 인벤 관련 모든 함수 호출부분을 수정하는 것이 난감하기 ??문이다.
enum EDragonSoulRefineWindowSize
{
@ -730,7 +730,7 @@ typedef struct SItemPos
return cell < INVENTORY_AND_EQUIP_SLOT_MAX;
case DRAGON_SOUL_INVENTORY:
return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ũ<><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> window<EFBFBD><EFBFBD> valid üũ<EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
// 동적으로 크기가 정해지는 window valid 체크를 할 수가 없다.
case SAFEBOX:
case MALL:
return false;