forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/barbarian_infantry/00.msa
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4
gamefiles/data/monster/barbarian_infantry/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/00.gr2"
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MotionDuration 2.000000
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4
gamefiles/data/monster/barbarian_infantry/00_1.msa
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gamefiles/data/monster/barbarian_infantry/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/00_1.gr2"
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MotionDuration 4.000000
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5
gamefiles/data/monster/barbarian_infantry/00_2.msa
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gamefiles/data/monster/barbarian_infantry/00_2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\barbarian_infantry\00_2.GR2"
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MotionDuration 4.333333
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4
gamefiles/data/monster/barbarian_infantry/01.msa
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gamefiles/data/monster/barbarian_infantry/01.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/01.gr2"
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MotionDuration 4.333333
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6
gamefiles/data/monster/barbarian_infantry/02.msa
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gamefiles/data/monster/barbarian_infantry/02.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/02.gr2"
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MotionDuration 1.000000
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Accumulation 0.00 -53.05 0.00
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6
gamefiles/data/monster/barbarian_infantry/03.msa
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6
gamefiles/data/monster/barbarian_infantry/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/03.gr2"
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MotionDuration 0.666667
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Accumulation 0.00 -208.03 0.00
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46
gamefiles/data/monster/barbarian_infantry/20.msa
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46
gamefiles/data/monster/barbarian_infantry/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/20.gr2"
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MotionDuration 1.500000
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Group AttackingData
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{
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AttackingType 1
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.500000
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ExternalForce 0.000000
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AttackingStartTime 0.369231
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AttackingEndTime 0.569231
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AttackingBone "Box03"
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WeaponLength 75.000000
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List HitPosition
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{
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0.369231 -13.258780 -9.483122 170.169983 32.547066 49.883053 168.595291
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0.377564 -24.650179 -17.672718 166.526276 25.005165 37.194462 178.730026
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0.385897 -35.114285 -27.150026 160.054077 14.292983 21.133068 189.254349
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0.394231 -43.414574 -37.161896 150.812561 -0.049896 1.985645 197.844162
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0.402564 -49.072708 -47.078743 138.863297 -17.800274 -20.976707 201.837219
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0.410897 -51.500481 -56.148739 124.479858 -37.576431 -48.023083 197.726608
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0.419231 -50.078232 -63.503578 108.374603 -55.847225 -78.158150 181.702347
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0.427564 -44.660419 -68.370071 92.319023 -65.389122 -107.478889 152.865021
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0.435897 -36.950710 -70.804276 78.853165 -60.272297 -129.392197 119.455566
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0.444231 -28.704782 -71.388840 68.115372 -44.621887 -141.773392 88.552071
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0.452564 -20.869057 -70.757980 59.577152 -23.921450 -145.592850 63.504555
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0.460897 -13.818453 -69.378448 52.625069 -2.356937 -143.091171 44.875084
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0.469231 -7.620234 -67.531586 46.744938 17.669781 -136.545273 31.827799
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0.477564 -2.433333 -65.101128 41.515137 34.255119 -127.632004 22.309904
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0.485897 1.612616 -62.071342 36.775284 46.742615 -117.790581 14.783257
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0.494231 4.527458 -58.679420 32.470123 55.661270 -108.130943 8.703059
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0.502564 6.297184 -55.213394 28.528027 61.658070 -99.385109 3.849527
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0.510897 6.941372 -52.062088 24.870224 65.480858 -92.071602 0.429180
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0.519231 6.735443 -49.739391 21.533760 68.201935 -86.442963 -0.820604
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0.527564 6.849066 -48.545235 19.158598 71.392708 -82.039032 0.793421
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0.535897 7.534610 -48.130268 17.725746 74.701019 -78.674904 4.283469
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0.544231 8.658922 -48.205269 17.126650 77.630829 -76.455299 8.771503
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0.552564 10.051586 -48.639816 17.304306 79.949135 -75.591934 13.710627
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0.560897 11.588293 -49.428478 18.242371 81.596405 -76.326332 18.846783
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0.569231 13.241636 -50.470646 19.701401 82.815025 -78.120338 24.176861
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}
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}
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39
gamefiles/data/monster/barbarian_infantry/20_1.msa
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gamefiles/data/monster/barbarian_infantry/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/20_1.gr2"
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MotionDuration 1.333333
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Group AttackingData
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{
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AttackingType 1
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.500000
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ExternalForce 0.000000
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AttackingStartTime 0.564103
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AttackingEndTime 0.711111
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AttackingBone "Box03"
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WeaponLength 75.000000
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List HitPosition
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{
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0.564103 -60.078224 3.053365 157.317291 -36.189724 67.850372 128.065094
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0.572436 -67.053864 -14.058415 150.227341 -52.389065 58.686516 139.359161
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0.580769 -70.266289 -35.076477 139.135880 -72.441818 38.618923 152.892807
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0.589103 -66.033340 -56.873333 124.704613 -91.396873 2.941829 162.172394
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0.597436 -52.975330 -75.059067 111.648979 -98.244560 -42.395508 161.736801
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0.605769 -33.169025 -88.016335 100.753136 -86.918518 -90.286011 153.010513
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0.614103 -8.709391 -94.194069 91.230865 -54.876415 -132.481262 136.260818
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0.622436 17.710573 -91.650070 81.760414 -3.701973 -157.774368 109.939796
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0.630769 40.534847 -79.916573 72.126793 54.035801 -153.589035 76.011612
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0.639103 53.996582 -65.140404 64.837265 95.743141 -125.124519 47.981125
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0.647436 60.563068 -51.929440 60.047161 118.258377 -89.546829 30.362490
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0.655769 63.518887 -41.846653 57.232647 128.011551 -58.072399 22.556784
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0.664102 65.233604 -34.943710 55.956673 132.350540 -34.951530 22.485556
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0.672436 66.689301 -30.454868 55.743389 135.130402 -19.262857 27.185511
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0.680769 67.343506 -26.965540 55.633465 135.495758 -6.489645 31.948021
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0.689102 67.379036 -24.486414 55.543388 134.206055 3.556154 36.236362
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0.697436 66.984329 -23.089499 55.449020 131.972336 10.945786 39.855503
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0.705769 66.286758 -22.836819 55.327290 129.301056 15.816180 42.672722
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}
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}
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5
gamefiles/data/monster/barbarian_infantry/30.msa
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gamefiles/data/monster/barbarian_infantry/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/30.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/barbarian_infantry/30_1.msa
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4
gamefiles/data/monster/barbarian_infantry/30_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/30_1.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/barbarian_infantry/31.msa
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4
gamefiles/data/monster/barbarian_infantry/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/31.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/barbarian_infantry/32.msa
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4
gamefiles/data/monster/barbarian_infantry/32.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/32.gr2"
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MotionDuration 1.666667
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4
gamefiles/data/monster/barbarian_infantry/33.msa
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4
gamefiles/data/monster/barbarian_infantry/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/33.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/barbarian_infantry/34.msa
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4
gamefiles/data/monster/barbarian_infantry/34.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/34.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/barbarian_infantry/34_1.msa
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4
gamefiles/data/monster/barbarian_infantry/34_1.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/barbarian_infantry/34_1.gr2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/barbarian_infantry/35.msa
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5
gamefiles/data/monster/barbarian_infantry/35.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\barbarian_infantry\35.GR2"
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MotionDuration 1.066667
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5
gamefiles/data/monster/barbarian_infantry/36.msa
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5
gamefiles/data/monster/barbarian_infantry/36.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\barbarian_infantry\36.GR2"
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MotionDuration 2.166667
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@ -0,0 +1,49 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/barbarian_infantry/barbarian_infantry.gr2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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||||
}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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||||
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 90.000000
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}
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}
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Group AttachingData01
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||||
{
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AttachingDataType 1
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||||
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isAttaching 0
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||||
AttachingModelIndex 0
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||||
AttachingBoneName "Bip01"
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||||
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CollisionType 1
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||||
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SphereDataCount 1
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Group SphereData00
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||||
{
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||||
Radius 40.000000
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||||
Position 0.000000 0.000000 90.000000
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}
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}
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}
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17
gamefiles/data/monster/barbarian_infantry/motlist.txt
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gamefiles/data/monster/barbarian_infantry/motlist.txt
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@ -0,0 +1,17 @@
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 25
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GENERAL WAIT2 00_2.msa 10
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GENERAL WAITS 01.msa 100
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GENERAL WALK 02.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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