forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/ch_officer/00.msa
Normal file
5
gamefiles/data/monster/ch_officer/00.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\00.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
5
gamefiles/data/monster/ch_officer/00_1.msa
Normal file
5
gamefiles/data/monster/ch_officer/00_1.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\00_1.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
5
gamefiles/data/monster/ch_officer/03.msa
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5
gamefiles/data/monster/ch_officer/03.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\03.GR2"
|
||||
MotionDuration 0.800000
|
||||
Accumulation 0.00 -319.665466 0.00
|
60
gamefiles/data/monster/ch_officer/20.msa
Normal file
60
gamefiles/data/monster/ch_officer/20.msa
Normal file
@ -0,0 +1,60 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\20.GR2"
|
||||
MotionDuration 1.333333
|
||||
|
||||
Group AttackingData
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{
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|
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HittingType 2
|
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StiffenTime 0.000000
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InvisibleTime 0.000000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.389294
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AttackingEndTime 0.655312
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AttackingBone "Bip01 L Hand"
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WeaponLength 120.000000
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List HitPosition
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{
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0.397628 67.126892 -19.600796 162.332825 59.701504 99.566063 150.332092
|
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0.405961 66.981018 -29.893473 160.074387 67.249397 89.918205 153.361038
|
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0.414294 65.992393 -40.832893 156.685989 74.692039 78.817589 153.880920
|
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0.422628 63.664482 -52.165668 152.093613 81.210999 66.538002 152.968262
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0.430961 59.198254 -63.598660 146.730423 88.176376 52.637894 153.664780
|
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|
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0.447628 42.948631 -84.418243 133.320496 103.513039 16.358244 157.308624
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0.455961 31.108223 -92.123184 125.241135 110.056755 -7.963050 158.148438
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|
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0.480961 -18.446796 -92.724075 98.592697 85.604027 -127.711235 147.060516
|
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0.489294 -36.232323 -81.439339 90.842690 33.173038 -171.367111 129.487473
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0.497628 -50.071274 -63.666245 85.422073 -50.209915 -182.372192 102.819168
|
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0.505961 -56.290997 -43.260952 83.390945 -132.463821 -135.815460 78.327049
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0.514294 -55.811890 -27.625450 83.773766 -169.236862 -63.402901 67.831444
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0.522628 -52.945122 -17.427710 84.917130 -170.466675 -0.644148 67.476875
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|
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0.547628 -49.545906 -4.784412 85.615211 -137.292618 75.221077 68.320274
|
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0.555961 -49.233929 -2.658039 85.344810 -129.610779 84.440239 66.551262
|
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0.564294 -48.424458 -1.003242 85.293076 -121.421837 92.214897 65.784508
|
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0.572628 -47.238831 0.202517 85.450470 -113.016792 98.657272 65.994614
|
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0.580961 -45.770115 0.992737 85.805748 -104.620888 103.890198 67.151337
|
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0.589294 -44.189713 1.464691 86.267578 -96.609779 107.993340 68.839577
|
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0.597628 -42.812027 1.827271 86.611023 -89.668587 111.039848 69.966690
|
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0.605961 -41.653446 2.129091 86.823441 -83.916679 113.237625 70.436913
|
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0.614294 -40.712166 2.402212 86.905670 -79.414680 114.758072 70.231178
|
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0.622627 -39.986568 2.672131 86.858871 -76.206978 115.726234 69.345436
|
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0.630961 -39.436768 2.939203 86.722343 -74.130539 116.273827 67.971504
|
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0.639294 -38.957298 3.163204 86.601021 -72.658432 116.587166 66.620003
|
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0.647627 -38.547752 3.348606 86.502533 -71.766632 116.698280 65.328918
|
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|
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}
|
||||
}
|
||||
|
52
gamefiles/data/monster/ch_officer/20_1.msa
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52
gamefiles/data/monster/ch_officer/20_1.msa
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@ -0,0 +1,52 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\20_1.GR2"
|
||||
MotionDuration 1.666667
|
||||
|
||||
Group AttackingData
|
||||
{
|
||||
AttackType 1
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.000000
|
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ExternalForce 0.000000
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HitLimitCount 0
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|
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MotionType 1
|
||||
HitDataCount 1
|
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Group HitData00
|
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{
|
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AttackingStartTime 0.608273
|
||||
AttackingEndTime 0.802920
|
||||
AttackingBone "Bip01 L Hand"
|
||||
WeaponLength 109.000000
|
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List HitPosition
|
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{
|
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0.608273 -51.889194 -24.143839 98.275269 2.523979 70.298782 97.639320
|
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|
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0.624939 -34.134369 -76.609207 108.323433 -123.480728 -16.200842 93.291245
|
||||
0.633273 -9.840369 -93.027390 113.872826 -116.365997 -113.907928 104.198021
|
||||
0.641606 11.159346 -97.770927 116.496674 -71.026665 -169.055466 110.421158
|
||||
0.649939 27.547319 -97.383392 117.575050 -28.801907 -190.297012 109.740425
|
||||
0.658273 41.424145 -93.923538 118.923965 6.327667 -196.270798 105.813507
|
||||
0.666606 54.111107 -85.856293 121.963356 48.812229 -193.362457 104.803505
|
||||
0.674939 63.260284 -72.706024 126.800186 95.937248 -175.241165 109.603401
|
||||
0.683272 66.006226 -57.451054 132.117279 134.576645 -141.328064 120.192513
|
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0.691606 64.591309 -46.895828 136.000458 153.278900 -109.946037 129.695221
|
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0.699939 62.895203 -41.083794 138.872345 160.678848 -89.160805 136.425964
|
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0.708272 62.533424 -38.510723 141.166458 163.763565 -78.922050 140.576523
|
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0.716606 62.516708 -36.864315 142.807983 165.788467 -71.722702 143.474365
|
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0.724939 62.897179 -35.803364 143.764053 167.391190 -66.773384 145.299088
|
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0.733272 63.668358 -35.148949 144.148941 168.819473 -63.779812 146.266754
|
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0.741606 64.134331 -34.314285 144.568390 169.760910 -61.102737 147.088699
|
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0.749939 64.186066 -33.207848 145.115417 170.177155 -58.492863 147.848007
|
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0.758272 63.864521 -31.865276 145.761810 170.115982 -56.036243 148.477951
|
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0.766606 63.443714 -30.565186 146.301025 169.798920 -54.307884 148.720215
|
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0.774939 63.014503 -29.379631 146.684494 169.303513 -53.465649 148.550171
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|
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|
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|
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}
|
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}
|
||||
}
|
||||
|
5
gamefiles/data/monster/ch_officer/30.msa
Normal file
5
gamefiles/data/monster/ch_officer/30.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\30.GR2"
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||||
MotionDuration 0.500000
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||||
|
5
gamefiles/data/monster/ch_officer/30_1.msa
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5
gamefiles/data/monster/ch_officer/30_1.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\30_1.GR2"
|
||||
MotionDuration 0.500000
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||||
|
5
gamefiles/data/monster/ch_officer/31.msa
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5
gamefiles/data/monster/ch_officer/31.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\31.GR2"
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||||
MotionDuration 1.000000
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||||
|
5
gamefiles/data/monster/ch_officer/32.msa
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5
gamefiles/data/monster/ch_officer/32.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\32.GR2"
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||||
MotionDuration 1.166667
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||||
|
5
gamefiles/data/monster/ch_officer/33.msa
Normal file
5
gamefiles/data/monster/ch_officer/33.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\33.GR2"
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||||
MotionDuration 1.500000
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||||
|
5
gamefiles/data/monster/ch_officer/34.msa
Normal file
5
gamefiles/data/monster/ch_officer/34.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\34.GR2"
|
||||
MotionDuration 0.500000
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||||
|
5
gamefiles/data/monster/ch_officer/34_1.msa
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5
gamefiles/data/monster/ch_officer/34_1.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\34_1.GR2"
|
||||
MotionDuration 0.500000
|
||||
|
5
gamefiles/data/monster/ch_officer/35.msa
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5
gamefiles/data/monster/ch_officer/35.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\35.GR2"
|
||||
MotionDuration 1.166667
|
||||
|
5
gamefiles/data/monster/ch_officer/36.msa
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5
gamefiles/data/monster/ch_officer/36.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\36.GR2"
|
||||
MotionDuration 1.333333
|
||||
|
5
gamefiles/data/monster/ch_officer/37.msa
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5
gamefiles/data/monster/ch_officer/37.msa
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@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\ch_officer\37.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
49
gamefiles/data/monster/ch_officer/ch_officer.msm
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49
gamefiles/data/monster/ch_officer/ch_officer.msm
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@ -0,0 +1,49 @@
|
||||
ScriptType RaceDataScript
|
||||
|
||||
BaseModelFileName "d:\ymir work\monster2\ch_officer\skipia_officer.GR2"
|
||||
|
||||
Group ShapeData
|
||||
{
|
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
|
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
|
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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Radius 60.000000
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}
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Group AttachingData01
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{
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AttachingDataType 1
|
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isAttaching 1
|
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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Position 0.000000 0.000000 0.000000
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}
|
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}
|
||||
}
|
15
gamefiles/data/monster/ch_officer/motlist.txt
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15
gamefiles/data/monster/ch_officer/motlist.txt
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@ -0,0 +1,15 @@
|
||||
GENERAL WAIT 00.msa 70
|
||||
GENERAL WAIT1 00_1.msa 30
|
||||
GENERAL RUN 03.msa 100
|
||||
GENERAL NORMAL_ATTACK 20.msa 50
|
||||
GENERAL NORMAL_ATTACK1 20_1.msa 50
|
||||
GENERAL FRONT_DAMAGE 30.msa 50
|
||||
GENERAL FRONT_DAMAGE1 30_1.msa 50
|
||||
GENERAL FRONT_DEAD 31.msa 100
|
||||
GENERAL FRONT_KNOCKDOWN 32.msa 100
|
||||
GENERAL FRONT_STANDUP 33.msa 100
|
||||
GENERAL BACK_DAMAGE 34.msa 50
|
||||
GENERAL BACK_DAMAGE1 34_1.msa 50
|
||||
GENERAL BACK_KNOCKDOWN 35.msa 100
|
||||
GENERAL BACK_STANDUP 36.msa 100
|
||||
GENERAL BACK_DEAD 37.msa 100
|
49
gamefiles/data/monster/ch_officer/officer.msm
Normal file
49
gamefiles/data/monster/ch_officer/officer.msm
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@ -0,0 +1,49 @@
|
||||
ScriptType RaceDataScript
|
||||
|
||||
BaseModelFileName "season2\monster\ch_officer\skipia_officer.GR2"
|
||||
|
||||
Group ShapeData
|
||||
{
|
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PathName ""
|
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ShapeDataCount 0
|
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Group AttachingData
|
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{
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AttachingDataCount 2
|
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Group AttachingData00
|
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{
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AttachingDataType 1
|
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|
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isAttaching 1
|
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AttachingModelIndex 0
|
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AttachingBoneName "Bip01"
|
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|
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SphereDataCount 1
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Group SphereData00
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Radius 60.000000
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|
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|
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AttachingBoneName "Bip01"
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|
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|
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}
|
49
gamefiles/data/monster/ch_officer/shape.msm
Normal file
49
gamefiles/data/monster/ch_officer/shape.msm
Normal file
@ -0,0 +1,49 @@
|
||||
ScriptType RaceDataScript
|
||||
|
||||
BaseModelFileName "d:\ymir work\monster2\ch_officer\skipia_officer.GR2"
|
||||
|
||||
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|
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{
|
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AttachingBoneName "Bip01"
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SphereDataCount 1
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
|
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AttachingBoneName "Bip01"
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CollisionType 3
|
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SphereDataCount 1
|
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Group SphereData00
|
||||
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|
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Radius 90.000000
|
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|
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}
|
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}
|
||||
}
|
60
gamefiles/data/monster/ch_officer/skipia_officer_attack.msa
Normal file
60
gamefiles/data/monster/ch_officer/skipia_officer_attack.msa
Normal file
@ -0,0 +1,60 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_attack.GR2"
|
||||
MotionDuration 1.333333
|
||||
|
||||
Group AttackingData
|
||||
{
|
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AttackType 0
|
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HittingType 0
|
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InvisibleTime 0.000000
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ExternalForce 0.000000
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MotionType 0
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.389294
|
||||
AttackingEndTime 0.655312
|
||||
AttackingBone "Bip01 L Hand"
|
||||
WeaponLength 120.000000
|
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List HitPosition
|
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{
|
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0.389294 66.714233 -10.071577 163.738312 53.210312 107.686447 145.018280
|
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0.397628 67.126892 -19.600796 162.332825 59.701504 99.566063 150.332092
|
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0.405961 66.981018 -29.893473 160.074387 67.249397 89.918205 153.361038
|
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|
||||
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||||
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||||
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0.614294 -40.712166 2.402212 86.905670 -79.414680 114.758072 70.231178
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||||
0.622627 -39.986568 2.672131 86.858871 -76.206978 115.726234 69.345436
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0.630961 -39.436768 2.939203 86.722343 -74.130539 116.273827 67.971504
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0.639294 -38.957298 3.163204 86.601021 -72.658432 116.587166 66.620003
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0.647627 -38.547752 3.348606 86.502533 -71.766632 116.698280 65.328918
|
||||
}
|
||||
}
|
||||
}
|
||||
|
52
gamefiles/data/monster/ch_officer/skipia_officer_attack1.msa
Normal file
52
gamefiles/data/monster/ch_officer/skipia_officer_attack1.msa
Normal file
@ -0,0 +1,52 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_attack1.GR2"
|
||||
MotionDuration 1.666667
|
||||
|
||||
Group AttackingData
|
||||
{
|
||||
AttackType 0
|
||||
HittingType 0
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.000000
|
||||
ExternalForce 0.000000
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HitLimitCount 0
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||||
|
||||
MotionType 0
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||||
HitDataCount 1
|
||||
Group HitData00
|
||||
{
|
||||
AttackingStartTime 0.608273
|
||||
AttackingEndTime 0.802920
|
||||
AttackingBone "Bip01 L Hand"
|
||||
WeaponLength 109.000000
|
||||
List HitPosition
|
||||
{
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||||
0.649939 27.547319 -97.383392 117.575050 -28.801907 -190.297012 109.740425
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0.658273 41.424145 -93.923538 118.923965 6.327667 -196.270798 105.813507
|
||||
0.666606 54.111107 -85.856293 121.963356 48.812229 -193.362457 104.803505
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|
||||
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|
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|
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|
||||
0.708272 62.533424 -38.510723 141.166458 163.763565 -78.922050 140.576523
|
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0.716606 62.516708 -36.864315 142.807983 165.788467 -71.722702 143.474365
|
||||
0.724939 62.897179 -35.803364 143.764053 167.391190 -66.773384 145.299088
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|
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0.741606 64.134331 -34.314285 144.568390 169.760910 -61.102737 147.088699
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|
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|
||||
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|
||||
0.774939 63.014503 -29.379631 146.684494 169.303513 -53.465649 148.550171
|
||||
0.783272 62.592697 -28.312420 146.925537 168.636276 -53.502743 148.020111
|
||||
0.791606 62.217049 -27.435577 147.138458 167.881439 -54.194195 147.225388
|
||||
0.799939 61.916332 -26.775017 147.370209 167.072876 -55.440022 146.184204
|
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}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_back_damage.GR2"
|
||||
MotionDuration 0.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_back_damage1.GR2"
|
||||
MotionDuration 0.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_back_dead.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_back_knockdown.GR2"
|
||||
MotionDuration 1.166667
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_back_standup.GR2"
|
||||
MotionDuration 1.333333
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_front_damage.GR2"
|
||||
MotionDuration 0.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_front_damage1.GR2"
|
||||
MotionDuration 0.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_dead.GR2"
|
||||
MotionDuration 3.333333
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_front_damage.GR2"
|
||||
MotionDuration 0.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_front_damage1.GR2"
|
||||
MotionDuration 0.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_front_knockdown.GR2"
|
||||
MotionDuration 1.166667
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_front_standup.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_front_knockdown.GR2"
|
||||
MotionDuration 1.166667
|
||||
|
5
gamefiles/data/monster/ch_officer/skipia_officer_run.msa
Normal file
5
gamefiles/data/monster/ch_officer/skipia_officer_run.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_run.GR2"
|
||||
MotionDuration 0.800000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_front_standup.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_wait.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_officer\skipia_officer_wait1.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
Reference in New Issue
Block a user