Refactored directory structure, added game files from TMP

This commit is contained in:
2023-12-04 21:54:28 +02:00
parent c35f861d97
commit ff3388e795
7726 changed files with 564910 additions and 17 deletions

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\back_damage.GR2"
MotionDuration 1.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\back_knockdown.GR2"
MotionDuration 1.500000

View File

@ -0,0 +1,49 @@
ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\monster2\crustacean_officer\crustacean_officer.GR2"
Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 85.000000
Position 0.000000 -40.000000 0.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 105.000000
Position 0.000000 -40.000000 0.000000
}
}
}

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\front_damage.GR2"
MotionDuration 1.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\front_dead.GR2"
MotionDuration 3.066666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\front_knockdown.GR2"
MotionDuration 1.500000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\front_standup.GR2"
MotionDuration 1.666666

View File

@ -0,0 +1,15 @@
GENERAL WAIT wait.msa 70
GENERAL WAIT1 wait1.msa 20
GENERAL WAIT2 wait2.msa 10
GENERAL RUN run.msa 100
GENERAL NORMAL_ATTACK normal_attack.msa 60
GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
GENERAL FRONT_DAMAGE back_damage.msa 100
GENERAL FRONT_DEAD front_dead.msa 100
GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
GENERAL FRONT_STANDUP front_standup.msa 100
GENERAL BACK_DAMAGE back_damage.msa 100
GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
GENERAL BACK_STANDUP front_standup.msa 100
GENERAL BACK_DEAD front_dead.msa 100
GENERAL WALK walk.msa 100

View File

@ -0,0 +1,31 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\normal_attack.GR2"
MotionDuration 1.000000
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 4
StartingTime 0.435523
DuringTime 0.200000
EnableHitProcess 1
AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 150.000000
Position 0.000000 -180.000000 0.000000
}
}
}

View File

@ -0,0 +1,31 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\normal_attack1.GR2"
MotionDuration 1.333333
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 4
StartingTime 0.635848
DuringTime 0.200000
EnableHitProcess 1
AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 150.000000
Position 0.000000 -180.000000 0.000000
}
}
}

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\run.GR2"
MotionDuration 0.733333
Accumulation 0.00 -143.48 0.00

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\wait.GR2"
MotionDuration 1.500000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\wait1.GR2"
MotionDuration 2.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\wait2.GR2"
MotionDuration 2.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\crustacean_officer\walk.GR2"
MotionDuration 1.000000
Accumulation 0.00 -175.00 0.00