forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/gnoll_soldier2/back_damage.msa
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5
gamefiles/data/monster/gnoll_soldier2/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\back_damage.GR2"
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MotionDuration 0.500000
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3
gamefiles/data/monster/gnoll_soldier2/back_damage1.msa
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3
gamefiles/data/monster/gnoll_soldier2/back_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\back_damage1.GR2"
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MotionDuration 0.500000
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3
gamefiles/data/monster/gnoll_soldier2/back_dead.msa
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3
gamefiles/data/monster/gnoll_soldier2/back_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\back_dead.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/gnoll_soldier2/back_knockdown.msa
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5
gamefiles/data/monster/gnoll_soldier2/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\back_knockdown.GR2"
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MotionDuration 1.000000
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3
gamefiles/data/monster/gnoll_soldier2/back_standup.msa
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3
gamefiles/data/monster/gnoll_soldier2/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\back_standup.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/gnoll_soldier2/front_damage.msa
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5
gamefiles/data/monster/gnoll_soldier2/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\front_damage.GR2"
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MotionDuration 0.500000
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3
gamefiles/data/monster/gnoll_soldier2/front_damage1.msa
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3
gamefiles/data/monster/gnoll_soldier2/front_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\front_damage1.GR2"
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MotionDuration 0.500000
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5
gamefiles/data/monster/gnoll_soldier2/front_dead.msa
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5
gamefiles/data/monster/gnoll_soldier2/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\front_dead.GR2"
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MotionDuration 1.166666
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\front_knockdown.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/gnoll_soldier2/front_standup.msa
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5
gamefiles/data/monster/gnoll_soldier2/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\front_standup.GR2"
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MotionDuration 1.000000
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49
gamefiles/data/monster/gnoll_soldier2/gnoll_soldier2.msm
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49
gamefiles/data/monster/gnoll_soldier2/gnoll_soldier2.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\gnoll_soldier2\gnoll_soldier2.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 55.000000
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Position 0.000000 0.000000 -60.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 -60.000000
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}
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}
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}
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14
gamefiles/data/monster/gnoll_soldier2/motlist.txt
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14
gamefiles/data/monster/gnoll_soldier2/motlist.txt
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GENERAL WAIT wait.msa 80
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GENERAL WAIT1 wait1.msa 20
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL FRONT_DAMAGE back_damage.msa 100
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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32
gamefiles/data/monster/gnoll_soldier2/normal_attack.msa
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gamefiles/data/monster/gnoll_soldier2/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\normal_attack.GR2"
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MotionDuration 1.333333
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.583942
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 140.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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32
gamefiles/data/monster/gnoll_soldier2/normal_attack1.msa
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32
gamefiles/data/monster/gnoll_soldier2/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\normal_attack1.GR2"
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MotionDuration 1.333333
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.642336
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 140.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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6
gamefiles/data/monster/gnoll_soldier2/run.msa
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gamefiles/data/monster/gnoll_soldier2/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\run.GR2"
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MotionDuration 0.600000
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Accumulation 0.00 -280.00 0.00
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5
gamefiles/data/monster/gnoll_soldier2/wait.msa
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5
gamefiles/data/monster/gnoll_soldier2/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\wait.GR2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/gnoll_soldier2/wait1.msa
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4
gamefiles/data/monster/gnoll_soldier2/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\wait1.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/gnoll_soldier2/walk.msa
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5
gamefiles/data/monster/gnoll_soldier2/walk.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\gnoll_soldier2\walk.GR2"
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MotionDuration 1.066666
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Accumulation 0.00 -179.98 0.00
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