forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/ice_snow_man/00.msa
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gamefiles/data/monster/ice_snow_man/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/00.gr2"
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MotionDuration 1.000000
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gamefiles/data/monster/ice_snow_man/00_1.msa
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gamefiles/data/monster/ice_snow_man/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/00_1.gr2"
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MotionDuration 1.666667
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gamefiles/data/monster/ice_snow_man/03.msa
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gamefiles/data/monster/ice_snow_man/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/03.gr2"
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MotionDuration 0.733333
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Accumulation 0.00 -300.24 0.00
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gamefiles/data/monster/ice_snow_man/20.msa
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gamefiles/data/monster/ice_snow_man/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/20.gr2"
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MotionDuration 1.233333
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gamefiles/data/monster/ice_snow_man/20_1.msa
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gamefiles/data/monster/ice_snow_man/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/20_1.gr2"
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MotionDuration 1.166667
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5
gamefiles/data/monster/ice_snow_man/30.msa
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gamefiles/data/monster/ice_snow_man/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/30.gr2"
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MotionDuration 0.733333
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gamefiles/data/monster/ice_snow_man/30_1.msa
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gamefiles/data/monster/ice_snow_man/30_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/30_1.gr2"
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MotionDuration 0.666667
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gamefiles/data/monster/ice_snow_man/31.msa
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gamefiles/data/monster/ice_snow_man/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/31.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/ice_snow_man/31_1.msa
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gamefiles/data/monster/ice_snow_man/31_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/31_1.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/ice_snow_man/32.msa
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gamefiles/data/monster/ice_snow_man/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/32.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/ice_snow_man/33.msa
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gamefiles/data/monster/ice_snow_man/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/33.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/ice_snow_man/34.msa
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gamefiles/data/monster/ice_snow_man/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/34.gr2"
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MotionDuration 0.666667
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gamefiles/data/monster/ice_snow_man/34_1.msa
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gamefiles/data/monster/ice_snow_man/34_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/34_1.gr2"
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MotionDuration 0.666667
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gamefiles/data/monster/ice_snow_man/35.msa
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gamefiles/data/monster/ice_snow_man/35.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/35.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/ice_snow_man/36.msa
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gamefiles/data/monster/ice_snow_man/36.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/36.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/ice_snow_man/37.msa
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gamefiles/data/monster/ice_snow_man/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_man/37.gr2"
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MotionDuration 1.500000
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44
gamefiles/data/monster/ice_snow_man/ice_snow_man.msm
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gamefiles/data/monster/ice_snow_man/ice_snow_man.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/ice_snow_man/ice_snow_man.gr2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 90.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 40.000000
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Position 0.000000 0.000000 90.000000
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}
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}
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}
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16
gamefiles/data/monster/ice_snow_man/motlist.txt
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gamefiles/data/monster/ice_snow_man/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 50
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GENERAL FRONT_DEAD1 31_1.msa 50
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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