forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/zombie_magician/00.msa
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5
gamefiles/data/monster/zombie_magician/00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\00.GR2"
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MotionDuration 2.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/03.msa
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5
gamefiles/data/monster/zombie_magician/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\03.GR2"
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MotionDuration 2.0000
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Accumulation 0.0000 -367.9438 0.0000
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19
gamefiles/data/monster/zombie_magician/20.msa
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gamefiles/data/monster/zombie_magician/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\20.GR2"
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MotionDuration 1.166667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 10
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StartingTime 0.723844
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EffectFileName "d:/ymir work/effect/monster/skeleton_magician_20_1_recuperation.mse"
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EffectPosition 0.000000 0.000000 0.000000
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FollowingEnable 0
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FishingEffectFlag 0
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}
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}
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31
gamefiles/data/monster/zombie_magician/20_1.msa
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31
gamefiles/data/monster/zombie_magician/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\20_1.GR2"
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MotionDuration 1.1667
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.173966
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Spine1"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/skeleton_magician_20_1_chest.mse"
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EffectPosition 0.000000 -30.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 6
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StartingTime 0.838605
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AttachingEnable 1
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AttachingBoneName "Bip01 Spine1"
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FlyFileName "d:/ymir work/effect/monster/skeleton_magician_20_1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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31
gamefiles/data/monster/zombie_magician/20_2.msa
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31
gamefiles/data/monster/zombie_magician/20_2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\20_2.GR2"
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MotionDuration 1.4
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.414842
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/skeleton_magician_20_2_weapon.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 6
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StartingTime 0.981346
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FlyFileName "d:/ymir work/effect/monster/skeleton_magician_20_2_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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5
gamefiles/data/monster/zombie_magician/30.msa
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5
gamefiles/data/monster/zombie_magician/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\30.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/30_1.msa
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gamefiles/data/monster/zombie_magician/30_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\30_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/31.msa
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gamefiles/data/monster/zombie_magician/31.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\31.GR2"
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MotionDuration 2.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/32.msa
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gamefiles/data/monster/zombie_magician/32.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\32.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/33.msa
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5
gamefiles/data/monster/zombie_magician/33.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\33.GR2"
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MotionDuration 1.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/34.msa
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5
gamefiles/data/monster/zombie_magician/34.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\34.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/34_1.msa
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5
gamefiles/data/monster/zombie_magician/34_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\34_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/35.msa
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5
gamefiles/data/monster/zombie_magician/35.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\35.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_magician/37.msa
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5
gamefiles/data/monster/zombie_magician/37.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_magician\37.GR2"
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MotionDuration 2.8333
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Accumulation 0.0000 0.0000 0.0000
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14
gamefiles/data/monster/zombie_magician/motlist.txt
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gamefiles/data/monster/zombie_magician/motlist.txt
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GENERAL WAIT 00.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 34
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GENERAL NORMAL_ATTACK1 20_1.msa 33
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GENERAL NORMAL_ATTACK2 20_2.msa 33
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_DEAD 37.msa 100
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54
gamefiles/data/monster/zombie_magician/zombie_magician.msm
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54
gamefiles/data/monster/zombie_magician/zombie_magician.msm
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@ -0,0 +1,54 @@
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\zombie_magician\zombie_magician.GR2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 51.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 83.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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