forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/zombie_soldier_scythe/00.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\00.GR2"
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MotionDuration 0.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/00_1.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/00_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\00_1.GR2"
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MotionDuration 0.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/03.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\03.GR2"
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MotionDuration 0.7333
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Accumulation 0.0000 -306.9246 0.0000
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39
gamefiles/data/monster/zombie_soldier_scythe/20.msa
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39
gamefiles/data/monster/zombie_soldier_scythe/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\20.GR2"
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MotionDuration 1.333333
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.545012
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AttackingEndTime 0.635848
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AttackingBone "Bip01 L Hand"
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WeaponLength 222.000000
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List HitPosition
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{
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0.545012 -96.444107 30.139896 104.352203 -192.305740 -148.125458 13.214705
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0.553346 -94.622910 11.197873 103.478676 -155.722519 -190.060608 32.533543
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0.561679 -90.310158 -9.175878 103.219551 -109.867340 -224.722229 53.886501
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0.570012 -82.949234 -30.494150 103.586746 -56.076336 -249.184708 76.467598
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0.578345 -72.043114 -52.062542 104.537003 3.261299 -260.827667 99.325134
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0.586679 -57.157501 -73.111099 105.934250 65.544083 -257.413330 121.318672
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0.595012 -37.076279 -93.686493 107.563744 132.898682 -232.489410 140.653305
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0.603345 -10.360146 -111.881927 109.761414 195.982101 -178.686295 156.993286
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0.611679 23.736311 -123.936050 113.035683 236.373825 -94.090576 169.396759
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0.620012 63.687435 -124.662041 117.925690 230.794678 9.617469 175.023041
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0.628345 103.255402 -109.509201 124.559395 165.584061 98.475304 169.431290
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}
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}
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}
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42
gamefiles/data/monster/zombie_soldier_scythe/20_1.msa
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gamefiles/data/monster/zombie_soldier_scythe/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\20_1.GR2"
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MotionDuration 1.666667
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.442011
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AttackingEndTime 0.555556
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AttackingBone "equip_Box"
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WeaponLength 129.000000
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List HitPosition
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{
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0.442011 -23.498539 -12.212148 225.609573 -27.069170 -135.402115 263.715179
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0.450345 -20.277721 -51.877567 213.201111 -11.033749 -180.452560 208.591003
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0.458678 -10.992870 -85.404984 191.622452 13.665587 -203.994080 147.253510
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0.467011 1.662003 -109.454483 163.133545 37.043194 -206.093491 85.365120
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0.475345 13.777679 -121.694077 134.052094 50.305885 -191.495575 31.965033
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0.483678 24.320307 -124.317627 111.820168 54.361244 -168.868851 -5.372413
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0.492011 32.225044 -121.575790 96.083466 49.920635 -144.358383 -29.578299
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0.500345 36.485088 -116.579025 84.813339 38.870834 -119.384171 -43.781628
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0.508678 36.708439 -110.581558 75.000153 26.137335 -85.404099 -50.987286
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0.517011 33.630859 -100.851105 65.247452 22.888796 -29.440619 -40.792088
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0.525345 30.716072 -85.752922 58.586132 42.421291 30.816816 6.184658
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0.533678 30.094624 -74.196411 56.378986 56.343662 51.983936 52.520676
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0.542011 29.835352 -69.449936 55.593502 59.192265 54.597118 71.470131
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0.550345 29.264988 -71.245834 55.144093 55.860989 54.700268 62.666443
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}
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}
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}
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5
gamefiles/data/monster/zombie_soldier_scythe/30.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\30.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/30_1.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/30_1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\30_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/31.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/31.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\31.GR2"
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MotionDuration 1.2000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/32.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/32.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\32.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/33.msa
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gamefiles/data/monster/zombie_soldier_scythe/33.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\33.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/34.msa
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gamefiles/data/monster/zombie_soldier_scythe/34.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\34.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/34_1.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/34_1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\34_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/35.msa
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5
gamefiles/data/monster/zombie_soldier_scythe/35.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\35.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/36.msa
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gamefiles/data/monster/zombie_soldier_scythe/36.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\36.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_scythe/37.msa
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gamefiles/data/monster/zombie_soldier_scythe/37.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\37.GR2"
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MotionDuration 1.1667
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||||
Accumulation 0.0000 0.0000 0.0000
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15
gamefiles/data/monster/zombie_soldier_scythe/motlist.txt
Normal file
15
gamefiles/data/monster/zombie_soldier_scythe/motlist.txt
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@ -0,0 +1,15 @@
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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||||
GENERAL BACK_DAMAGE 34.msa 100
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||||
GENERAL BACK_DAMAGE1 34_1.msa 100
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||||
GENERAL BACK_KNOCKDOWN 35.msa 100
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||||
GENERAL BACK_STANDUP 36.msa 100
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||||
GENERAL BACK_DEAD 37.msa 100
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@ -0,0 +1,54 @@
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\zombie_soldier_scythe.GR2"
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||||
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||||
DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 58.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 88.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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||||
}
|
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