forked from metin2/server
Refactored directory structure, added game files from TMP
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24
src/db/src/ItemIDRangeManager.h
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24
src/db/src/ItemIDRangeManager.h
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// vim:ts=4 sw=4
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#ifndef __INC_METIN_II_ITEM_ID_RANGE_MANAGER_H__
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#define __INC_METIN_II_ITEM_ID_RANGE_MANAGER_H__
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class CItemIDRangeManager : public singleton<CItemIDRangeManager>
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{
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private :
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const static DWORD cs_dwMaxItemID = 4290000000UL;
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const static DWORD cs_dwMinimumRange = 10000000UL;
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const static DWORD cs_dwMinimumRemainCount = 10000UL;
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std::list<TItemIDRangeTable> m_listData;
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public :
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CItemIDRangeManager();
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void Build();
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bool BuildRange(DWORD dwMin, DWORD dwMax, TItemIDRangeTable& range);
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void UpdateRange(DWORD dwMin, DWORD dwMax);
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TItemIDRangeTable GetRange();
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};
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#endif
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