Commit Graph

  • 868b8394bb Fixed usage of uninitialized variables. Exynox 2022-11-27 11:56:23 +0200
  • 972530f3a7 Fixed serious issue where oversized packets would be split apart by libevent without proper handling by the db core. Removed Google Sanitizers Exynox 2022-11-27 10:46:56 +0200
  • b5ea548038 Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake. Exynox 2022-11-27 01:10:23 +0200
  • c8abacafaf Made code compatible with clang, ignored test dir in the IDE. Exynox 2022-11-27 01:06:00 +0200
  • ecf8b71218 Fixed getopt routine Exynox 2022-11-23 21:44:45 +0200
  • ef2aee6b6b Added build details, the executables no longer write VERSION.TXT Exynox 2022-03-21 10:27:28 +0200
  • 8c40c9f92e Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error. Exynox 2022-03-12 13:46:22 +0200
  • 181f37cccd Fixed sectree map attribute loading Exynox 2022-03-12 12:02:56 +0200
  • a056345a7b Rewrote network stack, started working on porting to 64-bit Exynox 2022-03-12 11:39:41 +0200
  • 64596d344c WIP: rewrite the network stack to use libevent Exynox 2022-03-09 21:30:51 +0200
  • d2f43a8620 Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack Exynox 2022-03-06 17:36:43 +0200
  • b99293c9d7 Remove hackshield and unused function, game now compiles and runs Exynox 2022-03-06 00:01:03 +0200
  • 90ef09c331 Database now runs on linux Exynox 2022-03-05 19:59:39 +0200
  • f4f90b2533 Add project files. Exynox 2022-03-05 12:44:06 +0200
  • 453a74459f Add .gitattributes and .gitignore. Exynox 2022-03-05 12:44:03 +0200