quest main_quest_lv6 begin
	state start begin
	end
	state run begin
		when login or levelup or enter with pc.get_level() >= 6 begin
			set_state ( gototeacher )		
		end
	end
	state gototeacher begin
		when letter begin
			local v=find_npc_by_vnum(20354)
			if 0==v then
			else
				target.vid("__TARGET__", v, gameforge.main_quest_lv6._10_targetVid)
			end
		end
		when letter begin
			send_letter(gameforge.main_quest_lv6._10_targetVid)
		end
		when button or info begin
			say_title(gameforge.main_quest_lv6._10_targetVid)
			say(gameforge.main_quest_lv6._20_sayReward)
			say_item_vnum(30070)
		end
		when __TARGET__.target.click begin
			target.delete("__TARGET__")

			say_title(gameforge.main_quest_lv1._60_sayTitle)
			say(gameforge.main_quest_lv6._30_say)
			wait()
			say_title(gameforge.main_quest_lv1._60_sayTitle)
			say(gameforge.main_quest_lv6._40_say)
			wait()
			say_title(gameforge.buy_fishrod._210_sayTitle)
			say_reward(gameforge.main_quest_lv6._50_sayReward)
			say_reward(string.format(gameforge.main_quest_lv6._60_sayReward, 1300))
			say_reward(string.format(gameforge.main_quest_lv6._70_sayReward, 1500))
			say_reward(string.format(gameforge.main_quest_lv27._140_sayReward, item_name(30070)))
			say_item_vnum(30070)

			set_state ( gotosmith )
		end
	end


	state gotosmith begin
		when letter begin
			local v=find_npc_by_vnum(20016)
			if 0==v then
			else
				target.vid("__TARGET__", v, gameforge.main_quest_lv6._80_targetVid)
			end
		end
		when letter begin
			send_letter(gameforge.main_quest_lv6._90_sendLetter)
		end
		when button or info begin
			say_title(gameforge.main_quest_lv6._90_sendLetter)
			say(gameforge.main_quest_lv6._100_sayReward)
		end

		when __TARGET__.target.click begin
			target.delete("__TARGET__")

			say_title(gameforge.blacksmith._20_sayTitle)
			say(gameforge.main_quest_lv6._110_say)
			wait()
			say_title(gameforge.blacksmith._20_sayTitle)
			say(gameforge.main_quest_lv6._120_say)
			say_item_vnum(30003)
						set_state ( gotowarehousekeeper )

		end
	end
	state gotowarehousekeeper begin
		when letter begin
			local v=find_npc_by_vnum(9005)
			if 0==v then
			else
				target.vid("__TARGET__", v, gameforge.main_quest_lv6._130_targetVid)
			end
		end
		when letter begin
			send_letter(gameforge.main_quest_lv6._140_sendLetter)
		end
		when button or info begin
			say_title(gameforge.main_quest_lv6._140_sendLetter)
			say(gameforge.main_quest_lv6._150_sayReward)
			say_item_vnum(30003)
		end
		when __TARGET__.target.click begin
			target.delete("__TARGET__")

			say_title(gameforge.main_quest_lv6._160_sayTitle)
			say(gameforge.main_quest_lv6._170_say)
			wait()
			say_title(gameforge.main_quest_lv6._160_sayTitle)
			say(gameforge.main_quest_lv6._180_say)
			say_item_vnum(30003)
			say(gameforge.main_quest_lv6._190_say)
			set_state ( gotosmith2 )
		end
	end
	state gotosmith2 begin
		when letter begin
			local v=find_npc_by_vnum(20016)
			if 0==v then
			else
				target.vid("__TARGET__", v, gameforge.main_quest_lv6._80_targetVid)
			end
		end
		when letter begin
			send_letter(gameforge.main_quest_lv6._200_sendLetter)
		end
		when button or info begin
			say_title(gameforge.main_quest_lv6._200_sendLetter)
			say(gameforge.main_quest_lv6._210_sayReward)
			say_item_vnum(30003)
		end
		when __TARGET__.target.click begin
			target.delete("__TARGET__")

			say_title(gameforge.blacksmith._20_sayTitle)
			say(gameforge.main_quest_lv6._220_say)
			wait()
			say_title(gameforge.blacksmith._20_sayTitle)
			say(gameforge.main_quest_lv6._230_say)
			wait()
			say_title(gameforge.blacksmith._20_sayTitle)
			say(gameforge.main_quest_lv6._240_say)
			wait()
			say_title(gameforge.locale.reward)
			say_reward(string.format(gameforge.main_quest_lv6._60_sayReward, 1300))
			say_reward(string.format(gameforge.main_quest_lv6._70_sayReward, 1500))
			say_reward(string.format(gameforge.main_quest_lv27._140_sayReward, item_name(30070)))
			say_item_vnum(30070)
			pc.give_exp2(5000)
			pc.change_money(1500)
			pc.give_item2(30070 , 1) 

			clear_letter()
			set_state (__COMPLETE__)
			set_quest_state("main_quest_lv7", "run")

		end
	end
	state __COMPLETE__ begin
	end

end