quest subquest_48  begin
	state start begin
		when login or levelup with pc.level >= 58 and pc.level <= 60 begin
			set_state(information)
		end
	end

	state information begin
		when letter begin
			local v=find_npc_by_vnum(20355)
			if 0==v then
			else
				target.vid("__TARGET__", v, gameforge.subquest_16._320_makequestbutton)
			end
		end

		when __TARGET__.target.click or	20355.chat.gameforge.subquest_48._10_npcChat  begin
			target.delete("__TARGET__")
			say_title(gameforge.main_quest_lv10._30_sayTitle)
			say(gameforge.subquest_48._20_say)
			wait()
			say_title(gameforge.main_quest_lv10._30_sayTitle)
			say(gameforge.subquest_48._30_say)
			wait()
			say_title(gameforge.main_quest_lv10._30_sayTitle)
			say(gameforge.subquest_48._40_say)
			local r= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
			if 2==r then
				say(gameforge.subquest_48._50_say)
				local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
				if 2==a then
					say_title(gameforge.main_quest_lv10._30_sayTitle)
					say(gameforge.subquest_48._60_say)
					return
				end
				say_title(gameforge.main_quest_lv10._30_sayTitle)
				say(gameforge.subquest_48._70_say)
				set_state(__GIVEUP__)
				return
			end
			say_title(gameforge.main_quest_lv10._30_sayTitle)
			say(gameforge.subquest_48._80_say)
			set_state(go_to_otherland)

		end
	end
	state go_to_otherland begin
		when letter begin
			setskin(NOWINDOW)
			makequestbutton(gameforge.subquest_48._90_makequestbutton)
			q.set_title(gameforge.subquest_48._90_makequestbutton)
			q.start()
		end

		function is_other_vil()
			local empire = pc.get_empire()
			local map_num= pc.get_map_index()

			local is_village = 0

			if empire == 1 and map_num == 41 then is_village = 1 end
			if empire == 2 and map_num ==  1 then is_village = 1 end
			if empire == 3 and map_num == 21 then is_village = 1 end
			return is_village
		end

		when info or button begin
			local empire = pc.get_empire()

			if empire==1 then
				say_title(gameforge.subquest_48._100_sayTitle)

				say(gameforge.subquest_48._110_say)
			elseif  empire ==2 then
				say_title(gameforge.subquest_48._100_sayTitle)

				say(gameforge.subquest_48._120_say)
			elseif  empire ==3 then
				say_title(gameforge.subquest_48._100_sayTitle)

				say(gameforge.subquest_48._130_say)
			end
	end



		when __TARGET__.target.click or 9009.chat.gameforge.subquest_48._140_npcChat  with subquest_48.is_other_vil() ==1  begin
			 target.delete("__TARGET__")
			 say_title(gameforge.manwoo._20_sayTitle)
			 say(gameforge.subquest_48._150_say)
			 wait()
			 say_title(gameforge.fisher._30_sayTitle)
			 say(gameforge.subquest_48._160_say)
			 wait()
			 say_title(gameforge.fisher._30_sayTitle)
			 say(gameforge.subquest_48._170_say)
			 wait()
			 say_title(gameforge.fisher._30_sayTitle)
			 say(gameforge.subquest_48._180_say)
			 wait()
			 say_title(gameforge.buy_fishrod._210_sayTitle)
			 			 say_reward(gameforge.subquest_48._190_sayReward)
			 			 wait("")
			say_pc_name()
			say(gameforge.subquest_48._200_say)
			say_item_vnum(27873)
			say_reward(gameforge.subquest_48._210_sayReward)
			pc.give_item2(27873,3)
			set_state(back_to_boss)

			end
	end


state back_to_boss begin
	when letter begin

			send_letter(gameforge.subquest_48._220_sendLetter)
			if subquest_48.is_my_vil()==1  then
				local v=find_npc_by_vnum(20355)
				if 0==v then
				else
					target.vid("__TARGET__", v, gameforge.subquest_48._230_targetVid)
				end
			end

		end
		when info or button begin
			local empire = pc.get_empire()

			if empire==1 then  --das Reich Shinsu
				say_title(gameforge.subquest_48._100_sayTitle)

				say(gameforge.subquest_48._240_say)
			elseif  empire ==2 then --das Reich Chunjo
				say_title(gameforge.subquest_48._100_sayTitle)

				say(gameforge.subquest_48._250_say)
			elseif  empire ==3 then  --das Reich Jinno
				say_title(gameforge.subquest_48._100_sayTitle)
				say(gameforge.subquest_48._260_say)
			end

		end

			function is_my_vil()
			local empire = pc.get_empire()
			local map_num= pc.get_map_index()

			local is_village = 0

			if empire == 1 and map_num == 1 then is_village = 1 end
			if empire == 2 and map_num == 21 then is_village = 1 end
			if empire == 3 and map_num == 41 then is_village = 1 end
			return is_village
		end



		when __TARGET__.target.click or 20355.chat.gameforge.subquest_48._270_npcChat  with subquest_48.is_my_vil() ==1 begin
			target.delete("__TARGET__")
			say_title(gameforge.main_quest_lv10._30_sayTitle)
			say(gameforge.subquest_48._280_say)
			say_reward(gameforge.subquest_48._290_sayReward)
			say_reward(gameforge.subquest_48._300_sayReward)
			
			pc.change_money(50000)			 
		    pc.give_exp2(5500000)
			
			set_quest_state("levelup","run")	

			clear_letter()
		    set_state(__COMPLETE__)
		end
	end

	state __GIVEUP__ begin
	end

	state __COMPLETE__ begin
		when enter begin
			q.done()
		end
	end
end