quest find_brother_article begin
    state start begin
	when 20006.chat.gameforge.find_brother_article._10_npcChat with pc.get_level()>=23 and pc.get_level()<=26 begin
	    	say_title(gameforge.find_brother_article._20_sayTitle)
		say(gameforge.find_brother_article._30_say)
		wait()
		say_pc_name()
		say(gameforge.find_brother_article._40_say)
		wait()
		say_title(gameforge.find_brother_article._20_sayTitle)
		say(gameforge.find_brother_article._50_say)
		wait()
		say_title(gameforge.find_brother_article._60_sayTitle)
		say(gameforge.find_brother_article._70_say)
		say_reward(gameforge.find_brother_article._80_sayReward)
				local s= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
		if 1==s then
			say_pc_name()
		    say(gameforge.find_brother_article._110_say)
		    set_state(accept)
		elseif 2==s then
			say_pc_name()
		    say(gameforge.find_brother_article._120_say)
		end
	end
    end
    state accept begin
	when letter begin
	    send_letter(gameforge.find_brother_article._130_sendLetter)
	end
	when button or info begin
		say_title(gameforge.find_brother_article._130_sendLetter)
		say(gameforge.find_brother_article._140_sayReward)
	end
	when 20006.chat.gameforge.find_brother_article._150_npcChat with pc.count_item(30032)==0 begin
	    say_title(gameforge.find_brother_article._60_sayTitle)
	    say(gameforge.find_brother_article._160_say)
	    local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.find_brother_article._170_select)
	    if 1==s then
			say_title(gameforge.blacksmith._40_sayTitle)
			say_reward(gameforge.find_brother_article._180_sayReward)
		else
			say_pc_name()
			say(gameforge.find_brother_article._190_say)
			wait()
			say_title(gameforge.find_brother_article._60_sayTitle)
			say(gameforge.find_brother_article._200_say)
			say_reward(gameforge.find_brother_article._205_sayReward)
			local s= select(gameforge.find_brother_article._210_select, gameforge.find_brother_article._170_select)
			if 1==s then
				say_pc_name()
				say(gameforge.find_brother_article._220_say)
			elseif 2==s then
				say_title(gameforge.find_brother_article._60_sayTitle)
				say(gameforge.find_brother_article._230_say)
				set_state(__FAILURE__)
			end
	    end
	end
	when 20006.chat.gameforge.find_brother_article._240_npcChat with pc.count_item(30032)>=1 begin
	    say_title(gameforge.find_brother_article._60_sayTitle)
	    say(gameforge.find_brother_article._250_say)
	    say_reward(gameforge.find_brother_article._260_sayReward)

	    pc.remove_item(30032)
	    set_state(reward)
	end
    end
    state reward begin
	when letter begin
	    send_letter(gameforge.find_brother_article._270_sendLetter)
	end
	when button begin
	    say_title(gameforge.find_brother_article._270_sendLetter)
	    say(gameforge.find_brother_article._280_say)
	    wait()
	    say(gameforge.find_brother_article._290_say)
	    say_reward(gameforge.find_brother_article._300_sayReward)
	    	    set_state(repair)
	end
    end
    state repair begin
	when letter begin
	    send_letter(gameforge.find_brother_article._310_sendLetter)

	end
	when button or info begin
	    say_title(gameforge.find_brother_article._310_sendLetter)
	    say(gameforge.find_brother_article._320_say)
	end
	when letter begin
	    local v=find_npc_by_vnum(20016)
	    if v!=0 then
		target.vid("__TARGET__", v, gameforge.find_brother_article._330_targetVid)
	    end
	end
	when __TARGET__.target.click or 20016.chat.gameforge.find_brother_article._340_npcChat begin
	    target.delete("__TARGET__")

	    say_title(gameforge.blacksmith._20_sayTitle)
	    say(gameforge.find_brother_article._350_say)
	    wait()
	    say_title(gameforge.blacksmith._20_sayTitle)
	    say(gameforge.find_brother_article._360_say)
		
	    local r=number(1, 4)
	    if 1==r then
		say_reward(gameforge.find_brother_article._370_sayReward)
		pc.give_item2(00062)
	    elseif 2==r then
		say_reward(gameforge.find_brother_article._380_sayReward)
		pc.give_item2(00072)
	    elseif 3==r then
		say_reward(gameforge.find_brother_article._390_sayReward)
		pc.give_item2(00082)
	    elseif 4==r then
		say_reward(gameforge.find_brother_article._400_sayReward)
		pc.give_item2(00092)
	    end
	    clear_letter()
	    set_state(__COMPLETE__)
	    q.done()
	end
    end
    state __COMPLETE__ begin
    end
    state __FAILURE__ begin
    end
end