quest subquest_49 begin
	state start begin
		when login or levelup or enter with pc.level >= 59 and pc.level <= 61 begin
			set_state(information)
		end
	end

	state information begin
		when letter begin
			local v = find_npc_by_vnum(20014)
			if 0==v then
			else
				target.vid("__TARGET__", v, gameforge.subquest_49._10_targetVid)
			end
		end

		when __TARGET__.target.click or	20014.chat.gameforge.subquest_49._20_npcChat with pc.level >= 59 begin
			target.delete("__TARGET__")
			say_title(gameforge.subquest_49._30_sayTitle)
			say(gameforge.subquest_49._40_say)
			wait()
			say_title(gameforge.subquest_49._30_sayTitle)
			say(gameforge.subquest_49._50_say)
			local s= select(gameforge.subquest_46._50_select, gameforge.subquest_46._60_select)
			if 2==s then
			say_title(gameforge.subquest_49._30_sayTitle)
				say(gameforge.subquest_49._60_say)
				local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
				if  2==a then
					say_title(gameforge.npc_talk._680_sayTitle)
					say(gameforge.subquest_49._70_say)
					return
				end
				say_title(gameforge.subquest_49._30_sayTitle)
				say(gameforge.subquest_49._80_say)
				set_state(__GIVEUP__)
				return
			end
			say_title(gameforge.subquest_49._30_sayTitle)
			say(gameforge.subquest_49._90_say)
			set_state(ask_to_youhwarang)
		end
	end

	state ask_to_youhwarang begin
		when info or button begin
			say_title(gameforge.subquest_49._100_sayTitle)
			say(gameforge.subquest_49._110_say)
		end

		when letter begin
			setskin(NOWINDOW)
			makequestbutton(gameforge.subquest_49._100_sayTitle)
			q.set_title(gameforge.subquest_49._120_qSetTitle)
			q.start()

			local v=find_npc_by_vnum("20024")
			if 0== v then
			else
				target.vid("__TARGET__",v, gameforge.subquest_49._130_targetVid)
			end
		end

		when __TARGET__.target.click or	20024.chat.gameforge.subquest_49._140_npcChat begin
			target.delete("__TARGET__")
			say_title(gameforge.npc_talk._720_sayTitle)
			say(gameforge.subquest_49._150_say)
			set_state(ask_to_chef)
		end
	end

	state ask_to_chef begin
		when letter begin
			setskin(NOWINDOW)
			makequestbutton(gameforge.subquest_49._160_makequestbutton)
			q.set_title(gameforge.subquest_49._160_makequestbutton)
			q.start()

			local v=find_npc_by_vnum("20008")
			if 0== v then
			else
				target.vid("__TARGET1__",v, gameforge.subquest_49._160_makequestbutton)
			end
		end

		when info or button begin
			say_title(gameforge.subquest_49._100_sayTitle)
			say(gameforge.subquest_49._170_say)
		end

		when __TARGET1__.target.click or 20008.chat.gameforge.subquest_49._180_npcChat begin
			target.delete("__TARGET1__")
			say_title(gameforge.subquest_06._320_sayTitle)
			say(gameforge.subquest_49._190_say)
			wait()
			say_title(gameforge.subquest_06._320_sayTitle)
			say(gameforge.subquest_49._200_say)
			wait()
			say_title(gameforge.subquest_06._320_sayTitle)
		    say(gameforge.subquest_49._210_say)
			local s= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
			if 2==s then
				say(gameforge.subquest_49._220_say)
				local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
				if  2==a then
					say_title(gameforge.subquest_06._320_sayTitle)
					say(gameforge.subquest_49._230_say)
					return
				end
				say_title(gameforge.subquest_06._320_sayTitle)
				say(gameforge.subquest_49._240_say)
				set_state(__GIVEUP__)
				return
			end
			say_title(gameforge.subquest_06._320_sayTitle)
		    say(gameforge.subquest_49._250_say)
			set_state(gain_ice)
		end
	end

	state gain_ice begin
		when letter begin
			setskin(NOWINDOW)
			makequestbutton(gameforge.subquest_49._10_targetVid)
			q.set_title(gameforge.subquest_49._10_targetVid)
			q.start()

			if pc.count_item("30146")>=50 then
				local v=find_npc_by_vnum(20008)
				if 0==v then
					else
					target.vid("__TARGET__",v, gameforge.subquest_49._260_targetVid)
				end
			end

		end

		when info or button begin

			if pc.count_item("30146")>=50 then
				say(string.format(gameforge.subquest_49._270_say, locale.NOTICE_COLOR..gameforge.subquest_49._275_say..locale.NORMAL_COLOR))
				return
			end
			say(string.format(gameforge.subquest_49._280_say, locale.NOTICE_COLOR..gameforge.subquest_49._285_say..locale.NORMAL_COLOR))
		end

		when 1101.kill begin
			local s = number(1, 100)
			if s <= 7 and pc.count_item("30146")< 50  then
				pc.give_item2("30146", 2)
			end
		end

		when __TARGET__.target.click or	20008.chat.gameforge.subquest_49._290_npcChat begin
			target.delete("__TARGET__")
			if pc.count_item("30146") >= 50 then
				say_title(gameforge.subquest_06._320_sayTitle)
				say(gameforge.subquest_49._300_say)
				say_item_vnum(30149)
				pc.give_item2(30149)
				set_state(back_to_boy)
				pc.remove_item(30146, 50)
				return
			else
				say(gameforge.subquest_49._310_say)
				local s= select(gameforge.subquest_49._320_select, gameforge.find_brother_article._170_select)
				if 2==s then
					say_title(gameforge.subquest_06._320_sayTitle)
					say(gameforge.subquest_49._330_say)
					set_state(__GIVEUP__)
					return
				end
				say_title(gameforge.subquest_06._320_sayTitle)

				say(gameforge.subquest_49._340_say)
			end
	end
end

state back_to_boy begin
	when letter begin
			setskin(NOWINDOW)
			makequestbutton(gameforge.subquest_44._460_sendLetter)
			q.set_title(gameforge.subquest_44._460_sendLetter)
			q.start()

			local v = find_npc_by_vnum(20014)

			if v != 0 then
				target.vid("__TARGET__", v, gameforge.subquest_49._350_targetVid)
			end

		end

		when info or button begin
			say_title(gameforge.subquest_44._460_sendLetter)
			say(gameforge.subquest_49._360_say)
			say_item_vnum(30149)
		end


		when __TARGET__.target.click or	20014.chat.gameforge.subquest_49._370_npcChat begin
			target.delete("__TARGET__")
			if pc.count_item("30149")>0 then
				say_title(gameforge.npc_talk._680_sayTitle)
				say(gameforge.subquest_49._380_say)
				pc.remove_item(30149,1)

				say_reward(gameforge.subquest_49._390_sayReward)
				pc.give_exp2(6000000)

				say_reward(gameforge.subquest_49._400_sayReward)
				pc.give_item2(71021)

				say_reward(gameforge.subquest_49._410_sayReward)
				pc.change_money(70000)
			   clear_letter()
			   set_state(__COMPLETE__)
		   else
			   say_title(gameforge.npc_talk._680_sayTitle)
			   say(gameforge.subquest_49._420_say)
			   say_item_vnum(30149)
			   			   wait()
			   say_pc_name()
				say(gameforge.subquest_49._430_say)
				local s =  select(gameforge.subquest_49._440_select, gameforge.subquest_49._450_select)
				if s == 2 then
					say_pc_name()
					say(gameforge.subquest_49._460_say)
					clear_letter()
					set_state(__GIVEUP__)

				end
				set_state(gain_ice)
			end

		end
	end

	state __GIVEUP__ begin
	end

	state __COMPLETE__ begin
		when enter begin
			q.done()
		end
	end
end