server/src/game/src/DragonSoul.cpp

1152 lines
32 KiB
C++

#include "stdafx.h"
#include "constants.h"
#include "item.h"
#include "item_manager.h"
#include "unique_item.h"
#include "packet.h"
#include "desc.h"
#include "char.h"
#include "dragon_soul_table.h"
#include "log.h"
#include "DragonSoul.h"
#include <boost/lexical_cast.hpp>
typedef std::vector <std::string> TTokenVector;
int Gamble(std::vector<float>& vec_probs)
{
float range = 0.f;
for (int i = 0; i < vec_probs.size(); i++)
{
range += vec_probs[i];
}
float fProb = Random::get<float>(0.f, range);
float sum = 0.f;
for (int idx = 0; idx < vec_probs.size(); idx++)
{
sum += vec_probs[idx];
if (sum >= fProb)
return idx;
}
return -1;
}
// 가중치 테이블(prob_lst)을 받아 random_set.size()개의 index를 선택하여 random_set을 return
bool MakeDistinctRandomNumberSet(std::list <float> prob_lst, OUT std::vector<int>& random_set)
{
int size = prob_lst.size();
int n = random_set.size();
if (size < n)
return false;
std::vector <int> select_bit(size, 0);
for (int i = 0; i < n; i++)
{
float range = 0.f;
for (std::list <float>::iterator it = prob_lst.begin(); it != prob_lst.end(); it++)
{
range += *it;
}
float r = Random::get<float>(0.f, range);
float sum = 0.f;
int idx = 0;
for (std::list <float>::iterator it = prob_lst.begin(); it != prob_lst.end(); it++)
{
while (select_bit[idx++]);
sum += *it;
if (sum >= r)
{
select_bit[idx - 1] = 1;
random_set[i] = idx - 1;
prob_lst.erase(it);
break;
}
}
}
return true;
}
/* 용혼석 Vnum에 대한 comment
* ITEM VNUM을 10만 자리부터, FEDCBA라고 한다면
* FE : 용혼석 종류. D : 등급
* C : 단계 B : 강화
* A : 여벌의 번호들...
*/
BYTE GetType(DWORD dwVnum)
{
return (dwVnum / 10000);
}
BYTE GetGradeIdx(DWORD dwVnum)
{
return (dwVnum / 1000) % 10;
}
BYTE GetStepIdx(DWORD dwVnum)
{
return (dwVnum / 100) % 10;
}
BYTE GetStrengthIdx(DWORD dwVnum)
{
return (dwVnum / 10) % 10;
}
bool DSManager::ReadDragonSoulTableFile(const char * c_pszFileName)
{
m_pTable = new DragonSoulTable();
return m_pTable->ReadDragonSoulTableFile(c_pszFileName);
}
void DSManager::GetDragonSoulInfo(DWORD dwVnum, BYTE& bType, BYTE& bGrade, BYTE& bStep, BYTE& bStrength) const
{
bType = GetType(dwVnum);
bGrade = GetGradeIdx(dwVnum);
bStep = GetStepIdx(dwVnum);
bStrength = GetStrengthIdx(dwVnum);
}
bool DSManager::IsValidCellForThisItem(const LPITEM pItem, const TItemPos& Cell) const
{
if (NULL == pItem)
return false;
WORD wBaseCell = GetBasePosition(pItem);
if (WORD_MAX == wBaseCell)
return false;
if (Cell.window_type != DRAGON_SOUL_INVENTORY
|| (Cell.cell < wBaseCell || Cell.cell >= wBaseCell + DRAGON_SOUL_BOX_SIZE))
{
return false;
}
else
return true;
}
WORD DSManager::GetBasePosition(const LPITEM pItem) const
{
if (NULL == pItem)
return WORD_MAX;
BYTE type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pItem->GetVnum(), type, grade_idx, step_idx, strength_idx);
BYTE col_type = pItem->GetSubType();
BYTE row_type = grade_idx;
if (row_type > DRAGON_SOUL_GRADE_MAX)
return WORD_MAX;
return col_type * DRAGON_SOUL_STEP_MAX * DRAGON_SOUL_BOX_SIZE + row_type * DRAGON_SOUL_BOX_SIZE;
}
bool DSManager::RefreshItemAttributes(LPITEM pDS)
{
if (!pDS->IsDragonSoul())
{
SPDLOG_ERROR("This item(ID : {}) is not DragonSoul.", pDS->GetID());
return false;
}
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
DragonSoulTable::TVecApplys vec_basic_applys;
DragonSoulTable::TVecApplys vec_addtional_applys;
if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys))
{
SPDLOG_ERROR("There is no BasicApply about {} type dragon soul.", ds_type);
return false;
}
if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys))
{
SPDLOG_ERROR("There is no AdditionalApply about {} type dragon soul.", ds_type);
return false;
}
// add_min과 add_max는 더미로 읽음.
int basic_apply_num, add_min, add_max;
if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max))
{
SPDLOG_ERROR("In ApplyNumSettings, INVALID VALUES Group type({}), GRADE idx({})", ds_type, grade_idx);
return false;
}
float fWeight = 0.f;
if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight))
{
return false;
}
fWeight /= 100.f;
int n = std::min<int>(basic_apply_num, vec_basic_applys.size());
for (int i = 0; i < n; i++)
{
const SApply& basic_apply = vec_basic_applys[i];
BYTE bType = basic_apply.apply_type;
short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(i, bType, sValue);
}
for (int i = DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
{
BYTE bType = pDS->GetAttributeType(i);
short sValue = 0;
if (APPLY_NONE == bType)
continue;
for (int j = 0; j < vec_addtional_applys.size(); j++)
{
if (vec_addtional_applys[j].apply_type == bType)
{
sValue = vec_addtional_applys[j].apply_value;
break;
}
}
pDS->SetForceAttribute(i, bType, (short)(ceil((float)sValue * fWeight - 0.01f)));
}
return true;
}
bool DSManager::PutAttributes(LPITEM pDS)
{
if (!pDS->IsDragonSoul())
{
SPDLOG_ERROR("This item(ID : {}) is not DragonSoul.", pDS->GetID());
return false;
}
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
DragonSoulTable::TVecApplys vec_basic_applys;
DragonSoulTable::TVecApplys vec_addtional_applys;
if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys))
{
SPDLOG_ERROR("There is no BasicApply about {} type dragon soul.", ds_type);
return false;
}
if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys))
{
SPDLOG_ERROR("There is no AdditionalApply about {} type dragon soul.", ds_type);
return false;
}
int basic_apply_num, add_min, add_max;
if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max))
{
SPDLOG_ERROR("In ApplyNumSettings, INVALID VALUES Group type({}), GRADE idx({})", ds_type, grade_idx);
return false;
}
float fWeight = 0.f;
if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight))
{
return false;
}
fWeight /= 100.f;
int n = std::min<int>(basic_apply_num, vec_basic_applys.size());
for (int i = 0; i < n; i++)
{
const SApply& basic_apply = vec_basic_applys[i];
BYTE bType = basic_apply.apply_type;
short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(i, bType, sValue);
}
BYTE additional_attr_num = std::min(Random::get(add_min, add_max), 3);
std::vector <int> random_set;
if (additional_attr_num > 0)
{
random_set.resize(additional_attr_num);
std::list <float> list_probs;
for (int i = 0; i < vec_addtional_applys.size(); i++)
{
list_probs.push_back(vec_addtional_applys[i].prob);
}
if (!MakeDistinctRandomNumberSet(list_probs, random_set))
{
SPDLOG_ERROR("MakeDistinctRandomNumberSet error.");
return false;
}
for (int i = 0; i < additional_attr_num; i++)
{
int r = random_set[i];
const SApply& additional_attr = vec_addtional_applys[r];
BYTE bType = additional_attr.apply_type;
short sValue = (short)(ceil((float)additional_attr.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX + i, bType, sValue);
}
}
return true;
}
bool DSManager::DragonSoulItemInitialize(LPITEM pItem)
{
if (NULL == pItem || !pItem->IsDragonSoul())
return false;
PutAttributes(pItem);
int time = DSManager::instance().GetDuration(pItem);
if (time > 0)
pItem->SetSocket(ITEM_SOCKET_REMAIN_SEC, time);
return true;
}
DWORD DSManager::MakeDragonSoulVnum(BYTE bType, BYTE grade, BYTE step, BYTE refine)
{
return bType * 10000 + grade * 1000 + step * 100 + refine * 10;
}
int DSManager::GetDuration(const LPITEM pItem) const
{
return pItem->GetDuration();
}
// 용혼석을 받아서 용심을 추출하는 함수
bool DSManager::ExtractDragonHeart(LPCHARACTER ch, LPITEM pItem, LPITEM pExtractor)
{
if (NULL == ch || NULL == pItem)
return false;
if (pItem->IsEquipped())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("The Dragon Stone cannot be removed."));
return false;
}
DWORD dwVnum = pItem->GetVnum();
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(dwVnum, ds_type, grade_idx, step_idx, strength_idx);
int iBonus = 0;
if (NULL != pExtractor)
{
iBonus = pExtractor->GetValue(0);
}
std::vector <float> vec_chargings;
std::vector <float> vec_probs;
if (!m_pTable->GetDragonHeartExtValues(ds_type, grade_idx, vec_chargings, vec_probs))
{
return false;
}
int idx = Gamble(vec_probs);
float sum = 0.f;
if (-1 == idx)
{
SPDLOG_ERROR("Gamble is failed. ds_type({}), grade_idx({})", ds_type, grade_idx);
return false;
}
float fCharge = vec_chargings[idx] * (100 + iBonus) / 100.f;
fCharge = std::clamp<float>(fCharge, 0.f, 100.f);
if (fCharge < FLT_EPSILON)
{
pItem->SetCount(pItem->GetCount() - 1);
if (NULL != pExtractor)
{
pExtractor->SetCount(pExtractor->GetCount() - 1);
}
LogManager::instance().ItemLog(ch, pItem, "DS_HEART_EXTRACT_FAIL", "");
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Remaining duration extraction failed."));
return false;
}
else
{
LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM);
if (NULL == pDH)
{
SPDLOG_ERROR("Cannot create DRAGON_HEART({}).", (int) DRAGON_HEART_VNUM);
return false;
}
pItem->SetCount(pItem->GetCount() - 1);
if (NULL != pExtractor)
{
pExtractor->SetCount(pExtractor->GetCount() - 1);
}
int iCharge = (int)(fCharge + 0.5f);
pDH->SetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX, iCharge);
ch->AutoGiveItem(pDH, true);
std::string s = boost::lexical_cast <std::string> (iCharge);
s += "%s";
LogManager::instance().ItemLog(ch, pItem, "DS_HEART_EXTRACT_SUCCESS", s.c_str());
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Dragon Stone remaining duration has been extracted."));
return true;
}
}
// 특정 용혼석을 장비창에서 제거할 때에 성공 여부를 결정하고, 실패시 부산물을 주는 함수.
bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor)
{
if (NULL == ch || NULL == pItem)
{
SPDLOG_ERROR("NULL POINTER. ch({}) or pItem({})", (void*) ch, (void*) pItem);
return false;
}
// 목표 위치가 valid한지 검사 후, valid하지 않다면 임의의 빈 공간을 찾는다.
if (!IsValidCellForThisItem(pItem, DestCell))
{
int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem);
if (iEmptyCell < 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("There isn't enough space in your inventory."));
return false;
}
else
{
DestCell.window_type = DRAGON_SOUL_INVENTORY;
DestCell.cell = iEmptyCell;
}
}
if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter())
return false;
bool bSuccess;
DWORD dwByProduct = 0;
int iBonus = 0;
float fProb;
float fDice;
// 용혼석 추출 성공 여부 결정.
{
DWORD dwVnum = pItem->GetVnum();
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
// 추출 정보가 없다면 일단 무조건 성공하는 것이라 생각하자.
if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct))
{
pItem->AddToCharacter(ch, DestCell);
return true;
}
if (NULL != pExtractor)
{
iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX);
pExtractor->SetCount(pExtractor->GetCount() - 1);
}
fDice = Random::get<float>(0.f, 100.f);
bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f);
}
// 캐릭터의 용혼석 추출 및 추가 혹은 제거. 부산물 제공.
{
char buf[128];
if (bSuccess)
{
if (pExtractor)
{
sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum());
}
else
{
sprintf(buf, "dice(%d) prob(%d)", (int)fDice, (int)fProb);
}
LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Dragon Stone has been removed."));
pItem->AddToCharacter(ch, DestCell);
return true;
}
else
{
if (pExtractor)
{
sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct);
}
else
{
sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct);
}
LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf);
M2_DESTROY_ITEM(pItem);
pItem = NULL;
if (dwByProduct)
{
LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
if (pByProduct)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Removal of Dragon Stone failed. But you have received the following: %s"), pByProduct->GetName());
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Removal of Dragon Stone failed."));
}
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Removal of Dragon Stone failed."));
}
}
return bSuccess;
}
bool DSManager::DoRefineGrade(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE])
{
if (NULL == ch)
return false;
if (NULL == aItemPoses)
{
return false;
}
if (!ch->DragonSoul_RefineWindow_CanRefine())
{
SPDLOG_ERROR("{} do not activate DragonSoulRefineWindow. But how can he come here?", ch->GetName());
ch->ChatPacket(CHAT_TYPE_INFO, "[SYSTEM ERROR]You cannot upgrade dragon soul without refine window.");
return false;
}
// 혹시나 모를 중복되는 item pointer 없애기 위해서 set 사용
// 이상한 패킷을 보낼 경우, 중복된 TItemPos가 있을 수도 있고, 잘못된 TItemPos가 있을 수도 있다.
std::set <LPITEM> set_items;
for (int i = 0; i < DRAGON_SOUL_REFINE_GRID_SIZE; i++)
{
if (aItemPoses[i].IsEquipPosition())
return false;
LPITEM pItem = ch->GetItem(aItemPoses[i]);
if (NULL != pItem)
{
// 용혼석이 아닌 아이템이 개량창에 있을 수 없다.
if (!pItem->IsDragonSoul())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This item is not required for improving the clarity level."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
set_items.insert(pItem);
}
}
if (set_items.size() == 0)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL, NPOS);
return false;
}
int count = set_items.size();
int need_count = 0;
int fee = 0;
std::vector <float> vec_probs;
float prob_sum;
BYTE ds_type, grade_idx, step_idx, strength_idx;
int result_grade;
// 가장 처음 것을 강화의 기준으로 삼는다.
std::set <LPITEM>::iterator it = set_items.begin();
{
LPITEM pItem = *it;
GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
if (!m_pTable->GetRefineGradeValues(ds_type, grade_idx, need_count, fee, vec_probs))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This item cannot be advanced this way."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
while (++it != set_items.end())
{
LPITEM pItem = *it;
// 클라 ui에서 장착한 아이템은 개량창에 올릴 수 없도록 막았기 때문에,
// 별도의 알림 처리는 안함.
if (pItem->IsEquipped())
{
return false;
}
if (ds_type != GetType(pItem->GetVnum()) || grade_idx != GetGradeIdx(pItem->GetVnum()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This item is not required for improving the clarity level."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
// 클라에서 한번 갯수 체크를 하기 때문에 count != need_count라면 invalid 클라일 가능성이 크다.
if (count != need_count)
{
SPDLOG_ERROR("Possiblity of invalid client. Name {}", ch->GetName());
BYTE bSubHeader = count < need_count? DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL : DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL;
SendRefineResultPacket(ch, bSubHeader, NPOS);
return false;
}
if (ch->GetGold() < fee)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You do not have enough Yang to use this item."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS);
return false;
}
if (-1 == (result_grade = Gamble(vec_probs)))
{
SPDLOG_ERROR("Gamble failed. See RefineGardeTables' probabilities");
return false;
}
LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, (BYTE)result_grade, 0, 0));
if (NULL == pResultItem)
{
SPDLOG_ERROR("INVALID DRAGON SOUL({})", MakeDragonSoulVnum(ds_type, (BYTE)result_grade, 0, 0));
return false;
}
ch->PointChange(POINT_GOLD, -fee);
int left_count = need_count;
for (std::set <LPITEM>::iterator it = set_items.begin(); it != set_items.end(); it++)
{
LPITEM pItem = *it;
int n = pItem->GetCount();
if (left_count > n)
{
pItem->RemoveFromCharacter();
M2_DESTROY_ITEM(pItem);
left_count -= n;
}
else
{
pItem->SetCount(n - left_count);
}
}
ch->AutoGiveItem(pResultItem, true);
if (result_grade > grade_idx)
{
char buf[128];
sprintf(buf, "GRADE : %d -> %d", grade_idx, result_grade);
LogManager::instance().ItemLog(ch, pResultItem, "DS_GRADE_REFINE_SUCCESS", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Refinement up one class was successful."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_SUCCEED, TItemPos (pResultItem->GetWindow(), pResultItem->GetCell()));
return true;
}
else
{
char buf[128];
sprintf(buf, "GRADE : %d -> %d", grade_idx, result_grade);
LogManager::instance().ItemLog(ch, pResultItem, "DS_GRADE_REFINE_FAIL", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Refinement up one class failed."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL, TItemPos (pResultItem->GetWindow(), pResultItem->GetCell()));
return false;
}
}
bool DSManager::DoRefineStep(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE])
{
if (NULL == ch)
return false;
if (NULL == aItemPoses)
{
return false;
}
if (!ch->DragonSoul_RefineWindow_CanRefine())
{
SPDLOG_ERROR("{} do not activate DragonSoulRefineWindow. But how can he come here?", ch->GetName());
ch->ChatPacket(CHAT_TYPE_INFO, "[SYSTEM ERROR]You cannot use dragon soul refine window.");
return false;
}
// 혹시나 모를 중복되는 item pointer 없애기 위해서 set 사용
// 이상한 패킷을 보낼 경우, 중복된 TItemPos가 있을 수도 있고, 잘못된 TItemPos가 있을 수도 있다.
std::set <LPITEM> set_items;
for (int i = 0; i < DRAGON_SOUL_REFINE_GRID_SIZE; i++)
{
LPITEM pItem = ch->GetItem(aItemPoses[i]);
if (NULL != pItem)
{
// 용혼석이 아닌 아이템이 개량창에 있을 수 없다.
if (!pItem->IsDragonSoul())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You do not own the materials required to strengthen the Dragon Stone."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
set_items.insert(pItem);
}
}
if (set_items.size() == 0)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL, NPOS);
return false;
}
std::string stGroupName;
int count = set_items.size();
int need_count = 0;
int fee = 0;
std::vector <float> vec_probs;
BYTE ds_type, grade_idx, step_idx, strength_idx;
int result_step;
// 가장 처음 것을 강화의 기준으로 삼는다.
std::set <LPITEM>::iterator it = set_items.begin();
{
LPITEM pItem = *it;
GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
if (!m_pTable->GetRefineStepValues(ds_type, step_idx, need_count, fee, vec_probs))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This item is not required for refinement."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
while(++it != set_items.end())
{
LPITEM pItem = *it;
// 클라 ui에서 장착한 아이템은 개량창에 올릴 수 없도록 막았기 때문에,
// 별도의 알림 처리는 안함.
if (pItem->IsEquipped())
{
return false;
}
if (ds_type != GetType(pItem->GetVnum()) || grade_idx != GetGradeIdx(pItem->GetVnum()) || step_idx != GetStepIdx(pItem->GetVnum()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You do not own the materials required to strengthen the Dragon Stone."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
// 클라에서 한번 갯수 체크를 하기 때문에 count != need_count라면 invalid 클라일 가능성이 크다.
if (count != need_count)
{
SPDLOG_ERROR("Possiblity of invalid client. Name {}", ch->GetName());
BYTE bSubHeader = count < need_count? DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL : DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL;
SendRefineResultPacket(ch, bSubHeader, NPOS);
return false;
}
if (ch->GetGold() < fee)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You do not have enough Yang to use this item."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS);
return false;
}
float sum = 0.f;
if (-1 == (result_step = Gamble(vec_probs)))
{
SPDLOG_ERROR("Gamble failed. See RefineStepTables' probabilities");
return false;
}
LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, grade_idx, (BYTE)result_step, 0));
if (NULL == pResultItem)
{
SPDLOG_ERROR("INVALID DRAGON SOUL({})", MakeDragonSoulVnum(ds_type, grade_idx, (BYTE)result_step, 0));
return false;
}
ch->PointChange(POINT_GOLD, -fee);
int left_count = need_count;
for (std::set <LPITEM>::iterator it = set_items.begin(); it != set_items.end(); it++)
{
LPITEM pItem = *it;
int n = pItem->GetCount();
if (left_count > n)
{
pItem->RemoveFromCharacter();
M2_DESTROY_ITEM(pItem);
left_count -= n;
}
else
{
pItem->SetCount(n - left_count);
}
}
ch->AutoGiveItem(pResultItem, true);
if (result_step > step_idx)
{
char buf[128];
sprintf(buf, "STEP : %d -> %d", step_idx, result_step);
LogManager::instance().ItemLog(ch, pResultItem, "DS_STEP_REFINE_SUCCESS", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Improvement of the clarity level successful."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_SUCCEED, TItemPos (pResultItem->GetWindow(), pResultItem->GetCell()));
return true;
}
else
{
char buf[128];
sprintf(buf, "STEP : %d -> %d", step_idx, result_step);
LogManager::instance().ItemLog(ch, pResultItem, "DS_STEP_REFINE_FAIL", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Improvement of the clarity level failed."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL, TItemPos (pResultItem->GetWindow(), pResultItem->GetCell()));
return false;
}
}
bool IsDragonSoulRefineMaterial(LPITEM pItem)
{
if (pItem->GetType() != ITEM_MATERIAL)
return false;
return (pItem->GetSubType() == MATERIAL_DS_REFINE_NORMAL ||
pItem->GetSubType() == MATERIAL_DS_REFINE_BLESSED ||
pItem->GetSubType() == MATERIAL_DS_REFINE_HOLLY);
}
bool DSManager::DoRefineStrength(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE])
{
if (NULL == ch)
return false;
if (NULL == aItemPoses)
{
return false;
}
if (!ch->DragonSoul_RefineWindow_CanRefine())
{
SPDLOG_ERROR("{} do not activate DragonSoulRefineWindow. But how can he come here?", ch->GetName());
ch->ChatPacket(CHAT_TYPE_INFO, "[SYSTEM ERROR]You cannot use dragon soul refine window.");
return false;
}
// 혹시나 모를 중복되는 item pointer 없애기 위해서 set 사용
// 이상한 패킷을 보낼 경우, 중복된 TItemPos가 있을 수도 있고, 잘못된 TItemPos가 있을 수도 있다.
std::set <LPITEM> set_items;
for (int i = 0; i < DRAGON_SOUL_REFINE_GRID_SIZE; i++)
{
LPITEM pItem = ch->GetItem(aItemPoses[i]);
if (pItem)
{
set_items.insert(pItem);
}
}
if (set_items.size() == 0)
{
return false;
}
int fee;
LPITEM pRefineStone = NULL;
LPITEM pDragonSoul = NULL;
for (std::set <LPITEM>::iterator it = set_items.begin(); it != set_items.end(); it++)
{
LPITEM pItem = *it;
// 클라 ui에서 장착한 아이템은 개량창에 올릴 수 없도록 막았기 때문에,
// 별도의 알림 처리는 안함.
if (pItem->IsEquipped())
{
return false;
}
// 용혼석과 강화석만이 개량창에 있을 수 있다.
// 그리고 하나씩만 있어야한다.
if (pItem->IsDragonSoul())
{
if (pDragonSoul != NULL)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
pDragonSoul = pItem;
}
else if(IsDragonSoulRefineMaterial(pItem))
{
if (pRefineStone != NULL)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
pRefineStone = pItem;
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This item is not required for improving the clarity level."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
BYTE bType, bGrade, bStep, bStrength;
if (!pDragonSoul || !pRefineStone)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL, NPOS);
return false;
}
if (NULL != pDragonSoul)
{
GetDragonSoulInfo(pDragonSoul->GetVnum(), bType, bGrade, bStep, bStrength);
float fWeight = 0.f;
// 가중치 값이 없다면 강화할 수 없는 용혼석
if (!m_pTable->GetWeight(bType, bGrade, bStep, bStrength + 1, fWeight))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This Dragon Stone cannot be used for strengthening."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
return false;
}
// 강화했을 때 가중치가 0이라면 더 이상 강화되서는 안된다.
if (fWeight < FLT_EPSILON)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This Dragon Stone cannot be used for strengthening."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
return false;
}
}
float fProb;
if (!m_pTable->GetRefineStrengthValues(bType, pRefineStone->GetSubType(), bStrength, fee, fProb))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This Dragon Stone cannot be used for strengthening."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
return false;
}
if (ch->GetGold() < fee)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You do not have enough Yang to use this item."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS);
return false;
}
ch->PointChange(POINT_GOLD, -fee);
LPITEM pResult = NULL;
BYTE bSubHeader;
if (Random::get<float>(0.f, 100.f) <= fProb)
{
pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
if (NULL == pResult)
{
SPDLOG_ERROR("INVALID DRAGON SOUL({})", MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
return false;
}
pDragonSoul->RemoveFromCharacter();
pDragonSoul->CopyAttributeTo(pResult);
RefreshItemAttributes(pResult);
pDragonSoul->SetCount(pDragonSoul->GetCount() - 1);
pRefineStone->SetCount(pRefineStone->GetCount() - 1);
char buf[128];
sprintf(buf, "STRENGTH : %d -> %d", bStrength, bStrength + 1);
LogManager::instance().ItemLog(ch, pDragonSoul, "DS_STRENGTH_REFINE_SUCCESS", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Strengthening was successful."));
ch->AutoGiveItem(pResult, true);
bSubHeader = DS_SUB_HEADER_REFINE_SUCCEED;
}
else
{
if (bStrength != 0)
{
pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
if (NULL == pResult)
{
SPDLOG_ERROR("INVALID DRAGON SOUL({})", MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
return false;
}
pDragonSoul->CopyAttributeTo(pResult);
RefreshItemAttributes(pResult);
}
bSubHeader = DS_SUB_HEADER_REFINE_FAIL;
char buf[128];
sprintf(buf, "STRENGTH : %d -> %d", bStrength, bStrength - 1);
// strength강화는 실패시 깨질 수도 있어, 원본 아이템을 바탕으로 로그를 남김.
LogManager::instance().ItemLog(ch, pDragonSoul, "DS_STRENGTH_REFINE_FAIL", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Strengthening failed."));
pDragonSoul->SetCount(pDragonSoul->GetCount() - 1);
pRefineStone->SetCount(pRefineStone->GetCount() - 1);
if (NULL != pResult)
ch->AutoGiveItem(pResult, true);
}
SendRefineResultPacket(ch, bSubHeader, NULL == pResult? NPOS : TItemPos (pResult->GetWindow(), pResult->GetCell()));
return true;
}
void DSManager::SendRefineResultPacket(LPCHARACTER ch, BYTE bSubHeader, const TItemPos& pos)
{
TPacketGCDragonSoulRefine pack;
pack.bSubType = bSubHeader;
if (pos.IsValidItemPosition())
{
pack.Pos = pos;
}
LPDESC d = ch->GetDesc();
if (NULL == d)
{
return ;
}
else
{
d->Packet(&pack, sizeof(pack));
}
}
int DSManager::LeftTime(LPITEM pItem) const
{
if (pItem == NULL)
return false;
// 일단은 timer based on wear인 용혼석만 시간 다 되어도 안 없어진다.
if (pItem->GetProto()->cLimitTimerBasedOnWearIndex >= 0)
{
return pItem->GetSocket(ITEM_SOCKET_REMAIN_SEC);
}
// 다른 limit type인 용혼석들은 시간 되면 모두 사라지기 때문에 여기 들어온 아이템은 일단 시간이 남았다고 판단.
else
{
return INT_MAX;
}
}
bool DSManager::IsTimeLeftDragonSoul(LPITEM pItem) const
{
if (pItem == NULL)
return false;
// 일단은 timer based on wear인 용혼석만 시간 다 되어도 안 없어진다.
if (pItem->GetProto()->cLimitTimerBasedOnWearIndex >= 0)
{
return pItem->GetSocket(ITEM_SOCKET_REMAIN_SEC) > 0;
}
// 다른 limit type인 용혼석들은 시간 되면 모두 사라지기 때문에 여기 들어온 아이템은 일단 시간이 남았다고 판단.
else
{
return true;
}
}
bool DSManager::IsActiveDragonSoul(LPITEM pItem) const
{
return pItem->GetSocket(ITEM_SOCKET_DRAGON_SOUL_ACTIVE_IDX);
}
bool DSManager::ActivateDragonSoul(LPITEM pItem)
{
if (NULL == pItem)
return false;
LPCHARACTER pOwner = pItem->GetOwner();
if (NULL == pOwner)
return false;
int deck_idx = pOwner->DragonSoul_GetActiveDeck();
if (deck_idx < 0)
return false;
if (INVENTORY_MAX_NUM + WEAR_MAX_NUM + DS_SLOT_MAX * deck_idx <= pItem->GetCell() &&
pItem->GetCell() < INVENTORY_MAX_NUM + WEAR_MAX_NUM + DS_SLOT_MAX * (deck_idx + 1))
{
if (IsTimeLeftDragonSoul(pItem) && !IsActiveDragonSoul(pItem))
{
char buf[128];
sprintf (buf, "LEFT TIME(%d)", LeftTime(pItem));
LogManager::instance().ItemLog(pOwner, pItem, "DS_ACTIVATE", buf);
pItem->ModifyPoints(true);
pItem->SetSocket(ITEM_SOCKET_DRAGON_SOUL_ACTIVE_IDX, 1);
pItem->StartTimerBasedOnWearExpireEvent();
}
return true;
}
else
return false;
}
bool DSManager::DeactivateDragonSoul(LPITEM pItem, bool bSkipRefreshOwnerActiveState)
{
if (NULL == pItem)
return false;
LPCHARACTER pOwner = pItem->GetOwner();
if (NULL == pOwner)
return false;
if (!IsActiveDragonSoul(pItem))
return false;
char buf[128];
pItem->StopTimerBasedOnWearExpireEvent();
pItem->SetSocket(ITEM_SOCKET_DRAGON_SOUL_ACTIVE_IDX, 0);
pItem->ModifyPoints(false);
sprintf (buf, "LEFT TIME(%d)", LeftTime(pItem));
LogManager::instance().ItemLog(pOwner, pItem, "DS_DEACTIVATE", buf);
if (false == bSkipRefreshOwnerActiveState)
RefreshDragonSoulState(pOwner);
return true;
}
void DSManager::RefreshDragonSoulState(LPCHARACTER ch)
{
if (NULL == ch)
return ;
for (int i = WEAR_MAX_NUM; i < WEAR_MAX_NUM + DS_SLOT_MAX * DRAGON_SOUL_DECK_MAX_NUM; i++)
{
LPITEM pItem = ch->GetWear(i);
if (pItem != NULL)
{
if(IsActiveDragonSoul(pItem))
{
return;
}
}
}
ch->DragonSoul_DeactivateAll();
}
DSManager::DSManager()
{
m_pTable = NULL;
}
DSManager::~DSManager()
{
if (m_pTable)
delete m_pTable;
}