server/game/src/map_location.cpp

54 lines
1.2 KiB
C++

#include "stdafx.h"
#include "map_location.h"
#include "sectree_manager.h"
CMapLocation g_mapLocations;
bool CMapLocation::Get(int x, int y, int & lIndex, LONG & lAddr, WORD & wPort)
{
lIndex = SECTREE_MANAGER::instance().GetMapIndex(x, y);
return Get(lIndex, lAddr, wPort);
}
bool CMapLocation::Get(int iIndex, LONG & lAddr, WORD & wPort)
{
if (iIndex == 0)
{
sys_log(0, "CMapLocation::Get - Error MapIndex[%d]", iIndex);
return false;
}
std::map<int, TLocation>::iterator it = m_map_address.find(iIndex);
if (m_map_address.end() == it)
{
sys_log(0, "CMapLocation::Get - Error MapIndex[%d]", iIndex);
std::map<int, TLocation>::iterator i;
for ( i = m_map_address.begin(); i != m_map_address.end(); ++i)
{
sys_log(0, "Map(%d): Server(%x:%d)", i->first, i->second.addr, i->second.port);
}
return false;
}
lAddr = it->second.addr;
wPort = it->second.port;
return true;
}
void CMapLocation::Insert(int lIndex, const char * c_pszHost, WORD wPort)
{
TLocation loc;
loc.addr = inet_addr(c_pszHost);
loc.port = wPort;
m_map_address.insert(std::make_pair(lIndex, loc));
sys_log(0, "MapLocation::Insert : %d %s %d", lIndex, c_pszHost, wPort);
}