forked from metin2/client
29 lines
810 B
C
29 lines
810 B
C
|
#pragma once
|
|||
|
|
|||
|
#include "ActorInstance.h"
|
|||
|
|
|||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|||
|
//
|
|||
|
// CGameEventManager
|
|||
|
//
|
|||
|
// Note : Game<6D><EFBFBD> <20>Ͼ<CFBE><EEB3AA> <20><><EFBFBD><EFBFBD>, ȭ<><C8AD> <20><><EFBFBD>鸲, Range <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD> Ÿ<><C5B8> <20><><EFBFBD><EFBFBD> Event
|
|||
|
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>. - [levites]
|
|||
|
//
|
|||
|
// Note : <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD> Cinematic Event <20><> <20><>Ʈ<EFBFBD><C6AE><EFBFBD>ϴ<EFBFBD> <20>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. 2004.07.19 - [levites]
|
|||
|
//
|
|||
|
|
|||
|
class CGameEventManager : public CSingleton<CGameEventManager>, public CScreen
|
|||
|
{
|
|||
|
public:
|
|||
|
CGameEventManager();
|
|||
|
virtual ~CGameEventManager();
|
|||
|
|
|||
|
void SetCenterPosition(float fx, float fy, float fz);
|
|||
|
void Update();
|
|||
|
|
|||
|
void ProcessEventScreenWaving(CActorInstance * pActorInstance, const CRaceMotionData::TScreenWavingEventData * c_pData);
|
|||
|
|
|||
|
protected:
|
|||
|
TPixelPosition m_CenterPosition;
|
|||
|
};
|