client/MilesLib/SoundManager.cpp

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#include "StdAfx.h"
#include <math.h>
#include "SoundManager.h"
#include "../EterBase/Timer.h"
CSoundManager2D CSoundManager::ms_SoundManager2D;
CSoundManager3D CSoundManager::ms_SoundManager3D;
CSoundManagerStream CSoundManager::ms_SoundManagerStream;
CSoundManager::CSoundManager()
{
m_bInitialized = FALSE;
m_isSoundDisable = FALSE;
m_fxPosition = 0.0f;
m_fyPosition = 0.0f;
m_fzPosition = 0.0f;
m_fSoundScale = 200.0f;
m_fAmbienceSoundScale = 1000.0f;
m_fSoundVolume = 1.0f;
m_fMusicVolume = 1.0f;
m_fBackupMusicVolume = 0.0f;
m_fBackupSoundVolume = 0.0f;
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
{
TMusicInstance & rInstance = m_MusicInstances[i];
rInstance.dwMusicFileNameCRC = 0;
rInstance.MusicState = MUSIC_STATE_OFF;
rInstance.fVolume = 0.0f;
rInstance.fVolumeSpeed = 0.0f;
}
}
CSoundManager::~CSoundManager()
{
}
BOOL CSoundManager::Create()
{
if (!ms_SoundManager2D.Initialize()) {
Tracen("CSoundManager::Create - Sound2D::Initialize - FAILURE");
return FALSE;
}
if (!ms_SoundManagerStream.Initialize())
{
Tracen("CSoundManager::Create - SoundStream::Initialize - FAILURE");
return FALSE;
}
if (!ms_SoundManager3D.Initialize())
{
Tracen("CSoundManager::Create - Sound3D::Initialize - FAILURE");
return FALSE;
}
return TRUE;
}
void CSoundManager::Destroy()
{
ms_SoundManagerStream.Destroy();
ms_SoundManager3D.Destroy();
ms_SoundManager2D.Destroy();
}
void CSoundManager::SetPosition(float fx, float fy, float fz)
{
m_fxPosition = fx;
m_fyPosition = fy;
m_fzPosition = fz;
}
void CSoundManager::SetDirection(float fxDir, float fyDir, float fzDir, float fxUp, float fyUp, float fzUp)
{
ms_SoundManager3D.SetListenerDirection(fxDir, fyDir, fzDir, fxUp, fyUp, fzUp);
}
void CSoundManager::Update()
{
// Update Information about 3D Sound
ms_SoundManager3D.SetListenerPosition(0.0f, 0.0f, 0.0f);
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
{
TMusicInstance & rMusicInstance = m_MusicInstances[i];
if (MUSIC_STATE_OFF == rMusicInstance.MusicState)
continue;
switch (rMusicInstance.MusicState)
{
case MUSIC_STATE_FADE_IN:
rMusicInstance.fVolume += rMusicInstance.fVolumeSpeed;
if (rMusicInstance.fVolume >= GetMusicVolume())
{
rMusicInstance.fVolume = GetMusicVolume();
rMusicInstance.fVolumeSpeed = 0.0f;
rMusicInstance.MusicState = MUSIC_STATE_PLAY;
}
{
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(i);
if (pInstance)
pInstance->SetVolume(rMusicInstance.fVolume);
}
break;
case MUSIC_STATE_FADE_LIMIT_OUT:
rMusicInstance.fVolume -= rMusicInstance.fVolumeSpeed;
if (rMusicInstance.fVolume <= rMusicInstance.fLimitVolume)
{
rMusicInstance.fVolume = rMusicInstance.fLimitVolume;
rMusicInstance.fVolumeSpeed = 0.0f;
rMusicInstance.MusicState = MUSIC_STATE_PLAY;
}
{
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(i);
if (pInstance)
pInstance->SetVolume(rMusicInstance.fVolume);
}
break;
case MUSIC_STATE_FADE_OUT:
rMusicInstance.fVolume -= rMusicInstance.fVolumeSpeed;
if (rMusicInstance.fVolume <= 0.0f)
{
rMusicInstance.fVolume = 0.0f;
rMusicInstance.fVolumeSpeed = 0.0f;
rMusicInstance.MusicState = MUSIC_STATE_OFF;
StopMusic(i);
}
{
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(i);
if (pInstance)
pInstance->SetVolume(rMusicInstance.fVolume);
}
break;
}
}
}
void CSoundManager::UpdateSoundData(DWORD dwcurTime, const NSound::TSoundDataVector * c_pSoundDataVector)
{
assert(!"CSoundManager::UpdateSoundData");
}
void CSoundManager::UpdateSoundData(float fx, float fy, float fz, DWORD dwcurTime, const NSound::TSoundDataVector * c_pSoundDataVector)
{
assert(!"CSoundManager::UpdateSoundData");
}
void CSoundManager::UpdateSoundInstance(float fx, float fy, float fz, DWORD dwcurFrame, const NSound::TSoundInstanceVector * c_pSoundInstanceVector, BOOL bCheckFrequency)
{
for (DWORD i = 0; i < c_pSoundInstanceVector->size(); ++i)
{
const NSound::TSoundInstance & c_rSoundInstance = c_pSoundInstanceVector->at(i);
if (c_rSoundInstance.dwFrame == dwcurFrame)
{
//Tracenf("PLAY SOUND %s", c_rSoundInstance.strSoundFileName.c_str());
PlayCharacterSound3D(fx, fy, fz, c_rSoundInstance.strSoundFileName.c_str(), bCheckFrequency);
}
}
}
void CSoundManager::UpdateSoundInstance(DWORD dwcurFrame, const NSound::TSoundInstanceVector * c_pSoundInstanceVector)
{
for (DWORD i = 0; i < c_pSoundInstanceVector->size(); ++i)
{
const NSound::TSoundInstance & c_rSoundInstance = c_pSoundInstanceVector->at(i);
if (c_rSoundInstance.dwFrame == dwcurFrame)
{
PlaySound2D(c_rSoundInstance.strSoundFileName.c_str());
}
}
}
float CSoundManager::GetSoundScale()
{
return m_fSoundScale;
}
void CSoundManager::SetSoundScale(float fScale)
{
m_fSoundScale = fScale;
}
void CSoundManager::SetAmbienceSoundScale(float fScale)
{
m_fAmbienceSoundScale = fScale;
}
void CSoundManager::SetSoundVolume(float fVolume)
{
if (m_isSoundDisable)
{
m_fBackupSoundVolume = fVolume;
return;
}
fVolume = fMAX(fVolume, 0.0f);
fVolume = fMIN(fVolume, 1.0f);
m_fSoundVolume = fVolume;
if (!m_isSoundDisable)
{
m_fBackupSoundVolume = fVolume;
}
}
void CSoundManager::__SetMusicVolume(float fVolume)
{
if (m_isSoundDisable)
{
m_fBackupMusicVolume = fVolume;
return;
}
fVolume = fMAX(fVolume, 0.0f);
fVolume = fMIN(fVolume, 1.0f);
m_fMusicVolume = fVolume;
if (!m_isSoundDisable)
{
m_fBackupMusicVolume = fVolume;
}
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
{
TMusicInstance & rMusicInstance = m_MusicInstances[i];
if (MUSIC_STATE_OFF == rMusicInstance.MusicState)
continue;
if (MUSIC_STATE_FADE_OUT == rMusicInstance.MusicState)
continue;
rMusicInstance.fVolume = fVolume;
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(i);
if (pInstance)
pInstance->SetVolume(fVolume);
}
}
float CSoundManager::__ConvertRatioVolumeToApplyVolume(float fRatioVolume)
{
if (0.1f>fRatioVolume)
return fRatioVolume;
return (float)pow(10.0f, (-1.0f + fRatioVolume));
}
float CSoundManager::__ConvertGradeVolumeToApplyVolume(int nGradeVolume)
{
return __ConvertRatioVolumeToApplyVolume(nGradeVolume/5.0f);
}
void CSoundManager::SetSoundVolumeGrade(int iGrade)
{
float fVolume=__ConvertGradeVolumeToApplyVolume(iGrade);
SetSoundVolume(fVolume);
}
//void CSoundManager::SetMusicVolumeGrade(int iGrade)
//{
// float fVolume=__ConvertGradeVolumeToApplyVolume(iGrade);
// __SetMusicVolume(fVolume);
//}
void CSoundManager::SetSoundVolumeRatio(float fRatio)
{
float fVolume = __ConvertRatioVolumeToApplyVolume(fRatio);
SetSoundVolume(fVolume);
}
void CSoundManager::SetMusicVolume(float fVolume)
{
//float fVolume = __ConvertRatioVolumeToApplyVolume(fRatio);
__SetMusicVolume(fVolume);
}
float CSoundManager::GetSoundVolume()
{
return m_fSoundVolume;
}
float CSoundManager::GetMusicVolume()
{
return m_fMusicVolume;
}
BOOL CSoundManager::GetSoundInstance2D(const char * c_szSoundFileName, ISoundInstance ** ppInstance)
{
*ppInstance = ms_SoundManager2D.GetInstance(c_szSoundFileName);
if (!*ppInstance)
return FALSE;
return TRUE;
}
BOOL CSoundManager::GetSoundInstance3D(const char * c_szFileName, ISoundInstance ** ppInstance)
{
int iIndex = ms_SoundManager3D.SetInstance(c_szFileName);
if (-1 == iIndex)
return FALSE;
*ppInstance = ms_SoundManager3D.GetInstance(iIndex);
if (!*ppInstance)
return FALSE;
return TRUE;
}
void CSoundManager::PlaySound2D(const char * c_szFileName)
{
if (0.0f == GetSoundVolume())
return;
ISoundInstance * pInstance;
if (!GetSoundInstance2D(c_szFileName, &pInstance))
return;
pInstance->SetVolume(GetSoundVolume());
pInstance->Play(1);
}
void CSoundManager::PlaySound3D(float fx, float fy, float fz, const char * c_szFileName, int iPlayCount)
{
if (0.0f == GetSoundVolume())
return;
int iIndex = ms_SoundManager3D.SetInstance(c_szFileName);
if (-1 == iIndex)
return;
ISoundInstance * pInstance = ms_SoundManager3D.GetInstance(iIndex);
if (!pInstance)
return;
pInstance->SetPosition((fx - m_fxPosition) / m_fSoundScale,
(fy - m_fyPosition) / m_fSoundScale,
(fz - m_fzPosition) / m_fSoundScale);
pInstance->SetVolume(GetSoundVolume());
pInstance->Play(iPlayCount);
}
int CSoundManager::PlayAmbienceSound3D(float fx, float fy, float fz, const char * c_szFileName, int iPlayCount)
{
if (0.0f == GetSoundVolume())
return -1;
int iIndex = ms_SoundManager3D.SetInstance(c_szFileName);
if (-1 == iIndex)
return -1;
ISoundInstance * pInstance = ms_SoundManager3D.GetInstance(iIndex);
if (!pInstance)
return -1;
pInstance->SetPosition((fx - m_fxPosition) / m_fAmbienceSoundScale,
(fy - m_fyPosition) / m_fAmbienceSoundScale,
(fz - m_fzPosition) / m_fAmbienceSoundScale);
pInstance->SetVolume(GetSoundVolume());
pInstance->Play(iPlayCount);
return iIndex;
}
void CSoundManager::PlayCharacterSound3D(float fx, float fy, float fz, const char * c_szFileName, BOOL bCheckFrequency)
{
if (0.0f == GetSoundVolume())
return;
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> - [levites]
if (bCheckFrequency)
{
static float s_fLimitDistance = 5000*5000;
float fdx = (fx - m_fxPosition) * (fx - m_fxPosition);
float fdy = (fy - m_fyPosition) * (fy - m_fyPosition);
if (fdx+fdy > s_fLimitDistance)
return;
std::map<std::string, float>::iterator itor = m_PlaySoundHistoryMap.find(c_szFileName);
if (m_PlaySoundHistoryMap.end() != itor)
{
float fTime = itor->second;
if (CTimer::Instance().GetCurrentSecond() - fTime < 0.3f)
{
//Tracef("<22>Ȱ<EFBFBD><C8B0><EFBFBD> <20>Ҹ<EFBFBD><D2B8><EFBFBD> 0.3<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ٽ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD> %s\n", c_szFileName);
return;
}
}
m_PlaySoundHistoryMap.erase(c_szFileName);
m_PlaySoundHistoryMap.insert(std::map<std::string, float>::value_type(c_szFileName, CTimer::Instance().GetCurrentSecond()));
}
ISoundInstance * pInstance;
if (!GetSoundInstance3D(c_szFileName, &pInstance))
return;
pInstance->SetPosition((fx - m_fxPosition) / m_fSoundScale,
(fy - m_fyPosition) / m_fSoundScale,
(fz - m_fzPosition) / m_fSoundScale);
pInstance->SetVolume(GetSoundVolume());
pInstance->Play(1);
}
void CSoundManager::StopSound3D(int iIndex)
{
ISoundInstance * pInstance = ms_SoundManager3D.GetInstance(iIndex);
if (!pInstance)
return;
pInstance->Stop();
//bool bisDone = pInstance->IsDone();
}
void CSoundManager::SetSoundVolume3D(int iIndex, float fVolume)
{
ISoundInstance * pInstance = ms_SoundManager3D.GetInstance(iIndex);
if (!pInstance)
return;
pInstance->SetVolume(fVolume);
}
void CSoundManager::StopAllSound3D()
{
for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i)
{
StopSound3D(i);
}
}
void CSoundManager::PlayMusic(const char * c_szFileName)
{
PlayMusic(0, c_szFileName, GetMusicVolume(), 0.0f);
}
void CSoundManager::FadeInMusic(const char * c_szFileName, float fVolumeSpeed)
{
DWORD dwIndex;
if (GetMusicIndex(c_szFileName, &dwIndex))
{
m_MusicInstances[dwIndex].MusicState = MUSIC_STATE_FADE_IN;
m_MusicInstances[dwIndex].fVolumeSpeed = fVolumeSpeed;
return;
}
FadeOutAllMusic();
//Tracenf("FadeInMusic: %s", c_szFileName);
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
{
TMusicInstance & rMusicInstance = m_MusicInstances[i];
if (MUSIC_STATE_OFF != rMusicInstance.MusicState)
continue;
PlayMusic(i, c_szFileName, 0.0f, fVolumeSpeed);
return;
}
return;
// If there is no empty music slot, then play music on slot 0.
/*
StopMusic(0);
PlayMusic(0, c_szFileName, 0.0f, fVolumeSpeed);
*/
}
void CSoundManager::FadeLimitOutMusic(const char * c_szFileName, float fLimitVolume, float fVolumeSpeed)
{
//Tracenf("FadeLimitOutMusic: %s", c_szFileName);
DWORD dwIndex;
if (!GetMusicIndex(c_szFileName, &dwIndex))
{
Tracenf("FadeOutMusic: %s - ERROR NOT EXIST", c_szFileName);
return;
}
if (dwIndex >= CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM)
{
Tracenf("FadeOutMusic: %s - ERROR OUT OF RANGE", c_szFileName);
return;
}
SMusicInstance& rkMusicInst=m_MusicInstances[dwIndex];
rkMusicInst.MusicState = MUSIC_STATE_FADE_LIMIT_OUT;
rkMusicInst.fVolumeSpeed = fVolumeSpeed;
rkMusicInst.fLimitVolume = __ConvertRatioVolumeToApplyVolume(fLimitVolume);
//Tracenf("LimitVolume %f(%f)", fLimitVolume, rkMusicInst.fLimitVolume);
}
void CSoundManager::FadeOutMusic(const char * c_szFileName, float fVolumeSpeed)
{
//Tracenf("FadeOutMusic: %s", c_szFileName);
DWORD dwIndex;
if (!GetMusicIndex(c_szFileName, &dwIndex))
{
Tracenf("FadeOutMusic: %s - ERROR NOT EXIST", c_szFileName);
return;
}
if (dwIndex >= CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM)
{
Tracenf("FadeOutMusic: %s - ERROR OUT OF RANGE", c_szFileName);
return;
}
m_MusicInstances[dwIndex].MusicState = MUSIC_STATE_FADE_OUT;
m_MusicInstances[dwIndex].fVolumeSpeed = fVolumeSpeed;
}
void CSoundManager::FadeOutAllMusic()
{
//Tracenf("FadeOutAllMusic");
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
{
if (MUSIC_STATE_OFF == m_MusicInstances[i].MusicState)
continue;
m_MusicInstances[i].MusicState = MUSIC_STATE_FADE_OUT;
m_MusicInstances[i].fVolumeSpeed = 0.01f;
}
}
void CSoundManager::SaveVolume()
{
// NOTE : <20>ι<EFBFBD> <20>̻<EFBFBD> Save<76><65> <20>õ<EFBFBD><C3B5>Ҷ<EFBFBD><D2B6><EFBFBD> <20>׳<EFBFBD> Return
if (m_isSoundDisable)
return;
float fBackupMusicVolume = m_fMusicVolume;
float fBackupSoundVolume = m_fSoundVolume;
__SetMusicVolume(0.0f);
SetSoundVolume(0.0f);
m_fBackupMusicVolume = fBackupMusicVolume;
m_fBackupSoundVolume = fBackupSoundVolume;
m_isSoundDisable = TRUE;
}
void CSoundManager::RestoreVolume()
{
m_isSoundDisable = FALSE;
__SetMusicVolume(m_fBackupMusicVolume);
SetSoundVolume(m_fBackupSoundVolume);
}
void CSoundManager::PlayMusic(DWORD dwIndex, const char * c_szFileName, float fVolume, float fVolumeSpeed)
{
if (dwIndex >= CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM)
return;
if (!ms_SoundManagerStream.SetInstance(dwIndex, c_szFileName))
{
TraceError("CSoundManager::PlayMusic - Failed to load stream sound : %s", c_szFileName);
return;
}
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(dwIndex);
if (!pInstance)
{
TraceError("CSoundManager::PlayMusic - There is no stream sound instance : %s", c_szFileName);
return;
}
pInstance->SetVolume(fVolume);
pInstance->Play(0);
TMusicInstance & rMusicInstance = m_MusicInstances[dwIndex];
rMusicInstance.fVolume = fVolume;
rMusicInstance.fVolumeSpeed = fVolumeSpeed;
rMusicInstance.MusicState = MUSIC_STATE_FADE_IN;
std::string strFileName;
StringPath(c_szFileName, strFileName);
rMusicInstance.dwMusicFileNameCRC = GetCaseCRC32(strFileName.c_str(), strFileName.length());
}
void CSoundManager::StopMusic(DWORD dwIndex)
{
if (dwIndex >= CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM)
return;
CSoundInstanceStream * pInstance = ms_SoundManagerStream.GetInstance(dwIndex);
if (!pInstance)
return;
pInstance->Stop();
TMusicInstance & rMusicInstance = m_MusicInstances[dwIndex];
rMusicInstance.fVolume = 0.0f;
rMusicInstance.fVolumeSpeed = 0.0f;
rMusicInstance.MusicState = MUSIC_STATE_OFF;
rMusicInstance.dwMusicFileNameCRC = 0;
}
BOOL CSoundManager::GetMusicIndex(const char * c_szFileName, DWORD * pdwIndex)
{
std::string strFileName;
StringPath(c_szFileName, strFileName);
DWORD dwCRC = GetCaseCRC32(strFileName.c_str(), strFileName.length());
for (int i = 0; i < CSoundManagerStream::MUSIC_INSTANCE_MAX_NUM; ++i)
{
const TMusicInstance & c_rMusicInstance = m_MusicInstances[i];
if (MUSIC_STATE_OFF != c_rMusicInstance.MusicState)
if (c_rMusicInstance.dwMusicFileNameCRC == dwCRC)
{
*pdwIndex = i;
return TRUE;
}
}
return FALSE;
}
void CSoundManager::FadeAll()
{
FadeOutAllMusic();
}