client/bin/pack/locale_ymir/locale/ymir/skilltable.txt

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1 <09><EFBFBD><EFBFAC> 1 1 1 0 HP -( 1.1*atk + (0.3*atk + 1.5 * str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 0.8 0 0
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 60+20*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 0 0 NORMAL 1 1 0 0
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str)*k 100+200*k 30+50*k 40+20*k SELFONLY 15 NONE 0 0 NORMAL 1 1 0 0
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk + (4*atk + str*4 + con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 0.8 0 0
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk + (3*atk + str*4 + con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 0.8 0 0
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 0.8 0 400
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE 7+(40 + str*0.2 + con*0.5 ) *k 80+220*k 60+90*k 40+40*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 0 0 NORMAL 1 1 0 0
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk + (1.7*atk + dex*2+ str*2)*k) 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk + (2.6*atk + number(100, 300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 0 0 NORMAL 1 1 0 0
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk + (0.5*atk + dex*9 + str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 0 0 NORMAL 1 1 0 0
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 0 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE 7+(5*iq+13) * k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 0 0 NORMAL 1 1 0 0
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1 + 29 * k 60+120*k 60+100*k 100 SELFONLY 20 NONE 0 0 NORMAL 1 1 0 0
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 40+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 0 0 NORMAL 1 1 0 0
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60 + 5*lv + (18*iq + 6*mwep + 120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70 + 3*lv + (22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 0 0 NORMAL 1 1 800 0
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3 + 5)*k 40+160*k 60+200*k 10 23 NONE 0 0 NORMAL 1 1 1000 0
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60 + 4*lv + (7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40 + 4*lv + (13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5 + 35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 0 0 NORMAL 1 1 1000 0
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 0 SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 0 0 MAGIC 1 0.8 0 0
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70 + 4*lv + (20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 0
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*7 + con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 <09><>dz 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*5 + con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk + str*3 + dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 0 0 NORMAL 1 1 1000 0
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2 +15)*k 60+120*k 60+100*k 10 30 NONE 0 0 NORMAL 1 1 1000 0
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE NONE 0 0 NORMAL 0 1 0 0
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(3*atk) 60+80*k 5 ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(3*atk) 60+80*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ż<><C5BB> 5 1 1 55 HP -(3*atk) 60+80*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(3*atk) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE NONE 0 0 NORMAL 0 1 0 0
6 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -( 3*atk + (atk + 1.5 * str)*k)*1.07 300+150*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0
21 <09><><EFBFBD>˵<EFBFBD><CBB5><EFBFBD> 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 10 1 0 400
36 <09><EFBFBD><E6BCB6> 2 1 1 0 HP -((lv*2+(atk + str*3 + dex*18)*k)*1.1) 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 60*k 5+25*k 0 0 MELEE 6 0.5 800 0
51 <09><><EFBFBD><EFBFBD>ź 2 1 1 0 HP -((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1) 200+200*k 60 ATTACK,USE_ARROW_DAMAGE NONE 80*k 15+30*k 0 0 NORMAL 5 0.5 0 0
112 źȯ<C5BA><C8AF> <20><><EFBFBD><EFBFBD> 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
113 <09>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD> 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
114 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
115 <09><><EFBFBD>Ļ<EFBFBD> <20><><EFBFBD><EFBFBD> 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
116 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
117 <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
118 <09><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD> 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
119 <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
141 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 1333.3*k NONE 0 0 NORMAL 0 1 0 0
142 ö<><C3B6> 0 1 40 0 NONE 20*k NONE 0 0 NORMAL 0 1 0 0