client/bin/pack/root/introloading.py

371 lines
11 KiB
Python
Raw Normal View History

import ui
import uiScriptLocale
import net
import app
import dbg
import player
import background
import wndMgr
import localeInfo
import chrmgr
import colorInfo
import constInfo
import playerSettingModule
import stringCommander
import emotion
####################################
# <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD> <20>д<EFBFBD>
####################################
import uiRefine
import uiToolTip
import uiAttachMetin
import uiPickMoney
import uiChat
import uiMessenger
import uiHelp
import uiWhisper
import uiPointReset
import uiShop
import uiExchange
import uiSystem
import uiOption
import uiRestart
####################################
class LoadingWindow(ui.ScriptWindow):
def __init__(self, stream):
print "NEW LOADING WINDOW -------------------------------------------------------------------------------"
ui.Window.__init__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
self.stream=stream
self.loadingImage=0
self.loadingGage=0
self.errMsg=0
self.update=0
self.playerX=0
self.playerY=0
self.loadStepList=[]
def __del__(self):
print "---------------------------------------------------------------------------- DELETE LOADING WINDOW"
net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
ui.Window.__del__(self)
def Open(self):
print "OPEN LOADING WINDOW -------------------------------------------------------------------------------"
#app.HideCursor()
try:
pyScrLoader = ui.PythonScriptLoader()
if localeInfo.IsYMIR() or localeInfo.IsWE_KOREA() or localeInfo.IsCANADA() or localeInfo.IsBRAZIL() or localeInfo.IsEUROPE():
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "LoadingWindow.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/LoadingWindow.py")
except:
import exception
exception.Abort("LodingWindow.Open - LoadScriptFile Error")
try:
self.loadingImage=self.GetChild("BackGround")
self.errMsg=self.GetChild("ErrorMessage")
self.loadingGage=self.GetChild("FullGage")
except:
import exception
exception.Abort("LodingWindow.Open - LoadScriptFile Error")
self.errMsg.Hide()
if localeInfo.IsHONGKONG():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.sub",
1 : app.GetLocalePath() + "/ui/loading/loading1.sub",
2 : app.GetLocalePath() + "/ui/loading/loading2.sub",
3 : app.GetLocalePath() + "/ui/loading/loading3.sub",
4 : app.GetLocalePath() + "/ui/loading/loading4.sub",
5 : app.GetLocalePath() + "/ui/loading/loading5.sub",
6 : app.GetLocalePath() + "/ui/loading/loading6.sub"
}
elif localeInfo.IsCIBN10():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.jpg",
1 : app.GetLocalePath() + "/ui/loading/loading1.jpg",
2 : app.GetLocalePath() + "/ui/loading/loading2.jpg",
3 : app.GetLocalePath() + "/ui/loading/loading3.jpg",
4 : app.GetLocalePath() + "/ui/loading/loading4.jpg",
5 : app.GetLocalePath() + "/ui/loading/loading5.jpg",
6 : app.GetLocalePath() + "/ui/loading/loading6.jpg",
7 : app.GetLocalePath() + "/ui/loading/loading7.jpg",
}
elif localeInfo.IsYMIR() or localeInfo.IsWE_KOREA() or localeInfo.IsCANADA() or localeInfo.IsBRAZIL() or localeInfo.IsEUROPE() or localeInfo.IsJAPAN():
imgFileNameDict = {
0 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading0.sub",
1 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading1.sub",
2 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading2.sub",
3 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading3.sub",
}
elif constInfo.SUB2_LOADING_ENABLE:
imgFileNameDict = {
0 : "d:/ymir work/uiloading/background_loading_warrior.sub",
1 : "d:/ymir work/uiloading/background_loading_assassin.sub",
2 : "d:/ymir work/uiloading/background_loading_shaman.sub",
3 : "d:/ymir work/uiloading/background_loading_sura.sub",
4 : "d:/ymir work/uiloading/background_loading_assassin2.sub",
5 : "d:/ymir work/uiloading/background_loading_sura2.sub",
6 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
7 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
}
else:
imgFileNameDict = {
0 : "d:/ymir work/ui/intro/pattern/background_loading_warrior.jpg",
1 : "d:/ymir work/ui/intro/pattern/background_loading_assassin.jpg",
2 : "d:/ymir work/ui/intro/pattern/background_loading_shaman.jpg",
}
try:
imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
self.loadingImage.LoadImage(imgFileName)
except:
print "LoadingWindow.Open.LoadImage - %s File Load Error" % (imgFileName)
self.loadingImage.Hide()
width = float(wndMgr.GetScreenWidth()) / float(self.loadingImage.GetWidth())
height = float(wndMgr.GetScreenHeight()) / float(self.loadingImage.GetHeight())
self.loadingImage.SetScale(width, height)
self.loadingGage.SetPercentage(2, 100)
self.Show()
chrSlot=self.stream.GetCharacterSlot()
net.SendSelectCharacterPacket(chrSlot)
app.SetFrameSkip(0)
def Close(self):
print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
app.SetFrameSkip(1)
self.loadStepList=[]
self.loadingImage=0
self.loadingGage=0
self.errMsg=0
self.ClearDictionary()
self.Hide()
def OnPressEscapeKey(self):
app.SetFrameSkip(1)
self.stream.SetLoginPhase()
return TRUE
def __SetNext(self, next):
if next:
self.update=ui.__mem_func__(next)
else:
self.update=0
def __SetProgress(self, p):
if self.loadingGage:
self.loadingGage.SetPercentage(2+98*p/100, 100)
def DEBUG_LoadData(self, playerX, playerY):
self.playerX=playerX
self.playerY=playerY
self.__RegisterSkill() ## <20>ε<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>
self.__RegisterTitleName()
self.__RegisterColor()
self.__InitData()
self.__LoadMap()
self.__LoadSound()
self.__LoadEffect()
self.__LoadWarrior()
self.__LoadAssassin()
self.__LoadSura()
self.__LoadShaman()
self.__LoadSkill()
self.__LoadEnemy()
self.__LoadNPC()
self.__StartGame()
def LoadData(self, playerX, playerY):
self.playerX=playerX
self.playerY=playerY
self.__RegisterDungeonMapName()
self.__RegisterSkill() ## <20>ε<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>
self.__RegisterTitleName()
self.__RegisterColor()
self.__RegisterEmotionIcon()
self.loadStepList=[
(0, ui.__mem_func__(self.__InitData)),
(10, ui.__mem_func__(self.__LoadMap)),
(30, ui.__mem_func__(self.__LoadSound)),
(40, ui.__mem_func__(self.__LoadEffect)),
(50, ui.__mem_func__(self.__LoadWarrior)),
(60, ui.__mem_func__(self.__LoadAssassin)),
(70, ui.__mem_func__(self.__LoadSura)),
(80, ui.__mem_func__(self.__LoadShaman)),
(90, ui.__mem_func__(self.__LoadSkill)),
(93, ui.__mem_func__(self.__LoadEnemy)),
(97, ui.__mem_func__(self.__LoadNPC)),
# GUILD_BUILDING
(98, ui.__mem_func__(self.__LoadGuildBuilding)),
# END_OF_GUILD_BUILDING
(100, ui.__mem_func__(self.__StartGame)),
]
self.__SetProgress(0)
#self.__SetNext(self.__LoadMap)
def OnUpdate(self):
if len(self.loadStepList)>0:
(progress, runFunc)=self.loadStepList[0]
try:
runFunc()
except:
self.errMsg.Show()
self.loadStepList=[]
## <20>̰<EFBFBD><CCB0><EFBFBD><EFBFBD><EFBFBD> syserr.txt <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
import dbg
dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress))
#import shutil
#import os
#shutil.copyfile("syserr.txt", "errorlog.txt")
#os.system("errorlog.exe")
app.Exit()
return
self.loadStepList.pop(0)
self.__SetProgress(progress)
def __InitData(self):
playerSettingModule.LoadGameData("INIT")
def __RegisterDungeonMapName(self):
background.RegisterDungeonMapName("metin2_map_spiderdungeon")
background.RegisterDungeonMapName("metin2_map_monkeydungeon")
background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
background.RegisterDungeonMapName("metin2_map_deviltower1")
def __RegisterSkill(self):
race = net.GetMainActorRace()
group = net.GetMainActorSkillGroup()
empire = net.GetMainActorEmpire()
playerSettingModule.RegisterSkill(race, group, empire)
def __RegisterTitleName(self):
for i in xrange(len(localeInfo.TITLE_NAME_LIST)):
chrmgr.RegisterTitleName(i, localeInfo.TITLE_NAME_LIST[i])
def __RegisterColor(self):
## Name
NAME_COLOR_DICT = {
chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,
chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
}
for name, rgb in NAME_COLOR_DICT.items():
chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])
## Title
TITLE_COLOR_DICT = ( colorInfo.TITLE_RGB_GOOD_4,
colorInfo.TITLE_RGB_GOOD_3,
colorInfo.TITLE_RGB_GOOD_2,
colorInfo.TITLE_RGB_GOOD_1,
colorInfo.TITLE_RGB_NORMAL,
colorInfo.TITLE_RGB_EVIL_1,
colorInfo.TITLE_RGB_EVIL_2,
colorInfo.TITLE_RGB_EVIL_3,
colorInfo.TITLE_RGB_EVIL_4, )
count = 0
for rgb in TITLE_COLOR_DICT:
chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
count += 1
def __RegisterEmotionIcon(self):
emotion.RegisterEmotionIcons()
def __LoadMap(self):
net.Warp(self.playerX, self.playerY)
def __LoadSound(self):
playerSettingModule.LoadGameData("SOUND")
def __LoadEffect(self):
playerSettingModule.LoadGameData("EFFECT")
def __LoadWarrior(self):
playerSettingModule.LoadGameData("WARRIOR")
def __LoadAssassin(self):
playerSettingModule.LoadGameData("ASSASSIN")
def __LoadSura(self):
playerSettingModule.LoadGameData("SURA")
def __LoadShaman(self):
playerSettingModule.LoadGameData("SHAMAN")
def __LoadSkill(self):
playerSettingModule.LoadGameData("SKILL")
def __LoadEnemy(self):
playerSettingModule.LoadGameData("ENEMY")
def __LoadNPC(self):
playerSettingModule.LoadGameData("NPC")
# GUILD_BUILDING
def __LoadGuildBuilding(self):
playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
# END_OF_GUILD_BUILDING
def __StartGame(self):
background.SetViewDistanceSet(background.DISTANCE0, 25600)
"""
background.SetViewDistanceSet(background.DISTANCE1, 19200)
background.SetViewDistanceSet(background.DISTANCE2, 12800)
background.SetViewDistanceSet(background.DISTANCE3, 9600)
background.SetViewDistanceSet(background.DISTANCE4, 6400)
"""
background.SelectViewDistanceNum(background.DISTANCE0)
app.SetGlobalCenterPosition(self.playerX, self.playerY)
net.StartGame()