client/bin/pack/root/introselect.py

761 lines
20 KiB
Python
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import chr
import grp
import app
import math
import wndMgr
import snd
import net
import systemSetting
import localeInfo
import chr
import ui
import uiScriptLocale
import networkModule
import musicInfo
import playerSettingModule
####################################
# <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD> <20>д<EFBFBD>
####################################
import uiCommon
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import consoleModule
import interfaceModule
import uiTaskBar
import uiInventory
###################################
LEAVE_BUTTON_FOR_POTAL = FALSE
NOT_NEED_DELETE_CODE = FALSE
ENABLE_ENGNUM_DELETE_CODE = FALSE
if localeInfo.IsJAPAN():
NOT_NEED_DELETE_CODE = TRUE
elif localeInfo.IsHONGKONG():
ENABLE_ENGNUM_DELETE_CODE = TRUE
elif localeInfo.IsNEWCIBN() or localeInfo.IsCIBN10():
ENABLE_ENGNUM_DELETE_CODE = TRUE
elif localeInfo.IsEUROPE():
ENABLE_ENGNUM_DELETE_CODE = TRUE
###################################
class SelectCharacterWindow(ui.Window):
# SLOT4
#SLOT_ROTATION = ( 140.0, 260.0, 20.0 )
#SLOT_COUNT = 3
SLOT_ROTATION = [135.0, 225.0, 315.0, 45.0]
SLOT_COUNT = 4
CHARACTER_TYPE_COUNT = 4
EMPIRE_NAME = {
net.EMPIRE_A : localeInfo.EMPIRE_A,
net.EMPIRE_B : localeInfo.EMPIRE_B,
net.EMPIRE_C : localeInfo.EMPIRE_C
}
class CharacterRenderer(ui.Window):
def OnRender(self):
grp.ClearDepthBuffer()
grp.SetGameRenderState()
grp.PushState()
grp.SetOmniLight()
screenWidth = wndMgr.GetScreenWidth()
screenHeight = wndMgr.GetScreenHeight()
newScreenWidth = float(screenWidth - 270)
newScreenHeight = float(screenHeight)
grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)
app.SetCenterPosition(0.0, 0.0, 0.0)
app.SetCamera(1550.0, 15.0, 180.0, 95.0)
grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0)
(x, y) = app.GetCursorPosition()
grp.SetCursorPosition(x, y)
chr.Deform()
chr.Render()
grp.RestoreViewport()
grp.PopState()
grp.SetInterfaceRenderState()
def __init__(self, stream):
ui.Window.__init__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, self)
self.stream=stream
self.slot = self.stream.GetCharacterSlot()
self.openLoadingFlag = FALSE
self.startIndex = -1
self.startReservingTime = 0
self.flagDict = {}
self.curRotation = []
self.destRotation = []
for rot in self.SLOT_ROTATION:
self.curRotation.append(rot)
self.destRotation.append(rot)
self.curNameAlpha = []
self.destNameAlpha = []
for i in xrange(self.CHARACTER_TYPE_COUNT):
self.curNameAlpha.append(0.0)
self.destNameAlpha.append(0.0)
self.curGauge = [0.0, 0.0, 0.0, 0.0]
self.destGauge = [0.0, 0.0, 0.0, 0.0]
self.dlgBoard = 0
self.changeNameFlag = FALSE
self.nameInputBoard = None
self.sendedChangeNamePacket = FALSE
self.startIndex = -1
self.isLoad = 0
def __del__(self):
ui.Window.__del__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, 0)
def Open(self):
if not self.__LoadBoardDialog(uiScriptLocale.LOCALE_UISCRIPT_PATH + "selectcharacterwindow.py"):
dbg.TraceError("SelectCharacterWindow.Open - __LoadScript Error")
return
if not self.__LoadQuestionDialog("uiscript/questiondialog.py"):
return
playerSettingModule.LoadGameData("INIT")
self.InitCharacterBoard()
self.btnStart.Enable()
self.btnCreate.Enable()
self.btnDelete.Enable()
self.btnExit.Enable()
self.btnLeft.Enable()
self.btnRight.Enable()
self.dlgBoard.Show()
self.SetWindowName("SelectCharacterWindow")
self.Show()
if self.slot>=0:
self.SelectSlot(self.slot)
if musicInfo.selectMusic != "":
snd.SetMusicVolume(systemSetting.GetMusicVolume())
snd.FadeInMusic("BGM/"+musicInfo.selectMusic)
app.SetCenterPosition(0.0, 0.0, 0.0)
app.SetCamera(1550.0, 15.0, 180.0, 95.0)
self.isLoad=1
self.Refresh()
if self.stream.isAutoSelect:
chrSlot=self.stream.GetCharacterSlot()
self.SelectSlot(chrSlot)
self.StartGame()
self.HideAllFlag()
self.SetEmpire(net.GetEmpireID())
app.ShowCursor()
def Close(self):
if musicInfo.selectMusic != "":
snd.FadeOutMusic("BGM/"+musicInfo.selectMusic)
self.stream.popupWindow.Close()
if self.dlgBoard:
self.dlgBoard.ClearDictionary()
self.empireName = None
self.flagDict = {}
self.dlgBoard = None
self.btnStart = None
self.btnCreate = None
self.btnDelete = None
self.btnExit = None
self.btnLeft = None
self.btnRight = None
self.backGround = None
self.dlgQuestion.ClearDictionary()
self.dlgQuestion = None
self.dlgQuestionText = None
self.dlgQuestionAcceptButton = None
self.dlgQuestionCancelButton = None
self.privateInputBoard = None
self.nameInputBoard = None
chr.DeleteInstance(0)
chr.DeleteInstance(1)
chr.DeleteInstance(2)
chr.DeleteInstance(3)
self.Hide()
self.KillFocus()
app.HideCursor()
def SetEmpire(self, id):
self.empireName.SetText(self.EMPIRE_NAME.get(id, ""))
if self.flagDict.has_key(id):
self.flagDict[id].Show()
def HideAllFlag(self):
for flag in self.flagDict.values():
flag.Hide()
def Refresh(self):
if not self.isLoad:
return
# SLOT4
indexArray = (3, 2, 1, 0)
for index in indexArray:
id=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ID)
race=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_RACE)
form=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
name=net.GetAccountCharacterSlotDataString(index, net.ACCOUNT_CHARACTER_SLOT_NAME)
hair=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
if id:
self.MakeCharacter(index, id, name, race, form, hair)
self.SelectSlot(index)
self.SelectSlot(self.slot)
def GetCharacterSlotID(self, slotIndex):
return net.GetAccountCharacterSlotDataInteger(slotIndex, net.ACCOUNT_CHARACTER_SLOT_ID)
def __LoadQuestionDialog(self, fileName):
self.dlgQuestion = ui.ScriptWindow()
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self.dlgQuestion, fileName)
except:
import exception
exception.Abort("SelectCharacterWindow.LoadQuestionDialog.LoadScript")
try:
GetObject=self.dlgQuestion.GetChild
self.dlgQuestionText=GetObject("message")
self.dlgQuestionAcceptButton=GetObject("accept")
self.dlgQuestionCancelButton=GetObject("cancel")
except:
import exception
exception.Abort("SelectCharacterWindow.LoadQuestionDialog.BindObject")
self.dlgQuestionText.SetText(localeInfo.SELECT_DO_YOU_DELETE_REALLY)
self.dlgQuestionAcceptButton.SetEvent(ui.__mem_func__(self.RequestDeleteCharacter))
self.dlgQuestionCancelButton.SetEvent(ui.__mem_func__(self.dlgQuestion.Hide))
return 1
def __LoadBoardDialog(self, fileName):
self.dlgBoard = ui.ScriptWindow()
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self.dlgBoard, fileName)
except:
import exception
exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript")
try:
GetObject=self.dlgBoard.GetChild
self.btnStart = GetObject("start_button")
self.btnCreate = GetObject("create_button")
self.btnDelete = GetObject("delete_button")
self.btnExit = GetObject("exit_button")
self.CharacterName = GetObject("character_name_value")
self.CharacterLevel = GetObject("character_level_value")
self.PlayTime = GetObject("character_play_time_value")
self.CharacterHTH = GetObject("character_hth_value")
self.CharacterINT = GetObject("character_int_value")
self.CharacterSTR = GetObject("character_str_value")
self.CharacterDEX = GetObject("character_dex_value")
self.GuildName = GetObject("GuildName")
self.NameList = []
self.NameList.append(GetObject("name_warrior"))
self.NameList.append(GetObject("name_assassin"))
self.NameList.append(GetObject("name_sura"))
self.NameList.append(GetObject("name_shaman"))
self.GaugeList = []
self.GaugeList.append(GetObject("gauge_hth"))
self.GaugeList.append(GetObject("gauge_int"))
self.GaugeList.append(GetObject("gauge_str"))
self.GaugeList.append(GetObject("gauge_dex"))
self.btnLeft = GetObject("left_button")
self.btnRight = GetObject("right_button")
self.empireName = GetObject("EmpireName")
self.flagDict[net.EMPIRE_A] = GetObject("EmpireFlag_A")
self.flagDict[net.EMPIRE_B] = GetObject("EmpireFlag_B")
self.flagDict[net.EMPIRE_C] = GetObject("EmpireFlag_C")
self.backGround = GetObject("BackGround")
except:
import exception
exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject")
for name in self.NameList:
name.SetAlpha(0.0)
self.btnStart.SetEvent(ui.__mem_func__(self.StartGame))
self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect))
if NOT_NEED_DELETE_CODE:
self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion))
else:
self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode))
self.btnLeft.SetEvent(ui.__mem_func__(self.DecreaseSlotIndex))
self.btnRight.SetEvent(ui.__mem_func__(self.IncreaseSlotIndex))
self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.backGround)
self.chrRenderer.Show()
return 1
def MakeCharacter(self, index, id, name, race, form, hair):
if 0 == id:
return
chr.CreateInstance(index)
chr.SelectInstance(index)
chr.SetVirtualID(index)
chr.SetNameString(name)
chr.SetRace(race)
chr.SetArmor(form)
chr.SetHair(hair)
chr.Refresh()
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
chr.SetRotation(0.0)
## Manage Character
def StartGame(self):
if self.sendedChangeNamePacket:
return
if self.changeNameFlag:
self.OpenChangeNameDialog()
return
if -1 != self.startIndex:
return
if musicInfo.selectMusic != "":
snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
self.btnStart.SetUp()
self.btnCreate.SetUp()
self.btnDelete.SetUp()
self.btnExit.SetUp()
self.btnLeft.SetUp()
self.btnRight.SetUp()
self.btnStart.Disable()
self.btnCreate.Disable()
self.btnDelete.Disable()
self.btnExit.Disable()
self.btnLeft.Disable()
self.btnRight.Disable()
self.dlgQuestion.Hide()
self.stream.SetCharacterSlot(self.slot)
self.startIndex = self.slot
self.startReservingTime = app.GetTime()
for i in xrange(self.SLOT_COUNT):
if FALSE == chr.HasInstance(i):
continue
chr.SelectInstance(i)
if i == self.slot:
self.slot=self.slot
chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED, 0.1)
continue
chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED, 0.1)
def OpenChangeNameDialog(self):
import uiCommon
nameInputBoard = uiCommon.InputDialogWithDescription()
nameInputBoard.SetTitle(localeInfo.SELECT_CHANGE_NAME_TITLE)
nameInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputName))
nameInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputName))
nameInputBoard.SetMaxLength(chr.PLAYER_NAME_MAX_LEN)
nameInputBoard.SetBoardWidth(200)
nameInputBoard.SetDescription(localeInfo.SELECT_INPUT_CHANGING_NAME)
nameInputBoard.Open()
nameInputBoard.slot = self.slot
self.nameInputBoard = nameInputBoard
def OnChangeName(self, id, name):
self.SelectSlot(id)
self.sendedChangeNamePacket = FALSE
self.PopupMessage(localeInfo.SELECT_CHANGED_NAME)
def AcceptInputName(self):
changeName = self.nameInputBoard.GetText()
if not changeName:
return
self.sendedChangeNamePacket = TRUE
net.SendChangeNamePacket(self.nameInputBoard.slot, changeName)
return self.CancelInputName()
def CancelInputName(self):
self.nameInputBoard.Close()
self.nameInputBoard = None
return TRUE
def OnCreateFailure(self, type):
self.sendedChangeNamePacket = FALSE
if 0 == type:
self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_NAME)
elif 1 == type:
self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME)
elif 100 == type:
self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_INDEX)
def CreateCharacter(self):
id = self.GetCharacterSlotID(self.slot)
if 0==id:
self.stream.SetCharacterSlot(self.slot)
EMPIRE_MODE = 1
if EMPIRE_MODE:
if self.__AreAllSlotEmpty():
self.stream.SetReselectEmpirePhase()
else:
self.stream.SetCreateCharacterPhase()
else:
self.stream.SetCreateCharacterPhase()
def __AreAllSlotEmpty(self):
for iSlot in xrange(self.SLOT_COUNT):
if 0!=net.GetAccountCharacterSlotDataInteger(iSlot, net.ACCOUNT_CHARACTER_SLOT_ID):
return 0
return 1
def PopupDeleteQuestion(self):
id = self.GetCharacterSlotID(self.slot)
if 0 == id:
return
self.dlgQuestion.Show()
self.dlgQuestion.SetTop()
def RequestDeleteCharacter(self):
self.dlgQuestion.Hide()
id = self.GetCharacterSlotID(self.slot)
if 0 == id:
self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
return
net.SendDestroyCharacterPacket(self.slot, "1234567")
self.PopupMessage(localeInfo.SELECT_DELEING)
def InputPrivateCode(self):
import uiCommon
privateInputBoard = uiCommon.InputDialogWithDescription()
privateInputBoard.SetTitle(localeInfo.INPUT_PRIVATE_CODE_DIALOG_TITLE)
privateInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrivateCode))
privateInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrivateCode))
if ENABLE_ENGNUM_DELETE_CODE:
pass
else:
privateInputBoard.SetNumberMode()
privateInputBoard.SetSecretMode()
privateInputBoard.SetMaxLength(7)
privateInputBoard.SetBoardWidth(250)
privateInputBoard.SetDescription(localeInfo.INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION)
privateInputBoard.Open()
self.privateInputBoard = privateInputBoard
def AcceptInputPrivateCode(self):
privateCode = self.privateInputBoard.GetText()
if not privateCode:
return
id = self.GetCharacterSlotID(self.slot)
if 0 == id:
self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
return
net.SendDestroyCharacterPacket(self.slot, privateCode)
self.PopupMessage(localeInfo.SELECT_DELEING)
self.CancelInputPrivateCode()
return TRUE
def CancelInputPrivateCode(self):
self.privateInputBoard = None
return TRUE
def OnDeleteSuccess(self, slot):
self.PopupMessage(localeInfo.SELECT_DELETED)
self.DeleteCharacter(slot)
def OnDeleteFailure(self):
self.PopupMessage(localeInfo.SELECT_CAN_NOT_DELETE)
def DeleteCharacter(self, index):
chr.DeleteInstance(index)
self.SelectSlot(self.slot)
def ExitSelect(self):
self.dlgQuestion.Hide()
if LEAVE_BUTTON_FOR_POTAL:
if app.loggined:
self.stream.SetPhaseWindow(0)
else:
self.stream.setloginphase()
else:
self.stream.SetLoginPhase()
self.Hide()
def GetSlotIndex(self):
return self.slot
def DecreaseSlotIndex(self):
slotIndex = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT
self.SelectSlot(slotIndex)
def IncreaseSlotIndex(self):
slotIndex = (self.GetSlotIndex() + 1) % self.SLOT_COUNT
self.SelectSlot(slotIndex)
def SelectSlot(self, index):
if index < 0:
return
if index >= self.SLOT_COUNT:
return
self.slot = index
chr.SelectInstance(self.slot)
for i in xrange(self.CHARACTER_TYPE_COUNT):
self.destNameAlpha[i] = 0.0
for i in xrange(self.SLOT_COUNT):
self.destRotation[(i+self.slot)%self.SLOT_COUNT] = self.SLOT_ROTATION[i]
self.destGauge = [0.0, 0.0, 0.0, 0.0]
id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
if 0 != id:
self.btnStart.Show()
self.btnDelete.Show()
self.btnCreate.Hide()
playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
level=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE)
valueHTH=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH)
valueINT=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_INT)
valueSTR=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_STR)
valueDEX=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX)
name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME)
guildID=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_ID)
guildName=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME)
self.changeNameFlag=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG)
job = chr.RaceToJob(race)
if job >= 0 and job < self.CHARACTER_TYPE_COUNT:
self.destNameAlpha[job] = 1.0
self.CharacterName.SetText(name)
self.CharacterLevel.SetText(str(level))
self.PlayTime.SetText(str(playTime))
self.CharacterHTH.SetText(str(valueHTH))
self.CharacterINT.SetText(str(valueINT))
self.CharacterSTR.SetText(str(valueSTR))
self.CharacterDEX.SetText(str(valueDEX))
if guildName:
self.GuildName.SetText(guildName)
else:
self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD)
statesSummary = float(valueHTH + valueINT + valueSTR + valueDEX)
if statesSummary > 0.0:
self.destGauge = [
float(valueHTH) / statesSummary,
float(valueINT) / statesSummary,
float(valueSTR) / statesSummary,
float(valueDEX) / statesSummary
]
else:
self.InitCharacterBoard()
def InitCharacterBoard(self):
self.btnStart.Hide()
self.btnDelete.Hide()
self.btnCreate.Show()
self.CharacterName.SetText("")
self.CharacterLevel.SetText("")
self.PlayTime.SetText("")
self.CharacterHTH.SetText("")
self.CharacterINT.SetText("")
self.CharacterSTR.SetText("")
self.CharacterDEX.SetText("")
self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD)
## Event
def OnKeyDown(self, key):
if 1 == key:
self.ExitSelect()
if 2 == key:
self.SelectSlot(0)
if 3 == key:
self.SelectSlot(1)
if 4 == key:
self.SelectSlot(2)
if 28 == key:
id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
if 0 == id:
self.CreateCharacter()
else:
self.StartGame()
if 203 == key:
self.slot = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT
self.SelectSlot(self.slot)
if 205 == key:
self.slot = (self.GetSlotIndex() + 1) % self.SLOT_COUNT
self.SelectSlot(self.slot)
return TRUE
def OnUpdate(self):
chr.Update()
for i in xrange(4):
self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0
if abs(self.curGauge[i] - self.destGauge[i]) < 0.005:
self.curGauge[i] = self.destGauge[i]
self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)
for i in xrange(self.CHARACTER_TYPE_COUNT):
self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0
self.NameList[i].SetAlpha(self.curNameAlpha[i])
for i in xrange(self.SLOT_COUNT):
if FALSE == chr.HasInstance(i):
continue
chr.SelectInstance(i)
distance = 50.0
rotRadian = self.curRotation[i] * (math.pi*2) / 360.0
x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian)
y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian)
chr.SetPixelPosition(int(x), int(y), 30)
#####
dir = app.GetRotatingDirection(self.destRotation[i], self.curRotation[i])
rot = app.GetDegreeDifference(self.destRotation[i], self.curRotation[i])
if app.DEGREE_DIRECTION_RIGHT == dir:
self.curRotation[i] += rot / 10.0
elif app.DEGREE_DIRECTION_LEFT == dir:
self.curRotation[i] -= rot / 10.0
self.curRotation[i] = (self.curRotation[i] + 360.0) % 360.0
#######################################################
if -1 != self.startIndex:
## Temporary
## BackGroundLoading<6E><67> <20><><EFBFBD><EFBFBD> <20>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD><EFBFBD> <20>ӽ÷<D3BD>..
if app.GetTime() - self.startReservingTime > 3.0:
if FALSE == self.openLoadingFlag:
chrSlot=self.stream.GetCharacterSlot()
net.DirectEnter(chrSlot)
self.openLoadingFlag = TRUE
playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
import player
player.SetPlayTime(playTime)
import chat
chat.Clear() ## <20><><EFBFBD><EFBFBD><EEB0A5> Chat <20><> <20>ʱ<EFBFBD>ȭ. <20>ӽ<EFBFBD> Pos.
## Temporary
#######################################################
def EmptyFunc(self):
pass
def PopupMessage(self, msg, func=0):
if not func:
func=self.EmptyFunc
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)
def OnPressExitKey(self):
self.ExitSelect()
return TRUE