client/bin/pack/locale_pl/locale/pl/skilltable.txt

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1 <09><EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0