forked from metin2/client
67 lines
16 KiB
Plaintext
67 lines
16 KiB
Plaintext
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1 WARRIOR Trojcestn<74> st<73>ih Trojn<6A>sobn<62> st<73>ih Trojn<6A>sobn<62> <20>der Ude<64> bleskurychle nep<65><70>tele. Pr<50>razn<7A> <20>tok t<>ikr<6B>t <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Celkov<6F> hodnota <20>tok<6F> %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
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106 SHAMAN Bleskov<6F> vrh Kulov<6F> blesk Smrteln<6C> blesk <09>to<74> blesky D<>lkov<6F> <20>tok <09>tok na v<>cero c<>l<EFBFBD> Atributy blesku ATTACK_SKILL|NEED_TARGET noejeon 16 4 Magick<63> hodnota <20>tok<6F>: %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
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107 SHAMAN Za<5A><61>kat blesk Zavolat blesk Bou<6F>ka Za<5A><61>kej blesky z nebe D<>lkov<6F> <20>tok <09>tok na v<>cero c<>l<EFBFBD> Bleskov<6F> atribut Bezv<7A>dom<6F> ATTACK_SKILL|NEED_TARGET byeorak 17 4 Magick<63> hodnota <20>tok<6F> %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k <09>ance bezv<7A>dom<6F>: %.0f%% (50+1000*k/6)/10
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108 SHAMAN Bleskov<6F> dr<64>p <09>der blesku H<>motn<74> p<>st Ud<55>lej p<>st z blesku. <09>tok na d<>lku Atribut blesku <09>et<65>zov<6F> <20>tok ATTACK_SKILL|NEED_TARGET pokroe 18 4 Magick<63> hodnota <20>tok<6F>: %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
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109 SHAMAN O<>et<65>it Hojit Pomoc sv<73>tla O<>et<65>i r<>ny pomoc<6F> sv<73>tla ZB jsou obnoveny Negativn<76> efekty jsou o<>et<65>eny M<><4D>e b<>t pou<6F>ito pro <20>lena skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 obnovit ZB %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k <09>ance o<>et<65>it negativn<76> efekty %.0f%% 20+80*k
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110 SHAMAN B<><42>et Hn<48>t Uh<55>n<EFBFBD>t rychlost<73> v<>tru Uh<55>n<EFBFBD>j rychle jako v<>tr. Rychlost pohybu se zvy<76>uje Rychlost kouzlen<65> se zvy<76>uje M<><4D>e b<>t pou<6F>ito pro <20>lena skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Rychlost pohybu +%.0f%% 5 + (35 * k) Rychlost kouzla +%.0f%% 3+33*k
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111 SHAMAN <09>tok+ Podpo<70>it <20>tok Zes<65>len<65> <20>tok Posil jednoho z partner<65> Hodnota <20>toku se zvy<76>uje M<><4D>e b<>t pou<6F>ito pro <20>lena skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Hodnota <20>toku : +%.1f 5+(iq*0.2 + 15)*k
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121 SUPPORT Veden<65> Schopnost v<>st <20>leny skupiny. PASSIVE tongsol
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122 SUPPORT Kombo Zesil <20>tok kombo CANNOT_LEVEL_UP|TOGGLE combo
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123 SUPPORT Chytat ryby Znalost ryba<62>en<65>. CANNOT_LEVEL_UP fishing
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124 SUPPORT T<><54>ba Schopnost t<><74>it suroviny. PASSIVE mining
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125 SUPPORT V<>roba p<>edm<64>t<EFBFBD> Vyrob n<>jak<61> p<>edm<64>t CANNOT_LEVEL_UP|PASSIVE making
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126 SUPPORT Shinsoo M<><4D>e<EFBFBD> rozum<75>t jazyku Shinsoo CANNOT_LEVEL_UP|PASSIVE language1
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127 SUPPORT Chunjo M<><4D>e<EFBFBD> rozum<75>t jazyku Chunjo CANNOT_LEVEL_UP|PASSIVE language2
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128 SUPPORT Jinno M<><4D>e<EFBFBD> rozum<75>t jazyku Jinno CANNOT_LEVEL_UP|PASSIVE language3
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129 SUPPORT Prom<6F>na Prom<6F><6D> se v p<><70><EFBFBD>eru CANNOT_LEVEL_UP|PASSIVE polymorph
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130 SUPPORT Jezdit na koni Schopnost jezdit na koni CANNOT_LEVEL_UP|PASSIVE riding
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131 SUPPORT Volat na kon<6F> P<>ivolej tv<74>ho kon<6F>. summon
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137 HORSE Boj ze h<>betu kon<6F> <09>tok na nep<65><70>tele p<>i j<>zd<7A> na koni (od Lv. 50). Jezdeck<63> schopnosti ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
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138 HORSE Dupnut<75> kon<6F> Rozdupej v<>echny nep<65><70>tele v okol<6F> (od Lv. 52) Jezdeck<63> schopnosti ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
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139 HORSE Hnut<75> s<>ly Napadej z kon<6F> v<>echny nep<65><70>tele (od Lv. 55). Jezdeck<63> schopnosti ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
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140 HORSE Smr<6D><72> <20><>p<EFBFBD> Vyst<73>eluj z kon<6F> <20><>py na nep<65><70>tele (od Lv. 50) Jezdeck<63> schopnosti ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
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151 GUILD Dra<72><61> oka Zv<5A><76><EFBFBD> maxim<69>ln<6C> dra<72><61> duch. PASSIVE yongan Max. zv<7A><76>en<65> dra<72><61>ho ducha +%.0f k * 1400
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152 GUILD Krev boha drak<61> Do<44>asn<73> zv<7A><76><EFBFBD> tv<74> maxim<69>ln<6C> ZB. Pouze v<>lka cech<63> ONLY_FOR_GUILD_WAR gaho 101 1 Max. ZB +%.0f%% k * 20
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153 GUILD Po<50>ehn<68>n<EFBFBD> bohem drak<61> Do<44>asn<73> zv<7A><76><EFBFBD> tv<74> MB. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR chukbok 102 1 Max. MB +%.0f%% k * 20
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154 GUILD Svat<61> v<>zbroj Zlep<65><70> do<64>asn<73> obranu v<>ech <20>len<65> cechu. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR seonghwi 103 1 Zlep<65>en<65> obrany +%.1f%% k * 10
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155 GUILD Zrychlen<65> Do<44>asn<73> zv<7A><76><EFBFBD> tvou rychlost pohybu a <20>toku. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR gasok 104 1 Zv<5A><76>en<65> rychlosti <20>tok<6F> a pohyb<79> +%.1f k * 30
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156 GUILD Hn<48>v boha drak<61> Zvy<76> do<64>asn<73> <20>anci na kritick<63> <20>der v<>ech <20>len<65> cechu. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR bunno 105 1 Zv<5A><76>en<65> <20>ance na kritick<63> <20>der +%.0f%% k * 50
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157 GUILD Pomoc ke kouzlu Sn<53><6E><EFBFBD> do<64>asn<73> <20>as obnoven<65> pro v<>echny <20>leny cechu. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR jumunsul 106 1 Zv<5A><76>en<65> rychlosti kouzel +%.0f%% k * 50
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16 WARRIOR Pr<50>raz Tlakov<6F> vlna <09>tok Tsunami Napad<61><64> nep<65><70>tele front<6E>ln<6C>. <09>eln<6C> pror<6F><72>ec<65> <20>tok ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Hodnota <20>toku %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
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17 WARRIOR Prudk<64> r<>na Prudk<64> tyg<79><67> r<>na Prudk<64> dra<72><61> r<>na Napad<61><64> nep<65><70>tele front<6E>ln<6C> Pror<6F><72>ec<65> <20>tok <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Hodnota <20>toku %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
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18 WARRIOR Dupnut<75> Dupnut<75> lva Dupnut<75> nosoro<72>ce Poval n<>kolik nep<65><70>tel Pror<6F><72>ec<65> <20>tok <09>ance na bezv<7A>dom<6F> ATTACK_SKILL|STANDING_SKILL daejin 18 4 Hodnota <20>toku %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint <09>ance na bezv<7A>dom<6F>: %.0f%% (100 + 1000*SkillPoint/6)/10
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19 WARRIOR Siln<6C> t<>lo T<>lo ze <20>eleza T<>lo z oceli Tvoje obrana se do<64>asn<73> zlep<65><70> a nebude<64> padat k zemi. Obrana se zlep<65><70> Sni<6E>uje rychlost pohybu Nesk<73>cet se STANDING_SKILL cheongeun 19 4 Obrana: +%.0f 7+(40 + 0.2*str + 0.4*con)*k Rychlost pohyb<79>: -%.0f 1 + 9*SkillPoint
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2 WARRIOR Smr<6D><72> me<6D>e <09>avlov<6F> tanec Cykl<6B>n Rozv<7A><76>i me<6D>, aby napadl v<>ce nep<65><70>tel Pror<6F><72>ec<65> <20>tok <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Hodnota <20>toku: %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
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20 WARRIOR R<>na me<6D>em Bodnut<75> me<6D>em Vrh me<6D>em Napad<61><64> nep<65><70>tele front<6E>ln<6C>. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> Bezv<7A>dom<6F> p<>evrhne c<>l ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Hodnota <20>toku %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k <09>ance na bezv<7A>dom<6F>: %.0f%% (100+k*1000/6)/10
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3 WARRIOR Bojov<6F> zu<7A>en<65> Vztek Zb<5A>silost Soust<73>ed<65><64> se pouze na <20>to<74>en<65>. Rychlost <20>toku se zvy<76>uje Zvy<76>uje rychlost pohybu Zvy<76>uje n<>chylnost k po<70>kozen<65> STANDING_SKILL jeongwi 3 4 Rychlost <20>toku +%.0f%% 50 * SkillPoint Rychlost pohybu +%.0f%% 20 * SkillPoint
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31 ASSASSIN L<><4C>ka Maskovan<61> <20>tok Maskovan<61> l<><6C>ka P<>ibli<6C> se zezadu k nep<65><70>teli a smrteln<6C> na n<>j za<7A>to<74>. Hodnota <20>toku se zvy<76>uje, pokud jsi zas<61>hl z<>da. Bonus za zamaskov<6F>n<EFBFBD> ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Hodnota <20>toku : %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
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32 ASSASSIN Bleskov<6F> <20>tok <09>tok warpem Smrt<72>c<EFBFBD> <20>tok P<>ibli<6C> se rychle k nep<65><70>teli a smrteln<6C> na n<>j za<7A>to<74>. Teleportick<63> <20>tok Bonus za zamaskov<6F>n<EFBFBD> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Hodnota <20>toku %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
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33 ASSASSIN V<><56>en<65> kord<72> Rozkmitan<61> d<>ka Tan<61><6E>c<EFBFBD> d<>ka Rozkmitej kord kolem tv<74>ch nep<65><70>tel Plo<6C>n<EFBFBD> <20>koda Neust<73>vaj<61>c<EFBFBD> <20>tok jedem ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Hodnota <20>toku %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k <09>ance na otr<74>ven<65> %.0f%% 1 + 4*k
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34 ASSASSIN Zamaskov<6F>n<EFBFBD> Tich<63> na<6E>lapov<6F>n<EFBFBD> Zahalit M<><4D>e<EFBFBD> se schovat. <09>tok se zastav<61>, pokud jej pou<6F>ije<6A>. STANDING_SKILL eunhyeong 4 4 Bonus za z<>ke<6B>n<EFBFBD> po<70>kozen<65> : +%.0f%% 50 * SkillPoint
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35 ASSASSIN Jedovat<61> oblak Smrt<72>c<EFBFBD> oblak Zabij<69>ck<63> oblak Nech kolem nep<65><70>tele vzniknout jedovat<61> oblaky a otrav ho. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> Neust<73>l<EFBFBD> <20>tok jedem ATTACK_SKILL|NEED_TARGET sangong 5 4 Hodnota <20>toku %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k <09>ance na otr<74>ven<65> %.0f%% 40*k
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4 WARRIOR Aura me<6D>e Spiritu<74>ln<6C> me<6D> P<>eludn<64> me<6D> Hodnota <20>toku se do<64>asn<73> zvy<76>uje. Hodnota <20>toku se zvy<76>uje. STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Hodnota <20>toku +%.0f (100 + STR) * SkillPoint
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46 ASSASSIN Opakovan<61> v<>st<73>ely Mnohan<61>sobn<62> v<>st<73>ely Mohutn<74> st<73>ela Vyst<73>el n<>kolik <20><>p<EFBFBD> najednou na nep<65><70>tele. <09>tok na d<>lku V<>cero <20>tok<6F> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) Celkov<6F> hodnota <20>toku %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k %.0f <20><>p<EFBFBD> bylo vyst<73>eleno, 2 + floor(6 * SkillPoint)
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47 ASSASSIN Smr<6D><72> <20><>p<EFBFBD> Bou<6F>e <20><>p<EFBFBD> Ork<72>n <20><>p<EFBFBD> Vyst<73>el v<>cero <20><>p<EFBFBD> na v<>c nep<65><70>tel najednou. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Hodnota <20>toku %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Max. po<70>et c<>l<EFBFBD> %.0f 2 + floor(6 * SkillPoint)
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48 ASSASSIN Ohniv<69> <20><>p Ho<48><6F>c<EFBFBD> <20><>p Plamenn<6E> <20><>p Zapal <20><>p. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> <09>tok ohn<68>m ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Hodnota <20>toku %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
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49 ASSASSIN Na<4E>lapov<6F>n<EFBFBD> polehou<6F>ku Rychlost v<>tru Bo<42><6F> rychlost Odleh<65>i sv<73> t<>lo, aby ses pohyboval rychleji. Rychlost pohybu se zvy<76>uje. STANDING_SKILL gyeonggong 19 4 Rychlost pohybu: +%.0f 60*SkillPoint
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5 WARRIOR P<>dit Uh<55>n<EFBFBD>t St<53>ela Jsi rychl<68> jako st<73>ela! Nabit<69> pror<6F><72>ec<65> <20>tok ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Hodnota <20>toku %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
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50 ASSASSIN Otr<74>ven<65> <20><>p Toxick<63> <20><>p Smrteln<6C> <20><>p Pot<6F>i <20><>p siln<6C>m jedem. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> Poval c<>l Neust<73>vaj<61>c<EFBFBD> <20>tok jedem ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Hodnota <20>toku %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k <09>ance na otr<74>ven<65> %.0f%% 80*k
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61 SURA R<>na prstem Ho<48><6F>c<EFBFBD> r<>na prstem Exploze prst<73> Zp<5A>sob<6F> kone<6E>ky prst<73> velkou explozi. Pror<6F><72>ec<65> <20>tok Nep<65><70>telova obrana je ignorov<6F>na Bonus za inteligenci ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Hodnota <20>toku %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k <09>ance na pronikav<61> z<>sah %.0f%% 1 + 9*SkillPoint
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62 SURA Dra<72><61> v<>r Torn<72>dov<6F> v<>r V<><56>iv<69> v<>tr Zp<5A>sob mohutnou v<><76>ivou bou<6F>i, abys porazil v<>c nep<65><70>tel. Plo<6C>n<EFBFBD> <20>koda Protivn<76>k<EFBFBD>v <20>t<EFBFBD>k je ignorov<6F>n Bonus za inteligenci ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Hodnota <20>toku %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k <09>ance na ignorov<6F>n<EFBFBD> vyhnut<75> soupe<70>e %.0f%% 1 + 9*SkillPoint
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63 SURA Za<5A>arovan<61> <20>epel Za<5A>arovan<61> me<6D> Duchova <20>epel Opat<61>i svoji <20>epel mocn<63>m duchem Hodnota <20>toku se zvy<76>uje Bonus za inteligenci Kr<4B>de<64> <20>ivota STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Hodnota <20>toku +%.1f 7 + (5*iq+13)*k Po<50>kozen<65> %.0f%% p<>id<69>no k tv<74>m ZB 10*k
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64 SURA Strach Velk<6C> strach Hr<48>za Sni<6E> schopnosti nep<65><70>tel, kte<74><65> t<> napadaj<61>. Protivn<76>kova hodnota <20>toku se sni<6E>uje. <09>ance, <20>e se protivn<76>k<EFBFBD>v <20>tok nezda<64><61>, se zvy<76>uje. Pouze pro p<><70>pad, <20>e bude<64> zasa<73>en. STANDING_SKILL gongpo 4 4 Protivn<76>kova hodnota <20>toku -%.0f%% 5 + 20*SkillPoint <09>ance, <20>e se protivn<76>k<EFBFBD>v <20>tok nezda<64><61> %.0f%% 1 + 29*SkillPoint
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65 SURA Za<5A>arovan<61> brn<72>n<EFBFBD> Za<5A>arovan<61> lep<65><70> brn<72>n<EFBFBD> Temn<6D> brn<72>n<EFBFBD> Chra<72> si t<>lo temn<6D>m brn<72>n<EFBFBD>m. <09><>st po<70>kozen<65> se odraz<61> zp<7A>t na nep<65><70>tele. Zlep<65>uje obranu Bonus za inteligenci STANDING_SKILL jumagap 5 4 Obrana +%.0f (iq+30)*k <09>ance odrazit t<>lesn<73> <20>tok %.0f%% (iq/4+10)*k
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66 SURA Zru<72>it kouzlo Mocn<63> zru<72>en<65> kouzla <09>tok na zru<72>en<65> kouzla Odstra<72> v<>echny u<>ite<74>n<EFBFBD> efekty nep<65><70>tele. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> U<>ite<74>n<EFBFBD> efekty nep<65><70>tele se odstra<72>uj<75>. ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magick<63> hodnota <20>toku %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k <09>ance na zru<72>en<65> kouzla %.0f%% 50*k
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76 SURA Temn<6D> r<>na Temn<6D> seknut<75> <09>ern<72> <20>tok Vrhni temnou moc, abys poranil nep<65><70>tele. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magick<63> hodnota <20>toku: %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
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77 SURA R<>na plameny Ho<48><6F>c<EFBFBD> r<>na Detonace plamen<65> Popal nep<65><70>tele exploz<6F>. Plo<6C>n<EFBFBD> <20>koda <09>tok ohn<68>m ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magick<63> hodnota <20>toku: %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
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78 SURA Duch plamene <09>ada plamen<65> Exploze plamen<65> Vytvo<76> ducha plamene. <09>tok na d<>lku Libovoln<6C> c<>l <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magick<63> hodnota <20>toku: %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
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79 SURA Temn<6D> ochrana Temn<6D> membr<62>na Ochrana temn<6D>ho kn<6B><6E>ete Chr<68>n<EFBFBD> t<> temnou moc<6F> a p<>em<65><6D>uje t<>lesnou <20>jmu na MB. Po<50>kozen<65> magi<67> se sni<6E>uje Zlep<65>uje obranu STANDING_SKILL|TOGGLE heuksin 19 4 Sn<53><6E>en<65> po<70>kozen<65> %.0f%% (iq*0.84)*k Obrana +%.0f (0.5*iq+15)*k
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80 SURA R<>na ducha R<>na du<64>e <09>tok duchy Vrhej temn<6D> duchy, abys zranil nep<65><70>tele <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> Budou pomalej<65><6A> ATTACK_SKILL|NEED_TARGET tusok 20 4 Magick<63> hodnota <20>toku: %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k <09>ance na zpomalen<65>: %.1f%% (333 + (300 * k))/10
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81 SURA Tmav<61> k<>men Tmav<61> koule Tmav<61> sf<73>ra Ho<48> tmavou kouli, abys zranil nep<65><70>tele <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magick<63> hodnota <20>toku %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
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91 SHAMAN L<>taj<61>c<EFBFBD> talisman Dra<72><61> vrh Mohutn<74> vrh Vrhni talismanem, abys zranil nep<65><70>tele <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 Magick<63> hodnota <20>toku : %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
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92 SHAMAN St<53><74>len<65> na draky <09>to<74><6F>c<EFBFBD> drak Stoupaj<61>c<EFBFBD> drak Odst<73>el jednu z dra<72><61>ch figur, abys mohl napadnout nep<65><70>tele front<6E>ln<6C>. Pror<6F><72>ec<65> <20>tok Trval<61> ohniv<69> <20>koda ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magick<63> hodnota <20>toku: %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k <09>ance na trval<61> ohe<68>: %.0f%% iq*0.2*k
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93 SHAMAN <09>ev drak<61> Sk<53>eky draka Vyt<79> draka Napadni nep<65><70>tele jednou z dra<72><61>ch figur. Plo<6C>n<EFBFBD> <20>koda Trval<61> ohniv<69> <20>koda ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magick<63> hodnota <20>toku %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k <09>ance na trval<61> ohe<68> %.0f%% iq*0.2*k
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94 SHAMAN Po<50>ehn<68>n<EFBFBD> Nebesk<73> st<73>na Po<50>ehn<68>n<EFBFBD> draka Chra<72> sv<73>ho partnera nebo sebe ochrann<6E>m kruhem. Odolnost proti t<>lesn<73>mu napaden<65> M<><4D>e b<>t pou<6F>ito pro jednoho z <20>len<65> skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Odolnost proti t<>lesn<73>mu napaden<65>: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
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95 SHAMAN Zrcadlit Zrcadl<64>c<EFBFBD> voda Sklen<65>n<EFBFBD> zrcadlo Chra<72> sv<73>ho partnera nebo sebe zrcadl<64>c<EFBFBD>m kruhem. T<>lesn<73> <20>tok je odra<72>en M<><4D>e b<>t pou<6F>ito pro jednoho z <20>len<65> skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 <09>ance odrazit t<>lesn<73> <20>tok %.1f%% 5+(iq*0.3 + 5)*k
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96 SHAMAN Pomoc draka Podpora draka Dra<72><61> s<>la Zesil vlastn<74> <20>tok nebo <20>tok tv<74>ho partnera. <09>ance na kritickou r<>nu se zvy<76>uje. M<><4D>e b<>t pou<6F>ito pro <20>lena skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 <09>ance na kritick<63> z<>sah: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
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