forked from metin2/client
convert comments in cpp files to utf8
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@ -342,8 +342,8 @@ bool CGraphicThingInstance::GetBonePosition(int iModelIndex, int iBoneIndex, flo
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*pfz = pfMatrix[14];
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return true;
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}
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//iSkelInstance <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⺻ <20><><EFBFBD><EFBFBD> Link(<28><><EFBFBD><EFBFBD> <20>ٴ°<D9B4>)<29><>Ű<EFBFBD><C5B0>,
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//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⺻ <20><><EFBFBD><EFBFBD> attach(<28><>ǥ<EFBFBD><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>°<EFBFBD>) <20>˴ϴ<CBB4>.
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//iSkelInstance 가 있으면 기본 본에 Link(본이 붙는것)시키고,
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//없으면 기본 본에 attach(좌표만 가져다 쓰는것) 됩니다.
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bool CGraphicThingInstance::SetModelInstance(int iDstModelInstance, int iSrcModelThing, int iSrcModel,int iSkelInstance)
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{
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if (!CheckModelInstanceIndex(iDstModelInstance))
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@ -735,7 +735,7 @@ void CGraphicThingInstance::UpdateLODLevel()
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const D3DXVECTOR3 & c_rv3CameraPosition = pcurCamera->GetEye();
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const D3DXVECTOR3 & c_v3Position = GetPosition();
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// NOTE : <EFBFBD>߽<EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ÿ<EFBFBD> <20><><EFBFBD>꿡 z<><7A> <20><><EFBFBD>̴<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ´<CAB4>. - [levites]
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// NOTE : 중심으로부터의 거리 계산에 z값 차이는 사용하지 않는다. - [levites]
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CGrannyLODController::FUpdateLODLevel update;
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update.fDistanceFromCenter = sqrtf((c_rv3TargetPosition.x - c_v3Position.x) * (c_rv3TargetPosition.x - c_v3Position.x) +
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(c_rv3TargetPosition.y - c_v3Position.y) * (c_rv3TargetPosition.y - c_v3Position.y));
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