forked from metin2/client
Modified up/down-sampling filter for some 2D textures
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@ -197,8 +197,8 @@ void CPythonApplication::OnLogoRender()
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{
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if(!m_pLogoTex->IsEmpty() && !m_bLogoError && true == bInitializedLogo)
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{
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STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
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STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_ANISOTROPIC);
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m_pLogoTex->SetTextureStage(0);
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CPythonGraphic::instance().RenderTextureBox(m_nLeft, m_nTop, m_nRight, m_nBottom, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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}
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