forked from metin2/client
Solution refactoring and restructuring, removed Boost dependency, removed unused tools
This commit is contained in:
121
src/EffectLib/ParticleProperty.cpp
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121
src/EffectLib/ParticleProperty.cpp
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#include "StdAfx.h"
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#include "ParticleProperty.h"
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#include "../eterlib/ResourceManager.h"
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void CParticleProperty::InsertTexture(const char * c_szFileName)
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{
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CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(c_szFileName);
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m_ImageVector.push_back(pImage);
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#ifdef WORLD_EDITOR
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m_TextureNameVector.push_back(c_szFileName);
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#endif
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}
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bool CParticleProperty::SetTexture(const char * c_szFileName)
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{
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if (m_ImageVector.size() > 1)
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{
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assert(false);
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return false;
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}
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m_ImageVector.clear();
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#ifdef WORLD_EDITOR
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m_TextureNameVector.clear();
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#endif
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InsertTexture(c_szFileName);
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return true;
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}
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void CParticleProperty::Clear()
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{
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m_byRotationType = 0;
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m_fRotationSpeed = 0.0f;
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m_wRotationRandomStartingBegin = 0;
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m_wRotationRandomStartingEnd = 0;
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m_bAttachFlag = FALSE;
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m_bStretchFlag = FALSE;
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m_bySrcBlendType = D3DBLEND_SRCALPHA;
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m_byDestBlendType = D3DBLEND_ONE;
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m_byColorOperationType = D3DTOP_MODULATE;
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m_byBillboardType = BILLBOARD_TYPE_NONE;
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m_byTexAniType = TEXTURE_ANIMATION_TYPE_NONE;
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m_fTexAniDelay = 0.05f;
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m_bTexAniRandomStartFrameFlag = FALSE;
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//m_fGravity = 0.0f;
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//m_fAirResistance = 0.0f;
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m_TimeEventGravity.clear();
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m_TimeEventAirResistance.clear();
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m_TimeEventScaleX.clear();
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m_TimeEventScaleY.clear();
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//m_TimeEventScaleXY.clear();
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#ifdef WORLD_EDITOR
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m_TimeEventColorRed.clear();
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m_TimeEventColorGreen.clear();
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m_TimeEventColorBlue.clear();
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m_TimeEventAlpha.clear();
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m_TextureNameVector.clear();
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#else
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m_TimeEventColor.clear();
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#endif
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m_TimeEventRotation.clear();
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m_ImageVector.clear();
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}
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CParticleProperty::CParticleProperty()
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{
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}
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CParticleProperty::~CParticleProperty()
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{
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}
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CParticleProperty & CParticleProperty::operator = ( const CParticleProperty& c_ParticleProperty )
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{
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m_byTexAniType = c_ParticleProperty.m_byTexAniType;
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m_fTexAniDelay = c_ParticleProperty.m_fTexAniDelay;
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m_bTexAniRandomStartFrameFlag = c_ParticleProperty.m_bTexAniRandomStartFrameFlag;
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m_bySrcBlendType = c_ParticleProperty.m_bySrcBlendType;
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m_byDestBlendType = c_ParticleProperty.m_byDestBlendType;
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m_byColorOperationType = c_ParticleProperty.m_byColorOperationType;
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m_byBillboardType = c_ParticleProperty.m_byBillboardType;
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m_byRotationType = c_ParticleProperty.m_byRotationType;
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m_fRotationSpeed = c_ParticleProperty.m_fRotationSpeed;
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m_wRotationRandomStartingBegin = c_ParticleProperty.m_wRotationRandomStartingBegin;
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m_wRotationRandomStartingEnd = c_ParticleProperty.m_wRotationRandomStartingEnd;
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m_bAttachFlag = c_ParticleProperty.m_bAttachFlag;
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m_bStretchFlag = c_ParticleProperty.m_bStretchFlag;
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m_TimeEventGravity = c_ParticleProperty.m_TimeEventGravity;
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m_TimeEventAirResistance = c_ParticleProperty.m_TimeEventAirResistance;
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m_TimeEventScaleX = c_ParticleProperty.m_TimeEventScaleX;
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m_TimeEventScaleY = c_ParticleProperty.m_TimeEventScaleY;
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#ifdef WORLD_EDITOR
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m_TimeEventColorRed = c_ParticleProperty.m_TimeEventColorRed;
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m_TimeEventColorGreen = c_ParticleProperty.m_TimeEventColorGreen;
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m_TimeEventColorBlue = c_ParticleProperty.m_TimeEventColorBlue;
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m_TimeEventAlpha = c_ParticleProperty.m_TimeEventAlpha;
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m_TextureNameVector = c_ParticleProperty.m_TextureNameVector;
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#else
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m_TimeEventColor = c_ParticleProperty.m_TimeEventColor;
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#endif
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m_TimeEventRotation = c_ParticleProperty.m_TimeEventRotation;
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m_ImageVector = c_ParticleProperty.m_ImageVector;
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return *this;
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}
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