forked from metin2/client
Solution refactoring and restructuring, removed Boost dependency, removed unused tools
This commit is contained in:
285
src/EterLib/Camera.h
Normal file
285
src/EterLib/Camera.h
Normal file
@ -0,0 +1,285 @@
|
||||
// Camera.h: interface for the CCamera class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_CAMERA_H__C5D086BE_7A03_4246_9145_336747C47D9E__INCLUDED_)
|
||||
#define AFX_CAMERA_H__C5D086BE_7A03_4246_9145_336747C47D9E__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "../eterBase/Singleton.h"
|
||||
#include "Ray.h"
|
||||
|
||||
const float CAMERA_TARGET_STANDARD = 100.0f;
|
||||
const float CAMERA_TARGET_FACE = 150.0f;
|
||||
|
||||
|
||||
typedef enum _eCameraState_
|
||||
{
|
||||
CAMERA_STATE_NORMAL,
|
||||
CAMERA_STATE_CANTGODOWN,
|
||||
CAMERA_STATE_CANTGORIGHT,
|
||||
CAMERA_STATE_CANTGOLEFT,
|
||||
CAMERA_STATE_SCREEN_BY_BUILDING,
|
||||
CAMERA_STATE_SCREEN_BY_BUILDING_AND_TOOCLOSE,
|
||||
} eCameraState;
|
||||
|
||||
class CCamera
|
||||
{
|
||||
public:
|
||||
CCamera();
|
||||
virtual ~CCamera();
|
||||
|
||||
static void SetCameraMaxDistance(float fMax);
|
||||
|
||||
void Lock();
|
||||
void Unlock();
|
||||
bool IsLock();
|
||||
|
||||
void Wheel(int nWheelLen);
|
||||
bool Drag(int nMouseX, int nMouseY, LPPOINT lpReturnPoint);
|
||||
|
||||
bool EndDrag();
|
||||
void BeginDrag(int nMouseX, int nMouseY);
|
||||
|
||||
bool IsDraging();
|
||||
|
||||
void SetResistance(float fResistance);
|
||||
|
||||
private:
|
||||
const CCamera & operator = (const CCamera &) ; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
CCamera (const CCamera & ) ; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
// Camera Update
|
||||
eCameraState m_eCameraState;
|
||||
eCameraState m_eCameraStatePrev;
|
||||
float m_fPitchBackup;
|
||||
float m_fRollBackup;
|
||||
float m_fDistanceBackup;
|
||||
float m_fTargetZBackUp;
|
||||
|
||||
D3DXVECTOR3 m_v3EyeBackup;
|
||||
|
||||
unsigned long m_ulNumScreenBuilding;
|
||||
|
||||
// protected:
|
||||
|
||||
bool m_isLock;
|
||||
|
||||
// Attributes for view matrix
|
||||
D3DXVECTOR3 m_v3Eye;
|
||||
D3DXVECTOR3 m_v3Target;
|
||||
D3DXVECTOR3 m_v3Up;
|
||||
|
||||
// m_v3View = m_v3Target - m_v3Eye
|
||||
D3DXVECTOR3 m_v3View;
|
||||
// m_v3Cross = Cross(m_v3Up, m_v3View)
|
||||
D3DXVECTOR3 m_v3Cross;
|
||||
|
||||
//ViewMatrixes
|
||||
D3DXMATRIX m_matView;
|
||||
D3DXMATRIX m_matInverseView;
|
||||
D3DXMATRIX m_matBillboard; // Special matrix for billboarding effects
|
||||
|
||||
//<2F>߰<EFBFBD><DFB0><EFBFBD>
|
||||
float m_fPitch;
|
||||
float m_fRoll;
|
||||
float m_fDistance;
|
||||
|
||||
// ī<><EFBFBD> AI<41><49> <20><><EFBFBD><EFBFBD> Ray <20><>
|
||||
|
||||
// ī<><EFBFBD><DEB6><EFBFBD> <20>ѷ<EFBFBD><D1B7><EFBFBD> Ray
|
||||
CRay m_kCameraBottomToTerrainRay;
|
||||
CRay m_kCameraFrontToTerrainRay;
|
||||
CRay m_kCameraBackToTerrainRay;
|
||||
CRay m_kCameraLeftToTerrainRay;
|
||||
CRay m_kCameraRightToTerrainRay;
|
||||
|
||||
CRay m_kTargetToCameraBottomRay;
|
||||
|
||||
CRay m_ViewRay;
|
||||
CRay m_kLeftObjectCollisionRay;
|
||||
CRay m_kTopObjectCollisionRay;
|
||||
CRay m_kRightObjectCollisionRay;
|
||||
CRay m_kBottomObjectCollisionRay;
|
||||
|
||||
float m_fTerrainCollisionRadius;
|
||||
float m_fObjectCollisionRadius;
|
||||
|
||||
// protected:
|
||||
float m_fTarget_;
|
||||
|
||||
float m_fEyeGroundHeightRatio;
|
||||
float m_fTargetHeightLimitRatio;
|
||||
float m_fPitchSum;
|
||||
float m_fRollSum;
|
||||
|
||||
long m_lMousePosX;
|
||||
long m_lMousePosY;
|
||||
|
||||
bool m_bDrag;
|
||||
|
||||
// protected:
|
||||
// <20><><EFBFBD><EFBFBD>
|
||||
D3DXVECTOR3 m_v3AngularAcceleration;
|
||||
D3DXVECTOR3 m_v3AngularVelocity;
|
||||
|
||||
float m_fResistance;
|
||||
public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// <20><><EFBFBD><EFBFBD>
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void SetAngularAcceleration(D3DXVECTOR3 v3AngularAcceleration) { m_v3AngularAcceleration = v3AngularAcceleration; }
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// AI
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void SetTerrainCollisionRadius(float fTerrainCollisionRadius) { m_fTerrainCollisionRadius = fTerrainCollisionRadius; }
|
||||
void SetObjectCollisionRadius(float fObjectCollisionRadius) { m_fObjectCollisionRadius = fObjectCollisionRadius; }
|
||||
|
||||
CRay & GetViewRay() { return m_ViewRay; }
|
||||
CRay & GetLeftObjectCollisionRay() { return m_kLeftObjectCollisionRay; }
|
||||
CRay & GetRightObjectCollisionRay() { return m_kRightObjectCollisionRay; }
|
||||
CRay & GetTopObjectCollisionRay() { return m_kTopObjectCollisionRay; }
|
||||
CRay & GetBottomObjectCollisionRay() { return m_kBottomObjectCollisionRay; }
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Update
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void Update();
|
||||
eCameraState GetCameraState() {return m_eCameraState;}
|
||||
void SetCameraState(eCameraState eNewCameraState);
|
||||
void IncreaseNumSrcreenBuilding();
|
||||
void ResetNumScreenBuilding();
|
||||
unsigned long & GetNumScreenBuilding() { return m_ulNumScreenBuilding; }
|
||||
|
||||
const float & GetPitchBackUp() { return m_fPitchBackup; }
|
||||
const float & GetRollBackUp() { return m_fRollBackup; }
|
||||
const float & GetDistanceBackUp() { return m_fDistanceBackup; }
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// properties
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
const D3DXVECTOR3 & GetEye() const { return m_v3Eye; }
|
||||
const D3DXVECTOR3 & GetTarget() const { return m_v3Target; }
|
||||
const D3DXVECTOR3 & GetUp() const { return m_v3Up; }
|
||||
const D3DXVECTOR3 & GetView() const { return m_v3View; }
|
||||
const D3DXVECTOR3 & GetCross() const { return m_v3Cross; }
|
||||
|
||||
const D3DXMATRIX & GetViewMatrix() const { return m_matView; }
|
||||
const D3DXMATRIX & GetInverseViewMatrix() const { return m_matInverseView; }
|
||||
const D3DXMATRIX & GetBillboardMatrix()const { return m_matBillboard; }
|
||||
|
||||
void SetViewParams(const D3DXVECTOR3 & v3Eye, const D3DXVECTOR3& v3Target, const D3DXVECTOR3& v3Up );
|
||||
|
||||
void SetEye(const D3DXVECTOR3 & v3Eye);
|
||||
void SetTarget(const D3DXVECTOR3 & v3Target);
|
||||
void SetUp(const D3DXVECTOR3 & v3Up);
|
||||
|
||||
float GetPitch() const { return m_fPitch; }
|
||||
float GetRoll() const { return m_fRoll; }
|
||||
float GetDistance() const { return m_fDistance; }
|
||||
|
||||
void Pitch(const float fPitchDelta); //<2F><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ´<D6B4>.
|
||||
void Roll(const float fRollDelta);
|
||||
void SetDistance(const float fdistance);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// camera movement
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// <20><><EFBFBD>״<EFBFBD><D7B4><EFBFBD> <20>̵<EFBFBD>... ī<><EFBFBD> <20><>ġ<EFBFBD><C4A1> Ÿ<><C5B8> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD> <20><EFBFBD><DEB6><EFBFBD><EFBFBD><EFBFBD>.
|
||||
void Move(const D3DXVECTOR3 & v3Displacement);
|
||||
// <20><>.. ī<><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20>̵<EFBFBD>.. Ÿ<><C5B8> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD>...
|
||||
void Zoom(float fRatio);
|
||||
|
||||
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>.. Ÿ<><C5B8><EFBFBD><EFBFBD>ġ<EFBFBD><C4A1> <20><EFBFBD><DEB6><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>ܰ<EFBFBD><DCB0><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD>...
|
||||
void MoveAlongView(float fDistance);
|
||||
// ī<><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>..
|
||||
void MoveAlongCross(float fDistance);
|
||||
// ī<><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>...
|
||||
void MoveAlongUp(float fDistance);
|
||||
|
||||
// ī<><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>... MoveAlongCross<73><73> <20><><EFBFBD><EFBFBD>..
|
||||
void MoveLateral(float fDistance);
|
||||
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Z <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> XY<58><59><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>..
|
||||
void MoveFront(float fDistance);
|
||||
// Z<><5A><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)<29><><EFBFBD><EFBFBD> <20>̵<EFBFBD>...
|
||||
void MoveVertical(float fDistance);
|
||||
|
||||
// //ī<><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0> <20>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD>. Ÿ<><C5B8><EFBFBD><EFBFBD> <20><EFBFBD><DEB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
|
||||
// //ȸ<><C8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> "<22><>(Degree)"<22><> <20>ִ´<D6B4>.
|
||||
// void RotateUpper(float fDegree);
|
||||
|
||||
// Ÿ<><C5B8> <20>߽<EFBFBD><DFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. Eterlib<69><62> SetAroundCamera<72><61> <20><><EFBFBD>ɰ<EFBFBD> <20><><EFBFBD><EFBFBD>...
|
||||
// fPitchDegree<65><65> <20><><EFBFBD><EFBFBD>(0<><30>)<29>κ<EFBFBD><CEBA><EFBFBD> <20>Ʒ<EFBFBD><C6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>...
|
||||
// fRollDegree<65><65> Ÿ<><C5B8> <20>߽<EFBFBD><DFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>...
|
||||
void RotateEyeAroundTarget(float fPitchDegree, float fRollDegree);
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20>߽<EFBFBD><DFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20>߽<EFBFBD><DFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. Ÿ<><C5B8> <20><><EFBFBD><EFBFBD> <20><EFBFBD><DEB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
|
||||
void RotateEyeAroundPoint(const D3DXVECTOR3 & v3Point, float fPitchDegree, float fRollDegree);
|
||||
|
||||
protected:
|
||||
void SetViewMatrix();
|
||||
void CalculateRoll();
|
||||
|
||||
public:
|
||||
float GetTargetHeight();
|
||||
void SetTargetHeight(float fTarget);
|
||||
bool isTerrainCollisionEnable() { return m_bProcessTerrainCollision; }
|
||||
void SetTerrainCollision(bool bEnable) { m_bProcessTerrainCollision = bEnable; }
|
||||
|
||||
private:
|
||||
void ProcessTerrainCollision();
|
||||
void ProcessBuildingCollision();
|
||||
|
||||
private:
|
||||
bool m_bProcessTerrainCollision;
|
||||
|
||||
static float CAMERA_MIN_DISTANCE;
|
||||
static float CAMERA_MAX_DISTANCE;
|
||||
};
|
||||
|
||||
typedef std::map<BYTE, CCamera *> TCameraMap;
|
||||
|
||||
class CCameraManager : public CSingleton<CCameraManager>
|
||||
{
|
||||
public:
|
||||
enum ECameraNum
|
||||
{
|
||||
NO_CURRENT_CAMERA,
|
||||
DEFAULT_PERSPECTIVE_CAMERA,
|
||||
DEFAULT_ORTHO_CAMERA,
|
||||
CAMERA_MAX = 255
|
||||
};
|
||||
|
||||
CCameraManager();
|
||||
virtual ~CCameraManager();
|
||||
|
||||
bool AddCamera(unsigned char ucCameraNum);
|
||||
bool RemoveCamera(unsigned char ucCameraNum);
|
||||
|
||||
CCamera * GetCurrentCamera();
|
||||
void SetCurrentCamera(unsigned char ucCameraNum);
|
||||
void ResetToPreviousCamera();
|
||||
|
||||
bool isCurrentCamera(unsigned char ucCameraNum);
|
||||
|
||||
unsigned char GetCurrentCameraNum();
|
||||
|
||||
bool isTerrainCollisionEnable();
|
||||
void SetTerrainCollision(bool bEnable);
|
||||
|
||||
private:
|
||||
TCameraMap m_CameraMap;
|
||||
CCamera * m_pCurrentCamera;
|
||||
CCamera * m_pPreviousCamera;
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(AFX_CAMERA_H__C5D086BE_7A03_4246_9145_336747C47D9E__INCLUDED_)
|
Reference in New Issue
Block a user