forked from metin2/client
Upgraded to DirectX 9
This commit is contained in:
@ -91,8 +91,8 @@ void CEffectInstance::OnUpdate()
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void CEffectInstance::OnRender()
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{
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STATEMANAGER.SaveTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_NONE);
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STATEMANAGER.SaveTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_NONE);
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STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_NONE);
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STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_NONE);
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STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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@ -107,13 +107,13 @@ void CEffectInstance::OnRender()
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_TEX1);
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STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_TEX1);
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std::for_each(m_ParticleInstanceVector.begin(),m_ParticleInstanceVector.end(),std::void_mem_fun(&CEffectElementBaseInstance::Render));
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std::for_each(m_MeshInstanceVector.begin(),m_MeshInstanceVector.end(),std::void_mem_fun(&CEffectElementBaseInstance::Render));
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/////
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STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MINFILTER);
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STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MAGFILTER);
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STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MINFILTER);
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STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MAGFILTER);
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STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
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STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
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STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
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