Upgraded to DirectX 9

This commit is contained in:
2024-03-28 22:27:09 +02:00
parent fb64ecafe7
commit a21139193e
110 changed files with 1604 additions and 3977 deletions

View File

@ -91,8 +91,8 @@ void CEffectInstance::OnUpdate()
void CEffectInstance::OnRender()
{
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
@ -107,13 +107,13 @@ void CEffectInstance::OnRender()
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_TEX1);
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_TEX1);
std::for_each(m_ParticleInstanceVector.begin(),m_ParticleInstanceVector.end(),std::void_mem_fun(&CEffectElementBaseInstance::Render));
std::for_each(m_MeshInstanceVector.begin(),m_MeshInstanceVector.end(),std::void_mem_fun(&CEffectElementBaseInstance::Render));
/////
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MINFILTER);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MAGFILTER);
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MINFILTER);
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MAGFILTER);
STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);