forked from metin2/client
Upgraded to DirectX 9
This commit is contained in:
@ -58,13 +58,9 @@ void CGrannyModelInstance::RenderWithOneTexture()
|
||||
return;
|
||||
#endif
|
||||
|
||||
STATEMANAGER.SetVertexShader(ms_pntVS);
|
||||
|
||||
// WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
// END_OF_WORK
|
||||
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
STATEMANAGER.SetFVF(ms_pntVS);
|
||||
|
||||
if (lpd3dDeformPNTVtxBuf)
|
||||
{
|
||||
@ -83,12 +79,9 @@ void CGrannyModelInstance::BlendRenderWithOneTexture()
|
||||
if (IsEmpty())
|
||||
return;
|
||||
|
||||
// WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
// END_OF_WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
|
||||
STATEMANAGER.SetVertexShader(ms_pntVS);
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
STATEMANAGER.SetFVF(ms_pntVS);
|
||||
|
||||
if (lpd3dDeformPNTVtxBuf)
|
||||
{
|
||||
@ -110,12 +103,9 @@ void CGrannyModelInstance::RenderWithTwoTexture()
|
||||
if (IsEmpty())
|
||||
return;
|
||||
|
||||
STATEMANAGER.SetVertexShader(ms_pntVS);
|
||||
|
||||
// WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
// END_OF_WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
STATEMANAGER.SetFVF(ms_pntVS);
|
||||
|
||||
if (lpd3dDeformPNTVtxBuf)
|
||||
{
|
||||
@ -134,12 +124,9 @@ void CGrannyModelInstance::BlendRenderWithTwoTexture()
|
||||
if (IsEmpty())
|
||||
return;
|
||||
|
||||
// WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
// END_OF_WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
|
||||
STATEMANAGER.SetVertexShader(ms_pntVS);
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
STATEMANAGER.SetFVF(ms_pntVS);
|
||||
|
||||
if (lpd3dDeformPNTVtxBuf)
|
||||
{
|
||||
@ -159,14 +146,12 @@ void CGrannyModelInstance::RenderWithoutTexture()
|
||||
if (IsEmpty())
|
||||
return;
|
||||
|
||||
STATEMANAGER.SetVertexShader(ms_pntVS);
|
||||
STATEMANAGER.SetFVF(ms_pntVS);
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
|
||||
// WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
// END_OF_WORK
|
||||
LPDIRECT3DVERTEXBUFFER8 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dDeformPNTVtxBuf = __GetDeformableD3DVertexBufferPtr();
|
||||
LPDIRECT3DVERTEXBUFFER9 lpd3dRigidPNTVtxBuf = m_pModel->GetPNTD3DVertexBuffer();
|
||||
|
||||
if (lpd3dDeformPNTVtxBuf)
|
||||
{
|
||||
@ -195,7 +180,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithOneTexture(CGrannyMesh::EType e
|
||||
{
|
||||
assert(m_pModel != NULL);
|
||||
|
||||
LPDIRECT3DINDEXBUFFER8 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
|
||||
LPDIRECT3DINDEXBUFFER9 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
|
||||
assert(lpd3dIdxBuf != NULL);
|
||||
|
||||
const CGrannyModel::TMeshNode * pMeshNode = m_pModel->GetMeshNodeList(eMeshType, eMtrlType);
|
||||
@ -217,7 +202,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithOneTexture(CGrannyMesh::EType e
|
||||
|
||||
CGrannyMaterial& rkMtrl=m_kMtrlPal.GetMaterialRef(pTriGroupNode->mtrlIndex);
|
||||
rkMtrl.ApplyRenderState();
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, vtxCount, pTriGroupNode->idxPos, pTriGroupNode->triCount);
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, vtxCount, pTriGroupNode->idxPos, pTriGroupNode->triCount, vtxMeshBasePos);
|
||||
rkMtrl.RestoreRenderState();
|
||||
|
||||
pTriGroupNode = pTriGroupNode->pNextTriGroupNode;
|
||||
@ -233,7 +218,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithTwoTexture(CGrannyMesh::EType e
|
||||
{
|
||||
assert(m_pModel != NULL);
|
||||
|
||||
LPDIRECT3DINDEXBUFFER8 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
|
||||
LPDIRECT3DINDEXBUFFER9 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
|
||||
assert(lpd3dIdxBuf != NULL);
|
||||
|
||||
const CGrannyModel::TMeshNode * pMeshNode = m_pModel->GetMeshNodeList(eMeshType, eMtrlType);
|
||||
@ -256,7 +241,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithTwoTexture(CGrannyMesh::EType e
|
||||
const CGrannyMaterial& rkMtrl=m_kMtrlPal.GetMaterialRef(pTriGroupNode->mtrlIndex);
|
||||
STATEMANAGER.SetTexture(0, rkMtrl.GetD3DTexture(0));
|
||||
STATEMANAGER.SetTexture(1, rkMtrl.GetD3DTexture(1));
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, vtxCount, pTriGroupNode->idxPos, pTriGroupNode->triCount);
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, vtxCount, pTriGroupNode->idxPos, pTriGroupNode->triCount, vtxMeshBasePos);
|
||||
pTriGroupNode = pTriGroupNode->pNextTriGroupNode;
|
||||
}
|
||||
/////
|
||||
@ -270,7 +255,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithoutTexture(CGrannyMesh::EType e
|
||||
{
|
||||
assert(m_pModel != NULL);
|
||||
|
||||
LPDIRECT3DINDEXBUFFER8 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
|
||||
LPDIRECT3DINDEXBUFFER9 lpd3dIdxBuf = m_pModel->GetD3DIndexBuffer();
|
||||
assert(lpd3dIdxBuf != NULL);
|
||||
|
||||
const CGrannyModel::TMeshNode * pMeshNode = m_pModel->GetMeshNodeList(eMeshType, eMtrlType);
|
||||
@ -290,7 +275,7 @@ void CGrannyModelInstance::RenderMeshNodeListWithoutTexture(CGrannyMesh::EType e
|
||||
while (pTriGroupNode)
|
||||
{
|
||||
ms_faceCount += pTriGroupNode->triCount;
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, vtxCount, pTriGroupNode->idxPos, pTriGroupNode->triCount);
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, vtxCount, pTriGroupNode->idxPos, pTriGroupNode->triCount, vtxMeshBasePos);
|
||||
pTriGroupNode = pTriGroupNode->pNextTriGroupNode;
|
||||
}
|
||||
/////
|
||||
|
Reference in New Issue
Block a user