Added game files from TMP4
130
bin/pack/locale_cz/locale/cz/effect/gm.mse
Normal file
@ -0,0 +1,130 @@
|
||||
BoundingSphereRadius 50.000000
|
||||
BoundingSpherePosition 0.000000 0.000000 120.000000
|
||||
|
||||
Group Particle
|
||||
{
|
||||
StartTime 0.000000
|
||||
List TimeEventPosition
|
||||
{
|
||||
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
|
||||
}
|
||||
|
||||
Group EmitterProperty
|
||||
{
|
||||
MaxEmissionCount 1
|
||||
|
||||
CycleLength 0.500000
|
||||
CycleLoopEnable 1
|
||||
LoopCount 0
|
||||
|
||||
EmitterShape 0
|
||||
EmitterAdvancedType 0
|
||||
EmitterEmitFromEdgeFlag 0
|
||||
EmittingDirection 0.000000 0.000000 0.000000
|
||||
|
||||
List TimeEventEmittingSize
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingAngularVelocity
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionX
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionY
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionZ
|
||||
{
|
||||
0.054286 14.948454
|
||||
}
|
||||
List TimeEventEmittingVelocity
|
||||
{
|
||||
0.000000 3.000000
|
||||
}
|
||||
List TimeEventEmissionCountPerSecond
|
||||
{
|
||||
0.000000 20.000000
|
||||
}
|
||||
List TimeEventLifeTime
|
||||
{
|
||||
0.000000 2.216495
|
||||
}
|
||||
List TimeEventSizeX
|
||||
{
|
||||
0.000000 64.000000
|
||||
}
|
||||
List TimeEventSizeY
|
||||
{
|
||||
0.000000 64.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group ParticleProperty
|
||||
{
|
||||
SrcBlendType 5
|
||||
DestBlendType 6
|
||||
ColorOperationType 4
|
||||
BillboardType 1
|
||||
RotationType 0
|
||||
RotationSpeed 0.000000
|
||||
RotationRandomStartingBegin 0
|
||||
RotationRandomStartingEnd 0
|
||||
|
||||
AttachEnable 1
|
||||
StretchEnable 0
|
||||
|
||||
TexAniType 0
|
||||
TexAniDelay 0.029000
|
||||
TexAniRandomStartFrameEnable 0
|
||||
|
||||
List TimeEventGravity
|
||||
{
|
||||
0.514286 25.000000
|
||||
}
|
||||
List TimeEventAirResistance
|
||||
{
|
||||
0.480000 0.030928
|
||||
}
|
||||
List TimeEventScaleX
|
||||
{
|
||||
0.005714 0.200000
|
||||
}
|
||||
List TimeEventScaleY
|
||||
{
|
||||
0.000000 0.400000
|
||||
}
|
||||
List TimeEventColorRed
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventColorGreen
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventColorBlue
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventAlpha
|
||||
{
|
||||
0.000000 0.000000
|
||||
0.107692 0.771144
|
||||
0.207692 1.000000
|
||||
0.902564 0.792553
|
||||
0.997436 0.000000
|
||||
}
|
||||
List TimeEventRotation
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TextureFiles
|
||||
{
|
||||
"ymirred.tga"
|
||||
}
|
||||
}
|
||||
}
|
BIN
bin/pack/locale_cz/locale/cz/effect/ymirred.tga
Normal file
After Width: | Height: | Size: 122 KiB |
28
bin/pack/locale_cz/locale/cz/empiredesc_a.txt
Normal file
@ -0,0 +1,28 @@
|
||||
[DELAY value;10]
|
||||
Kr<EFBFBD>lovstv<EFBFBD> Shinsoo[ENTER]
|
||||
[ENTER]
|
||||
Kr<EFBFBD>lovstv<EFBFBD> Shinsoo le<6C><65> na[ENTER]
|
||||
jihu kontinentu. Jeho[ENTER]
|
||||
infrastruktura <20>ije[ENTER]
|
||||
[WAIT]
|
||||
p<EFBFBD>edev<EFBFBD><EFBFBD>m obchodn<64>mi styky.[ENTER]
|
||||
Po z<>niku c<>sa<73>stv<74> pod[ENTER]
|
||||
veden<EFBFBD>m Yoon-Yoinga vedly[ENTER]
|
||||
obchody kr<6B>lovstv<74> Shinsoo s[ENTER]
|
||||
v<EFBFBD>chodem rychle k jej<65>mu[ENTER]
|
||||
[WAIT]
|
||||
dne<EFBFBD>n<EFBFBD>mu rozkv<6B>tu. Av<41>ak se[ENTER]
|
||||
z<EFBFBD>padem <20>ij<69> jej<65> obyvatel<65>[ENTER]
|
||||
v neust<73>l<EFBFBD>ch rozbroj<6F>ch a[ENTER]
|
||||
pozemn<EFBFBD> obchodn<64> cesta je[ENTER]
|
||||
p<EFBFBD>eru<EFBFBD>ena. Obchodn<64>ci se[ENTER]
|
||||
[WAIT]
|
||||
vyzbrojuj<EFBFBD>, proto<74>e si jsou[ENTER]
|
||||
v<EFBFBD>domi ohro<72>en<65> jejich[ENTER]
|
||||
ob<EFBFBD>ivy, kter<65> <20>i<EFBFBD><69> z kamene[ENTER]
|
||||
Metin. Jej<65>ch c<>lem je moci[ENTER]
|
||||
odolat <20>tok<6F>m ze z<>padu,[ENTER]
|
||||
[WAIT]
|
||||
znovu zprovoznit pozemn<6D>[ENTER]
|
||||
obchodn<EFBFBD> cestu a sjednotit[ENTER]
|
||||
celou <20><><EFBFBD>i pod svoj<6F> vl<76>dou.
|
36
bin/pack/locale_cz/locale/cz/empiredesc_b.txt
Normal file
@ -0,0 +1,36 @@
|
||||
[DELAY value;10]
|
||||
<EFBFBD><EFBFBD><EFBFBD>e Chunjo[ENTER]
|
||||
[ENTER]
|
||||
<EFBFBD><EFBFBD><EFBFBD>e Chunjo se rozprost<73>r<EFBFBD>[ENTER]
|
||||
po cel<65>m z<>padu kontinentu.[ENTER]
|
||||
Vyzna<EFBFBD>uje se teokratickou[ENTER]
|
||||
[WAIT]
|
||||
strukturou a je vedena[ENTER]
|
||||
spiritu<EFBFBD>ln<EFBFBD>mi v<>dci. Yoonova[ENTER]
|
||||
<EFBFBD>ena, kter<65> opl<70>v<EFBFBD> enormn<6D>mi[ENTER]
|
||||
magick<EFBFBD>mi schopnostmi, ho[ENTER]
|
||||
odjak<EFBFBD>iva podporovala v tom,[ENTER]
|
||||
[WAIT]
|
||||
aby <20>elil cel<65>mu rozsahu[ENTER]
|
||||
ohro<EFBFBD>en<EFBFBD> kamenem Metin.[ENTER]
|
||||
Yoon-Young opakovan<61>[ENTER]
|
||||
doporu<EFBFBD>oval r<>zn<7A>[ENTER]
|
||||
protiopat<EFBFBD>en<EFBFBD>, ale v<>ichni[ENTER]
|
||||
[WAIT]
|
||||
jej ignorovali. Proto navedl[ENTER]
|
||||
svou dru<72>inu k povst<73>n<EFBFBD>[ENTER]
|
||||
proti d<><64>v<EFBFBD>j<EFBFBD><6A>mu c<>sa<73>stv<74>,[ENTER]
|
||||
kter<EFBFBD> tenkr<6B>t bylo je<6A>t<EFBFBD>[ENTER]
|
||||
jednotn<EFBFBD>. Po jeho rozpadu se[ENTER]
|
||||
[WAIT]
|
||||
Chunjo je<6A>t<EFBFBD> po<70><6F>d nach<63>z<EFBFBD> v[ENTER]
|
||||
otev<EFBFBD>en<EFBFBD>m konfliktu s[ENTER]
|
||||
v<EFBFBD>chodem a v neust<73>l<EFBFBD>ch[ENTER]
|
||||
rozbroj<EFBFBD>ch s jihem.[ENTER]
|
||||
Obyvatel<EFBFBD> usiluj<75> o[ENTER]
|
||||
[WAIT]
|
||||
ovl<EFBFBD>dnut<EFBFBD> cel<65>ho kontinentu,[ENTER]
|
||||
aby kone<6E>n<EFBFBD> mohli u<>init[ENTER]
|
||||
p<EFBFBD><EFBFBD>tr<EFBFBD> zhoubn<62>mu vlivu[ENTER]
|
||||
kamene Metin, kter<65> neust<73>le[ENTER]
|
||||
roste.
|
26
bin/pack/locale_cz/locale/cz/empiredesc_c.txt
Normal file
@ -0,0 +1,26 @@
|
||||
[DELAY value;10]
|
||||
Kr<EFBFBD>lovstv<EFBFBD> Jinno[ENTER]
|
||||
[ENTER]
|
||||
Kr<EFBFBD>lovstv<EFBFBD> Jinno se[ENTER]
|
||||
rozprost<EFBFBD>r<EFBFBD> ve v<>chodn<64>ch[ENTER]
|
||||
oblastech kontinentu.[ENTER]
|
||||
[WAIT]
|
||||
Zakl<EFBFBD>d<EFBFBD> si na vojensk<73> moci,[ENTER]
|
||||
kter<EFBFBD> m<> ko<6B>eny v agresivn<76>[ENTER]
|
||||
a bojechtiv<69> povaze jej<65>ho[ENTER]
|
||||
obyvatelstva. Jinno vl<76>dne[ENTER]
|
||||
Ee-Ryoong, vlastn<74> syn[ENTER]
|
||||
[WAIT]
|
||||
posledn<EFBFBD>ho c<>sa<73>e. C<>t<EFBFBD> se[ENTER]
|
||||
povol<EFBFBD>n, aby za sv<73> vl<76>dy a[ENTER]
|
||||
s podporou arm<72>dy, kterou m<>[ENTER]
|
||||
k dispozici, obnovil star<61>[ENTER]
|
||||
c<EFBFBD>sa<EFBFBD>stv<EFBFBD>. Obavy z v<>znamu a[ENTER]
|
||||
[WAIT]
|
||||
vlivu kamen<65> Metin jsou v[ENTER]
|
||||
kr<EFBFBD>lovstv<EFBFBD> Jinno ofici<63>ln<6C>[ENTER]
|
||||
ignorov<EFBFBD>ny. Potaj<61> ale[ENTER]
|
||||
Ee-Ryoong hled<65> cestu, jak[ENTER]
|
||||
vojensky vyu<79><75>t ni<6E>iv<69>ch[ENTER]
|
||||
[WAIT]
|
||||
schopnost<EFBFBD> kamen<65>.
|
67
bin/pack/locale_cz/locale/cz/guildbuildinglist.txt
Normal file
@ -0,0 +1,67 @@
|
||||
VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
|
||||
14013 FACILITY jedan Zbroj<6F><6A> -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
|
||||
14014 FACILITY jedan Platn<74><6E> -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
|
||||
14015 FACILITY jedan Klenotn<74>k -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
|
||||
14033 FACILITY suryeonjang Centrum v<>cviku -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
|
||||
14043 FACILITY yonggwangro Pec na diamanty -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
|
||||
14045 FACILITY yonggwangro Pec na zkam. d<>evo -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
|
||||
14046 FACILITY yonggwangro Pec na m<>d<EFBFBD> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
|
||||
14047 FACILITY yonggwangro Pec na st<73><74>bro -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
|
||||
14048 FACILITY yonggwangro Pec na zlato -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
|
||||
14049 FACILITY yonggwangro Pec na nefrit -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
|
||||
14050 FACILITY yonggwangro Pec na eben. d<>evo -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
|
||||
14051 FACILITY yonggwangro Pec na perly -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
|
||||
14052 FACILITY yonggwangro Pec na b<>l<EFBFBD> zlato -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
|
||||
14053 FACILITY yonggwangro Pec na k<>i<EFBFBD><69><EFBFBD>ly -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
|
||||
14054 FACILITY yonggwangro Pec na k<>emen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
|
||||
14055 FACILITY yonggwangro Pec na nebesk<73> slzy -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26992 FACILITY yonggwangro Soul Crystal -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26993 FACILITY yonggwangro Rubin -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26994 FACILITY yonggwangro Garnet -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26995 FACILITY yonggwangro Smaragd -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26996 FACILITY yonggwangro Saphir -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
14061 FACILITY himuijedan_01 Olt<6C><74> s<>ly -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
|
||||
14062 FACILITY himuijedan_02 Olt<6C><74> s<>ly -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
|
||||
14063 FACILITY himuijedan_03 Olt<6C><74> s<>ly -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
|
||||
14100 HEADQUARTER a1-011-workhouse D<>m (1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14101 OBJECT a1-038-wall-corner kamenn<6E> zed<65> (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14102 OBJECT a1-038-wall-lin Kamenn<6E> zed<65> (1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14103 OBJECT a1-038-wall-lin2 Kamenn<6E> zed<65> (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14104 OBJECT a1-038-wall-door Br<42>na (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14105 BUILDIN a1-set Zed<65>(1) -1000 -274.73 1000 273.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14110 HEADQUARTER b1-011-workhouse D<>m (2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14111 OBJECT b1-038-wall-corner Kamenn<6E> zed<65>(2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14112 OBJECT b1-038-wall-lin Kamenn<6E> zed<65>(2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14113 OBJECT b1-038-wall-lin2 Kamenn<6E> zed<65>(2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14114 OBJECT b1-038-wall-door Br<42>na (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14115 BUILDIN b1-set Zed<65>(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14120 HEADQUARTER c1-011-workhouse D<>m (3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14121 OBJECT c1-038-wall-corner Kamenn<6E> zed<65> (3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14122 OBJECT c1-038-wall-lin Kamenn<6E> zed<65>(3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14123 OBJECT c1-038-wall-lin2 Kamenn<6E> zed<65> (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14124 OBJECT c1-038-wall-door Br<42>na (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14125 BUILDIN c1-set Zed<65> (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14200 OBJECT guild_symbol Symbol cechu -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
|
||||
14201 WALL fence01_door01 P<>edn<64> ze<7A> -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14202 WALL fence01_back01 Zadn<64> ze<7A> -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14203 WALL fence01_left01 Lev<65> ze<7A> -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14204 WALL fence01_right01 Prav<61> ze<7A> -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14300 OBJECT general_obj_stone01 K<>men1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
|
||||
14301 OBJECT general_obj_stone02 K<>men2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
|
||||
14302 OBJECT general_obj_stone03 K<>men3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
|
||||
14303 OBJECT general_obj_stone04 K<>men4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
|
||||
14304 OBJECT general_obj_stone05 K<>men5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
|
||||
14305 OBJECT general_obj_stone06 K<>men6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
|
||||
14306 OBJECT general_obj_stone07 K<>men7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
|
||||
14307 OBJECT general_obj_stone08 K<>men8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 2
|
||||
14308 OBJECT general_obj_stone09 K<>men9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
|
||||
14309 OBJECT general_obj_stone10 K<>men10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
|
||||
14400 OBJECT B1_PagodaTree_RT Strom1 0 0 360 2000000 90011,5 0 0 0 1
|
||||
14401 OBJECT B1_PagodaTree_RT3 Strom2 0 0 360 2000000 90011,5 0 0 0 1
|
||||
14402 OBJECT B1_Sassafras_RT_Fall Strom3 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14403 OBJECT B1_Sassafras_RT_Fall2 Strom4 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14404 OBJECT B3_ShingleOak_RT2 Strom5 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14405 OBJECT B2_IvySpy_RT Strom6 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14406 OBJECT B2_IvySpy_RT4 Strom7 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14407 OBJECT B2_JapaneseMaple_RT_Fall Strom8 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Strom9 0 0 360 2000000 90011,9 0 0 0 1
|
BIN
bin/pack/locale_cz/locale/cz/icon/scroll_close.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
bin/pack/locale_cz/locale/cz/icon/scroll_open.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
136
bin/pack/locale_cz/locale/cz/insult.txt
Normal file
@ -0,0 +1,136 @@
|
||||
mamrd
|
||||
mamrdek
|
||||
zkundyksicht
|
||||
kokot
|
||||
kokote
|
||||
pi<EFBFBD>a
|
||||
p<EFBFBD><EFBFBD>a
|
||||
pi<EFBFBD>us
|
||||
p<EFBFBD><EFBFBD>us
|
||||
pi<EFBFBD>ovina
|
||||
p<EFBFBD><EFBFBD>ovina
|
||||
pi<EFBFBD>o
|
||||
p<EFBFBD><EFBFBD>o
|
||||
pica
|
||||
<EFBFBD>ulin
|
||||
<EFBFBD>uline
|
||||
<EFBFBD>i<EFBFBD>opich
|
||||
<EFBFBD>uramed
|
||||
kundol<EFBFBD>zal
|
||||
kunda
|
||||
kundo
|
||||
kundi<EFBFBD>ka
|
||||
kundicka
|
||||
dick
|
||||
zkurvysyn
|
||||
zkurvisin
|
||||
zkurvysyne
|
||||
zkurvisine
|
||||
pizda
|
||||
pizzda
|
||||
pizzdo
|
||||
pizdo
|
||||
vomrd
|
||||
vomrde
|
||||
<EFBFBD>upka
|
||||
<EFBFBD>ubka
|
||||
cupka
|
||||
cupko
|
||||
<EFBFBD>upko
|
||||
<EFBFBD>t<EFBFBD>tka
|
||||
<EFBFBD>t<EFBFBD>tko
|
||||
stetko
|
||||
stetka
|
||||
kurva
|
||||
kurvo
|
||||
kurvi<EFBFBD>ko
|
||||
kurvicko
|
||||
magor
|
||||
magore
|
||||
debil
|
||||
debile
|
||||
blb
|
||||
blbe
|
||||
blbko
|
||||
blbce
|
||||
blb<EFBFBD>e
|
||||
blbec
|
||||
hovno
|
||||
hovnisko
|
||||
hovne
|
||||
hovnozroute
|
||||
hovno<EFBFBD>route
|
||||
sracka
|
||||
sra<EFBFBD>ka
|
||||
sra<EFBFBD>ko
|
||||
sracko
|
||||
<EFBFBD>uka<EFBFBD>
|
||||
sukac
|
||||
sukaci
|
||||
<EFBFBD>uka<EFBFBD>i
|
||||
d<EFBFBD>vka<EFBFBD>
|
||||
d<EFBFBD>vka
|
||||
d<EFBFBD>vka<EFBFBD>i
|
||||
d<EFBFBD>vko
|
||||
devkar
|
||||
devka
|
||||
devkari
|
||||
devko
|
||||
buzerant
|
||||
buzerante
|
||||
buziku
|
||||
buzno
|
||||
gay
|
||||
gai
|
||||
prdel
|
||||
predele
|
||||
do predele
|
||||
prde
|
||||
posera
|
||||
sragorka
|
||||
poseroutka
|
||||
posranek
|
||||
posr<EFBFBD>nek
|
||||
sranec
|
||||
posranec
|
||||
svin<EFBFBD>
|
||||
svine
|
||||
svino
|
||||
svi<EFBFBD>o
|
||||
svinaku
|
||||
svi<EFBFBD><EFBFBD>ku
|
||||
svi<EFBFBD>aku
|
||||
svinstvo
|
||||
hovado
|
||||
hovadisko
|
||||
<EFBFBD>oust
|
||||
<EFBFBD>oustal
|
||||
<EFBFBD>oustale
|
||||
<EFBFBD>ouste
|
||||
dilina
|
||||
dilino
|
||||
socka
|
||||
socak
|
||||
zmrd
|
||||
zmrde
|
||||
zmrdanej
|
||||
kkt
|
||||
prd
|
||||
prde
|
||||
prdko
|
||||
coura
|
||||
vy<EFBFBD>e<EFBFBD>prut
|
||||
kundol<EFBFBD>z<EFBFBD>k
|
||||
p<EFBFBD>ro
|
||||
retard
|
||||
konipysk
|
||||
vyli<EFBFBD>d<EFBFBD>ra
|
||||
ku<EFBFBD>baba
|
||||
<EFBFBD>ourek
|
||||
<EFBFBD>chyl
|
||||
sifl
|
||||
h<EFBFBD>up
|
||||
fek<EFBFBD>l
|
||||
pochva
|
||||
opruz
|
||||
bimbas
|
6437
bin/pack/locale_cz/locale/cz/item_list.txt
Normal file
BIN
bin/pack/locale_cz/locale/cz/item_proto
Normal file
2628
bin/pack/locale_cz/locale/cz/itemdesc.txt
Normal file
18
bin/pack/locale_cz/locale/cz/jobdesc_assassin.txt
Normal file
@ -0,0 +1,18 @@
|
||||
[DELAY value;10]
|
||||
Ninjov<EFBFBD> jsou profesion<6F>ln<6C>[ENTER]
|
||||
vrazi, kte<74><65> jsou schopni[ENTER]
|
||||
kdykoliv z<>ke<6B>n<EFBFBD> a bez hlesu[ENTER]
|
||||
za<EFBFBD>to<EFBFBD>it. Aby zd<7A>raznili[ENTER]
|
||||
vlastn<EFBFBD> zru<72>nost a rychlost,[ENTER]
|
||||
[WAIT]
|
||||
nos<EFBFBD> tito Assassinov<6F> -[ENTER]
|
||||
kte<EFBFBD><EFBFBD> vypadaj<61> jako p<>elud -[ENTER]
|
||||
pouze lehk<68> brn<72>n<EFBFBD>. Ta jim[ENTER]
|
||||
nebr<EFBFBD>n<EFBFBD> ve spl<70>vav<61>ch[ENTER]
|
||||
pohybech. Podle toho, jakou[ENTER]
|
||||
[WAIT]
|
||||
maj<EFBFBD> specializaci, um<75>[ENTER]
|
||||
Ninjov<EFBFBD> nav<61>c jak mistrovsky[ENTER]
|
||||
zach<EFBFBD>zet s d<>kou, tak i[ENTER]
|
||||
manipulovat lukem a <20><>pem v[ENTER]
|
||||
boji na d<>lku.
|
15
bin/pack/locale_cz/locale/cz/jobdesc_shaman.txt
Normal file
@ -0,0 +1,15 @@
|
||||
[DELAY value;10]
|
||||
Po<EFBFBD>ehn<EFBFBD>ni moudrost<73> dlouh<75>ho[ENTER]
|
||||
a intenzivn<76>ho studia,[ENTER]
|
||||
vyu<EFBFBD><EFBFBD>vaj<EFBFBD> <20>amani v boji[ENTER]
|
||||
kouzla a magii. P<>itom[ENTER]
|
||||
prosp<EFBFBD>vaj<EFBFBD> jejich mystick<63>[ENTER]
|
||||
[WAIT]
|
||||
schopnosti nejen jim sam<61>m,[ENTER]
|
||||
ale i jejich spolubojovn<76>k<EFBFBD>m[ENTER]
|
||||
a pomocn<63>k<EFBFBD>m. D<>ky[ENTER]
|
||||
specializaci maj<61> <20>amani[ENTER]
|
||||
mo<EFBFBD>nost zes<65>lit <20>toky nebo[ENTER]
|
||||
[WAIT]
|
||||
vyvolat jednotliv<69> kouzla na[ENTER]
|
||||
l<EFBFBD><EFBFBD>bu a podporu.
|
17
bin/pack/locale_cz/locale/cz/jobdesc_sura.txt
Normal file
@ -0,0 +1,17 @@
|
||||
[DELAY value;10]
|
||||
Surov<EFBFBD> jsou bojovn<76>ci, kte<74><65>[ENTER]
|
||||
dos<EFBFBD>hli magick<63>ch sil,[ENTER]
|
||||
jakmile prohl<68>sili, <20>e jsou[ENTER]
|
||||
p<EFBFBD>ipraveni nechat vykl<6B><6C>it[ENTER]
|
||||
ve vlastn<74> n<>ru<72>i s<>m<EFBFBD>[ENTER]
|
||||
[WAIT]
|
||||
<EFBFBD><EFBFBD>bla. D<>ky tomu jsou[ENTER]
|
||||
schopni, se v boji t<>lo na[ENTER]
|
||||
t<EFBFBD>lo hbit<69> ubr<62>nit me<6D>em[ENTER]
|
||||
nebo v boji na d<>lku[ENTER]
|
||||
po<EFBFBD>kodit soupe<70>e magi<67>. D<>ky[ENTER]
|
||||
[WAIT]
|
||||
specializaci vylep<65>uj<75>[ENTER]
|
||||
Surov<EFBFBD> svoje kouzla <20>toku[ENTER]
|
||||
nebo z<>sk<73>vaj<61> dal<61><6C>[ENTER]
|
||||
posiluj<EFBFBD>c<EFBFBD> kouzla.
|
17
bin/pack/locale_cz/locale/cz/jobdesc_warrior.txt
Normal file
@ -0,0 +1,17 @@
|
||||
[DELAY value;10]
|
||||
D<EFBFBD>ky sv<73>m schopnostem,[ENTER]
|
||||
zbran<EFBFBD>m a t<><74>k<EFBFBD> v<>stroji[ENTER]
|
||||
hraj<EFBFBD> v<>le<6C>n<EFBFBD>ci d<>le<6C>itou[ENTER]
|
||||
roli v boji t<>lo na t<>lo.[ENTER]
|
||||
Usiluj<EFBFBD> jedin<69> a pouze o[ENTER]
|
||||
[WAIT]
|
||||
fyzickou s<>lu a vyrovnan<61>[ENTER]
|
||||
klid ducha. Podle toho,[ENTER]
|
||||
jakou si zvolili[ENTER]
|
||||
specializaci, mohou[ENTER]
|
||||
dvouru<EFBFBD>n<EFBFBD>mi zbran<61>mi[ENTER]
|
||||
[WAIT]
|
||||
nap<EFBFBD>chat zni<6E>uj<75>c<EFBFBD> <20>kodu[ENTER]
|
||||
nebo me<6D>em a <20>t<EFBFBD>tem[ENTER]
|
||||
elegantn<EFBFBD> odp<64>lit <20>toky[ENTER]
|
||||
n<EFBFBD>kolika soupe<70><65> najednou.
|
936
bin/pack/locale_cz/locale/cz/locale_game.txt
Normal file
@ -0,0 +1,936 @@
|
||||
AFF_LOVE_POINT Body za l<>sku: %d%%
|
||||
ALIGNMENT_NAME Hodnost:
|
||||
ATTACK_ERROR_UNKNOWN Nezn<7A>m<EFBFBD> chyba v <20>toku: %s
|
||||
CANNOT_ATTACK_DEST_IN_SAFE Soupe<70> je p<><70>li<6C> daleko.
|
||||
CANNOT_ATTACK_SELF_IN_SAFE Odtud nem<65><6D>u za<7A>to<74>it na nep<65><70>tele.
|
||||
CANNOT_EQUIP_IN_EXCHANGE Kdy<64> obchoduje<6A>, nem<65><6D>e<EFBFBD> m<>nit v<>zbroj.
|
||||
CANNOT_EQUIP_IN_SHOP Kdy<64> obchoduje<6A>, nem<65><6D>e<EFBFBD> m<>nit v<>zbroj.
|
||||
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Nem<65><6D>e<EFBFBD> soukrom<6F> st<73>nek otev<65><76>t na ve<76>ejn<6A>m m<>st<73>.
|
||||
CANNOT_SHOOT_DEST_IN_SAFE Nep<65><70>tel je p<><70>li<6C> daleko.
|
||||
CANNOT_SHOOT_EMPTY_ARROW Pot<6F>ebuji <20><>p.
|
||||
CANNOT_SHOOT_SELF_IN_SAFE Odtud nem<65><6D>u za<7A>to<74>it na nep<65><70>tele.
|
||||
CANNOT_SKILL_APPROACH Jsem si jist<73>, <20>e se u<> bl<62><6C> nedostanu.
|
||||
CANNOT_SKILL_ATTACK Nem<65><6D>u na to za<7A>to<74>it.
|
||||
CANNOT_SKILL_BLUE Nem<65><6D>e<EFBFBD> pou<6F><75>t Du<44>i modr<64>ho vlka kdy<64> je Du<44>e purpurov<6F>ho vlka aktivn<76>.
|
||||
CANNOT_SKILL_DEST_IN_SAFE Soupe<70> je p<><70>li<6C> daleko.
|
||||
CANNOT_SKILL_EQUIP_FISHING_ROD Pot<6F>ebuji ryb<79><62>sk<73> prut.
|
||||
CANNOT_SKILL_HAVE_TO_RIDE Pot<6F>ebuji nejd<6A><64>v kon<6F>, ne<6E> to pou<6F>iji.
|
||||
CANNOT_SKILL_NEED_EMPTY_BOTTLE Nem<65>m pr<70>zdnou l<>hev.
|
||||
CANNOT_SKILL_NEED_POISON_BOTTLE Nem<65>m l<>hev s jedem.
|
||||
CANNOT_SKILL_NEED_TARGET Kdo je c<>l?
|
||||
CANNOT_SKILL_NOT_ENOUGH_HP Nem<65>m dostatek ZB!
|
||||
CANNOT_SKILL_NOT_ENOUGH_SP Nem<65>m dostatek MB!
|
||||
CANNOT_SKILL_NOT_HORSE_SKILL Kdy<64> jedu na koni, tohle nem<65><6D>u pou<6F><75>t.
|
||||
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Tuto schopnost nem<65><6D>u nasadit ve spojen<65> s touto zbran<61>.
|
||||
CANNOT_SKILL_NOT_YET_LEARN Tuto schopnost jsem se je<6A>t<EFBFBD> nenau<61>il.
|
||||
CANNOT_SKILL_ONLY_FOR_ALLIANCE To p<>sob<6F> jen na <20>leny skupiny.
|
||||
CANNOT_SKILL_ONLY_FOR_CORPSE To p<>sob<6F> jen na mrtv<74>.
|
||||
CANNOT_SKILL_RED Nem<65><6D>e<EFBFBD> pou<6F><75>t Du<44>i purpurov<6F>ho vlka kdy<64> je Du<44>e modr<64>ho vlka aktivn<76>.
|
||||
CANNOT_SKILL_REMOVE_FISHING_ROD Tuto schopnost nem<65><6D>u pou<6F><75>t ve spojen<65> s ryb<79><62>sk<73>m prutem.
|
||||
CANNOT_SKILL_SELF_IN_SAFE Odtud nem<65><6D>u za<7A>to<74>it.
|
||||
CANNOT_SKILL_USE_SELF Toto nem<65><6D>u pou<6F><75>t s<>m na sob<6F>.
|
||||
CANNOT_SKILL_WAIT_COOLTIME Tuto schopnost nem<65><6D>u zat<61>m pou<6F><75>t.
|
||||
CANNOT_USE Toto nem<65><6D>e<EFBFBD> pou<6F><75>t.
|
||||
CANNOT_WHISPER_DEST_REFUSE %s zablokoval <20>ept<70>n<EFBFBD>. SA
|
||||
CANNOT_WHISPER_NOT_LOGON %s nen<65> online. SA
|
||||
CANNOT_WHISPER_SELF_REFUSE Nem<65><6D>e<EFBFBD> s nik<69>m <20>eptat, pokud jsi kompletn<74> zablokoval <20>ept<70>n<EFBFBD>. SNA
|
||||
CHANNEL Kan<61>l
|
||||
CHANNELING_CANNOT_LOGOUT Nem<65><6D>e<EFBFBD> zp<7A>t na str<74>nku s p<>ihl<68><6C>en<65>m.
|
||||
CHANNEL_EMPTY_SERVER <09><>dn<64> server
|
||||
CHANNEL_NORMAL Kan<61>l %d
|
||||
CHANNEL_NOTIFY_FULL Tento kan<61>l je pln<6C>! Zvol si pros<6F>m jin<69>.
|
||||
CHANNEL_NOT_FIND_INFO Neobdr<64><72><EFBFBD> <20><>dn<64> informace z kan<61>lu.
|
||||
CHANNEL_PVP Voln<6C> souboj
|
||||
CHANNEL_SELECT_CHANNEL Zvol si kan<61>l
|
||||
CHANNEL_SELECT_REGION Zvolit m<>sto na vystaven<65> <20><>tenky
|
||||
CHANNEL_SELECT_SERVER Zvolit server
|
||||
CHANNEL_TEST_SERVER Vyzkou<6F>et server
|
||||
CHANNEL_TEST_SERVER_ADDR Test %s:%d
|
||||
CHARACTER_CREATE_MODE Tvorba postavy
|
||||
CHARACTER_SELECT_MODE Volba postavy
|
||||
CHAT_ALL V<>ichni
|
||||
CHAT_BLOCK Blokovat
|
||||
CHAT_GUILD Cech
|
||||
CHAT_INFORMATION Informace
|
||||
CHAT_INSULT_STRING V<>ta obsahuje nep<65><70>pustn<74> slova.
|
||||
CHAT_LOG Zobrazit star<61> zpr<70>vy [L]
|
||||
CHAT_LOG_TITLE Log chatu
|
||||
CHAT_NORMAL Norm<72>ln<6C>
|
||||
CHAT_NOTICE Ozn<7A>men<65>
|
||||
CHAT_PARTY Skupina
|
||||
CHAT_SEND_CHAT Poslat chat
|
||||
CHAT_SEND_MEMO Poslat <20>epot [Shift+Enter]
|
||||
CHAT_SHOUT Zavolat
|
||||
CHAT_SHOUT_LIMIT M<><4D>e<EFBFBD> volat jenom ka<6B>d<EFBFBD>ch 15 vte<74>in.
|
||||
CHAT_WHISPER <09>eptat
|
||||
COMB_ALREADY_APPEND
|
||||
COMB_CANT_APPEND_ITEM Tento p<>edm<64>t nelze pou<6F><75>t.
|
||||
COMB_CANT_APPEND_SEALED_ITEM Nelze pou<6F><75>t p<>edm<64>ty s du<64>evn<76>m poutem.
|
||||
COMB_COST Cena: %s
|
||||
COMB_IS_CONTINUE_PROCESS P<>eje<6A> si pokra<72>ovat?
|
||||
COMB_NOTICE Nem<65><6D>e<EFBFBD> si otev<65><76>t soukrom<6F> st<73>nek kdy<64> obchoduje<6A> s knihami.
|
||||
COMB_NOTICE_NOT_OPEN Nem<65><6D>e<EFBFBD> obchodovat s knihami, kdy<64> m<><6D> otev<65>en<65> soukrom<6F> st<73>nek.
|
||||
COMB_NOT_ALL_SLOT_APPEND_ITEM Na p<>evod bonus<75> pot<6F>ebuje<6A> druh<75> kost<73>m.
|
||||
COMB_NOT_FULL_BOOK Ne, takhle obchody d<>lat nebudu. Jak jsem ti ji<6A> <20>ekl, budu s tebou obchodovat jen kdy<64> mi nab<61>dne<6E> 10 knih.
|
||||
COMB_NOT_ITEM_IN_INVENTORY Nem<65><6D>e<EFBFBD> pou<6F><75>t pou<6F><75>van<61> p<>edm<64>t.
|
||||
COMB_NOT_MEDIUM_ITEM Tento p<>edm<64>t nelze pou<6F><75>t.
|
||||
COMB_WILL_REMOVE_MATERIAL Kost<73>m 2 bude zni<6E>en.
|
||||
CREATE_ERROR_GM_NAME V n<>zvu postavy nesm<73><6D> pou<6F><75>t ,GM<47>.
|
||||
CREATE_ERROR_INSULT_NAME Toto jm<6A>no je nep<65><70>pustn<74>.
|
||||
CREATE_ERROR_LIMIT_LEVEL Tv<54> postava mus<75> b<>t alespo<70> <20>rovn<76> 80.
|
||||
CREATE_ERROR_TIME_LIMIT Postavu m<><6D>e<EFBFBD> vytvo<76>it pouze jednou za 30 vte<74>in.
|
||||
CREATE_ERROR_WRONG_STRING Jm<4A>no tv<74> postavy nem<65><6D>e obsahovat speci<63>ln<6C> znaky.
|
||||
CREATE_EXIST_SAME_NAME Tento n<>zev je u<> zad<61>n pro jinou postavu.
|
||||
CREATE_FAILURE Nem<65><6D>e<EFBFBD> vytvo<76>it tuto postavu.
|
||||
CREATE_FULL Nem<65><6D>e<EFBFBD> vytv<74><76>et dal<61><6C> postavy.
|
||||
CREATE_GM_NAME GM
|
||||
CREATE_INPUT_NAME Zadej jm<6A>no.
|
||||
CREATE_PLUS_STAT Status-body jsou je<6A>t<EFBFBD> k dispozici.
|
||||
DAY D
|
||||
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Nem<65><6D>e<EFBFBD> p<>esunout <20><>dn<64> p<>edm<64>t, kdy<64> prob<6F>h<EFBFBD> po<70>adavek.
|
||||
DO_YOU_BUY_ITEM1 Chce<63> koupit %s za %s?
|
||||
DO_YOU_BUY_ITEM2 Chce<63> koupit %s %s za %s?
|
||||
DO_YOU_DROP_MONEY Chce<63> nechat padnout %d Yang?
|
||||
DO_YOU_SELL_ITEM1 Chce<63> prodat %s za %s?
|
||||
DO_YOU_SELL_ITEM2 Chce<63> prodat %s %s za %s?
|
||||
DRAGON_SOUL_CANNOT_REFINE Dra<72><61> k<>men nelze zu<7A>lechtit.
|
||||
DRAGON_SOUL_CANNOT_REFINE_MORE Dra<72><61> k<>men je ji<6A> na nejvy<76><79><EFBFBD> <20>rovni.
|
||||
DRAGON_SOUL_EQUIP_WARNING1 Je t<><74>k<EFBFBD> odebrat Dra<72><61> k<>men, jakmile je jednou p<>id<69>n.
|
||||
DRAGON_SOUL_EQUIP_WARNING2 Opravdu si p<>eje<6A> pokra<72>ovat?
|
||||
DRAGON_SOUL_EXPIRED Propadl<64> Dra<72><61> k<>men
|
||||
DRAGON_SOUL_INVALID_DRAGON_SOUL Toto je <20>patn<74> Dra<72><61> k<>men.
|
||||
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Toto nen<65> Dra<72><61> k<>men.
|
||||
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Toto nen<65> spr<70>vn<76> Dra<72><61> k<>men.
|
||||
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Nem<65><6D> dostatek surovin pro zu<7A>lecht<68>n<EFBFBD>.
|
||||
DRAGON_SOUL_NOT_MATCHED_SLOT Do tohoto <20>chytu Dra<72><61> k<>men nelze zasadit.
|
||||
DRAGON_SOUL_STEP_LEVEL1 <09>irost: matn<74>,
|
||||
DRAGON_SOUL_STEP_LEVEL2 <09>irost: <20>ist<73>,
|
||||
DRAGON_SOUL_STEP_LEVEL3 <09>irost: bezchybn<62>,
|
||||
DRAGON_SOUL_STEP_LEVEL4 <09>irost: brilantn<74>,
|
||||
DRAGON_SOUL_STEP_LEVEL5 <09>irost: excelentn<74>,
|
||||
DRAGON_SOUL_STRENGTH <09>rove<76>: +%d SA
|
||||
DRAGON_SOUL_UNEQUIP_WARNING1 B<>hem tohoto procesu m<><6D>e b<>t Dra<72><61> k<>men zni<6E>en.
|
||||
DRAGON_SOUL_UNEQUIP_WARNING2 Opravdu si p<>eje<6A> pokra<72>ovat?
|
||||
DRAGON_SOUL_UNMATCHED_SLOT Toto je <20>patn<74> <20>chyt.
|
||||
DRAGON_SOUL_UNQUALIFIED Je<4A>t<EFBFBD> nem<65><6D>e<EFBFBD> pou<6F><75>t Dra<72><61> alchymii.
|
||||
DROP_ITEM_FAILURE_EQUIP_ITEM Nem<65><6D>e<EFBFBD> nechat spadnout vybaven<65> p<>edm<64>t.
|
||||
DROP_ITEM_FAILURE_PRIVATE_SHOP Nem<65><6D>e<EFBFBD> nechat spadnout <20><>dn<64> p<>edm<64>t, kdy<64> m<><6D> otev<65>en<65> soukrom<6F> st<73>nek.
|
||||
DROP_MONEY_FAILURE_1000_OVER M<><4D>e<EFBFBD> nechat spadnout maxim<69>ln<6C> 999 Yang<6E>.
|
||||
EMOTION_ANGRY K zlosti
|
||||
EMOTION_ATTRACTIVE Poku<6B>en<65>
|
||||
EMOTION_BANTER U<>t<EFBFBD>pa<70>n<EFBFBD>
|
||||
EMOTION_CHEERS_1 J<>sot 1
|
||||
EMOTION_CHEERS_2 J<>sot 2
|
||||
EMOTION_CHEERUP J<>sat
|
||||
EMOTION_CHOOSE_ONE Zvol si c<>l.
|
||||
EMOTION_CLAP Potlesk
|
||||
EMOTION_CLAP_KISS Pusa
|
||||
EMOTION_CONGRATULATION <09>t<EFBFBD>cha
|
||||
EMOTION_DANCE_1 Tanec 1
|
||||
EMOTION_DANCE_2 Tanec 2
|
||||
EMOTION_DANCE_3 Tanec 3
|
||||
EMOTION_DANCE_4 Tanec 4
|
||||
EMOTION_DANCE_5 Tanec 5
|
||||
EMOTION_DANCE_6 Gumsan Style
|
||||
EMOTION_FORGIVE Odpu<70>t<EFBFBD>n<EFBFBD>
|
||||
EMOTION_FRENCH_KISS L<>b<EFBFBD>n<EFBFBD> jazykem
|
||||
EMOTION_JOY Radost
|
||||
EMOTION_SAD Smutn<74>
|
||||
EMOTION_SHY Odm<64>tnut<75>
|
||||
EMOTION_SLAP R<>na
|
||||
EMPIRE_A Kr<4B>lovstv<74> Shinsoo
|
||||
EMPIRE_B Kr<4B>lovstv<74> Chunjo
|
||||
EMPIRE_C Kr<4B>lovstv<74> Jinno
|
||||
EMPIRE_SELECT_MODE Volba kr<6B>lovstv<74>
|
||||
EXCHANGE_CANNOT_GIVE S t<>mto p<>edm<64>tem se ned<65> obchodovat.
|
||||
EXCHANGE_CANT_EDIT_MONEY Ted' nem<65><6D>e<EFBFBD> zm<7A>nit <20><>stku.
|
||||
EXCHANGE_FAILURE_EQUIP_ITEM Vybaven<65> p<>edm<64>ty nem<65><6D>e<EFBFBD> vym<79>nit.
|
||||
EXCHANGE_MONEY <09><>stka
|
||||
EXCHANGE_TITLE Obchodovat s %s
|
||||
FISHING_FAILURE Ztratil jsi n<>vnadu na ryby.
|
||||
FISHING_NOTIFY1 Vypad<61> to, <20>e %s zabralo.
|
||||
FISHING_NOTIFY2 Vypad<61> to, <20>e na h<><68>ku je %s.
|
||||
FISHING_SUCCESS1 Chytil jsi %s!
|
||||
FISHING_SUCCESS2 Vyt<79>hl jsi z vody %s!
|
||||
FISHING_UNKNOWN N<>co mi sebralo n<>vnadu, ale nev<65>m, co to bylo.
|
||||
FISHING_WRONG_PLACE Tady nem<65><6D>u lovit ryby.
|
||||
FOR_FEMALE Pro <20>eny
|
||||
FOR_MALE Pro mu<6D>e
|
||||
GAME_CANNOT_MINING Kdy<64> jede<64> na koni, nem<65><6D>e<EFBFBD> t<><74>it nerostn<74> suroviny.
|
||||
GAME_CANNOT_PICK_ITEM Nem<65><6D>e<EFBFBD> sebrat tento p<>edm<64>t, proto<74>e jsi ho neuko<6B>istil.
|
||||
GAME_INIT_ERROR_CURSOR My<4D><79> kurzor nemohl b<>t um<75>st<73>n.
|
||||
GAME_INIT_ERROR_DIRECTX Aby hra fungovala, mus<75> b<>t instalov<6F>n DirectX 8.1.\nNainstaluj DirectX 8.1 nebo vy<76><79><EFBFBD>.
|
||||
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Nebylo nalezeno <20><>dn<64> grafick<63> vybaven<65>, kter<65> tato hra vy<76>aduje.\nP<6E>esv<73>d<EFBFBD>i se, zda m<><6D> spr<70>vn<76> instalovanou VGA-kartu.
|
||||
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafick<63> za<7A><61>zen<65> nebylo nalezeno.\nP<6E>esv<73>d<EFBFBD>i se, zda m<><6D> k dispozici VGA-kartu.\nAlternativn<76> m<><6D>e<EFBFBD> zaktivovat zrychlen<65> hardware.\n(Nastav zrychlen<65> hardware na maximum v:\nOvl<76>dac<61> panely-->Zobrazen<65>-->Nastaven<65>-->Roz<6F><7A><EFBFBD>en<65>-->registra<72>n<EFBFBD> karta Odstran<61>n<EFBFBD> probl<62>m<EFBFBD>)
|
||||
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Grafick<63> karta tv<74>ho po<70><6F>ta<74>e nepodporuje modus okna ve 32bitov<6F>m m<>du.\nP<6E>epni na 16bitov<6F> modus nebo pou<6F>ij celoplo<6C>n<EFBFBD> zobrazen<65>.
|
||||
GAME_INIT_ERROR_ITEM_PROTO Nejsou k dispozici <20><>dn<64> <20>daje o p<>edm<64>tech.\nNainstaluj hru znovu.
|
||||
GAME_INIT_ERROR_MAIN_WINDOW Hlavn<76> okno nemohlo b<>t vytvo<76>eno.
|
||||
GAME_INIT_ERROR_MOB_PROTO Nejsou k dispozici <20><>dn<64> <20>daje o p<><70><EFBFBD>er<65>ch.\nNainstaluj hru znovu.
|
||||
GAME_INIT_ERROR_NETWORK Nebylo vytvo<76>eno spojen<65> po s<>ti.\nP<6E>ezkou<6F>ej p<>ipojen<65> na internet.
|
||||
GAME_PICK_MONEY Obdr<64>el jsi %d Yang<6E>.
|
||||
GUILDMARK_UPLOADER_ERROR_128_HEIGHT V<><56>ka nen<65> 128 pixel<65>.
|
||||
GUILDMARK_UPLOADER_ERROR_12_HEIGHT V<><56>ka nen<65> 12 pixel<65>.
|
||||
GUILDMARK_UPLOADER_ERROR_16_WIDTH <09><><EFBFBD>ka nen<65> 16 pixel<65>.
|
||||
GUILDMARK_UPLOADER_ERROR_64_WIDTH <09><><EFBFBD>ka nen<65> 64 pixel<65>.
|
||||
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Hra nepodporuje tento obr<62>zek.
|
||||
GUILDMARK_UPLOADER_ERROR_PATH P<>esu<73> soubory do slo<6C>ky metin2/upload.
|
||||
GUILDMARK_UPLOADER_ERROR_SELECT Nebyl zvolen <20><>dn<64> obrazov<6F> soubor.
|
||||
GUILDWAR_CTF_TITLE Zmocnit se praporu
|
||||
GUILDWAR_NORMAL_TITLE Poln<6C> bitva
|
||||
GUILDWAR_QUESTION_LINE_1 Cech %s vyhl<68>sil tv<74>mu cechu v<>lku.
|
||||
GUILDWAR_QUESTION_LINE_2 P<>ij<69>m<EFBFBD><6D>? (%s)
|
||||
GUILDWAR_UNKNOWN_TITLE ...
|
||||
GUILDWAR_WARP_TITLE D<>ji<6A>t<EFBFBD> v<>lky cech<63>
|
||||
GUILD_BUILDING_GRADE Hodnost
|
||||
GUILD_BUILDING_NAME N<>zev budovy
|
||||
GUILD_CANNOT_HEAL_GSP_ANYMORE Energie dra<72><61>ho ducha je pln<6C> obnovena.
|
||||
GUILD_COMMENT Ps<50>t
|
||||
GUILD_CREATE_ERROR_INSULT_NAME N<>zev cechu je nep<65><70>pustn<74>.
|
||||
GUILD_DEFAULT_GRADE <09>lenov<6F> cechu
|
||||
GUILD_DELETE Smazat
|
||||
GUILD_DEPOSIT Deponovat
|
||||
GUILD_DO_YOU_HEAL_GSP Chce<63> pou<6F><75>t %d Yang<6E> na obnovu %d jednotek Dra<72><61>ho ducha?
|
||||
GUILD_DO_YOU_JOIN t<> pozval. P<>eje<6A> si vstoupit do cechu?
|
||||
GUILD_EMPTY_AREA Plan<61> zem<65>
|
||||
GUILD_ENEMY_GUILD_NAME N<>zev nep<65><70>telsk<73>ho cechu
|
||||
GUILD_FACILITY Vedlej<65><6A> budova
|
||||
GUILD_GEM Drahokam
|
||||
GUILD_HEADQUARTER Hlavn<76> budova
|
||||
GUILD_HEAL_GSP Obnovit dra<72><61>ho ducha
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY <09><>dn<64>
|
||||
GUILD_MARK_NOT_ENOUGH_LEVEL Je zapot<6F>eb<65> minim<69>ln<6C> <20>rovn<76> 3.
|
||||
GUILD_NAME N<>zev cechu
|
||||
GUILD_NOT_ENOUGH_MATERIAL Nem<65><6D> dostatek stavebn<62>ho materi<72>lu pro tuto budovu.
|
||||
GUILD_NOT_ENOUGH_MONEY Nem<65><6D> dostatek Yang<6E> pro tuto budovu.
|
||||
GUILD_NO_NOTICE_PERMISSION Nejsi opr<70>vn<76>n, zve<76>ej<65>ovat ozn<7A>men<65>.
|
||||
GUILD_OBJECT Objekty
|
||||
GUILD_OFFER_EXP Zku<6B>enost k investov<6F>n<EFBFBD>
|
||||
GUILD_SHORT_EXP Nedostatek zku<6B>enost<73>.
|
||||
GUILD_TILE_BASEINFO Z<>kladn<64> informace
|
||||
GUILD_TILE_BOARD Tabule
|
||||
GUILD_TILE_GRADE Administrace pr<70>v
|
||||
GUILD_TILE_INFO Informace o cechu
|
||||
GUILD_TILE_MEMBER <09>lenov<6F> cechu
|
||||
GUILD_TILE_SKILL Schopnosti cechu
|
||||
GUILD_VILLAGE_01 Miryang
|
||||
GUILD_VILLAGE_02 Songpa
|
||||
GUILD_VILLAGE_03 Daeyami
|
||||
GUILD_WAR1 Oblast cechovn<76>ch v<>lek
|
||||
GUILD_WAR2 Oblast cechovn<76>ch v<>lek
|
||||
GUILD_WAR3 Oblast cechovn<76>ch v<>lek
|
||||
GUILD_WAR4 Oblast cechovn<76>ch v<>lek
|
||||
GUILD_WAR_LIMIT_30MIN <09>as: 30 minut
|
||||
GUILD_WAR_REWARD_POTION Odm<64>na: V<>t<EFBFBD>z obdr<64><72> elix<69>ry
|
||||
GUILD_WAR_USE_BATTLE_MAP Lokalita: d<>ji<6A>t<EFBFBD> cechovn<76> v<>lky
|
||||
GUILD_WAR_USE_NORMAL_MAP Lokalita: norm<72>ln<6C> mapa
|
||||
GUILD_WAR_WIN_CHECK_SCORE Nejvy<76><79><EFBFBD> v<>sledek vyhraje v<>lku.
|
||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Zmocni se praporu protivn<76>ka
|
||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 a doprav jej na vlastn<74> z<>kladnu.
|
||||
GUILD_WAR_WIN_WIPE_OUT_GUILD P<>emo<6D> v<>echny soupe<70>i, abys vyhr<68>l.
|
||||
GUILD_WITHDRAW <09>stup
|
||||
GUILD_YOU_DO_NOT_JOIN Nepat<61><74><EFBFBD> k <20><>dn<64>mu cechu.
|
||||
HORSE_HEALTH0 Mrtv<74>
|
||||
HORSE_HEALTH1 Hladov<6F>j<EFBFBD>c<EFBFBD>
|
||||
HORSE_HEALTH2 Hladov<6F>
|
||||
HORSE_HEALTH3 Pln<6C>
|
||||
HORSE_LEVEL1 Norm<72>ln<6C> k<><6B>
|
||||
HORSE_LEVEL2 Opanc<6E><63>ovan<61> k<><6B>
|
||||
HORSE_LEVEL3 Vojensk<73> k<><6B>
|
||||
HOUR hod.
|
||||
HOW_MANY_ITEM_DO_YOU_DROP1 Chce<63> nechat padnout %s?
|
||||
HOW_MANY_ITEM_DO_YOU_DROP2 Chce<63> nechat padnout %s %d?
|
||||
INPUT_MATRIX_CARD_NUMBER Zadat <20><>slo Matrix-karty
|
||||
INPUT_MATRIX_CARD_TITLE Matrix-karta
|
||||
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Zadat vymaz<61>vaj<61>c<EFBFBD> k<>d ze spr<70>vy kont.
|
||||
INPUT_PRIVATE_CODE_DIALOG_TITLE Smazat postavu
|
||||
INVENTORY_DO_NOT_PACK_WARP_SCROLL Pergamen se ned<65> d<>t dohromady.
|
||||
INVENTORY_REALLY_USE_ITEM Pou<6F>it p<>edm<64>t na tento p<>edm<64>t?
|
||||
JOB_ASSASSIN Ninja
|
||||
JOB_ASSASSIN0 Amat<61>rsk<73> ninja
|
||||
JOB_ASSASSIN1 Moc ninji
|
||||
JOB_ASSASSIN2 Nezem<65>el<65>
|
||||
JOB_SHAMAN <09>aman
|
||||
JOB_SHAMAN0 Amat<61>rsk<73> <20>aman
|
||||
JOB_SHAMAN1 Moc draka
|
||||
JOB_SHAMAN2 S<>la blesku
|
||||
JOB_SURA Sura
|
||||
JOB_SURA0 Amat<61>rsk<73> Sura
|
||||
JOB_SURA1 Moc faty morg<72>ny
|
||||
JOB_SURA2 Moc <20>ern<72> magie
|
||||
JOB_WARRIOR V<>le<6C>n<EFBFBD>k
|
||||
JOB_WARRIOR0 Amat<61>rsk<73> v<>le<6C>n<EFBFBD>k
|
||||
JOB_WARRIOR1 Moc Arahanu
|
||||
JOB_WARRIOR2 Moc halapartny
|
||||
LEFT_TIME Zb<5A>vaj<61>c<EFBFBD> <20>as
|
||||
LOGIN_CONNECT_FAILURE Chyba p<>i spojen<65> se serverem.
|
||||
LOGIN_CONNECT_SUCCESS Byl jsi p<>ipojen na server.
|
||||
LOGIN_CONNETING Bude<64> p<>ipojen na server...
|
||||
LOGIN_FAILURE_ALREAY Tv<54> konto je u<> p<>ipojeno.
|
||||
LOGIN_FAILURE_BE_SAME_KEY Probl<62>m s p<>ihl<68><6C>en<65>m
|
||||
LOGIN_FAILURE_BLOCK_ID Konto je zablokov<6F>no.
|
||||
LOGIN_FAILURE_BLOCK_LOGIN Pros<6F>m, zvolte si n<>kter<65> z jin<69>ch server<65>!
|
||||
LOGIN_FAILURE_NOBILL Konto nem<65> k dispozici <20><>dnou hrac<61> dobu.
|
||||
LOGIN_FAILURE_NOT_AVAIL Konto nen<65> k dispozici.
|
||||
LOGIN_FAILURE_NOT_EXIST_ID Konto neexistuje nebo je chybn<62> heslo.
|
||||
LOGIN_FAILURE_REPAIR_ID Pr<50>v<EFBFBD> se znovu z<>izuj<75> p<>edm<64>ty pro toto konto.
|
||||
LOGIN_FAILURE_SAMELOGIN N<>kdo se p<>ipojil na tv<74>j <20><>et.
|
||||
LOGIN_FAILURE_SHUTDOWN Server zat<61>m nen<65> p<><70>stupn<70>.
|
||||
LOGIN_FAILURE_TOO_MANY_USER Nemohl jsi nav<61>zat spojen<65>, proto<74>e pr<70>v<EFBFBD> hraje p<><70>li<6C> mnoho hr<68><72><EFBFBD>.
|
||||
LOGIN_FAILURE_UNKNOWN Z nezn<7A>m<EFBFBD>ch d<>vod<6F> jsi se nemohl p<>ihl<68>sit.
|
||||
LOGIN_FAILURE_WEB_BLOCK Byl jsi na webov<6F> str<74>nce zablokov<6F>n. Pros<6F>m zkontroluj si e-maily.
|
||||
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Zadal jsi <20>patn<74> <20><>slo.
|
||||
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Zadal jsi t<>ikr<6B>t <20>patn<74> <20><>slo. Tvoje p<>ipojen<65> bude p<>eru<72>eno.
|
||||
LOGIN_FAILURE_WRONG_PASSWORD Chybn<62> jm<6A>no nebo heslo.
|
||||
LOGIN_INPUT_ID Zadej ID.
|
||||
LOGIN_INPUT_PASSWORD Zadej heslo.
|
||||
LOGIN_PROCESSING P<>ihl<68><6C>en<65> prob<6F>h<EFBFBD>...
|
||||
MALL_CANNOT_INSERT Tento p<>edm<64>t nem<65><6D>e<EFBFBD> um<75>stit.
|
||||
MALL_PASSWORD_TITLE Heslo
|
||||
MAP_A1 Oblast Yongan
|
||||
MAP_A2 <09>dol<6F> Seungryong
|
||||
MAP_A2_1
|
||||
MAP_A3 Oblast Yayang
|
||||
MAP_AG Jungrang
|
||||
MAP_B1 Oblast Joan
|
||||
MAP_B2 <09>dol<6F> Imj<6D>
|
||||
MAP_B3 Oblast Bokjung
|
||||
MAP_BAY Nefritov<6F> z<>liv
|
||||
MAP_BAYBLACKSAND Nefritov<6F> z<>liv
|
||||
MAP_BG Waryong
|
||||
MAP_C1 Oblast Pyungmoo
|
||||
MAP_C2 <09>dol<6F> Bangsan<61>
|
||||
MAP_C3 Oblast Bakra
|
||||
MAP_CAPE Z<>liv dra<72><61>ho ohn<68>
|
||||
MAP_CAPEDRAGONHEAD Z<>liv dra<72><61>ho ohn<68>
|
||||
MAP_CG Imha
|
||||
MAP_DAWN <09>tes Gautama
|
||||
MAP_DAWNMISTWOOD <09>tes Gautama
|
||||
MAP_DESERT Pou<6F><75> Yongbi
|
||||
MAP_DEVILCATACOMB <09><>blova katakomba
|
||||
MAP_DEVILTOWER1 V<><56> d<>mon<6F>
|
||||
MAP_DUEL Oblast tr<74>ninkov<6F>ch boj<6F>
|
||||
MAP_E Kolonie
|
||||
MAP_EMPIREWAR01 Bitva na hrad<61>
|
||||
MAP_EMPIREWAR02 Bitva na hrad<61>
|
||||
MAP_EMPIREWAR03 Bitva na hrad<61>
|
||||
MAP_FLAME Doyyumhwan
|
||||
MAP_GUILD_01 Jungrang
|
||||
MAP_GUILD_02 Waryong
|
||||
MAP_GUILD_03 Imha
|
||||
MAP_HOLYPLACE_DESERT Bitva kr<6B>lovstv<74> - Pou<6F>tn<74> zem<65>
|
||||
MAP_HOLYPLACE_FLAME Bitva kr<6B>lovstv<74> - Ohniv<69> zem<65>
|
||||
MAP_HOLYPLACE_ICE Bitva kr<6B>lovstv<74> - Ledov<6F> zem<65>
|
||||
MAP_MILGYO Chr<68>m Hwang
|
||||
MAP_MILGYO_A
|
||||
MAP_MONKEY_DUNGEON Hasun Dong
|
||||
MAP_MONKEY_DUNGEON2 Jungsun Dong
|
||||
MAP_MONKEY_DUNGEON3 Sangsun Dong
|
||||
MAP_MONKEY_DUNGEON_11 Hasun Dong
|
||||
MAP_MONKEY_DUNGEON_12 Hasun Dong
|
||||
MAP_MONKEY_DUNGEON_13 Hasun Dong
|
||||
MAP_MT_THUNDER Bou<6F>n<EFBFBD> hory
|
||||
MAP_NUSLUCK Zem<65> obr<62>
|
||||
MAP_NUSLUCK01 Zem<65> obr<62>
|
||||
MAP_N_DESERT_01 Pou<6F><75> Yongbi
|
||||
MAP_N_DESERT_02
|
||||
MAP_N_FLAME_01 Ohniv<69> zem<65>
|
||||
MAP_N_FLAME_02
|
||||
MAP_N_FLAME_DUNGEON_01 Pevnost <20>erven<65>ho draka
|
||||
MAP_N_SNOWM_01 Hora Sohan
|
||||
MAP_N_SNOWM_02
|
||||
MAP_N_SNOW_DUNGEON_01 Nemerova str<74><72>n<EFBFBD> v<><76>
|
||||
MAP_N_THREEWAY <09>dol<6F> Seungryong
|
||||
MAP_OXEVENT Soute<74> OX
|
||||
MAP_PATHWAY_DESERT_01 Bitva kr<6B>lovstv<74> - Pou<6F>tn<74> zem<65>
|
||||
MAP_PATHWAY_DESERT_02 Bitva kr<6B>lovstv<74> - Pou<6F>tn<74> zem<65>
|
||||
MAP_PATHWAY_DESERT_03 Bitva kr<6B>lovstv<74> - Pou<6F>tn<74> zem<65>
|
||||
MAP_PATHWAY_FLAME_01 Bitva kr<6B>lovstv<74> - Ohniv<69> zem<65>
|
||||
MAP_PATHWAY_FLAME_02 Bitva kr<6B>lovstv<74> - Ohniv<69> zem<65>
|
||||
MAP_PATHWAY_FLAME_03 Bitva kr<6B>lovstv<74> - Ohniv<69> zem<65>
|
||||
MAP_PATHWAY_ICE_01 Bitva kr<6B>lovstv<74> - Ledov<6F> zem<65>
|
||||
MAP_PATHWAY_ICE_02 Zem<65> her
|
||||
MAP_PATHWAY_ICE_03 Bitva kr<6B>lovstv<74> - Ledov<6F> zem<65>
|
||||
MAP_SKELTOWER V<><56> Gumsan
|
||||
MAP_SKIPIA_DUNGEON_01 Jeskyn<79> vyhnanstv<74>
|
||||
MAP_SKIPIA_DUNGEON_011
|
||||
MAP_SKIPIA_DUNGEON_012
|
||||
MAP_SKIPIA_DUNGEON_013
|
||||
MAP_SKIPIA_DUNGEON_02 Jeskyn<79> vyhnanstv<74> 2
|
||||
MAP_SKIPIA_DUNGEON_021
|
||||
MAP_SKIPIA_DUNGEON_022
|
||||
MAP_SKIPIA_DUNGEON_023
|
||||
MAP_SKIPIA_DUNGEON_BOSS Dra<72><61> chr<68>m
|
||||
MAP_SKIPIA_DUNGEON_BOSS_1 Pavou<6F><75> bludi<64>t<EFBFBD> 1
|
||||
MAP_SKIPIA_DUNGEON_BOSS_2 Pavou<6F><75> bludi<64>t<EFBFBD> 2
|
||||
MAP_SKIPIA_DUNGEON_BOSS_3 Pavou<6F><75> bludi<64>t<EFBFBD> 3
|
||||
MAP_SNOW Hora Sohan
|
||||
MAP_SPIDER Kuahlo Dong
|
||||
MAP_SPIDERDUNGEON Pavou<6F><75> bludi<64>t<EFBFBD> 1
|
||||
MAP_SPIDERDUNGEON_02 Pavou<6F><75> bludi<64>t<EFBFBD> 2
|
||||
MAP_SPIDERDUNGEON_02_1 Pavou<6F><75> bludi<64>t<EFBFBD> 2
|
||||
MAP_SPIDERDUNGEON_03 Pavou<6F><75> bludi<64>t<EFBFBD> 3
|
||||
MAP_SUNGZI Bitva kr<6B>lovstv<74>
|
||||
MAP_SUNGZI_DESERT_01 Bitva kr<6B>lovstv<74> - Pou<6F>tn<74> zem<65>
|
||||
MAP_SUNGZI_DESERT_HILL_01 Bitva kr<6B>lovstv<74> - Pou<6F>tn<74> zem<65>
|
||||
MAP_SUNGZI_DESERT_HILL_02 Bitva kr<6B>lovstv<74> - Pou<6F>tn<74> zem<65>
|
||||
MAP_SUNGZI_DESERT_HILL_03 Bitva kr<6B>lovstv<74> - Pou<6F>tn<74> zem<65>
|
||||
MAP_SUNGZI_FLAME_HILL_01 Bitva kr<6B>lovstv<74> - Ohniv<69> zem<65>
|
||||
MAP_SUNGZI_FLAME_HILL_02 Bitva kr<6B>lovstv<74> - Ohniv<69> zem<65>
|
||||
MAP_SUNGZI_FLAME_HILL_03 Bitva kr<6B>lovstv<74> - Ohniv<69> zem<65>
|
||||
MAP_SUNGZI_SNOW Bitva kr<6B>lovstv<74> - Ledov<6F> zem<65>
|
||||
MAP_SUNGZI_SNOW_PASS01 Bitva kr<6B>lovstv<74> - Ledov<6F> zem<65>
|
||||
MAP_SUNGZI_SNOW_PASS02 Bitva kr<6B>lovstv<74> - Ledov<6F> zem<65>
|
||||
MAP_SUNGZI_SNOW_PASS03 Bitva kr<6B>lovstv<74> - Ledov<6F> zem<65>
|
||||
MAP_T1 Oblast cechovn<76>ch v<>lek
|
||||
MAP_T2 Oblast cechovn<76>ch v<>lek
|
||||
MAP_T3 Oblast cechovn<76>ch v<>lek
|
||||
MAP_T4 Oblast cechovn<76>ch v<>lek
|
||||
MAP_TEMPLE Chr<68>m Hwang
|
||||
MAP_THUNDER Bou<6F>n<EFBFBD> hory
|
||||
MAP_TREE Lungsam
|
||||
MAP_TRENT Les duch<63>
|
||||
MAP_TRENT02 <09>erven<65> les
|
||||
MAP_TRENT02_A <09>erven<65> les
|
||||
MAP_TRENT_A
|
||||
MAP_WEDDING_01 Svatebn<62> oblast
|
||||
MAP_WL Had<61> pole
|
||||
MAP_WL_01 Had<61> pole
|
||||
MESSENGER_ADD_FRIEND P<>idat p<><70>tele
|
||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s t<> p<>ij<69>mal za p<><70>tele.
|
||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Akceptovat?
|
||||
MESSENGER_DO_YOU_DELETE Smazat?
|
||||
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Chce<63> smazat <20><>slo na mobil?
|
||||
MESSENGER_DO_YOU_MOVE Chce<63> pokra<72>ovat?
|
||||
MESSENGER_EMPTY_LIST Pr<50>zdn<64>
|
||||
MESSENGER_FAMILY Rodina
|
||||
MESSENGER_FRIEND P<><50>tel<65>
|
||||
MESSENGER_GUILD Cech
|
||||
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Zadej <20><>slo potvrzen<65>, kter<65> bylo odesl<73>no na tv<74>j mobil.
|
||||
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Zadat <20><>slo potvrzen<65>
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Zadej <20><>slo na mobil na zas<61>lan<61> SMS.
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Chce<63> te<74> zadat <20><>slo?
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Zadat <20><>slo na mobil
|
||||
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Poslat zpr<70>vu
|
||||
METIN_TEST
|
||||
MINIMAP Otev<65><76>t minimapu
|
||||
MINIMAP_CANNOT_SEE Minimapu nelze zobrazit.
|
||||
MINIMAP_CAN_NOT_SHOW_AREAMAP Vekou mapu nelze zobrazit.
|
||||
MINIMAP_DEC_SCALE Odd<64>lit
|
||||
MINIMAP_INC_SCALE P<>ibl<62><6C>it
|
||||
MINIMAP_OBSERVER_COUNT %d div<69>k
|
||||
MINIMAP_SHOW_AREAMAP Velk<6C> mapa
|
||||
MINUTE min
|
||||
MONETARY_UNIT0 Yang
|
||||
MONETARY_UNIT1 deset tis<69>c
|
||||
MONETARY_UNIT2 sto mili<6C>n<EFBFBD>
|
||||
MONEY_INPUT_DIALOG_SELLPRICE Prodejn<6A> cena:
|
||||
MOVE_ITEM_FAILURE_PRIVATE_SHOP Nem<65><6D>e<EFBFBD> p<>esunout tento p<>edm<64>t, kdy<64> jsi otev<65>el soukrom<6F> st<73>nek.
|
||||
MUSIC_EMPTY_MUSIC_LIST Bez hudby v pozad<61>
|
||||
MUSIC_METIN2_DEFAULT_THEMA Standardn<64> hudba Metin2
|
||||
MUSIC_NOT_SELECT_MUSIC Nebyl zvolen hudebn<62> soubor.
|
||||
NEEFD_REST Mus<75><73> si nejd<6A><64>v odpo<70>inout.
|
||||
NOT_YET_SUPPORT Nen<65> podporov<6F>no.
|
||||
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Pokud nen<65>le<6C><65><EFBFBD> k <20><>dn<64>mu cechu, nem<65><6D>e<EFBFBD> zaktivovat cechovn<76> modus.
|
||||
OPTION_PVPMODE_NOT_SUPPORT Konfiguraci PvP-m<>du nem<65><6D>e<EFBFBD> pou<6F><75>t.
|
||||
OPTION_PVPMODE_PROTECT Abys mohl p<>ej<65>t do PvP-m<>du, mus<75><73> dos<6F>hnout minim<69>ln<6C> <20>rovn<76> %d.
|
||||
PARTY_ANSWER_TIMEOVER Pozv<7A>n<EFBFBD> bylo odm<64>tnuto.
|
||||
PARTY_BONUS_ATTACKER Hodnota <20>toku: +%d SA
|
||||
PARTY_BONUS_BERSERKER Rychlost <20>toku: +%d SA
|
||||
PARTY_BONUS_BUFFER Trv<72>n<EFBFBD> schopnost<73>: +%d SA
|
||||
PARTY_BONUS_DEFENDER Obrana: +%d SA
|
||||
PARTY_BONUS_EXP Bonus BZK: %d%% SA
|
||||
PARTY_BONUS_SKILL_MASTER Max. MB: +%d SA
|
||||
PARTY_BONUS_TANKER Max. ZB: +%d SA
|
||||
PARTY_BREAK_UP Zru<72>it skupinu
|
||||
PARTY_DO_YOU_ACCEPT by se r<>d p<>idal do skupiny.
|
||||
PARTY_DO_YOU_JOIN t<> pozval do jeho skupiny. P<>ijmout?
|
||||
PARTY_EXP_DISTRIBUTION_MODE Rozlo<6C>en<65> BZK
|
||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL Podle <20>rovn<76>
|
||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Vy<56><79><EFBFBD> <20>rove<76> obdr<64><72> v<>ce BZK.
|
||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY Rovnom<6F>rn<72> rozlo<6C>en<65>
|
||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP V<>ichni <20>lenov<6F> skupiny obdr<64><72> stejn<6A> po<70>et BZK.
|
||||
PARTY_HEAL_ALL_MEMBER V<>e znovuobnovit
|
||||
PARTY_INCREASE_AREA_150 Dosah skupiny byl zv<7A><76>en o faktor 1,5. SNA
|
||||
PARTY_INCREASE_AREA_200 Dosah skupiny byl zv<7A><76>en o faktor 2. SNA
|
||||
PARTY_LEAVE Opustit skupinu
|
||||
PARTY_LONGTIME_BONUS_EXP Bonus za dlouhou hru skupiny: +%d%% SA
|
||||
PARTY_MEMBER_OFFLINE [Offline]
|
||||
PARTY_RECALL_MEMBER P<>ivolat <20>lena skupiny.
|
||||
PARTY_REGEN_BONUS Bonus na regeneraci ZB a MB: +%d%% SA
|
||||
PARTY_REQUEST_DENIED Tv<54>j po<70>adavek byl zam<61>tnut.
|
||||
PARTY_SET_ATTACKER Ur<55>it <20>to<74>n<EFBFBD>ka.
|
||||
PARTY_SET_BERSERKER Ur<55>it zu<7A>ivce.
|
||||
PARTY_SET_BUFFER Ur<55>it blok<6F>tora
|
||||
PARTY_SET_DEFENDER Ur<55>it obr<62>nce.
|
||||
PARTY_SET_NORMAL Odvolat nastaven<65>.
|
||||
PARTY_SET_SKILL_MASTER Ur<55>it mistra schopnost<73>.
|
||||
PARTY_SET_TANKER Zalo<6C>it bojovn<76>ka zbl<62>zka.
|
||||
PARTY_SKILL_ATTACKER Z<>kladn<64> hodnota <20>toku <20>to<74>n<EFBFBD>ka +%.0f
|
||||
PARTY_SKILL_BERSERKER Rychlost <20>toku zu<7A>ivce +%.0f
|
||||
PARTY_SKILL_BUFFER Doba trv<72>n<EFBFBD> schopnost<73> blok<6F>tora +%.0f
|
||||
PARTY_SKILL_DEFENDER Obrana obr<62>nce +%.0f
|
||||
PARTY_SKILL_HP_REGEN Regenerace ZB +%.0f%%
|
||||
PARTY_SKILL_PARTY_AREA Dosah skupiny +%d%%
|
||||
PARTY_SKILL_SKILL_MASTER Max. MB mistra schopnost<73> +%.0f
|
||||
PARTY_SKILL_SP_REGEN Regenerace MB +%.0f%%
|
||||
PARTY_SKILL_TANKER Max. ZB bojovn<76>k zbl<62>zka +%.0f
|
||||
PARTY_SKILL_WARP Schopen, p<>ivolat <20>leny skupiny.
|
||||
PASSWORD_TITLE Heslo ke skladi<64>ti
|
||||
PICK_ITEM_TITLE Po<50>et p<>edm<64>t<EFBFBD>
|
||||
PICK_MONEY_TITLE <09><>stka
|
||||
PRIVATE_SHOP_CANNOT_SELL_ITEM Tento p<>edm<64>t nem<65><6D>e<EFBFBD> prod<6F>vat v soukrom<6F>m st<73>nku.
|
||||
PRIVATE_SHOP_CLOSE_QUESTION Chce<63> zav<61><76>t soukrom<6F> st<73>nek?
|
||||
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE N<>zev soukrom<6F>ho st<73>nku.
|
||||
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Cena
|
||||
PVP_LEVEL0 Ryt<79><74>sk<73>
|
||||
PVP_LEVEL1 Vzne<6E>en<65>
|
||||
PVP_LEVEL2 Dobr<62>
|
||||
PVP_LEVEL3 P<><50>telsk<73>
|
||||
PVP_LEVEL4 Neutr<74>ln<6C>
|
||||
PVP_LEVEL5 Agresivn<76>
|
||||
PVP_LEVEL6 <09>sko<6B>n<EFBFBD>
|
||||
PVP_LEVEL7 Zlomysln<6C>
|
||||
PVP_LEVEL8 Krut<75>
|
||||
PVP_MODE_GUILD Cechovn<76> m<>d PvP byl zaktivov<6F>n
|
||||
PVP_MODE_KILL M<>d voln<6C>ho PvP byl zaktivov<6F>n
|
||||
PVP_MODE_NORMAL M<>r v PvP byl zaktivov<6F>n
|
||||
PVP_MODE_PROTECT Ochrana PvP byla aktivov<6F>na.
|
||||
PVP_MODE_REVENGE Agresivn<76> PvP byl zaktivov<6F>n.
|
||||
PVP_OPTION_KILL Volno
|
||||
PVP_OPTION_NORMAL M<>r
|
||||
PVP_OPTION_PROTECT Ochrana
|
||||
PVP_OPTION_REVENGE Nep<65><70>telsk<73>
|
||||
QUEST_APPEND Byl z<>sk<73>n nov<6F> <20>kol.
|
||||
QUEST_MIN min.
|
||||
QUEST_SEC sek.
|
||||
QUEST_TIMEOVER <09>as vypr<70>el
|
||||
QUEST_UNLIMITED_TIME Bez <20>asov<6F>ho omezen<65>
|
||||
QUEST_ZEROSEC 0 sek.
|
||||
QUICKSLOT_REGISTER_DISABLE_ITEM Tento p<>edm<64>t nem<65><6D>e b<>t p<>id<69>n k poli rychl<68>ho p<><70>stupu.
|
||||
RECEIVE_MESSAGE %s ti poslal/a zpr<70>vu.
|
||||
REFINE_COST N<>klady na zlep<65>en<65>: %d Yang
|
||||
REFINE_DESTROY_WARNING P<>edm<64>t by se mohl zu<7A>lecht<68>n<EFBFBD>m zni<6E>it.
|
||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Toto zvy<76>uje pravd<76>podobnost zlep<65>en<65>,
|
||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ale v p<><70>pad<61> ne<6E>sp<73>chu bude p<>edm<64>t zni<6E>en. Chce<63> pokra<72>ovat?
|
||||
REFINE_DOWN_GRADE_WARNING P<>edm<64>t by se mohl zu<7A>lecht<68>n<EFBFBD>m zhor<6F>it.
|
||||
REFINE_DO_YOU_SEPARATE_METIN Chce<63> odstranit v<>echny kameny ducha?
|
||||
REFINE_FAILURE Hmm, nojono - tak to neklaplo! Selhali jsme.
|
||||
REFINE_FAILURE_CAN_NOT_ATTACH %s nelze p<>idat k p<>edm<64>tu.
|
||||
REFINE_FAILURE_EQUIP_ITEM Nem<65><6D>e<EFBFBD> vylep<65>ovat pou<6F><75>van<61> p<>edm<64>ty.
|
||||
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nelze odstranit k<>men ducha.
|
||||
REFINE_FAILURE_NEED_BETTER_SCROLL Pot<6F>ebuje<6A> lep<65><70> pergamen zlep<65>ov<6F>n<EFBFBD>.
|
||||
REFINE_FAILURE_NO_GOLD_SOCKET Neexistuje <20><>dn<64> <20>chytka ze zlata, do kter<65>ho lze p<>idat %s.
|
||||
REFINE_FAILURE_NO_MORE_SOCKET Nem<65><6D>e<EFBFBD> p<>idat <20><>dn<64> dal<61><6C> <20>chytky.
|
||||
REFINE_FAILURE_NO_SOCKET0 Neexistuje <20><>dn<64> <20>chytka, do kter<65>ho lze p<>idat %s.
|
||||
REFINE_FAILURE_SOCKET_DISABLE_ITEM K tomuto p<>edm<64>tu nelze p<>idat <20><>dn<64> <20>chytka.
|
||||
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Tento p<>edm<64>t nelze zlep<65>it.
|
||||
REFINE_SUCCESS Toto zlep<65>en<65> p<>edm<64>tu bylo <20>sp<73><70>n<EFBFBD>.
|
||||
REFINE_SUCCESS_PROBALITY <09>ance na zlep<65>en<65>: %d%%
|
||||
REFINE_WARNING2 Chce<63> pokra<72>ovat?
|
||||
SAFEBOX_ERROR Zadal jsi <20>patn<74> heslo.
|
||||
SAFEBOX_SELL_DISABLE_SAFEITEM Nem<65><6D>e<EFBFBD> prodat <20><>dn<64> z ulo<6C>en<65>ch p<>edm<64>t<EFBFBD>.
|
||||
SAFEBOX_WRONG_PASSWORD Hesla mus<75> b<>t identick<63>.
|
||||
SCREENSHOT_SAVE1 je ulo<6C>en v
|
||||
SCREENSHOT_SAVE2 Slo<6C>ka screenshot<6F>
|
||||
SCREENSHOT_SAVE_FAILURE Ulo<6C>en<65> screenshotu se nezda<64>ilo.
|
||||
SECOND sek
|
||||
SELECT_CAN_NOT_DELETE Tuto postavu nem<65><6D>e<EFBFBD> smazat.
|
||||
SELECT_CHANGED_NAME Zm<5A>nil jsi n<>zev postavy.
|
||||
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Tento n<>zev postavy u<> existuje.
|
||||
SELECT_CHANGE_FAILURE_STRANGE_INDEX Zkus to znovu.
|
||||
SELECT_CHANGE_FAILURE_STRANGE_NAME Toto je <20>patn<74> n<>zev postavy.
|
||||
SELECT_CHANGE_NAME_TITLE Zm<5A>nit n<>zev postavy
|
||||
SELECT_DELEING Postava se ma<6D>e
|
||||
SELECT_DELETED Vymaz<61>n<EFBFBD> <20>sp<73><70>n<EFBFBD>.
|
||||
SELECT_DO_YOU_DELETE_REALLY Chce<63> pokra<72>ovat?
|
||||
SELECT_EMPTY_SLOT Toto je pr<70>zdn<64> pole.
|
||||
SELECT_GM_NAME GM
|
||||
SELECT_INPUT_CHANGING_NAME Zadej nov<6F> n<>zev postavy.
|
||||
SELECT_NOT_JOIN_GUILD <09><>dn<64> cech
|
||||
SHOP_BUY_INFO Zvol p<>edm<64>t, kter<65> chce<63> koupit, v obchodn<64>m okn<6B>.
|
||||
SHOP_CANNOT_SELL_EQUIPMENT Vybaven<65> p<>edm<64>t nem<65><6D>e<EFBFBD> prodat.
|
||||
SHOP_CANNOT_SELL_ITEM Tento p<>edm<64>t nen<65> na prodej.
|
||||
SHOP_ERROR_UNKNOWN Nezn<7A>m<EFBFBD> chyba v obchod<6F>: %s
|
||||
SHOP_INVALID_POS Tento p<>edm<64>t nen<65> vhodn<64>.
|
||||
SHOP_INVENTORY_FULL V invent<6E><74>i u<> nen<65> m<>sto.
|
||||
SHOP_NOT_ENOUGH_MONEY Nedostatek Yang
|
||||
SHOP_NOT_ENOUGH_MONEY_EX Nem<65><6D> dostatek Yang<6E>.
|
||||
SHOP_SELL_INFO Zvol p<>edm<64>t, kter<65> chce<63> prodat, v okn<6B> invent<6E><74>e.
|
||||
SHOP_SOLDOUT Vyprod<6F>no
|
||||
SHOT_ERROR_UNKNOWN Nezn<7A>m<EFBFBD> chyba v <20>toku na d<>lku: %s
|
||||
SKILL_BLEEDING Krv<72>cen<65>
|
||||
SKILL_BOHO Reflektovat
|
||||
SKILL_BUDONG U<> se nepou<6F><75>v<EFBFBD>
|
||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Pot<6F>ebuje<6A> BZK, abys mohl z<>skat tuto schopnost.
|
||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Pot<6F>ebuje<6A> knihu, aby ses mohl nau<61>it tuto schopnost.
|
||||
SKILL_CHEONGEUN Siln<6C> t<>lo
|
||||
SKILL_CRITICAL Kritick<63> z<>sah
|
||||
SKILL_ENCHANT_POISON Pou<6F><75>t jed
|
||||
SKILL_EUNHYEONG Neviditeln<6C>
|
||||
SKILL_FAINT Bezv<7A>dom<6F>
|
||||
SKILL_FIND_TRAP Hledat past
|
||||
SKILL_FIRE Sp<53>lit
|
||||
SKILL_FISHMIND Koule na ryby je aktivn<76>
|
||||
SKILL_GAMJI Zachycen<65>
|
||||
SKILL_GEOMGYEONG Aura me<6D>e
|
||||
SKILL_GEONGON SKILL_GEONGON se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_GICHEON Pomoc draka
|
||||
SKILL_GIGONG Rotace Chi
|
||||
SKILL_GONGPO Strach
|
||||
SKILL_GRADE_NAME_GRAND_MASTER %s velk<6C> mistr
|
||||
SKILL_GRADE_NAME_MASTER %s mistr
|
||||
SKILL_GRADE_NAME_PERFECT_MASTER %s perfektn<74> mistr
|
||||
SKILL_GROUP_ASSASSIN_1 <09>epel
|
||||
SKILL_GROUP_ASSASSIN_2 Luk
|
||||
SKILL_GROUP_HORSE Jezdeck<63> um<75>n<EFBFBD>
|
||||
SKILL_GROUP_SHAMAN_1 Drak
|
||||
SKILL_GROUP_SHAMAN_2 Uzdraven<65>
|
||||
SKILL_GROUP_SURA_1 Zbran<61>
|
||||
SKILL_GROUP_SURA_2 Magie
|
||||
SKILL_GROUP_WARRIOR_1 T<>lo
|
||||
SKILL_GROUP_WARRIOR_2 Ment<6E>ln<6C>
|
||||
SKILL_GWIGEOM Za<5A>arovan<61> <20>epel
|
||||
SKILL_GYEONGGONG Polehou<6F>ku na<6E>lapovat
|
||||
SKILL_HEUKSIN Tmav<61> ochrana
|
||||
SKILL_HOSIN Po<50>ehn<68>n<EFBFBD>
|
||||
SKILL_HWAYEOM SKILL_HWAYEOM se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_HYEOLMA SKILL_HYEOLMA se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_INC_ATKSPD Rychlost <20>toku zv<7A><76>ena
|
||||
SKILL_INC_MOVSPD Rychlost pohybu zv<7A><76>ena
|
||||
SKILL_INMA SKILL_INMA se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_JEOJU Kletba
|
||||
SKILL_JEONGEOP Hojen<65>
|
||||
SKILL_JEONGWI Bojov<6F> zu<7A>en<65>
|
||||
SKILL_JEONSINBANGEO Pln<6C> obrana
|
||||
SKILL_JEONSINGONGGYEOK Pln<6C> <20>tok
|
||||
SKILL_JEUNGCHE SKILL_JEUNGCHE se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_JEUNGHON SKILL_JEUNGHON se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_JEUNGRYEOK <09>tok +
|
||||
SKILL_JEUNGSOK Rychlost +
|
||||
SKILL_JIGAM SKILL_JIGAM se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_JIPJUNG SKILL_JIPJUNG se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_JUMAGAP Za<5A>arovan<61> brn<72>n<EFBFBD>
|
||||
SKILL_JUMAGEOM SKILL_JUMAGEOM se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_KWAEGEOM SKILL_KWAEGEOM se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_KWAESOK Rychlost
|
||||
SKILL_LEGBOUND SKILL_LEGBOUND se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_MUSA SKILL_MUSA se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_MUYEONG Duch plamene
|
||||
SKILL_NEED_EMPTY_BOTTLE Nem<65>m <20><>dnou pr<70>zdnou l<>hev
|
||||
SKILL_NEED_POISON_BOTTLE Nem<65>m <20><>dnou l<>hev s jedem
|
||||
SKILL_ONLY_FOR_GUILD_WAR Tuto schopnost m<><6D>e<EFBFBD> pou<6F><75>t jenom ve v<>lce cech<63>.
|
||||
SKILL_PABEOP Zru<72>it kouzlo
|
||||
SKILL_POWERFUL_STRIKE Omra<72>uj<75>c<EFBFBD> <20>tok
|
||||
SKILL_SEOMGWANG Bleskov<6F> bomba
|
||||
SKILL_SINCHAK SKILL_SINCHAK se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_SLEEP Sp<53>nek
|
||||
SKILL_SLOW Pomalu
|
||||
SKILL_STUN Omr<6D><72>it
|
||||
SKILL_SUHO Str<74><72>ce
|
||||
SKILL_SUMMON_DESCRIPTION <09>ance za<7A><61>k<EFBFBD>v<EFBFBD>n<EFBFBD>: %d%%
|
||||
SKILL_TOOLTIP_INT Inteligence
|
||||
SKILL_TOOLTIP_LEVEL <09>rove<76>
|
||||
SKILL_TOXICDIE Otr<74>ven<65>
|
||||
SKILL_TOXICPOWER Hodnota <20>toku jedem zlep<65>ena
|
||||
SKILL_TUSOK R<>na ducha
|
||||
SKILL_WONSIN SKILL_WONSIN se u<> nepou<6F><75>v<EFBFBD>
|
||||
SKILL_YONGSIN SKILL_YONGSIN se u<> nepou<6F><75>v<EFBFBD>
|
||||
STAT_MINUS_CON P<>izp<7A>soben<65> vitality (zb<7A>vaj<61>c<EFBFBD> <20>ance: %d)
|
||||
STAT_MINUS_DEX P<>izp<7A>soben<65> pohyblivosti (zb<7A>vaj<61>c<EFBFBD> <20>ance: %d)
|
||||
STAT_MINUS_INT P<>izp<7A>soben<65> inteligence (zb<7A>vaj<61>c<EFBFBD> <20>ance: %d)
|
||||
STAT_MINUS_STR P<>izp<7A>soben<65> s<>ly (zb<7A>vaj<61>c<EFBFBD> <20>ance: %d)
|
||||
STAT_TOOLTIP_CON ZB a obrana se zlep<65><70>
|
||||
STAT_TOOLTIP_DEX <09>tok a vyh<79>b<EFBFBD>n<EFBFBD> se zlep<65><70>
|
||||
STAT_TOOLTIP_INT Zvy<76>uje MB, <20>tok magi<67> a obranu
|
||||
STAT_TOOLTIP_STR Hodnota <20>toku a po<70>kozen<65> se zlep<65><70>
|
||||
SYMBOLLIST_TITLE Nahl<68>sit prapor cechu
|
||||
SYSTEM_OPTION_CPU_TILING_1 Modus CPU-Tiling m<><6D>e zv<7A><76>it rychlost slab<61><62>ho po<70><6F>ta<74>e.
|
||||
SYSTEM_OPTION_CPU_TILING_2 Pokud se vyskytuj<75> probl<62>my s grafikou, zvol ,Nastaven<65> syst<73>mu<6D> nebo ,CONFIG.exe<78>
|
||||
SYSTEM_OPTION_CPU_TILING_3 a p<>epni do GPU-Tiling m<>du
|
||||
SYSTEM_OPTION_GPU_TILING_1 Modus GPU-Tiling m<><6D>e na slab<61><62>ch po<70><6F>ta<74><61>ch b<><62>et pomalu
|
||||
SYSTEM_OPTION_GPU_TILING_2 Pokud se vyskytuj<75> probl<62>my s grafikou, zvol ,Nastaven<65> syst<73>mu<6D> nebo ,CONFIG.exe<78>
|
||||
SYSTEM_OPTION_GPU_TILING_3 a p<>epni do m<>du CPU-Tiling
|
||||
SYSTEM_OPTION_TILING_EXIT Na zm<7A>nu Tiling-m<>du mus<75> hra b<>t restartov<6F>na.
|
||||
TARGET_BUTTON_ACCEPT_FIGHT Souhlasit
|
||||
TARGET_BUTTON_AVENGE Pomsta
|
||||
TARGET_BUTTON_BUILDING_DESTROY Zni<6E>it
|
||||
TARGET_BUTTON_DISMOUNT Sesednout
|
||||
TARGET_BUTTON_EMOTION_ALLOW Emoce
|
||||
TARGET_BUTTON_EXCHANGE Obchodov<6F>n<EFBFBD>
|
||||
TARGET_BUTTON_EXCLUDE Vylou<6F>it
|
||||
TARGET_BUTTON_EXIT_OBSERVER Ukon<6F>it div<69>ck<63> modus
|
||||
TARGET_BUTTON_FIGHT Souboj
|
||||
TARGET_BUTTON_FRIEND P<><50>tel
|
||||
TARGET_BUTTON_INVITE_GUILD Pozv<7A>nka od cechu
|
||||
TARGET_BUTTON_INVITE_PARTY Pozv<7A>nka od skupiny
|
||||
TARGET_BUTTON_LEAVE_PARTY Opustit skupinu
|
||||
TARGET_BUTTON_REQUEST_ENTER_PARTY P<>istoupit ke skupin<69>
|
||||
TARGET_BUTTON_VIEW_EQUIPMENT V<>zbroj
|
||||
TARGET_BUTTON_WHISPER <09>eptat
|
||||
TARGET_LEVEL_BOSS Boss
|
||||
TARGET_LEVEL_KING Stupe<70> 5.
|
||||
TARGET_LEVEL_KNIGHT Stupe<70> 3.
|
||||
TARGET_LEVEL_PAWN Stupe<70> 1.
|
||||
TARGET_LEVEL_S_KNIGHT Stupe<70> 4.
|
||||
TARGET_LEVEL_S_PAWN Stupe<70> 2.
|
||||
TASKBAR_ATTACK Za<5A>to<74>it
|
||||
TASKBAR_AUTO <09>to<74>it automaticky
|
||||
TASKBAR_CAMERA Kamera
|
||||
TASKBAR_EXP Zku<6B>enost
|
||||
TASKBAR_HP ZB
|
||||
TASKBAR_MOVE Pohybovat
|
||||
TASKBAR_SKILL Schopnost
|
||||
TASKBAR_SP MB
|
||||
TASKBAR_ST VB
|
||||
THING_COUNT v<>ichni
|
||||
TOOLTIP_ANTI_CRITICAL_PCT Odolnost proti kritick<63>m z<>sah<61>m +%d%% SA
|
||||
TOOLTIP_ANTI_PENETRATE_PCT Odolnost proti pronikav<61>m z<>sah<61>m +%d%% SA
|
||||
TOOLTIP_ANTI_SELL Nem<65><6D>e se prod<6F>vat v obchod<6F>.
|
||||
TOOLTIP_APPLY_ACCEDRAIN_RATE Absorp<72>n<EFBFBD> pom<6F>r: %d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ANIMAL Siln<6C> proti zv<7A><76>at<61>m +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Siln<6C> proti ninj<6E>m +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_DEVIL Siln<6C> proti <20><>blu +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_HUMAN Siln<6C> proti pololidem +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_MILGYO Siln<6C> proti ezoterik<69>m +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_MONSTER Siln<6C> proti p<><70><EFBFBD>er<65>m +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ORC Siln<6C> proti Ork<72>m +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_SHAMAN Siln<6C> proti <20>aman<61>m +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_SURA Siln<6C> proti sur<75>m +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_UNDEAD Siln<6C> proti nemrtv<74>m +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_WARRIOR Siln<6C> proti v<>le<6C>n<EFBFBD>k<EFBFBD>m +%d%% SA
|
||||
TOOLTIP_APPLY_BLEEDING_PCT Krv<72>civ<69> <20>tok + %d%% SA
|
||||
TOOLTIP_APPLY_BLEEDING_REDUCE Odolnost proti krv<72>civ<69>m <20>tok<6F>m + %d%% SA
|
||||
TOOLTIP_APPLY_BLOCK <09>ance odvr<76>tit t<>lesn<73> <20>tok %d%% SA
|
||||
TOOLTIP_APPLY_COMBAT_SP_RECOVER Ka<4B>d<EFBFBD>ch 5 sek. obnovit MB v boji %d SA
|
||||
TOOLTIP_APPLY_CRITICAL_PCT +%d%% <20>ance na kritick<63> z<>sah SA
|
||||
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% <20>ance dostat p<>i z<>sahu MB nazp<7A>t SA
|
||||
TOOLTIP_APPLY_DODGE %d%% <20>ance vyhnout se <20><>p<EFBFBD>m SA
|
||||
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% <20>ance na bonus BZK SA
|
||||
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% <20>ance pustit dvojn<6A>sobek Yang<6E> SA
|
||||
TOOLTIP_APPLY_IMMUNE_FALL Imunn<6E> proti p<>d<EFBFBD>m SNA
|
||||
TOOLTIP_APPLY_IMMUNE_SLOW Ochrana proti zpomalen<65> SNA
|
||||
TOOLTIP_APPLY_IMMUNE_STUN Ochrana proti bezv<7A>dom<6F> SNA
|
||||
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% <20>ance, nechat dvojn<6A>sobn<62> spadnout p<>edm<64>ty SA
|
||||
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% <20>ance obnovit ZB SA
|
||||
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% <20>ance obnovit MB SA
|
||||
TOOLTIP_APPLY_MANA_BURN_PCT %d%% <20>ance p<>evz<76>t soupe<70>ovy MB SA
|
||||
TOOLTIP_APPLY_MAX_HP_PCT Max. ZB +%d%% SA
|
||||
TOOLTIP_APPLY_MAX_SP_PCT Max. MB +%d%% SA
|
||||
TOOLTIP_APPLY_NOAFFECT <09><>dn<64> n<>sledky
|
||||
TOOLTIP_APPLY_NO_DEATH_PENALTY Neztrat<61><74> <20><>dn<64> zku<6B>enostn<74> body, pokud bude tv<74> postava o<>ivena na m<>st<73>, kde zem<65>ela. SNA
|
||||
TOOLTIP_APPLY_PENETRATE_PCT +%d%% <20>ance na pronikav<61> z<>sah SA
|
||||
TOOLTIP_APPLY_POISON_PCT <09>ance na otr<74>ven<65>: %d%% SA
|
||||
TOOLTIP_APPLY_POISON_REDUCE Odolnost v<><76>i jedu %d%% SA
|
||||
TOOLTIP_APPLY_POTION_BONUS Lektvar %d%% n<>r<EFBFBD>st efektu SA
|
||||
TOOLTIP_APPLY_REFLECT_CURSE %d%% <20>ance odrazit kletbu SA
|
||||
TOOLTIP_APPLY_REFLECT_MELEE %d%% <20>ance odrazit p<><70>m<EFBFBD> t<>lesn<73> <20>tok SA
|
||||
TOOLTIP_APPLY_RESIST_ASSASSIN <09>ance na obranu proti <20>tok<6F>m ninj<6E> %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_BELL Obrana proti zvon<6F>m %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_DAGGER Obrana proti d<>k<EFBFBD>m %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_FAN Obrana proti v<>j<EFBFBD><6A><EFBFBD>m %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SHAMAN <09>ance ubr<62>nit se proti <20>tok<6F>m <20>aman<61> %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SURA <09>ance na obranu proti <20>tok<6F>m sur<75> %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SWORD Obrana proti me<6D><65>m %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_TWOHAND Obrana proti obouru<72>n<EFBFBD>m me<6D><65>m %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_WARRIOR <09>ance na obranu proti <20>tok<6F>m v<>le<6C>n<EFBFBD>k<EFBFBD> %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_WIND Odolnost proti v<>tru %d%% SA
|
||||
TOOLTIP_APPLY_SKILL_BOOK_BONUS <09>ance p<>i u<>en<65> z knih je zlep<65>ena o faktor 2,5 SNA
|
||||
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Pokud se u<>en<65> nezda<64><61>, m<><6D>e<EFBFBD> hned <20><>st je<6A>t<EFBFBD> jednou. SNA
|
||||
TOOLTIP_APPLY_SLOW_PCT <09>ance na zpomalen<65>: %d%% SA
|
||||
TOOLTIP_APPLY_STEAL_HP Po<50>kozen<65> %d%% je absorbov<6F>no ZB. SA
|
||||
TOOLTIP_APPLY_STEAL_SP Po<50>kozen<65> %d%% je absorbov<6F>no MB. SA
|
||||
TOOLTIP_APPLY_STUN_PCT <09>ance na bezv<7A>dom<6F>: %d%% SA
|
||||
TOOLTIP_ARMOR Brn<72>n<EFBFBD>
|
||||
TOOLTIP_ARROW <09><>p
|
||||
TOOLTIP_ASSASSIN Ninja
|
||||
TOOLTIP_ATT_GRADE Hodnota <20>toku +%d SA
|
||||
TOOLTIP_ATT_SPEED Rychlost <20>toku +%d%% SA
|
||||
TOOLTIP_AUTO_POTION_HP Elix<69>r Slunce
|
||||
TOOLTIP_AUTO_POTION_REST Zb<5A>v<EFBFBD>: %.2f%%
|
||||
TOOLTIP_AUTO_POTION_SP Elix<69>r M<>s<EFBFBD>ce
|
||||
TOOLTIP_AUTO_POTION_USING Aktivn<76>
|
||||
TOOLTIP_BOW_DISTANCE Dosah luku +%dm SA
|
||||
TOOLTIP_BUYPRICE Cena: %s
|
||||
TOOLTIP_CAST_SPEED Rychlost kouzla +%d%% SA
|
||||
TOOLTIP_CON Vitalita +%d SA
|
||||
TOOLTIP_COSTUME_ATTR_BONUS Bonus za kost<73>m %d%% SA
|
||||
TOOLTIP_DEF_GRADE Obrana +%d SA
|
||||
TOOLTIP_DEX Pohyblivost +%d SA
|
||||
TOOLTIP_DRAGON_SOUL_DECK1 Zem<65> SNA
|
||||
TOOLTIP_DRAGON_SOUL_DECK2 Nebesa SNA
|
||||
TOOLTIP_EAR N<>u<EFBFBD>nice
|
||||
TOOLTIP_ENERGY Energie %d SA
|
||||
TOOLTIP_ETC atd.
|
||||
TOOLTIP_FISHINGROD_EXP Body: %d / %d
|
||||
TOOLTIP_FISHINGROD_LEVEL <09>rove<76>: %d
|
||||
TOOLTIP_FISHINGROD_UPGRADE1 D<>t ryb<79><62>ovi
|
||||
TOOLTIP_FISHINGROD_UPGRADE2 abys dostal
|
||||
TOOLTIP_FISHINGROD_UPGRADE3 zlep<65>enou udici
|
||||
TOOLTIP_FISH_LEN D<>lka: %.2fcm
|
||||
TOOLTIP_HELMET P<><50>lba
|
||||
TOOLTIP_HP_REGEN Obnoven<65> ZB +%d%% SA
|
||||
TOOLTIP_INT Inteligence +%d SA
|
||||
TOOLTIP_ITEM_ATT_GRADE Hodnota <20>toku %d
|
||||
TOOLTIP_ITEM_ATT_POWER Hodnota <20>toku %d - %d
|
||||
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Hodnota <20>toku %d
|
||||
TOOLTIP_ITEM_ATT_POWER_REFINE Hodnota <20>toku %d - %d (+%d)
|
||||
TOOLTIP_ITEM_ATT_SPEED Rychlost <20>toku %s
|
||||
TOOLTIP_ITEM_DEF_GRADE Obrana %d
|
||||
TOOLTIP_ITEM_FAST Rychle
|
||||
TOOLTIP_ITEM_LIMIT_CON Horn<72> hranice vitality: %d
|
||||
TOOLTIP_ITEM_LIMIT_DEX Horn<72> hranice pohyblivosti: %d
|
||||
TOOLTIP_ITEM_LIMIT_INT Horn<72> hranice inteligence: %d
|
||||
TOOLTIP_ITEM_LIMIT_LEVEL Od <20>rovn<76>: %d
|
||||
TOOLTIP_ITEM_LIMIT_STR Horn<72> hranice s<>ly: %d
|
||||
TOOLTIP_ITEM_MAGIC_ATT_POWER Magick<63> hodnota <20>toku %d - %d
|
||||
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Magick<63> hodnota <20>toku %d
|
||||
TOOLTIP_ITEM_MAGIC_DEF_POWER Magick<63> obrana %d
|
||||
TOOLTIP_ITEM_NORMAL Norm<72>ln<6C>
|
||||
TOOLTIP_ITEM_SLOW Pomalu
|
||||
TOOLTIP_ITEM_VERY_FAST Velmi rychle
|
||||
TOOLTIP_ITEM_VERY_SLOW Velmi pomalu
|
||||
TOOLTIP_ITEM_WEARABLE_JOB [ Lze vyzbrojit ]
|
||||
TOOLTIP_LOTTERY_STEP_NUMBER %d
|
||||
TOOLTIP_LOTTO_NUMBER <09><>astn<74> <20><>slo: %d
|
||||
TOOLTIP_MAGIC_ATTBONUS_PER Magick<63> <20>tok +%d%% SA
|
||||
TOOLTIP_MAGIC_ATT_GRADE Magick<63> hodnota <20>toku +%d SA
|
||||
TOOLTIP_MAGIC_DEF_GRADE Magick<63> obrana +%d SA
|
||||
TOOLTIP_MALL_ATTBONUS Hodnota <20>toku +%d%% SA
|
||||
TOOLTIP_MALL_ATTBONUS_STATIC Hodnota <20>toku +12~15 % SNA
|
||||
TOOLTIP_MALL_AUTOLOOT Yangy se automaticky sesb<73>raj<61>. SNA
|
||||
TOOLTIP_MALL_DEFBONUS Obrana +%d%% SA
|
||||
TOOLTIP_MALL_DEFBONUS_STATIC Obrana +12~15 % SNA
|
||||
TOOLTIP_MALL_EXPBONUS BZK +%d%% SA
|
||||
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe bonus BZK +%d%% SA
|
||||
TOOLTIP_MALL_EXPBONUS_STATIC O 50 % v<>c BZK SNA
|
||||
TOOLTIP_MALL_FISH_MIND <09>ance ulovit rybu je zv<7A><76>ena. SNA
|
||||
TOOLTIP_MALL_GOLDBONUS <09>ance na spadl<64> Yangy (%.1f) SA
|
||||
TOOLTIP_MALL_GOLDBONUS_STATIC Zdvojn<6A>sob<6F> <20>anci na spadnut<75> Yang<6E> SNA
|
||||
TOOLTIP_MALL_ITEMBONUS <09>ance uko<6B>istit p<>edm<64>ty (%.1f) SA
|
||||
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe <20>ance uko<6B>istit p<>edm<64>ty plus %.1f%% SA
|
||||
TOOLTIP_MALL_ITEMBONUS_STATIC Zdvojn<6A>sob<6F> <20>anci uko<6B>istit p<>edm<64>ty SNA
|
||||
TOOLTIP_MALL_MARRIAGE_FAST Body za l<>sku nar<61>staj<61> rychleji. SNA
|
||||
TOOLTIP_MALL_SAFEBOX Na sklad<61> je k dispozici v<>ce m<>sta. SNA
|
||||
TOOLTIP_MAX_HP Max. ZB +%d SA
|
||||
TOOLTIP_MAX_HP_PCT Max. ZB +%d%% SA
|
||||
TOOLTIP_MAX_SP Max. MB +%d SA
|
||||
TOOLTIP_MAX_SP_PCT Max. MB +%d%% SA
|
||||
TOOLTIP_MAX_STAMINA Max. vytrvalost +%d SA
|
||||
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Magick<63> <20>tok/<2F>tok zbran<61> +%d%% SA
|
||||
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
|
||||
TOOLTIP_MEMORIZED_POSITION_ERROR Chyba v GPS(%d, %d)
|
||||
TOOLTIP_MOV_SPEED Rychlost pohybu %d%% SA
|
||||
TOOLTIP_NECK N<>hrdeln<6C>k
|
||||
TOOLTIP_NEED_ALL_SP Pot<6F>ebn<62> MB: max.
|
||||
TOOLTIP_NEED_GSP Pot<6F>ebn<62> duch draka: %d
|
||||
TOOLTIP_NEED_HP Pot<6F>ebn<62> ZB: %d
|
||||
TOOLTIP_NEED_HP_PER_SEC ZB / sek: %d
|
||||
TOOLTIP_NEED_SKILL_POINT Pot<6F>ebn<62> SB:
|
||||
TOOLTIP_NEED_SP Pot<6F>ebn<62> MB: %d
|
||||
TOOLTIP_NEED_SP_PER_SEC MB / sek: %d
|
||||
TOOLTIP_NEXT_SKILL_LEVEL_1 P<><50><EFBFBD>t<EFBFBD> <20>rove<76>: %d (max. %d)
|
||||
TOOLTIP_NEXT_SKILL_LEVEL_2 P<><50><EFBFBD>t<EFBFBD> <20>rove<76>: %d (max. %d-%d)
|
||||
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Pr<50>m<EFBFBD>rn<72> <20>koda %d%% SA
|
||||
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Pr<50>m<EFBFBD>rn<72> odolnost proti <20>kod<6F> %d%% SA
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP1 V<>ce ne<6E> %d <20>len<65> skupiny
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP2 Stupe<70> <20>toku +%d
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP3 Stupe<70> obrany +%d
|
||||
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL Obnovit jednou za 60 min. ZB/MB v<>ech <20>len<65> skupiny.
|
||||
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL Jednou za 30 min. obnovit ZB/MB v<>ech <20>len<65> skupiny.
|
||||
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Mus<75><73> po<70>kat t<>i minuty po smrti <20>lenu skupiny.
|
||||
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL M<><4D>e<EFBFBD> kdykoliv zavolat k sob<6F> <20>leny skupiny na stejn<6A>m serveru.
|
||||
TOOLTIP_PARTY_INFO_SET_ATTACKER Stupe<70> <20>toku +(po<70>et <20>len<65> skupiny/2) Lze zvolit <20>to<74>n<EFBFBD>ky %d.
|
||||
TOOLTIP_PARTY_INFO_SET_TANKER Stupe<70> obrany +(po<70>et <20>len<65> skupiny). Lze zvolit bojovn<76>ky zbl<62>zka 1.
|
||||
TOOLTIP_PARTY_SKILL_LEVEL Aktu<74>ln<6C> <20>rove<76>: %d
|
||||
TOOLTIP_PARTY_TITLE_GRADE_UP [<5B>tok/obrana zlep<65>en(a)]
|
||||
TOOLTIP_PARTY_TITLE_HEAL [Obnovit]
|
||||
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Pokud m<><6D> v<>ce ne<6E> %d <20>len<65> skupiny, obdr<64><72><EFBFBD> bonusov<6F> BZK %d%%.
|
||||
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonusov<6F> BZK]
|
||||
TOOLTIP_PARTY_TITLE_RECALL [P<>ivolat]
|
||||
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Ur<55>it <20>to<74>n<EFBFBD>ky]
|
||||
TOOLTIP_PARTY_TITLE_SET_TANKER [Ur<55>it bojovn<76>ky zbl<62>zka]
|
||||
TOOLTIP_PICK_EXP Body: %d / %d
|
||||
TOOLTIP_PICK_LEVEL <09>rove<76>: %d
|
||||
TOOLTIP_PICK_UPGRADE1 D<>t d<>evorubci
|
||||
TOOLTIP_PICK_UPGRADE2 abys dostal lep<65><70>
|
||||
TOOLTIP_PICK_UPGRADE3 kop<6F><70>.
|
||||
TOOLTIP_POTION_CURE D<>t negativn<76> efekty do p<>vodn<64>ho stavu.
|
||||
TOOLTIP_POTION_MIN min.
|
||||
TOOLTIP_POTION_PLUS_ATTACK_SPEED Rychlost <20>toku: +%d
|
||||
TOOLTIP_POTION_PLUS_HP_PERCENT ZB: +%d%%
|
||||
TOOLTIP_POTION_PLUS_HP_POINT ZB: +%d
|
||||
TOOLTIP_POTION_PLUS_MOVING_SPEED Rychlost pohybu: +%d
|
||||
TOOLTIP_POTION_PLUS_SP_PERCENT MB: +%d%%
|
||||
TOOLTIP_POTION_PLUS_SP_POINT MB: +%d
|
||||
TOOLTIP_POTION_SEC sek.
|
||||
TOOLTIP_POTION_TIME Doba:
|
||||
TOOLTIP_REQUIREMENT_21_LEVEL Mus<75><73> nejd<6A><64>v dos<6F>hnout <20>rovn<76> 21
|
||||
TOOLTIP_REQUIREMENT_41_LEVEL Mus<75><73> nejd<6A><64>v dos<6F>hnout <20>rovn<76> 41
|
||||
TOOLTIP_REQUIREMENT_LEVEL Mus<75><73> nejd<6A><64>v dos<6F>hnout <20>rovn<76> %d
|
||||
TOOLTIP_REQUIREMENT_SKILL_LEVEL Je zapot<6F>eb<65> %s <20>rove<76> %d
|
||||
TOOLTIP_REQUIREMENT_STAT_LEVEL Je zapot<6F>eb<65> %s %d
|
||||
TOOLTIP_RESIST_BOW Odolnost proti <20><>p<EFBFBD>m %d%% SA
|
||||
TOOLTIP_RESIST_DARK Odolnost v<><76>i temnot<6F> +%d%% SA
|
||||
TOOLTIP_RESIST_EARTH Odolnost Zemi +%d%% SA
|
||||
TOOLTIP_RESIST_ELEC Odolnost proti blesku %d%% SA
|
||||
TOOLTIP_RESIST_FIRE Odolnost proti ohni %d%% SA
|
||||
TOOLTIP_RESIST_ICE Odolnost ledu +%d%% SA
|
||||
TOOLTIP_RESIST_MAGIC Odolnost proti magii %d%% SA
|
||||
TOOLTIP_REST_USABLE_COUNT Zb<5A>v<EFBFBD>: %d
|
||||
TOOLTIP_SEALED Du<44>evn<76> pouto
|
||||
TOOLTIP_SELLPRICE Cena: %s
|
||||
TOOLTIP_SHAMAN <09>aman
|
||||
TOOLTIP_SHIELD <09>t<EFBFBD>t
|
||||
TOOLTIP_SHOES Boty
|
||||
TOOLTIP_SKILL Schopnost SNA
|
||||
TOOLTIP_SKILLBOOK_NAME Kniha schopnost<73>
|
||||
TOOLTIP_SKILL_AFFECT_ATT_GRADE Hodnota <20>toku: +
|
||||
TOOLTIP_SKILL_AFFECT_ATT_POWER Hodnota <20>toku:
|
||||
TOOLTIP_SKILL_AFFECT_ATT_SPEED Rychlost <20>toku: +
|
||||
TOOLTIP_SKILL_AFFECT_DEF_GRADE Obrana:
|
||||
TOOLTIP_SKILL_AFFECT_DODGE Soupe<70>ova hodnota <20>toku:
|
||||
TOOLTIP_SKILL_AFFECT_HEAL Obnovit ZB:
|
||||
TOOLTIP_SKILL_AFFECT_MOV_SPEED Rychlost pohybu: +
|
||||
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE <09>ance odrazit t<>lesn<73> <20>tok:
|
||||
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Odolnost proti t<>lesn<73> <20>jm<6A>:
|
||||
TOOLTIP_SKILL_COOL_TIME Doba nab<61>jen<65>:
|
||||
TOOLTIP_SKILL_DAMAGE_BONUS Po<50>kozen<65> schopnost<73>: %d%% SA
|
||||
TOOLTIP_SKILL_DEFEND_BONUS Odolnost proti po<70>kozen<65> schopnost<73> %d%% SA
|
||||
TOOLTIP_SKILL_DURATION Doba: %d sek.
|
||||
TOOLTIP_SKILL_FORGET_BOOK_NAME Kniha zapomn<6D>n<EFBFBD>
|
||||
TOOLTIP_SKILL_LEVEL Aktu<74>ln<6C> <20>rove<76>: %d
|
||||
TOOLTIP_SKILL_LEVEL_MASTER Aktu<74>ln<6C> <20>rove<76>: %d (mistr)
|
||||
TOOLTIP_SKILL_LEVEL_WITH_MAX Aktu<74>ln<6C> <20>rove<76>: %d (max. %d)
|
||||
TOOLTIP_SOCKET_EMPTY Pr<50>zdn<64>
|
||||
TOOLTIP_SOCKET_REFINABLE_ITEM [P<>edm<64>t s <20>chytem]
|
||||
TOOLTIP_SP_REGEN Obnoven<65> MB +%d%% SA
|
||||
TOOLTIP_STR S<>la +%d SA
|
||||
TOOLTIP_SURA Sura
|
||||
TOOLTIP_TIME_CHARGER_FIX <09>as nab<61>jen<65> %d vte<74>in. SA
|
||||
TOOLTIP_TIME_CHARGER_PER <09>as nab<61>jen<65> %d%% SA
|
||||
TOOLTIP_UNIQUE Jedine<6E>n<EFBFBD>
|
||||
TOOLTIP_UNSEAL_LEFT_TIME Zru<72>en<65> du<64>evn<76>ho pouta za: %dH %dM
|
||||
TOOLTIP_WARRIOR V<>le<6C>n<EFBFBD>k
|
||||
TOOLTIP_WEAPON Zbra<72>
|
||||
TOOLTIP_WRISTLET N<>ramek
|
||||
UI_ACCEPT P<>ijmout
|
||||
UI_CANCEL Zru<72>it
|
||||
UI_CLOSE Zav<61><76>t
|
||||
UI_DEF_FONT Tahoma:12
|
||||
UI_DEF_FONT_LARGE Tahoma:14
|
||||
UI_DEF_FONT_SMALL Tahoma:9
|
||||
UI_DENY Odm<64>tnout
|
||||
UI_ITEM P<>edm<64>t
|
||||
UI_LEFT_TIME Zb<5A>vaj<61>c<EFBFBD> <20>as: %d sek.
|
||||
UI_NEXT D<>le
|
||||
UI_NEXTPAGE Dal<61><6C>
|
||||
UI_NOCONTENTS Bez obsahu
|
||||
UI_NONAME Chyb<79> jm<6A>no
|
||||
UI_OK OK
|
||||
UI_POS_UNKNOWN Nezn<7A>m<EFBFBD> m<>sto
|
||||
UI_PREVPAGE zp<7A>t
|
||||
UI_UNKNOWN Nezn<7A>m<EFBFBD>
|
||||
UPLOAD_MARK_CHECK_NEED_RECONNECT Upload mus<75> b<>t proveden je<6A>t<EFBFBD> jednou
|
||||
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Upload mus<75> b<>t proveden je<6A>t<EFBFBD> jednou
|
||||
USE_ITEM_FAILURE_PRIVATE_SHOP Pokud jsi otev<65>el soukrom<6F> st<73>nek, nem<65><6D>e<EFBFBD> pou<6F><75>t tento p<>edm<64>t.
|
||||
USE_SKILL_ERROR_UNKNOWN Nezn<7A>m<EFBFBD> chyba v schopnostech: %s
|
345
bin/pack/locale_cz/locale/cz/locale_interface.txt
Normal file
@ -0,0 +1,345 @@
|
||||
ACCEPT Akceptovat
|
||||
ATTACH_METIN_INFO P<>ejete si pou<6F><75>t k<>men ducha?
|
||||
ATTACH_METIN_TITLE Pou<6F><75>t k<>men ducha
|
||||
CANCEL Zru<72>it
|
||||
CHANGE_PASSWORD_CONFIRM Potvrdit nov<6F> heslo
|
||||
CHANGE_PASSWORD_NEW Nov<6F> heslo
|
||||
CHANGE_PASSWORD_OLD Star<61> heslo
|
||||
CHANGE_PASSWORD_TITLE Zm<5A>na hesla
|
||||
CHARACTER_ACTION Akce
|
||||
CHARACTER_EMOTICON Emoce
|
||||
CHARACTER_MAIN Postava
|
||||
CHARACTER_MUTUAL_ACTION Interaktivn<76> akce
|
||||
CHARACTER_NORMAL_ACTION Norm<72>ln<6C> akce
|
||||
CHARACTER_QUEST <09>kol
|
||||
CHARACTER_SKILL Schopnosti
|
||||
CLOSE Zav<61><76>t
|
||||
COMB_APPEARANCE Kost<73>m 1
|
||||
COMB_ATTRIBUTE Kost<73>m 2
|
||||
COMB_SKILLBOOK_TILE Obchodovat s knihami
|
||||
COMB_TITLE
|
||||
COSTUME_TITLE Kost<73>my
|
||||
COSTUME_WINDOW_TITLE Kost<73>my
|
||||
CREATE_ATT_GRADE SIL
|
||||
CREATE_CREATE Vytvo<76>it
|
||||
CREATE_DEX_GRADE POH
|
||||
CREATE_HP VIT
|
||||
CREATE_LAST_POINT Body
|
||||
CREATE_MAN Mu<4D>
|
||||
CREATE_NAME Jm<4A>no
|
||||
CREATE_NEXT D<>le
|
||||
CREATE_PREV Zp<5A>t
|
||||
CREATE_SEX Pohlav<61>
|
||||
CREATE_SHAPE Vzhled
|
||||
CREATE_SP INT
|
||||
CREATE_STAT_RESET Zp<5A>t
|
||||
CREATE_WOMAN <09>ena
|
||||
CUBE_INFO_TITLE P<><50>ru<72>ka zu<7A>lech<63>ov<6F>n<EFBFBD>
|
||||
CUBE_REQUIRE_MATERIAL Po<50>adovan<61> materi<72>ly
|
||||
CUBE_REQUIRE_MATERIAL_OR nebo
|
||||
CUBE_TITLE Okno zu<7A>lech<63>ov<6F>n<EFBFBD>
|
||||
DO_REFINE Zu<5A>lechtit
|
||||
DRAGONSOUL_ACTIVATE Aktivovat
|
||||
DRAGONSOUL_PAGE_BUTTON_1 Surov<6F>
|
||||
DRAGONSOUL_PAGE_BUTTON_2 Brou<6F>en<65>
|
||||
DRAGONSOUL_PAGE_BUTTON_3 Vz<56>cn<63>
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Starov<6F>k<EFBFBD>
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Legend<6E>rn<72>
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Okno zu<7A>lech<63>ov<6F>n<EFBFBD>
|
||||
DRAGONSOUL_TAP_TITLE_1 Dra<72><61> diamant
|
||||
DRAGONSOUL_TAP_TITLE_2 Dra<72><61> rub<75>n
|
||||
DRAGONSOUL_TAP_TITLE_3 Dra<72><61> nefrit
|
||||
DRAGONSOUL_TAP_TITLE_4 Dra<72><61> saf<61>r
|
||||
DRAGONSOUL_TAP_TITLE_5 Dra<72><61> gran<61>t
|
||||
DRAGONSOUL_TAP_TITLE_6 Dra<72><61> onyx
|
||||
DRAGONSOUL_TITLE Alchymie Dra<72><61>ch kamen<65>
|
||||
EMPIRE_EXIT Ukon<6F>it
|
||||
EMPIRE_NEXT D<>le
|
||||
EMPIRE_PREV Zp<5A>t
|
||||
EMPIRE_SELECT Zvolit
|
||||
EXCHANGE_ACCEPT P<>evz<76>t
|
||||
EXCHANGE_TITLE Obchodov<6F>n<EFBFBD>
|
||||
GAMEOPTION_TITLE Nastaven<65> hry
|
||||
GAME_EXIT_OBSERVER Ukon<6F>it div<69>ck<63> modus
|
||||
GAME_HELP N<>pov<6F>da
|
||||
GAME_QUEST <09>koly
|
||||
GAME_SKILL_UP Zv<5A><76>it schopnost
|
||||
GAME_STAT_UP Zv<5A><76>it status
|
||||
GRADE Stupe<70>
|
||||
GRADE_SELECT Stupe<70>
|
||||
GUILD_BASENAME Z<>kladn<64> jm<6A>no
|
||||
GUILD_BOARD_ID Jm<4A>no
|
||||
GUILD_BOARD_REFRESH Aktualizovat (F5)
|
||||
GUILD_BOARD_TEXT Zpr<70>va
|
||||
GUILD_BUILDING_CATEGORY_TITLE Stavebn<62> jednotky
|
||||
GUILD_BUILDING_CHANGE Zm<5A>nit
|
||||
GUILD_BUILDING_DIRECTION Orientace
|
||||
GUILD_BUILDING_GRADE Hodnost
|
||||
GUILD_BUILDING_INFO Informace o budov<6F> a n<>kladech
|
||||
GUILD_BUILDING_LIST_TITLE Seznam budov
|
||||
GUILD_BUILDING_LOG Kmen
|
||||
GUILD_BUILDING_NAME N<>zev budovy
|
||||
GUILD_BUILDING_OPERATE Obsluhovat
|
||||
GUILD_BUILDING_PLY P<>ekli<6C>ka
|
||||
GUILD_BUILDING_POSITION Poloha
|
||||
GUILD_BUILDING_PREVIEW N<>hled
|
||||
GUILD_BUILDING_PRICE Cena
|
||||
GUILD_BUILDING_REFRESH Aktualizovat (F5)
|
||||
GUILD_BUILDING_STONE K<>men
|
||||
GUILD_BUILDING_TITLE Stavba domu cechu
|
||||
GUILD_CRYSTAL K<>i<EFBFBD><69><EFBFBD>l
|
||||
GUILD_DEPOSIT Zaplatit
|
||||
GUILD_DROP_RESOURCE1 zde
|
||||
GUILD_DROP_RESOURCE2 Nechat spadnout zdroj
|
||||
GUILD_GEM Drahokam
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Nov<6F> jm<6A>no hodnosti
|
||||
GUILD_GRADE_NUM <09><>slo
|
||||
GUILD_GRADE_PERMISSION_DELETE Propustit
|
||||
GUILD_GRADE_PERMISSION_JOIN Pozvat
|
||||
GUILD_GRADE_PERMISSION_NOTICE Napsat
|
||||
GUILD_GRADE_PERMISSION_SKILL Schopnosti
|
||||
GUILD_GRADE_RANK Hodnost
|
||||
GUILD_GRADE_WRITE Ps<50>t
|
||||
GUILD_INFO Informace o cechu
|
||||
GUILD_INFO_CUR_EXP Zku<6B>enost
|
||||
GUILD_INFO_DECALRE_WAR Vyhl<68>sit v<>lku
|
||||
GUILD_INFO_ENEMY_GUILD Nep<65><70>telsk<73> cech
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY <09><>dn<64>
|
||||
GUILD_INFO_LEVEL Cechovn<76> <20>rove<76>
|
||||
GUILD_INFO_MARK Logo cechu
|
||||
GUILD_INFO_MASTER Vedouc<75>
|
||||
GUILD_INFO_MASTER_VALUE Vedouc<75>
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL Pr<50>m. <20>rove<76>
|
||||
GUILD_INFO_MEMBER_NUM Po<50>et <20>len<65>
|
||||
GUILD_INFO_NAME N<>zev cechu
|
||||
GUILD_INFO_NAME_VALUE Toto je n<>zev cechu
|
||||
GUILD_INFO_OFFER_EXP Invest.
|
||||
GUILD_INFO_REST_EXP Pot<6F>ebn<62> zku<6B>enost
|
||||
GUILD_INFO_UPLOAD_MARK Uploadovat logo
|
||||
GUILD_INFO_UPLOAD_SYMBOL Uploadovat logo
|
||||
GUILD_MARK Logo cechu
|
||||
GUILD_MEMBER_JOB Rasa
|
||||
GUILD_MEMBER_KNIGHT Vedouc<75>
|
||||
GUILD_MEMBER_LEVEL <09>rove<76>
|
||||
GUILD_MEMBER_NAME Jm<4A>no
|
||||
GUILD_MEMBER_RANK Hodnost
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Invest.
|
||||
GUILD_METIN_STONE K<>men metin
|
||||
GUILD_MINENAL Miner<65>l
|
||||
GUILD_MONEY Yang
|
||||
GUILD_NAME Cech
|
||||
GUILD_RESOURCE_INFO Informace o zdroj<6F>ch
|
||||
GUILD_SKILL_ACTIVE Aktivn<76>
|
||||
GUILD_SKIlL_HEAL_GSP Nab<61>t
|
||||
GUILD_SKILL_PASSIVE Pasivn<76>
|
||||
GUILD_SKILL_POWER Energie
|
||||
GUILD_SKILL_STATE Schopnosti cechu
|
||||
GUILD_SYMBOL Prapor cechu
|
||||
GUILD_WAR_ACCEPT Akceptovat vyhl<68><6C>en<65> v<>lky
|
||||
GUILD_WAR_BATTLE_TYPE Druh boje
|
||||
GUILD_WAR_CTF Vlajka
|
||||
GUILD_WAR_DECLARE Vyhl<68>sit v<>lku cech<63>
|
||||
GUILD_WAR_ENEMY Protivn<76>k
|
||||
GUILD_WAR_NORMAL Pole
|
||||
GUILD_WAR_WARP Arena
|
||||
GUILD_WATER Voda
|
||||
GUILD_WATER_STONE Vodn<64> k<>men
|
||||
GUILD_WITHDRAW Vz<56>t
|
||||
HELP_ATTACK_KEY <09>tok: stiskni mezern<72>k nebo lev<65> tla<6C><61>tko my<6D>i
|
||||
HELP_CHANGE_PK_MODE Zm<5A>nit <20>to<74>n<EFBFBD> m<>d: zm<7A><6D>te nastaven<65> lev<65>ho tla<6C><61>tka my<6D>i
|
||||
HELP_CHARACTER_BUTTON1 (Okno postavy, Invent<6E><74>,
|
||||
HELP_CHARACTER_BUTTON2 Seznam p<><70>tel a Mo<4D>nosti)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Pohled kamery: lze nastavit st<73>edn<64>m nebo prav<61>m tla<6C><61>tkem my<6D>i
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Pohled kamery: lze nastavit prav<61>m nebo st<73>edn<64>m tla<6C><61>tkem my<6D>i
|
||||
HELP_EXP Zku<6B>enost
|
||||
HELP_FURY Item Shop ve h<>e
|
||||
HELP_GUILD_WINDOW Otev<65><76>t okno cechu: stistknut<75>m kl<6B>ves Alt + G
|
||||
HELP_HELP Zobrazit n<>pov<6F>du: stisknut<75>m kl<6B>vesy H
|
||||
HELP_HP Zdravotn<74> Body (ZB)
|
||||
HELP_MESSENGER_WINDOW Otev<65><76>t Seznam p<><70>tel: pomoc<6F> kl<6B>ves Alt + M
|
||||
HELP_MOUSE_LEFT Funkce lev<65>ho tla<6C><61>tka my<6D>i
|
||||
HELP_MOUSE_RIGHT Funkce prav<61>ho tla<6C><61>tka my<6D>i
|
||||
HELP_MOVE_KEY Pohyb: k pohybu pou<6F>ij kl<6B>vesy W, S, A, D nebo <20>ipky
|
||||
HELP_OPEN_CHARACTER Otev<65><76>t okno postavy: pomoc<6F> kl<6B>vesy C
|
||||
HELP_OPEN_CHAT Otev<65><76>t okno chatu: pomoc<6F> kl<6B>vesy Enter
|
||||
HELP_OPEN_INVENTORY Otev<65><76>t Invent<6E><74>: pomoc<6F> kl<6B>vesy I
|
||||
HELP_OPEN_LOG Otev<65><76>t log chatu: pomoc<6F> kl<6B>vesy L
|
||||
HELP_OPEN_MINIMAP Otev<65><76>t Minimapu: pomoc<6F> kl<6B>ves Shift + M
|
||||
HELP_OPEN_QUEST Otev<65><76>t okno s <20>koly: pomoc<6F> kl<6B>vesy N
|
||||
HELP_OPEN_SKILL Otev<65><76>t okno schopnosti: pomoc<6F> kl<6B>vesy V
|
||||
HELP_OPEN_WHISPER Otev<65><76>t <20>epot: pomoc<6F> kl<6B>ves Shift + Enter
|
||||
HELP_OPEN_ZONEMAP Otev<65><76> velkou mapu: pomoc<6F> kl<6B>vesy M
|
||||
HELP_PICK_ITEM Zvedat p<>edm<64>ty: pomoc<6F> kl<6B>ves ^ nebo Y nebo lev<65>m tla<6C><61>tkem my<6D>i
|
||||
HELP_QUICKSLOT Pole rychl<68>ho p<><70>stupu
|
||||
HELP_SCREEN_CAPTURE Ulo<6C>it Sn<53>mek obrazovky: pomoc<6F> kl<6B>vesy Print (bude ulo<6C>en v souboru "Metin2\screenshot")
|
||||
HELP_SHOW_ALL_NAME Zobrazit Jm<4A>na: pomoc<6F> kl<6B>vesy Alt
|
||||
HELP_SP Magick<63> Body (MB)
|
||||
HELP_SYSTEM_BUTTON Syst<73>mov<6F> kl<6B>vesy
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Invent<6E><74>
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Invent<6E><74>
|
||||
INVENTORY_TITLE Invent<6E><74>
|
||||
ITEM_MALL Item Shop
|
||||
LOAD_ERROR Soubor je po<70>kozen. Pros<6F>m nainstaluj Client znovu. Te<54> stiskni kl<6B>vesu ESC.
|
||||
LOGIN_CONNECT P<>ipojit
|
||||
LOGIN_CONNECTING Bude<64> spojen se serverem.
|
||||
LOGIN_DEFAULT_SERVERADDR N<>zev serveru, kan<61>l 1
|
||||
LOGIN_EXIT Ukon<6F>it
|
||||
LOGIN_REGION_TITLE Zvolit m<>sto na vystaven<65> <20><>tenky
|
||||
LOGIN_SELECT_BUTTON Zvolit
|
||||
LOGIN_SELECT_EXIT Ukon<6F>it
|
||||
LOGIN_SELECT_OK OK
|
||||
LOGIN_SELECT_TITLE Zvolit server
|
||||
MALL_PASSWORD_TITLE Heslo
|
||||
MALL_TITLE Sklad Item Shop
|
||||
MARKET_TITLE Nahr<68>t
|
||||
MARKLIST_REFRESH Aktualizovat
|
||||
MARKLIST_TITLE Zaregistrovat logo cechu
|
||||
MESSAGE Toto je zpr<70>va
|
||||
MESSENGER_ADD_FRIEND P<>idat p<><70>tele
|
||||
MESSENGER_DELETE_FRIEND Smazat p<><70>tele
|
||||
MESSENGER_MOBILE Poslat SMS
|
||||
MESSENGER_OPEN_GUILD Otev<65><76>t okno cechu
|
||||
MESSENGER_TITLE P<><50>tel<65>
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL Pou<6F>ij cechovn<76> schopnost pohybu
|
||||
MESSENGER_WHISPER <09>eptat
|
||||
MINIMIZE Minimalizovat
|
||||
MOUSEBUTTON_ATTACK <09>to<74>it
|
||||
MOUSEBUTTON_AUTO_ATTACK Automaticky <20>to<74>it
|
||||
MOUSEBUTTON_CAMERA Kamera
|
||||
MOUSEBUTTON_SKILL Schopnosti
|
||||
MUSICLIST_TITLE V<>b<EFBFBD>r hudby
|
||||
NO Ne
|
||||
OK OK
|
||||
OPTION_ALWAYS_SHOW_NAME Jm<4A>no
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF omezen
|
||||
OPTION_ALWAYS_SHOW_NAME_ON v<>dy
|
||||
OPTION_BLOCK Blokovat
|
||||
OPTION_BLOCK_EXCHANGE Obchodovat
|
||||
OPTION_BLOCK_FRIEND P<><50>tel<65>
|
||||
OPTION_BLOCK_GUILD Cech
|
||||
OPTION_BLOCK_PARTY Skupina
|
||||
OPTION_BLOCK_PARTY_REQUEST Dotaz
|
||||
OPTION_BLOCK_WHISPER <09>eptat
|
||||
OPTION_CAMERA_DISTANCE Kamera
|
||||
OPTION_CAMERA_DISTANCE_LONG Daleko
|
||||
OPTION_CAMERA_DISTANCE_SHORT Bl<42>zko
|
||||
OPTION_DELETE_MOBILE_BUTTON Smazat <20><>slo mobilu
|
||||
OPTION_EFFECT Zobrazen<65> z<>sah<61>
|
||||
OPTION_ENV_EFFECT Prost<73>ed<65>
|
||||
OPTION_ENV_EFFECT_OFF Vyp.
|
||||
OPTION_ENV_EFFECT_ON Zap.
|
||||
OPTION_FOG Mlha
|
||||
OPTION_FOG_DENSE Hodn<64>
|
||||
OPTION_FOG_LIGHT M<>lo
|
||||
OPTION_FOG_MIDDLE St<53>edn<64>
|
||||
OPTION_INPUT_MOBILE_BUTTON Vlo<6C>it <20><>slo mobilu
|
||||
OPTION_MOBILE Mobil
|
||||
OPTION_MOB_INFO Info o p<><70><EFBFBD>e<EFBFBD>e
|
||||
OPTION_MOB_INFO_AGGR Agresivn<76>
|
||||
OPTION_MOB_INFO_LEVEL <09>rove<76>
|
||||
OPTION_MUSIC Hudba
|
||||
OPTION_MUSIC_CHANGE Zm<5A>nit
|
||||
OPTION_MUSIC_DEFAULT_THEMA Standardn<64> titul Metinu2
|
||||
OPTION_NAME_COLOR N<>zev barvy
|
||||
OPTION_NAME_COLOR_EMPIRE Barva <20><><EFBFBD>e
|
||||
OPTION_NAME_COLOR_NORMAL Norm<72>ln<6C>
|
||||
OPTION_NIGHT_MODE Noc
|
||||
OPTION_NIGHT_MODE_OFF Vyp.
|
||||
OPTION_NIGHT_MODE_ON Zap.
|
||||
OPTION_PVPMODE Modus PvP
|
||||
OPTION_PVPMODE_FREE Voln<6C>
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Sm<53><6D> <20>to<74>it na v<>echny hr<68><72>e
|
||||
OPTION_PVPMODE_GUILD Cech
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Sm<53><6D> <20>to<74>it na v<>echny hr<68><72>e krom<6F> <20>len<65> vlastn<74>ho cechu.
|
||||
OPTION_PVPMODE_PEACE M<>r
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Nem<65><6D>e<EFBFBD> za<7A>to<74>it na hr<68><72>e z tv<74>ho kr<6B>lovstv<74>.
|
||||
OPTION_PVPMODE_REVENGE Nep<65><70>telsky
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP M<><4D>e<EFBFBD> <20>to<74>it pouze hr<68><72>e s jin<69>m sm<73><6D>len<65>m.
|
||||
OPTION_SALESTEXT Jm<4A>no obchodu
|
||||
OPTION_SALESTEXT_VIEW_OFF skr<6B>t
|
||||
OPTION_SALESTEXT_VIEW_ON uk<75>zat
|
||||
OPTION_SNOW_MODE Sn<53><6E>en<65>
|
||||
OPTION_SNOW_MODE_OFF Vyp.
|
||||
OPTION_SNOW_MODE_ON Zap.
|
||||
OPTION_SNOW_TEXTURE_MODE Sn<53>h
|
||||
OPTION_SNOW_TEXTURE_MODE_OFF Vyp.
|
||||
OPTION_SNOW_TEXTURE_MODE_ON Zap.
|
||||
OPTION_SOUND Efekty
|
||||
OPTION_TARGET_BOARD C<>lov<6F> menu
|
||||
OPTION_TARGET_BOARD_NO_VIEW Zav<61><76>t
|
||||
OPTION_TARGET_BOARD_VIEW Zobrazit
|
||||
OPTION_TILING Grafick<63> pam<61><6D>
|
||||
OPTION_TILING_APPLY Pou<6F><75>t
|
||||
OPTION_TILING_CPU CPU
|
||||
OPTION_TILING_GPU GPU
|
||||
OPTION_TITLE Nastaven<65>
|
||||
OPTION_VIEW_CHAT <09><>dek v chatu
|
||||
OPTION_VIEW_CHAT_OFF skr<6B>t
|
||||
OPTION_VIEW_CHAT_ON uk<75>zat
|
||||
PARTY_MEMBER_INFO_NAME Jm<4A>no <20>lena cechu
|
||||
PASSWORD_DESC_1 Zadejte sv<73> heslo
|
||||
PASSWORD_DESC_2 k otev<65>en<65> skladu.
|
||||
PASSWORD_DESC_3 Ji<4A> sis zm<7A>nil heslo?
|
||||
PASSWORD_DESC_4 Pokud ne, heslo je '000000'.
|
||||
PASSWORD_DESC_5 Sv<53> heslo si zm<7A><6D> ve skladi<64>ti.
|
||||
PASSWORD_TITLE Pam<61><6D>- PW
|
||||
PICK_MONEY_TITLE D<>lit
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Zav<61><76>t obchod
|
||||
PRIVATE_SHOP_NAME Jm<4A>no obchodu
|
||||
PRIVATE_SHOP_TITLE Otev<65><76>t obchod
|
||||
REFINE_COST N<>klady na zlep<65>en<65>: 0 Yang<6E>
|
||||
REFINE_INFO Pravd<76>podobnost <20>sp<73><70>n<EFBFBD>ho zlep<65>en<65>: 100 %
|
||||
REFINE_MONEY Poplatek za zu<7A>lecht<68>n<EFBFBD>
|
||||
REFINE_SELECT Zu<5A>lecht<68>n<EFBFBD>
|
||||
REFINE_TTILE Zlep<65>en<65>
|
||||
REPORT_VIOLENT_WHISPER
|
||||
RESTART_HERE Zde znovu spustit
|
||||
RESTART_TOWN Znovu spustit ve m<>st<73>
|
||||
SAFE_CHANGE_PASSWORD Zm<5A>nit heslo
|
||||
SAFE_TITLE Sklad
|
||||
SELECT_ATT_GRADE SIL
|
||||
SELECT_CREATE Vytvo<76>it
|
||||
SELECT_DELETE Smazat
|
||||
SELECT_DEX_GRADE POH
|
||||
SELECT_EMPIRE_NAME N<>zev kr<6B>lovstv<74>
|
||||
SELECT_EXIT Ukon<6F>it
|
||||
SELECT_HP VIT
|
||||
SELECT_LEVEL <09>rove<76>
|
||||
SELECT_METIN_STONE_TITLE Zvolit K<>men ducha
|
||||
SELECT_NAME Jm<4A>no
|
||||
SELECT_NO_GUILD Bez cechu
|
||||
SELECT_PLAYTIME Trv<72>n<EFBFBD> hry
|
||||
SELECT_SELECT Start
|
||||
SELECT_SP INT
|
||||
SELECT_TITLE Zvolit titul
|
||||
SHOP_BUY Koupit
|
||||
SHOP_SELL Prodat
|
||||
SHOP_TITLE Obchod
|
||||
SKILL_SUPPORT_TITLE Standardn<64> schopnosti
|
||||
STEP Stupe<70> <20>irosti
|
||||
STEP_SELECT Stupe<70> <20>irosti
|
||||
STRENGTH Zes<65>len<65>
|
||||
STRENGTH_SELECT <09>rove<76>
|
||||
SYSTEMOPTION_TITLE Nastaven<65> syst<73>mu
|
||||
SYSTEM_CHANGE Zm<5A>nit postavu
|
||||
SYSTEM_EXIT Ukon<6F>it hru
|
||||
SYSTEM_HELP N<>pov<6F>da
|
||||
SYSTEM_LOGOUT Odhl<68>sit se
|
||||
SYSTEM_MALL Item Shop
|
||||
SYSTEM_OPTION Nastaven<65> syst<73>mu
|
||||
TASKBAR_CHARACTER Postava [C/V/B/N]
|
||||
TASKBAR_CHAT Okno s chatem [Enter]
|
||||
TASKBAR_DISABLE Deaktivov<6F>no
|
||||
TASKBAR_DRAGON_SOUL Alchymie Dra<72><61>ch kamen<65>
|
||||
TASKBAR_EXPAND Roz<6F><7A><EFBFBD>it okno
|
||||
TASKBAR_INVENTORY Invent<6E><74> [I]
|
||||
TASKBAR_MESSENGER P<><50>tel<65> [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Nejbli<6C><69><EFBFBD> pole rychl<68>ho p<><70>stupu [Shift+<2B><>slice, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT P<>edchoz<6F> pole rychl<68>ho p<><70>stupu [Shift+<2B><>slice]
|
||||
TASKBAR_SYSTEM Nastaven<65> [ESC]
|
||||
WHISPER_BAN Blokovat
|
||||
WHISPER_NAME <09>eptat
|
||||
WHISPER_REPORT
|
||||
WHISPER_SEND Poslat
|
||||
YES Ano
|
||||
ZONE_MAP Velk<6C> mapa
|
6
bin/pack/locale_cz/locale/cz/map/map_a2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
6
bin/pack/locale_cz/locale/cz/map/map_b2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
|
||||
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"
|
6
bin/pack/locale_cz/locale/cz/map/map_c2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
||||
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
|
||||
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
20
bin/pack/locale_cz/locale/cz/map/metin2_map_a1_point.txt
Normal file
@ -0,0 +1,20 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
|
||||
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
|
||||
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
|
||||
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
|
||||
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_cz/locale/cz/map/metin2_map_a3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"
|
17
bin/pack/locale_cz/locale/cz/map/metin2_map_b1_point.txt
Normal file
@ -0,0 +1,17 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
|
||||
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_cz/locale/cz/map/metin2_map_b3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"
|
18
bin/pack/locale_cz/locale/cz/map/metin2_map_c1_point.txt
Normal file
@ -0,0 +1,18 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
||||
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
|
||||
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
|
||||
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_cz/locale/cz/map/metin2_map_c3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
BIN
bin/pack/locale_cz/locale/cz/mob_proto
Normal file
66
bin/pack/locale_cz/locale/cz/skilldesc.txt
Normal file
@ -0,0 +1,66 @@
|
||||
1 WARRIOR Trojcestn<74> st<73>ih Trojn<6A>sobn<62> st<73>ih Trojn<6A>sobn<62> <20>der Ude<64> bleskurychle nep<65><70>tele. Pr<50>razn<7A> <20>tok t<>ikr<6B>t <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Celkov<6F> hodnota <20>tok<6F> %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
|
||||
106 SHAMAN Bleskov<6F> vrh Kulov<6F> blesk Smrteln<6C> blesk <09>to<74> blesky D<>lkov<6F> <20>tok <09>tok na v<>cero c<>l<EFBFBD> Atributy blesku ATTACK_SKILL|NEED_TARGET noejeon 16 4 Magick<63> hodnota <20>tok<6F>: %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
|
||||
107 SHAMAN Za<5A><61>kat blesk Zavolat blesk Bou<6F>ka Za<5A><61>kej blesky z nebe D<>lkov<6F> <20>tok <09>tok na v<>cero c<>l<EFBFBD> Bleskov<6F> atribut Bezv<7A>dom<6F> ATTACK_SKILL|NEED_TARGET byeorak 17 4 Magick<63> hodnota <20>tok<6F> %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k <09>ance bezv<7A>dom<6F>: %.0f%% (50+1000*k/6)/10
|
||||
108 SHAMAN Bleskov<6F> dr<64>p <09>der blesku H<>motn<74> p<>st Ud<55>lej p<>st z blesku. <09>tok na d<>lku Atribut blesku <09>et<65>zov<6F> <20>tok ATTACK_SKILL|NEED_TARGET pokroe 18 4 Magick<63> hodnota <20>tok<6F>: %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
|
||||
109 SHAMAN O<>et<65>it Hojit Pomoc sv<73>tla O<>et<65>i r<>ny pomoc<6F> sv<73>tla ZB jsou obnoveny Negativn<76> efekty jsou o<>et<65>eny M<><4D>e b<>t pou<6F>ito pro <20>lena skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 obnovit ZB %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k <09>ance o<>et<65>it negativn<76> efekty %.0f%% 20+80*k
|
||||
110 SHAMAN B<><42>et Hn<48>t Uh<55>n<EFBFBD>t rychlost<73> v<>tru Uh<55>n<EFBFBD>j rychle jako v<>tr. Rychlost pohybu se zvy<76>uje Rychlost kouzlen<65> se zvy<76>uje M<><4D>e b<>t pou<6F>ito pro <20>lena skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Rychlost pohybu +%.0f%% 5 + (35 * k) Rychlost kouzla +%.0f%% 3+33*k
|
||||
111 SHAMAN <09>tok+ Podpo<70>it <20>tok Zes<65>len<65> <20>tok Posil jednoho z partner<65> Hodnota <20>toku se zvy<76>uje M<><4D>e b<>t pou<6F>ito pro <20>lena skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Hodnota <20>toku : +%.1f 5+(iq*0.2 + 15)*k
|
||||
121 SUPPORT Veden<65> Schopnost v<>st <20>leny skupiny. PASSIVE tongsol
|
||||
122 SUPPORT Kombo Zesil <20>tok kombo CANNOT_LEVEL_UP|TOGGLE combo
|
||||
123 SUPPORT Chytat ryby Znalost ryba<62>en<65>. CANNOT_LEVEL_UP fishing
|
||||
124 SUPPORT T<><54>ba Schopnost t<><74>it suroviny. PASSIVE mining
|
||||
125 SUPPORT V<>roba p<>edm<64>t<EFBFBD> Vyrob n<>jak<61> p<>edm<64>t CANNOT_LEVEL_UP|PASSIVE making
|
||||
126 SUPPORT Shinsoo M<><4D>e<EFBFBD> rozum<75>t jazyku Shinsoo CANNOT_LEVEL_UP|PASSIVE language1
|
||||
127 SUPPORT Chunjo M<><4D>e<EFBFBD> rozum<75>t jazyku Chunjo CANNOT_LEVEL_UP|PASSIVE language2
|
||||
128 SUPPORT Jinno M<><4D>e<EFBFBD> rozum<75>t jazyku Jinno CANNOT_LEVEL_UP|PASSIVE language3
|
||||
129 SUPPORT Prom<6F>na Prom<6F><6D> se v p<><70><EFBFBD>eru CANNOT_LEVEL_UP|PASSIVE polymorph
|
||||
130 SUPPORT Jezdit na koni Schopnost jezdit na koni CANNOT_LEVEL_UP|PASSIVE riding
|
||||
131 SUPPORT Volat na kon<6F> P<>ivolej tv<74>ho kon<6F>. summon
|
||||
137 HORSE Boj ze h<>betu kon<6F> <09>tok na nep<65><70>tele p<>i j<>zd<7A> na koni (od Lv. 50). Jezdeck<63> schopnosti ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
|
||||
138 HORSE Dupnut<75> kon<6F> Rozdupej v<>echny nep<65><70>tele v okol<6F> (od Lv. 52) Jezdeck<63> schopnosti ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
|
||||
139 HORSE Hnut<75> s<>ly Napadej z kon<6F> v<>echny nep<65><70>tele (od Lv. 55). Jezdeck<63> schopnosti ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
|
||||
140 HORSE Smr<6D><72> <20><>p<EFBFBD> Vyst<73>eluj z kon<6F> <20><>py na nep<65><70>tele (od Lv. 50) Jezdeck<63> schopnosti ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
|
||||
151 GUILD Dra<72><61> oka Zv<5A><76><EFBFBD> maxim<69>ln<6C> dra<72><61> duch. PASSIVE yongan Max. zv<7A><76>en<65> dra<72><61>ho ducha +%.0f k * 1400
|
||||
152 GUILD Krev boha drak<61> Do<44>asn<73> zv<7A><76><EFBFBD> tv<74> maxim<69>ln<6C> ZB. Pouze v<>lka cech<63> ONLY_FOR_GUILD_WAR gaho 101 1 Max. ZB +%.0f%% k * 20
|
||||
153 GUILD Po<50>ehn<68>n<EFBFBD> bohem drak<61> Do<44>asn<73> zv<7A><76><EFBFBD> tv<74> MB. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR chukbok 102 1 Max. MB +%.0f%% k * 20
|
||||
154 GUILD Svat<61> v<>zbroj Zlep<65><70> do<64>asn<73> obranu v<>ech <20>len<65> cechu. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR seonghwi 103 1 Zlep<65>en<65> obrany +%.1f%% k * 10
|
||||
155 GUILD Zrychlen<65> Do<44>asn<73> zv<7A><76><EFBFBD> tvou rychlost pohybu a <20>toku. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR gasok 104 1 Zv<5A><76>en<65> rychlosti <20>tok<6F> a pohyb<79> +%.1f k * 30
|
||||
156 GUILD Hn<48>v boha drak<61> Zvy<76> do<64>asn<73> <20>anci na kritick<63> <20>der v<>ech <20>len<65> cechu. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR bunno 105 1 Zv<5A><76>en<65> <20>ance na kritick<63> <20>der +%.0f%% k * 50
|
||||
157 GUILD Pomoc ke kouzlu Sn<53><6E><EFBFBD> do<64>asn<73> <20>as obnoven<65> pro v<>echny <20>leny cechu. Pouze ve v<>lce cech<63> ONLY_FOR_GUILD_WAR jumunsul 106 1 Zv<5A><76>en<65> rychlosti kouzel +%.0f%% k * 50
|
||||
16 WARRIOR Pr<50>raz Tlakov<6F> vlna <09>tok Tsunami Napad<61><64> nep<65><70>tele front<6E>ln<6C>. <09>eln<6C> pror<6F><72>ec<65> <20>tok ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Hodnota <20>toku %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
|
||||
17 WARRIOR Prudk<64> r<>na Prudk<64> tyg<79><67> r<>na Prudk<64> dra<72><61> r<>na Napad<61><64> nep<65><70>tele front<6E>ln<6C> Pror<6F><72>ec<65> <20>tok <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Hodnota <20>toku %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
|
||||
18 WARRIOR Dupnut<75> Dupnut<75> lva Dupnut<75> nosoro<72>ce Poval n<>kolik nep<65><70>tel Pror<6F><72>ec<65> <20>tok <09>ance na bezv<7A>dom<6F> ATTACK_SKILL|STANDING_SKILL daejin 18 4 Hodnota <20>toku %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint <09>ance na bezv<7A>dom<6F>: %.0f%% (100 + 1000*SkillPoint/6)/10
|
||||
19 WARRIOR Siln<6C> t<>lo T<>lo ze <20>eleza T<>lo z oceli Tvoje obrana se do<64>asn<73> zlep<65><70> a nebude<64> padat k zemi. Obrana se zlep<65><70> Sni<6E>uje rychlost pohybu Nesk<73>cet se STANDING_SKILL cheongeun 19 4 Obrana: +%.0f 7+(40 + 0.2*str + 0.4*con)*k Rychlost pohyb<79>: -%.0f 1 + 9*SkillPoint
|
||||
2 WARRIOR Smr<6D><72> me<6D>e <09>avlov<6F> tanec Cykl<6B>n Rozv<7A><76>i me<6D>, aby napadl v<>ce nep<65><70>tel Pror<6F><72>ec<65> <20>tok <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Hodnota <20>toku: %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
|
||||
20 WARRIOR R<>na me<6D>em Bodnut<75> me<6D>em Vrh me<6D>em Napad<61><64> nep<65><70>tele front<6E>ln<6C>. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> Bezv<7A>dom<6F> p<>evrhne c<>l ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Hodnota <20>toku %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k <09>ance na bezv<7A>dom<6F>: %.0f%% (100+k*1000/6)/10
|
||||
3 WARRIOR Bojov<6F> zu<7A>en<65> Vztek Zb<5A>silost Soust<73>ed<65><64> se pouze na <20>to<74>en<65>. Rychlost <20>toku se zvy<76>uje Zvy<76>uje rychlost pohybu Zvy<76>uje n<>chylnost k po<70>kozen<65> STANDING_SKILL jeongwi 3 4 Rychlost <20>toku +%.0f%% 50 * SkillPoint Rychlost pohybu +%.0f%% 20 * SkillPoint
|
||||
31 ASSASSIN L<><4C>ka Maskovan<61> <20>tok Maskovan<61> l<><6C>ka P<>ibli<6C> se zezadu k nep<65><70>teli a smrteln<6C> na n<>j za<7A>to<74>. Hodnota <20>toku se zvy<76>uje, pokud jsi zas<61>hl z<>da. Bonus za zamaskov<6F>n<EFBFBD> ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Hodnota <20>toku : %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
|
||||
32 ASSASSIN Bleskov<6F> <20>tok <09>tok warpem Smrt<72>c<EFBFBD> <20>tok P<>ibli<6C> se rychle k nep<65><70>teli a smrteln<6C> na n<>j za<7A>to<74>. Teleportick<63> <20>tok Bonus za zamaskov<6F>n<EFBFBD> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Hodnota <20>toku %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
|
||||
33 ASSASSIN V<><56>en<65> kord<72> Rozkmitan<61> d<>ka Tan<61><6E>c<EFBFBD> d<>ka Rozkmitej kord kolem tv<74>ch nep<65><70>tel Plo<6C>n<EFBFBD> <20>koda Neust<73>vaj<61>c<EFBFBD> <20>tok jedem ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Hodnota <20>toku %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k <09>ance na otr<74>ven<65> %.0f%% 1 + 4*k
|
||||
34 ASSASSIN Zamaskov<6F>n<EFBFBD> Tich<63> na<6E>lapov<6F>n<EFBFBD> Zahalit M<><4D>e<EFBFBD> se schovat. <09>tok se zastav<61>, pokud jej pou<6F>ije<6A>. STANDING_SKILL eunhyeong 4 4 Bonus za z<>ke<6B>n<EFBFBD> po<70>kozen<65> : +%.0f%% 50 * SkillPoint
|
||||
35 ASSASSIN Jedovat<61> oblak Smrt<72>c<EFBFBD> oblak Zabij<69>ck<63> oblak Nech kolem nep<65><70>tele vzniknout jedovat<61> oblaky a otrav ho. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> Neust<73>l<EFBFBD> <20>tok jedem ATTACK_SKILL|NEED_TARGET sangong 5 4 Hodnota <20>toku %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k <09>ance na otr<74>ven<65> %.0f%% 40*k
|
||||
4 WARRIOR Aura me<6D>e Spiritu<74>ln<6C> me<6D> P<>eludn<64> me<6D> Hodnota <20>toku se do<64>asn<73> zvy<76>uje. Hodnota <20>toku se zvy<76>uje. STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Hodnota <20>toku +%.0f (100 + STR) * SkillPoint
|
||||
46 ASSASSIN Opakovan<61> v<>st<73>ely Mnohan<61>sobn<62> v<>st<73>ely Mohutn<74> st<73>ela Vyst<73>el n<>kolik <20><>p<EFBFBD> najednou na nep<65><70>tele. <09>tok na d<>lku V<>cero <20>tok<6F> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) Celkov<6F> hodnota <20>toku %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k %.0f <20><>p<EFBFBD> bylo vyst<73>eleno, 2 + floor(6 * SkillPoint)
|
||||
47 ASSASSIN Smr<6D><72> <20><>p<EFBFBD> Bou<6F>e <20><>p<EFBFBD> Ork<72>n <20><>p<EFBFBD> Vyst<73>el v<>cero <20><>p<EFBFBD> na v<>c nep<65><70>tel najednou. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Hodnota <20>toku %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Max. po<70>et c<>l<EFBFBD> %.0f 2 + floor(6 * SkillPoint)
|
||||
48 ASSASSIN Ohniv<69> <20><>p Ho<48><6F>c<EFBFBD> <20><>p Plamenn<6E> <20><>p Zapal <20><>p. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> <09>tok ohn<68>m ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Hodnota <20>toku %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
|
||||
49 ASSASSIN Na<4E>lapov<6F>n<EFBFBD> polehou<6F>ku Rychlost v<>tru Bo<42><6F> rychlost Odleh<65>i sv<73> t<>lo, aby ses pohyboval rychleji. Rychlost pohybu se zvy<76>uje. STANDING_SKILL gyeonggong 19 4 Rychlost pohybu: +%.0f 60*SkillPoint
|
||||
5 WARRIOR P<>dit Uh<55>n<EFBFBD>t St<53>ela Jsi rychl<68> jako st<73>ela! Nabit<69> pror<6F><72>ec<65> <20>tok ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Hodnota <20>toku %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
|
||||
50 ASSASSIN Otr<74>ven<65> <20><>p Toxick<63> <20><>p Smrteln<6C> <20><>p Pot<6F>i <20><>p siln<6C>m jedem. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> Poval c<>l Neust<73>vaj<61>c<EFBFBD> <20>tok jedem ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Hodnota <20>toku %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k <09>ance na otr<74>ven<65> %.0f%% 80*k
|
||||
61 SURA R<>na prstem Ho<48><6F>c<EFBFBD> r<>na prstem Exploze prst<73> Zp<5A>sob<6F> kone<6E>ky prst<73> velkou explozi. Pror<6F><72>ec<65> <20>tok Nep<65><70>telova obrana je ignorov<6F>na Bonus za inteligenci ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Hodnota <20>toku %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k <09>ance na pronikav<61> z<>sah %.0f%% 1 + 9*SkillPoint
|
||||
62 SURA Dra<72><61> v<>r Torn<72>dov<6F> v<>r V<><56>iv<69> v<>tr Zp<5A>sob mohutnou v<><76>ivou bou<6F>i, abys porazil v<>c nep<65><70>tel. Plo<6C>n<EFBFBD> <20>koda Protivn<76>k<EFBFBD>v <20>t<EFBFBD>k je ignorov<6F>n Bonus za inteligenci ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Hodnota <20>toku %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k <09>ance na ignorov<6F>n<EFBFBD> vyhnut<75> soupe<70>e %.0f%% 1 + 9*SkillPoint
|
||||
63 SURA Za<5A>arovan<61> <20>epel Za<5A>arovan<61> me<6D> Duchova <20>epel Opat<61>i svoji <20>epel mocn<63>m duchem Hodnota <20>toku se zvy<76>uje Bonus za inteligenci Kr<4B>de<64> <20>ivota STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Hodnota <20>toku +%.1f 7 + (5*iq+13)*k Po<50>kozen<65> %.0f%% p<>id<69>no k tv<74>m ZB 10*k
|
||||
64 SURA Strach Velk<6C> strach Hr<48>za Sni<6E> schopnosti nep<65><70>tel, kte<74><65> t<> napadaj<61>. Protivn<76>kova hodnota <20>toku se sni<6E>uje. <09>ance, <20>e se protivn<76>k<EFBFBD>v <20>tok nezda<64><61>, se zvy<76>uje. Pouze pro p<><70>pad, <20>e bude<64> zasa<73>en. STANDING_SKILL gongpo 4 4 Protivn<76>kova hodnota <20>toku -%.0f%% 5 + 20*SkillPoint <09>ance, <20>e se protivn<76>k<EFBFBD>v <20>tok nezda<64><61> %.0f%% 1 + 29*SkillPoint
|
||||
65 SURA Za<5A>arovan<61> brn<72>n<EFBFBD> Za<5A>arovan<61> lep<65><70> brn<72>n<EFBFBD> Temn<6D> brn<72>n<EFBFBD> Chra<72> si t<>lo temn<6D>m brn<72>n<EFBFBD>m. <09><>st po<70>kozen<65> se odraz<61> zp<7A>t na nep<65><70>tele. Zlep<65>uje obranu Bonus za inteligenci STANDING_SKILL jumagap 5 4 Obrana +%.0f (iq+30)*k <09>ance odrazit t<>lesn<73> <20>tok %.0f%% (iq/4+10)*k
|
||||
66 SURA Zru<72>it kouzlo Mocn<63> zru<72>en<65> kouzla <09>tok na zru<72>en<65> kouzla Odstra<72> v<>echny u<>ite<74>n<EFBFBD> efekty nep<65><70>tele. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> U<>ite<74>n<EFBFBD> efekty nep<65><70>tele se odstra<72>uj<75>. ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magick<63> hodnota <20>toku %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k <09>ance na zru<72>en<65> kouzla %.0f%% 50*k
|
||||
76 SURA Temn<6D> r<>na Temn<6D> seknut<75> <09>ern<72> <20>tok Vrhni temnou moc, abys poranil nep<65><70>tele. <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magick<63> hodnota <20>toku: %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
|
||||
77 SURA R<>na plameny Ho<48><6F>c<EFBFBD> r<>na Detonace plamen<65> Popal nep<65><70>tele exploz<6F>. Plo<6C>n<EFBFBD> <20>koda <09>tok ohn<68>m ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magick<63> hodnota <20>toku: %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
|
||||
78 SURA Duch plamene <09>ada plamen<65> Exploze plamen<65> Vytvo<76> ducha plamene. <09>tok na d<>lku Libovoln<6C> c<>l <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magick<63> hodnota <20>toku: %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
|
||||
79 SURA Temn<6D> ochrana Temn<6D> membr<62>na Ochrana temn<6D>ho kn<6B><6E>ete Chr<68>n<EFBFBD> t<> temnou moc<6F> a p<>em<65><6D>uje t<>lesnou <20>jmu na MB. Po<50>kozen<65> magi<67> se sni<6E>uje Zlep<65>uje obranu STANDING_SKILL|TOGGLE heuksin 19 4 Sn<53><6E>en<65> po<70>kozen<65> %.0f%% (iq*0.84)*k Obrana +%.0f (0.5*iq+15)*k
|
||||
80 SURA R<>na ducha R<>na du<64>e <09>tok duchy Vrhej temn<6D> duchy, abys zranil nep<65><70>tele <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> Budou pomalej<65><6A> ATTACK_SKILL|NEED_TARGET tusok 20 4 Magick<63> hodnota <20>toku: %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k <09>ance na zpomalen<65>: %.1f%% (333 + (300 * k))/10
|
||||
81 SURA Tmav<61> k<>men Tmav<61> koule Tmav<61> sf<73>ra Ho<48> tmavou kouli, abys zranil nep<65><70>tele <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magick<63> hodnota <20>toku %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
|
||||
91 SHAMAN L<>taj<61>c<EFBFBD> talisman Dra<72><61> vrh Mohutn<74> vrh Vrhni talismanem, abys zranil nep<65><70>tele <09>tok na d<>lku <09>tok na v<>cero c<>l<EFBFBD> ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 Magick<63> hodnota <20>toku : %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
|
||||
92 SHAMAN St<53><74>len<65> na draky <09>to<74><6F>c<EFBFBD> drak Stoupaj<61>c<EFBFBD> drak Odst<73>el jednu z dra<72><61>ch figur, abys mohl napadnout nep<65><70>tele front<6E>ln<6C>. Pror<6F><72>ec<65> <20>tok Trval<61> ohniv<69> <20>koda ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magick<63> hodnota <20>toku: %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k <09>ance na trval<61> ohe<68>: %.0f%% iq*0.2*k
|
||||
93 SHAMAN <09>ev drak<61> Sk<53>eky draka Vyt<79> draka Napadni nep<65><70>tele jednou z dra<72><61>ch figur. Plo<6C>n<EFBFBD> <20>koda Trval<61> ohniv<69> <20>koda ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magick<63> hodnota <20>toku %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k <09>ance na trval<61> ohe<68> %.0f%% iq*0.2*k
|
||||
94 SHAMAN Po<50>ehn<68>n<EFBFBD> Nebesk<73> st<73>na Po<50>ehn<68>n<EFBFBD> draka Chra<72> sv<73>ho partnera nebo sebe ochrann<6E>m kruhem. Odolnost proti t<>lesn<73>mu napaden<65> M<><4D>e b<>t pou<6F>ito pro jednoho z <20>len<65> skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Odolnost proti t<>lesn<73>mu napaden<65>: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
||||
95 SHAMAN Zrcadlit Zrcadl<64>c<EFBFBD> voda Sklen<65>n<EFBFBD> zrcadlo Chra<72> sv<73>ho partnera nebo sebe zrcadl<64>c<EFBFBD>m kruhem. T<>lesn<73> <20>tok je odra<72>en M<><4D>e b<>t pou<6F>ito pro jednoho z <20>len<65> skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 <09>ance odrazit t<>lesn<73> <20>tok %.1f%% 5+(iq*0.3 + 5)*k
|
||||
96 SHAMAN Pomoc draka Podpora draka Dra<72><61> s<>la Zesil vlastn<74> <20>tok nebo <20>tok tv<74>ho partnera. <09>ance na kritickou r<>nu se zvy<76>uje. M<><4D>e b<>t pou<6F>ito pro <20>lena skupiny CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 <09>ance na kritick<63> z<>sah: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
77
bin/pack/locale_cz/locale/cz/skilltable.txt
Normal file
@ -0,0 +1,77 @@
|
||||
1 <09>↓<EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
|
||||
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
|
||||
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
|
||||
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
|
||||
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
|
||||
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
|
||||
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
|
||||
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
|
||||
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
|
||||
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
|
||||
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
|
||||
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
|
||||
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
|
||||
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
|
||||
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
|
||||
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
|
||||
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
|
||||
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
|
||||
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
|
||||
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
|
||||
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
|
||||
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
|
||||
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
|
||||
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
|
||||
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
|
||||
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
|
||||
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
|
||||
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
|
||||
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
|
||||
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
|
||||
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
|
||||
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
|
||||
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
|
||||
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
|
||||
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
|
||||
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
|
||||
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
|
||||
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
|
||||
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
|
||||
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
|
||||
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
|
||||
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
|
||||
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
|
||||
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
|
||||
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
|
||||
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
|
||||
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
|
||||
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
|
||||
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
|
||||
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
|
||||
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
|
||||
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
|
||||
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
|
||||
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
|
||||
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
|
||||
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
|
||||
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
|
||||
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
|
||||
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
|
||||
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
|
||||
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
|
||||
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
BIN
bin/pack/locale_cz/locale/cz/ui/costume/costume_bg.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/costume_bg.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
565
bin/pack/locale_cz/locale/cz/ui/createcharacterwindow.py
Normal file
@ -0,0 +1,565 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT_PATH = "d:/ymir work/ui/public/"
|
||||
LOCALE_PATH = "locale/cz/ui/select/"
|
||||
BOARD_X = SCREEN_WIDTH * (65) / 800
|
||||
BOARD_Y = SCREEN_HEIGHT * (215) / 600
|
||||
|
||||
PLUS_BUTTON_WIDTH = 20
|
||||
TEMPORARY_HEIGHT = 24 + 5
|
||||
|
||||
window = {
|
||||
"name" : "CreateCharacterWindow",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Board
|
||||
{
|
||||
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/cz/ui/select.sub",
|
||||
},
|
||||
## Name
|
||||
{
|
||||
"name" : "name_warrior",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_warrior.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_assassin",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_assassin.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_sura",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_sura.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_shaman",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_shaman.sub",
|
||||
},
|
||||
|
||||
## Character Board
|
||||
{
|
||||
"name" : "character_board",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : BOARD_X,
|
||||
"y" : BOARD_Y,
|
||||
|
||||
"width" : 208,
|
||||
"height" : 300 + TEMPORARY_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "text_board",
|
||||
"type" : "bar",
|
||||
|
||||
"x" : 8,
|
||||
"y" : 10,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 122,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "prev_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 95,
|
||||
"y" : 95,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_PREV,
|
||||
|
||||
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "next_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 140,
|
||||
"y" : 95,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_NEXT,
|
||||
|
||||
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "right_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 189-1,
|
||||
"y" : -1,
|
||||
|
||||
"width" : 0,
|
||||
"height" : 122,
|
||||
|
||||
"color" : 0xffAAA6A1,
|
||||
},
|
||||
{
|
||||
"name" : "bottom_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 122-1,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 0,
|
||||
|
||||
"color" : 0xffAAA6A1,
|
||||
},
|
||||
{
|
||||
"name" : "left_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 0,
|
||||
"height" : 122-1,
|
||||
|
||||
"color" : 0xff2A2521,
|
||||
},
|
||||
{
|
||||
"name" : "top_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 0,
|
||||
|
||||
"color" : 0xff2A2521,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "hth",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 138,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_HP,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "hth_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "red",
|
||||
},
|
||||
{
|
||||
"name" : "hth_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "hth_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "int",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 157,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SP,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "int_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "pink",
|
||||
},
|
||||
{
|
||||
"name" : "int_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "int_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "str",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 176,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_ATT_GRADE,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "str_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "purple",
|
||||
},
|
||||
{
|
||||
"name" : "str_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "str_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "dex",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 195,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_DEX_GRADE,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "dex_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "blue",
|
||||
},
|
||||
{
|
||||
"name" : "dex_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "dex_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "hth_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 139,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "int_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 158,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "str_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 177,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "dex_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 196,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_name",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 218,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_NAME,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "character_name_slot",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 40 - 1,
|
||||
"y" : -2,
|
||||
|
||||
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
|
||||
},
|
||||
{
|
||||
"name" : "character_name_value",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 40 - 1 + 3,
|
||||
"y" : 0,
|
||||
|
||||
"input_limit" : 12,
|
||||
|
||||
"width" : 90,
|
||||
"height" : 20,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_gender",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SEX,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
},
|
||||
{
|
||||
"name" : "gender_button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 79,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_MAN,
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "gender_button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 139,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_WOMAN,
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_shape",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 270,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SHAPE,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
},
|
||||
{
|
||||
"name" : "shape_button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 79,
|
||||
"y" : 239 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : "1",
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "shape_button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 139,
|
||||
"y" : 239 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : "2",
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "create_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 11,
|
||||
"y" : 265 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_CREATE,
|
||||
|
||||
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "cancel_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 109,
|
||||
"y" : 265 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : uiScriptLocale.CANCEL,
|
||||
|
||||
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Buttons
|
||||
{
|
||||
"name" : "left_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
|
||||
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "right_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : SCREEN_WIDTH * (580 - 22) / 800,
|
||||
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
|
||||
},
|
||||
|
||||
|
||||
),
|
||||
}
|
217
bin/pack/locale_cz/locale/cz/ui/dragonsoulrefinewindow.py
Normal file
@ -0,0 +1,217 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
"name" : "DragonSoulRefineWindow",
|
||||
|
||||
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
|
||||
"y" : SCREEN_HEIGHT - 37 - 505,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 287,
|
||||
"height" : 232,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 232,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Base BackGroud Image
|
||||
{
|
||||
"name" : "DragonSoulRefineWindowBaseImage",
|
||||
"type" : "expanded_image",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
|
||||
},
|
||||
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 5,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 275,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name":"TitleName",
|
||||
"type":"text",
|
||||
"x":140,
|
||||
"y":5,
|
||||
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
|
||||
"text_horizontal_align":"center"
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Refine Slot
|
||||
{
|
||||
"name" : "RefineSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 39,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 5,
|
||||
"y_count" : 3,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
},
|
||||
|
||||
## Result Slot
|
||||
{
|
||||
"name" : "ResultSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 207,
|
||||
"y" : 39,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 2,
|
||||
"y_count" : 3,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
},
|
||||
|
||||
## Grade Button
|
||||
{
|
||||
"name" : "GradeButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 36,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "GradeSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.GRADE_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Step Button
|
||||
{
|
||||
"name" : "StepButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "StepSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.STEP_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Refine Button
|
||||
{
|
||||
"name" : "StrengthButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 198,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "RefineSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.STRENGTH_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Money Print
|
||||
{
|
||||
"name":"Money_Slot",
|
||||
"type" : "text",
|
||||
|
||||
"x":35,
|
||||
"y":180,
|
||||
|
||||
"horizontal_align" : "right",
|
||||
"text_horizontal_align" : "right",
|
||||
|
||||
"text" : "123456789",
|
||||
},
|
||||
|
||||
## Do Refine Button
|
||||
{
|
||||
"name" : "DoRefineButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 188,
|
||||
"y" : 200,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "DoRefineButtonTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"text" : uiScriptLocale.DO_REFINE,
|
||||
"all_align" : "center",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
||||
|
426
bin/pack/locale_cz/locale/cz/ui/dragonsoulwindow.py
Normal file
@ -0,0 +1,426 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
"name" : "InventoryWindow",
|
||||
|
||||
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
|
||||
"x" : SCREEN_WIDTH - 176 - 287 - 10,
|
||||
"y" : SCREEN_HEIGHT - 37 - 505,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 287,
|
||||
"height" : 505,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 505,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Equipment Slot
|
||||
{
|
||||
"name" : "Equipment_Base",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
|
||||
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 16,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 67,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_03",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_03_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_04",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 169,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_04_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_05",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 220,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_05_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Item Slot
|
||||
{
|
||||
"name" : "ItemSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 355,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 8,
|
||||
"y_count" : 4,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
|
||||
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||
},
|
||||
{
|
||||
"name" : "EquipmentSlot",
|
||||
"type" : "slot",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 280,
|
||||
|
||||
"slot" : (
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "deck1",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 21,
|
||||
"y" : 230,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
|
||||
},
|
||||
{
|
||||
"name" : "deck2",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 234,
|
||||
"y" : 230,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
|
||||
},
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 8,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 271,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
|
||||
),
|
||||
},
|
||||
## Tab Area
|
||||
{
|
||||
"name" : "TabControl",
|
||||
"type" : "window",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 279,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Tab
|
||||
{
|
||||
"name" : "Tab_01",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_02",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_03",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_04",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_05",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_06",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
|
||||
},
|
||||
## RadioButton
|
||||
{
|
||||
"name" : "Tab_Button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 2,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 42,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_03",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 82,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_04",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 122,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_05",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 162,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_06",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 202,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "tab_text_area",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 18,
|
||||
"y" : 315,
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
|
||||
"color" : 0xFFC0C0C0,
|
||||
},
|
||||
{
|
||||
"name" : "activate",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 217,
|
||||
"y" : 492,
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_cz/locale/cz/ui/empire/empire.dds
Normal file
7
bin/pack/locale_cz/locale/cz/ui/empire/title.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "empire.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 512
|
||||
bottom 97
|
70
bin/pack/locale_cz/locale/cz/ui/energybar.py
Normal file
@ -0,0 +1,70 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "EnergyBar",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - 55,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
|
||||
"children" :
|
||||
(
|
||||
# <20><><EFBFBD><EFBFBD>
|
||||
{
|
||||
"name" : "EnergyGauge_Board",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : -10 + Y_ADD_POSITION,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "EnergyGauge_Empty",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_Hungry",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_Full",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_ToolTip",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
"type" : "window",
|
||||
},
|
||||
),
|
||||
}
|
||||
|
48
bin/pack/locale_cz/locale/cz/ui/expandedtaskbar.py
Normal file
@ -0,0 +1,48 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "ExpandTaskBar",
|
||||
|
||||
"x" : SCREEN_WIDTH/2 - 5,
|
||||
"y" : SCREEN_HEIGHT - 74,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ExpanedTaskBar_Board",
|
||||
"type" : "window",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "DragonSoulButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
41
bin/pack/locale_cz/locale/cz/ui/giftbox.py
Normal file
@ -0,0 +1,41 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "GiftBox",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - 45,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 50,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "GiftBox_Icon",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : -90 + Y_ADD_POSITION,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 50,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
|
||||
|
||||
},
|
||||
{
|
||||
"name" : "GiftBox_ToolTip",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
"type" : "window",
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_cz/locale/cz/ui/guild/guild.dds
Normal file
7
bin/pack/locale_cz/locale/cz/ui/guild/tab_1.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 376
|
||||
bottom 37
|
7
bin/pack/locale_cz/locale/cz/ui/guild/tab_2.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 37
|
||||
right 376
|
||||
bottom 74
|
7
bin/pack/locale_cz/locale/cz/ui/guild/tab_3.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 74
|
||||
right 376
|
||||
bottom 111
|
7
bin/pack/locale_cz/locale/cz/ui/guild/tab_4.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 111
|
||||
right 376
|
||||
bottom 148
|
7
bin/pack/locale_cz/locale/cz/ui/guild/tab_5.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 148
|
||||
right 376
|
||||
bottom 185
|
7
bin/pack/locale_cz/locale/cz/ui/guild/tab_6.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 185
|
||||
right 376
|
||||
bottom 222
|
BIN
bin/pack/locale_cz/locale/cz/ui/highlighted_quest.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/highlighted_quest_r.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
311
bin/pack/locale_cz/locale/cz/ui/inventorywindow.py
Normal file
@ -0,0 +1,311 @@
|
||||
import uiScriptLocale
|
||||
import item
|
||||
|
||||
EQUIPMENT_START_INDEX = 90
|
||||
|
||||
window = {
|
||||
"name" : "InventoryWindow",
|
||||
|
||||
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
|
||||
"x" : SCREEN_WIDTH - 176,
|
||||
"y" : SCREEN_HEIGHT - 37 - 565,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 176,
|
||||
"height" : 565,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Inventory, Equipment Slots
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 176,
|
||||
"height" : 565,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 8,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 161,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
|
||||
),
|
||||
},
|
||||
|
||||
## Equipment Slot
|
||||
{
|
||||
"name" : "Equipment_Base",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 33,
|
||||
|
||||
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
|
||||
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
{
|
||||
"name" : "EquipmentSlot",
|
||||
"type" : "slot",
|
||||
|
||||
"x" : 3,
|
||||
"y" : 3,
|
||||
|
||||
"width" : 150,
|
||||
"height" : 182,
|
||||
|
||||
"slot" : (
|
||||
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
|
||||
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
|
||||
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
|
||||
## <20><> <20><><EFBFBD><EFBFBD>1
|
||||
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
|
||||
## <20><> <20><><EFBFBD><EFBFBD>2
|
||||
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
|
||||
## <20><> <20><>Ʈ
|
||||
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
|
||||
),
|
||||
},
|
||||
## Dragon Soul Button
|
||||
{
|
||||
"name" : "DSSButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 114,
|
||||
"y" : 107,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
|
||||
},
|
||||
## MallButton
|
||||
{
|
||||
"name" : "MallButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 148,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.MALL_TITLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
|
||||
},
|
||||
## CostumeButton
|
||||
{
|
||||
"name" : "CostumeButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 78,
|
||||
"y" : 5,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Equipment_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 86,
|
||||
"y" : 161,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Equipment_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "I",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Equipment_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 86 + 32,
|
||||
"y" : 161,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Equipment_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "II",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "Inventory_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 33 + 191,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "I",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 10 + 78,
|
||||
"y" : 33 + 191,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "II",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Item Slot
|
||||
{
|
||||
"name" : "ItemSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 8,
|
||||
"y" : 246,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 5,
|
||||
"y_count" : 9,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
|
||||
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||
},
|
||||
|
||||
## Print
|
||||
{
|
||||
"name":"Money_Slot",
|
||||
"type":"button",
|
||||
|
||||
"x":8,
|
||||
"y":28,
|
||||
|
||||
"horizontal_align":"center",
|
||||
"vertical_align":"bottom",
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name":"Money_Icon",
|
||||
"type":"image",
|
||||
|
||||
"x":-18,
|
||||
"y":2,
|
||||
|
||||
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "Money",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 3,
|
||||
"y" : 3,
|
||||
|
||||
"horizontal_align" : "right",
|
||||
"text_horizontal_align" : "right",
|
||||
|
||||
"text" : "123456789",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_cz/locale/cz/ui/loading/gauge_empty.dds
Normal file
BIN
bin/pack/locale_cz/locale/cz/ui/loading/gauge_full.dds
Normal file
65
bin/pack/locale_cz/locale/cz/ui/loadingwindow.py
Normal file
@ -0,0 +1,65 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Board
|
||||
{
|
||||
"name" : "BackGround",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
|
||||
|
||||
"x_scale" : float(SCREEN_WIDTH) / 800.0,
|
||||
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
|
||||
},
|
||||
{
|
||||
"name":"ErrorMessage",
|
||||
"type":"text", "x":10, "y":10,
|
||||
"text": uiScriptLocale.LOAD_ERROR,
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "GageBoard",
|
||||
"type" : "window",
|
||||
"style" : ("ltr",),
|
||||
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
|
||||
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
|
||||
"width" : 400,
|
||||
"height": 80,
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
{
|
||||
"name" : "BackGage",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 40,
|
||||
"y" : 25,
|
||||
|
||||
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
|
||||
},
|
||||
{
|
||||
"name" : "FullGage",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 40,
|
||||
"y" : 25,
|
||||
|
||||
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_cz/locale/cz/ui/login.jpg
Normal file
After Width: | Height: | Size: 803 KiB |
7
bin/pack/locale_cz/locale/cz/ui/login.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.jpg"
|
||||
left 0
|
||||
top 0
|
||||
right 1024
|
||||
bottom 768
|
7
bin/pack/locale_cz/locale/cz/ui/login/copyright.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 97
|
||||
right 476
|
||||
bottom 126
|
7
bin/pack/locale_cz/locale/cz/ui/login/g4d.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 440
|
||||
top 0
|
||||
right 490
|
||||
bottom 28
|
BIN
bin/pack/locale_cz/locale/cz/ui/login/login.dds
Normal file
7
bin/pack/locale_cz/locale/cz/ui/login/loginwindow.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 208
|
||||
bottom 97
|
7
bin/pack/locale_cz/locale/cz/ui/login/published.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 208
|
||||
top 0
|
||||
right 440
|
||||
bottom 19
|
7
bin/pack/locale_cz/locale/cz/ui/login/title.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 443
|
||||
bottom 206
|
BIN
bin/pack/locale_cz/locale/cz/ui/login_dark_dragons.jpg
Normal file
After Width: | Height: | Size: 561 KiB |
753
bin/pack/locale_cz/locale/cz/ui/loginwindow.py
Normal file
@ -0,0 +1,753 @@
|
||||
import uiScriptLocale
|
||||
|
||||
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
|
||||
#Big-List
|
||||
#SERVER_BOARD_HEIGHT = 180 + 390
|
||||
#SERVER_LIST_HEIGHT = 171 + 350
|
||||
#Small list like german
|
||||
SERVER_BOARD_HEIGHT = 220 + 180
|
||||
SERVER_LIST_HEIGHT = 171 + 180
|
||||
SERVER_BOARD_WEIGHT = 375
|
||||
window = {
|
||||
"name" : "LoginWindow",
|
||||
"sytle" : ("movable",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
## Board
|
||||
{
|
||||
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/cz/ui/serverlist.sub",
|
||||
},
|
||||
{
|
||||
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/cz/ui/login.sub",
|
||||
},
|
||||
|
||||
## VirtualKeyboard
|
||||
{
|
||||
'name' : 'VirtualKeyboard',
|
||||
'type' : 'thinboard',
|
||||
'x' : (SCREEN_WIDTH - 564) / 2,
|
||||
'y' : SCREEN_HEIGHT - 300,
|
||||
'width' : 564,
|
||||
'height' : 254,
|
||||
'children' :
|
||||
(
|
||||
{
|
||||
'name' : 'key_at',
|
||||
'type' : 'toggle_button',
|
||||
'x' : 40,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_at.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_at_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_at_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_backspace',
|
||||
'type' : 'button',
|
||||
'x' : 498,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_backspace.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_backspace_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_backspace_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_enter',
|
||||
'type' : 'button',
|
||||
'x' : 439,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_enter.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_enter_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_enter_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_shift',
|
||||
'type' : 'toggle_button',
|
||||
'x' : 86,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_shift.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_shift_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_shift_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_space',
|
||||
'type' : 'button',
|
||||
'x' : 145,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_space.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_space_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_space_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_1',
|
||||
'type' : 'button',
|
||||
'x' : 40,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_2',
|
||||
'type' : 'button',
|
||||
'x' : 80,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_3',
|
||||
'type' : 'button',
|
||||
'x' : 120,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_4',
|
||||
'type' : 'button',
|
||||
'x' : 160,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_5',
|
||||
'type' : 'button',
|
||||
'x' : 200,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_6',
|
||||
'type' : 'button',
|
||||
'x' : 240,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_7',
|
||||
'type' : 'button',
|
||||
'x' : 280,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_8',
|
||||
'type' : 'button',
|
||||
'x' : 320,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_9',
|
||||
'type' : 'button',
|
||||
'x' : 360,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_10',
|
||||
'type' : 'button',
|
||||
'x' : 400,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_11',
|
||||
'type' : 'button',
|
||||
'x' : 440,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_12',
|
||||
'type' : 'button',
|
||||
'x' : 480,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_13',
|
||||
'type' : 'button',
|
||||
'x' : 40,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_14',
|
||||
'type' : 'button',
|
||||
'x' : 80,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_15',
|
||||
'type' : 'button',
|
||||
'x' : 120,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_16',
|
||||
'type' : 'button',
|
||||
'x' : 160,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_17',
|
||||
'type' : 'button',
|
||||
'x' : 200,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_18',
|
||||
'type' : 'button',
|
||||
'x' : 240,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_19',
|
||||
'type' : 'button',
|
||||
'x' : 280,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_20',
|
||||
'type' : 'button',
|
||||
'x' : 320,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_21',
|
||||
'type' : 'button',
|
||||
'x' : 360,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_22',
|
||||
'type' : 'button',
|
||||
'x' : 400,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_23',
|
||||
'type' : 'button',
|
||||
'x' : 440,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_24',
|
||||
'type' : 'button',
|
||||
'x' : 480,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_25',
|
||||
'type' : 'button',
|
||||
'x' : 60,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_26',
|
||||
'type' : 'button',
|
||||
'x' : 100,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_27',
|
||||
'type' : 'button',
|
||||
'x' : 140,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_28',
|
||||
'type' : 'button',
|
||||
'x' : 180,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_29',
|
||||
'type' : 'button',
|
||||
'x' : 220,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_30',
|
||||
'type' : 'button',
|
||||
'x' : 260,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_31',
|
||||
'type' : 'button',
|
||||
'x' : 300,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_32',
|
||||
'type' : 'button',
|
||||
'x' : 340,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_33',
|
||||
'type' : 'button',
|
||||
'x' : 380,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_34',
|
||||
'type' : 'button',
|
||||
'x' : 420,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_35',
|
||||
'type' : 'button',
|
||||
'x' : 460,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_36',
|
||||
'type' : 'button',
|
||||
'x' : 60,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_37',
|
||||
'type' : 'button',
|
||||
'x' : 100,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_38',
|
||||
'type' : 'button',
|
||||
'x' : 140,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_39',
|
||||
'type' : 'button',
|
||||
'x' : 180,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_40',
|
||||
'type' : 'button',
|
||||
'x' : 220,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_41',
|
||||
'type' : 'button',
|
||||
'x' : 260,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_42',
|
||||
'type' : 'button',
|
||||
'x' : 300,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_43',
|
||||
'type' : 'button',
|
||||
'x' : 340,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_44',
|
||||
'type' : 'button',
|
||||
'x' : 380,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_45',
|
||||
'type' : 'button',
|
||||
'x' : 420,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_46',
|
||||
'type' : 'button',
|
||||
'x' : 460,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/cz/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/cz/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/cz/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
)
|
||||
},
|
||||
|
||||
## ConnectBoard
|
||||
{
|
||||
"name" : "ConnectBoard",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||
"y" : (SCREEN_HEIGHT - 410 - 35),
|
||||
"width" : 208,
|
||||
"height" : 30,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ConnectName",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 0,
|
||||
"vertical_align" : "center",
|
||||
"text_vertical_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
|
||||
},
|
||||
{
|
||||
"name" : "SelectConnectButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 150,
|
||||
"y" : 0,
|
||||
"vertical_align" : "center",
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## LoginBoard
|
||||
{
|
||||
"name" : "LoginBoard",
|
||||
"type" : "image",
|
||||
|
||||
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||
"y" : (SCREEN_HEIGHT - 410),
|
||||
|
||||
"image" : LOCALE_PATH + "loginwindow.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ID_EditLine",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 77,
|
||||
"y" : 16,
|
||||
|
||||
"width" : 120,
|
||||
"height" : 18,
|
||||
|
||||
"input_limit" : 16,
|
||||
"enable_codepage" : 0,
|
||||
|
||||
"r" : 1.0,
|
||||
"g" : 1.0,
|
||||
"b" : 1.0,
|
||||
"a" : 1.0,
|
||||
},
|
||||
{
|
||||
"name" : "Password_EditLine",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 77,
|
||||
"y" : 43,
|
||||
|
||||
"width" : 120,
|
||||
"height" : 18,
|
||||
|
||||
"input_limit" : 16,
|
||||
"secret_flag" : 1,
|
||||
"enable_codepage" : 0,
|
||||
|
||||
"r" : 1.0,
|
||||
"g" : 1.0,
|
||||
"b" : 1.0,
|
||||
"a" : 1.0,
|
||||
},
|
||||
{
|
||||
"name" : "LoginButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 65,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_CONNECT,
|
||||
},
|
||||
{
|
||||
"name" : "LoginExitButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 105,
|
||||
"y" : 65,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_EXIT,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## ServerBoard
|
||||
{
|
||||
"name" : "ServerBoard",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
|
||||
"width" : 375,
|
||||
"height" : SERVER_BOARD_HEIGHT,
|
||||
"horizontal_align" : "center",
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
## Title
|
||||
{
|
||||
"name" : "Title",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 12,
|
||||
"horizontal_align" : "center",
|
||||
"text_horizontal_align" : "center",
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
|
||||
},
|
||||
|
||||
## Horizontal
|
||||
{
|
||||
"name" : "HorizontalLine1",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 34,
|
||||
"width" : 354,
|
||||
"height" : 0,
|
||||
"color" : 0xff777777,
|
||||
},
|
||||
{
|
||||
"name" : "HorizontalLine2",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 35,
|
||||
"width" : 355,
|
||||
"height" : 0,
|
||||
"color" : 0xff111111,
|
||||
},
|
||||
|
||||
## Vertical
|
||||
{
|
||||
"name" : "VerticalLine1",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 246,
|
||||
"y" : 38,
|
||||
"width" : 0,
|
||||
"height" : SERVER_LIST_HEIGHT + 4,
|
||||
"color" : 0xff777777,
|
||||
},
|
||||
{
|
||||
"name" : "VerticalLine2",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 247,
|
||||
"y" : 38,
|
||||
"width" : 0,
|
||||
"height" : SERVER_LIST_HEIGHT + 4,
|
||||
"color" : 0xff111111,
|
||||
},
|
||||
|
||||
## ListBox
|
||||
{
|
||||
"name" : "ServerList",
|
||||
"type" : "listbox2",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 40,
|
||||
"width" : 232,
|
||||
"height" : SERVER_LIST_HEIGHT,
|
||||
"row_count" : 15,
|
||||
"item_align" : 0,
|
||||
},
|
||||
{
|
||||
"name" : "ChannelList",
|
||||
"type" : "listbox",
|
||||
|
||||
"x" : 255,
|
||||
"y" : 40,
|
||||
"width" : 109,
|
||||
"height" : SERVER_LIST_HEIGHT,
|
||||
|
||||
"item_align" : 0,
|
||||
},
|
||||
|
||||
## Buttons
|
||||
{
|
||||
"name" : "ServerSelectButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 267,
|
||||
"y" : SERVER_LIST_HEIGHT,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.OK,
|
||||
},
|
||||
{
|
||||
"name" : "ServerExitButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 267,
|
||||
"y" : SERVER_LIST_HEIGHT + 22,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
|
||||
},
|
||||
|
||||
),
|
||||
|
||||
},
|
||||
|
||||
),
|
||||
}
|
7
bin/pack/locale_cz/locale/cz/ui/mall/00.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 0
|
||||
right 40
|
||||
bottom 40
|
7
bin/pack/locale_cz/locale/cz/ui/mall/01.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 0
|
||||
right 80
|
||||
bottom 40
|
7
bin/pack/locale_cz/locale/cz/ui/mall/02.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 0
|
||||
right 120
|
||||
bottom 40
|
7
bin/pack/locale_cz/locale/cz/ui/mall/03.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 0
|
||||
right 160
|
||||
bottom 40
|
7
bin/pack/locale_cz/locale/cz/ui/mall/04.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 0
|
||||
right 200
|
||||
bottom 40
|
7
bin/pack/locale_cz/locale/cz/ui/mall/05.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 200
|
||||
top 0
|
||||
right 240
|
||||
bottom 40
|
7
bin/pack/locale_cz/locale/cz/ui/mall/06.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 40
|
||||
right 40
|
||||
bottom 80
|
7
bin/pack/locale_cz/locale/cz/ui/mall/07.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 40
|
||||
right 80
|
||||
bottom 80
|
7
bin/pack/locale_cz/locale/cz/ui/mall/08.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 40
|
||||
right 120
|
||||
bottom 80
|
7
bin/pack/locale_cz/locale/cz/ui/mall/09.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 40
|
||||
right 160
|
||||
bottom 80
|
7
bin/pack/locale_cz/locale/cz/ui/mall/10.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 40
|
||||
right 200
|
||||
bottom 80
|
7
bin/pack/locale_cz/locale/cz/ui/mall/11.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 200
|
||||
top 40
|
||||
right 240
|
||||
bottom 80
|
7
bin/pack/locale_cz/locale/cz/ui/mall/12.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 80
|
||||
right 40
|
||||
bottom 120
|
7
bin/pack/locale_cz/locale/cz/ui/mall/13.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 80
|
||||
right 80
|
||||
bottom 120
|
7
bin/pack/locale_cz/locale/cz/ui/mall/14.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 80
|
||||
right 120
|
||||
bottom 120
|
7
bin/pack/locale_cz/locale/cz/ui/mall/15.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 80
|
||||
right 160
|
||||
bottom 120
|
7
bin/pack/locale_cz/locale/cz/ui/mall/16.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 80
|
||||
right 200
|
||||
bottom 120
|
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0000.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0001.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0002.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0003.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0004.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0005.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0006.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0007.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0008.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/easter_2012_0009.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/herz0000.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/herz0001.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/herz0002.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/herz0003.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/herz0004.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/herz0005.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_cz/locale/cz/ui/mall/herz0006.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |