Added game files from TMP4

This commit is contained in:
2023-07-21 21:55:58 +03:00
parent bb44b31af9
commit eb47a22455
9325 changed files with 276198 additions and 69890 deletions

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BoundingSphereRadius 50.000000
BoundingSpherePosition 0.000000 0.000000 120.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
}
Group EmitterProperty
{
MaxEmissionCount 1
CycleLength 0.500000
CycleLoopEnable 1
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.054286 14.948454
}
List TimeEventEmittingVelocity
{
0.000000 3.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 2.216495
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 6
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.029000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
0.514286 25.000000
}
List TimeEventAirResistance
{
0.480000 0.030928
}
List TimeEventScaleX
{
0.005714 0.200000
}
List TimeEventScaleY
{
0.000000 0.400000
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 0.000000
0.107692 0.771144
0.207692 1.000000
0.902564 0.792553
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"ymirred.tga"
}
}
}

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[DELAY value;10]
Kongeriget Shinsoo[ENTER]
[ENTER]
Shinsoo kongeriget er i den[ENTER]
sydlige del af kontinentet.[ENTER]
Indbyggerne er hovedsageligt[ENTER]
[WAIT]
optaget af handel. Grundlagt[ENTER]
af Yoon-Yoing efter, at[ENTER]
Imperiet br<62>d sammen,[ENTER]
handels relationerne med[ENTER]
<EFBFBD>sten blev hurtigt et[ENTER]
[WAIT]
profitabelt arrangement.[ENTER]
Indbyggerne sl<73>s konstant[ENTER]
med vesten, og denne[ENTER]
handelsrute er totalt[ENTER]
frakoblet nu. Da de s<>[ENTER]
[WAIT]
truslen fra Metin stenene,[ENTER]
armerede handelsfolkene sig[ENTER]
selv. Det er deres m<>l, at[ENTER]
modst<EFBFBD> angreb fra vesten,[ENTER]
gen<EFBFBD>bne alle handelsruterne[ENTER]
[WAIT]
og at forene hele[ENTER]
kontinentet under et[ENTER]
lederskab.

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[DELAY value;10]
Kongeriget Chunjo[ENTER]
[ENTER]
Chunjo kongeriget er[ENTER]
lokaliseret i den vestlige[ENTER]
del af kontinentet. Det er[ENTER]
[WAIT]
et teokratisk kongerige og[ENTER]
er ledet af spirituelle[ENTER]
herskere. Kongeriget blev[ENTER]
dannet af Yoon-Young, som[ENTER]
var kusine til den tidligere[ENTER]
[WAIT]
kejser. Han brugte sin kones[ENTER]
kolossale magiske kr<6B>fter[ENTER]
til, at hj<68>lpe ham med at[ENTER]
opdage truslen fra Metin[ENTER]
stenene tidligt. Han[ENTER]
[WAIT]
foreslog flere gange, at der[ENTER]
blev lavet modtr<74>k til Metin[ENTER]
stenene, men han blev[ENTER]
ignoreret. Derfor drog han[ENTER]
sit f<>lgeskab ind i en[ENTER]
[WAIT]
modstandsbev<EFBFBD>gelse mod det[ENTER]
tidligere Rige. Efter Rigets[ENTER]
fald, kom det nye kongerige[ENTER]
i krig med den <20>stlige[ENTER]
region og har problemer med[ENTER]
[WAIT]
den sydlige. Chunjo[ENTER]
kongeriget vil have[ENTER]
kontrollen over hele[ENTER]
kontinentet for, at[ENTER]
tilintetg<EFBFBD>re de voksende[ENTER]
[WAIT]
kr<EFBFBD>fter hos Metin stenene.

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[DELAY value;10]
Kongeriget Jinno Kongeriget[ENTER]
Jinno er i den <20>stlige[ENTER]
region af kontinentet. Dette[ENTER]
Kongerige er baseret p<>[ENTER]
milit<EFBFBD>re kr<6B>fter. Dets[ENTER]
[WAIT]
befolkning er aggressiv og[ENTER]
krigerisk. Kongeriget Jinno[ENTER]
er styret af Ee-Ryoong,[ENTER]
s<EFBFBD>nnen af den sidste Kejser.[ENTER]
Han f<>ler sig udvalgt til at[ENTER]
[WAIT]
gendanne det gamle Rige[ENTER]
under hans ledelse og med[ENTER]
hans st<73>rke milit<69>re[ENTER]
kr<EFBFBD>fter. Frygten om meningen[ENTER]
eller p<>virkningerne af[ENTER]
[WAIT]
Metinstenene er officielt[ENTER]
ignoreret af det Jinno'ske[ENTER]
Kongerige. I al hemmelighed,[ENTER]
fors<EFBFBD>ger Ee-Ryoong at finde[ENTER]
en m<>de at benytte de[ENTER]
[WAIT]
destruktive kr<6B>fter fra[ENTER]
Metinstenene til at opn<70>[ENTER]
hans m<>l.

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VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
14013 FACILITY jedan Fegyverkov<6F>cs -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
14014 FACILITY jedan Felszerel<65>s kov<6F>cs -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
14015 FACILITY jedan <09>kszer<65>sz -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
14033 FACILITY suryeonjang Kik<69>pz<70> k<>zpont -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
14043 FACILITY yonggwangro Gy<47>m<EFBFBD>nt koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
14045 FACILITY yonggwangro Fosszilis fa koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
14046 FACILITY yonggwangro R<>z koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
14047 FACILITY yonggwangro Ez<45>st koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
14048 FACILITY yonggwangro Arany koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
14049 FACILITY yonggwangro J<>de koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
14050 FACILITY yonggwangro <09>benfa koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
14051 FACILITY yonggwangro Gy<47>ngy koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
14052 FACILITY yonggwangro Feh<65>rarany koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
14053 FACILITY yonggwangro Krist<73>ly koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
14054 FACILITY yonggwangro Ametiszt koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
14055 FACILITY yonggwangro Mennyei k<>nny koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26992 FACILITY yonggwangro L<>lekkrist<73>ly koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26993 FACILITY yonggwangro Rubin koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26994 FACILITY yonggwangro Gr<47>n<EFBFBD>t koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26995 FACILITY yonggwangro Smaragd koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26996 FACILITY yonggwangro Zaf<61>r koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
14061 FACILITY himuijedan_01 Az Er<45> olt<6C>ra -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
14062 FACILITY himuijedan_02 Az Er<45> olt<6C>ra -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
14063 FACILITY himuijedan_03 Az Er<45> olt<6C>ra -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse H<>z (1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14101 OBJECT a1-038-wall-corner K<>fal (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14102 OBJECT a1-038-wall-lin K<>fal (1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14103 OBJECT a1-038-wall-lin2 K<>fal (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14104 OBJECT a1-038-wall-door Kapu (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14105 BUILDIN a1-set Fal (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14110 HEADQUARTER b1-011-workhouse H<>z (2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14111 OBJECT b1-038-wall-corner K<>fal (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14112 OBJECT b1-038-wall-lin K<>fal (2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14113 OBJECT b1-038-wall-lin2 K<>fal (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14114 OBJECT b1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14115 BUILDIN b1-set Fal (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14120 HEADQUARTER c1-011-workhouse H<>z (3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14121 OBJECT c1-038-wall-corner K<>fal (3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14122 OBJECT c1-038-wall-lin K<>fal (3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14123 OBJECT c1-038-wall-lin2 K<>fal (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14124 OBJECT c1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14125 BUILDIN c1-set Fal (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14200 OBJECT guild_symbol C<>h jelv<6C>ny -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
14201 WALL fence01_door01 Homlokzati fal -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
14202 WALL fence01_back01 H<>ts<74> fal -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
14203 WALL fence01_left01 Bal oldali fal -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14204 WALL fence01_right01 Jobb oldali fal -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14300 OBJECT general_obj_stone01 K<>1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
14301 OBJECT general_obj_stone02 K<>2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
14302 OBJECT general_obj_stone03 K<>3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
14303 OBJECT general_obj_stone04 K<>4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
14304 OBJECT general_obj_stone05 K<>5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
14305 OBJECT general_obj_stone06 K<>6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
14306 OBJECT general_obj_stone07 K<>7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
14307 OBJECT general_obj_stone08 K<>8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
14308 OBJECT general_obj_stone09 K<>9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
14309 OBJECT general_obj_stone10 K<>10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
14400 OBJECT B1_PagodaTree_RT Fa1 0 0 360 2000000 90011,5 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 Fa2 0 0 360 2000000 90011,5 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall Fa3 0 0 360 2000000 90011,7 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 Fa4 0 0 360 2000000 90011,7 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 Fa5 0 0 360 2000000 90011,7 0 0 0 1
14405 OBJECT B2_IvySpy_RT Fa6 0 0 360 2000000 90011,9 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 Fa7 0 0 360 2000000 90011,9 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall Fa8 0 0 360 2000000 90011,9 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Fa9 0 0 360 2000000 90011,9 0 0 0 1

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anal
bitch
blowjob
boner
b<EFBFBD>sse
fanden
fatso
fisse
fuck
gonger
helved
homo
hore
idiot
kneppe
kondom
k<EFBFBD>ft
lebbe
liderlig
luder
neger
noob
n00b
nub
orgasm
patter
penis
perker
pervers
pik
porno
retard
shit
skede
skide
skr<EFBFBD>t
skr<EFBFBD>dt
spasser
vibrator

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[DELAY value;10]
Ninjas er professionelle[ENTER]
dr<EFBFBD>bere der til en hver tid[ENTER]
kan lure i et baghold.[ENTER]
Dertil har assassinerne brug[ENTER]
for en smidig og let,[ENTER]
[WAIT]
skyggelignende rustning, s<>[ENTER]
deres hurtige handlinger[ENTER]
ikke bliver blokeret. Alt[ENTER]
efter specialisering l<>rer[ENTER]
Ninjas enten, at omg<6D>es med[ENTER]
[WAIT]
dolk, eller at bruge bue og[ENTER]
pil p<> en dr<64>bende m<>de.

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@ -0,0 +1,16 @@
[DELAY value;10]
Velsignet med visheden om[ENTER]
magiens mangfoldighed g<>r[ENTER]
shamanerne i kamp mod[ENTER]
fjenden. Deres mystiske[ENTER]
f<EFBFBD>rdigheder kommer ikke kun[ENTER]
[WAIT]
dem selv til gode, men[ENTER]
underst<EFBFBD>tter ogs<67> deres[ENTER]
venner. Specialiseringen[ENTER]
muligg<EFBFBD>r, at shamaner kan[ENTER]
<EFBFBD>ge deres angreb, eller[ENTER]
[WAIT]
forske videre p<> deres[ENTER]
healing og underst<73>ttende[ENTER]
magi.

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@ -0,0 +1,16 @@
[DELAY value;10]
Sura er krigere, der er[ENTER]
kommet i besiddelse af[ENTER]
magisk styrke, da de sagde[ENTER]
ja, til at lade dj<64>vlens[ENTER]
st<EFBFBD>v g<> igennem deres[ENTER]
[WAIT]
h<EFBFBD>nder. Derved kan sura[ENTER]
bruge deres sv<73>rd i n<>rkamp,[ENTER]
og magi i distancekamp.[ENTER]
Igennem specialiseringen har[ENTER]
de muligheden, at forbedre[ENTER]
[WAIT]
deres angrebs- eller l<>re[ENTER]
yderligere[ENTER]
forst<EFBFBD>rknings-magier.

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@ -0,0 +1,17 @@
[DELAY value;10]
P<EFBFBD> grund af deres[ENTER]
f<EFBFBD>rdigheder, plus sv<73>re[ENTER]
v<EFBFBD>ben og rustninger er[ENTER]
krigerens prim<69>re styrke i[ENTER]
n<EFBFBD>rkampen. Ligev<65>gten mellem[ENTER]
[WAIT]
fysisk styrke og psykisk[ENTER]
udholdenhed er deres[ENTER]
livsm<EFBFBD>l. Alt efter[ENTER]
specialisering kan krigeren[ENTER]
g<EFBFBD>re deres skade via et[ENTER]
[WAIT]
toh<EFBFBD>ndsv<EFBFBD>rd eller bruge[ENTER]
sv<EFBFBD>rd og skjold til at[ENTER]
bek<EFBFBD>mpe flere fjender p<> en[ENTER]
gang.

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AFF_LOVE_POINT K<>rlighedspoint: %d%%
ALIGNMENT_NAME Rang:
ATTACK_ERROR_UNKNOWN Ukendt angrebsfejl: %s
CANNOT_ATTACK_DEST_IN_SAFE Afstanden til fjenden er for stor.
CANNOT_ATTACK_SELF_IN_SAFE Jeg kan ikke angribe fjenden herfra.
CANNOT_EQUIP_IN_EXCHANGE Du kan ikke skifte din udrustning mens du handler.
CANNOT_EQUIP_IN_SHOP Du kan ikke skifte din udrustning mens du handler.
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Du kan ikke <20>bne en privat butik p<> et offentligt areal.
CANNOT_SHOOT_DEST_IN_SAFE Afstanden til fjenden er for stor.
CANNOT_SHOOT_EMPTY_ARROW Jeg har brug for en pil.
CANNOT_SHOOT_SELF_IN_SAFE Jeg kan ikke angribe fjenden herfra.
CANNOT_SKILL_APPROACH Jeg er sikker p<>, at jeg ikke kan komme t<>ttere p<>.
CANNOT_SKILL_ATTACK Det kan jeg ikke angribe.
CANNOT_SKILL_BLUE Du kan ikke bruge Indigo Ulve sj<73>l n<>r h<>jr<6A>d Ulve sj<73>l er aktiveret.
CANNOT_SKILL_DEST_IN_SAFE Afstanden til fjenden er for stor.
CANNOT_SKILL_EQUIP_FISHING_ROD Jeg har brug for en fiskestang.
CANNOT_SKILL_HAVE_TO_RIDE Jeg har brug for en hest for at kunne anvende det.
CANNOT_SKILL_NEED_EMPTY_BOTTLE Jeg har ingen tom flaske.
CANNOT_SKILL_NEED_POISON_BOTTLE Jeg har ingen giftflaske.
CANNOT_SKILL_NEED_TARGET Hvem er m<>let?
CANNOT_SKILL_NOT_ENOUGH_HP Jeg har ikke nok HP!
CANNOT_SKILL_NOT_ENOUGH_SP Jeg har ikke nok MP!
CANNOT_SKILL_NOT_HORSE_SKILL Jeg kan ikke bruge det, mens jeg ridder.
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Denne f<>rdighed kan jeg ikke bruge med mit v<>ben.
CANNOT_SKILL_NOT_YET_LEARN Denne f<>rdighed har jeg ikke l<>rt.
CANNOT_SKILL_ONLY_FOR_ALLIANCE Det virker kun p<> gruppemedlemmer.
CANNOT_SKILL_ONLY_FOR_CORPSE Det virker kun p<> d<>de.
CANNOT_SKILL_RED Du kan ikke bruge h<>jr<6A>d ulve sj<73>l n<>r Indigo Ulve sj<73>l er aktiveret.
CANNOT_SKILL_REMOVE_FISHING_ROD Denne f<>rdighed kan jeg ikke bruge med en fiskestang.
CANNOT_SKILL_SELF_IN_SAFE Jeg kan ikke angribe fjenden herfra.
CANNOT_SKILL_USE_SELF Jeg kan ikke bruge det p<> mig selv.
CANNOT_SKILL_WAIT_COOLTIME Denne f<>rdighed er ikke klar.
CANNOT_USE Du kan ikke bruge denne.
CANNOT_WHISPER_DEST_REFUSE %s har blokeret hvisken. SA
CANNOT_WHISPER_NOT_LOGON %s er ikke online. SA
CANNOT_WHISPER_SELF_REFUSE Du kan ikke hviske med nogen, n<>r du selv har blokeret for hvisken. SNA
CHANNEL Kanal
CHANNELING_CANNOT_LOGOUT Du kan ikke g<> tilbage til startsk<73>rmen.
CHANNEL_EMPTY_SERVER Ingen server
CHANNEL_NORMAL Kanal %d
CHANNEL_NOTIFY_FULL Denne kanal er fyldt. V<>lg venligst en anden.
CHANNEL_NOT_FIND_INFO Du f<>r ingen kanal-informationer.
CHANNEL_PVP Fri duel
CHANNEL_SELECT_CHANNEL V<>lg en kanal
CHANNEL_SELECT_REGION V<>lg omr<6D>det for regningen
CHANNEL_SELECT_SERVER V<>lg server
CHANNEL_TEST_SERVER Test server
CHANNEL_TEST_SERVER_ADDR Test %s:%d
CHARACTER_CREATE_MODE Opret karakter
CHARACTER_SELECT_MODE V<>lg karakter
CHAT_ALL Alle
CHAT_BLOCK Bloker
CHAT_GUILD Orden
CHAT_INFORMATION Info
CHAT_INSULT_STRING S<>tningen indeholder sp<73>rrede ord.
CHAT_LOG Vis gamle meddelelser [L]
CHAT_LOG_TITLE Chat-log
CHAT_NORMAL Normal
CHAT_NOTICE Bekendtg<74>relse
CHAT_PARTY Gruppe
CHAT_SEND_CHAT Send chat
CHAT_SEND_MEMO Send hvisken [Shift+Enter]
CHAT_SHOUT R<>be
CHAT_SHOUT_LIMIT Du kan kun r<>be alle 15 sekunder.
CHAT_WHISPER Hviske
COMB_ALREADY_APPEND
COMB_CANT_APPEND_ITEM Denne genstand kan ikke bruges.
COMB_CANT_APPEND_SEALED_ITEM Du kan ikke bruge en sj<73>lebunden genstand.
COMB_COST Pris: %s
COMB_IS_CONTINUE_PROCESS <09>nsker du at forts<74>tte?
COMB_NOTICE Du kan ikke <20>bne en privat shop mens du bytter b<>ger.
COMB_NOTICE_NOT_OPEN Du kan ikke bytte b<>ger mens du har en privat shop <20>ben.
COMB_NOT_ALL_SLOT_APPEND_ITEM Du skal bruge et sekund<6E>r kostume for at overf<72>re bonusser.
COMB_NOT_FULL_BOOK Nej, vi kan ikke g<>re forretning p<> denne m<>de. Som jeg allerede fortalte dig, s<> er jeg kun klar p<> at bytte hvis du giver mig 10 b<>ger igen.
COMB_NOT_ITEM_IN_INVENTORY Du kan ikke aktivere genstande der er i brug.
COMB_NOT_MEDIUM_ITEM Denne genstand kan ikke bruges.
COMB_WILL_REMOVE_MATERIAL Kostume 2 vil blive <20>delagt.
CREATE_ERROR_GM_NAME Dit karakternavn m<> ikke indeholde "GM".
CREATE_ERROR_INSULT_NAME Dette navn er ikke tilladt.
CREATE_ERROR_LIMIT_LEVEL Din karakter skal mindst v<>re level 80.
CREATE_ERROR_TIME_LIMIT Du kan kun oprette en karakter per 30 sekunder.
CREATE_ERROR_WRONG_STRING Dit karakternavn m<> ikke indeholde special tegn.
CREATE_EXIST_SAME_NAME En anden karakter har allerede dette navn.
CREATE_FAILURE Du kan ikke oprette denne karakter.
CREATE_FULL Du kan ikke oprette flere karakterer.
CREATE_GM_NAME GM
CREATE_INPUT_NAME V<>lg et navn
CREATE_PLUS_STAT Du har stadig nogle status-points.
DAY Dage
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Du kan ikke fjerne en genstand n<>r der er en foresp<73>rgsel igang.
DO_YOU_BUY_ITEM1 Vil du k<>be %s for %s ?
DO_YOU_BUY_ITEM2 Vil du k<>be %s %s for %s ?
DO_YOU_DROP_MONEY Vil du smide %d Yang v<>k?
DO_YOU_SELL_ITEM1 Vil du s<>lge %s for %s ?
DO_YOU_SELL_ITEM2 Vil du s<>lge %s %s for %s ?
DRAGON_SOUL_CANNOT_REFINE Denne drage sten kan ikke blive forfinet.
DRAGON_SOUL_CANNOT_REFINE_MORE Denne drage sten har allerede n<>et det h<>jeste level.
DRAGON_SOUL_EQUIP_WARNING1 Det er sv<73>rt at fjerne en drage sten, n<>r den f<>rst er tilf<6C>jet.
DRAGON_SOUL_EQUIP_WARNING2 Vil du stadig gerne forts<74>tte?
DRAGON_SOUL_EXPIRED Udl<64>bet drage sten
DRAGON_SOUL_INVALID_DRAGON_SOUL Det er den forkerte drage sten.
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Det er ikke en drage sten.
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Dette er ikke den rigtige drage sten.
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Du har ikke materialer nok til forfinelsen.
DRAGON_SOUL_NOT_MATCHED_SLOT Denne drage sten passer ikke til denne plads.
DRAGON_SOUL_STEP_LEVEL1 Klarhed: mat,
DRAGON_SOUL_STEP_LEVEL2 Klarhed: klar,
DRAGON_SOUL_STEP_LEVEL3 Klarhed: fejlfri,
DRAGON_SOUL_STEP_LEVEL4 Klarhed: str<74>lende,
DRAGON_SOUL_STEP_LEVEL5 Klarhed: fremragende,
DRAGON_SOUL_STRENGTH Level: +%d SA
DRAGON_SOUL_UNEQUIP_WARNING1 Denne drage sten kan blive <20>delagt i processen.
DRAGON_SOUL_UNEQUIP_WARNING2 Vil du stadig gerne fors<72>tte?
DRAGON_SOUL_UNMATCHED_SLOT Det er den forkerte plads.
DRAGON_SOUL_UNQUALIFIED Du kan endnu ikke bruge drage stens alkymisten.
DROP_ITEM_FAILURE_EQUIP_ITEM Du kan ikke smide genstande i brug v<>k.
DROP_ITEM_FAILURE_PRIVATE_SHOP Du kan ikke smide genstande i brug v<>k, mens du <20>bner en privat butik.
DROP_MONEY_FAILURE_1000_OVER Du kan maksimalt smide 999 Yang.
EMOTION_ANGRY Forarget
EMOTION_ATTRACTIVE Forf<72>rende
EMOTION_BANTER Spydig
EMOTION_CHEERS_1 Jubel 1
EMOTION_CHEERS_2 Jubel 2
EMOTION_CHEERUP Juble
EMOTION_CHOOSE_ONE V<>lg et m<>l.
EMOTION_CLAP Applaus
EMOTION_CLAP_KISS Kys
EMOTION_CONGRATULATION Underst<73>tte
EMOTION_DANCE_1 Dans 1
EMOTION_DANCE_2 Dans 2
EMOTION_DANCE_3 Dans 3
EMOTION_DANCE_4 Dans 4
EMOTION_DANCE_5 Dans 5
EMOTION_DANCE_6 Gumsan Style
EMOTION_FORGIVE Tilgive
EMOTION_FRENCH_KISS Tungekys
EMOTION_JOY Gl<47>de
EMOTION_SAD Bedr<64>vet
EMOTION_SHY Afvise
EMOTION_SLAP Slag
EMPIRE_A Shinsoo-Rige
EMPIRE_B Chunjo-Rige
EMPIRE_C Jinno-Rige
EMPIRE_SELECT_MODE V<>lg rige
EXCHANGE_CANNOT_GIVE Denne genstand kan ikke handles med.
EXCHANGE_CANT_EDIT_MONEY Du kan ikke redigere bidraget nu.
EXCHANGE_FAILURE_EQUIP_ITEM Du kan ikke skifte udrustede genstande.
EXCHANGE_MONEY Bidrag
EXCHANGE_TITLE Handl med %s
FISHING_FAILURE Du har tabt fiskemaddingen.
FISHING_NOTIFY1 Ser ud til, at en %s har bidt p<>.
FISHING_NOTIFY2 Ser ud til, at en %s blev fanget.
FISHING_SUCCESS1 Du har fanget en %s !
FISHING_SUCCESS2 Du har fanget %s!
FISHING_UNKNOWN Jeg ved ikke hvad jeg har fanget.
FISHING_WRONG_PLACE Her kan jeg ikke fiske.
FOR_FEMALE For kvinder
FOR_MALE For m<>nd
GAME_CANNOT_MINING Du kan ikke hakke malm mens du ridder.
GAME_CANNOT_PICK_ITEM Du kan ikke indsamle denne genstand, da det ikke er dit bytte.
GAME_INIT_ERROR_CURSOR Musviseren kunne ikke oprettes.
GAME_INIT_ERROR_DIRECTX DirectX 8.1 skal v<>re installeret for at spillet virker.\nInstaller DirectX 8.1 eller h<>jere.
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Ikke fundet noget grafikkort.\nV<6E>r s<> venligt at kontrollere om dit VGA-kort er installeret korrekt.
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafikkort blev ikke fundet.\nCheck om du har et VGA-kort.\nAlternativ kan du aktivere for hardware-accelerationen.\n(Hardware-acceleration p<> maksimum i grafikkortets indstillinger)
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Dit grafikkort underst<73>tter ikke 32bit-vinduesmode.\nSkift til 16bit eller brug fuld sk<73>rm.
GAME_INIT_ERROR_ITEM_PROTO Ikke fundet nogen genstandsfil.\nV<6E>r s<> venlig at geninstallere spillet.
GAME_INIT_ERROR_MAIN_WINDOW Hovedvinduet kunne ikke oprettes.
GAME_INIT_ERROR_MOB_PROTO Ikke fundet nogen monsterfil.\nV<6E>r s<> venlig at geninstallere spillet.
GAME_INIT_ERROR_NETWORK Netv<74>rksforbindelsen kunne ikke oprettes.\nCheck din internet-forbindelse.
GAME_PICK_MONEY Du har fundet %d Yang.
GUILDMARK_UPLOADER_ERROR_128_HEIGHT H<>jden skal v<>re 128 pixel
GUILDMARK_UPLOADER_ERROR_12_HEIGHT H<>jden skal v<>re 12 pixel
GUILDMARK_UPLOADER_ERROR_16_WIDTH Bredde skal v<>re 16 pixel
GUILDMARK_UPLOADER_ERROR_64_WIDTH Bredde skal v<>re 64 pixel
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Spillet underst<73>tter ikke den slags billedformater.
GUILDMARK_UPLOADER_ERROR_PATH Flyt filerne i mappen metin2/upload.
GUILDMARK_UPLOADER_ERROR_SELECT Du har ikke valgt nogen billed-fil.
GUILDWAR_CTF_TITLE Erobre flag
GUILDWAR_NORMAL_TITLE Kampfelt
GUILDWAR_QUESTION_LINE_1 %s-Ordenen har erkl<6B>ret krig mod jer.
GUILDWAR_QUESTION_LINE_2 tager du imod? (%s)
GUILDWAR_UNKNOWN_TITLE ...
GUILDWAR_WARP_TITLE Arena krig
GUILD_BUILDING_GRADE Rang
GUILD_BUILDING_NAME Bygningsnavn
GUILD_CANNOT_HEAL_GSP_ANYMORE Drage<67>nd er allerede fyldt.
GUILD_COMMENT Skriv
GUILD_CREATE_ERROR_INSULT_NAME Ordensnavnet er ikke tilladt.
GUILD_DEFAULT_GRADE Ordensmedlemmer
GUILD_DELETE Slet
GUILD_DEPOSIT Deponere
GUILD_DO_YOU_HEAL_GSP Vil du bruge %d Yang for at reproducere %d stykker drage<67>nd?
GUILD_DO_YOU_JOIN har inviteret dig. Vil du tilslutte dig ordenen?
GUILD_EMPTY_AREA Tomt areal
GUILD_ENEMY_GUILD_NAME Fjendens Ordensnavn
GUILD_FACILITY Sidebygning
GUILD_GEM <09>delsten
GUILD_HEADQUARTER Hovedbygning
GUILD_HEAL_GSP Gendan drage<67>nd.
GUILD_INFO_ENEMY_GUILD_EMPTY Ingen
GUILD_MARK_NOT_ENOUGH_LEVEL Level skal minimum v<>re 3
GUILD_NAME Ordensnavn
GUILD_NOT_ENOUGH_MATERIAL Du har ikke materialer nok til denne bygningen.
GUILD_NOT_ENOUGH_MONEY Du har ikke Yang nok til denne bygningen.
GUILD_NO_NOTICE_PERMISSION Du har ingen rettigheder til bekendtg<74>relser.
GUILD_OBJECT Objekter
GUILD_OFFER_EXP Investere erfaring
GUILD_SHORT_EXP Ikke nok erfaring.
GUILD_TILE_BASEINFO Basis-informationer
GUILD_TILE_BOARD Tavle
GUILD_TILE_GRADE Forvaltning af rettigheder
GUILD_TILE_INFO Ordensinformationer
GUILD_TILE_MEMBER Ordensmedlemmer
GUILD_TILE_SKILL Ordensf<73>rdigheder
GUILD_VILLAGE_01 Miryang
GUILD_VILLAGE_02 Songpa
GUILD_VILLAGE_03 Daeyami
GUILD_WAR1 Ordenskrigs omr<6D>de
GUILD_WAR2 Ordenskrigs omr<6D>de
GUILD_WAR3 Ordenskrigs omr<6D>de
GUILD_WAR4 Ordenskrigs omr<6D>de
GUILD_WAR_LIMIT_30MIN Tid: 30 Minutter
GUILD_WAR_REWARD_POTION Bel<65>nning: Vinderen f<>r eliksirer.
GUILD_WAR_USE_BATTLE_MAP Sted: Ordenskrig Arena
GUILD_WAR_USE_NORMAL_MAP Sted: Normal kort
GUILD_WAR_WIN_CHECK_SCORE H<>jest resultat vinder krigen.
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 F<> fat i fjendens flag
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 og bring det til din base.
GUILD_WAR_WIN_WIPE_OUT_GUILD Besejre alle fjender for at vinde.
GUILD_WITHDRAW Tilbagetr<74>k
GUILD_YOU_DO_NOT_JOIN Du er ikke medlem i nogen Orden.
HORSE_HEALTH0 D<>d
HORSE_HEALTH1 Sulter
HORSE_HEALTH2 Sulten
HORSE_HEALTH3 Fuld
HORSE_LEVEL1 Normal hest
HORSE_LEVEL2 Krigs hest
HORSE_LEVEL3 Milit<69>rhest
HOUR timer
HOW_MANY_ITEM_DO_YOU_DROP1 <09>nsker du at smide %s v<>k?
HOW_MANY_ITEM_DO_YOU_DROP2 Vil du smide %s %d v<>k
INPUT_MATRIX_CARD_NUMBER Indtast matrix-kortnr.
INPUT_MATRIX_CARD_TITLE Matrix-kort
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Indtast slet-koden fra din account-forvaltning.
INPUT_PRIVATE_CODE_DIALOG_TITLE Slet karakter
INVENTORY_DO_NOT_PACK_WARP_SCROLL Dokumenter kan ikke sammenf<6E>res.
INVENTORY_REALLY_USE_ITEM Brug genstand p<> denne genstand?
JOB_ASSASSIN Ninja
JOB_ASSASSIN0 Amat<61>rninja
JOB_ASSASSIN1 Ninjas magt
JOB_ASSASSIN2 Ikke-d<>de
JOB_SHAMAN Shaman
JOB_SHAMAN0 Amat<61>r shaman
JOB_SHAMAN1 Dragens magt
JOB_SHAMAN2 Lynstyrke
JOB_SURA Sura
JOB_SURA0 Amat<61>r-sura
JOB_SURA1 Fatamorganas magt
JOB_SURA2 Sort magi<67>s magt
JOB_WARRIOR Kriger
JOB_WARRIOR0 Amat<61>rkriger
JOB_WARRIOR1 Arahans magt
JOB_WARRIOR2 Partisanernes magt
LEFT_TIME Resterende tid
LOGIN_CONNECT_FAILURE En fejl opstod ved forbindelsen til serveren.
LOGIN_CONNECT_SUCCESS Du er forbundet til serveren.
LOGIN_CONNETING Forbinder til Serveren...
LOGIN_FAILURE_ALREAY Din account er allerede forbundet.
LOGIN_FAILURE_BE_SAME_KEY Registrerings problem.
LOGIN_FAILURE_BLOCK_ID Din account er sp<73>rret.
LOGIN_FAILURE_BLOCK_LOGIN V<>lg venligst en anden servere.
LOGIN_FAILURE_NOBILL Denne konto har ingen spilletid tilovers.
LOGIN_FAILURE_NOT_AVAIL Denne konto er ikke tilg<6C>ngeligt.
LOGIN_FAILURE_NOT_EXIST_ID Forkert brugernavn eller password.
LOGIN_FAILURE_REPAIR_ID For denne konto bliver der gendannet nogle genstande.
LOGIN_FAILURE_SAMELOGIN En person har forbundet sig til din konto.
LOGIN_FAILURE_SHUTDOWN Denne server er ikke <20>ben.
LOGIN_FAILURE_TOO_MANY_USER Du kan ikke f<> forbindelse med serveren, da der er for mange spillere online.
LOGIN_FAILURE_UNKNOWN Du kunne ikke logge p<>. <20>rsagen er ukendt.
LOGIN_FAILURE_WEB_BLOCK Du blev blokeret p<> websiden. Tjek venligst din e-mail.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Du har indtastet et forkert nr.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Du har 3 gange i tr<74>k indtastet et forkert nr. - din forbindelse blev afbrudt.
LOGIN_FAILURE_WRONG_PASSWORD Forkert brugernavn eller password.
LOGIN_INPUT_ID Angiv ID.
LOGIN_INPUT_PASSWORD Angiv kodeordet.
LOGIN_PROCESSING Registreringen med serveren er i gang...
MALL_CANNOT_INSERT Du kan ikke placere den genstand.
MALL_PASSWORD_TITLE Kodeord
MAP_A1 Omr<6D>de Yongan
MAP_A2 Seungryong Dal
MAP_A2_1
MAP_A3 Omr<6D>de Yayang
MAP_AG Jungrang
MAP_B1 Omr<6D>de Joan
MAP_B2 Imji dalen
MAP_B3 Omr<6D>de Bokjung
MAP_BAY Nefrit bugten
MAP_BAYBLACKSAND Nefrit bugten
MAP_BG Waryong
MAP_C1 Omr<6D>de Pyungmoo
MAP_C2 Bangsan dalen
MAP_C3 Omr<6D>de Bakra
MAP_CAPE Kap Drageild
MAP_CAPEDRAGONHEAD Kap Drageild
MAP_CG Imha
MAP_DAWN Gautama Klippe
MAP_DAWNMISTWOOD Gautama Klippe
MAP_DESERT Yongbi-<2D>rken
MAP_DEVILCATACOMB Dj<44>velens katakomb
MAP_DEVILTOWER1 D<>mon t<>rn
MAP_DUEL Tr<54>ningskamp omr<6D>de
MAP_E Koloni
MAP_EMPIREWAR01 Slots-kamp
MAP_EMPIREWAR02 Slots-kamp
MAP_EMPIREWAR03 Slots-kamp
MAP_FLAME Doyyumhwan
MAP_GUILD_01 Jungrang
MAP_GUILD_02 Waryong
MAP_GUILD_03 Imha
MAP_HOLYPLACE_DESERT <09>rkenland Nationskrig
MAP_HOLYPLACE_FLAME Ildland Nationskrig
MAP_HOLYPLACE_ICE Island Nationskrig
MAP_MILGYO Hwang Tempel
MAP_MILGYO_A
MAP_MONKEY_DUNGEON Hasun Dong
MAP_MONKEY_DUNGEON2 Jungsun Dong
MAP_MONKEY_DUNGEON3 Sangsun Dong
MAP_MONKEY_DUNGEON_11 Hasun Dong
MAP_MONKEY_DUNGEON_12 Hasun Dong
MAP_MONKEY_DUNGEON_13 Hasun Dong
MAP_MT_THUNDER Tordenbjergene
MAP_NUSLUCK K<>mpernes land
MAP_NUSLUCK01 K<>mpernes land
MAP_N_DESERT_01 Yongbi-<2D>rken
MAP_N_DESERT_02
MAP_N_FLAME_01 Ildland
MAP_N_FLAME_02
MAP_N_FLAME_DUNGEON_01 R<>d Drageborg
MAP_N_SNOWM_01 Bjerget Sohan
MAP_N_SNOWM_02
MAP_N_SNOW_DUNGEON_01 Nemeres vagtt<74>rn
MAP_N_THREEWAY Seungryong Dalen
MAP_OXEVENT OX turnering
MAP_PATHWAY_DESERT_01 <09>rkenland Nationskrig
MAP_PATHWAY_DESERT_02 <09>rkenland Nationskrig
MAP_PATHWAY_DESERT_03 <09>rkenland Nationskrig
MAP_PATHWAY_FLAME_01 Ildland Nationskrig
MAP_PATHWAY_FLAME_02 Ildland Nationskrig
MAP_PATHWAY_FLAME_03 Ildland Nationskrig
MAP_PATHWAY_ICE_01 Island Nationskrig
MAP_PATHWAY_ICE_02 Legeplads
MAP_PATHWAY_ICE_03 Island Nationskrig
MAP_SKELTOWER Gumsan-T<>rn
MAP_SKIPIA_DUNGEON_01 Forbandelsens grotte
MAP_SKIPIA_DUNGEON_011
MAP_SKIPIA_DUNGEON_012
MAP_SKIPIA_DUNGEON_013
MAP_SKIPIA_DUNGEON_02 Forbandelsens grotte 2
MAP_SKIPIA_DUNGEON_021
MAP_SKIPIA_DUNGEON_022
MAP_SKIPIA_DUNGEON_023
MAP_SKIPIA_DUNGEON_BOSS Dragens tempel
MAP_SKIPIA_DUNGEON_BOSS_1 Edderkoppe grotte 1
MAP_SKIPIA_DUNGEON_BOSS_2 Edderkoppe grotte 2
MAP_SKIPIA_DUNGEON_BOSS_3 Edderkoppe grotte 3
MAP_SNOW Bjerget Sohan
MAP_SPIDER Kuahlo Dong
MAP_SPIDERDUNGEON Edderkoppe grotte 1
MAP_SPIDERDUNGEON_02 Edderkoppe-grotte 2
MAP_SPIDERDUNGEON_02_1 Edderkoppe grotte 2
MAP_SPIDERDUNGEON_03 Edderkoppe grotte 3
MAP_SUNGZI Nationskrig
MAP_SUNGZI_DESERT_01 <09>rkenland Nationskrig
MAP_SUNGZI_DESERT_HILL_01 <09>rkenland Nationskrig
MAP_SUNGZI_DESERT_HILL_02 <09>rkenland Nationskrig
MAP_SUNGZI_DESERT_HILL_03 <09>rkenland Nationskrig
MAP_SUNGZI_FLAME_HILL_01 Ildland Nationskrig
MAP_SUNGZI_FLAME_HILL_02 Ildland Nationskrig
MAP_SUNGZI_FLAME_HILL_03 Ildland Nationskrig
MAP_SUNGZI_SNOW Island Nationskrig
MAP_SUNGZI_SNOW_PASS01 Island Nationskrig
MAP_SUNGZI_SNOW_PASS02 Island Nationskrig
MAP_SUNGZI_SNOW_PASS03 Island Nationskrig
MAP_T1 Ordenskrigs omr<6D>de
MAP_T2 Ordenskrigs omr<6D>de
MAP_T3 Ordenskrigs omr<6D>de
MAP_T4 Ordenskrigs omr<6D>de
MAP_TEMPLE Hwang-Tempel
MAP_THUNDER Tordenbjergene
MAP_TREE Lungsam
MAP_TRENT <09>ndeskov
MAP_TRENT02 R<>d skov
MAP_TRENT02_A R<>d skov
MAP_TRENT_A
MAP_WEDDING_01 Bryllups kort
MAP_WL Slangeomr<6D>de
MAP_WL_01 Slangeomr<6D>de
MESSENGER_ADD_FRIEND Tilf<6C>j ven
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s har accepteret dig som ven.
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Accepter?
MESSENGER_DO_YOU_DELETE Slet?
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Vil du slette mobilnr.?
MESSENGER_DO_YOU_MOVE Vil du forts<74>tte?
MESSENGER_EMPTY_LIST Tom
MESSENGER_FAMILY Familie
MESSENGER_FRIEND Venner
MESSENGER_GUILD Orden
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Indtast bekr<6B>ftigelses-koden der blev sendt til dit mobilnr.
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Indtast bekr<6B>ftigelses-kode
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Indtast mobilnr. for SMS-tilsending.
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Vil du indtaste dette nr.?
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Angiv mobilnr.
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Afsend meddelelse.
METIN_TEST
MINIMAP <09>ben Minimap
MINIMAP_CANNOT_SEE Minikort kan ikke vises.
MINIMAP_CAN_NOT_SHOW_AREAMAP Kortet kan ikke vises.
MINIMAP_DEC_SCALE Minimer
MINIMAP_INC_SCALE Maximer
MINIMAP_OBSERVER_COUNT %d tilskuer
MINIMAP_SHOW_AREAMAP <09>ben stort kort
MINUTE Min
MONETARY_UNIT0 Yang
MONETARY_UNIT1 titusind
MONETARY_UNIT2 hundrede millioner
MONEY_INPUT_DIALOG_SELLPRICE Salgspris:
MOVE_ITEM_FAILURE_PRIVATE_SHOP Du kan ikke flytte genstande mens du har en privat butik <20>ben.
MUSIC_EMPTY_MUSIC_LIST Ingen baggrundsmusik.
MUSIC_METIN2_DEFAULT_THEMA Metin2-Standardmusik
MUSIC_NOT_SELECT_MUSIC Du har ikke valgt nogen musikfil.
NEEFD_REST Du bliver n<>d til at hvile dig.
NOT_YET_SUPPORT Bliver ikke underst<73>ttet.
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Du kan ikke aktivere Ordens-mode, hvis du ikke er medlem i en Orden.
OPTION_PVPMODE_NOT_SUPPORT Du kan ikke bruge denne PvP-konfiguration.
OPTION_PVPMODE_PROTECT Du skal mindst have opn<70>et Level %d for at <20>ndre PvP-konfigurationen.
PARTY_ANSWER_TIMEOVER Invitationen blev afvist.
PARTY_BONUS_ATTACKER Angrebsv<73>rdi: +%d SA
PARTY_BONUS_BERSERKER Angrebshastighed: +%d SA
PARTY_BONUS_BUFFER F<>rdighedsl<73>ngde: +%d SA
PARTY_BONUS_DEFENDER Forsvar: +%d SA
PARTY_BONUS_EXP Bonus-erfaring: %d%% SA
PARTY_BONUS_SKILL_MASTER Max. MP: +%d SA
PARTY_BONUS_TANKER Max HP: +%d SA
PARTY_BREAK_UP Fjern gruppe
PARTY_DO_YOU_ACCEPT vil v<>re med i gruppen.
PARTY_DO_YOU_JOIN har inviteret dig til gruppen. Accepter?
PARTY_EXP_DISTRIBUTION_MODE EXP-fordeling
PARTY_EXP_DISTRIBUTION_MODE_LEVEL Level-fordeling
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP H<>jere level f<>r mere EXP.
PARTY_EXP_DISTRIBUTION_MODE_PARITY J<>vn fordeling
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Alle gruppemedlemmer f<>r samme EXP.
PARTY_HEAL_ALL_MEMBER Gendan alt
PARTY_INCREASE_AREA_150 Gruppens r<>kkevidde blev <20>get med en faktor 1,5. SNA
PARTY_INCREASE_AREA_200 Gruppens r<>kkevidde blev <20>get med en faktor 2. SNA
PARTY_LEAVE Forlad gruppen.
PARTY_LONGTIME_BONUS_EXP Bonus-EXP for langt gruppespil: +%d%% SA
PARTY_MEMBER_OFFLINE [Offline]
PARTY_RECALL_MEMBER Kald gruppemedlemmer.
PARTY_REGEN_BONUS Bonus for HP- og MP-regeneration: +%d%% SA
PARTY_REQUEST_DENIED Du har afvist gruppe-invitationen.
PARTY_SET_ATTACKER Definer som angriber.
PARTY_SET_BERSERKER Definer som Berserker.
PARTY_SET_BUFFER Definer som Blocker.
PARTY_SET_DEFENDER Definer som forsvar.
PARTY_SET_NORMAL Fjern indstillingerne.
PARTY_SET_SKILL_MASTER Definer som f<>rdighedsmester.
PARTY_SET_TANKER Indstil til n<>rkamp.
PARTY_SKILL_ATTACKER Basis-angrebsv<73>rdi angriber +%.0f
PARTY_SKILL_BERSERKER Angrebshastighed Berserker +%.0f
PARTY_SKILL_BUFFER F<>rdighedsl<73>ngde blokering +%.0f
PARTY_SKILL_DEFENDER Forsvar forsvarer +%.0f
PARTY_SKILL_HP_REGEN HP-regeneration +%.0f%%
PARTY_SKILL_PARTY_AREA Grupper<65>kkevidde +%d%%
PARTY_SKILL_SKILL_MASTER Max. MP f<>rdighedsmester +%.0f
PARTY_SKILL_SP_REGEN MP-regeneration +%.0f%%
PARTY_SKILL_TANKER Max. HP n<>rkamp +%.0f
PARTY_SKILL_WARP Kan p<>kalde gruppemedlemmer.
PASSWORD_TITLE Gem kodeord
PICK_ITEM_TITLE Genstandsnr.
PICK_MONEY_TITLE Bidrag
PRIVATE_SHOP_CANNOT_SELL_ITEM Du kan ikke s<>lge denne genstand i private butikker.
PRIVATE_SHOP_CLOSE_QUESTION Vil du lukke din private butik?
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Butikkens navn.
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Pris
PVP_LEVEL0 Ridderlig
PVP_LEVEL1 <09>del
PVP_LEVEL2 God
PVP_LEVEL3 Venlig
PVP_LEVEL4 Neutral
PVP_LEVEL5 Aggresiv
PVP_LEVEL6 Bedragerrisk
PVP_LEVEL7 Ond
PVP_LEVEL8 Grusom
PVP_MODE_GUILD PvP - Ordensmode blev aktiveret
PVP_MODE_KILL PvP - fri blev aktiveret
PVP_MODE_NORMAL PvP - fred blev aktiveret
PVP_MODE_PROTECT PvP - beskyttelse blev aktiveret
PVP_MODE_REVENGE PvP - fjendtlig blev aktiveret
PVP_OPTION_KILL Fri
PVP_OPTION_NORMAL Fred
PVP_OPTION_PROTECT Beskyttelse
PVP_OPTION_REVENGE Fjendtlig
QUEST_APPEND Ny opgave blev modtaget.
QUEST_MIN Min.
QUEST_SEC Sek.
QUEST_TIMEOVER Tiden er g<>et
QUEST_UNLIMITED_TIME Ingen tidsbegr<67>nsning.
QUEST_ZEROSEC 0 Sek.
QUICKSLOT_REGISTER_DISABLE_ITEM Denne genstand kan ikke aktiveres via hurtigmenuen.
RECEIVE_MESSAGE %s har sendt dig en meddelelse.
REFINE_COST Forbedringsomkostninger: %d Yang
REFINE_DESTROY_WARNING Denne genstand kan g<> i stykker ved forbedring.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dette <20>ger forbedrings-sandsynligheden,
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 men hvis det mislykkes bliver genstanden <20>delagt. Vil du forts<74>tte?
REFINE_DOWN_GRADE_WARNING Det kan ske at genstanden mister en level.
REFINE_DO_YOU_SEPARATE_METIN Vil du fjerne alle <20>nde-stenene?
REFINE_FAILURE Desv<73>rre... Det mislykkede!
REFINE_FAILURE_CAN_NOT_ATTACH %s kan ikke tilf<6C>jes til denne genstand.
REFINE_FAILURE_EQUIP_ITEM Du kan ikke forbedre den udvalgte genstand, da den er i brug.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Der kan ikke fjernes en <20>nde-sten.
REFINE_FAILURE_NEED_BETTER_SCROLL Du har brug for et detaljeret forbedrings-dokument.
REFINE_FAILURE_NO_GOLD_SOCKET Der findes ingen guld-indfatning for at tilf<6C>je %s .
REFINE_FAILURE_NO_MORE_SOCKET Du kan ikke tilf<6C>je yderligere indfatninger.
REFINE_FAILURE_NO_SOCKET0 Der findes ingen indfatning for at tilf<6C>je %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM P<> denne genstand der der ikke tilf<6C>jes en indfatning.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Denne genstand kan ikke blive forbedret.
REFINE_SUCCESS Succesfuld forbedringen!
REFINE_SUCCESS_PROBALITY Forbedrings-sandsynlighed: %d%%
REFINE_WARNING2 <09>nsker du at forts<74>tte?
SAFEBOX_ERROR Du har indtastet et forkert kodeord.
SAFEBOX_SELL_DISABLE_SAFEITEM Du kan ikke s<>lge gemte genstande.
SAFEBOX_WRONG_PASSWORD Kodeorderne skal v<>re identiske.
SCREENSHOT_SAVE1 er gemt i
SCREENSHOT_SAVE2 Screenshot-mappen
SCREENSHOT_SAVE_FAILURE Der opstod en fejl. Screenshottet blev ikke gemt.
SECOND Sek
SELECT_CAN_NOT_DELETE Du kan ikke slette denne karakter.
SELECT_CHANGED_NAME Du har skiftet navn p<> karakteren.
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Dette navn er allerede i brug.
SELECT_CHANGE_FAILURE_STRANGE_INDEX Pr<50>v igen.
SELECT_CHANGE_FAILURE_STRANGE_NAME Dette er et forkert karakternavn.
SELECT_CHANGE_NAME_TITLE Skift karakternavn
SELECT_DELEING Karakteren bliver slettet
SELECT_DELETED Sletning succesfuld.
SELECT_DO_YOU_DELETE_REALLY <09>nsker du at forts<74>tte?
SELECT_EMPTY_SLOT Dette er et tomt felt.
SELECT_GM_NAME GM
SELECT_INPUT_CHANGING_NAME Angiv et nyt karakternavn.
SELECT_NOT_JOIN_GUILD Ingen Orden
SHOP_BUY_INFO V<>lg den genstand du vil k<>be i butik-vinduet.
SHOP_CANNOT_SELL_EQUIPMENT Du kan ikke s<>lge genstanden, da den er i brug.
SHOP_CANNOT_SELL_ITEM Denne genstand kan ikke s<>lges.
SHOP_ERROR_UNKNOWN Ukendt load-fejl: %s
SHOP_INVALID_POS Denne genstand er ikke egnet til det.
SHOP_INVENTORY_FULL Dit inventar er fyldt.
SHOP_NOT_ENOUGH_MONEY Ikke nok Yang
SHOP_NOT_ENOUGH_MONEY_EX Du har ikke Yang nok.
SHOP_SELL_INFO V<>lg i dit inventarvindue, hvilken genstand du <20>nsker at s<>lge.
SHOP_SOLDOUT Udsolgt
SHOT_ERROR_UNKNOWN Ukendt langdistance angrebsfejl: %s
SKILL_BLEEDING Bl<42>dning
SKILL_BOHO Reflektere
SKILL_BUDONG Er ikke l<>ngere i brug
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Du har brug for erfaringspoint for at l<>re denne f<>rdighed.
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Du har brug for en bog for at l<>re denne f<>rdighed.
SKILL_CHEONGEUN St<53>rk krop
SKILL_CRITICAL Kritisk slag
SKILL_ENCHANT_POISON Brug gift
SKILL_EUNHYEONG Usynligt
SKILL_FAINT Besvime
SKILL_FIND_TRAP S<>g f<>lde
SKILL_FIRE Forbr<62>nding
SKILL_FISHMIND Fiske kugle bliver brugt
SKILL_GAMJI V<>lge
SKILL_GEOMGYEONG Sv<53>rd-aura
SKILL_GEONGON SKILL_GEONGON Bliver ikke benyttet mere
SKILL_GICHEON Dragehj<68>lp
SKILL_GIGONG Chi-Rotation
SKILL_GONGPO Frygt
SKILL_GRADE_NAME_GRAND_MASTER %s Stormester
SKILL_GRADE_NAME_MASTER %s Mester
SKILL_GRADE_NAME_PERFECT_MASTER %s perfekt Mester
SKILL_GROUP_ASSASSIN_1 Klinge
SKILL_GROUP_ASSASSIN_2 Bue
SKILL_GROUP_HORSE Riddekunst
SKILL_GROUP_SHAMAN_1 Drage
SKILL_GROUP_SHAMAN_2 Helbredelse
SKILL_GROUP_SURA_1 V<>ben
SKILL_GROUP_SURA_2 Magi
SKILL_GROUP_WARRIOR_1 Krop
SKILL_GROUP_WARRIOR_2 Mental
SKILL_GWIGEOM Fortryllet klinge
SKILL_GYEONGGONG Dunlet gang
SKILL_HEUKSIN M<>rk beskyttelse
SKILL_HOSIN Velsignelse
SKILL_HWAYEOM SKILL_HWAYEOM Bliver ikke benyttet mere
SKILL_HYEOLMA SKILL_HYEOLMA Bliver ikke benyttet mere
SKILL_INC_ATKSPD Angrebshastighed <20>ges
SKILL_INC_MOVSPD Bev<65>gelseshastighed <20>ges
SKILL_INMA SKILL_INMA Bliver ikke benyttet mere
SKILL_JEOJU Forbandelse
SKILL_JEONGEOP Helbrede
SKILL_JEONGWI Kamprus
SKILL_JEONSINBANGEO Fuld forsvar
SKILL_JEONSINGONGGYEOK Fuld angreb
SKILL_JEUNGCHE SKILL_JEUNGCHE Bliver ikke benyttet mere
SKILL_JEUNGHON SKILL_JEUNGHON Bliver ikke benyttet mere
SKILL_JEUNGRYEOK Angreb +
SKILL_JEUNGSOK Hastighed +
SKILL_JIGAM SKILL_JIGAM Bliver ikke benyttet mere
SKILL_JIPJUNG SKILL_JIPJUNG Bliver ikke benyttet mere
SKILL_JUMAGAP Fortryllet rustning
SKILL_JUMAGEOM SKILL_JUMAGEOM Bliver ikke benyttet mere
SKILL_KWAEGEOM SKILL_KWAEGEOM Bliver ikke benyttet mere
SKILL_KWAESOK Hastighed
SKILL_LEGBOUND SKILL_LEGBOUND Bliver ikke benyttet mere
SKILL_MUSA SKILL_MUSA Bliver ikke benyttet mere
SKILL_MUYEONG Ild-<2D>nden
SKILL_NEED_EMPTY_BOTTLE Jeg har ingen tom flaske.
SKILL_NEED_POISON_BOTTLE Jeg har ingen giftflaske.
SKILL_ONLY_FOR_GUILD_WAR Denne f<>rdighed kan kun bruges i Ordens-kampe.
SKILL_PABEOP Fjern magi
SKILL_POWERFUL_STRIKE Bed<65>velses-angreb
SKILL_SEOMGWANG Lynbombe
SKILL_SINCHAK SKILL_SINCHAK Bliver ikke benyttet mere
SKILL_SLEEP Sove
SKILL_SLOW Langsom
SKILL_STUN Bed<65>ve
SKILL_SUHO Vagt
SKILL_SUMMON_DESCRIPTION Sandsynlighed for besv<73>rgelser: %d%%
SKILL_TOOLTIP_INT Intelligens
SKILL_TOOLTIP_LEVEL Level
SKILL_TOXICDIE Forgiftning
SKILL_TOXICPOWER Giftangreb bliver forbedret
SKILL_TUSOK <09>nde-st<73>d
SKILL_WONSIN SKILL_WONSIN Bliver ikke benyttet mere
SKILL_YONGSIN SKILL_YONGSIN Bliver ikke benyttet mere
STAT_MINUS_CON Vitalitets-tilpasning(Tilbagest<73>ende chance: %d)
STAT_MINUS_DEX Smidighed-tilpasning (Sandsynlighed: %d)
STAT_MINUS_INT Intelligens-tilpasning (Sandsynlighed: %d)
STAT_MINUS_STR Styrke-tilpasning (Sandsynlighed: %d)
STAT_TOOLTIP_CON HP og forsvar bliver forbedret
STAT_TOOLTIP_DEX N<>jagtighed og flugt bliver forbedret
STAT_TOOLTIP_INT MP, magisk styrke og forsvar bliver forbedret.
STAT_TOOLTIP_STR Angrebsv<73>rdi og skade bliver forbedret
SYMBOLLIST_TITLE Tilmeld Ordensflag
SYSTEM_OPTION_CPU_TILING_1 CPU-Tiling-Mode kan <20>ge hastigheden for svage computere.
SYSTEM_OPTION_CPU_TILING_2 Hvis der opst<73>r grafik-problemer, v<>lg "Systemindstillinger" eller "config.exe"
SYSTEM_OPTION_CPU_TILING_3 og skift til GPU-Tiling-Mode
SYSTEM_OPTION_GPU_TILING_1 GPU-Tiling-Mode kan k<>res p<> svagere computere
SYSTEM_OPTION_GPU_TILING_2 Hvis der opst<73>r grafik-problemer, v<>lg 'Systemindstillinger' eller 'Config.exe'
SYSTEM_OPTION_GPU_TILING_3 og skift til CPU-Tiling-Mode
SYSTEM_OPTION_TILING_EXIT For at skifte til Tiling-Mode skal spillet genstartes.
TARGET_BUTTON_ACCEPT_FIGHT Accepter
TARGET_BUTTON_AVENGE H<>vn
TARGET_BUTTON_BUILDING_DESTROY <09>del<65>gge
TARGET_BUTTON_DISMOUNT St<53> af hesten
TARGET_BUTTON_EMOTION_ALLOW Emotioner
TARGET_BUTTON_EXCHANGE Handel
TARGET_BUTTON_EXCLUDE Udelukke
TARGET_BUTTON_EXIT_OBSERVER Afslut tilskuersyn
TARGET_BUTTON_FIGHT Duel
TARGET_BUTTON_FRIEND Ven
TARGET_BUTTON_INVITE_GUILD Ordens invitation
TARGET_BUTTON_INVITE_PARTY Gruppe invitation
TARGET_BUTTON_LEAVE_PARTY Forlad gruppe
TARGET_BUTTON_REQUEST_ENTER_PARTY Join gruppen
TARGET_BUTTON_VIEW_EQUIPMENT Udrystning
TARGET_BUTTON_WHISPER Hviske
TARGET_LEVEL_BOSS Boss
TARGET_LEVEL_KING Level 5.
TARGET_LEVEL_KNIGHT Level 3.
TARGET_LEVEL_PAWN Level 1.
TARGET_LEVEL_S_KNIGHT Level 4.
TARGET_LEVEL_S_PAWN Level 2.
TASKBAR_ATTACK Angribe
TASKBAR_AUTO Angrib automatisk
TASKBAR_CAMERA Kamera
TASKBAR_EXP Erfaring
TASKBAR_HP HP
TASKBAR_MOVE Bev<65>ge
TASKBAR_SKILL F<>rdighed
TASKBAR_SP MP
TASKBAR_ST OP
THING_COUNT alle
TOOLTIP_ANTI_CRITICAL_PCT Forsvar mod kritisk hit +%d%% SA
TOOLTIP_ANTI_PENETRATE_PCT Forsvar mod gennemborende angreb +%d%% SA
TOOLTIP_ANTI_SELL Kan ikke s<>lges i butikken.
TOOLTIP_APPLY_ACCEDRAIN_RATE Optagelses rate: %d%% SA
TOOLTIP_APPLY_ATTBONUS_ANIMAL St<53>rk mod dyr +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ASSASSIN St<53>rk mod ninjas +%d%% SA
TOOLTIP_APPLY_ATTBONUS_DEVIL St<53>rk mod dj<64>vel +%d%% SA
TOOLTIP_APPLY_ATTBONUS_HUMAN St<53>rk mod halvmennesker +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MILGYO St<53>rk mod esoteriker +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MONSTER St<53>rk mod monstre +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ORC St<53>rk mod ork +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SHAMAN St<53>rk mod shamaner +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SURA St<53>rk mod sura +%d%% SA
TOOLTIP_APPLY_ATTBONUS_UNDEAD St<53>rk mod ikke-d<>de +%d%% SA
TOOLTIP_APPLY_ATTBONUS_WARRIOR St<53>rk mod kriger +%d%% SA
TOOLTIP_APPLY_BLEEDING_PCT Bl<42>dnings angreb + %d%% SA
TOOLTIP_APPLY_BLEEDING_REDUCE Modstand imod bl<62>dnings angreb + %d%% SA
TOOLTIP_APPLY_BLOCK Sandsynlighed for at blokere fysisk angreb %d%% SA
TOOLTIP_APPLY_COMBAT_SP_RECOVER Gendan i kamp alle 5 Sek. MP %d SA
TOOLTIP_APPLY_CRITICAL_PCT Sandsynlighed for et kritisk slag +%d%% SA
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% sandsynlighed for at f<> MP tilbage efter et hit SA
TOOLTIP_APPLY_DODGE %d%% sandsynlighed at undvige pilangreb SA
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% sandsynlighed for erfarings-bonus SA
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% sandsynlighed at f<> doppelt Yang SA
TOOLTIP_APPLY_IMMUNE_FALL Immun overfor v<>ltning i kamp SNA
TOOLTIP_APPLY_IMMUNE_SLOW Forsvar mod sl<73>vhed SNA
TOOLTIP_APPLY_IMMUNE_STUN Forsvar mod besvimelse SNA
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% sandsynlighed for at f<> doppelte genstande SA
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% sandsynlighed for at gendanne HP SA
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% sandsynlighed for at gendanne MP SA
TOOLTIP_APPLY_MANA_BURN_PCT %d%% sandsynlighed at overtage fjendens MP. SA
TOOLTIP_APPLY_MAX_HP_PCT Max HP +%d%% SA
TOOLTIP_APPLY_MAX_SP_PCT Max MP +%d%% SA
TOOLTIP_APPLY_NOAFFECT Ingen virkning
TOOLTIP_APPLY_NO_DEATH_PENALTY Hvis din karakter d<>r mister du ingen erfaringspoint. SNA
TOOLTIP_APPLY_PENETRATE_PCT %d%% sandsynlighed for gennemborende slag SA
TOOLTIP_APPLY_POISON_PCT Sandsynlighed for Forgiftning %d%% SA
TOOLTIP_APPLY_POISON_REDUCE Giftmodstand %d%% SA
TOOLTIP_APPLY_POTION_BONUS Eliksir %d%% effekt<6B>gning SA
TOOLTIP_APPLY_REFLECT_CURSE %d%% sandsynlighed for at reflektere en forbandelse SA
TOOLTIP_APPLY_REFLECT_MELEE %d%% sandsynlighed for at reflektere fysisk angreb SA
TOOLTIP_APPLY_RESIST_ASSASSIN Forsvar mod ninjaangreb: %d%% SA
TOOLTIP_APPLY_RESIST_BELL Klokkeforsvar %d%% SA
TOOLTIP_APPLY_RESIST_DAGGER Dolkforsvar %d%% SA
TOOLTIP_APPLY_RESIST_FAN Vifteforsvar %d%% SA
TOOLTIP_APPLY_RESIST_SHAMAN Forsvar mod shamanangreb: %d%% SA
TOOLTIP_APPLY_RESIST_SURA Forsvar mod suraangreb: %d%% SA
TOOLTIP_APPLY_RESIST_SWORD Sv<53>rdforsvar %d%% SA
TOOLTIP_APPLY_RESIST_TWOHAND Toh<6F>ndssv<73>rdforsvar %d%% SA
TOOLTIP_APPLY_RESIST_WARRIOR Forsvar mod krigerangreb: %d%% SA
TOOLTIP_APPLY_RESIST_WIND Luftmodstand %d%% SA
TOOLTIP_APPLY_SKILL_BOOK_BONUS Sandsynlighed at l<>re ved l<>sning af b<>ger er <20>get med faktor 2<>. SNA
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Hvis l<>sningen mislykkes kan du l<>se en anden bog med det samme. SNA
TOOLTIP_APPLY_SLOW_PCT Chance for at sl<73>ve modstanderen %d%% SA
TOOLTIP_APPLY_STEAL_HP %d%% af skaden vil blive absorberet af HP SA
TOOLTIP_APPLY_STEAL_SP %d%% af skaden vil blive absorberet af MP SA
TOOLTIP_APPLY_STUN_PCT Besvimelses sandsynlighed %d%% SA
TOOLTIP_ARMOR Rustning
TOOLTIP_ARROW Pil
TOOLTIP_ASSASSIN Ninja
TOOLTIP_ATT_GRADE Angrebsv<73>rdi +%d SA
TOOLTIP_ATT_SPEED Angrebshastighed +%d%% SA
TOOLTIP_AUTO_POTION_HP Sol Eliksir
TOOLTIP_AUTO_POTION_REST Resterende: %.2f%%
TOOLTIP_AUTO_POTION_SP M<>ne Eliksir
TOOLTIP_AUTO_POTION_USING Aktiv
TOOLTIP_BOW_DISTANCE Buer<65>kkevidde +%dm SA
TOOLTIP_BUYPRICE Pris: %s
TOOLTIP_CAST_SPEED Magihastighed +%d%% SA
TOOLTIP_CON Vitalitet +%d SA
TOOLTIP_COSTUME_ATTR_BONUS Kostume bonus %d%% SA
TOOLTIP_DEF_GRADE Forsvar +%d SA
TOOLTIP_DEX Smidighed +%d SA
TOOLTIP_DRAGON_SOUL_DECK1 Jorden SNA
TOOLTIP_DRAGON_SOUL_DECK2 Hilmmel SNA
TOOLTIP_EAR <09>rering
TOOLTIP_ENERGY Energi %d SA
TOOLTIP_ETC osv.
TOOLTIP_FISHINGROD_EXP Points: %d / %d
TOOLTIP_FISHINGROD_LEVEL Level: %d
TOOLTIP_FISHINGROD_UPGRADE1 Giv til fiskeren
TOOLTIP_FISHINGROD_UPGRADE2 for at forbedre den
TOOLTIP_FISHINGROD_UPGRADE3 til en bedre fiskestang.
TOOLTIP_FISH_LEN L<>ngde: %.2fcm
TOOLTIP_HELMET Hjelm
TOOLTIP_HP_REGEN HP-regeneration +%d%% SA
TOOLTIP_INT Intelligens +%d SA
TOOLTIP_ITEM_ATT_GRADE Angrebsv<73>rdi %d
TOOLTIP_ITEM_ATT_POWER Angrebsv<73>rdi %d - %d
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Angrebsv<73>rdi %d
TOOLTIP_ITEM_ATT_POWER_REFINE Angrebsv<73>rdi %d - %d (+%d)
TOOLTIP_ITEM_ATT_SPEED Angrebshastighed %s
TOOLTIP_ITEM_DEF_GRADE Forsvar %d
TOOLTIP_ITEM_FAST Hurtig
TOOLTIP_ITEM_LIMIT_CON Maksimal Vitalitet: %d
TOOLTIP_ITEM_LIMIT_DEX Smidigheds gr<67>nse: %d
TOOLTIP_ITEM_LIMIT_INT Intelligens-gr<67>nse: %d
TOOLTIP_ITEM_LIMIT_LEVEL Mindste lvl: %d
TOOLTIP_ITEM_LIMIT_STR Styrke-gr<67>nse: %d
TOOLTIP_ITEM_MAGIC_ATT_POWER Magisk angrebsv<73>rdi %d - %d
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Magisk angrebsv<73>rdi %d
TOOLTIP_ITEM_MAGIC_DEF_POWER Magisk forsvar %d
TOOLTIP_ITEM_NORMAL Normal
TOOLTIP_ITEM_SLOW Langsom
TOOLTIP_ITEM_VERY_FAST Meget hurtig
TOOLTIP_ITEM_VERY_SLOW Meget langsom
TOOLTIP_ITEM_WEARABLE_JOB [ Udrustning ]
TOOLTIP_LOTTERY_STEP_NUMBER %d
TOOLTIP_LOTTO_NUMBER Lykkental: %d
TOOLTIP_MAGIC_ATTBONUS_PER Magisk angreb +%d%% SA
TOOLTIP_MAGIC_ATT_GRADE Magisk angrebsv<73>rdi +%d SA
TOOLTIP_MAGIC_DEF_GRADE Magisk forsvar +%d SA
TOOLTIP_MALL_ATTBONUS Angrebsv<73>rdi +%d%% SA
TOOLTIP_MALL_ATTBONUS_STATIC Angrebsv<73>rdi +12~15% SNA
TOOLTIP_MALL_AUTOLOOT Automatisk samles alt Yang. SNA
TOOLTIP_MALL_DEFBONUS Forsvar +%d%% SA
TOOLTIP_MALL_DEFBONUS_STATIC Forsvar +12~15% SNA
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bonus +%d%% SA
TOOLTIP_MALL_EXPBONUS_STATIC 50% mere EXP SNA
TOOLTIP_MALL_FISH_MIND Sandsynligheden at fange en fisk er <20>get SNA
TOOLTIP_MALL_GOLDBONUS Sandsynlighed for Yang (%.1f) SA
TOOLTIP_MALL_GOLDBONUS_STATIC Doppelt Yang-sandsynlighed SNA
TOOLTIP_MALL_ITEMBONUS Sandsynlighed for tab af genstande (%.1f) SA
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe sandsynlighed for at f<> genstande plus %.1f%% SA
TOOLTIP_MALL_ITEMBONUS_STATIC Doppelt tab af genstand-sandsynlighed SNA
TOOLTIP_MALL_MARRIAGE_FAST K<>rlighedspoints gendannes hurtigere. SNA
TOOLTIP_MALL_SAFEBOX Du har <20>get lastrummet i din kiste. SNA
TOOLTIP_MAX_HP Max. HP +%d SA
TOOLTIP_MAX_HP_PCT Max. HP +%d%% SA
TOOLTIP_MAX_SP Max. MP +%d SA
TOOLTIP_MAX_SP_PCT Max. MP +%d%% SA
TOOLTIP_MAX_STAMINA Max. udholdenhed +%d SA
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Magisk/n<>rkamps angreb +%d%% SA
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
TOOLTIP_MEMORIZED_POSITION_ERROR GPS-FEJL (%d, %d)
TOOLTIP_MOV_SPEED Bev<65>gelseshastighed %d%% SA
TOOLTIP_NECK Halsk<73>de
TOOLTIP_NEED_ALL_SP Kr<4B>ver MP: Max.
TOOLTIP_NEED_GSP Kr<4B>ver drage<67>nd: %d
TOOLTIP_NEED_HP Kr<4B>ver HP: %d
TOOLTIP_NEED_HP_PER_SEC HP / Sek.: %d
TOOLTIP_NEED_SKILL_POINT Kr<4B>ver f<>rdighedspoints:
TOOLTIP_NEED_SP Kr<4B>ver MP: %d
TOOLTIP_NEED_SP_PER_SEC MP / Sek.: %d
TOOLTIP_NEXT_SKILL_LEVEL_1 N<>ste Level: %d (Max. %d)
TOOLTIP_NEXT_SKILL_LEVEL_2 N<>ste Level: %d (Max. %d-%d)
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Gennemsnitlig skade %d%% SA
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Gennemsnitlig skadesmodstand %d%% SA
TOOLTIP_PARTY_INFO_GRADE_UP1 Flere end %d gruppemedlemmer
TOOLTIP_PARTY_INFO_GRADE_UP2 Angrebslevel +%d
TOOLTIP_PARTY_INFO_GRADE_UP3 Forsvarslevel +%d
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL HP/MP fra alle gruppemedlemmer gendannes engang i 60 minutter.
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL HP/MP fra alle gruppemedlemmer gendannes engang i 30 minutter.
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Du bliver n<>d til at vente tre minutter efter gruppemedlemmets d<>d.
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Du kan til enhver tid p<>kalde gruppemedlemmer fra samme server.
TOOLTIP_PARTY_INFO_SET_ATTACKER Angrebslevel +(Antal af gruppemedlemmer/2) angriber %d kan v<>lges
TOOLTIP_PARTY_INFO_SET_TANKER Forsvars level +(antallet af gruppemedlemmer) n<>rk<72>mpere 1 kan blive valgt.
TOOLTIP_PARTY_SKILL_LEVEL Level: %d
TOOLTIP_PARTY_TITLE_GRADE_UP [Angreb/Forsvar blev forbedret]
TOOLTIP_PARTY_TITLE_HEAL [Gendan]
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Flere end %d gruppemedlemmer f<>r bonus-EXP %d%%.
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus-EXP]
TOOLTIP_PARTY_TITLE_RECALL [Kald p<>]
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Definer angriber]
TOOLTIP_PARTY_TITLE_SET_TANKER [Indstil til n<>rkamp]
TOOLTIP_PICK_EXP Points: %d / %d
TOOLTIP_PICK_LEVEL Level: %d
TOOLTIP_PICK_UPGRADE1 Giv til br<62>ndehuggeren
TOOLTIP_PICK_UPGRADE2 for at f<> en bedre
TOOLTIP_PICK_UPGRADE3 Spidshakke.
TOOLTIP_POTION_CURE Fjern negative effekter.
TOOLTIP_POTION_MIN Min.
TOOLTIP_POTION_PLUS_ATTACK_SPEED Angrebshastighed +%d
TOOLTIP_POTION_PLUS_HP_PERCENT HP +%d%%
TOOLTIP_POTION_PLUS_HP_POINT HP +%d
TOOLTIP_POTION_PLUS_MOVING_SPEED Bev<65>gelseshastighed +%d
TOOLTIP_POTION_PLUS_SP_PERCENT MP +%d%%
TOOLTIP_POTION_PLUS_SP_POINT MP +%d
TOOLTIP_POTION_SEC Sek.
TOOLTIP_POTION_TIME L<>ngde:
TOOLTIP_REQUIREMENT_21_LEVEL Du skal have opn<70>et level 21.
TOOLTIP_REQUIREMENT_41_LEVEL Du skal have opn<70>et level 41.
TOOLTIP_REQUIREMENT_LEVEL Du skal have opn<70>et Level %d.
TOOLTIP_REQUIREMENT_SKILL_LEVEL Kr<4B>ver %s Level %d
TOOLTIP_REQUIREMENT_STAT_LEVEL Kr<4B>ver %s %d
TOOLTIP_RESIST_BOW Pilemodstand %d%% SA
TOOLTIP_RESIST_DARK Forsvar mod m<>rke +%d%% SA
TOOLTIP_RESIST_EARTH Forsvar mod Jorden +%d%% SA
TOOLTIP_RESIST_ELEC Lynmodstand %d%% SA
TOOLTIP_RESIST_FIRE Ildmodstand %d%% SA
TOOLTIP_RESIST_ICE Forsvar mod is +%d%% SA
TOOLTIP_RESIST_MAGIC Magimodstand %d%% SA
TOOLTIP_REST_USABLE_COUNT Til overs: %d
TOOLTIP_SEALED Sj<53>lebundet
TOOLTIP_SELLPRICE Pris: %s
TOOLTIP_SHAMAN Shaman
TOOLTIP_SHIELD Skjold
TOOLTIP_SHOES Sko
TOOLTIP_SKILL F<>rdighed SNA
TOOLTIP_SKILLBOOK_NAME F<>rdighedsbog
TOOLTIP_SKILL_AFFECT_ATT_GRADE Angrebsv<73>rdi: +
TOOLTIP_SKILL_AFFECT_ATT_POWER Angrebsv<73>rdi:
TOOLTIP_SKILL_AFFECT_ATT_SPEED Angrebshastighed: +
TOOLTIP_SKILL_AFFECT_DEF_GRADE Forsvar:
TOOLTIP_SKILL_AFFECT_DODGE Fjendtlig Angrebsv<73>rdi: -
TOOLTIP_SKILL_AFFECT_HEAL HP gendannelse:
TOOLTIP_SKILL_AFFECT_MOV_SPEED Bev<65>gelseshastighed: +
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Sandsynligheden for at reflektere fysisk skade:
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Modstand mod fysisk skade:
TOOLTIP_SKILL_COOL_TIME Opladningstid:
TOOLTIP_SKILL_DAMAGE_BONUS F<>rdighedsskade %d%% SA
TOOLTIP_SKILL_DEFEND_BONUS Modstand mod f<>rdighedsskade %d%% SA
TOOLTIP_SKILL_DURATION L<>ngde: %d Sek.
TOOLTIP_SKILL_FORGET_BOOK_NAME Forglemmelses bog
TOOLTIP_SKILL_LEVEL Level: %d
TOOLTIP_SKILL_LEVEL_MASTER Level: %d (mester)
TOOLTIP_SKILL_LEVEL_WITH_MAX Level: %d (Max. %d)
TOOLTIP_SOCKET_EMPTY Tom
TOOLTIP_SOCKET_REFINABLE_ITEM [Genstand med indfatning]
TOOLTIP_SP_REGEN MP-Regeneration +%d%% SA
TOOLTIP_STR Styrke +%d SA
TOOLTIP_SURA Sura
TOOLTIP_TIME_CHARGER_FIX Opladning af tid %d sek. SA
TOOLTIP_TIME_CHARGER_PER Opladning af tid %d sek. SA
TOOLTIP_UNIQUE Enest<73>ende
TOOLTIP_UNSEAL_LEFT_TIME Fjerner sj<73>lebinding om: %dH %dM
TOOLTIP_WARRIOR Kriger
TOOLTIP_WEAPON V<>ben
TOOLTIP_WRISTLET Armb<6D>nd
UI_ACCEPT Accepter
UI_CANCEL Afbryd
UI_CLOSE Luk
UI_DEF_FONT Tahoma:12
UI_DEF_FONT_LARGE Tahoma:14
UI_DEF_FONT_SMALL Tahoma:9
UI_DENY Afvise
UI_ITEM Genstand
UI_LEFT_TIME Tid til overs: %d Sek.
UI_NEXT Forts<74>t
UI_NEXTPAGE N<>ste
UI_NOCONTENTS Intet indhold
UI_NONAME Intet navn
UI_OK OK
UI_POS_UNKNOWN Ukendt position
UI_PREVPAGE tilbage
UI_UNKNOWN Ukendt
UPLOAD_MARK_CHECK_NEED_RECONNECT Upload skal genstartes
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Upload skal genstartes
USE_ITEM_FAILURE_PRIVATE_SHOP Du kan ikke bruge den genstand mens du har <20>bnet for en privat butik.
USE_SKILL_ERROR_UNKNOWN Ukendt f<>rdighedsfejl: %s

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@ -0,0 +1,345 @@
ACCEPT Acceptere
ATTACH_METIN_INFO Vil du bruge <20>ndestenen?
ATTACH_METIN_TITLE Brug <20>ndestenen
CANCEL Afbryd
CHANGE_PASSWORD_CONFIRM Bekr<6B>ft nyt kodeord
CHANGE_PASSWORD_NEW Nyt kodeord
CHANGE_PASSWORD_OLD Gammelt kodeord
CHANGE_PASSWORD_TITLE Skift kodeord
CHARACTER_ACTION Aktioner
CHARACTER_EMOTICON Emotioner
CHARACTER_MAIN Karakter
CHARACTER_MUTUAL_ACTION Interaktive aktioner
CHARACTER_NORMAL_ACTION Normale aktioner
CHARACTER_QUEST Missioner
CHARACTER_SKILL F<>rdigheder
CLOSE Luk
COMB_APPEARANCE Kostume 1
COMB_ATTRIBUTE Kostume 2
COMB_SKILLBOOK_TILE Byt b<>ger
COMB_TITLE
COSTUME_TITLE Kostumer
COSTUME_WINDOW_TITLE Kostumer
CREATE_ATT_GRADE STR
CREATE_CREATE Opret
CREATE_DEX_GRADE DEX
CREATE_HP VIT
CREATE_LAST_POINT Points
CREATE_MAN Mand
CREATE_NAME Navn
CREATE_NEXT Forts<74>t
CREATE_PREV Tilbage
CREATE_SEX K<>n
CREATE_SHAPE Udseende
CREATE_SP INT
CREATE_STAT_RESET Tilbage
CREATE_WOMAN Kvinde
CUBE_INFO_TITLE Forfinelses h<>ndbog
CUBE_REQUIRE_MATERIAL N<>dvendige materialer
CUBE_REQUIRE_MATERIAL_OR eller
CUBE_TITLE Krydderikiste
DO_REFINE Forfin
DRAGONSOUL_ACTIVATE Aktiver
DRAGONSOUL_PAGE_BUTTON_1 Uslebet
DRAGONSOUL_PAGE_BUTTON_2 Slebet
DRAGONSOUL_PAGE_BUTTON_3 Sj<53>lden
DRAGONSOUL_PAGE_BUTTON_4 Antik
DRAGONSOUL_PAGE_BUTTON_5 Mystisk
DRAGONSOUL_REFINE_WINDOW_TITLE Forfinelses vindue
DRAGONSOUL_TAP_TITLE_1 Drage diamant
DRAGONSOUL_TAP_TITLE_2 Drage rubin
DRAGONSOUL_TAP_TITLE_3 Drage jade
DRAGONSOUL_TAP_TITLE_4 Drage safir
DRAGONSOUL_TAP_TITLE_5 Drage granat
DRAGONSOUL_TAP_TITLE_6 Drage onyks
DRAGONSOUL_TITLE Drage stens alkymist
EMPIRE_EXIT Exit
EMPIRE_NEXT Forts<74>t
EMPIRE_PREV Tilbage
EMPIRE_SELECT V<>lg
EXCHANGE_ACCEPT Accepter
EXCHANGE_TITLE Handle
GAMEOPTION_TITLE Spilindstillinger
GAME_EXIT_OBSERVER Afslut tilskuermode
GAME_HELP Hj<48>lp
GAME_QUEST Opgaver
GAME_SKILL_UP Opgrader f<>rdigheder
GAME_STAT_UP Opgrader status
GRADE Klasse
GRADE_SELECT Klasse
GUILD_BASENAME Basisnavn
GUILD_BOARD_ID Navn
GUILD_BOARD_REFRESH Refresh (F5)
GUILD_BOARD_TEXT Besked
GUILD_BUILDING_CATEGORY_TITLE Bygnings enheder
GUILD_BUILDING_CHANGE Skift
GUILD_BUILDING_DIRECTION Retning
GUILD_BUILDING_GRADE Rang
GUILD_BUILDING_INFO Bygnings- og omkostningsinformationer
GUILD_BUILDING_LIST_TITLE Bygningsliste
GUILD_BUILDING_LOG Stamme
GUILD_BUILDING_NAME Bygningsnavn
GUILD_BUILDING_OPERATE Benyt
GUILD_BUILDING_PLY Krydsfiner
GUILD_BUILDING_POSITION Position
GUILD_BUILDING_PREVIEW Preview
GUILD_BUILDING_PRICE Pris
GUILD_BUILDING_REFRESH Refresh (F5)
GUILD_BUILDING_STONE Sten
GUILD_BUILDING_TITLE Ordens-husplanl<6E>gning
GUILD_CRYSTAL Krystal
GUILD_DEPOSIT Betal
GUILD_DROP_RESOURCE1 her
GUILD_DROP_RESOURCE2 Drop ressource
GUILD_GEM <09>delsten
GUILD_GRADE_CHANGE_GRADE_NAME Nyt rangnavn
GUILD_GRADE_NUM Nr.
GUILD_GRADE_PERMISSION_DELETE Kick
GUILD_GRADE_PERMISSION_JOIN Inviter
GUILD_GRADE_PERMISSION_NOTICE Skriv
GUILD_GRADE_PERMISSION_SKILL F<>rdigheder
GUILD_GRADE_RANK Rang
GUILD_GRADE_WRITE Skriv
GUILD_INFO Ordensinformationer
GUILD_INFO_CUR_EXP Erfaring
GUILD_INFO_DECALRE_WAR Erkl<6B>r krig
GUILD_INFO_ENEMY_GUILD Fjendtlige Ordner
GUILD_INFO_ENEMY_GUILD_EMPTY Ingen
GUILD_INFO_LEVEL Ordenslevel
GUILD_INFO_MARK Ordenssymbol
GUILD_INFO_MASTER Leder
GUILD_INFO_MASTER_VALUE Leder
GUILD_INFO_MEMBER_AVG_LEVEL Gennemsnitlig level
GUILD_INFO_MEMBER_NUM Antal medlemmer
GUILD_INFO_NAME Ordensnavn
GUILD_INFO_NAME_VALUE Det er et Ordensnavn
GUILD_INFO_OFFER_EXP Invest<73>r
GUILD_INFO_REST_EXP N<>dvendig erfaring
GUILD_INFO_UPLOAD_MARK Upload Ordenssymbol
GUILD_INFO_UPLOAD_SYMBOL Upload flag
GUILD_MARK Ordenssymbol
GUILD_MEMBER_JOB Klasse
GUILD_MEMBER_KNIGHT Leder
GUILD_MEMBER_LEVEL Level
GUILD_MEMBER_NAME Navn
GUILD_MEMBER_RANK Rang
GUILD_MEMBER_SPECIFIC_GRAVITY Invest.
GUILD_METIN_STONE Metin-sten
GUILD_MINENAL Mineral
GUILD_MONEY Yang
GUILD_NAME Orden
GUILD_RESOURCE_INFO Ressourceinformationer
GUILD_SKILL_ACTIVE Aktiv
GUILD_SKIlL_HEAL_GSP Oplad
GUILD_SKILL_PASSIVE Passiv
GUILD_SKILL_POWER Energi
GUILD_SKILL_STATE Ordens f<>rdigheder
GUILD_SYMBOL Ordensflag
GUILD_WAR_ACCEPT Accepter Ordenskrigserkl<6B>ring
GUILD_WAR_BATTLE_TYPE Kampart
GUILD_WAR_CTF Flag
GUILD_WAR_DECLARE Erkl<6B>r Ordenskrig
GUILD_WAR_ENEMY Fjende
GUILD_WAR_NORMAL Kamp egn
GUILD_WAR_WARP Arena
GUILD_WATER Vand
GUILD_WATER_STONE Vand-sten
GUILD_WITHDRAW Tag
HELP_ATTACK_KEY Angrib: venstre muse-tast eller mellemrum
HELP_CHANGE_PK_MODE Skift angrebs type: skift indstilling p<> venstre muse-tast
HELP_CHARACTER_BUTTON1 (Karakter-vindue, inventar-vindue,
HELP_CHARACTER_BUTTON2 venneliste og indstillinger)
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Kamera syn: mellem eller h<>jre muse-tast
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Kamera syn: h<>jre eller midterste muse-knap
HELP_EXP Erfaring
HELP_FURY Ingame Itemshop
HELP_GUILD_WINDOW <09>ben Ordens-vinduet: Alt + G
HELP_HELP Vis hj<68>lp: H
HELP_HP Livspoint (HP)
HELP_MESSENGER_WINDOW Vis vennelisten: Alt + M
HELP_MOUSE_LEFT Funktion af den venstre musetast
HELP_MOUSE_RIGHT Funktion af den h<>jre musetast
HELP_MOVE_KEY Styring: W, A, S, D eller pile-tasterne
HELP_OPEN_CHARACTER <09>ben karaktervinduet: C
HELP_OPEN_CHAT <09>ben chat vinduet: Enter
HELP_OPEN_INVENTORY <09>ben inventar vinduet: I
HELP_OPEN_LOG <09>ben Chat-log: L
HELP_OPEN_MINIMAP <09>ben mini-map: Shift + M
HELP_OPEN_QUEST <09>ben opgave vinduet: N
HELP_OPEN_SKILL <09>ben f<>rdigheds vinduet: V
HELP_OPEN_WHISPER <09>ben hviske vinduet: Shift + Enter
HELP_OPEN_ZONEMAP <09>ben stort kort: M
HELP_PICK_ITEM Sammel genstande: Z eller <20> eller venstre muse-tast
HELP_QUICKSLOT Hurtigmenu
HELP_SCREEN_CAPTURE Gem Screenshot: Prt Scr(bliver gemt i "Metin2_DK\screenshot")
HELP_SHOW_ALL_NAME Vis navne: Alt
HELP_SP Manapoint (MP)
HELP_SYSTEM_BUTTON System knapper
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. inventar
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. inventar
INVENTORY_TITLE Inventar
ITEM_MALL Itemshop
LOAD_ERROR En data-fil er i stykker. V<>r s<> venligt at geninstallere clienten. Tryk ESC.
LOGIN_CONNECT Connect
LOGIN_CONNECTING Du bliver forbundet med serveren.
LOGIN_DEFAULT_SERVERADDR Servernavn, kanal 1
LOGIN_EXIT Afslut
LOGIN_REGION_TITLE V<>lg omr<6D>det for regningen
LOGIN_SELECT_BUTTON V<>lg
LOGIN_SELECT_EXIT Afslut
LOGIN_SELECT_OK OK
LOGIN_SELECT_TITLE V<>lg server
MALL_PASSWORD_TITLE Kodeord
MALL_TITLE Item-Shop Lager
MARKET_TITLE Butik
MARKLIST_REFRESH Aktualis<69>r
MARKLIST_TITLE Registrer Ordenssymbol
MESSAGE Dette er en meddelelse
MESSENGER_ADD_FRIEND Tilf<6C>j ven
MESSENGER_DELETE_FRIEND Slet ven
MESSENGER_MOBILE Send SMS
MESSENGER_OPEN_GUILD <09>ben Ordensvinduet
MESSENGER_TITLE Venner
MESSENGER_USE_GUILD_MOVE_SKILL Brug Ordensbev<65>gelses-f<>rdigheder
MESSENGER_WHISPER Hviske
MINIMIZE Minim<69>r
MOUSEBUTTON_ATTACK Angrib
MOUSEBUTTON_AUTO_ATTACK Angrib automatisk
MOUSEBUTTON_CAMERA Kamera
MOUSEBUTTON_SKILL F<>rdigheder
MUSICLIST_TITLE Musikvalg
NO Nej
OK OK
OPTION_ALWAYS_SHOW_NAME Navn
OPTION_ALWAYS_SHOW_NAME_OFF begr<67>nset
OPTION_ALWAYS_SHOW_NAME_ON Altid
OPTION_BLOCK Bloker
OPTION_BLOCK_EXCHANGE Handel
OPTION_BLOCK_FRIEND Venner
OPTION_BLOCK_GUILD Orden
OPTION_BLOCK_PARTY Gruppe
OPTION_BLOCK_PARTY_REQUEST Ans<6E>gning
OPTION_BLOCK_WHISPER Hviske
OPTION_CAMERA_DISTANCE Kamera
OPTION_CAMERA_DISTANCE_LONG Fjern
OPTION_CAMERA_DISTANCE_SHORT N<>r
OPTION_DELETE_MOBILE_BUTTON Slet mobilnr.
OPTION_EFFECT Hit-info
OPTION_ENV_EFFECT Omgivelser
OPTION_ENV_EFFECT_OFF Off
OPTION_ENV_EFFECT_ON On
OPTION_FOG T<>ge
OPTION_FOG_DENSE Meget
OPTION_FOG_LIGHT Lidt
OPTION_FOG_MIDDLE Mellem
OPTION_INPUT_MOBILE_BUTTON Angiv mobilnr.
OPTION_MOBILE Mobil
OPTION_MOB_INFO Monster info
OPTION_MOB_INFO_AGGR Aggressiv
OPTION_MOB_INFO_LEVEL Level
OPTION_MUSIC Musik
OPTION_MUSIC_CHANGE Skift
OPTION_MUSIC_DEFAULT_THEMA Metin2 Standardtitel
OPTION_NAME_COLOR Farve navn
OPTION_NAME_COLOR_EMPIRE Rigets farve
OPTION_NAME_COLOR_NORMAL Normal
OPTION_NIGHT_MODE Nat
OPTION_NIGHT_MODE_OFF Off
OPTION_NIGHT_MODE_ON On
OPTION_PVPMODE PvP-Mode
OPTION_PVPMODE_FREE Fri
OPTION_PVPMODE_FREE_TOOLTIP Du m<> angribe alle spillere.
OPTION_PVPMODE_GUILD Orden
OPTION_PVPMODE_GUILD_TOOLTIP Du kan angribe alle spiller undtagen Ordensmedlemmer.
OPTION_PVPMODE_PEACE Fred
OPTION_PVPMODE_PEACE_TOOLTIP Du kan ikke angribe spillere fra dit eget rige.
OPTION_PVPMODE_REVENGE Fjendtlig
OPTION_PVPMODE_REVENGE_TOOLTIP Du kan kun angribe spillere der har et andet sindelag.
OPTION_SALESTEXT Butiksnavn
OPTION_SALESTEXT_VIEW_OFF hide
OPTION_SALESTEXT_VIEW_ON vis
OPTION_SNOW_MODE Snevejr
OPTION_SNOW_MODE_OFF Off
OPTION_SNOW_MODE_ON On
OPTION_SNOW_TEXTURE_MODE Sne
OPTION_SNOW_TEXTURE_MODE_OFF Off
OPTION_SNOW_TEXTURE_MODE_ON On
OPTION_SOUND Effekter
OPTION_TARGET_BOARD M<>lmenu
OPTION_TARGET_BOARD_NO_VIEW Luk
OPTION_TARGET_BOARD_VIEW Vis
OPTION_TILING Grafikhukommelse
OPTION_TILING_APPLY Anvend
OPTION_TILING_CPU CPU
OPTION_TILING_GPU GPU
OPTION_TITLE Indstillinger
OPTION_VIEW_CHAT Chat
OPTION_VIEW_CHAT_OFF hide
OPTION_VIEW_CHAT_ON vis
PARTY_MEMBER_INFO_NAME Gruppemedlemmets navn
PASSWORD_DESC_1 Indtast dit kodeord
PASSWORD_DESC_2 for at <20>bne lageret.
PASSWORD_DESC_3 Allerede skiftet din adgangskode?
PASSWORD_DESC_4 Hvis ikke, vil din adgangskode v<>re '000000'.
PASSWORD_DESC_5 Skift din adgangskode ved lagerforvalteren.
PASSWORD_TITLE Gem-Kodeord
PICK_MONEY_TITLE Dele
PRIVATE_SHOP_CLOSE_BUTTON Luk butik
PRIVATE_SHOP_NAME Butikkens navn
PRIVATE_SHOP_TITLE <09>ben privat butik
REFINE_COST Forbedringsomkostninger: 0 Yang
REFINE_INFO Sandsynligheden for forbedring: 100%
REFINE_MONEY Forfinelses gebyr
REFINE_SELECT Forfinelse
REFINE_TTILE Forbedringer
REPORT_VIOLENT_WHISPER
RESTART_HERE Genstart her
RESTART_TOWN Start i byen
SAFE_CHANGE_PASSWORD Skift kodeord
SAFE_TITLE Lagerrum
SELECT_ATT_GRADE STR
SELECT_CREATE Opret
SELECT_DELETE Slet
SELECT_DEX_GRADE DEX
SELECT_EMPIRE_NAME Rigets navn
SELECT_EXIT Afslut
SELECT_HP VIT
SELECT_LEVEL Level
SELECT_METIN_STONE_TITLE V<>lg <20>ndesten
SELECT_NAME Navn
SELECT_NO_GUILD Ingen Orden
SELECT_PLAYTIME Spilletid
SELECT_SELECT Start
SELECT_SP INT
SELECT_TITLE V<>lg titel
SHOP_BUY K<>b
SHOP_SELL S<>lg
SHOP_TITLE Butik
SKILL_SUPPORT_TITLE Standard-f<>rdigheder
STEP Klarheds grad
STEP_SELECT Klarheds grad
STRENGTH Styrkelse
STRENGTH_SELECT Level
SYSTEMOPTION_TITLE Systemindstillinger
SYSTEM_CHANGE Skift karakter
SYSTEM_EXIT Afslut spil
SYSTEM_HELP Hj<48>lp
SYSTEM_LOGOUT Log ud
SYSTEM_MALL Itemshop
SYSTEM_OPTION Systemindstillinger
TASKBAR_CHARACTER Karakter [C/V/B/N]
TASKBAR_CHAT Chat-vindue [Enter]
TASKBAR_DISABLE Deaktiveret
TASKBAR_DRAGON_SOUL Drage stens Alkymist
TASKBAR_EXPAND Udvid vindue
TASKBAR_INVENTORY Inventar [I]
TASKBAR_MESSENGER Venner [Alt+M]
TASKBAR_NEXT_QUICKSLOT N<>ste hurtigmenu [Shift+tal, Alt]
TASKBAR_PREV_QUICKSLOT Forige hurtigmenu [Shift+tal]
TASKBAR_SYSTEM Indstillinger [ESC]
WHISPER_BAN Blok<6F>r
WHISPER_NAME Hviske
WHISPER_REPORT
WHISPER_SEND Send
YES Ja
ZONE_MAP Stort kort

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,20 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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1 WARRIOR Tre-vejs-snit Tre-dobbelt-snit Tre-dobbelt-slag Ram din fjende lynhurtigt 3 gange gennembrudsangreb Angreb p<> flere m<>l ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Samlet angrebsv<73>rdi %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
106 SHAMAN Lynkast Kuglelyn Dr<44>bende lyn Angreb med lyn Distance angreb Angreb p<> flere fjender Lyn attribut ATTACK_SKILL|NEED_TARGET noejeon 16 4 Magisk angrebsv<73>rdi: %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
107 SHAMAN Lynbesv<73>rgelse Hidkald lyn Tordenvejr Besv<73>rger lyn fra himlen Distance angreb Angreb p<> flere fjender Lyn attribut Besvimelse ATTACK_SKILL|NEED_TARGET byeorak 17 4 Magisk angrebsstyrke %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k Sandsynlighed for besvimelse: %.0f%% (50+1000*k/6)/10
108 SHAMAN Lynklo Lynslag Tordenn<6E>ve En lynn<6E>ve dannes Distance angreb Lyn attribut K<>deangreb ATTACK_SKILL|NEED_TARGET pokroe 18 4 Magisk angrebsstyrke: %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
109 SHAMAN Helbrede Forbedret helbredelse Lysets hj<68>lp Heler s<>r med lysets magt HP bliver gendannet Fjerner negative effekter Kan bruges p<> et gruppemedlem CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 Gendanner HP %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k Sandsynlighed for at fjerne negative effekter: %.0f%% 20+80*k
110 SHAMAN Hastighed Hurtighed Vindens hastighed L<>b s<> hurtig som vinden <09>g bev<65>gelses hastigheden Magi tiden s<>nkes Kan anvendes p<> et gruppemedlem CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Bev<65>gelseshastighed +%.0f%% 5 + (35 * k) Nedk<64>lings hastighed -%.0f%% 3+33*k
111 SHAMAN Angreb op Underst<73>ttende angreb Forst<73>rk angreb For<6F>ger din partners styrke Angrebsv<73>rdien er for<6F>get Kan bruges p<> et gruppemedlem CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Angrebsstyrke +%.1f 5+(iq*0.2 + 15)*k
121 SUPPORT Lederskab Evnen til at lede medlemmer PASSIVE tongsol
122 SUPPORT Kombo For<6F>ger kombo-angrebets styrke. CANNOT_LEVEL_UP|TOGGLE combo
123 SUPPORT Fiskning Fanger en fisk CANNOT_LEVEL_UP fishing
124 SUPPORT Udvinding Udvinder mineralier. PASSIVE mining
125 SUPPORT Fremstilling af genstande Evnen til at fremstille genstande. CANNOT_LEVEL_UP|PASSIVE making
126 SUPPORT Shinsoo Du kan forst<73> Shinsoo CANNOT_LEVEL_UP|PASSIVE language1
127 SUPPORT Chunjo Du kan forst<73> Chunjo CANNOT_LEVEL_UP|PASSIVE language2
128 SUPPORT Jinno Du kan forst<73> Jinno CANNOT_LEVEL_UP|PASSIVE language3
129 SUPPORT Forvandling Forvandel dig til et monster. CANNOT_LEVEL_UP|PASSIVE polymorph
130 SUPPORT Ridning Evnen til at ridde p<> en hest. CANNOT_LEVEL_UP|PASSIVE riding
131 SUPPORT Kald hesten Kalder p<> din hest. summon
137 HORSE K<>mp fra hesteryggen Rid p<> hesten og angrib fjender. (mindst Lvl.50) Riddeevner ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
138 HORSE Hestestamper Tramp alle fjender i n<>rheden ned.(mindst Lvl. 52) Evner ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
139 HORSE Styrkens b<>lge Angriber alle fjender fra hesten.(mindst Lvl.55) Evnen ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
140 HORSE Pileregn Skyd med pil fra hesten. (mindst Lvl. 50) Evnen ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
151 GUILD Drage<67>je For<6F>ger den maksimale drage<67>nd. PASSIVE yongan Max. drage<67>nds for<6F>gelse +%.0f k * 1400
152 GUILD Dragegudens blod For<6F>ger i kort tid Ordensmedlemmernes maksimale HP. Kun Ordens-krig ONLY_FOR_GUILD_WAR gaho 101 1 Max. HP +%.0f%% k * 20
153 GUILD Dragegudens velsignelse For<6F>ger i kort tid Ordensmedlemmernes maksimale MP. Kun Ordens-krig ONLY_FOR_GUILD_WAR chukbok 102 1 Maksimale MP +%.0f%% k * 20
154 GUILD Hellig rustning Forbedrer for kort tid Ordensmedlemmernes forsvar. Kun Ordenskrig ONLY_FOR_GUILD_WAR seonghwi 103 1 Forsvar +%.1f%% k * 10
155 GUILD Acceleration For<6F>ger i kort tid Ordensmedlemmernes angrebs- og bev<65>gelseshastighed. Kun Ordenskrig ONLY_FOR_GUILD_WAR gasok 104 1 Angrebs og bev<65>gelseshastighed +%.1f k * 30
156 GUILD Dragegudens vrede For<6F>ger i kort tid gruppemedlemmernes chance for at sl<73> et kritisk hit. Kun Ordenskrig ONLY_FOR_GUILD_WAR bunno 105 1 Kritisk hit chance +%.0f%% k * 50
157 GUILD Magihj<68>lp S<>nker nedk<64>lingstiden i en periode. Kun Ordenskrig ONLY_FOR_GUILD_WAR jumunsul 106 1 Nedk<64>lingstid -%.0f%% k * 50
16 WARRIOR Gennemg<6D>ende slag Trykb<6B>lge Tsunami-angreb Du angriber fjenden frontalt. Frontalt angreb ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Angrebsv<73>rdi %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
17 WARRIOR Voldsomme st<73>d Voldsomme tigerst<73>d Voldsomme dragest<73>d Du angriber fjenden frontalt Gennembruds angreb Angreb p<> flere fjender ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Angrebsv<73>rdi %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
18 WARRIOR Trampning L<>vens trampning Rhinoceros trampning St<53>d mod flere fjender Gennembruds-angreb Sandsynlighed for besvimelse ATTACK_SKILL|STANDING_SKILL daejin 18 4 Angrebsstyrke %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint Sandsynlighed for besvimelses %.0f%% (100 + 1000*SkillPoint/6)/10
19 WARRIOR St<53>rk krop Krop af jern Krop af st<73>l Dit forsvar for<6F>ges, og du kan ikke v<>ltes. Forsvar for<6F>ges Bev<65>gelseshastigheden s<>nkes Ingen v<>ltning STANDING_SKILL cheongeun 19 4 Forsvar: +%.0f 7+(40 + 0.2*str + 0.4*con)*k Bev<65>gelseshastighed: -%.0f 1 + 9*SkillPoint
2 WARRIOR Sv<53>rd-hvirvel Sv<53>rd-dans Zyklon Hvirvler omkring med sv<73>rdet Gennemslagssangreb Angreb p<> flere fjender ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Angrebsv<73>rdi %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
20 WARRIOR Sv<53>rdst<73>det Forbedret sv<73>rdst<73>d Sv<53>rdkast Du angriber fjenden frontalt. Distance-angreb Angreb p<> flere fjender Besvimelse V<>lter m<>let ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Angrebsstyrke %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k Sandsynlighed for besvimelse: %.0f%% (100+k*1000/6)/10
3 WARRIOR Berserk Vrede Raseri Du koncentrerer dig udelukkende om angrebet Angrebshastigheden for<6F>ges Bev<65>gelseshastigheden for<6F>ges For<6F>ger modtaget skade STANDING_SKILL jeongwi 3 4 Angrebshastighed +%.0f%% 50 * SkillPoint Bev<65>gelseshastighed +%.0f%% 20 * SkillPoint
31 ASSASSIN Bagholdsangreb Skjult angreb Skjult bagholdsangreb Angrib din fjende bagfra og gennemf<6D>r et dr<64>bende angreb. Angrebsv<73>rdien for<6F>ges n<>r st<73>det gennemf<6D>res p<> fjendens bagside. Camouflerende ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Angrebsstyrke %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
32 ASSASSIN Lynangreb Warpangreb Dr<44>bende angreb Du n<>rmer dig hurtig fjenden og gennemf<6D>rer et dr<64>bende st<73>d Teleportationsangreb Chamouflerende ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Angrebsv<73>rdi %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
33 ASSASSIN K<>rd-hvirvel Hvirvlende k<>rde Dansende k<>rde Hvirvel med en k<>rde omkring fjenden Arealskade Giftangreb ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Angrebsv<73>rdi %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k Sandsynlighed for forgiftning %.0f%% 1 + 4*k
34 ASSASSIN Camouflering Liste Tilhyllet Du kan gemme dig. Ved brug afbrydes angrebet. STANDING_SKILL eunhyeong 4 4 Bonus bagholdsskade: %.0f%% 50 * SkillPoint
35 ASSASSIN Giftsky Voldsom sky Dr<44>bende sky Der dannes giftige skyer omkring fjenden Distance-angreb Angreb p<> flere fjender Giftskade ATTACK_SKILL|NEED_TARGET sangong 5 4 Angrebsv<73>rdi %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k Sandsynlighed for forgiftning %.0f%% 40*k
4 WARRIOR Sv<53>rd-aura Spirituelt sv<73>rd Phantomsv<73>rd Angrebsv<73>rdien for<6F>ges i kort tid Angrebsv<73>rdi for<6F>ges STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Angrebsv<73>rdi +%.0f (100 + STR) * SkillPoint
46 ASSASSIN Gentagende skud Fler-dobbelt skud Voldsomme skud Skyd med flere pile samtidigt Distance angreb Angreb p<> flere fjender ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) Samlet angrebsstyrke %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k %.0f pile blev affyret. 2 + floor(6 * SkillPoint)
47 ASSASSIN Pileregn Pilestorm Pileorkan Affyre adskillige pile p<> fjender. Distance-angreb Angreb p<> flere fjender ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Angrebsstyrke %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Maksimale m<>l %.0f 2 + floor(6 * SkillPoint)
48 ASSASSIN Ildpil Br<42>ndende pil Flammepil S<>tter ild til pilen. Distance-angreb Angreb p<> flere fjender Ildangreb ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Angrebsv<73>rdi %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
49 ASSASSIN Fjerlet gangart Hurtig som vinden Guddommelig hastighed S<>nker kroppens v<>gt, hvorved bev<65>gelseshastigheden for<6F>ges. Bev<65>gelseshastigheden for<6F>ges STANDING_SKILL gyeonggong 19 4 Bev<65>gelseshastighed: +%.0f 60*SkillPoint
5 WARRIOR Susen Rase Projektil Du er hurtig som et projektil Opladet gennembruds-st<73>d ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Angrebsv<73>rdi %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
50 ASSASSIN Giftpile Toksisk pil Dr<44>bende pil Pilen bestryges med en st<73>rk giftig v<>ske Distance-angreb Angreb p<> flere fjender Omst<73>der fjenden Giftangreb ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Angrebsstyrke %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k Sandsynlighed for forgiftning %.0f%% 80*k
61 SURA Fingerangreb Br<42>ndende fingerangreb Fingereksplosion P<> fingerspidserne dannes en eksplosion. Gennembruds angreb Fjendens forsvar bliver ignoreret Intelligensbonus ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Angrebsstyrke %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Chance for gennemborende angreb %.0f%% 1 + 9*SkillPoint
62 SURA Drage-hvirvel Tornadoangreb Hvirvelvind Der opst<73>r en k<>mpe hvirvelvind, der g<>r skade p<> fjenderne. Arealskade Fjendens undvigelse bliver ignoreret Intelligensbonus ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Angrebsstyrke %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Sandsynlighed for at ignorere fjendens undvigelse %.0f%% 1 + 9*SkillPoint
63 SURA Fortryllede klinger Fortryllede sv<73>rd <09>ndesv<73>rd Dit v<>ben bliver udrustet med en <20>nd. Angrebsv<73>rdi for<6F>ges Intelligensbonus Stj<74>ler liv STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Angrebsstyrke +%.1f 7 + (5*iq+13)*k Livs tyv: %.0f%% af skade 10*k
64 SURA Frygt Stor frygt Skr<6B>k Sv<53>kker fjendens evner Mindsker fjenden For<6F>ger chancen for at fjenden misser m<>let Er kun aktivetet n<>r du f<>r et slag STANDING_SKILL gongpo 4 4 Fjentlig angrebstyrke -%.0f%% 5 + 20*SkillPoint Fjende misser %.0f%% 1 + 29*SkillPoint
65 SURA Fortryllede rustninger Yderligere fortryllede rustninger M<>rkest rustning Beskytter din krop med en m<>rk rustning. En del af skaden reflekteres til angriberen. Forbedret rustningen Intelligensbonus STANDING_SKILL jumagap 5 4 Forsvar +%.0f (iq+30)*k Sandsynlighed at reflektere fysisk skade: %.1f%% (iq/4+10)*k
66 SURA Magifjerning M<>gtig magifjerning Lysende magifjerning Fjerner alle positive effekter p<> fjenden. Distanceangreb Angreb p<> flere fjender Alt effekt p<> modstandere fjernes ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magisk angrebsstyrke %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Magifjernings chance %.0f%% 50*k
76 SURA Det m<>rke st<73>d Det udvidede m<>rke st<73>d Det m<>rke angreb Kast med m<>rk magt, for at g<>re skade p<> fjenden Distance angreb Angreb p<> flere fjender ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magisk angrebsstyrke %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
77 SURA Ild st<73>det Br<42>ndende st<73>d Flammedetonation Forbr<62>nd fjenden med en ild-detonation Arealskade Ildangreb ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magisk angrebsstyrke %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
78 SURA Ild <20>nden Flamme <20>nd Flamme eksplosion Besv<73>rger en ild <20>nd Distance angreb Tilf<6C>ldigt m<>l Angreb p<> flere fjender ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magisk angrebsstyrke %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
79 SURA M<>rk beskyttelse M<>rk membran Den m<>rke fyrstes beskyttelse Beskytter dig med m<>rk magt mod fysisk skade og omdanner dem til MP. Magisk skade bliver reduceret Forbedrer forsvaret STANDING_SKILL|TOGGLE heuksin 19 4 Skadereducering %.0f%% (iq*0.84)*k Forsvar +%.0f (0.5*iq+15)*k
80 SURA <09>nde st<73>d (l) Sj<53>le st<73>d Sp<53>gelses angreb Hast med m<>rke sj<73>le for at skade fjenden. Distance angreb Angreb p<> flere fjender De bliver langsommere ATTACK_SKILL|NEED_TARGET tusok 20 4 Magisk angrebsstyrke %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Sandsynlighed for at sl<73>ve %.1f%% (333 + (300 * k))/10
81 SURA M<>rk sten M<>rk kugle M<>rk sphere Kast en kugle, der skader fjenden. Distance angreb Angreb p<> flere fjender ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magisk angrebsstyrke %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
91 SHAMAN Flyvende talisman Dragekast Voldsom kast Kast med talisman for at skade fjenden distance angreb Angreb p<> flere fjender ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 Magisk angrebsstyrke %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
92 SHAMAN Drage skydning Angribende drage Rejsende drage Skyder en dragefigur, der angriber fjenden frontalt Gennembruds angreb Ild skade ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magisk angrebsstyrke %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Sandsynlighed for ild %.0f%% iq*0.2*k
93 SHAMAN Dragens br<62>l Dragens skrig Dragens hylen Angriber fjenden med en dragefigur. Arealskade Ild-skade ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magisk angrebsv<73>rdi %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k Sandsynlighed for ild %.0f%% iq*0.2*k
94 SHAMAN Velsignelse Himlens v<>g Dragens velsignelse Beskytter et gruppemedlem eller dig Modstand mod fysiske angreb Kan anvendes p<> gruppemedlemmer CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Modstand over for fysisk skade %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
95 SHAMAN Reflektering Reflekterende vand Glasspejl Beskyt dig selv eller et gruppemedlem med et spejl Fysiske angreb bliver reflekteret Kan anvendes p<> gruppemedlemmer CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 Sandsynlighed for at reflektere fysisk skade: %.1f%% 5+(iq*0.3 + 5)*k
96 SHAMAN Dragehj<68>lp Dragens underst<73>ttelse Dragestyrke <09>ger din eller et gruppemedlemmes styrke Sandsynlighed for kritisk hit for<6F>ges. Kan anvendes p<> gruppemedlemmer CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Sandsynlighed for kritisk hit: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)

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1 <09><EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0

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import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
LOCALE_PATH = "locale/dk/ui/select/"
BOARD_X = SCREEN_WIDTH * (65) / 800
BOARD_Y = SCREEN_HEIGHT * (215) / 600
PLUS_BUTTON_WIDTH = 20
TEMPORARY_HEIGHT = 24 + 5
window = {
"name" : "CreateCharacterWindow",
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/dk/ui/select.sub",
},
## Name
{
"name" : "name_warrior",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_warrior.sub",
},
{
"name" : "name_assassin",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_assassin.sub",
},
{
"name" : "name_sura",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_sura.sub",
},
{
"name" : "name_shaman",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_shaman.sub",
},
## Character Board
{
"name" : "character_board",
"type" : "thinboard",
"x" : BOARD_X,
"y" : BOARD_Y,
"width" : 208,
"height" : 300 + TEMPORARY_HEIGHT,
"children" :
(
{
"name" : "text_board",
"type" : "bar",
"x" : 8,
"y" : 10,
"width" : 189,
"height" : 122,
"children" :
(
{
"name" : "prev_button",
"type" : "button",
"x" : 95,
"y" : 95,
"text" : uiScriptLocale.CREATE_PREV,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "next_button",
"type" : "button",
"x" : 140,
"y" : 95,
"text" : uiScriptLocale.CREATE_NEXT,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "right_line",
"type" : "line",
"x" : 189-1,
"y" : -1,
"width" : 0,
"height" : 122,
"color" : 0xffAAA6A1,
},
{
"name" : "bottom_line",
"type" : "line",
"x" : 0,
"y" : 122-1,
"width" : 189,
"height" : 0,
"color" : 0xffAAA6A1,
},
{
"name" : "left_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 0,
"height" : 122-1,
"color" : 0xff2A2521,
},
{
"name" : "top_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 189,
"height" : 0,
"color" : 0xff2A2521,
},
),
},
{
"name" : "hth",
"type" : "text",
"x" : 15,
"y" : 138,
"text" : uiScriptLocale.CREATE_HP,
"children" :
(
{
"name" : "hth_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "red",
},
{
"name" : "hth_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "hth_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "int",
"type" : "text",
"x" : 15,
"y" : 157,
"text" : uiScriptLocale.CREATE_SP,
"children" :
(
{
"name" : "int_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "pink",
},
{
"name" : "int_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "int_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "str",
"type" : "text",
"x" : 15,
"y" : 176,
"text" : uiScriptLocale.CREATE_ATT_GRADE,
"children" :
(
{
"name" : "str_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "purple",
},
{
"name" : "str_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "str_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "dex",
"type" : "text",
"x" : 15,
"y" : 195,
"text" : uiScriptLocale.CREATE_DEX_GRADE,
"children" :
(
{
"name" : "dex_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "blue",
},
{
"name" : "dex_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "dex_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "hth_button",
"type" : "button",
"x" : 184,
"y" : 139,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "int_button",
"type" : "button",
"x" : 184,
"y" : 158,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "str_button",
"type" : "button",
"x" : 184,
"y" : 177,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "dex_button",
"type" : "button",
"x" : 184,
"y" : 196,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "character_name",
"type" : "text",
"x" : 43,
"y" : 218,
"text" : uiScriptLocale.CREATE_NAME,
"text_horizontal_align" : "center",
"children" :
(
{
"name" : "character_name_slot",
"type" : "image",
"x" : 40 - 1,
"y" : -2,
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
},
{
"name" : "character_name_value",
"type" : "editline",
"x" : 40 - 1 + 3,
"y" : 0,
"input_limit" : 12,
"width" : 90,
"height" : 20,
},
),
},
{
"name" : "character_gender",
"type" : "text",
"x" : 43,
"y" : 247,
"text" : uiScriptLocale.CREATE_SEX,
"text_horizontal_align" : "center",
},
{
"name" : "gender_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 247,
"text" : uiScriptLocale.CREATE_MAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "gender_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 247,
"text" : uiScriptLocale.CREATE_WOMAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "character_shape",
"type" : "text",
"x" : 43,
"y" : 270,
"text" : uiScriptLocale.CREATE_SHAPE,
"text_horizontal_align" : "center",
},
{
"name" : "shape_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "1",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "shape_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "2",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "create_button",
"type" : "button",
"x" : 11,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CREATE_CREATE,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
{
"name" : "cancel_button",
"type" : "button",
"x" : 109,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CANCEL,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
),
},
## Buttons
{
"name" : "left_button",
"type" : "button",
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
},
{
"name" : "right_button",
"type" : "button",
"x" : SCREEN_WIDTH * (580 - 22) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
},
),
}

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import uiScriptLocale
window = {
"name" : "DragonSoulRefineWindow",
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 232,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 232,
"children" :
(
## Base BackGroud Image
{
"name" : "DragonSoulRefineWindowBaseImage",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 5,
"y" : 7,
"width" : 275,
"color" : "yellow",
"children" :
(
{
"name":"TitleName",
"type":"text",
"x":140,
"y":5,
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
"text_horizontal_align":"center"
},
),
},
## Refine Slot
{
"name" : "RefineSlot",
"type" : "grid_table",
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
"x" : 15,
"y" : 39,
"start_index" : 0,
"x_count" : 5,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Result Slot
{
"name" : "ResultSlot",
"type" : "grid_table",
"x" : 207,
"y" : 39,
"start_index" : 0,
"x_count" : 2,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Grade Button
{
"name" : "GradeButton",
"type" : "toggle_button",
"x" : 36,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "GradeSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.GRADE_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Step Button
{
"name" : "StepButton",
"type" : "toggle_button",
"x" : 118,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "StepSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STEP_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Refine Button
{
"name" : "StrengthButton",
"type" : "toggle_button",
"x" : 198,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "RefineSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STRENGTH_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Money Print
{
"name":"Money_Slot",
"type" : "text",
"x":35,
"y":180,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
## Do Refine Button
{
"name" : "DoRefineButton",
"type" : "button",
"x" : 188,
"y" : 200,
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
"children" :
(
{
"name" : "DoRefineButtonTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"text" : uiScriptLocale.DO_REFINE,
"all_align" : "center",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176 - 287 - 10,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 505,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 505,
"children" :
(
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 16,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 67,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",
"x" : 118,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_03_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",
"x" : 169,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_04_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_05",
"type" : "radio_button",
"x" : 220,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_05_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
"color" : 0xFFF1E6C0,
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 15,
"y" : 355,
"start_index" : 0,
"x_count" : 8,
"y_count" : 4,
"x_step" : 32,
"y_step" : 32,
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 280,
"slot" : (
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
),
},
{
"name" : "deck1",
"type" : "toggle_button",
"x" : 21,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
},
{
"name" : "deck2",
"type" : "toggle_button",
"x" : 234,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 271,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
),
},
## Tab Area
{
"name" : "TabControl",
"type" : "window",
"x" : 10,
"y" : 279,
"width" : 267,
"height" : 30,
"children" :
(
## Tab
{
"name" : "Tab_01",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
},
{
"name" : "Tab_02",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
},
{
"name" : "Tab_03",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
},
{
"name" : "Tab_04",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
},
{
"name" : "Tab_05",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
},
{
"name" : "Tab_06",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
},
## RadioButton
{
"name" : "Tab_Button_01",
"type" : "radio_button",
"x" : 2,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_02",
"type" : "radio_button",
"x" : 42,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_03",
"type" : "radio_button",
"x" : 82,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_04",
"type" : "radio_button",
"x" : 122,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_05",
"type" : "radio_button",
"x" : 162,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_06",
"type" : "radio_button",
"x" : 202,
"y" : 2,
"width" : 36,
"height" : 27,
},
),
},
{
"name" : "tab_text_area",
"type" : "text",
"x" : 18,
"y" : 315,
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
"color" : 0xFFC0C0C0,
},
{
"name" : "activate",
"type" : "toggle_button",
"x" : 217,
"y" : 492,
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
},
),
},
),
}

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title subImage
version 2.0
image "empire.dds"
left 0
top 0
right 512
bottom 97

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "EnergyBar",
"x" : 0,
"y" : SCREEN_HEIGHT - 55,
"width" : 50,
"height" : 10,
"children" :
(
# <20><><EFBFBD><EFBFBD>
{
"name" : "EnergyGauge_Board",
"type" : "image",
"x" : 0,
"y" : -10 + Y_ADD_POSITION,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
"children" :
(
{
"name" : "EnergyGauge_Empty",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
},
{
"name" : "EnergyGauge_Hungry",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
},
{
"name" : "EnergyGauge_Full",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
},
),
},
{
"name" : "EnergyGauge_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "ExpandTaskBar",
"x" : SCREEN_WIDTH/2 - 5,
"y" : SCREEN_HEIGHT - 74,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "ExpanedTaskBar_Board",
"type" : "window",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "DragonSoulButton",
"type" : "button",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
},
),
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "GiftBox",
"x" : 0,
"y" : SCREEN_HEIGHT - 45,
"width" : 50,
"height" : 50,
"children" :
(
{
"name" : "GiftBox_Icon",
"type" : "image",
"x" : 5,
"y" : -90 + Y_ADD_POSITION,
"width" : 50,
"height" : 50,
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
},
{
"name" : "GiftBox_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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title subImage
version 2.0
image "guild.dds"
left 0
top 0
right 376
bottom 37

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title subImage
version 2.0
image "guild.dds"
left 0
top 37
right 376
bottom 74

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title subImage
version 2.0
image "guild.dds"
left 0
top 74
right 376
bottom 111

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 111
right 376
bottom 148

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 148
right 376
bottom 185

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title subImage
version 2.0
image "guild.dds"
left 0
top 185
right 376
bottom 222

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import uiScriptLocale
import item
EQUIPMENT_START_INDEX = 90
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 176,
"height" : 565,
"children" :
(
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 176,
"height" : 565,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",
"x" : 10,
"y" : 33,
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>1
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>2
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## <20><> <20><>Ʈ
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",
"x" : 114,
"y" : 107,
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",
"x" : 118,
"y" : 148,
"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 10,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 10 + 78,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 8,
"y" : 246,
"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
## Print
{
"name":"Money_Slot",
"type":"button",
"x":8,
"y":28,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name":"Money_Icon",
"type":"image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
{
"name" : "Money",
"type" : "text",
"x" : 3,
"y" : 3,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 800.0,
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}

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title subImage
version 2.0
image "login.jpg"
left 0
top 0
right 1024
bottom 768

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title subImage
version 2.0
image "login.dds"
left 0
top 97
right 476
bottom 126

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 440
top 0
right 490
bottom 28

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 208
bottom 97

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 208
top 0
right 440
bottom 19

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 443
bottom 206

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import uiScriptLocale
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
#Big-List
#SERVER_BOARD_HEIGHT = 180 + 390
#SERVER_LIST_HEIGHT = 171 + 350
#Small list like german
SERVER_BOARD_HEIGHT = 220 + 180
SERVER_LIST_HEIGHT = 171 + 180
SERVER_BOARD_WEIGHT = 375
window = {
"name" : "LoginWindow",
"sytle" : ("movable",),
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/dk/ui/serverlist.sub",
},
{
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/dk/ui/login.sub",
},
## VirtualKeyboard
{
'name' : 'VirtualKeyboard',
'type' : 'thinboard',
'x' : (SCREEN_WIDTH - 564) / 2,
'y' : SCREEN_HEIGHT - 300,
'width' : 564,
'height' : 254,
'children' :
(
{
'name' : 'key_at',
'type' : 'toggle_button',
'x' : 40,
'y' : 186,
'default_image' : 'locale/dk/ui/vkey/key_at.tga',
'down_image' : 'locale/dk/ui/vkey/key_at_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_at_over.tga',
},
{
'name' : 'key_backspace',
'type' : 'button',
'x' : 498,
'y' : 186,
'default_image' : 'locale/dk/ui/vkey/key_backspace.tga',
'down_image' : 'locale/dk/ui/vkey/key_backspace_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_backspace_over.tga',
},
{
'name' : 'key_enter',
'type' : 'button',
'x' : 439,
'y' : 186,
'default_image' : 'locale/dk/ui/vkey/key_enter.tga',
'down_image' : 'locale/dk/ui/vkey/key_enter_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_enter_over.tga',
},
{
'name' : 'key_shift',
'type' : 'toggle_button',
'x' : 86,
'y' : 186,
'default_image' : 'locale/dk/ui/vkey/key_shift.tga',
'down_image' : 'locale/dk/ui/vkey/key_shift_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_shift_over.tga',
},
{
'name' : 'key_space',
'type' : 'button',
'x' : 145,
'y' : 186,
'default_image' : 'locale/dk/ui/vkey/key_space.tga',
'down_image' : 'locale/dk/ui/vkey/key_space_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_space_over.tga',
},
{
'name' : 'key_1',
'type' : 'button',
'x' : 40,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_2',
'type' : 'button',
'x' : 80,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_3',
'type' : 'button',
'x' : 120,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_4',
'type' : 'button',
'x' : 160,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_5',
'type' : 'button',
'x' : 200,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_6',
'type' : 'button',
'x' : 240,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_7',
'type' : 'button',
'x' : 280,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_8',
'type' : 'button',
'x' : 320,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_9',
'type' : 'button',
'x' : 360,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_10',
'type' : 'button',
'x' : 400,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_11',
'type' : 'button',
'x' : 440,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_12',
'type' : 'button',
'x' : 480,
'y' : 24,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_13',
'type' : 'button',
'x' : 40,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_14',
'type' : 'button',
'x' : 80,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_15',
'type' : 'button',
'x' : 120,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_16',
'type' : 'button',
'x' : 160,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_17',
'type' : 'button',
'x' : 200,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_18',
'type' : 'button',
'x' : 240,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_19',
'type' : 'button',
'x' : 280,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_20',
'type' : 'button',
'x' : 320,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_21',
'type' : 'button',
'x' : 360,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_22',
'type' : 'button',
'x' : 400,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_23',
'type' : 'button',
'x' : 440,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_24',
'type' : 'button',
'x' : 480,
'y' : 63,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_25',
'type' : 'button',
'x' : 60,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_26',
'type' : 'button',
'x' : 100,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_27',
'type' : 'button',
'x' : 140,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_28',
'type' : 'button',
'x' : 180,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_29',
'type' : 'button',
'x' : 220,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_30',
'type' : 'button',
'x' : 260,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_31',
'type' : 'button',
'x' : 300,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_32',
'type' : 'button',
'x' : 340,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_33',
'type' : 'button',
'x' : 380,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_34',
'type' : 'button',
'x' : 420,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_35',
'type' : 'button',
'x' : 460,
'y' : 104,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_36',
'type' : 'button',
'x' : 60,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_37',
'type' : 'button',
'x' : 100,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_38',
'type' : 'button',
'x' : 140,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_39',
'type' : 'button',
'x' : 180,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_40',
'type' : 'button',
'x' : 220,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_41',
'type' : 'button',
'x' : 260,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_42',
'type' : 'button',
'x' : 300,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_43',
'type' : 'button',
'x' : 340,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_44',
'type' : 'button',
'x' : 380,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_45',
'type' : 'button',
'x' : 420,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_46',
'type' : 'button',
'x' : 460,
'y' : 144,
'default_image' : 'locale/dk/ui/vkey/key_normal.tga',
'down_image' : 'locale/dk/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/dk/ui/vkey/key_normal_over.tga',
},
)
},
## ConnectBoard
{
"name" : "ConnectBoard",
"type" : "thinboard",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410 - 35),
"width" : 208,
"height" : 30,
"children" :
(
{
"name" : "ConnectName",
"type" : "text",
"x" : 15,
"y" : 0,
"vertical_align" : "center",
"text_vertical_align" : "center",
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
},
{
"name" : "SelectConnectButton",
"type" : "button",
"x" : 150,
"y" : 0,
"vertical_align" : "center",
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
},
),
},
## LoginBoard
{
"name" : "LoginBoard",
"type" : "image",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410),
"image" : LOCALE_PATH + "loginwindow.sub",
"children" :
(
{
"name" : "ID_EditLine",
"type" : "editline",
"x" : 77,
"y" : 16,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "Password_EditLine",
"type" : "editline",
"x" : 77,
"y" : 43,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"secret_flag" : 1,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "LoginButton",
"type" : "button",
"x" : 15,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_CONNECT,
},
{
"name" : "LoginExitButton",
"type" : "button",
"x" : 105,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_EXIT,
},
),
},
## ServerBoard
{
"name" : "ServerBoard",
"type" : "thinboard",
"x" : 0,
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
"width" : 375,
"height" : SERVER_BOARD_HEIGHT,
"horizontal_align" : "center",
"children" :
(
## Title
{
"name" : "Title",
"type" : "text",
"x" : 0,
"y" : 12,
"horizontal_align" : "center",
"text_horizontal_align" : "center",
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
},
## Horizontal
{
"name" : "HorizontalLine1",
"type" : "line",
"x" : 10,
"y" : 34,
"width" : 354,
"height" : 0,
"color" : 0xff777777,
},
{
"name" : "HorizontalLine2",
"type" : "line",
"x" : 10,
"y" : 35,
"width" : 355,
"height" : 0,
"color" : 0xff111111,
},
## Vertical
{
"name" : "VerticalLine1",
"type" : "line",
"x" : 246,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff777777,
},
{
"name" : "VerticalLine2",
"type" : "line",
"x" : 247,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff111111,
},
## ListBox
{
"name" : "ServerList",
"type" : "listbox2",
"x" : 10,
"y" : 40,
"width" : 232,
"height" : SERVER_LIST_HEIGHT,
"row_count" : 15,
"item_align" : 0,
},
{
"name" : "ChannelList",
"type" : "listbox",
"x" : 255,
"y" : 40,
"width" : 109,
"height" : SERVER_LIST_HEIGHT,
"item_align" : 0,
},
## Buttons
{
"name" : "ServerSelectButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.OK,
},
{
"name" : "ServerExitButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT + 22,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
},
),
},
),
}

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