Added game files from TMP4

This commit is contained in:
2023-07-21 21:55:58 +03:00
parent bb44b31af9
commit eb47a22455
9325 changed files with 276198 additions and 69890 deletions

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[DELAY value;10]
Shinsoo Kingdom The Shinsoo[ENTER]
Kingdom is in the south of[ENTER]
the continent. The[ENTER]
inhabitants are mainly[ENTER]
involved in trade. Opened by[ENTER]
[WAIT]
Yoon-Yoing after the fall of[ENTER]
the Empire, trade relations[ENTER]
with the east transformed[ENTER]
quickly into a profitable[ENTER]
arrangement. The inhabitants[ENTER]
[WAIT]
fight constantly with the[ENTER]
west and this trade route is[ENTER]
now totally cut off. When[ENTER]
they recognized the threat[ENTER]
posed by the Metin Stones,[ENTER]
[WAIT]
the merchants armed[ENTER]
themselves. It is their aim[ENTER]
to withstand the attacks[ENTER]
from the west, to reopen all[ENTER]
trade routes and to unite[ENTER]
[WAIT]
the whole continent under[ENTER]
their leadership.

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[DELAY value;10]
Chunjo Kingdom The Chunjo[ENTER]
Kingdom is located in the[ENTER]
west of the continent. It is[ENTER]
a theocratic Kingdom led by[ENTER]
its spiritual leader. The[ENTER]
[WAIT]
Kingdom was founded by[ENTER]
Yoon-Young, the cousin of[ENTER]
the former emperor. His[ENTER]
wife's enormous magical[ENTER]
powers allowed him to[ENTER]
[WAIT]
discover the threat posed by[ENTER]
the Metin Stones from early[ENTER]
on. He called multiple times[ENTER]
for the initiation of[ENTER]
counter measures against the[ENTER]
[WAIT]
Metin Stones, but he was[ENTER]
ignored. Thus he lead his[ENTER]
fellowship into a rebellion[ENTER]
against the former Empire.[ENTER]
Since the fall of the former[ENTER]
[WAIT]
Empire, his Kingdom has been[ENTER]
at war with the eastern[ENTER]
region and often has[ENTER]
problems with the South. The[ENTER]
people of the Chunjo Kingdom[ENTER]
[WAIT]
want to gain control of the[ENTER]
whole continent in order to[ENTER]
defeat the growing power of[ENTER]
the Metin Stones.

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[DELAY value;10]
Jinno Kingdom[ENTER]
[ENTER]
The Jinno Kingdom is located[ENTER]
in the eastern part of the[ENTER]
continent. This kingdom is[ENTER]
[WAIT]
based on military power. Its[ENTER]
people are aggressive and[ENTER]
martial. The Jinno Kingdom[ENTER]
is led by Ee-Ryoong, the son[ENTER]
of the last emperor. He[ENTER]
[WAIT]
believes he has been chosen[ENTER]
to reunite the old Empire[ENTER]
under his reign by force of[ENTER]
arms. The potential[ENTER]
signification or dangers of[ENTER]
[WAIT]
the Metin Stones are[ENTER]
officially ignored in the[ENTER]
Jinno Kingdom. Secretly,[ENTER]
however, Ee-Ryoong is trying[ENTER]
to find a way to use the[ENTER]
[WAIT]
destructive powers of the[ENTER]
Metin Stones to further his[ENTER]
aims.

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VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
14013 FACILITY jedan weapons factory -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
14014 FACILITY jedan Armour blacksmith -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
14015 FACILITY jedan accessory factory -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
14033 FACILITY suryeonjang training centre -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
14043 FACILITY yonggwangro diamond smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
14045 FACILITY yonggwangro fossil wood smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
14046 FACILITY yonggwangro copper smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
14047 FACILITY yonggwangro silver smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
14048 FACILITY yonggwangro gold smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
14049 FACILITY yonggwangro jade smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
14050 FACILITY yonggwangro ebony stone smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
14051 FACILITY yonggwangro pearl smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
14052 FACILITY yonggwangro platinum smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
14053 FACILITY yonggwangro crystal smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
14054 FACILITY yonggwangro amethyst smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
14055 FACILITY yonggwangro Heavens tear smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26992 FACILITY yonggwangro Soul Crystal tear smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26993 FACILITY yonggwangro Rubin tear smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26994 FACILITY yonggwangro Garnet tear smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26995 FACILITY yonggwangro Smaragd tear smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26996 FACILITY yonggwangro Sapphire tear smelter -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
14061 FACILITY himuijedan_01 Altar of Power -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
14062 FACILITY himuijedan_02 Altar of Power -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
14063 FACILITY himuijedan_03 Altar of Power -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse house(1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14101 OBJECT a1-038-wall-corner stone wall(1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14102 OBJECT a1-038-wall-lin stone wall(1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14103 OBJECT a1-038-wall-lin2 stone wall(1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14104 OBJECT a1-038-wall-door gate(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14105 BUILDIN a1-set wall(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14110 HEADQUARTER b1-011-workhouse house(2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14111 OBJECT b1-038-wall-corner stone wall(2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14112 OBJECT b1-038-wall-lin stone wall(2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14113 OBJECT b1-038-wall-lin2 stone wall(2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14114 OBJECT b1-038-wall-door gate(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14115 BUILDIN b1-set wall(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14120 HEADQUARTER c1-011-workhouse house(3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14121 OBJECT c1-038-wall-corner stone wall(3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14122 OBJECT c1-038-wall-lin stone wall(3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14123 OBJECT c1-038-wall-lin2 stone wall(3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14124 OBJECT c1-038-wall-door gate(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14125 BUILDIN c1-set wall(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14200 OBJECT guild_symbol guild insignia -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
14201 WALL fence01_door01 Wall front -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
14202 WALL fence01_back01 Wall back -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
14203 WALL fence01_left01 Left side of wall -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14204 WALL fence01_right01 Right side of wall -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14300 OBJECT general_obj_stone01 stone1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
14301 OBJECT general_obj_stone02 stone2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
14302 OBJECT general_obj_stone03 stone3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
14303 OBJECT general_obj_stone04 stone4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
14304 OBJECT general_obj_stone05 stone5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
14305 OBJECT general_obj_stone06 stone6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
14306 OBJECT general_obj_stone07 stone7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
14307 OBJECT general_obj_stone08 stone8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
14308 OBJECT general_obj_stone09 stone9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
14309 OBJECT general_obj_stone10 stone10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
14400 OBJECT B1_PagodaTree_RT wood1 0 0 360 2000000 90011,5 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 wood2 0 0 360 2000000 90011,5 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall wood3 0 0 360 2000000 90011,7 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 wood4 0 0 360 2000000 90011,7 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 wood5 0 0 360 2000000 90011,7 0 0 0 1
14405 OBJECT B2_IvySpy_RT wood6 0 0 360 2000000 90011,9 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 wood7 0 0 360 2000000 90011,9 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall wood8 0 0 360 2000000 90011,9 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 wood9 0 0 360 2000000 90011,9 0 0 0 1

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Fuck
Cunt
Shit
Whore
Dick
Cock
Clit
Faggot
Slut
Ass
Tit
ass
asslick
asses
asshole
assholes
asskisser
asswipe
balls
bastard
beastial
beastiality
beastility
beaver
belly whacker
bestial
bestiality
bitch
bitcher
bitchers
bitches
bitchin
bitching
blowjob
blowjobs
bonehead
boner
browneye
browntown
cunt
bull shit
bullshit
bum
bung hole
butch
butt
buttbreath
butt fucker
butthair
buttface
buttfuck
buttfucker
butthead
butthole
buttpicker
chink
christ
circlejerk
clam
clit
cobia
cock
cocks
cocksuck
cocksucked
cocksucker
cocksucking
cocksucks
cooter
crap
cum
cummer
cumming
cums
cumshot
cunilingus
cunillingus
cunnilingus
cunt
cuntlick
cuntlicker
cuntlicking
cunts
cyberfuc
cyberfuck
cyberfucked
cyberfucker
cyberfuckers
cyberfucking
damn
dick
dike
dildo
dildos
dink
dinks
dipshit
dong
douche
douchebag
dumbass
dyke
ejaculate
ejaculated
ejaculates
ejaculating
ejaculatings
ejaculation
fag
fagget
fagging
faggit
faggot
faggs
fagot
fagots
fags
fart
farted
farting
fartings
farts
farty
fatass
fatso
felatio
fellatio
fingerfuck
fingerfucked
fingerfucker
fingerfuckers
fingerfucking
fingerfucks
fistfuck
fistfucked
fistfucker
fistfuckers
fistfucking
fistfuckings
fistfucks
fuck
fucked
fucker
fuckers
fuckin
fucking
fuckings
fuckme
fucks
fuk
fuks
furburger
gangbang
gangbanged
gangbangs
gaysex
gazongers
goddamn
gonads
gook
guinne
hard on
hardcoresex
hell
homo
hooker
horniest
horny
hotsex
hussy
jackoff
jack
jackass
jackingoff
jackoff
jack-off
jap
jerk
jerk-off
jesus
jesus christ
jew
jism
jiz
jizm
jizz
kike
knob
kock
kondum
kondums
kraut
kum
kummer
kumming
kums
kunilingus
lesbian
lesbo
loser
lust
lusting
merde
mick
mothafuck
mothafucka
mothafuckas
mothafuckaz
mothafucked
mothafucker
mothafuckers
mothafuckin
mothafucking
mothafuckings
mothafucks
motherfuck
motherfucked
motherfucker
motherfuckers
motherfuckin
motherfucking
motherfuckings
motherfucks
mound
muff
nerd
nigger
niggers
orgasim
orgasims
orgasm
orgasms
pecker
penis
phonesex
phuk
phuked
phuking
phukked
phukking
phuks
phuq
pimp
piss
pissed
pisser
pissers
pisses
pissin
pissing
pissoff
porn
porno
pornography
pornos
prick
pricks
prostitute
punk
pussies
pussy
pussys
queer
retard
schlong
screw
sheister
shit
shited
shitfull
shiting
shitings
shits
shitted
shitter
shitters
shitting
shittings
shitty
slag
sleaze
slut
sluts
smut
snatch
spunk
twat
wetback
whore
wop
wanker
Tosser
Arse
Tard
Mofo

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[DELAY value;10]
Ninjas are professional[ENTER]
killers, who can attack[ENTER]
through ambush. In order to[ENTER]
maximise on both strength[ENTER]
and mobility, these[ENTER]
[WAIT]
assassins wear only light[ENTER]
armour. This allows them to[ENTER]
execute rapid and fluid[ENTER]
manoeuvres without[ENTER]
hindrance. Depending on[ENTER]
[WAIT]
their area of[ENTER]
specialization, Ninjas can[ENTER]
be master fighters in[ENTER]
close-combat situations with[ENTER]
daggers, or in[ENTER]
[WAIT]
distant-combat situations[ENTER]
with bows.

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[DELAY value;10]
The wisdom achieved through[ENTER]
long years of intense study[ENTER]
allow the Shamans to use[ENTER]
Spells and Magic to attack[ENTER]
their foes. When in a fight[ENTER]
[WAIT]
and in support of their[ENTER]
friends, their mystic powers[ENTER]
are very effective.[ENTER]
Depending on their area of[ENTER]
specialization, Shamans may[ENTER]
[WAIT]
choose to strengthen their[ENTER]
attacks, or to upgrade[ENTER]
individual healing and[ENTER]
support spells.

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[DELAY value;10]
Suras are fighters who[ENTER]
gained magical powers by[ENTER]
agreeing to grow the Seed of[ENTER]
Evil in their arms. The[ENTER]
magic they now control[ENTER]
[WAIT]
allows them to wound their[ENTER]
enemies from afar in[ENTER]
distant-combat situations,[ENTER]
while their skill with a[ENTER]
sword makes them excellent[ENTER]
[WAIT]
close-combat fighters. The[ENTER]
Suras can choose to improve[ENTER]
their attack-spells or[ENTER]
develop additional[ENTER]
strengthening spells.

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[DELAY value;10]
Thanks to their skills as[ENTER]
well as their heavy armour,[ENTER]
Warriors play an important[ENTER]
role in close combat[ENTER]
situations. They strive[ENTER]
[WAIT]
principally for great[ENTER]
physical strength and a[ENTER]
balanced, calm psyche.[ENTER]
Depending on their chosen[ENTER]
speciality, they can wreak[ENTER]
[WAIT]
havoc with their two-handed[ENTER]
weapons or through their[ENTER]
skilful use of sword and[ENTER]
shield, which can defend[ENTER]
against any opponent's[ENTER]
[WAIT]
attack.

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AFF_LOVE_POINT Love points: %d%%
ALIGNMENT_NAME Rank points:
ATTACK_ERROR_UNKNOWN Unknown attack error: %s
CANNOT_ATTACK_DEST_IN_SAFE The combatant is too far away.
CANNOT_ATTACK_SELF_IN_SAFE I cannot attack my opponent from here.
CANNOT_EQUIP_IN_EXCHANGE You cannot change your equipment whilst trading.
CANNOT_EQUIP_IN_SHOP You cannot change your equipment whilst trading.
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA You cannot open a private shop in a public area.
CANNOT_SHOOT_DEST_IN_SAFE The enemy is too far away.
CANNOT_SHOOT_EMPTY_ARROW I need an arrow.
CANNOT_SHOOT_SELF_IN_SAFE I cannot attack my opponent from here.
CANNOT_SKILL_APPROACH I am sure that I cannot get any closer.
CANNOT_SKILL_ATTACK I cannot attack that.
CANNOT_SKILL_DEST_IN_SAFE The opponent is too far away.
CANNOT_SKILL_EQUIP_FISHING_ROD I need a Fishing Pole.
CANNOT_SKILL_HAVE_TO_RIDE I need a Horse to be able to use this.
CANNOT_SKILL_NEED_EMPTY_BOTTLE I do not have an empty bottle.
CANNOT_SKILL_NEED_POISON_BOTTLE I do not have a Poison Bottle.
CANNOT_SKILL_NEED_TARGET Who is the target?
CANNOT_SKILL_NOT_ENOUGH_HP I do not have enough HP!
CANNOT_SKILL_NOT_ENOUGH_SP I do not have enough SP!
CANNOT_SKILL_NOT_HORSE_SKILL I cannot use this whilst riding.
CANNOT_SKILL_NOT_MATCHABLE_WEAPON I cannot use this skill with this weapon.
CANNOT_SKILL_NOT_YET_LEARN I have not learned this skill.
CANNOT_SKILL_ONLY_FOR_ALLIANCE This only affects group members.
CANNOT_SKILL_ONLY_FOR_CORPSE This only affects dead people.
CANNOT_SKILL_REMOVE_FISHING_ROD I cannot use this skill with a Fishing Pole.
CANNOT_SKILL_SELF_IN_SAFE I cannot attack from here.
CANNOT_SKILL_USE_SELF I cannot use this on myself.
CANNOT_SKILL_WAIT_COOLTIME I cannot use this skill yet.
CANNOT_USE You cannot use this.
CANNOT_WHISPER_DEST_REFUSE %s has blocked whispering. SA
CANNOT_WHISPER_NOT_LOGON %s is not online. SA
CANNOT_WHISPER_SELF_REFUSE You cannot whisper something to someone when you have completely blocked whispering. SNA
CHANNEL Channel
CHANNELING_CANNOT_LOGOUT You cannot go back to the login screen.
CHANNEL_EMPTY_SERVER No server
CHANNEL_NORMAL Channel %d
CHANNEL_NOTIFY_FULL This channel is full! Please choose another one.
CHANNEL_NOT_FIND_INFO No information found via the Channel.
CHANNEL_PVP Free duel
CHANNEL_SELECT_CHANNEL Choose the channel
CHANNEL_SELECT_REGION Choose region.
CHANNEL_SELECT_SERVER Choose server
CHANNEL_TEST_SERVER Test server
CHANNEL_TEST_SERVER_ADDR Test %s:%d
CHAT_ALL All
CHAT_BLOCK Block
CHAT_GUILD Guild
CHAT_INFORMATION Info
CHAT_INSULT_STRING This sentence has invalid words in it.
CHAT_LOG Show old messages [L]
CHAT_LOG_TITLE Chat-log
CHAT_NORMAL Normal
CHAT_NOTICE Announcement
CHAT_PARTY Group
CHAT_SEND_CHAT Send chat
CHAT_SEND_MEMO Send whisper[Shift+Enter]
CHAT_SHOUT Call
CHAT_SHOUT_LIMIT You can only call every 15 seconds.
CHAT_WHISPER Whispering
CREATE_ERROR_GM_NAME You are not allowed to use 'GM' in your character name.
CREATE_ERROR_INSULT_NAME This name is invalid.
CREATE_EXIST_SAME_NAME Another character already has this name.
CREATE_FAILURE You cannot create the character
CREATE_GM_NAME GM
CREATE_INPUT_NAME Enter the name.
CREATE_PLUS_STAT There are still status points available.
DAY Days
DO_YOU_BUY_ITEM1 Do you want to buy %s for %s?
DO_YOU_BUY_ITEM2 Do you want to buy %s %s for %s?
DO_YOU_DROP_MONEY Do you want to drop %d Yang?
DO_YOU_SELL_ITEM1 Do you want to sell %s for %s?
DO_YOU_SELL_ITEM2 Do you want to sell %s %s for %s?
DRAGON_SOUL_CANNOT_REFINE This Dragon Stone cannot be refined.
DRAGON_SOUL_CANNOT_REFINE_MORE This Dragon Stone has already reached the highest level.
DRAGON_SOUL_EQUIP_WARNING1 It is difficult to remove a Dragon Stone once it is attached.
DRAGON_SOUL_EQUIP_WARNING2 Would you still like to continue?
DRAGON_SOUL_EXPIRED Expired Dragon Stone
DRAGON_SOUL_INVALID_DRAGON_SOUL That is the wrong Dragon Stone.
DRAGON_SOUL_IS_NOT_DRAGON_SOUL That is not a Dragon Stone.
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE That is not the right Dragon Stone.
DRAGON_SOUL_NOT_ENOUGH_MATERIAL You do not have enough material to refine.
DRAGON_SOUL_NOT_MATCHED_SLOT The Dragon Stone does not fit in this slot.
DRAGON_SOUL_STEP_LEVEL1 Clarity: matt,
DRAGON_SOUL_STEP_LEVEL2 Clarity: clear,
DRAGON_SOUL_STEP_LEVEL3 Clarity: flawless,
DRAGON_SOUL_STEP_LEVEL4 Clarity: brilliant,
DRAGON_SOUL_STEP_LEVEL5 Clarity: excellent,
DRAGON_SOUL_STRENGTH Level: +%d SA
DRAGON_SOUL_UNEQUIP_WARNING1 The Dragon Stone may be destroyed in the process.
DRAGON_SOUL_UNEQUIP_WARNING2 Would you still like to continue?
DRAGON_SOUL_UNMATCHED_SLOT That is the wrong slot.
DRAGON_SOUL_UNQUALIFIED You cannot yet use Dragon Stone alchemy.
DROP_ITEM_FAILURE_EQUIP_ITEM You cannot drop equipped items.
DROP_ITEM_FAILURE_PRIVATE_SHOP You cannot drop any items as long as a private shop is open.
DROP_MONEY_FAILURE_1000_OVER You can drop a maximum of 999 Yang.
EMOTION_ANGRY Aggravating
EMOTION_ATTRACTIVE Seduction
EMOTION_BANTER Sneering
EMOTION_CHEERS_1 Cheers 1
EMOTION_CHEERS_2 Cheers 2
EMOTION_CHEERUP Cheer
EMOTION_CHOOSE_ONE Choose a target.
EMOTION_CLAP Claps
EMOTION_CLAP_KISS Kiss
EMOTION_CONGRATULATION Approval
EMOTION_DANCE_1 Dance 1
EMOTION_DANCE_2 Dance 2
EMOTION_DANCE_3 Dance 3
EMOTION_DANCE_4 Dance 4
EMOTION_DANCE_5 Dance 5
EMOTION_DANCE_6 Gumsan Style
EMOTION_FORGIVE Forgiveness
EMOTION_FRENCH_KISS French Kiss
EMOTION_JOY Joy
EMOTION_SAD Sad
EMOTION_SHY Rejection
EMOTION_SLAP Hit
EMPIRE_A Shinsoo Kingdom
EMPIRE_B Chunjo Kingdom
EMPIRE_C Jinno Kingdom
EXCHANGE_CANNOT_GIVE This item cannot be traded.
EXCHANGE_CANT_EDIT_MONEY You cannot change the sum now.
EXCHANGE_FAILURE_EQUIP_ITEM You cannot exchange equipped Items.
EXCHANGE_MONEY Sum
EXCHANGE_TITLE Trade with %s
FISHING_FAILURE You lost the Bait.
FISHING_NOTIFY1 It looks like %s is hooked.
FISHING_NOTIFY2 It looks like %s is on the hook.
FISHING_SUCCESS1 You captured %s!
FISHING_SUCCESS2 You have pulled %s out of the water!
FISHING_UNKNOWN Something has taken the bait but you can't see what it is.
FISHING_WRONG_PLACE You cannot go fishing here.
FOR_FEMALE for female
FOR_MALE for male
GAME_CANNOT_MINING You cannot mine Ore while riding.
GAME_CANNOT_PICK_ITEM You cannot collect this Item as you did not win it.
GAME_INIT_ERROR_CURSOR The cursor could not be established.
GAME_INIT_ERROR_DIRECTX DirectX 8.1 must be installed so that the game can run.\nInstall DirectX 8.1 or higher.
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE No graphic device could be found. \nCheck if your VGA card is correctly installed.
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Graphic device could not be established. \nCheck if you have a VGA card. \nAlternatively, you can active the hardware accelerator.\n(Set hardware accelerator to max \nControl Panel->Display->Settings->Advanced->Troubleshoot tab)
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT The graphics card of the computer does not support the window mode in 32bit Mode. \nChange to 16bit Mode or use Full Screen Mode.
GAME_INIT_ERROR_ITEM_PROTO No Item data there.\nInstall the game again.
GAME_INIT_ERROR_MAIN_WINDOW Mainframe could not be established
GAME_INIT_ERROR_MOB_PROTO No Monster Data there.\nInstall the game again.
GAME_INIT_ERROR_NETWORK Network devices could not be established.\nCheck your internet connection.
GAME_PICK_MONEY You have received %d Yang.
GUILDMARK_UPLOADER_ERROR_128_HEIGHT Height is not 128 Pixel
GUILDMARK_UPLOADER_ERROR_12_HEIGHT Height is not 12 Pixel
GUILDMARK_UPLOADER_ERROR_16_WIDTH Width is not 16 Pixel
GUILDMARK_UPLOADER_ERROR_64_WIDTH Width is not 64 Pixel
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT The game does not support this picture.
GUILDMARK_UPLOADER_ERROR_PATH Move the data into the folder metin2/upload.
GUILDMARK_UPLOADER_ERROR_SELECT No picture file chosen.
GUILDWAR_CTF_TITLE Flag captured.
GUILDWAR_NORMAL_TITLE Field Battle
GUILDWAR_QUESTION_LINE_1 The Guild %s declared war on your Guild.
GUILDWAR_QUESTION_LINE_2 Do you accept? (%s)
GUILDWAR_UNKNOWN_TITLE ...
GUILDWAR_WARP_TITLE Arena Battle
GUILD_BUILDING_GRADE Rank
GUILD_BUILDING_NAME Name of building
GUILD_CANNOT_HEAL_GSP_ANYMORE The Dragon Ghost Energy is already fully restored.
GUILD_COMMENT Write
GUILD_CREATE_ERROR_INSULT_NAME Guildname is not valid.
GUILD_DEFAULT_GRADE Guild members
GUILD_DELETE Delete
GUILD_DEPOSIT Deposit
GUILD_DO_YOU_HEAL_GSP Do you want to restore %d units of Dragon Ghost for %d Yang?
GUILD_DO_YOU_JOIN has invited you. Do you want to join the guild?
GUILD_EMPTY_AREA Empty land
GUILD_ENEMY_GUILD_NAME Guild name of the enemy
GUILD_FACILITY Outbuilding
GUILD_GEM Gem
GUILD_HEADQUARTER Main Building
GUILD_HEAL_GSP Restore Dragon ghost
GUILD_INFO_ENEMY_GUILD_EMPTY None
GUILD_MARK_NOT_ENOUGH_LEVEL Minimum level of 3 required
GUILD_NAME Guild name
GUILD_NOT_ENOUGH_MATERIAL Not enough building material for this building.
GUILD_NOT_ENOUGH_MONEY Not enough Yang for this building.
GUILD_NO_NOTICE_PERMISSION You do not have the rights to make an announcement.
GUILD_OBJECT Objects
GUILD_OFFER_EXP Invest experience
GUILD_SHORT_EXP Not enough experience points.
GUILD_TILE_BASEINFO Basic Information
GUILD_TILE_BOARD Blackboard
GUILD_TILE_GRADE Rights Administration
GUILD_TILE_INFO Guild Information
GUILD_TILE_MEMBER Guild Members
GUILD_TILE_SKILL Guild Skills
GUILD_WAR_LIMIT_30MIN Time: 30 Minutes
GUILD_WAR_REWARD_POTION Reward: The winner receives a Potion
GUILD_WAR_USE_BATTLE_MAP Location: Guild War Arena
GUILD_WAR_USE_NORMAL_MAP Location: Normal Map
GUILD_WAR_WIN_CHECK_SCORE The highest result wins the war.
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Capture the flag of your enemy
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 and carry it to your base.
GUILD_WAR_WIN_WIPE_OUT_GUILD Defeat all enemies to win.
GUILD_WITHDRAW Fallback
GUILD_YOU_DO_NOT_JOIN You are not a member of any Guild.
HORSE_HEALTH0 Dead
HORSE_HEALTH1 Starving
HORSE_HEALTH2 Hungry
HORSE_HEALTH3 Full
HORSE_LEVEL1 Normal Horse
HORSE_LEVEL2 Battle Horse
HORSE_LEVEL3 Military Horse
HOUR Hours
HOW_MANY_ITEM_DO_YOU_DROP1 Do you want to drop %s?
HOW_MANY_ITEM_DO_YOU_DROP2 Do you want to drop %s %d?
INPUT_MATRIX_CARD_NUMBER Enter Matrix Cardnumber.
INPUT_MATRIX_CARD_TITLE Matrix Card
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Enter deletion-code from your account settings here.
INPUT_PRIVATE_CODE_DIALOG_TITLE Delete character
INVENTORY_DO_NOT_PACK_WARP_SCROLL Role of Return cannot be combined.
INVENTORY_REALLY_USE_ITEM Do you want to use this Item?
JOB_ASSASSIN Ninja
JOB_ASSASSIN0 Amateur Ninja
JOB_ASSASSIN1 Power of the Ninjas
JOB_ASSASSIN2 Undead
JOB_SHAMAN Shaman
JOB_SHAMAN0 Amateur Shaman
JOB_SHAMAN1 Power of the Dragon
JOB_SHAMAN2 Lightning Power
JOB_SURA Sura
JOB_SURA0 Amateur Sura
JOB_SURA1 Power of the Fata Morgana
JOB_SURA2 Power of Black Magic
JOB_WARRIOR Warrior
JOB_WARRIOR0 Amateur Warrior
JOB_WARRIOR1 Power of Arahan
JOB_WARRIOR2 Power of Partisans
LEFT_TIME Time Remaining
LOGIN_CONNECT_FAILURE Error while connecting to the server.
LOGIN_CONNECT_SUCCESS You have been connected to the server.
LOGIN_CONNETING You will be connected to the server...
LOGIN_FAILURE_ALREAY Your account is already connected.
LOGIN_FAILURE_BE_SAME_KEY Registration problem.
LOGIN_FAILURE_BLOCK_ID Your account is banned.
LOGIN_FAILURE_BLOCK_LOGIN Please choose one of the other servers!
LOGIN_FAILURE_NOBILL Your account had no play time.
LOGIN_FAILURE_NOT_AVAIL Your account cannot be used.
LOGIN_FAILURE_NOT_EXIST_ID Account name or password incorrect.
LOGIN_FAILURE_REPAIR_ID Items have been restored for this account.
LOGIN_FAILURE_SHUTDOWN The server is not open yet.
LOGIN_FAILURE_TOO_MANY_USER You could not connect because too many players are online.
LOGIN_FAILURE_UNKNOWN You could not register for unknown reasons.
LOGIN_FAILURE_WEB_BLOCK You have been blocked at the website. Please check your EMails.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER You entered a wrong number.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE You entered a wrong number three times. /n Your connection will be disabled.
LOGIN_FAILURE_WRONG_PASSWORD Account name or password incorrect.
LOGIN_INPUT_ID Enter the ID.
LOGIN_INPUT_PASSWORD Enter the password.
LOGIN_PROCESSING Logging in...
MALL_CANNOT_INSERT You cannot place the Item.
MALL_PASSWORD_TITLE Password
MAP_A1 Yongan Area
MAP_A2 Valley of Seungryong
MAP_A3 Yayang Area
MAP_AG Jungrang
MAP_B1 Joan Area
MAP_B2 Valley of Imji
MAP_B3 Bokjung Area
MAP_BAY Nephrite Bay
MAP_BG Waryong
MAP_C1 Pyungmoo Area
MAP_C2 Valley of Bangsan
MAP_C3 Bakra Area
MAP_CAPE Cape Dragon Fire
MAP_CG Imha
MAP_DAWN Gautama Cliff
MAP_DESERT Yongbi Desert
MAP_FLAME Doyyumhwan
MAP_NUSLUCK Land of Giants
MAP_SKELTOWER Gumsan Tower
MAP_SNOW Mount Sohan
MAP_SPIDER Kuahlo Dong
MAP_TEMPLE Hwang Temple
MAP_THUNDER Thunder Mountains
MAP_TREE Lungsam
MAP_TRENT02 Red Forest
MAP_WL Snakefield
MESSENGER_ADD_FRIEND Add Friend
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s added you as a friend.
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Accept?
MESSENGER_DO_YOU_DELETE Delete?
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Do you want to delete the cell phone number?
MESSENGER_DO_YOU_MOVE Do you want to go on?
MESSENGER_EMPTY_LIST Empty
MESSENGER_FAMILY Family
MESSENGER_FRIEND Friends
MESSENGER_GUILD Guild
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Enter the confirmation number that was sent to your cell phone.
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Enter confirmation number
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Enter the cell phone number for the Text message sending.
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Do you want to enter the number now?
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Enter cell phone number.
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Send message.
MINIMAP Open Mini Map
MINIMAP_CANNOT_SEE Mini Map cannot be seen.
MINIMAP_CAN_NOT_SHOW_AREAMAP Large Map cannot be shown.
MINIMAP_DEC_SCALE Zoom out
MINIMAP_INC_SCALE Zoom in
MINIMAP_OBSERVER_COUNT %d observers
MINIMAP_SHOW_AREAMAP Open Large Map
MINUTE Minutes
MONETARY_UNIT0 Yang
MONETARY_UNIT1 Ten Thousand
MONETARY_UNIT2 Hundred Billion
MONEY_INPUT_DIALOG_SELLPRICE Sales Price:
MOVE_ITEM_FAILURE_PRIVATE_SHOP You cannot move items while you have a private shop open.
MUSIC_EMPTY_MUSIC_LIST No Backgroundmusic.
MUSIC_METIN2_DEFAULT_THEMA Metin2 Standard music
MUSIC_NOT_SELECT_MUSIC No Music file chosen.
NEEFD_REST You must rest first.
NOT_YET_SUPPORT Not yer supported
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE You cannot activate Guild Mode when you do not belong to a Guild.
OPTION_PVPMODE_NOT_SUPPORT You cannot choose this configuration in PvP Mode.
OPTION_PVPMODE_PROTECT You need to have at least Level %d to be able to change the PvP Mode.
PARTY_BONUS_ATTACKER Attack Value: +%d SA
PARTY_BONUS_BERSERKER Attck Speed: +%d SA
PARTY_BONUS_BUFFER Skill Duration: +%d SA
PARTY_BONUS_DEFENDER Defence: +%d SA
PARTY_BONUS_EXP Bonus EXP: %d%% SA
PARTY_BONUS_SKILL_MASTER Max. SP: +%d SA
PARTY_BONUS_TANKER Max. HP: +%d SA
PARTY_BREAK_UP Delete Group
PARTY_DO_YOU_ACCEPT would like to join the Group.
PARTY_DO_YOU_JOIN has invited you to join his group. Accept?
PARTY_EXP_DISTRIBUTION_MODE EXP Distribution
PARTY_EXP_DISTRIBUTION_MODE_LEVEL Level dependant
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Higher level group members receive more EXP.
PARTY_EXP_DISTRIBUTION_MODE_PARITY even
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP All Group members receive the same EXP.
PARTY_HEAL_ALL_MEMBER Restore everything.
PARTY_INCREASE_AREA_150 Range of the group heightened of the factor 1.5 . SNA
PARTY_INCREASE_AREA_200 Range of the group heightened of the factor 2. SNA
PARTY_LEAVE Leave group
PARTY_LONGTIME_BONUS_EXP Bonus EXP for a long group game: +%d%% SA
PARTY_MEMBER_OFFLINE [Offline]
PARTY_RECALL_MEMBER Call group member.
PARTY_REGEN_BONUS Bonus for HP- + SP regeneration: +%d%% SA
PARTY_REQUEST_DENIED Your request has been declined.
PARTY_SET_ATTACKER Constitute as Attacker.
PARTY_SET_BERSERKER Constitute as Berserker.
PARTY_SET_BUFFER Constitute as Blocker.
PARTY_SET_DEFENDER Constitute as Defender.
PARTY_SET_NORMAL Withdraw settings.
PARTY_SET_SKILL_MASTER Constitute as Skill Master.
PARTY_SET_TANKER Constitute as blade fighter.
PARTY_SKILL_ATTACKER Base Attack Value Attacker +%.0f
PARTY_SKILL_BERSERKER Attack Speed Berserker +%.0f
PARTY_SKILL_BUFFER Skill Duration Blocker +%.0f
PARTY_SKILL_DEFENDER Defence Defender +%.0f
PARTY_SKILL_HP_REGEN HP Regeneration +%.0f%%
PARTY_SKILL_PARTY_AREA Group range +%d%%
PARTY_SKILL_SKILL_MASTER Max. SP Skill Master +%.0f
PARTY_SKILL_SP_REGEN SP Regeneration +%.0f%%
PARTY_SKILL_TANKER Max. HP blade fighter +%.0f
PARTY_SKILL_WARP Possible to call group members.
PASSWORD_TITLE Storeroom password
PICK_ITEM_TITLE Item Number
PICK_MONEY_TITLE Sum
PRIVATE_SHOP_CANNOT_SELL_ITEM You cannot sell this item in a private shop.
PRIVATE_SHOP_CLOSE_QUESTION Do you want to close the private shop?
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Name of the private shop.
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Price
PVP_LEVEL0 Chivalric
PVP_LEVEL1 Noble
PVP_LEVEL2 Good
PVP_LEVEL3 Friendly
PVP_LEVEL4 Neutral
PVP_LEVEL5 Aggressive
PVP_LEVEL6 Fraudulent
PVP_LEVEL7 Malicious
PVP_LEVEL8 Cruel
PVP_MODE_GUILD PvP - Guild activated
PVP_MODE_KILL PvP - Free activated
PVP_MODE_NORMAL PvP - Peace activated
PVP_MODE_PROTECT PvP - Protection activated
PVP_MODE_REVENGE PvP - Hostile activated
PVP_OPTION_KILL Free
PVP_OPTION_NORMAL Peace
PVP_OPTION_PROTECT Protection
PVP_OPTION_REVENGE Hostile
QUEST_APPEND New Quest acquired.
QUEST_MIN Min.
QUEST_SEC Sec.
QUEST_TIMEOVER Time Expired
QUEST_UNLIMITED_TIME No time limit.
QUEST_ZEROSEC 0 Sec.
QUICKSLOT_REGISTER_DISABLE_ITEM This Item cannot be added to the Fast Access Field.
RECEIVE_MESSAGE %s sent you a message.
REFINE_COST Costs for Advancement: %d Yang
REFINE_DESTROY_WARNING This Item could be destroyed while upgrading.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 This will improve the chance for upgrading,
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 but if you fail the Item could be destroyed. /n Do you want to continue?
REFINE_DOWN_GRADE_WARNING The Item could be down graded this way.
REFINE_DO_YOU_SEPARATE_METIN Do you want to remove all available spirit stones?
REFINE_FAILURE You failed.
REFINE_FAILURE_CAN_NOT_ATTACH %s cannot be included in that Item.
REFINE_FAILURE_EQUIP_ITEM You cannot upgrade equipped Items.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM No spirit stone can be taken away.
REFINE_FAILURE_NEED_BETTER_SCROLL You need a better Advancement Scroll.
REFINE_FAILURE_NO_GOLD_SOCKET There is no Gold socket to include %s .
REFINE_FAILURE_NO_MORE_SOCKET You cannot make more Sockets.
REFINE_FAILURE_NO_SOCKET0 There is no Socket to include the %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM You cannot make any Sockets on this Item.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM This Item cannot be upgraded.
REFINE_SUCCESS The advancement of the Item was successful.
REFINE_SUCCESS_PROBALITY Chance for Advancement %d%%
REFINE_WARNING2 Do you want to continue?
SAFEBOX_ERROR You entered the wrong password.
SAFEBOX_SELL_DISABLE_SAFEITEM You cannot sell any of the saved Items.
SAFEBOX_WRONG_PASSWORD The passwords have to be identical.
SCREENSHOT_SAVE1 is saved in
SCREENSHOT_SAVE2 Screenshot File
SCREENSHOT_SAVE_FAILURE Saving of Screenshot failed.
SECOND Sec
SELECT_CAN_NOT_DELETE You cannot delete the character.
SELECT_CHANGED_NAME You changed the name of the character.
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME The character name is already existing.
SELECT_CHANGE_FAILURE_STRANGE_INDEX Try again.
SELECT_CHANGE_FAILURE_STRANGE_NAME That
SELECT_CHANGE_NAME_TITLE Change character name.
SELECT_DELEING Character will be deleted.
SELECT_DELETED Deletion successful.
SELECT_DO_YOU_DELETE_REALLY Do you want to continue?
SELECT_EMPTY_SLOT This is an empty field.
SELECT_GM_NAME GM
SELECT_INPUT_CHANGING_NAME Enter a new character name.
SELECT_NOT_JOIN_GUILD No Guild
SHOP_BUY_INFO Choose the Item you want to buy in the shop window.
SHOP_CANNOT_SELL_EQUIPMENT You cannot sell equipped Items.
SHOP_CANNOT_SELL_ITEM This Item cannot be sold.
SHOP_ERROR_UNKNOWN Unknown Shop Error: %s
SHOP_INVALID_POS This Item cannot be used here.
SHOP_INVENTORY_FULL Your inventory is full.
SHOP_NOT_ENOUGH_MONEY Not enough Yang
SHOP_NOT_ENOUGH_MONEY_EX You do not have enough Yang.
SHOP_SELL_INFO Choose the Item you want to sell in your inventory window.
SHOP_SOLDOUT Sold Out
SHOT_ERROR_UNKNOWN Unknown Error during Long Distance Attack: %s
SKILL_BOHO Reflect
SKILL_BUDONG is not used anymore
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK You need EXP to learn this Skill.
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT You need a Book to learn this Skill.
SKILL_CHEONGEUN Strong Body
SKILL_CRITICAL Critical hit
SKILL_ENCHANT_POISON Apply Poison
SKILL_EUNHYEONG Camouflage
SKILL_FAINT Blackout
SKILL_FIND_TRAP Find Trap
SKILL_FIRE Permanent Fire
SKILL_FISHMIND Fishing Marble is active
SKILL_GAMJI Capture
SKILL_GEOMGYEONG Aura of the Sword
SKILL_GEONGON SKILL_GEONGON Not used anymore
SKILL_GICHEON Dragon's Aid
SKILL_GIGONG Chi Rotation
SKILL_GONGPO Fear
SKILL_GRADE_NAME_GRAND_MASTER %s Grand Master
SKILL_GRADE_NAME_MASTER %s Master
SKILL_GRADE_NAME_PERFECT_MASTER %s Perfect Master
SKILL_GROUP_ASSASSIN_1 Blade
SKILL_GROUP_ASSASSIN_2 Arc
SKILL_GROUP_HORSE Riding
SKILL_GROUP_SHAMAN_1 Dragon
SKILL_GROUP_SHAMAN_2 Healing
SKILL_GROUP_SURA_1 Weapon
SKILL_GROUP_SURA_2 Magic
SKILL_GROUP_WARRIOR_1 Body
SKILL_GROUP_WARRIOR_2 Mental
SKILL_GWIGEOM Enchanted Blade
SKILL_GYEONGGONG Feather Walking
SKILL_HEUKSIN Dark Protection
SKILL_HOSIN Blessing
SKILL_HWAYEOM SKILL_HWAYEOM Not used anymore
SKILL_HYEOLMA SKILL_HYEOLMA Not used anymore
SKILL_INC_ATKSPD Attack speed raised
SKILL_INC_MOVSPD Moving speed raised
SKILL_INMA SKILL_INMA Not used anymore
SKILL_JEOJU Curse
SKILL_JEONGEOP Healing
SKILL_JEONGWI Battle Flush
SKILL_JEONSINBANGEO Full Defence
SKILL_JEONSINGONGGYEOK Full Attack
SKILL_JEUNGCHE SKILL_JEUNGCHE Not used anymore
SKILL_JEUNGHON SKILL_JEUNGHON Not used anymore
SKILL_JEUNGRYEOK Attack +
SKILL_JEUNGSOK Speed +
SKILL_JIGAM SKILL_JIGAM Not used anymore
SKILL_JIPJUNG SKILL_JIPJUNG Not used anymore
SKILL_JUMAGAP Enchanted Armour
SKILL_JUMAGEOM SKILL_JUMAGEOM Not used anymore
SKILL_KWAEGEOM SKILL_KWAEGEOM Not used anymore
SKILL_KWAESOK Speed
SKILL_LEGBOUND SKILL_LEGBOUND Not used anymore
SKILL_MUSA SKILL_MUSA Not used anymore
SKILL_MUYEONG Ghost of the Flame
SKILL_NEED_EMPTY_BOTTLE I do not have an Empty Bottle.
SKILL_NEED_POISON_BOTTLE I do not have a Poison Bottle
SKILL_ONLY_FOR_GUILD_WAR You can use this Skill during a Guild War only.
SKILL_PABEOP Neutralize Spell
SKILL_POWERFUL_STRIKE Dazing Attack
SKILL_SEOMGWANG Lightning Bomb
SKILL_SINCHAK SKILL_SINCHAK Not used anymore
SKILL_SLEEP Sleep
SKILL_SLOW Slow
SKILL_STUN Daze
SKILL_SUHO Guard
SKILL_SUMMON_DESCRIPTION Chance of the Evocation: %d%%
SKILL_TOOLTIP_INT Intelligence
SKILL_TOOLTIP_LEVEL Level
SKILL_TOXICDIE Poisoning
SKILL_TOXICPOWER Poison attack value increased
SKILL_TUSOK Ghost Hit
SKILL_WONSIN SKILL_WONSIN Not used anymore
SKILL_YONGSIN SKILL_YONGSIN Not used anymore
STAT_MINUS_CON Vitality Adjustment (Remaining chance: %d)
STAT_MINUS_DEX Dexterity Adjustment (Remaining Chance: %d)
STAT_MINUS_INT Intelligence Adjustment (Rest of Chance: %d)
STAT_MINUS_STR Strength Adjustment (Rest of Chance: %d)
STAT_TOOLTIP_CON Increases HP and defence
STAT_TOOLTIP_DEX Increases attack and evasion
STAT_TOOLTIP_INT Increases SP, magic attack and defence
STAT_TOOLTIP_STR Increases attack value and damage
SYMBOLLIST_TITLE Register Guild flag
SYSTEM_OPTION_CPU_TILING_1 CPU Tiling Mode can upgrade the speed of a weaker PC.
SYSTEM_OPTION_CPU_TILING_2 If there are problem with the graphics choose either ,Systemoption<6F> or ,CONFIG.exe<78>
SYSTEM_OPTION_CPU_TILING_3 and change to GPU Tiling Mode.
SYSTEM_OPTION_GPU_TILING_1 GPU Tiling Mode can run slow on a weaker PC.
SYSTEM_OPTION_GPU_TILING_2 If there are problems with the graphics choose either 'System Options' or 'CONFIG.exe'
SYSTEM_OPTION_GPU_TILING_3 and change to GPU Tiling Mode.
SYSTEM_OPTION_TILING_EXIT To change to Tiling mode, the game has to be restarted.
TARGET_BUTTON_ACCEPT_FIGHT Agree
TARGET_BUTTON_AVENGE Revenge
TARGET_BUTTON_BUILDING_DESTROY Destroy
TARGET_BUTTON_DISMOUNT Dismount
TARGET_BUTTON_EMOTION_ALLOW Emotions
TARGET_BUTTON_EXCHANGE Trading
TARGET_BUTTON_EXCLUDE Exclude
TARGET_BUTTON_EXIT_OBSERVER End Observer Mode
TARGET_BUTTON_FIGHT Duel
TARGET_BUTTON_FRIEND Friend
TARGET_BUTTON_INVITE_GUILD Guild Invitation
TARGET_BUTTON_INVITE_PARTY Group Invitation
TARGET_BUTTON_LEAVE_PARTY Leave Group
TARGET_BUTTON_REQUEST_ENTER_PARTY Join Group
TARGET_BUTTON_VIEW_EQUIPMENT Equipment
TARGET_BUTTON_WHISPER Whispering
TARGET_LEVEL_BOSS Boss
TARGET_LEVEL_KING Level 5.
TARGET_LEVEL_KNIGHT Level 3.
TARGET_LEVEL_PAWN Level 1.
TARGET_LEVEL_S_KNIGHT Level 4.
TARGET_LEVEL_S_PAWN Level 2.
TASKBAR_ATTACK Attack
TASKBAR_AUTO Attack automatically
TASKBAR_CAMERA Camera
TASKBAR_EXP Experience
TASKBAR_HP HP
TASKBAR_MOVE Move
TASKBAR_SKILL Skill
TASKBAR_SP SP
TASKBAR_ST ST
THING_COUNT all
TOOLTIP_ANTI_CRITICAL_PCT Resistance against critical hits +%d%% SA
TOOLTIP_ANTI_PENETRATE_PCT Resistance against piercing hits +%d%% SA
TOOLTIP_ANTI_SELL Cannot be sold in the shop.
TOOLTIP_APPLY_ATTBONUS_ANIMAL Strong against Animals +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Strong against Ninjas +%d%% SA
TOOLTIP_APPLY_ATTBONUS_DEVIL Strong against Devils +%d%% SA
TOOLTIP_APPLY_ATTBONUS_HUMAN Strong against Half Humans +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MILGYO Strong against Mystics +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MONSTER Strength against monsters +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ORC Strong against Orcs +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SHAMAN Strong against Shamans +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SURA Strong against Sura +%d%% SA
TOOLTIP_APPLY_ATTBONUS_UNDEAD Strong against Undead +%d%% SA
TOOLTIP_APPLY_ATTBONUS_WARRIOR Strong against Warriorr +%d%% SA
TOOLTIP_APPLY_BLOCK Chance to block a close-combat attack %d%% SA
TOOLTIP_APPLY_COMBAT_SP_RECOVER Recover SP all 5 seconds in a Battle %d SA
TOOLTIP_APPLY_CRITICAL_PCT Chance of critical hit +%d%% SA
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% Chance to get back SP when hit SA
TOOLTIP_APPLY_DODGE Chance to avoid Arrows %d%% SA
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% Chance for EXP Bonus SA
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% Chance to drop double Yang SA
TOOLTIP_APPLY_IMMUNE_FALL Immune against falling down SNA
TOOLTIP_APPLY_IMMUNE_SLOW Defence against slowing SNA
TOOLTIP_APPLY_IMMUNE_STUN Defence against blackouts SNA
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% Chance to drop double the Items SA
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% Chance, to restore HP SA
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% Chance to restore SP SA
TOOLTIP_APPLY_MANA_BURN_PCT %d%% chance to rob SP SA
TOOLTIP_APPLY_MAX_HP_PCT Max. HP +%d%% SA
TOOLTIP_APPLY_MAX_SP_PCT Max. SP +%d%% SA
TOOLTIP_APPLY_NOAFFECT No effect
TOOLTIP_APPLY_NO_DEATH_PENALTY No experience points will be lost if your character is revived at the place of his death. SNA
TOOLTIP_APPLY_PENETRATE_PCT %d%% Chance for piercing Hits SA
TOOLTIP_APPLY_POISON_PCT Poisoning chance %d%% SA
TOOLTIP_APPLY_POISON_REDUCE Poison Resistance %d%% SA
TOOLTIP_APPLY_POTION_BONUS Potion %d%% effect raise SA
TOOLTIP_APPLY_REFLECT_CURSE Chance to reflect Curse: %d%% SA
TOOLTIP_APPLY_REFLECT_MELEE %d%% Chance to reflect close combat hits SA
TOOLTIP_APPLY_RESIST_ASSASSIN Defence chance against ninja attacks: %d%% SA
TOOLTIP_APPLY_RESIST_BELL Bell Defence %d%% SA
TOOLTIP_APPLY_RESIST_DAGGER Dagger Defence %d%% SA
TOOLTIP_APPLY_RESIST_FAN Fan Defence %d%% SA
TOOLTIP_APPLY_RESIST_SHAMAN Defence chance against shaman attacks: %d%% SA
TOOLTIP_APPLY_RESIST_SURA Defence chance against sura attacks: %d%% SA
TOOLTIP_APPLY_RESIST_SWORD Sword Defence %d%% SA
TOOLTIP_APPLY_RESIST_TWOHAND Two-Handed Defence %d%% SA
TOOLTIP_APPLY_RESIST_WARRIOR Defence chance against warrior attacks: %d%% SA
TOOLTIP_APPLY_RESIST_WIND Wind Resistance %d%% SA
TOOLTIP_APPLY_SKILL_BOOK_BONUS Chance to learn from books upgraded by factor 2.5 . SNA
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY If learning fails you immediately have another try for free SNA
TOOLTIP_APPLY_SLOW_PCT Slowing chance %d%% SA
TOOLTIP_APPLY_STEAL_HP %d%% damage will be absorbed by HP SA
TOOLTIP_APPLY_STEAL_SP %d%% damage will be absorbed by SP SA
TOOLTIP_APPLY_STUN_PCT Blackout chance %d%% SA
TOOLTIP_ARMOR Armor
TOOLTIP_ARROW Arrow
TOOLTIP_ASSASSIN Ninja
TOOLTIP_ATT_GRADE Attack Value +%d SA
TOOLTIP_ATT_SPEED Attack Speed +%d%% SA
TOOLTIP_AUTO_POTION_HP Sun Elixir
TOOLTIP_AUTO_POTION_REST Remainder: %.2f%%
TOOLTIP_AUTO_POTION_SP Moon Elixir
TOOLTIP_AUTO_POTION_USING Active
TOOLTIP_BOW_DISTANCE Arc Range +%dm SA
TOOLTIP_BUYPRICE Price: %s
TOOLTIP_CAST_SPEED Casting Speed +%d%% SA
TOOLTIP_CON Vitality +%d SA
TOOLTIP_COSTUME_ATTR_BONUS Costume bonus %d%% SA
TOOLTIP_DEF_GRADE Defence +%d SA
TOOLTIP_DEX Dexterity +%d SA
TOOLTIP_DRAGON_SOUL_DECK1 Earth SNA
TOOLTIP_DRAGON_SOUL_DECK2 Sky SNA
TOOLTIP_EAR Earring
TOOLTIP_ENERGY Energy %d SA
TOOLTIP_ETC And so on
TOOLTIP_FISHINGROD_EXP Points %d / %d
TOOLTIP_FISHINGROD_LEVEL Level: %d
TOOLTIP_FISHINGROD_UPGRADE1 Give to the Fisherman
TOOLTIP_FISHINGROD_UPGRADE2 to get a better
TOOLTIP_FISHINGROD_UPGRADE3 Fishing Pole.
TOOLTIP_FISH_LEN Lenght: %.2fcm
TOOLTIP_HELMET Helmet
TOOLTIP_HP_REGEN HP Regeneration +%d%% SA
TOOLTIP_INT Intelligence +%d SA
TOOLTIP_ITEM_ATT_GRADE Attack Value %d
TOOLTIP_ITEM_ATT_POWER Attack Value %d - %d
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Attack Value %d
TOOLTIP_ITEM_ATT_POWER_REFINE Attack Value %d - %d (+%d)
TOOLTIP_ITEM_ATT_SPEED Attacking Speed %s
TOOLTIP_ITEM_DEF_GRADE Defence %d
TOOLTIP_ITEM_FAST Fast
TOOLTIP_ITEM_LIMIT_CON Vitality Upper Limit: %d
TOOLTIP_ITEM_LIMIT_DEX Dexterity Upper Limit: %d
TOOLTIP_ITEM_LIMIT_INT Intelligence Upper Limit: %d
TOOLTIP_ITEM_LIMIT_LEVEL From Level: %d
TOOLTIP_ITEM_LIMIT_STR Strenght Upper Limit: %d
TOOLTIP_ITEM_MAGIC_ATT_POWER Magical Attack Value %d - %d
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Magical Attack Value %d
TOOLTIP_ITEM_MAGIC_DEF_POWER Magical Defence %d
TOOLTIP_ITEM_NORMAL Normal
TOOLTIP_ITEM_SLOW Slow
TOOLTIP_ITEM_VERY_FAST Very fast
TOOLTIP_ITEM_VERY_SLOW Very slow
TOOLTIP_ITEM_WEARABLE_JOB [ Wearable ]
TOOLTIP_LOTTERY_STEP_NUMBER %d
TOOLTIP_LOTTO_NUMBER Lucky Number: %d
TOOLTIP_MAGIC_ATTBONUS_PER Magic attack +%d%% SA
TOOLTIP_MAGIC_ATT_GRADE Magical Attack Value +%d SA
TOOLTIP_MAGIC_DEF_GRADE Magical Defence +%d SA
TOOLTIP_MALL_ATTBONUS Attack Value +%d%% SA
TOOLTIP_MALL_ATTBONUS_STATIC Attack Value +12~15% SNA
TOOLTIP_MALL_AUTOLOOT A hand that picks up dropped Yang automatically SNA
TOOLTIP_MALL_DEFBONUS Defence +%d%% SA
TOOLTIP_MALL_DEFBONUS_STATIC Defence +12~15% SNA
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP Bonus +%d%% SA
TOOLTIP_MALL_EXPBONUS_STATIC Increases gaining EXP by 50% SNA
TOOLTIP_MALL_FISH_MIND Your chance of catching a rare fish is doubled. SNA
TOOLTIP_MALL_GOLDBONUS Chance of capturing Yang multiplied with %.1f SA
TOOLTIP_MALL_GOLDBONUS_STATIC Doubles your chance to capture Yang SNA
TOOLTIP_MALL_ITEMBONUS Chance of capturing Items multiplied with %.1f SA
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Chance of capturing Items plus %.1f%% SA
TOOLTIP_MALL_ITEMBONUS_STATIC Doubles your chances of capturing items SNA
TOOLTIP_MALL_MARRIAGE_FAST Lovepoints raise faster. SNA
TOOLTIP_MALL_SAFEBOX Your Storeroom gets 2 storage rooms SNA
TOOLTIP_MAX_HP Max. HP +%d SA
TOOLTIP_MAX_HP_PCT Max. HP +%d%% SA
TOOLTIP_MAX_SP Max. SP +%d SA
TOOLTIP_MAX_SP_PCT Max. SP +%d%% SA
TOOLTIP_MAX_STAMINA Max. Endurance +%d SA
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Magic/melee attack +%d%% SA
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
TOOLTIP_MEMORIZED_POSITION_ERROR GPS ERROR(%d, %d)
TOOLTIP_MOV_SPEED Moving Speed %d%% SA
TOOLTIP_NECK Necklace
TOOLTIP_NEED_ALL_SP Needed SP: Max.
TOOLTIP_NEED_GSP Needed Dragon ghost: %d
TOOLTIP_NEED_HP Needed HP: %d
TOOLTIP_NEED_HP_PER_SEC HP / Sec.: %d
TOOLTIP_NEED_SKILL_POINT Needed Skill Points:
TOOLTIP_NEED_SP Needed SP: %d
TOOLTIP_NEED_SP_PER_SEC SP / Sec.: %d
TOOLTIP_NEXT_SKILL_LEVEL_1 Next Level: %d (Max. %d)
TOOLTIP_NEXT_SKILL_LEVEL_2 Next Level: %d (Max. %d-%d)
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Average Damage %d%% SA
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Average Damage Resistance %d%% SA
TOOLTIP_PARTY_INFO_GRADE_UP1 More than %d Group members
TOOLTIP_PARTY_INFO_GRADE_UP2 Attack Level +%d
TOOLTIP_PARTY_INFO_GRADE_UP3 Defence Level +%d
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL Restore HP/SP of all Group members all 60 minutes.
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL Restore HP/SP of all Group members all 30 minutes
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL You have to wait 3 minutes after the death of a group member.
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL You can call Group members who are on the same server anytime.
TOOLTIP_PARTY_INFO_SET_ATTACKER Attack Level +(Number of Group members./2) Attacker %d can be chosen.
TOOLTIP_PARTY_INFO_SET_TANKER Defence Level +(Number of Group members) blade fighters 1 can be chosen.
TOOLTIP_PARTY_SKILL_LEVEL Current Level: %d
TOOLTIP_PARTY_TITLE_GRADE_UP [Attack/Defence upgraded]
TOOLTIP_PARTY_TITLE_HEAL [restore]
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP When you have more than %d Group members you get %d%% Bonus EXP .
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus EXP]
TOOLTIP_PARTY_TITLE_RECALL [Call]
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Constitute Attacker]
TOOLTIP_PARTY_TITLE_SET_TANKER [Constitute Blade Fighter]
TOOLTIP_PICK_EXP Points: %d / %d
TOOLTIP_PICK_LEVEL Level: %d
TOOLTIP_PICK_UPGRADE1 Give to the Lumberjack
TOOLTIP_PICK_UPGRADE2 to get a better
TOOLTIP_PICK_UPGRADE3 Pickaxe.
TOOLTIP_POTION_CURE Cure negative effects.
TOOLTIP_POTION_MIN Min.
TOOLTIP_POTION_PLUS_ATTACK_SPEED Attack speed +%d
TOOLTIP_POTION_PLUS_HP_PERCENT HP +%d%%
TOOLTIP_POTION_PLUS_HP_POINT HP +%d
TOOLTIP_POTION_PLUS_MOVING_SPEED Movement speed +%d
TOOLTIP_POTION_PLUS_SP_PERCENT SP +%d%%
TOOLTIP_POTION_PLUS_SP_POINT SP +%d
TOOLTIP_POTION_SEC Sec.
TOOLTIP_POTION_TIME Duration:
TOOLTIP_REQUIREMENT_21_LEVEL You must have reached Level 21.
TOOLTIP_REQUIREMENT_41_LEVEL You must have reached Level 41.
TOOLTIP_REQUIREMENT_LEVEL You must have reached Level %d.
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s Level %d needed.
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d needed
TOOLTIP_RESIST_BOW Arrow Resistance %d%% SA
TOOLTIP_RESIST_DARK Resistance against darkness +%d%% SA
TOOLTIP_RESIST_EARTH Earth resistance +%d%% SA
TOOLTIP_RESIST_ELEC Lightning Resistance %d%% SA
TOOLTIP_RESIST_FIRE Fire Resistance %d%% SA
TOOLTIP_RESIST_ICE Ice resistance +%d%% SA
TOOLTIP_RESIST_MAGIC Magic Resistance %d%% SA
TOOLTIP_REST_USABLE_COUNT Left: %d
TOOLTIP_SEALED
TOOLTIP_SELLPRICE Price: %s
TOOLTIP_SHAMAN Shaman
TOOLTIP_SHIELD Shield
TOOLTIP_SHOES Shoes
TOOLTIP_SKILL Skills SNA
TOOLTIP_SKILLBOOK_NAME Skill Book
TOOLTIP_SKILL_AFFECT_ATT_GRADE Attack Value: +
TOOLTIP_SKILL_AFFECT_ATT_POWER Attack Value:
TOOLTIP_SKILL_AFFECT_ATT_SPEED Attack Speed: +
TOOLTIP_SKILL_AFFECT_DEF_GRADE Defence:
TOOLTIP_SKILL_AFFECT_DODGE Opponent Attack Value: -
TOOLTIP_SKILL_AFFECT_HEAL Restore HP:
TOOLTIP_SKILL_AFFECT_MOV_SPEED Moving Speed: +
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Chance to reflect close combat attack:
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Resistance against Body Damage:
TOOLTIP_SKILL_COOL_TIME Recharge:
TOOLTIP_SKILL_DAMAGE_BONUS Skill Damage %d%% SA
TOOLTIP_SKILL_DEFEND_BONUS Resistance against Skill Damage %d%% SA
TOOLTIP_SKILL_DURATION Duration: %d Sek.
TOOLTIP_SKILL_FORGET_BOOK_NAME Band of Oblivion
TOOLTIP_SKILL_LEVEL Current Level: %d
TOOLTIP_SKILL_LEVEL_MASTER Current Level: %d (Master)
TOOLTIP_SKILL_LEVEL_WITH_MAX Current Level: %d (Max. %d)
TOOLTIP_SOCKET_EMPTY Empty
TOOLTIP_SOCKET_REFINABLE_ITEM [Item with Socket]
TOOLTIP_SP_REGEN SP Regeneration +%d%% SA
TOOLTIP_STR Strength +%d SA
TOOLTIP_SURA Sura
TOOLTIP_TIME_CHARGER_FIX Time charging %d sec. SA
TOOLTIP_TIME_CHARGER_PER Time charging %d%% SA
TOOLTIP_UNIQUE Unique
TOOLTIP_UNSEAL_LEFT_TIME
TOOLTIP_WARRIOR Warrior
TOOLTIP_WEAPON Weapon
TOOLTIP_WRISTLET Wristlet
UI_ACCEPT Accept
UI_CANCEL Cancel
UI_CLOSE Close
UI_DEF_FONT Tahoma:12
UI_DEF_FONT_LARGE Tahoma:14
UI_DEF_FONT_SMALL Tahoma:9
UI_DENY Decline
UI_ITEM Item
UI_LEFT_TIME Remaining Time: %d Sec.
UI_NEXT Continue
UI_NEXTPAGE Next
UI_NOCONTENTS No Content
UI_NONAME No Name
UI_OK OK
UI_POS_UNKNOWN Unknown Place
UI_PREVPAGE Back
UI_UNKNOWN Unknown
UPLOAD_MARK_CHECK_NEED_RECONNECT The upload has to be started again.
UPLOAD_MARK_UPLOAD_NEED_RECONNECT The upload has to be started again.
USE_ITEM_FAILURE_PRIVATE_SHOP You cannot use items while you have a private shop open.
USE_SKILL_ERROR_UNKNOWN Unknown Skill Error: %s

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@ -0,0 +1,326 @@
ACCEPT Accept
ATTACH_METIN_INFO Do you want to use the Spirit Stone?
ATTACH_METIN_TITLE Use Spirit Stone
CANCEL Cancel
CHANGE_PASSWORD_CONFIRM Confirm new Password
CHANGE_PASSWORD_NEW New Password
CHANGE_PASSWORD_OLD Old Password
CHANGE_PASSWORD_TITLE Password Change
CHARACTER_ACTION Emotion
CHARACTER_EMOTICON Emotion
CHARACTER_MAIN Character
CHARACTER_MUTUAL_ACTION Mutual Emotion
CHARACTER_NORMAL_ACTION Normal Emotion
CHARACTER_QUEST Missions
CHARACTER_SKILL Skill
CLOSE Close
COSTUME_TITLE Costumes
COSTUME_WINDOW_TITLE Costumes
CREATE_ATT_GRADE STR
CREATE_CREATE Create
CREATE_DEX_GRADE DEX
CREATE_HP HP
CREATE_LAST_POINT Points
CREATE_MAN Man
CREATE_NAME Name
CREATE_NEXT Next
CREATE_PREV Back
CREATE_SEX Gender
CREATE_SHAPE Shape
CREATE_SP INT
CREATE_STAT_RESET Reset
CREATE_WOMAN Woman
CUBE_INFO_TITLE Refinement Handbook
CUBE_REQUIRE_MATERIAL Required materials
CUBE_REQUIRE_MATERIAL_OR or
CUBE_TITLE Refinement Window
DO_REFINE Refine
DRAGONSOUL_ACTIVATE Activate
DRAGONSOUL_PAGE_BUTTON_1 Rough
DRAGONSOUL_PAGE_BUTTON_2 Cut
DRAGONSOUL_PAGE_BUTTON_3 Rare
DRAGONSOUL_PAGE_BUTTON_4 Antique
DRAGONSOUL_PAGE_BUTTON_5 Legendary
DRAGONSOUL_REFINE_WINDOW_TITLE Refinement Window
DRAGONSOUL_TAP_TITLE_1 Dragon Diamond
DRAGONSOUL_TAP_TITLE_2 Dragon Ruby
DRAGONSOUL_TAP_TITLE_3 Dragon Jade
DRAGONSOUL_TAP_TITLE_4 Dragon Sapphire
DRAGONSOUL_TAP_TITLE_5 Dragon Garnet
DRAGONSOUL_TAP_TITLE_6 Dragon Onyx
DRAGONSOUL_TITLE Dragon Stone Alchemy
EMPIRE_EXIT Exit
EMPIRE_NEXT Next
EMPIRE_PREV Back
EMPIRE_SELECT Choose
EXCHANGE_ACCEPT Accept
EXCHANGE_TITLE Trade
GAMEOPTION_TITLE Game Options
GAME_EXIT_OBSERVER End Observer Mode
GAME_HELP Help
GAME_QUEST Tasks
GAME_SKILL_UP Raise Skills
GAME_STAT_UP Raise State
GRADE Class
GRADE_SELECT Class
GUILD_BASENAME Base Name
GUILD_BOARD_ID Name
GUILD_BOARD_REFRESH Refresh (F5)
GUILD_BOARD_TEXT Message
GUILD_BUILDING_CATEGORY_TITLE Building Units
GUILD_BUILDING_CHANGE Change
GUILD_BUILDING_DIRECTION Orientation
GUILD_BUILDING_GRADE Rank
GUILD_BUILDING_INFO Buildings and Cost Information
GUILD_BUILDING_LIST_TITLE Building List
GUILD_BUILDING_LOG Log
GUILD_BUILDING_NAME Building name
GUILD_BUILDING_OPERATE Operate
GUILD_BUILDING_PLY Plywood
GUILD_BUILDING_POSITION Position
GUILD_BUILDING_PREVIEW Preview
GUILD_BUILDING_PRICE Price
GUILD_BUILDING_REFRESH Refresh (F5)
GUILD_BUILDING_STONE Stone
GUILD_BUILDING_TITLE Guild House Building
GUILD_CRYSTAL Crystal
GUILD_DEPOSIT Deposit
GUILD_DROP_RESOURCE1 Here
GUILD_DROP_RESOURCE2 Drop Resource
GUILD_GEM Gem
GUILD_GRADE_CHANGE_GRADE_NAME New rank name
GUILD_GRADE_NUM Nr.
GUILD_GRADE_PERMISSION_DELETE Kick
GUILD_GRADE_PERMISSION_JOIN Invite
GUILD_GRADE_PERMISSION_NOTICE Write
GUILD_GRADE_PERMISSION_SKILL Skills
GUILD_GRADE_RANK Rank
GUILD_GRADE_WRITE Write
GUILD_INFO Guild Information
GUILD_INFO_CUR_EXP Experience
GUILD_INFO_DECALRE_WAR Declare War
GUILD_INFO_ENEMY_GUILD Enemy Guild
GUILD_INFO_ENEMY_GUILD_EMPTY None
GUILD_INFO_LEVEL Guild Level
GUILD_INFO_MARK Guild Sign
GUILD_INFO_MASTER Leader
GUILD_INFO_MASTER_VALUE Leader
GUILD_INFO_MEMBER_AVG_LEVEL Average Level
GUILD_INFO_MEMBER_NUM No. of members
GUILD_INFO_NAME Guild name
GUILD_INFO_NAME_VALUE This is a Guild Name
GUILD_INFO_OFFER_EXP Invest
GUILD_INFO_REST_EXP Needed Exp.
GUILD_INFO_UPLOAD_MARK Upload Sign
GUILD_INFO_UPLOAD_SYMBOL Upload Flag
GUILD_MARK Guild Sign
GUILD_MEMBER_JOB Class
GUILD_MEMBER_KNIGHT Leader
GUILD_MEMBER_LEVEL Level
GUILD_MEMBER_NAME Name
GUILD_MEMBER_RANK Rank
GUILD_MEMBER_SPECIFIC_GRAVITY Invested
GUILD_METIN_STONE Spirit Stone
GUILD_MINENAL Mineral
GUILD_MONEY Yang
GUILD_NAME Guild
GUILD_RESOURCE_INFO Resources Information
GUILD_SKILL_ACTIVE Active
GUILD_SKIlL_HEAL_GSP Win back Power
GUILD_SKILL_PASSIVE Passive
GUILD_SKILL_POWER Energy
GUILD_SKILL_STATE Skills of the Guild
GUILD_SYMBOL Guild Flag
GUILD_WAR_ACCEPT Accept War Declaration
GUILD_WAR_BATTLE_TYPE Battle Type
GUILD_WAR_CTF Flag
GUILD_WAR_DECLARE Declare Guild War
GUILD_WAR_ENEMY Enemy
GUILD_WAR_NORMAL Field
GUILD_WAR_WARP Arena
GUILD_WATER Water
GUILD_WATER_STONE Waterstone
GUILD_WITHDRAW Take
HELP_ATTACK_KEY Attack: left mouse button or space bar
HELP_CHANGE_PK_MODE Change attack mode: change setting of left mouse button
HELP_CHARACTER_BUTTON1 (Character Window, Inventory Window,
HELP_CHARACTER_BUTTON2 List of Friends and Options)
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Camera View: middle or right mouse button
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Camera View: right or middle mouse button
HELP_EXP Experience
HELP_FURY Ingame Item Shop
HELP_GUILD_WINDOW Open Guild Window: Alt + G
HELP_HELP Display help: H
HELP_HP Hit Points (HP)
HELP_MESSENGER_WINDOW Open Friends List: Alt + M
HELP_MOUSE_LEFT Function of the Left Mouse button
HELP_MOUSE_RIGHT Function of the Right Mouse button
HELP_MOVE_KEY Panel: W, A, S, D or arrow keys
HELP_OPEN_CHARACTER Open character window: C
HELP_OPEN_CHAT Open chat window: Enter
HELP_OPEN_INVENTORY Open inventory window: I
HELP_OPEN_LOG Open Chatlog: L
HELP_OPEN_MINIMAP Open mini map: Shift + M
HELP_OPEN_QUEST Open Task Window: N
HELP_OPEN_SKILL Open Skill Window: V
HELP_OPEN_WHISPER Open Whisper Window: Shift + Enter
HELP_OPEN_ZONEMAP Open Large Map: M
HELP_PICK_ITEM Collect Items: ^ or Y or left mouse button
HELP_QUICKSLOT Fast Access Fields
HELP_SCREEN_CAPTURE Save Screenshot: Print (will be saved in file "Metin2\screenshot")
HELP_SHOW_ALL_NAME Display Names: Alt
HELP_SP Spell Points (SP)
HELP_SYSTEM_BUTTON System buttons
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Inventory
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Inventory
INVENTORY_TITLE Inventory
ITEM_MALL Item Shop
LOAD_ERROR The File is damaged. Please install new. Press ESC now.
LOGIN_CONNECT Connect
LOGIN_CONNECTING You will be connected to the Server
LOGIN_DEFAULT_SERVERADDR Servername, Channel 1
LOGIN_EXIT Exit
LOGIN_REGION_TITLE Choose Place for issuing an invoice.
LOGIN_SELECT_BUTTON Choose
LOGIN_SELECT_EXIT Exit
LOGIN_SELECT_OK OK
LOGIN_SELECT_TITLE Choose Server
MALL_PASSWORD_TITLE Password
MALL_TITLE Item Shop Storeroom
MARKET_TITLE Load
MARKLIST_REFRESH Refresh
MARKLIST_TITLE Register Guild Sign
MESSAGE This is a Message
MESSENGER_ADD_FRIEND Add friend
MESSENGER_DELETE_FRIEND Delete friend
MESSENGER_MOBILE Send Text Message
MESSENGER_OPEN_GUILD Open Guild Window
MESSENGER_TITLE Friends
MESSENGER_USE_GUILD_MOVE_SKILL Use the Guild Moving Skill
MESSENGER_WHISPER Whisper
MINIMIZE Minimize
MOUSEBUTTON_ATTACK Attack
MOUSEBUTTON_AUTO_ATTACK Attack automatically
MOUSEBUTTON_CAMERA Camera
MOUSEBUTTON_SKILL Skills
MUSICLIST_TITLE Music Choices
NO No
OK OK
OPTION_ALWAYS_SHOW_NAME Name
OPTION_ALWAYS_SHOW_NAME_OFF Limited
OPTION_ALWAYS_SHOW_NAME_ON Always
OPTION_BLOCK Block
OPTION_BLOCK_EXCHANGE Trade
OPTION_BLOCK_FRIEND Friends
OPTION_BLOCK_GUILD Guild
OPTION_BLOCK_PARTY Group
OPTION_BLOCK_PARTY_REQUEST Request
OPTION_BLOCK_WHISPER Whisper
OPTION_CAMERA_DISTANCE Camera
OPTION_CAMERA_DISTANCE_LONG Far
OPTION_CAMERA_DISTANCE_SHORT Close
OPTION_DELETE_MOBILE_BUTTON Delete Cell Phone Number
OPTION_EFFECT Hit Info
OPTION_FOG Fog
OPTION_FOG_DENSE Dense
OPTION_FOG_LIGHT Light
OPTION_FOG_MIDDLE Middle
OPTION_INPUT_MOBILE_BUTTON Enter Cell Phone Number
OPTION_MOBILE Cell Phone
OPTION_MUSIC Music
OPTION_MUSIC_CHANGE Change
OPTION_MUSIC_DEFAULT_THEMA Standard Music of Metin2
OPTION_NAME_COLOR Name Color
OPTION_NAME_COLOR_EMPIRE Kingdom Color
OPTION_NAME_COLOR_NORMAL Normal
OPTION_PVPMODE PvP Mode
OPTION_PVPMODE_FREE Free
OPTION_PVPMODE_FREE_TOOLTIP You are allowed to attack all players.
OPTION_PVPMODE_GUILD Guild
OPTION_PVPMODE_GUILD_TOOLTIP You are allowed to attack all players but your Guild members.
OPTION_PVPMODE_PEACE Peace
OPTION_PVPMODE_PEACE_TOOLTIP You cannot attack players from your kingdom.
OPTION_PVPMODE_REVENGE Hostile
OPTION_PVPMODE_REVENGE_TOOLTIP You can only attack those who have another Ethos.
OPTION_SALESTEXT Shop name
OPTION_SALESTEXT_VIEW_OFF Hide
OPTION_SALESTEXT_VIEW_ON Show
OPTION_SOUND Sound Effects
OPTION_TARGET_BOARD Target Menu
OPTION_TARGET_BOARD_NO_VIEW Close
OPTION_TARGET_BOARD_VIEW Show
OPTION_TILING Graphic
OPTION_TILING_APPLY Apply
OPTION_TILING_CPU CPU
OPTION_TILING_GPU GPU
OPTION_TITLE Options
OPTION_VIEW_CHAT Chat Line
OPTION_VIEW_CHAT_OFF Hide
OPTION_VIEW_CHAT_ON Show
PARTY_MEMBER_INFO_NAME Name of the Group member
PASSWORD_DESC_1 Enter your password
PASSWORD_DESC_2 to open the storeroom.
PASSWORD_DESC_3 Already changed your password?
PASSWORD_DESC_4 If not, your password will be '000000'.
PASSWORD_DESC_5 Change your password in storage.
PASSWORD_TITLE Saving Password
PICK_MONEY_TITLE Divide
PRIVATE_SHOP_CLOSE_BUTTON Close shop
PRIVATE_SHOP_NAME Name of the shop
PRIVATE_SHOP_TITLE Open private shop
REFINE_COST Upgrading Costs: 0 Yang
REFINE_INFO Chance to upgrade successfully: 100%
REFINE_MONEY Refinement fee
REFINE_SELECT Refinement
REFINE_TTILE Upgrades
REPORT_VIOLENT_WHISPER
RESTART_HERE Restart here
RESTART_TOWN Restart in the City
SAFE_CHANGE_PASSWORD Change Password
SAFE_TITLE Storeroom
SELECT_ATT_GRADE STR
SELECT_CREATE Create
SELECT_DELETE Delete
SELECT_DEX_GRADE DEX
SELECT_EMPIRE_NAME Name of Kingdom
SELECT_EXIT Close
SELECT_HP HP
SELECT_LEVEL Level
SELECT_METIN_STONE_TITLE Select Spirit Stone
SELECT_NAME Name
SELECT_NO_GUILD No Guild
SELECT_PLAYTIME Playtime (min.)
SELECT_SELECT Start
SELECT_SP SP
SELECT_TITLE Choose Title
SHOP_BUY Buy
SHOP_SELL Sell
SHOP_TITLE Shop
SKILL_SUPPORT_TITLE Standard Skills
STEP Clarity grade
STEP_SELECT Clarity grade
STRENGTH Strengthen
STRENGTH_SELECT Level
SYSTEMOPTION_TITLE System Options
SYSTEM_CHANGE Change Character
SYSTEM_EXIT Exit Game
SYSTEM_HELP Help
SYSTEM_LOGOUT Log Out
SYSTEM_MALL Item Shop
SYSTEM_OPTION System Options
TASKBAR_CHARACTER Character [C/V/B/N]
TASKBAR_CHAT Chat Window [Enter]
TASKBAR_DISABLE Deactivated
TASKBAR_DRAGON_SOUL Dragon Stone Alchemy
TASKBAR_EXPAND Expand window
TASKBAR_INVENTORY Inventory [I]
TASKBAR_MESSENGER Friends [Alt+M]
TASKBAR_NEXT_QUICKSLOT Next Fast Access Field [Shift+Number, Alt]
TASKBAR_PREV_QUICKSLOT Previous Fast Access Field [Shift+Number]
TASKBAR_SYSTEM Options[ESC]
WHISPER_BAN Block
WHISPER_NAME Whisper
WHISPER_REPORT
WHISPER_SEND Send
YES Yes
ZONE_MAP Large Map

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,18 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

Binary file not shown.

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1 WARRIOR Three-Way Cut Triple Cut Triple Slash Cut the enemy with lightning speed. Frontal Slash Attack 3 times Attack on Multiple Targets ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Total Attack Power %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
106 SHAMAN Lightning Throw Lightning Toss Thunder Hurl Attack with Thunderbolts. Long-Range Attack Attack on multiple targets Lightning Attribute ATTACK_SKILL|NEED_TARGET noejeon 16 4 Magic Attack Power %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
107 SHAMAN Summon Lightning Lightning Launch Thunder Bolt Summon Thunderbolts from the sky. Long-Range Attack Attack on multiple targets Lightning Attribute Fainting Effect ATTACK_SKILL|NEED_TARGET byeorak 17 4 Magic Attack Power %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k Faint Chance: %.0f%% (50+1000*k/6)/10
108 SHAMAN Lightning Claw Lightning Punch Thunder Punch Summon a Thunderbolt to your fist. Long-Range Attack Lightning Attribute Chain Reaction Attack ATTACK_SKILL|NEED_TARGET pokroe 18 4 Magic Attack Power %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
109 SHAMAN Cure Heal Aid of Light Heal wounds with the aid of light. Restores HP Cures Negative Effects Usable on a party member CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 Restore HP %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k Cures Negative Effects Chance %.0f%% 20+80*k
110 SHAMAN Swiftness Quickness Speed of Wind Run as fast as the Wind. Increase Moving Speed Reduce Casting Speed Usable on a party member CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Moving Speed +%.0f%% 5 + (35 * k) Casting Speed +%.0f%% 3+33*k
111 SHAMAN Attack Up Support Attack Strengthened Attack Strengthen a partner. Increases Attack Power Can be used on group members CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Attack Power +%.1f 5+(iq*0.2 + 15)*k
121 SUPPORT Leadership Ability to lead partners. PASSIVE tongsol
122 SUPPORT Combo Increase Combo attack. CANNOT_LEVEL_UP|TOGGLE combo
123 SUPPORT Fishing Fishing knowledge. CANNOT_LEVEL_UP fishing
124 SUPPORT Mining Ability to mine ore. PASSIVE mining
125 SUPPORT Item Creation Create an item. CANNOT_LEVEL_UP|PASSIVE making
126 SUPPORT Shinsoo Language You can understand the Shinsoo language. CANNOT_LEVEL_UP|PASSIVE language1
127 SUPPORT Chunjo Language You can understand the Chunjo language. CANNOT_LEVEL_UP|PASSIVE language2
128 SUPPORT Jinno Language You can understand the Jinno language. CANNOT_LEVEL_UP|PASSIVE language3
129 SUPPORT Polymorph Transform into a monster. CANNOT_LEVEL_UP|PASSIVE polymorph
130 SUPPORT Horse Riding Ability to ride a horse. CANNOT_LEVEL_UP|PASSIVE riding
131 SUPPORT Call Horse Summon a horse. summon
137 HORSE Horseback Slash Attack enemies whilst riding a horse. (from lv. 50) Riding Skill ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
138 HORSE Horse Stump Attack all nearby enemies. (from level 52) Riding Skill ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
139 HORSE Power Wave Attack all enemies from your horse. (from lv.55) Riding Skill ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
140 HORSE Arrow Storm Shoot arrows while you are riding. (from lv.50) Riding Skill ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
151 GUILD Dragon Eyes Increase Maximum Dragon Ghost. PASSIVE yongan Max. Dragon Ghost Increase +%.0f k * 1400
152 GUILD Blood of Dragon God Increase Max HP of all guild members for a period of time. Guild War Only ONLY_FOR_GUILD_WAR gaho 101 1 Max. HP Increase +%.0f%% k * 20
153 GUILD Benediction of Dragon God Increase Max SP of all guild members for a period of time. Guild War Only ONLY_FOR_GUILD_WAR chukbok 102 1 Max. SP Increase +%.0f%% k * 20
154 GUILD Holy Armour Increase defence of all guild members for a period of time. Guild War Only ONLY_FOR_GUILD_WAR seonghwi 103 1 Defence Increase +%.1f%% k * 10
155 GUILD Acceleration Increase attack and motion speed of all guild members for a period of time. Guild War Only ONLY_FOR_GUILD_WAR gasok 104 1 Attack Speed and Motion Increase +%.1f k * 30
156 GUILD Rage of Dragon God Increase Critical Hit Chance of all guild members for a period of time. Guild War Only ONLY_FOR_GUILD_WAR bunno 105 1 Increase Critical Hit Chance +%.0f%% k * 50
157 GUILD Casting Aid Decrease cool down time of all guild members for a period of time. Guild War Only ONLY_FOR_GUILD_WAR jumunsul 106 1 Casting Speed Increase +%.0f%% k * 50
16 WARRIOR Spirit Strike (W) Shockwave Tsunami Attack Attack enemies directly. Frontal Splash Attack ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Attack Power %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
17 WARRIOR Bash Tiger Bash Dragon Bash Attack enemies directly. Straight Splash Attack Attack on Multiple Targets ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Attack Power %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
18 WARRIOR Stump Lion Stump Rhino Stump Knock over several enemies. Straight Splash Attack Fainting Effect Chance ATTACK_SKILL|STANDING_SKILL daejin 18 4 Attack Power %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint Faint Chance %.0f%% (100 + 1000*SkillPoint/6)/10
19 WARRIOR Strong Body Iron Body Steel Body Increases defence and you won't fall on the ground. Increases defence Decreases Moving Speed. You won't fall over STANDING_SKILL cheongeun 19 4 Defence: +%.0f 7+(40 + 0.2*str + 0.4*con)*k Moving Speed: -%.0f 1 + 9*SkillPoint
2 WARRIOR Sword Spin Sword Dance Cyclone Spin the sword to attack several enemies. Frontal Slash Attack Attack on Multiple Targets ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Attack Power %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
20 WARRIOR Sword Strike Sword Bolt Sword Hurl Attack enemies directly. Long-Range Attack Attack on multiple targets Fainting Effect Throws the target on the ground ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Attack Power %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k Faint Chance %.0f%% (100+k*1000/6)/10
3 WARRIOR Berserk Fury Frenzy Only concentrate on attacking. Increases Attack Speed Increases Moving Speed Increases Received Damage STANDING_SKILL jeongwi 3 4 Attack Speed +%.0f%% 50 * SkillPoint Moving Speed +%.0f%% 20 * SkillPoint
31 ASSASSIN Ambush Stealth Attack Stealth Ambush Approach an enemy from behind and make a deadly attack. Attack Power increases for back hits. Stealth Bonus ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Attack Power %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
32 ASSASSIN Fast Attack Body Relocation Death Strike Approach an enemy fast and make a deadly attack. Teleport Attack Stealth Bonus ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Attack Power %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
33 ASSASSIN Rolling Dagger Spinning Dagger Dancing Dagger Whirl around enemies with a dagger. Splash Attack Lasting Poison Attack ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Attack Power %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k Toxication Chance %.0f%% 1 + 4*k
34 ASSASSIN Stealth Silent Walk Cloaking You can hide yourself. Stops attacks when used. STANDING_SKILL eunhyeong 4 4 Ambush Bonus Damage: %.0f%% 50 * SkillPoint
35 ASSASSIN Poisonous Cloud Deadly Cloud Killing Cloud Make poisonous clouds around the enemy and intoxicate them. Long Range Attack Attack on Multiple Targets Lasting Poison Attack ATTACK_SKILL|NEED_TARGET sangong 5 4 Attack Power %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k Toxication Chance %.0f%% 40*k
4 WARRIOR Aura of the Sword Spiritual Sword Phantom Sword Increases Attack Power for a period of time. Increases Attack Power STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Attack Power +%.0f (100 + STR) * SkillPoint
46 ASSASSIN Repetitive Shot Multi-Shot Massive Shot Shoot several arrows at one enemy. Long-Range Attack Several Attacks ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) Total Attack Power %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k shot arrows: %.0f 2 + floor(6 * SkillPoint)
47 ASSASSIN Arrow Shower Dynamic Arrow Arrow Rain Shoot several arrows at several enemies. Long-Range Attack Attack on multiple targets ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Attack Power %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Max. number of targets: %.0f 2 + floor(6 * SkillPoint)
48 ASSASSIN Fire Arrow Burning Arrow Flame Arrow Ignite the arrow. Long Range Attack Attack on Multiple Targets Fire Attack ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Attack Power %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
49 ASSASSIN Feather Walk Wind Walk God's speed Make your body lighter to increase moving speed. Increases moving speed STANDING_SKILL gyeonggong 19 4 Moving Speed +%.0f 60*SkillPoint
5 WARRIOR Dash Bullet Dash Powerful Attack You attack as fast as a Bullet Powerful Splash Attack ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Attack Power %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
50 ASSASSIN Poison Arrow Toxic Arrow Deadly Arrow Coat the arrow with powerful poison. Long-Range Attack Attack on multiple targets Throws the target to the ground. Lasting Poison Attack ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Attack Power %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k Toxication Chance %.0f%% 80*k
61 SURA Finger Strike Burning Finger Strike Finger Explosion Cause a big explosion with your fingertips. Frontal Splash Attack Opponent's defence is ignored Intelligence Bonus ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Attack Power %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Chance of Piercing Hit %.0f%% 1 + 9*SkillPoint
62 SURA Dragon Swirl Tornado Swirl Whirlwind Create a strong tornado to defeat several enemies. Splash Attack Opponent is ignored Intelligence Bonus ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Attack Power %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Chance to ignore an opponent's escape %.0f%% 1 + 9*SkillPoint
63 SURA Enchanted Blade Enchanted Sword Ghost Blade Endow your blade with a powerful ghost. Increases Attack Power Intelligence Bonus Steal Life from target STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Attack Power +%.1f 7 + (5*iq+13)*k Life thief: %.0f%% of damage 10*k
64 SURA Fear Great Fear Terror Weakens the enemies abilities Decrease opponent Increase chance that opponents miss the target It's only activated when you get a hit STANDING_SKILL gongpo 4 4 Opponent Attack Power -%.0f%% 5 + 20*SkillPoint Opponent 1 + 29*SkillPoint
65 SURA Enchanted Armour Stronger Enchanted Armour Armour of Darkness Protect your body with dark armour. Reflects damage back onto the attacker Increases Defence Intelligence Bonus STANDING_SKILL jumagap 5 4 Defence +%.0f (iq+30)*k Reflected Close-Combat Damage: %.1f%% (iq/4+10)*k
66 SURA Dispel Stronger Dispel Dispel Attack Remove all opponent's supporting effects. Long-Range Attack Attack on multiple targets All effects on opponent are removed ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magic Attack Power %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Dispel Chance %.0f%% 50*k
76 SURA Dark Strike Ghost Strike Dark Explosion Throw the Dark Force to damage enemies. Long-Range Attack Attack on multiple targets ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magic Attack Power %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
77 SURA Flame Strike Burning Strike Flame Detonation Burn enemies with an explosion. Splash Attack Fire Attack ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magic Attack Power %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
78 SURA Flame Spirit Flame Array Flame Explosion Call a Flame Spirit. Long-Range Attack Random Target Attack on multiple targets ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magic Attack Power %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
79 SURA Dark Protection Dark Membrane Protection of Dark Lord Protects you with the Dark Force and converts physical damage into SP. Reduces Magic Damage Increases Defence STANDING_SKILL|TOGGLE heuksin 19 4 Damage Reduction %.0f%% (iq*0.84)*k Defence +%.0f (0.5*iq+15)*k
80 SURA Spirit Strike (S) Soul Strike Spirit Assault Throw Dark Spirits to damage enemies. Long-Range Attack Attack on multiple targets Opponents are slowed down ATTACK_SKILL|NEED_TARGET tusok 20 4 Magic Attack Power %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Chance of slowing down %.1f%% (333 + (300 * k))/10
81 SURA Dark Orb Dark Globe Dark Sphere Throw Dark Orbs to damage enemies. Long-Range Attack Attack on multiple targets ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magic Attack Power %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
91 SHAMAN Flying Talisman Dragon Throw Massive Throw Throw a talisman to damage enemies. Long-Range Attack Attack on multiple targets ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 Magic Attack Power %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
92 SHAMAN Shooting Dragon Attacking Dragon Rising Dragon Shoot a dragon figure to attack enemies directly. Frontal Splash Attack Lasting Fire Damage ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magic Attack Power %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Chance of lasting fire %.0f%% iq*0.2*k
93 SHAMAN Dragon's Roar Dragon's Scream Dragon's Cry Attack enemies with a dragon figure. Splash Attack Lasting Fire Damage ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magic Attack Power %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k Lasting Fire Chance %.0f%% iq*0.2*k
94 SHAMAN Blessing Heaven Dragon Protect your partner or yourself with a protection circle. Physical Attack Resistance Can be used on group members CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Physical Attack Resistance %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
95 SHAMAN Reflect Reflecting Water Crystal Mirror Protect your partner or yourself with a reflecting circle. Reflects damage back onto the attacker Can be used on group members CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 Reflected Physical Attack Damage: %.1f%% 5+(iq*0.3 + 5)*k
96 SHAMAN Dragon's Strength Dragon's Support Dragon Power Strengthens you or your partner's attack. Increases chance of a critical hit Can be used on groups CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Chance of critical hit %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)

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1 <09><EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0

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import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
LOCALE_PATH = "locale/en/ui/select/"
BOARD_X = SCREEN_WIDTH * (65) / 800
BOARD_Y = SCREEN_HEIGHT * (215) / 600
PLUS_BUTTON_WIDTH = 20
TEMPORARY_HEIGHT = 24 + 5
window = {
"name" : "CreateCharacterWindow",
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/en/ui/select.sub",
},
## Name
{
"name" : "name_warrior",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_warrior.sub",
},
{
"name" : "name_assassin",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_assassin.sub",
},
{
"name" : "name_sura",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_sura.sub",
},
{
"name" : "name_shaman",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_shaman.sub",
},
## Character Board
{
"name" : "character_board",
"type" : "thinboard",
"x" : BOARD_X,
"y" : BOARD_Y,
"width" : 208,
"height" : 300 + TEMPORARY_HEIGHT,
"children" :
(
{
"name" : "text_board",
"type" : "bar",
"x" : 8,
"y" : 10,
"width" : 189,
"height" : 122,
"children" :
(
{
"name" : "prev_button",
"type" : "button",
"x" : 95,
"y" : 95,
"text" : uiScriptLocale.CREATE_PREV,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "next_button",
"type" : "button",
"x" : 140,
"y" : 95,
"text" : uiScriptLocale.CREATE_NEXT,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "right_line",
"type" : "line",
"x" : 189-1,
"y" : -1,
"width" : 0,
"height" : 122,
"color" : 0xffAAA6A1,
},
{
"name" : "bottom_line",
"type" : "line",
"x" : 0,
"y" : 122-1,
"width" : 189,
"height" : 0,
"color" : 0xffAAA6A1,
},
{
"name" : "left_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 0,
"height" : 122-1,
"color" : 0xff2A2521,
},
{
"name" : "top_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 189,
"height" : 0,
"color" : 0xff2A2521,
},
),
},
{
"name" : "hth",
"type" : "text",
"x" : 15,
"y" : 138,
"text" : uiScriptLocale.CREATE_HP,
"children" :
(
{
"name" : "hth_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "red",
},
{
"name" : "hth_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "hth_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "int",
"type" : "text",
"x" : 15,
"y" : 157,
"text" : uiScriptLocale.CREATE_SP,
"children" :
(
{
"name" : "int_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "pink",
},
{
"name" : "int_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "int_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "str",
"type" : "text",
"x" : 15,
"y" : 176,
"text" : uiScriptLocale.CREATE_ATT_GRADE,
"children" :
(
{
"name" : "str_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "purple",
},
{
"name" : "str_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "str_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "dex",
"type" : "text",
"x" : 15,
"y" : 195,
"text" : uiScriptLocale.CREATE_DEX_GRADE,
"children" :
(
{
"name" : "dex_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "blue",
},
{
"name" : "dex_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "dex_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "hth_button",
"type" : "button",
"x" : 184,
"y" : 139,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "int_button",
"type" : "button",
"x" : 184,
"y" : 158,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "str_button",
"type" : "button",
"x" : 184,
"y" : 177,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "dex_button",
"type" : "button",
"x" : 184,
"y" : 196,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "character_name",
"type" : "text",
"x" : 43,
"y" : 218,
"text" : uiScriptLocale.CREATE_NAME,
"text_horizontal_align" : "center",
"children" :
(
{
"name" : "character_name_slot",
"type" : "image",
"x" : 40 - 1,
"y" : -2,
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
},
{
"name" : "character_name_value",
"type" : "editline",
"x" : 40 - 1 + 3,
"y" : 0,
"input_limit" : 12,
"width" : 90,
"height" : 20,
},
),
},
{
"name" : "character_gender",
"type" : "text",
"x" : 43,
"y" : 247,
"text" : uiScriptLocale.CREATE_SEX,
"text_horizontal_align" : "center",
},
{
"name" : "gender_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 247,
"text" : uiScriptLocale.CREATE_MAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "gender_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 247,
"text" : uiScriptLocale.CREATE_WOMAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "character_shape",
"type" : "text",
"x" : 43,
"y" : 270,
"text" : uiScriptLocale.CREATE_SHAPE,
"text_horizontal_align" : "center",
},
{
"name" : "shape_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "1",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "shape_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "2",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "create_button",
"type" : "button",
"x" : 11,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CREATE_CREATE,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
{
"name" : "cancel_button",
"type" : "button",
"x" : 109,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CANCEL,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
),
},
## Buttons
{
"name" : "left_button",
"type" : "button",
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
},
{
"name" : "right_button",
"type" : "button",
"x" : SCREEN_WIDTH * (580 - 22) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
},
),
}

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import uiScriptLocale
window = {
"name" : "DragonSoulRefineWindow",
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 232,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 232,
"children" :
(
## Base BackGroud Image
{
"name" : "DragonSoulRefineWindowBaseImage",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 5,
"y" : 7,
"width" : 275,
"color" : "yellow",
"children" :
(
{
"name":"TitleName",
"type":"text",
"x":140,
"y":5,
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
"text_horizontal_align":"center"
},
),
},
## Refine Slot
{
"name" : "RefineSlot",
"type" : "grid_table",
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
"x" : 15,
"y" : 39,
"start_index" : 0,
"x_count" : 5,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Result Slot
{
"name" : "ResultSlot",
"type" : "grid_table",
"x" : 207,
"y" : 39,
"start_index" : 0,
"x_count" : 2,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Grade Button
{
"name" : "GradeButton",
"type" : "toggle_button",
"x" : 36,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "GradeSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.GRADE_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Step Button
{
"name" : "StepButton",
"type" : "toggle_button",
"x" : 118,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "StepSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STEP_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Refine Button
{
"name" : "StrengthButton",
"type" : "toggle_button",
"x" : 198,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "RefineSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STRENGTH_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Money Print
{
"name":"Money_Slot",
"type" : "text",
"x":35,
"y":180,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
## Do Refine Button
{
"name" : "DoRefineButton",
"type" : "button",
"x" : 188,
"y" : 200,
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
"children" :
(
{
"name" : "DoRefineButtonTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"text" : uiScriptLocale.DO_REFINE,
"all_align" : "center",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176 - 287 - 10,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 505,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 505,
"children" :
(
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 16,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 67,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",
"x" : 118,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_03_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",
"x" : 169,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_04_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_05",
"type" : "radio_button",
"x" : 220,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_05_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
"color" : 0xFFF1E6C0,
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 15,
"y" : 355,
"start_index" : 0,
"x_count" : 8,
"y_count" : 4,
"x_step" : 32,
"y_step" : 32,
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 280,
"slot" : (
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
),
},
{
"name" : "deck1",
"type" : "toggle_button",
"x" : 21,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
},
{
"name" : "deck2",
"type" : "toggle_button",
"x" : 234,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 271,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
),
},
## Tab Area
{
"name" : "TabControl",
"type" : "window",
"x" : 10,
"y" : 279,
"width" : 267,
"height" : 30,
"children" :
(
## Tab
{
"name" : "Tab_01",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
},
{
"name" : "Tab_02",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
},
{
"name" : "Tab_03",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
},
{
"name" : "Tab_04",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
},
{
"name" : "Tab_05",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
},
{
"name" : "Tab_06",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
},
## RadioButton
{
"name" : "Tab_Button_01",
"type" : "radio_button",
"x" : 2,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_02",
"type" : "radio_button",
"x" : 42,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_03",
"type" : "radio_button",
"x" : 82,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_04",
"type" : "radio_button",
"x" : 122,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_05",
"type" : "radio_button",
"x" : 162,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_06",
"type" : "radio_button",
"x" : 202,
"y" : 2,
"width" : 36,
"height" : 27,
},
),
},
{
"name" : "tab_text_area",
"type" : "text",
"x" : 18,
"y" : 315,
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
"color" : 0xFFC0C0C0,
},
{
"name" : "activate",
"type" : "toggle_button",
"x" : 217,
"y" : 492,
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
},
),
},
),
}

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title subImage
version 2.0
image "empire.dds"
left 0
top 0
right 512
bottom 97

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "EnergyBar",
"x" : 0,
"y" : SCREEN_HEIGHT - 55,
"width" : 50,
"height" : 10,
"children" :
(
# <20><><EFBFBD><EFBFBD>
{
"name" : "EnergyGauge_Board",
"type" : "image",
"x" : 0,
"y" : -10 + Y_ADD_POSITION,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
"children" :
(
{
"name" : "EnergyGauge_Empty",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
},
{
"name" : "EnergyGauge_Hungry",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
},
{
"name" : "EnergyGauge_Full",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
},
),
},
{
"name" : "EnergyGauge_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "ExpandTaskBar",
"x" : SCREEN_WIDTH/2 - 5,
"y" : SCREEN_HEIGHT - 74,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "ExpanedTaskBar_Board",
"type" : "window",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "DragonSoulButton",
"type" : "button",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
},
),
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "GiftBox",
"x" : 0,
"y" : SCREEN_HEIGHT - 45,
"width" : 50,
"height" : 50,
"children" :
(
{
"name" : "GiftBox_Icon",
"type" : "image",
"x" : 5,
"y" : -90 + Y_ADD_POSITION,
"width" : 50,
"height" : 50,
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
},
{
"name" : "GiftBox_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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title subImage
version 2.0
image "guild.dds"
left 0
top 0
right 376
bottom 37

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title subImage
version 2.0
image "guild.dds"
left 0
top 37
right 376
bottom 74

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title subImage
version 2.0
image "guild.dds"
left 0
top 74
right 376
bottom 111

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title subImage
version 2.0
image "guild.dds"
left 0
top 111
right 376
bottom 148

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title subImage
version 2.0
image "guild.dds"
left 0
top 148
right 376
bottom 185

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title subImage
version 2.0
image "guild.dds"
left 0
top 185
right 376
bottom 222

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import uiScriptLocale
import item
EQUIPMENT_START_INDEX = 90
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 176,
"height" : 565,
"children" :
(
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 176,
"height" : 565,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",
"x" : 10,
"y" : 33,
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>1
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>2
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## <20><> <20><>Ʈ
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",
"x" : 114,
"y" : 107,
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",
"x" : 118,
"y" : 148,
"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 10,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 10 + 78,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 8,
"y" : 246,
"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
## Print
{
"name":"Money_Slot",
"type":"button",
"x":8,
"y":28,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name":"Money_Icon",
"type":"image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
{
"name" : "Money",
"type" : "text",
"x" : 3,
"y" : 3,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 800.0,
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}

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title subImage
version 2.0
image "login.jpg"
left 0
top 0
right 1024
bottom 768

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title subImage
version 2.0
image "login.dds"
left 0
top 97
right 476
bottom 126

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title subImage
version 2.0
image "login.dds"
left 440
top 0
right 490
bottom 28

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 208
bottom 97

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title subImage
version 2.0
image "login.dds"
left 208
top 0
right 440
bottom 19

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 443
bottom 206

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import uiScriptLocale
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
#Big-List
#SERVER_BOARD_HEIGHT = 180 + 390
#SERVER_LIST_HEIGHT = 171 + 350
#Small list like german
SERVER_BOARD_HEIGHT = 220 + 180
SERVER_LIST_HEIGHT = 171 + 180
SERVER_BOARD_WEIGHT = 375
window = {
"name" : "LoginWindow",
"sytle" : ("movable",),
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/en/ui/serverlist.sub",
},
{
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/en/ui/login.sub",
},
## VirtualKeyboard
{
'name' : 'VirtualKeyboard',
'type' : 'thinboard',
'x' : (SCREEN_WIDTH - 564) / 2,
'y' : SCREEN_HEIGHT - 300,
'width' : 564,
'height' : 254,
'children' :
(
{
'name' : 'key_at',
'type' : 'toggle_button',
'x' : 40,
'y' : 186,
'default_image' : 'locale/en/ui/vkey/key_at.tga',
'down_image' : 'locale/en/ui/vkey/key_at_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_at_over.tga',
},
{
'name' : 'key_backspace',
'type' : 'button',
'x' : 498,
'y' : 186,
'default_image' : 'locale/en/ui/vkey/key_backspace.tga',
'down_image' : 'locale/en/ui/vkey/key_backspace_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_backspace_over.tga',
},
{
'name' : 'key_enter',
'type' : 'button',
'x' : 439,
'y' : 186,
'default_image' : 'locale/en/ui/vkey/key_enter.tga',
'down_image' : 'locale/en/ui/vkey/key_enter_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_enter_over.tga',
},
{
'name' : 'key_shift',
'type' : 'toggle_button',
'x' : 86,
'y' : 186,
'default_image' : 'locale/en/ui/vkey/key_shift.tga',
'down_image' : 'locale/en/ui/vkey/key_shift_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_shift_over.tga',
},
{
'name' : 'key_space',
'type' : 'button',
'x' : 145,
'y' : 186,
'default_image' : 'locale/en/ui/vkey/key_space.tga',
'down_image' : 'locale/en/ui/vkey/key_space_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_space_over.tga',
},
{
'name' : 'key_1',
'type' : 'button',
'x' : 40,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_2',
'type' : 'button',
'x' : 80,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_3',
'type' : 'button',
'x' : 120,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_4',
'type' : 'button',
'x' : 160,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_5',
'type' : 'button',
'x' : 200,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_6',
'type' : 'button',
'x' : 240,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_7',
'type' : 'button',
'x' : 280,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_8',
'type' : 'button',
'x' : 320,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_9',
'type' : 'button',
'x' : 360,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_10',
'type' : 'button',
'x' : 400,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_11',
'type' : 'button',
'x' : 440,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_12',
'type' : 'button',
'x' : 480,
'y' : 24,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_13',
'type' : 'button',
'x' : 40,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_14',
'type' : 'button',
'x' : 80,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_15',
'type' : 'button',
'x' : 120,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_16',
'type' : 'button',
'x' : 160,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_17',
'type' : 'button',
'x' : 200,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_18',
'type' : 'button',
'x' : 240,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_19',
'type' : 'button',
'x' : 280,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_20',
'type' : 'button',
'x' : 320,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_21',
'type' : 'button',
'x' : 360,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_22',
'type' : 'button',
'x' : 400,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_23',
'type' : 'button',
'x' : 440,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_24',
'type' : 'button',
'x' : 480,
'y' : 63,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_25',
'type' : 'button',
'x' : 60,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_26',
'type' : 'button',
'x' : 100,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_27',
'type' : 'button',
'x' : 140,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_28',
'type' : 'button',
'x' : 180,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_29',
'type' : 'button',
'x' : 220,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_30',
'type' : 'button',
'x' : 260,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_31',
'type' : 'button',
'x' : 300,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_32',
'type' : 'button',
'x' : 340,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_33',
'type' : 'button',
'x' : 380,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_34',
'type' : 'button',
'x' : 420,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_35',
'type' : 'button',
'x' : 460,
'y' : 104,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_36',
'type' : 'button',
'x' : 60,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_37',
'type' : 'button',
'x' : 100,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_38',
'type' : 'button',
'x' : 140,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_39',
'type' : 'button',
'x' : 180,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_40',
'type' : 'button',
'x' : 220,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_41',
'type' : 'button',
'x' : 260,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_42',
'type' : 'button',
'x' : 300,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_43',
'type' : 'button',
'x' : 340,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_44',
'type' : 'button',
'x' : 380,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_45',
'type' : 'button',
'x' : 420,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_46',
'type' : 'button',
'x' : 460,
'y' : 144,
'default_image' : 'locale/en/ui/vkey/key_normal.tga',
'down_image' : 'locale/en/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/en/ui/vkey/key_normal_over.tga',
},
)
},
## ConnectBoard
{
"name" : "ConnectBoard",
"type" : "thinboard",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410 - 35),
"width" : 208,
"height" : 30,
"children" :
(
{
"name" : "ConnectName",
"type" : "text",
"x" : 15,
"y" : 0,
"vertical_align" : "center",
"text_vertical_align" : "center",
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
},
{
"name" : "SelectConnectButton",
"type" : "button",
"x" : 150,
"y" : 0,
"vertical_align" : "center",
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
},
),
},
## LoginBoard
{
"name" : "LoginBoard",
"type" : "image",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410),
"image" : LOCALE_PATH + "loginwindow.sub",
"children" :
(
{
"name" : "ID_EditLine",
"type" : "editline",
"x" : 77,
"y" : 16,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "Password_EditLine",
"type" : "editline",
"x" : 77,
"y" : 43,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"secret_flag" : 1,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "LoginButton",
"type" : "button",
"x" : 15,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_CONNECT,
},
{
"name" : "LoginExitButton",
"type" : "button",
"x" : 105,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_EXIT,
},
),
},
## ServerBoard
{
"name" : "ServerBoard",
"type" : "thinboard",
"x" : 0,
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
"width" : 375,
"height" : SERVER_BOARD_HEIGHT,
"horizontal_align" : "center",
"children" :
(
## Title
{
"name" : "Title",
"type" : "text",
"x" : 0,
"y" : 12,
"horizontal_align" : "center",
"text_horizontal_align" : "center",
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
},
## Horizontal
{
"name" : "HorizontalLine1",
"type" : "line",
"x" : 10,
"y" : 34,
"width" : 354,
"height" : 0,
"color" : 0xff777777,
},
{
"name" : "HorizontalLine2",
"type" : "line",
"x" : 10,
"y" : 35,
"width" : 355,
"height" : 0,
"color" : 0xff111111,
},
## Vertical
{
"name" : "VerticalLine1",
"type" : "line",
"x" : 246,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff777777,
},
{
"name" : "VerticalLine2",
"type" : "line",
"x" : 247,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff111111,
},
## ListBox
{
"name" : "ServerList",
"type" : "listbox2",
"x" : 10,
"y" : 40,
"width" : 232,
"height" : SERVER_LIST_HEIGHT,
"row_count" : 15,
"item_align" : 0,
},
{
"name" : "ChannelList",
"type" : "listbox",
"x" : 255,
"y" : 40,
"width" : 109,
"height" : SERVER_LIST_HEIGHT,
"item_align" : 0,
},
## Buttons
{
"name" : "ServerSelectButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.OK,
},
{
"name" : "ServerExitButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT + 22,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
},
),
},
),
}

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