Added game files from TMP4
130
bin/pack/locale_pl/locale/pl/effect/gm.mse
Normal file
@ -0,0 +1,130 @@
|
||||
BoundingSphereRadius 50.000000
|
||||
BoundingSpherePosition 0.000000 0.000000 120.000000
|
||||
|
||||
Group Particle
|
||||
{
|
||||
StartTime 0.000000
|
||||
List TimeEventPosition
|
||||
{
|
||||
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
|
||||
}
|
||||
|
||||
Group EmitterProperty
|
||||
{
|
||||
MaxEmissionCount 1
|
||||
|
||||
CycleLength 0.500000
|
||||
CycleLoopEnable 1
|
||||
LoopCount 0
|
||||
|
||||
EmitterShape 0
|
||||
EmitterAdvancedType 0
|
||||
EmitterEmitFromEdgeFlag 0
|
||||
EmittingDirection 0.000000 0.000000 0.000000
|
||||
|
||||
List TimeEventEmittingSize
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingAngularVelocity
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionX
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionY
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionZ
|
||||
{
|
||||
0.054286 14.948454
|
||||
}
|
||||
List TimeEventEmittingVelocity
|
||||
{
|
||||
0.000000 3.000000
|
||||
}
|
||||
List TimeEventEmissionCountPerSecond
|
||||
{
|
||||
0.000000 20.000000
|
||||
}
|
||||
List TimeEventLifeTime
|
||||
{
|
||||
0.000000 2.216495
|
||||
}
|
||||
List TimeEventSizeX
|
||||
{
|
||||
0.000000 64.000000
|
||||
}
|
||||
List TimeEventSizeY
|
||||
{
|
||||
0.000000 64.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group ParticleProperty
|
||||
{
|
||||
SrcBlendType 5
|
||||
DestBlendType 6
|
||||
ColorOperationType 4
|
||||
BillboardType 1
|
||||
RotationType 0
|
||||
RotationSpeed 0.000000
|
||||
RotationRandomStartingBegin 0
|
||||
RotationRandomStartingEnd 0
|
||||
|
||||
AttachEnable 1
|
||||
StretchEnable 0
|
||||
|
||||
TexAniType 0
|
||||
TexAniDelay 0.029000
|
||||
TexAniRandomStartFrameEnable 0
|
||||
|
||||
List TimeEventGravity
|
||||
{
|
||||
0.514286 25.000000
|
||||
}
|
||||
List TimeEventAirResistance
|
||||
{
|
||||
0.480000 0.030928
|
||||
}
|
||||
List TimeEventScaleX
|
||||
{
|
||||
0.005714 0.200000
|
||||
}
|
||||
List TimeEventScaleY
|
||||
{
|
||||
0.000000 0.400000
|
||||
}
|
||||
List TimeEventColorRed
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventColorGreen
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventColorBlue
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventAlpha
|
||||
{
|
||||
0.000000 0.000000
|
||||
0.107692 0.771144
|
||||
0.207692 1.000000
|
||||
0.902564 0.792553
|
||||
0.997436 0.000000
|
||||
}
|
||||
List TimeEventRotation
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TextureFiles
|
||||
{
|
||||
"ymirred.tga"
|
||||
}
|
||||
}
|
||||
}
|
BIN
bin/pack/locale_pl/locale/pl/effect/ymirred.tga
Normal file
After Width: | Height: | Size: 122 KiB |
28
bin/pack/locale_pl/locale/pl/empiredesc_a.txt
Normal file
@ -0,0 +1,28 @@
|
||||
[DELAY value;10]
|
||||
Kr<EFBFBD>lestwo Shinsoo Kr<4B>lestwo[ENTER]
|
||||
Shinsoo znajduje si<73> na[ENTER]
|
||||
po<EFBFBD>udniu kontynentu.[ENTER]
|
||||
Mieszka<EFBFBD>cy s<> w wi<77>kszo<7A>ci[ENTER]
|
||||
zaj<EFBFBD>ci handlem. Stworzone[ENTER]
|
||||
[WAIT]
|
||||
przez Yoon-Yoing po tym, jak[ENTER]
|
||||
imperium upad<61>o, stosunki[ENTER]
|
||||
handlowe ze wschodem[ENTER]
|
||||
doprowadzi<EFBFBD>y szybko do[ENTER]
|
||||
o<EFBFBD>ywienia. Mieszka<6B>cy walcz<63>[ENTER]
|
||||
[WAIT]
|
||||
non stop z zachodem i ta[ENTER]
|
||||
trasa handlowa jest[ENTER]
|
||||
ca<EFBFBD>kowicie odci<63>ta. B<>d<EFBFBD>c[ENTER]
|
||||
<EFBFBD>wiadomi, <20>e kamienie Metin[ENTER]
|
||||
s<EFBFBD> zagro<72>eniem dla ich[ENTER]
|
||||
[WAIT]
|
||||
podstaw <20>ycia, handlarze[ENTER]
|
||||
uzbroili si<73>. Ich celem jest[ENTER]
|
||||
by<EFBFBD> w stanie przetrzyma<6D>[ENTER]
|
||||
ataki z zachodu, aby[ENTER]
|
||||
otworzy<EFBFBD> ponownie wszystkie[ENTER]
|
||||
[WAIT]
|
||||
trasy handlowe i aby[ENTER]
|
||||
zjednoczy<EFBFBD> ca<63>y kontynent[ENTER]
|
||||
pod ich dow<6F>dztwem.
|
41
bin/pack/locale_pl/locale/pl/empiredesc_b.txt
Normal file
@ -0,0 +1,41 @@
|
||||
[DELAY value;10]
|
||||
Kr<EFBFBD>lestwo Chunjo[ENTER]
|
||||
[ENTER]
|
||||
Kr<EFBFBD>lestwo Chunjo jest[ENTER]
|
||||
po<EFBFBD>o<EFBFBD>one na wschodzie[ENTER]
|
||||
kontynentu. Jest to[ENTER]
|
||||
[WAIT]
|
||||
kr<EFBFBD>lestwo teokratyczne i[ENTER]
|
||||
jest prowadzone przez[ENTER]
|
||||
duchowych Przyw<79>dc<64>w.[ENTER]
|
||||
Kr<EFBFBD>lestwo by<62>o stworzone[ENTER]
|
||||
przez Yoon-Young, kt<6B>ry jest[ENTER]
|
||||
[WAIT]
|
||||
kuzynem poprzedniego[ENTER]
|
||||
Imperatora. jego <20>ona,[ENTER]
|
||||
posiadaj<EFBFBD>ca pot<6F><74>ne magiczne[ENTER]
|
||||
umiej<EFBFBD>tno<EFBFBD>ci, pomog<6F>a mu[ENTER]
|
||||
bardzo wcze<7A>nie dostrzec[ENTER]
|
||||
[WAIT]
|
||||
masywne zagro<72>enie[ENTER]
|
||||
spowodowane przez Kamienie[ENTER]
|
||||
Metin. Powiedzia<69> wiele[ENTER]
|
||||
razy, <20>e co<63> trzeba zrobi<62>,[ENTER]
|
||||
ale zosta<74> zignorowany. Wi<57>c[ENTER]
|
||||
[WAIT]
|
||||
oprowadzi<EFBFBD> swoich ludzi do[ENTER]
|
||||
rebelii przeciw istniej<65>cemu[ENTER]
|
||||
jeszcze wtedy Imperium.[ENTER]
|
||||
Kiedy Imperium rozpad<61>o si<73>,[ENTER]
|
||||
jego Kr<4B>lestwo jest do tej[ENTER]
|
||||
[WAIT]
|
||||
pory w stanie wojny z[ENTER]
|
||||
regionami wschodnimi i ma[ENTER]
|
||||
problemy z Po<50>udniem. Ludzie[ENTER]
|
||||
z kr<6B>lestwa Chunjo chc<68>[ENTER]
|
||||
zdoby<EFBFBD> kontrol<6F> nad ca<63>ym[ENTER]
|
||||
[WAIT]
|
||||
kontynentem dzi<7A>ki czemu[ENTER]
|
||||
b<EFBFBD>d<EFBFBD> w stanie pozby<62> si<73>[ENTER]
|
||||
rosn<EFBFBD>cych mocy Kamieni[ENTER]
|
||||
Metin.
|
26
bin/pack/locale_pl/locale/pl/empiredesc_c.txt
Normal file
@ -0,0 +1,26 @@
|
||||
[DELAY value;10]
|
||||
Kr<EFBFBD>lestwo Jinno Kr<4B>lestwo[ENTER]
|
||||
Jinoo znajduje si<73> we[ENTER]
|
||||
wschodnich regionach[ENTER]
|
||||
kontynentu. Podstaw<61>[ENTER]
|
||||
kr<EFBFBD>lestwa jest si<73>a[ENTER]
|
||||
[WAIT]
|
||||
militarna. Jego ludzie s<>[ENTER]
|
||||
agresywni i lubi<62>cy wojn<6A>.[ENTER]
|
||||
Kr<EFBFBD>lestwem Jinoo zarz<72>dza[ENTER]
|
||||
Ee-Ryoong, syn ostatniego[ENTER]
|
||||
Imperatora. Czuje si<73>[ENTER]
|
||||
[WAIT]
|
||||
wybrany do zjednoczenia[ENTER]
|
||||
starego Imperium poprzez[ENTER]
|
||||
jego dominacj<63> i siln<6C>[ENTER]
|
||||
Armi<EFBFBD>. Boi si<73>,<2C>e znaczenie[ENTER]
|
||||
i efekty Kamieni Metin sa[ENTER]
|
||||
[WAIT]
|
||||
oficjalnie ignorowane przez[ENTER]
|
||||
Kr<EFBFBD>lestwo Jinoo.[ENTER]
|
||||
Sekretnie, Ee-Ryoong pr<70>buje[ENTER]
|
||||
wykorzysta<EFBFBD> destrukcyjne[ENTER]
|
||||
moce Kamieni Metin dla[ENTER]
|
||||
[WAIT]
|
||||
wojny.
|
67
bin/pack/locale_pl/locale/pl/guildbuildinglist.txt
Normal file
@ -0,0 +1,67 @@
|
||||
VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
|
||||
14013 FACILITY jedan Fabryka Broni -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
|
||||
14014 FACILITY jedan Kowal Zbrojmistrz -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
|
||||
14015 FACILITY jedan Fabryka Akcesori<72>w -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
|
||||
14033 FACILITY suryeonjang O<>rodek Szkoleniowy -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
|
||||
14043 FACILITY yonggwangro Diamentowy Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
|
||||
14045 FACILITY yonggwangro Sk. Drewno Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
|
||||
14046 FACILITY yonggwangro Miedziany Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
|
||||
14047 FACILITY yonggwangro Srebro Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
|
||||
14048 FACILITY yonggwangro Z<>oty Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
|
||||
14049 FACILITY yonggwangro Jadeitowy Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
|
||||
14050 FACILITY yonggwangro Ebonitowy Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
|
||||
14051 FACILITY yonggwangro Per<65>owy Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
|
||||
14052 FACILITY yonggwangro Platynowy Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
|
||||
14053 FACILITY yonggwangro Kryszt. Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
|
||||
14054 FACILITY yonggwangro Ametystowy Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
|
||||
14055 FACILITY yonggwangro Niebia<69>ski Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26992 FACILITY yonggwangro Soul Crystal Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26993 FACILITY yonggwangro Rubin Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26994 FACILITY yonggwangro Garnet Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26995 FACILITY yonggwangro Smaragd Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26996 FACILITY yonggwangro Saphir Odlewnik -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
14061 FACILITY himuijedan_01 O<>tarz Mocy -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
|
||||
14062 FACILITY himuijedan_02 O<>tarz Mocy -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
|
||||
14063 FACILITY himuijedan_03 O<>tarz Mocy -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
|
||||
14100 HEADQUARTER a1-011-workhouse Kwatera G<><47>wna (1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14101 OBJECT a1-038-wall-corner Kamienny Mur (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14102 OBJECT a1-038-wall-lin Kamienny Mur (1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14103 OBJECT a1-038-wall-lin2 Kamienny Mur (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14104 OBJECT a1-038-wall-door Brama (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14105 BUILDIN a1-set <09>ciana (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14110 HEADQUARTER b1-011-workhouse Kwatera G<><47>wna (2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14111 OBJECT b1-038-wall-corner Kamienny Mur (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14112 OBJECT b1-038-wall-lin Kamienny Mur (2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14113 OBJECT b1-038-wall-lin2 Kamienny Mur (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14114 OBJECT b1-038-wall-door Brama (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14115 BUILDING b1-set <09>ciana (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14120 HEADQUARTER c1-011-workhouse Kwatera G<><47>wna (3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14121 OBJECT c1-038-wall-corner Kamienny Mur (3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14122 OBJECT c1-038-wall-lin Kamienny Mur (3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14123 OBJECT c1-038-wall-lin2 Kamienny Mur (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14124 OBJECT c1-038-wall-door Brama (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14125 BUILDING c1-set <09>ciana (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14200 OBJECT guild_symbol Insygnia Gildii -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
|
||||
14201 WALL fence01_door01 <09>ciana Frontowa -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 0
|
||||
14202 WALL fence01_back01 <09>ciana Tylna -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14203 WALL fence01_left01 <09>ciana Lewa -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14204 WALL fence01_right01 <09>ciana Prawa -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14300 OBJECT general_obj_stone01 Kamie<69> 1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
|
||||
14301 OBJECT general_obj_stone02 Kamie<69> 2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
|
||||
14302 OBJECT general_obj_stone03 Kamie<69> 3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
|
||||
14303 OBJECT general_obj_stone04 Kamie<69> 4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
|
||||
14304 OBJECT general_obj_stone05 Kamie<69> 5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
|
||||
14305 OBJECT general_obj_stone06 Kamie<69> 6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
|
||||
14306 OBJECT general_obj_stone07 Kamie<69> 7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
|
||||
14307 OBJECT general_obj_stone08 Kamie<69> 8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
|
||||
14308 OBJECT general_obj_stone09 Kamie<69> 9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
|
||||
14309 OBJECT general_obj_stone10 Kamie<69> 10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
|
||||
14400 OBJECT B1_PagodaTree_RT Drzewo 1 0 0 360 2000000 90011,5 0 0 0 1
|
||||
14401 OBJECT B1_PagodaTree_RT3 Drzewo 2 0 0 360 2000000 90011,5 0 0 0 1
|
||||
14402 OBJECT B1_Sassafras_RT_Fall Drzewo 3 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14403 OBJECT B1_Sassafras_RT_Fall2 Drzewo 4 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14404 OBJECT B3_ShingleOak_RT2 Drzewo 5 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14405 OBJECT B2_IvySpy_RT Drzewo 6 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14406 OBJECT B2_IvySpy_RT4 Drzewo 7 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14407 OBJECT B2_JapaneseMaple_RT_Fall Drzewo 8 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Drzewo 9 0 0 360 2000000 90011,9 0 0 0 1
|
BIN
bin/pack/locale_pl/locale/pl/icon/scroll_close.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
bin/pack/locale_pl/locale/pl/icon/scroll_open.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
1337
bin/pack/locale_pl/locale/pl/insult.txt
Normal file
6437
bin/pack/locale_pl/locale/pl/item_list.txt
Normal file
BIN
bin/pack/locale_pl/locale/pl/item_proto
Normal file
2628
bin/pack/locale_pl/locale/pl/itemdesc.txt
Normal file
16
bin/pack/locale_pl/locale/pl/jobdesc_assassin.txt
Normal file
@ -0,0 +1,16 @@
|
||||
[DELAY value;10]
|
||||
Ninja s<> profesjonalnymi[ENTER]
|
||||
zab<EFBFBD>jcami, kt<6B>rzy s<> w[ENTER]
|
||||
stanie zaatakowa<77> swojego[ENTER]
|
||||
przeciwnika z zaskoczenia.[ENTER]
|
||||
Aby zapewni<6E> sobie[ENTER]
|
||||
[WAIT]
|
||||
odpowiedni<EFBFBD> zwinno<6E><6F> i[ENTER]
|
||||
szybko<EFBFBD><EFBFBD>, prawdziwi Ninja[ENTER]
|
||||
nosz<EFBFBD> tylko lekkie pancerze[ENTER]
|
||||
ochronne. Zgodnie z ich[ENTER]
|
||||
profesj<EFBFBD>, Ninja s<> albo[ENTER]
|
||||
[WAIT]
|
||||
Mistrzami Sztylet<65>w albo[ENTER]
|
||||
doskonale atakuj<75> z dystansu[ENTER]
|
||||
za pomoc<6F> <20>uku.
|
15
bin/pack/locale_pl/locale/pl/jobdesc_shaman.txt
Normal file
@ -0,0 +1,15 @@
|
||||
[DELAY value;10]
|
||||
Szamani s<> bardzo m<>drzy i[ENTER]
|
||||
u<EFBFBD>ywaj<EFBFBD> pot<6F><74>nych zakl<6B><6C>[ENTER]
|
||||
oraz magii. Podczas bitwy i[ENTER]
|
||||
w trakcie wspierania swoich[ENTER]
|
||||
przyjaci<EFBFBD><EFBFBD>, ich mistyczne[ENTER]
|
||||
[WAIT]
|
||||
zakl<EFBFBD>cia s<> bardzo pomocne.[ENTER]
|
||||
Poprzez specjalizacj<63>,[ENTER]
|
||||
Szamani mog<6F> albo zwi<77>ksza<7A>[ENTER]
|
||||
swoj<EFBFBD> si<73><69> ofensywn<77>, albo[ENTER]
|
||||
ulepsza<EFBFBD> swoje umiej<65>tno<6E>ci[ENTER]
|
||||
[WAIT]
|
||||
lecz<EFBFBD>ce i zakl<6B>cia[ENTER]
|
||||
wspieraj<EFBFBD>ce.
|
16
bin/pack/locale_pl/locale/pl/jobdesc_sura.txt
Normal file
@ -0,0 +1,16 @@
|
||||
[DELAY value;10]
|
||||
Sura to wojownicy, kt<6B>rzy[ENTER]
|
||||
otrzymali pot<6F><74>ne magiczne[ENTER]
|
||||
moce, kiedy zgodzili si<73> na[ENTER]
|
||||
wzrost nasienia diab<61>a w ich[ENTER]
|
||||
r<EFBFBD>kach. Dzi<7A>ki temu s<> w[ENTER]
|
||||
[WAIT]
|
||||
stanie sprawnie pos<6F>ugiwa<77>[ENTER]
|
||||
si<EFBFBD> mieczem w zwarciu albo[ENTER]
|
||||
rani<EFBFBD> wroga na dystans przy[ENTER]
|
||||
u<EFBFBD>yciu magii. Poprzez[ENTER]
|
||||
specjalizacj<EFBFBD> mog<6F> ulepsza<7A>[ENTER]
|
||||
[WAIT]
|
||||
swoje zakl<6B>cia ofensywne[ENTER]
|
||||
albo otrzyma<6D> inne magiczne[ENTER]
|
||||
moce.
|
16
bin/pack/locale_pl/locale/pl/jobdesc_warrior.txt
Normal file
@ -0,0 +1,16 @@
|
||||
[DELAY value;10]
|
||||
Dzi<EFBFBD>ki swoim umiej<65>tno<6E>ciom[ENTER]
|
||||
oraz mo<6D>liwo<77>ci noszenia[ENTER]
|
||||
ci<EFBFBD><EFBFBD>kich zbroi, Wojownicy[ENTER]
|
||||
odgrywaj<EFBFBD> wa<77>n<EFBFBD> rol<6F> w[ENTER]
|
||||
walkach w zwarciu. Jedyne[ENTER]
|
||||
[WAIT]
|
||||
czego pragn<67>, to bardzo[ENTER]
|
||||
silne cia<69>o i zbalansowany[ENTER]
|
||||
umys<EFBFBD>. Zgodnie z ich[ENTER]
|
||||
zwyczajami i specjalizacj<63>,[ENTER]
|
||||
mog<EFBFBD> albo zadawa<77> ogromne[ENTER]
|
||||
[WAIT]
|
||||
obra<EFBFBD>enia dzi<7A>ki obur<75>cznym[ENTER]
|
||||
broniom albo hamowa<77> ataki[ENTER]
|
||||
wroga mieczem i tarcz<63>.
|
936
bin/pack/locale_pl/locale/pl/locale_game.txt
Normal file
@ -0,0 +1,936 @@
|
||||
AFF_LOVE_POINT Punkty Mi<4D>osne: %d%%
|
||||
ALIGNMENT_NAME Punkty Rangi:
|
||||
ATTACK_ERROR_UNKNOWN Nieznany b<><62>d podczas ataku: %s
|
||||
CANNOT_ATTACK_DEST_IN_SAFE Przeciwnik jest za daleko.
|
||||
CANNOT_ATTACK_SELF_IN_SAFE Nie mog<6F> zaatakowa<77>.
|
||||
CANNOT_EQUIP_IN_EXCHANGE Nie mo<6D>esz zmienia<69> wyposa<73>enia podczas handlowania.
|
||||
CANNOT_EQUIP_IN_SHOP Nie mo<6D>esz zdj<64><6A> za<7A>o<EFBFBD>onego ekwipunku podczas handlu.
|
||||
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Nie mo<6D>esz otworzy<7A> Prywatnego Magazynu w miejscu publicznym.
|
||||
CANNOT_SHOOT_DEST_IN_SAFE Wr<57>g jest za daleko.
|
||||
CANNOT_SHOOT_EMPTY_ARROW Potrzebuj<75> Strza<7A>y.
|
||||
CANNOT_SHOOT_SELF_IN_SAFE Nie mog<6F> tego zrobi<62>.
|
||||
CANNOT_SKILL_APPROACH Na pewno nie mog<6F> podej<65><6A> bli<6C>ej.
|
||||
CANNOT_SKILL_ATTACK Nie mog<6F> zaatakowa<77>.
|
||||
CANNOT_SKILL_BLUE Gdy aktywna jest Dusza Purpurowego Wilka, nie mo<6D>esz u<>y<EFBFBD> Duszy Wilka Indygo.
|
||||
CANNOT_SKILL_DEST_IN_SAFE Wr<57>g jest za daleko.
|
||||
CANNOT_SKILL_EQUIP_FISHING_ROD Potrzebuj<75> W<>dki.
|
||||
CANNOT_SKILL_HAVE_TO_RIDE Potrzebuj<75> Konia zanim b<>d<EFBFBD> m<>g<EFBFBD> tego u<>y<EFBFBD>.
|
||||
CANNOT_SKILL_NEED_EMPTY_BOTTLE Nie mam Pustej Butelki.
|
||||
CANNOT_SKILL_NEED_POISON_BOTTLE Nie mam Butelki Z Trucizn<7A>.
|
||||
CANNOT_SKILL_NEED_TARGET Kto jest celem?
|
||||
CANNOT_SKILL_NOT_ENOUGH_HP Mam za ma<6D>o Punkt<6B>w <20>ycia!
|
||||
CANNOT_SKILL_NOT_ENOUGH_SP Mam za ma<6D>o Punkt<6B>w Energii!
|
||||
CANNOT_SKILL_NOT_HORSE_SKILL Nie mog<6F> tego u<>y<EFBFBD> podczas jazdy konnej.
|
||||
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Nie mog<6F> u<>y<EFBFBD> tej umiej<65>tno<6E>ci z t<> broni<6E>.
|
||||
CANNOT_SKILL_NOT_YET_LEARN Nie opanowa<77>em tej umiej<65>tno<6E>ci.
|
||||
CANNOT_SKILL_ONLY_FOR_ALLIANCE To dzia<69>a tylko na cz<63>onk<6E>w grupy.
|
||||
CANNOT_SKILL_ONLY_FOR_CORPSE To dzia<69>a tylko na martwych ludzi.
|
||||
CANNOT_SKILL_RED Gdy aktywna jest Dusza Wilka Indygo, nie mo<6D>esz u<>y<EFBFBD> Duszy Purpurowego Wilka.
|
||||
CANNOT_SKILL_REMOVE_FISHING_ROD Nie mog<6F> u<>y<EFBFBD> tej umiej<65>tno<6E>ci z W<>dk<64>.
|
||||
CANNOT_SKILL_SELF_IN_SAFE Nie mog<6F> zaatakowa<77> z tego miejsca.
|
||||
CANNOT_SKILL_USE_SELF Nie mog<6F> tego u<>y<EFBFBD> na sobie.
|
||||
CANNOT_SKILL_WAIT_COOLTIME Nie mog<6F> jeszcze u<>y<EFBFBD> tej Umiej<65>tno<6E>ci.
|
||||
CANNOT_USE Nie mo<6D>esz go u<>y<EFBFBD>.
|
||||
CANNOT_WHISPER_DEST_REFUSE %s zablokowa<77> mo<6D>liwo<77><6F> szeptania. SA
|
||||
CANNOT_WHISPER_NOT_LOGON %s nie jest zalogowany. SA
|
||||
CANNOT_WHISPER_SELF_REFUSE Nie mo<6D>esz pisa<73> do innych gdy masz zablokowane szeptanie. SNA
|
||||
CHANNEL Kana<6E>
|
||||
CHANNELING_CANNOT_LOGOUT Nie mo<6D>esz wr<77>ci<63> do okna logowania.
|
||||
CHANNEL_EMPTY_SERVER Brak Serwera
|
||||
CHANNEL_NORMAL Kana<6E> %d
|
||||
CHANNEL_NOTIFY_FULL Ten Kana<6E> jest pe<70>ny! Prosz<73> wybra<72> inny.
|
||||
CHANNEL_NOT_FIND_INFO Brak informacji o tym kanale.
|
||||
CHANNEL_PVP Wolny pojedynek
|
||||
CHANNEL_SELECT_CHANNEL Wybierz Kana<6E>
|
||||
CHANNEL_SELECT_REGION Wybierz region.
|
||||
CHANNEL_SELECT_SERVER Wybierz serwer
|
||||
CHANNEL_TEST_SERVER Test server
|
||||
CHANNEL_TEST_SERVER_ADDR Test %s:%d
|
||||
CHARACTER_CREATE_MODE Utw<74>rz posta<74>
|
||||
CHARACTER_SELECT_MODE Wybierz posta<74>
|
||||
CHAT_ALL Wszystko
|
||||
CHAT_BLOCK Blok
|
||||
CHAT_GUILD Gildia
|
||||
CHAT_INFORMATION Info
|
||||
CHAT_INSULT_STRING To zdanie zawiera niepoprawne s<>owa.
|
||||
CHAT_LOG Poka<6B> stare wiadomo<6D>ci [L]
|
||||
CHAT_LOG_TITLE Protok<6F><6B> wiadomo<6D>ci
|
||||
CHAT_NORMAL Normalne
|
||||
CHAT_NOTICE Og<4F>oszenia
|
||||
CHAT_PARTY Grupa
|
||||
CHAT_SEND_CHAT Wy<57>lij wiadomo<6D><6F>
|
||||
CHAT_SEND_MEMO Wy<57>lij szept [Shift+Enter]
|
||||
CHAT_SHOUT Wo<57>aj
|
||||
CHAT_SHOUT_LIMIT Mo<4D>esz wo<77>a<EFBFBD> tylko co 15 sekund.
|
||||
CHAT_WHISPER Szeptanie
|
||||
COMB_ALREADY_APPEND
|
||||
COMB_CANT_APPEND_ITEM Nie mo<6D>na u<>y<EFBFBD> tego przedmiotu.
|
||||
COMB_CANT_APPEND_SEALED_ITEM Nie mo<6D>esz u<>ywa<77> przedmiotu przywi<77>zanego do duszy.
|
||||
COMB_COST Cena: %s
|
||||
COMB_IS_CONTINUE_PROCESS Chcesz kontynuowa<77>?
|
||||
COMB_NOTICE Nie mo<6D>esz otworzy<7A> prywatnego sklepu podczas wymiany ksi<73>g.
|
||||
COMB_NOTICE_NOT_OPEN Nie mo<6D>esz wymieni<6E> ksi<73>g, gdy masz otwarty prywatny sklep.
|
||||
COMB_NOT_ALL_SLOT_APPEND_ITEM Aby przekaza<7A> bonusy, potrzebujesz 2. kostiumu.
|
||||
COMB_NOT_FULL_BOOK Nie, tak to nie ubijemy interesu. Ju<4A> ci przecie<69> wyt<79>umaczy<7A>em, <20>e chc<68> 10 ksi<73>g, aby dokona<6E> wymiany.
|
||||
COMB_NOT_ITEM_IN_INVENTORY Nie mo<6D>esz u<>ywa<77> za<7A>o<EFBFBD>onych przedmiot<6F>w.
|
||||
COMB_NOT_MEDIUM_ITEM Nie mo<6D>na u<>y<EFBFBD> tego przedmiotu.
|
||||
COMB_WILL_REMOVE_MATERIAL Kostium 2 ulegnie zniszczeniu.
|
||||
CREATE_ERROR_GM_NAME Nie jeste<74> upowa<77>niony do u<>ycia ,GM<47> w swojej nazwie postaci.
|
||||
CREATE_ERROR_INSULT_NAME Ta nazwa jest niepoprawna.
|
||||
CREATE_ERROR_LIMIT_LEVEL Twoja posta<74> musi znajdowa<77> si<73> przynajmniej na poziomie 80.
|
||||
CREATE_ERROR_TIME_LIMIT Mo<4D>esz tworzy<7A> now<6F> posta<74> tylko co 30 sek.
|
||||
CREATE_ERROR_WRONG_STRING Nazwa twojej postaci nie mo<6D>e zawiera<72> znak<61>w specjalnych.
|
||||
CREATE_EXIST_SAME_NAME Inna posta<74> ju<6A> ma t<> nazw<7A>.
|
||||
CREATE_FAILURE Nie mo<6D>esz stworzy<7A> postaci
|
||||
CREATE_FULL Nie mo<6D>esz tworzy<7A> wi<77>cej postaci.
|
||||
CREATE_GM_NAME GM
|
||||
CREATE_INPUT_NAME Wybierz nazw<7A>.
|
||||
CREATE_PLUS_STAT Nadal pozosta<74>y punkty statusu.
|
||||
DAY Dni
|
||||
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Nie mo<6D>esz przemieszcza<7A> przedmiot<6F>w w trakcie zapytania.
|
||||
DO_YOU_BUY_ITEM1 Czy chcesz kupi<70> %s za %s?
|
||||
DO_YOU_BUY_ITEM2 Czy chcesz kupi<70> %s %s za %s?
|
||||
DO_YOU_DROP_MONEY Czy chcesz upu<70>ci<63> %d Yang?
|
||||
DO_YOU_SELL_ITEM1 Czy chcesz sprzeda<64> %s za %s?
|
||||
DO_YOU_SELL_ITEM2 Czy chcesz sprzeda<64> %s %s za %s?
|
||||
DRAGON_SOUL_CANNOT_REFINE Nie mo<6D>esz uszlachetni<6E> tego Smoczego Kamienia.
|
||||
DRAGON_SOUL_CANNOT_REFINE_MORE Ten Smoczy Kamie<69> osi<73>gn<67><6E> ju<6A> najwy<77>szy poziom.
|
||||
DRAGON_SOUL_EQUIP_WARNING1 Usuni<6E>cie Smoczego Kamienia nie jest prost<73> spraw<61>.
|
||||
DRAGON_SOUL_EQUIP_WARNING2 Chcesz mimo to kontynuowa<77>?
|
||||
DRAGON_SOUL_EXPIRED Wygas<61>y Smoczy Kamie<69>
|
||||
DRAGON_SOUL_INVALID_DRAGON_SOUL To nieprawid<69>owy Smoczy Kamie<69>.
|
||||
DRAGON_SOUL_IS_NOT_DRAGON_SOUL To nie jest Smoczy Kamie<69>.
|
||||
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE To nieprawid<69>owy Smoczy Kamie<69>.
|
||||
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Nie posiadasz wystarczaj<61>co materia<69>u do uszlachetnienia.
|
||||
DRAGON_SOUL_NOT_MATCHED_SLOT Ten Smoczy Kamie<69> nie pasuje do tego slotu.
|
||||
DRAGON_SOUL_STEP_LEVEL1 Jako<6B><6F>: matowy,
|
||||
DRAGON_SOUL_STEP_LEVEL2 Jako<6B><6F>: przejrzysty,
|
||||
DRAGON_SOUL_STEP_LEVEL3 Jako<6B><6F>: bez skazy,
|
||||
DRAGON_SOUL_STEP_LEVEL4 Jako<6B><6F>: znakomity,
|
||||
DRAGON_SOUL_STEP_LEVEL5 Jako<6B><6F>: wyborny,
|
||||
DRAGON_SOUL_STRENGTH Poziom: +%d SA
|
||||
DRAGON_SOUL_UNEQUIP_WARNING1 Smoczy Kamie<69> mo<6D>e ulec zniszczeniu.
|
||||
DRAGON_SOUL_UNEQUIP_WARNING2 Chcesz mimo to kontynuowa<77>?
|
||||
DRAGON_SOUL_UNMATCHED_SLOT To nieprawid<69>owy slot.
|
||||
DRAGON_SOUL_UNQUALIFIED Nie mo<6D>esz jeszcze u<>y<EFBFBD> alchemii Smoczych Kamieni.
|
||||
DROP_ITEM_FAILURE_EQUIP_ITEM Nie mo<6D>esz upu<70>ci<63> za<7A>o<EFBFBD>onych przedmiot<6F>w.
|
||||
DROP_ITEM_FAILURE_PRIVATE_SHOP Nie mo<6D>esz upu<70>ci<63> Przedmiotu z ekwipunku je<6A>li otworzy<7A>e<EFBFBD> prywatny Magazyn.
|
||||
DROP_MONEY_FAILURE_1000_OVER Mo<4D>esz upu<70>ci<63> maksimum 999 Yang.
|
||||
EMOTION_ANGRY Denerwowa<77>
|
||||
EMOTION_ATTRACTIVE Uwodzi<7A>
|
||||
EMOTION_BANTER Drwi<77>
|
||||
EMOTION_CHEERS_1 Powitanie 1
|
||||
EMOTION_CHEERS_2 Powitanie 2
|
||||
EMOTION_CHEERUP Rozwesela<6C>
|
||||
EMOTION_CHOOSE_ONE Wybierz cel
|
||||
EMOTION_CLAP Klaszcz
|
||||
EMOTION_CLAP_KISS Poca<63>unek
|
||||
EMOTION_CONGRATULATION Zgoda
|
||||
EMOTION_DANCE_1 Taniec 1
|
||||
EMOTION_DANCE_2 Taniec 2
|
||||
EMOTION_DANCE_3 Taniec 3
|
||||
EMOTION_DANCE_4 Taniec 4
|
||||
EMOTION_DANCE_5 Taniec 5
|
||||
EMOTION_DANCE_6 Gumsan Style
|
||||
EMOTION_FORGIVE Wybaczy<7A>
|
||||
EMOTION_FRENCH_KISS Francuski poca<63>unek
|
||||
EMOTION_JOY Rado<64><6F>
|
||||
EMOTION_SAD Smutek
|
||||
EMOTION_SHY Odmowa
|
||||
EMOTION_SLAP Uderzenie
|
||||
EMPIRE_A Kr<4B>lestwo Shinsoo
|
||||
EMPIRE_B Kr<4B>lestwo Chunjo
|
||||
EMPIRE_C Kr<4B>lestwo Jinno
|
||||
EMPIRE_SELECT_MODE Wybierz kr<6B>lestwo
|
||||
EXCHANGE_CANNOT_GIVE Nie mo<6D>esz handlowa<77> tym przedmiotem.
|
||||
EXCHANGE_CANT_EDIT_MONEY Nie mo<6D>esz teraz zmieni<6E> kwoty.
|
||||
EXCHANGE_FAILURE_EQUIP_ITEM Nie mo<6D>esz wymieni<6E> ubranych przedmiot<6F>w.
|
||||
EXCHANGE_MONEY Kwota
|
||||
EXCHANGE_TITLE Handluj z %s
|
||||
FISHING_FAILURE Straci<63>e<EFBFBD> przyn<79>t<EFBFBD>.
|
||||
FISHING_NOTIFY1 Wygl<67>da na to, <20>e na haczyku jest %s.
|
||||
FISHING_NOTIFY2 Wygl<67>da<64>o na to, <20>e %s wisi na haku.
|
||||
FISHING_SUCCESS1 Zdoby<62>e<EFBFBD> %s!
|
||||
FISHING_SUCCESS2 Wy<57>owi<77>e<EFBFBD> %s!
|
||||
FISHING_UNKNOWN Co<43> nadzia<69>o si<73> na haczyk, ale nie widzisz, co to jest.
|
||||
FISHING_WRONG_PLACE Nie mo<6D>esz tu <20>owi<77> ryb.
|
||||
FOR_FEMALE dla kobiet
|
||||
FOR_MALE dla m<><6D>czyzn
|
||||
GAME_CANNOT_MINING Nie mo<6D>esz wydobywa<77> surowc<77>w podczas jazdy konnej.
|
||||
GAME_CANNOT_PICK_ITEM Nie mo<6D>esz podnie<69><65> tego Przedmiotu, nie ty go zdoby<62>e<EFBFBD>.
|
||||
GAME_INIT_ERROR_CURSOR Kursor nie mo<6D>e zosta<74> utworzony.
|
||||
GAME_INIT_ERROR_DIRECTX Aby gra mog<6F>a ruszy<7A> musi by<62> zainstalowany DirectX 8.1 .\nZainstaluj DirectX 8.1 lub nowszy.
|
||||
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE <09>adne graficzne urz<72>dzenie nie zosta<74>o znalezione.\nSprawd<77>, czy twoja karta VGA jest aktualnie zainstalowana.
|
||||
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Nie mo<6D>na by<62>o uruchomi<6D> karty graficznej.\nSprawd<77> czy masz kart<72> VGA.\nAlternatywniem mo<6D>esz aktywowa<77> akceleracj<63> sprz<72>tow<6F>.\n(Ustaw suwak akceleracji sprz<72>towej na maks. \nPanel Sterowania->Ekran->Ustawienia->Zaawansowane->Rozwi<77>zywanie Problem<65>w)
|
||||
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Karta graficzna w komputerze nie obs<62>uguje trybu ekranowego w trybie 32bit.\nUstaw tryb 16 bitowy lub u<>yj trybu pe<70>noekranowego.
|
||||
GAME_INIT_ERROR_ITEM_PROTO Brak danych o Przedmiotach.\nZainstaluj gr<67> jeszcze raz.
|
||||
GAME_INIT_ERROR_MAIN_WINDOW Gra nie mog<6F>a zosta<74> uruchomiona w okienku
|
||||
GAME_INIT_ERROR_MOB_PROTO Brak danych o Potworach.\nZainstaluj gr<67> jeszcze raz.
|
||||
GAME_INIT_ERROR_NETWORK Nie mo<6D>na by<62>o uruchomi<6D> urz<72>dze<7A> sieciowych.\nSprawd<77> swoje ustawienia internetowe.
|
||||
GAME_PICK_MONEY Otrzyma<6D>e<EFBFBD> %d Yang.
|
||||
GUILDMARK_UPLOADER_ERROR_128_HEIGHT Wysoko<6B><6F> nie ma 128px.
|
||||
GUILDMARK_UPLOADER_ERROR_12_HEIGHT Wysoko<6B><6F> nie ma 12px.
|
||||
GUILDMARK_UPLOADER_ERROR_16_WIDTH Szeroko<6B><6F> nie ma 16px.
|
||||
GUILDMARK_UPLOADER_ERROR_64_WIDTH Szeroko<6B><6F> nie ma 64px.
|
||||
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Gra nie obs<62>uguje tego obrazka.
|
||||
GUILDMARK_UPLOADER_ERROR_PATH Przenie<69> plik do folderu upload/ w g<><67>wnym katalogu gry Metin2.
|
||||
GUILDMARK_UPLOADER_ERROR_SELECT Plik z obrazkiem nie zosta<74> wybrany.
|
||||
GUILDWAR_CTF_TITLE Flaga zdobyta.
|
||||
GUILDWAR_NORMAL_TITLE Pole Bitwy
|
||||
GUILDWAR_QUESTION_LINE_1 Gildia %s wypowiedzia<69>a wojn<6A> twojej Gildii.
|
||||
GUILDWAR_QUESTION_LINE_2 Akceptujesz? (%s)
|
||||
GUILDWAR_UNKNOWN_TITLE ...
|
||||
GUILDWAR_WARP_TITLE Walka na arenie
|
||||
GUILD_BUILDING_GRADE Ranga
|
||||
GUILD_BUILDING_NAME Nazwa Budynku
|
||||
GUILD_CANNOT_HEAL_GSP_ANYMORE Energia Ducha Smoka jest ju<6A> w pe<70>ni zregenerowana.
|
||||
GUILD_COMMENT Napisz
|
||||
GUILD_CREATE_ERROR_INSULT_NAME Nazwa Gildii jest niepoprawna.
|
||||
GUILD_DEFAULT_GRADE Cz<43>onkowie Gildii
|
||||
GUILD_DELETE Usu<73>
|
||||
GUILD_DEPOSIT Depozyt
|
||||
GUILD_DO_YOU_HEAL_GSP Czy chcesz odnowi<77> za %d Yang %d Ducha Smoka?
|
||||
GUILD_DO_YOU_JOIN zaprasza Ci<43> do swojej Gildii. Chcesz do niej do<64><6F>czy<7A>?
|
||||
GUILD_EMPTY_AREA Wolna Ziemia
|
||||
GUILD_ENEMY_GUILD_NAME Nazwa Gildii wroga
|
||||
GUILD_FACILITY Przybud<75>wka
|
||||
GUILD_GEM Klejnot
|
||||
GUILD_HEADQUARTER Budynek G<><47>wny
|
||||
GUILD_HEAL_GSP Regeneracja Ducha Smoka
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Nikt
|
||||
GUILD_MARK_NOT_ENOUGH_LEVEL Potrzebny przynajmniej 3 poziom
|
||||
GUILD_NAME Nazwa Gildii
|
||||
GUILD_NOT_ENOUGH_MATERIAL Nie masz wystarczaj<61>cej ilo<6C>ci surowc<77>w na t<> budowl<77>.
|
||||
GUILD_NOT_ENOUGH_MONEY Nie masz wystarczaj<61>cej ilo<6C>ci Yang na t<> budowl<77>.
|
||||
GUILD_NO_NOTICE_PERMISSION Nie masz praw do tworzenia og<6F>osze<7A>.
|
||||
GUILD_OBJECT Obiekty
|
||||
GUILD_OFFER_EXP PD do przekazania
|
||||
GUILD_SHORT_EXP Za ma<6D>o Punkt<6B>w Do<44>wiadczenia.
|
||||
GUILD_TILE_BASEINFO Podstawowa Informacja
|
||||
GUILD_TILE_BOARD Tablica
|
||||
GUILD_TILE_GRADE Zarz<72>dzanie Prawami
|
||||
GUILD_TILE_INFO Informacje o Gildii
|
||||
GUILD_TILE_MEMBER Cz<43>onkowie Gildii
|
||||
GUILD_TILE_SKILL Umiej<65>tno<6E>ci Gildii
|
||||
GUILD_VILLAGE_01 Miryang
|
||||
GUILD_VILLAGE_02 Songpa
|
||||
GUILD_VILLAGE_03 Daeyami
|
||||
GUILD_WAR1 Obszar Wojny Gildii
|
||||
GUILD_WAR2 Obszar Wojny Gildii
|
||||
GUILD_WAR3 Obszar Wojny Gildii
|
||||
GUILD_WAR4 Obszar Wojny Gildii
|
||||
GUILD_WAR_LIMIT_30MIN Czas: 30 Minut
|
||||
GUILD_WAR_REWARD_POTION Nagroda: Zwyci<63>zca otrzymuje Mikstur<75>
|
||||
GUILD_WAR_USE_BATTLE_MAP Miejsce: Teatr Wojny Gildii
|
||||
GUILD_WAR_USE_NORMAL_MAP Miejsce: Normalna Mapa
|
||||
GUILD_WAR_WIN_CHECK_SCORE Najlepszy wynik wygrywa Wojn<6A>.
|
||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Zdob<6F>d<EFBFBD> Flag<61> przeciwnika
|
||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 i dostarcz j<> do swojej bazy.
|
||||
GUILD_WAR_WIN_WIPE_OUT_GUILD Pokonaj wszystkich wrog<6F>w by wygra<72>.
|
||||
GUILD_WITHDRAW Wycofaj si<73>
|
||||
GUILD_YOU_DO_NOT_JOIN Nie jeste<74> cz<63>onkiem <20>adnej Gildii.
|
||||
HORSE_HEALTH0 Martwy
|
||||
HORSE_HEALTH1 G<>odny
|
||||
HORSE_HEALTH2 Wyg<79>odzony
|
||||
HORSE_HEALTH3 Pe<50>ny
|
||||
HORSE_LEVEL1 Ko<4B> Zwyk<79>y
|
||||
HORSE_LEVEL2 Ko<4B> Bojowy
|
||||
HORSE_LEVEL3 Ko<4B> Wojskowy
|
||||
HOUR Godzin
|
||||
HOW_MANY_ITEM_DO_YOU_DROP1 Czy chcesz upu<70>ci<63> %s?
|
||||
HOW_MANY_ITEM_DO_YOU_DROP2 Czy chcesz upu<70>ci<63> %s %d?
|
||||
INPUT_MATRIX_CARD_NUMBER Wpisz numer karty Matrix.
|
||||
INPUT_MATRIX_CARD_TITLE Karta Matrix
|
||||
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Wprowad<61> kod usuni<6E>cia z zarz<72>dzania kontem.
|
||||
INPUT_PRIVATE_CODE_DIALOG_TITLE Usuwanie postaci
|
||||
INVENTORY_DO_NOT_PACK_WARP_SCROLL Zwoje powrotu nie mog<6F> by<62> <20><>czone.
|
||||
INVENTORY_REALLY_USE_ITEM Na pewno chcesz zastosowa<77> ten przedmiot?
|
||||
JOB_ASSASSIN Ninja
|
||||
JOB_ASSASSIN0 Amator Ninja
|
||||
JOB_ASSASSIN1 Moc Ninja
|
||||
JOB_ASSASSIN2 Nieumar<61>y
|
||||
JOB_SHAMAN Szaman
|
||||
JOB_SHAMAN0 Amator Shaman
|
||||
JOB_SHAMAN1 Moc Smoka
|
||||
JOB_SHAMAN2 Moc B<>yskawicy
|
||||
JOB_SURA Sura
|
||||
JOB_SURA0 Amator Sura
|
||||
JOB_SURA1 Moc Fata Morgany
|
||||
JOB_SURA2 Moc Czarnej Magii
|
||||
JOB_WARRIOR Wojownik
|
||||
JOB_WARRIOR0 Amator Wojownik
|
||||
JOB_WARRIOR1 Moc Arahana
|
||||
JOB_WARRIOR2 Moc Partyzany
|
||||
LEFT_TIME Pozosta<74>y Czas
|
||||
LOGIN_CONNECT_FAILURE B<><42>d podczas <20><>czenia si<73> z serwerem.
|
||||
LOGIN_CONNECT_SUCCESS Zosta<74>e<EFBFBD> po<70><6F>czony z serwerem.
|
||||
LOGIN_CONNETING Zostaniesz po<70><6F>czony z serwerem...
|
||||
LOGIN_FAILURE_ALREAY Twoje konto jest ju<6A> po<70><6F>czone.
|
||||
LOGIN_FAILURE_BE_SAME_KEY Problem z rejestracj<63>.
|
||||
LOGIN_FAILURE_BLOCK_ID Twoje konto jest zablokowane.
|
||||
LOGIN_FAILURE_BLOCK_LOGIN Serwer Zamkni<6E>ty - prosz<73> wybra<72> inny!
|
||||
LOGIN_FAILURE_NOBILL Twoje konto nie ma czasu gry.
|
||||
LOGIN_FAILURE_NOT_AVAIL Twoje konto nie mo<6D>e by<62> u<>yte.
|
||||
LOGIN_FAILURE_NOT_EXIST_ID Nieprawid<69>owa nazwa konta lub has<61>o.
|
||||
LOGIN_FAILURE_REPAIR_ID Przedmioty zosta<74>y przywr<77>cone dla tego konta.
|
||||
LOGIN_FAILURE_SAMELOGIN Kto<74> po<70><6F>czy<7A> si<73> z Twoim kontem.
|
||||
LOGIN_FAILURE_SHUTDOWN Serwer nie jest jeszcze otwarty.
|
||||
LOGIN_FAILURE_TOO_MANY_USER Nie mo<6D>esz si<73> po<70><6F>czy<7A>, poniewa<77> za du<64>o graczy jest online.
|
||||
LOGIN_FAILURE_UNKNOWN Nie mo<6D>esz si<73> zarejestrowa<77> z nieznanych powod<6F>w.
|
||||
LOGIN_FAILURE_WEB_BLOCK Twoje konto zosta<74>o zablokowane na stronie www. Prosz<73> sprawdzi<7A> swoj<6F> poczt<7A> e-mail.
|
||||
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Wpisa<73>e<EFBFBD> nieprawid<69>owy numer.
|
||||
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Wybra<72>e<EFBFBD> z<>y numer trzy razy. /n Twoje po<70><6F>czenie zostanie zerwane.
|
||||
LOGIN_FAILURE_WRONG_PASSWORD Nieprawid<69>owa nazwa konta lub has<61>o.
|
||||
LOGIN_INPUT_ID Podaj swoje ID.
|
||||
LOGIN_INPUT_PASSWORD Wpisz swoje has<61>o.
|
||||
LOGIN_PROCESSING Logowanie...
|
||||
MALL_CANNOT_INSERT Nie mo<6D>esz umie<69>ci<63> Przedmiotu.
|
||||
MALL_PASSWORD_TITLE Has<61>o
|
||||
MAP_A1 Strefa Yongan
|
||||
MAP_A2 Dolina Seungryong
|
||||
MAP_A2_1
|
||||
MAP_A3 Strefa Yayang
|
||||
MAP_AG Jungrang
|
||||
MAP_B1 Strefa Joan
|
||||
MAP_B2 Dolina Imji
|
||||
MAP_B3 Strefa Bokjung
|
||||
MAP_BAY Nefrytowa Zatoka
|
||||
MAP_BAYBLACKSAND Nefrytowa Zatoka
|
||||
MAP_BG Waryong
|
||||
MAP_C1 Strefa Pyungmoo
|
||||
MAP_C2 Dolina Bangsan
|
||||
MAP_C3 Strefa Bakra
|
||||
MAP_CAPE Przyl<79>dek Smoczego Ognia
|
||||
MAP_CAPEDRAGONHEAD Przyl<79>dek Smoczego Ognia
|
||||
MAP_CG Imha
|
||||
MAP_DAWN Klif Gautama
|
||||
MAP_DAWNMISTWOOD Klif Gautama
|
||||
MAP_DESERT Pustynia Yongbi
|
||||
MAP_DEVILCATACOMB Diabelskie Katakumby
|
||||
MAP_DEVILTOWER1 Wie<69>a Demon<6F>w
|
||||
MAP_DUEL Arena Treningowa
|
||||
MAP_E Kolonia
|
||||
MAP_EMPIREWAR01 Walka o Zamek
|
||||
MAP_EMPIREWAR02 Walka o Zamek
|
||||
MAP_EMPIREWAR03 Walka o Zamek
|
||||
MAP_FLAME Doyyumhwan
|
||||
MAP_GUILD_01 Jungrang
|
||||
MAP_GUILD_02 Waryong
|
||||
MAP_GUILD_03 Imha
|
||||
MAP_HOLYPLACE_DESERT Wojna Kr<4B>lestw - Pustynna Kraina
|
||||
MAP_HOLYPLACE_FLAME Wojna Kr<4B>lestw - Ognista Ziemia
|
||||
MAP_HOLYPLACE_ICE Wojna Kr<4B>lestw - Lodowa Ziemia
|
||||
MAP_MILGYO <09>wi<77>tynia Hwang
|
||||
MAP_MILGYO_A
|
||||
MAP_MONKEY_DUNGEON Hasun Dong
|
||||
MAP_MONKEY_DUNGEON2 Jungsun Dong
|
||||
MAP_MONKEY_DUNGEON3 Sangsun Dong
|
||||
MAP_MONKEY_DUNGEON_11 Hasun Dong
|
||||
MAP_MONKEY_DUNGEON_12 Hasun Dong
|
||||
MAP_MONKEY_DUNGEON_13 Hasun Dong
|
||||
MAP_MT_THUNDER Gromiste G<>ry
|
||||
MAP_NUSLUCK Kraina Gigant<6E>w
|
||||
MAP_NUSLUCK01 Kraina Gigant<6E>w
|
||||
MAP_N_DESERT_01 Pustynia Yongbi
|
||||
MAP_N_DESERT_02
|
||||
MAP_N_FLAME_01 Ognista Ziemia
|
||||
MAP_N_FLAME_02
|
||||
MAP_N_FLAME_DUNGEON_01 Twierdza Czerwonego Smoka
|
||||
MAP_N_SNOWM_01 G<>ra Sohan
|
||||
MAP_N_SNOWM_02
|
||||
MAP_N_SNOW_DUNGEON_01 Stra<72>nica Nemere
|
||||
MAP_N_THREEWAY Dolina Seungryong
|
||||
MAP_OXEVENT Konkurs OX
|
||||
MAP_PATHWAY_DESERT_01 Wojna Kr<4B>lestw - Pustynna Kraina
|
||||
MAP_PATHWAY_DESERT_02 Wojna Kr<4B>lestw - Pustynna Kraina
|
||||
MAP_PATHWAY_DESERT_03 Wojna Kr<4B>lestw - Pustynna Kraina
|
||||
MAP_PATHWAY_FLAME_01 Wojna Kr<4B>lestw - Ognista Ziemia
|
||||
MAP_PATHWAY_FLAME_02 Wojna Kr<4B>lestw - Ognista Ziemia
|
||||
MAP_PATHWAY_FLAME_03 Wojna Kr<4B>lestw - Ognista Ziemia
|
||||
MAP_PATHWAY_ICE_01 Wojna Kr<4B>lestw - Lodowa Ziemia
|
||||
MAP_PATHWAY_ICE_02 Plac Zabaw
|
||||
MAP_PATHWAY_ICE_03 Wojna Kr<4B>lestw - Lodowa Ziemia
|
||||
MAP_SKELTOWER Wie<69>a Gumsan
|
||||
MAP_SKIPIA_DUNGEON_01 Grota Wygna<6E>c<EFBFBD>w
|
||||
MAP_SKIPIA_DUNGEON_011
|
||||
MAP_SKIPIA_DUNGEON_012
|
||||
MAP_SKIPIA_DUNGEON_013
|
||||
MAP_SKIPIA_DUNGEON_02 Grota Wygna<6E>c<EFBFBD>w
|
||||
MAP_SKIPIA_DUNGEON_021
|
||||
MAP_SKIPIA_DUNGEON_022
|
||||
MAP_SKIPIA_DUNGEON_023
|
||||
MAP_SKIPIA_DUNGEON_BOSS <09>wi<77>tynia Smoka
|
||||
MAP_SKIPIA_DUNGEON_BOSS_1 Loch Paj<61>k<EFBFBD>w 1
|
||||
MAP_SKIPIA_DUNGEON_BOSS_2 Loch Paj<61>k<EFBFBD>w 2
|
||||
MAP_SKIPIA_DUNGEON_BOSS_3 Loch Paj<61>k<EFBFBD>w 3
|
||||
MAP_SNOW G<>ra Sohan
|
||||
MAP_SPIDER Kuahlo Dong
|
||||
MAP_SPIDERDUNGEON Loch Paj<61>k<EFBFBD>w 1
|
||||
MAP_SPIDERDUNGEON_02 Loch Paj<61>k<EFBFBD>w 2
|
||||
MAP_SPIDERDUNGEON_02_1 Loch Paj<61>k<EFBFBD>w 2
|
||||
MAP_SPIDERDUNGEON_03 Loch Paj<61>k<EFBFBD>w 3
|
||||
MAP_SUNGZI Wojna Kr<4B>lestw
|
||||
MAP_SUNGZI_DESERT_01 Wojna Kr<4B>lestw - Pustynny Kraj
|
||||
MAP_SUNGZI_DESERT_HILL_01 Wojna Kr<4B>lestw - Pustynny Kraj
|
||||
MAP_SUNGZI_DESERT_HILL_02 Wojna Kr<4B>lestw - Pustynny Kraj
|
||||
MAP_SUNGZI_DESERT_HILL_03 Wojna Kr<4B>lestw - Pustynny Kraj
|
||||
MAP_SUNGZI_FLAME_HILL_01 Wojna Kr<4B>lestw - Ognista Ziemia
|
||||
MAP_SUNGZI_FLAME_HILL_02 Wojna Kr<4B>lestw - Ognista Ziemia
|
||||
MAP_SUNGZI_FLAME_HILL_03 Wojna Kr<4B>lestw - Ognista Ziemia
|
||||
MAP_SUNGZI_SNOW Wojna Kr<4B>lestw - Lodowa Ziemia
|
||||
MAP_SUNGZI_SNOW_PASS01 Wojna Kr<4B>lestw - Lodowa Ziemia
|
||||
MAP_SUNGZI_SNOW_PASS02 Wojna Kr<4B>lestw - Lodowa Ziemia
|
||||
MAP_SUNGZI_SNOW_PASS03 Wojna Kr<4B>lestw - Lodowa Ziemia
|
||||
MAP_T1 Obszar Wojny Gildii
|
||||
MAP_T2 Obszar Wojny Gildii
|
||||
MAP_T3 Obszar Wojny Gildii
|
||||
MAP_T4 Obszar Wojny Gildii
|
||||
MAP_TEMPLE <09>wi<77>tynia Hwang
|
||||
MAP_THUNDER Gromiste G<>ry
|
||||
MAP_TREE Lungsam
|
||||
MAP_TRENT Las Duch<63>w
|
||||
MAP_TRENT02 Czerwony Las
|
||||
MAP_TRENT02_A Czerwony Las
|
||||
MAP_TRENT_A
|
||||
MAP_WEDDING_01 Mapa Wesela
|
||||
MAP_WL W<><57>owe Pole
|
||||
MAP_WL_01 W<><57>owe Pole
|
||||
MESSENGER_ADD_FRIEND Dodaj Przyjaciela
|
||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s doda<64> Ci<43> jako przyjaciela.
|
||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Zaakceptowa<77>?
|
||||
MESSENGER_DO_YOU_DELETE Usun<75><6E>?
|
||||
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Czy chcesz usun<75><6E> numer telefonu kom<6F>rkowego?
|
||||
MESSENGER_DO_YOU_MOVE Czy chcesz kontynuowa<77>?
|
||||
MESSENGER_EMPTY_LIST Pusto
|
||||
MESSENGER_FAMILY Rodzina
|
||||
MESSENGER_FRIEND Znajomi
|
||||
MESSENGER_GUILD Gildia
|
||||
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Wprowad<61> numer potwierdzaj<61>cy, kt<6B>ry zosta<74> wys<79>any na tw<74>j telefon kom<6F>rkowy.
|
||||
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Wprowad<61> numer potwierdzaj<61>cy
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Wprowad<61> numer telefonu kom<6F>rkowego do wysy<73>ania wiadomo<6D>ci tekstowych.
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Czy chcesz teraz wprowadzi<7A> numer?
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Wprowad<61> numer telefonu kom<6F>rkowego.
|
||||
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Wy<57>lij wiadomo<6D><6F>.
|
||||
METIN_TEST
|
||||
MINIMAP Otw<74>rz Mini Map<61>
|
||||
MINIMAP_CANNOT_SEE Nie mo<6D>na zobaczy<7A> Mini Mapy.
|
||||
MINIMAP_CAN_NOT_SHOW_AREAMAP Podgl<67>d Mapy nie mo<6D>e zosta<74> ukazany.
|
||||
MINIMAP_DEC_SCALE Oddal
|
||||
MINIMAP_INC_SCALE Przybli<6C>
|
||||
MINIMAP_OBSERVER_COUNT %d obserwator<6F>w
|
||||
MINIMAP_SHOW_AREAMAP Otw<74>rz Du<44><75> Map<61>
|
||||
MINUTE Minut
|
||||
MONETARY_UNIT0 Yang
|
||||
MONETARY_UNIT1 Dziesi<73><69> Tysi<73>cy
|
||||
MONETARY_UNIT2 Sto Miliard<72>w
|
||||
MONEY_INPUT_DIALOG_SELLPRICE Cena sprzeda<64>y:
|
||||
MOVE_ITEM_FAILURE_PRIVATE_SHOP Nie mo<6D>esz przesuwa<77> przedmiot<6F>w, je<6A>li masz otwarty prywatny Magazyn.
|
||||
MUSIC_EMPTY_MUSIC_LIST Brak muzyki w tle.
|
||||
MUSIC_METIN2_DEFAULT_THEMA Standardowa muzyka Metin2
|
||||
MUSIC_NOT_SELECT_MUSIC Plik z muzyk<79> nie zosta<74> wybrany.
|
||||
NEEFD_REST Musisz najpierw odpocz<63><7A>.
|
||||
NOT_YET_SUPPORT Nie jest obs<62>ugiwany
|
||||
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Aby aktywowa<77> ten tryb musisz nale<6C>e<EFBFBD> do jakiej<65> Gildii.
|
||||
OPTION_PVPMODE_NOT_SUPPORT Nie mo<6D>esz wybra<72> tej konfiguracji w Trybie PvP.
|
||||
OPTION_PVPMODE_PROTECT Musisz mie<69> co najmniej %d poziom, aby m<>c zmieni<6E> tryb PvP.
|
||||
PARTY_ANSWER_TIMEOVER Zaproszenie zosta<74>o odrzucone.
|
||||
PARTY_BONUS_ATTACKER Warto<74><6F> Ataku: +%d SA
|
||||
PARTY_BONUS_BERSERKER Szybko<6B><6F> Ataku: +%d SA
|
||||
PARTY_BONUS_BUFFER Czas Trwania: +%d SA
|
||||
PARTY_BONUS_DEFENDER Obrona: +%d SA
|
||||
PARTY_BONUS_EXP Bonus DO<44>: %d%% SA
|
||||
PARTY_BONUS_SKILL_MASTER Max PE: +%d SA
|
||||
PARTY_BONUS_TANKER Max P<>: +%d SA
|
||||
PARTY_BREAK_UP Usu<73> Grup<75>
|
||||
PARTY_DO_YOU_ACCEPT chce do<64><6F>czy<7A> do grupy.
|
||||
PARTY_DO_YOU_JOIN , zaprasza Ci<43> do swojej grupy. Czy chcesz przyj<79><6A> zaproszenie?
|
||||
PARTY_EXP_DISTRIBUTION_MODE Podzia<69> DO<44>
|
||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL zale<6C>y od poziomu
|
||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Cz<43>onkowie grupy o wy<77>szym poziomie otrzymuj<75> wi<77>cej PD.
|
||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY r<>wno
|
||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Wszyscy otrzymuj<75> tak<61> sam<61> ilo<6C><6F> PD.
|
||||
PARTY_HEAL_ALL_MEMBER Odn<64>w wszystko.
|
||||
PARTY_INCREASE_AREA_150 Zasi<73>g grupy zwi<77>kszony o wsp<73><70>czynnik 1,5. SNA
|
||||
PARTY_INCREASE_AREA_200 Zasi<73>g grupy zwi<77>kszony o wsp<73><70>czynnik 2. SNA
|
||||
PARTY_LEAVE Opu<70><75> grup<75>
|
||||
PARTY_LONGTIME_BONUS_EXP Bonus DO<44> za d<>ug<75> gr<67> grupow<6F>: +%d%% SA
|
||||
PARTY_MEMBER_OFFLINE [Offline]
|
||||
PARTY_RECALL_MEMBER Wezwij cz<63>onka grupy.
|
||||
PARTY_REGEN_BONUS Bonus za P<>- + PE regeneracja: +%d%% SA
|
||||
PARTY_REQUEST_DENIED Odrzucono zaproszenie.
|
||||
PARTY_SET_ATTACKER Ustan<61>w jako Atakuj<75>cego.
|
||||
PARTY_SET_BERSERKER Ustan<61>w jako Berserker.
|
||||
PARTY_SET_BUFFER Ustan<61>w jako Blokuj<75>cego.
|
||||
PARTY_SET_DEFENDER Ustan<61>w jako Obro<72>c<EFBFBD>.
|
||||
PARTY_SET_NORMAL Wycofaj bonus.
|
||||
PARTY_SET_SKILL_MASTER Ustan<61>w jako Mistrza Umiej<65>tno<6E>ci.
|
||||
PARTY_SET_TANKER Ustan<61>w jako Walcz<63>cego W Zwarciu.
|
||||
PARTY_SKILL_ATTACKER Podstawowa Warto<74><6F> Ataku +%.0f
|
||||
PARTY_SKILL_BERSERKER Szybko<6B><6F> Ataku +%.0f
|
||||
PARTY_SKILL_BUFFER Czas trwania +%.0f
|
||||
PARTY_SKILL_DEFENDER Obrona +%.0f
|
||||
PARTY_SKILL_HP_REGEN Regeneracja P<> +%.0f%%
|
||||
PARTY_SKILL_PARTY_AREA Zasi<73>g Grupy +%d%%
|
||||
PARTY_SKILL_SKILL_MASTER Max PE +%.0f
|
||||
PARTY_SKILL_SP_REGEN Regeneracja PE +%.0f%%
|
||||
PARTY_SKILL_TANKER Max P<> +%.0f
|
||||
PARTY_SKILL_WARP Mo<4D>liwe wezwanie cz<63>onk<6E>w grupy.
|
||||
PASSWORD_TITLE Has<61>o do magazynu
|
||||
PICK_ITEM_TITLE Numer Przedmiotu
|
||||
PICK_MONEY_TITLE Kwota
|
||||
PRIVATE_SHOP_CANNOT_SELL_ITEM Nie mo<6D>esz sprzeda<64> tego Przedmiotu w prywatnym Magazynie.
|
||||
PRIVATE_SHOP_CLOSE_QUESTION Czy chcesz zamkn<6B><6E> prywatny Magazyn?
|
||||
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Wpisz nazw<7A> swojego Sklepu.
|
||||
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Cena
|
||||
PVP_LEVEL0 Rycerski
|
||||
PVP_LEVEL1 Szlachetny
|
||||
PVP_LEVEL2 Dobry
|
||||
PVP_LEVEL3 Przyjazny
|
||||
PVP_LEVEL4 Neutralny
|
||||
PVP_LEVEL5 Agresywny
|
||||
PVP_LEVEL6 Nieuczciwy
|
||||
PVP_LEVEL7 Z<>o<EFBFBD>liwy
|
||||
PVP_LEVEL8 Okrutny
|
||||
PVP_MODE_GUILD PvP - gildia aktywowana
|
||||
PVP_MODE_KILL PvP - tryb wolny aktywowany
|
||||
PVP_MODE_NORMAL PvP - tryb pokojowy aktywowany.
|
||||
PVP_MODE_PROTECT Aktywowano ochron<6F> przed PvP
|
||||
PVP_MODE_REVENGE PvP - tryb wrogi aktywowany
|
||||
PVP_OPTION_KILL Wolny
|
||||
PVP_OPTION_NORMAL Pokojowy
|
||||
PVP_OPTION_PROTECT Ochrona
|
||||
PVP_OPTION_REVENGE Wrogi
|
||||
QUEST_APPEND Otrzymano Now<6F> Misj<73>.
|
||||
QUEST_MIN Min.
|
||||
QUEST_SEC Sek.
|
||||
QUEST_TIMEOVER Koniec czasu
|
||||
QUEST_UNLIMITED_TIME Brak limitu czasowego.
|
||||
QUEST_ZEROSEC 0 Sek.
|
||||
QUICKSLOT_REGISTER_DISABLE_ITEM Ten Przedmiot nie mo<6D>e zosta<74> dodany do Szybkiego Pola Dost<73>pu.
|
||||
RECEIVE_MESSAGE %s wys<79>a<EFBFBD> Ci wiadomo<6D><6F>.
|
||||
REFINE_COST Cena za Ulepszenie: %d Yang
|
||||
REFINE_DESTROY_WARNING Ten przedmiot mo<6D>e zosta<74> zniszczony podczas uszlachetnienia.
|
||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 To zwi<77>kszy szanse na ulepszenie,
|
||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ale je<6A>li zawiedziesz, Przedmiot zostanie zniszczony. Czy chcesz kontynuowa<77>?
|
||||
REFINE_DOWN_GRADE_WARNING Przedmiot mo<6D>e zosta<74> zdegradowany w ten spos<6F>b.
|
||||
REFINE_DO_YOU_SEPARATE_METIN Czy chcesz usun<75><6E> wszystkie Kamienie Duszy?
|
||||
REFINE_FAILURE Ulepszanie nie powiod<6F>o si<73>.
|
||||
REFINE_FAILURE_CAN_NOT_ATTACH %s nie mo<6D>e zosta<74> uwzgl<67>dniony w tym Przedmiocie.
|
||||
REFINE_FAILURE_EQUIP_ITEM Nie mo<6D>esz ulepsza<7A> za<7A>o<EFBFBD>onych przedmiot<6F>w.
|
||||
REFINE_FAILURE_METIN_INSEPARABLE_ITEM <09>aden Kamie<69> Duszy nie mo<6D>e zosta<74> wyj<79>ty.
|
||||
REFINE_FAILURE_NEED_BETTER_SCROLL Potrzebujesz lepszego Zwoju.
|
||||
REFINE_FAILURE_NO_GOLD_SOCKET Nie ma Z<>otej Kieszeni by uwzgl<67>dni<6E> %s .
|
||||
REFINE_FAILURE_NO_MORE_SOCKET Nie mo<6D>esz zrobi<62> wi<77>cej Kieszeni.
|
||||
REFINE_FAILURE_NO_SOCKET0 Nie ma slotu, w kt<6B>rym mo<6D>na umie<69>ci<63> %s.
|
||||
REFINE_FAILURE_SOCKET_DISABLE_ITEM Nie mo<6D>esz zrobi<62> <20>adnych Kieszeni w tym Przedmiocie.
|
||||
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Ten Przedmiot nie mo<6D>e zosta<74> ulepszony.
|
||||
REFINE_SUCCESS Przedmiot zosta<74> ulepszony.
|
||||
REFINE_SUCCESS_PROBALITY Szansa na Ulepszenie %d%%
|
||||
REFINE_WARNING2 Czy chcesz kontynuowa<77>?
|
||||
SAFEBOX_ERROR Wprowadzi<7A>e<EFBFBD> z<>e has<61>o.
|
||||
SAFEBOX_SELL_DISABLE_SAFEITEM Nie mo<6D>esz sprzeda<64> <20>adnego z zachowanych Przedmiot<6F>w.
|
||||
SAFEBOX_WRONG_PASSWORD Has<61>a musz<73> by<62> identyczne.
|
||||
SCREENSHOT_SAVE1 jest zapisany w
|
||||
SCREENSHOT_SAVE2 Plik ze zrzutem obrazu
|
||||
SCREENSHOT_SAVE_FAILURE Niepomy<6D>lny zapis zrzutu obrazu.
|
||||
SECOND Sek
|
||||
SELECT_CAN_NOT_DELETE Nie mo<6D>esz usun<75><6E> postaci.
|
||||
SELECT_CHANGED_NAME Zmieni<6E>e<EFBFBD> nazw<7A> postaci.
|
||||
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Ta nazwa postaci ju<6A> istnieje.
|
||||
SELECT_CHANGE_FAILURE_STRANGE_INDEX Spr<70>buj ponownie.
|
||||
SELECT_CHANGE_FAILURE_STRANGE_NAME To
|
||||
SELECT_CHANGE_NAME_TITLE Zmie<69> nazw<7A> postaci.
|
||||
SELECT_DELEING Posta<74> zostanie usuni<6E>ta.
|
||||
SELECT_DELETED Usuwanie pomy<6D>lne.
|
||||
SELECT_DO_YOU_DELETE_REALLY Czy chcesz kontynuowa<77>?
|
||||
SELECT_EMPTY_SLOT To jest wolne pole.
|
||||
SELECT_GM_NAME GM
|
||||
SELECT_INPUT_CHANGING_NAME Wprowad<61> now<6F> nazw<7A> postaci.
|
||||
SELECT_NOT_JOIN_GUILD Brak Gildii
|
||||
SHOP_BUY_INFO Wybierz z wystawy przedmiot, kt<6B>ry chcesz kupi<70>.
|
||||
SHOP_CANNOT_SELL_EQUIPMENT Nie mo<6D>esz sprzedawa<77> ubranych przedmiot<6F>w.
|
||||
SHOP_CANNOT_SELL_ITEM Ten Przedmiot nie mo<6D>e zosta<74> sprzedany.
|
||||
SHOP_ERROR_UNKNOWN Nieznany B<><42>d Sklepu: %s
|
||||
SHOP_INVALID_POS Ten Przedmiot nie mo<6D>e zosta<74> tu u<>yty.
|
||||
SHOP_INVENTORY_FULL Nie ma miejsca w ekwipunku.
|
||||
SHOP_NOT_ENOUGH_MONEY Niewystarczaj<61>ca ilo<6C><6F> Yang
|
||||
SHOP_NOT_ENOUGH_MONEY_EX Nie posiadasz wystarczaj<61>co Yang.
|
||||
SHOP_SELL_INFO Wybierz w oknie ekwipunku przedmiot, kt<6B>ry chcesz sprzeda<64>.
|
||||
SHOP_SOLDOUT Wyprzedany
|
||||
SHOT_ERROR_UNKNOWN Nieznany b<><62>d podczas ataku z dystansu: %s
|
||||
SKILL_BLEEDING Krwawienie
|
||||
SKILL_BOHO Odbicie
|
||||
SKILL_BUDONG nie jest ju<6A> u<>ywany
|
||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Potrzebujesz DO<44> do nauki tej Umiej<65>tno<6E>ci.
|
||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Potrzebujesz Ksi<73>gi do nauki tej Umiej<65>tno<6E>ci.
|
||||
SKILL_CHEONGEUN Silne Cia<69>o
|
||||
SKILL_CRITICAL Cios Krytyczny
|
||||
SKILL_ENCHANT_POISON Dodaj Trucizn<7A>
|
||||
SKILL_EUNHYEONG Krycie Si<53>
|
||||
SKILL_FAINT Omdlenie
|
||||
SKILL_FIND_TRAP Szukaj Pu<50>apki
|
||||
SKILL_FIRE Podpalenie
|
||||
SKILL_FISHMIND Marmur Rybaka jest aktywny
|
||||
SKILL_GAMJI Z<>ap
|
||||
SKILL_GEOMGYEONG Aura Miecza
|
||||
SKILL_GEONGON SKILL_GEONGON Niewykorzystany
|
||||
SKILL_GICHEON Pomoc Smoka
|
||||
SKILL_GIGONG Rotacja Chi
|
||||
SKILL_GONGPO Strach
|
||||
SKILL_GRADE_NAME_GRAND_MASTER %s Wielki Mistrz
|
||||
SKILL_GRADE_NAME_MASTER %s Mistrz
|
||||
SKILL_GRADE_NAME_PERFECT_MASTER %s Perfekcyjny Mistrz
|
||||
SKILL_GROUP_ASSASSIN_1 Ostrze
|
||||
SKILL_GROUP_ASSASSIN_2 <09>uk
|
||||
SKILL_GROUP_HORSE Jazda
|
||||
SKILL_GROUP_SHAMAN_1 Smok
|
||||
SKILL_GROUP_SHAMAN_2 Leczenie
|
||||
SKILL_GROUP_SURA_1 Bro<72>
|
||||
SKILL_GROUP_SURA_2 Magia
|
||||
SKILL_GROUP_WARRIOR_1 Cia<69>o
|
||||
SKILL_GROUP_WARRIOR_2 Umys<79>
|
||||
SKILL_GWIGEOM Czarowane Ostrze
|
||||
SKILL_GYEONGGONG Bezszelestny Ch<43>d
|
||||
SKILL_HEUKSIN Mroczna Ochrona
|
||||
SKILL_HOSIN B<>ogos<6F>awie<69>stwo
|
||||
SKILL_HWAYEOM SKILL_HWAYEOM Niewykorzystany
|
||||
SKILL_HYEOLMA SKILL_HYEOLMA Niewykorzystany
|
||||
SKILL_INC_ATKSPD Zwi<77>kszona Szybko<6B><6F> Ataku
|
||||
SKILL_INC_MOVSPD Zwi<77>kszona Szybko<6B><6F> Ruchu
|
||||
SKILL_INMA SKILL_INMA niewykorzystany
|
||||
SKILL_JEOJU Kl<4B>twa
|
||||
SKILL_JEONGEOP Leczenie
|
||||
SKILL_JEONGWI Berserk
|
||||
SKILL_JEONSINBANGEO Ca<43>kowita Obrona
|
||||
SKILL_JEONSINGONGGYEOK Ca<43>kowity Atak
|
||||
SKILL_JEUNGCHE SKILL_JEUNGCHE Niewykorzystany
|
||||
SKILL_JEUNGHON SKILL_JEUNGHON Niewykorzystany
|
||||
SKILL_JEUNGRYEOK Atak +
|
||||
SKILL_JEUNGSOK Szybko<6B><6F> +
|
||||
SKILL_JIGAM SKILL_JIGAM Niewykorzystany
|
||||
SKILL_JIPJUNG SKILL_JIPJUNG Niewykorzystany
|
||||
SKILL_JUMAGAP Czarowana Zbroja
|
||||
SKILL_JUMAGEOM SKILL_JUMAGEOM Niewykorzystany
|
||||
SKILL_KWAEGEOM SKILL_KWAEGEOM Niewykorzystany
|
||||
SKILL_KWAESOK Szybko<6B><6F>
|
||||
SKILL_LEGBOUND SKILL_LEGBOUND Niewykorzystany
|
||||
SKILL_MUSA SKILL_MUSA Niewykorzystany
|
||||
SKILL_MUYEONG Ognisty Duch
|
||||
SKILL_NEED_EMPTY_BOTTLE Nie mam Pustej Butelki.
|
||||
SKILL_NEED_POISON_BOTTLE Nie mam Butelki z Trucizn<7A>
|
||||
SKILL_ONLY_FOR_GUILD_WAR Mo<4D>esz u<>ywa<77> tej Umiej<65>tno<6E>ci tylko podczas Wojny Gildii.
|
||||
SKILL_PABEOP Rozproszenie Magii
|
||||
SKILL_POWERFUL_STRIKE Atak Osza<7A>amiaj<61>cy
|
||||
SKILL_SEOMGWANG Bomba B<>yskawic
|
||||
SKILL_SINCHAK SKILL_SINCHAK Niewykorzystany
|
||||
SKILL_SLEEP U<>pienie
|
||||
SKILL_SLOW Spowolnienie
|
||||
SKILL_STUN Og<4F>uszenie
|
||||
SKILL_SUHO Stra<72>nik
|
||||
SKILL_SUMMON_DESCRIPTION Szansa na Przywo<77>anie: %d%%
|
||||
SKILL_TOOLTIP_INT Inteligencja
|
||||
SKILL_TOOLTIP_LEVEL Poziom
|
||||
SKILL_TOXICDIE Otrucie
|
||||
SKILL_TOXICPOWER Zwi<77>kszona Warto<74><6F> Ataku Trucizn<7A>
|
||||
SKILL_TUSOK Uderzenie Ducha
|
||||
SKILL_WONSIN SKILL_WONSIN Niewykorzystany
|
||||
SKILL_YONGSIN SKILL_YONGSIN Niewykorzystany
|
||||
STAT_MINUS_CON Dostosowanie Witalno<6E>ci (Pozosta<74>a szansa: %d)
|
||||
STAT_MINUS_DEX Dostosowanie Zr<5A>czno<6E>ci (Pozosta<74>a Szansa: %d)
|
||||
STAT_MINUS_INT Dostosowanie Inteligencji (Pozosta<74><61> szansa: %d)
|
||||
STAT_MINUS_STR Dostosowanie Si<53>y (Pozosta<74><61> szansa: %d)
|
||||
STAT_TOOLTIP_CON Podwy<77>sza P<> i Obron<6F>
|
||||
STAT_TOOLTIP_DEX Podwy<77>sza atak i uniki
|
||||
STAT_TOOLTIP_INT Podwy<77>sza PE, magiczny atak i obron<6F>.
|
||||
STAT_TOOLTIP_STR Podwy<77>sza Warto<74><6F> Ataku i Uszkodze<7A>
|
||||
SYMBOLLIST_TITLE Zarejestruj Flag<61> Gildii
|
||||
SYSTEM_OPTION_CPU_TILING_1 CPU TNL mo<6D>e ulepszy<7A> szybko<6B><6F> s<>abszego PC.
|
||||
SYSTEM_OPTION_CPU_TILING_2 Je<4A>li jest problem z grafik<69>, wybierz ,Opcje System lub ,CONFIG.exe;
|
||||
SYSTEM_OPTION_CPU_TILING_3 i zmie<69> na GPU TNL.
|
||||
SYSTEM_OPTION_GPU_TILING_1 GPU TNL mo<6D>e dzia<69>a<EFBFBD> wolniej na s<>abszych PC.
|
||||
SYSTEM_OPTION_GPU_TILING_2 Je<4A>li zaistniej<65> problem z grafik<69>, wybierz 'Opcje Systemu' lub 'CONFIG.exe'
|
||||
SYSTEM_OPTION_GPU_TILING_3 i zmie<69> na GPU TNL
|
||||
SYSTEM_OPTION_TILING_EXIT Aby zmieni<6E> tryb TNL trzeba zrestartowa<77> gr<67>.
|
||||
TARGET_BUTTON_ACCEPT_FIGHT Zgoda
|
||||
TARGET_BUTTON_AVENGE Zemsta
|
||||
TARGET_BUTTON_BUILDING_DESTROY Zniszcz
|
||||
TARGET_BUTTON_DISMOUNT Zsi<73>d<EFBFBD>
|
||||
TARGET_BUTTON_EMOTION_ALLOW Emocje
|
||||
TARGET_BUTTON_EXCHANGE Handel
|
||||
TARGET_BUTTON_EXCLUDE Wyklucz
|
||||
TARGET_BUTTON_EXIT_OBSERVER Zako<6B>cz Tryb Obserwatora
|
||||
TARGET_BUTTON_FIGHT Pojedynek
|
||||
TARGET_BUTTON_FRIEND Przyjaciel
|
||||
TARGET_BUTTON_INVITE_GUILD Zapr. Gildii
|
||||
TARGET_BUTTON_INVITE_PARTY Zapr. Grupy
|
||||
TARGET_BUTTON_LEAVE_PARTY Opu<70><75> Grup<75>
|
||||
TARGET_BUTTON_REQUEST_ENTER_PARTY Do<44><6F>cz do Grupy
|
||||
TARGET_BUTTON_VIEW_EQUIPMENT Zbroja
|
||||
TARGET_BUTTON_WHISPER Szept
|
||||
TARGET_LEVEL_BOSS Boss
|
||||
TARGET_LEVEL_KING Stopie<69> 5.
|
||||
TARGET_LEVEL_KNIGHT Stopie<69> 3.
|
||||
TARGET_LEVEL_PAWN Stopie<69> 1.
|
||||
TARGET_LEVEL_S_KNIGHT Stopie<69> 4.
|
||||
TARGET_LEVEL_S_PAWN Stopie<69> 2.
|
||||
TASKBAR_ATTACK Atak
|
||||
TASKBAR_AUTO atakuj automatycznie
|
||||
TASKBAR_CAMERA Kamera
|
||||
TASKBAR_EXP Do<44>wiadczenie
|
||||
TASKBAR_HP P<>
|
||||
TASKBAR_MOVE Ruch
|
||||
TASKBAR_SKILL Umiej<65>tno<6E><6F>
|
||||
TASKBAR_SP PE
|
||||
TASKBAR_ST ST
|
||||
THING_COUNT wszystko
|
||||
TOOLTIP_ANTI_CRITICAL_PCT Odporno<6E><6F> na cios krytyczny +%d%% SA
|
||||
TOOLTIP_ANTI_PENETRATE_PCT Odporno<6E><6F> na przeszywaj<61>cy cios +%d%% SA
|
||||
TOOLTIP_ANTI_SELL Nie mo<6D>e zosta<74> sprzedany w Magazynie
|
||||
TOOLTIP_APPLY_ACCEDRAIN_RATE Stopie<69> absorpcji: %d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ANIMAL Silny przeciwko Zwierz<72>tom +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Silny przeciwko Ninja +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_DEVIL Silny przeciwko Diab<61>om +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_HUMAN Silny przeciwko Ludziom +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_MILGYO Silny przeciwko Mistykom +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_MONSTER Silny przeciwko Potworom +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ORC Silny przeciwko Orkom +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_SHAMAN Silny przeciwko Szamanom +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_SURA Silny przeciwko Sura +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_UNDEAD Silny przeciwko Nieumar<61>ym +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_WARRIOR Silny przeciwko Wojownikom +%d%% SA
|
||||
TOOLTIP_APPLY_BLEEDING_PCT Atak krwawienia + %d%% SA
|
||||
TOOLTIP_APPLY_BLEEDING_REDUCE Odporno<6E><6F> na Atak Krwawienia + %d%% SA
|
||||
TOOLTIP_APPLY_BLOCK Szansa na blok cios<6F>w %d%% SA
|
||||
TOOLTIP_APPLY_COMBAT_SP_RECOVER Odzyskiwanie PE przez 5 sekund podczas Bitwy %d SA
|
||||
TOOLTIP_APPLY_CRITICAL_PCT Szansa na cios krytyczny +%d%% SA
|
||||
TOOLTIP_APPLY_DAMAGE_SP_RECOVER Szansa na odzyskanie PE: %d%% SA
|
||||
TOOLTIP_APPLY_DODGE Szansa na unikni<6E>cie Strza<7A>y: %d%% SA
|
||||
TOOLTIP_APPLY_EXP_DOUBLE_BONUS Szansa na Bonus DO<44>: %d%% SA
|
||||
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS Szansa na podw<64>jn<6A> ilo<6C><6F> Yang: %d%% SA
|
||||
TOOLTIP_APPLY_IMMUNE_FALL Niewra<72>liwy na Upadek SNA
|
||||
TOOLTIP_APPLY_IMMUNE_SLOW Odporno<6E><6F> na Spowolnienia SNA
|
||||
TOOLTIP_APPLY_IMMUNE_STUN Odporno<6E><6F> na Omdlenia SNA
|
||||
TOOLTIP_APPLY_ITEM_DROP_BONUS Szansa na podw<64>jn<6A> ilo<6C><6F> Przedmiot<6F>w: %d%% SA
|
||||
TOOLTIP_APPLY_KILL_HP_RECOVER Szansa na odzyskanie P<>: %d%% SA
|
||||
TOOLTIP_APPLY_KILL_SP_RECOVER Szansa na odzyskanie PE: %d%% SA
|
||||
TOOLTIP_APPLY_MANA_BURN_PCT %d%% Szansa na kradzie<69> PE SA
|
||||
TOOLTIP_APPLY_MAX_HP_PCT Maks. P<> +%d%% SA
|
||||
TOOLTIP_APPLY_MAX_SP_PCT Maks. PE +%d%% SA
|
||||
TOOLTIP_APPLY_NOAFFECT Brak efektu
|
||||
TOOLTIP_APPLY_NO_DEATH_PENALTY Nie tracisz Punkt<6B>w Do<44>wiadczenia podczas wznawiania gry w miejscu <20>mierci. SNA
|
||||
TOOLTIP_APPLY_PENETRATE_PCT Szansa na przeszywaj<61>ce Uderzenie: %d%% SA
|
||||
TOOLTIP_APPLY_POISON_PCT Szansa na Otrucie %d%% SA
|
||||
TOOLTIP_APPLY_POISON_REDUCE Odporno<6E><6F> na Trucizny: %d%% SA
|
||||
TOOLTIP_APPLY_POTION_BONUS Mikstury %d%% efekt podniesiony SA
|
||||
TOOLTIP_APPLY_REFLECT_CURSE Szansa na odbicie Kl<4B>twy: %d%% SA
|
||||
TOOLTIP_APPLY_REFLECT_MELEE %d%% Szansa na odbicie Ciosu SA
|
||||
TOOLTIP_APPLY_RESIST_ASSASSIN Odporno<6E><6F> na Ninja: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_BELL Odporno<6E><6F> na Dzwony: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_DAGGER Odporno<6E><6F> na Sztylety: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_FAN Odporno<6E><6F> na Wachlarze: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SHAMAN Odporno<6E><6F> na Szaman<61>w: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SURA Odporno<6E><6F> na Sura: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SWORD Odporno<6E><6F> na Miecze: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_TWOHAND Odporno<6E><6F> na Bro<72> Dwur<75>czn<7A>: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_WARRIOR Odporno<6E><6F> na Wojownik<69>w: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_WIND Odporno<6E><6F> na Wiatr: %d%% SA
|
||||
TOOLTIP_APPLY_SKILL_BOOK_BONUS Szansa na pomy<6D>ln<6C> nauk<75> zwi<77>kszona o wsp<73><70>czynnik 2.5. SNA
|
||||
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Je<4A>li trening si<73> nie powiedzie, mo<6D>esz od razu spr<70>bowa<77> ponownie. SNA
|
||||
TOOLTIP_APPLY_SLOW_PCT Szansa na Spowolnienie %d%% SA
|
||||
TOOLTIP_APPLY_STEAL_HP %d%% obra<72>e<EFBFBD> b<>dzie dodanych do P<> SA
|
||||
TOOLTIP_APPLY_STEAL_SP %d%% obra<72>e<EFBFBD> b<>dzie dodanych do PE SA
|
||||
TOOLTIP_APPLY_STUN_PCT Szansa na Omdlenie %d%% SA
|
||||
TOOLTIP_ARMOR Zbroja
|
||||
TOOLTIP_ARROW Strza<7A>a
|
||||
TOOLTIP_ASSASSIN Ninja
|
||||
TOOLTIP_ATT_GRADE Warto<74><6F> Ataku +%d SA
|
||||
TOOLTIP_ATT_SPEED Szybko<6B><6F> Ataku +%d%% SA
|
||||
TOOLTIP_AUTO_POTION_HP Eliksir S<>o<EFBFBD>ca
|
||||
TOOLTIP_AUTO_POTION_REST Pozosta<74>o: %.2f%%
|
||||
TOOLTIP_AUTO_POTION_SP Eliksir Ksi<73><69>yca
|
||||
TOOLTIP_AUTO_POTION_USING Aktywny
|
||||
TOOLTIP_BOW_DISTANCE Zasi<73>g <20>uku +%dm SA
|
||||
TOOLTIP_BUYPRICE Cena: %s
|
||||
TOOLTIP_CAST_SPEED Szybko<6B><6F> Zakl<6B>cia +%d%% SA
|
||||
TOOLTIP_CON Witalno<6E><6F> +%d SA
|
||||
TOOLTIP_COSTUME_ATTR_BONUS Bonus kostiumu %d%% SA
|
||||
TOOLTIP_DEF_GRADE Obrona +%d SA
|
||||
TOOLTIP_DEX Zr<5A>czno<6E><6F> +%d SA
|
||||
TOOLTIP_DRAGON_SOUL_DECK1 Ziemia SNA
|
||||
TOOLTIP_DRAGON_SOUL_DECK2 Niebo SNA
|
||||
TOOLTIP_EAR Kolczyki
|
||||
TOOLTIP_ENERGY Energia %d SA
|
||||
TOOLTIP_ETC I tak dalej
|
||||
TOOLTIP_FISHINGROD_EXP Punkty %d / %d
|
||||
TOOLTIP_FISHINGROD_LEVEL Poziom: %d
|
||||
TOOLTIP_FISHINGROD_UPGRADE1 Daj Rybakowi,
|
||||
TOOLTIP_FISHINGROD_UPGRADE2 aby dosta<74>
|
||||
TOOLTIP_FISHINGROD_UPGRADE3 Ulepszon<6F> W<>dk<64>.
|
||||
TOOLTIP_FISH_LEN D<>ugo<67><6F>: %.2fcm
|
||||
TOOLTIP_HELMET He<48>m
|
||||
TOOLTIP_HP_REGEN Regeneracja P<>: +%d%% SA
|
||||
TOOLTIP_INT Inteligencja +%d SA
|
||||
TOOLTIP_ITEM_ATT_GRADE Warto<74><6F> Ataku: %d
|
||||
TOOLTIP_ITEM_ATT_POWER Warto<74><6F> Ataku: %d - %d
|
||||
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Warto<74><6F> Ataku: %d
|
||||
TOOLTIP_ITEM_ATT_POWER_REFINE Warto<74><6F> Ataku: %d - %d (+%d)
|
||||
TOOLTIP_ITEM_ATT_SPEED Szybko<6B><6F> Ataku: %s
|
||||
TOOLTIP_ITEM_DEF_GRADE Obrona %d
|
||||
TOOLTIP_ITEM_FAST Szybki
|
||||
TOOLTIP_ITEM_LIMIT_CON G<>rna granica Witalno<6E>ci: %d
|
||||
TOOLTIP_ITEM_LIMIT_DEX G<>rny limit Zr<5A>czno<6E>ci: %d
|
||||
TOOLTIP_ITEM_LIMIT_INT G<>rna granica Inteligencji: %d
|
||||
TOOLTIP_ITEM_LIMIT_LEVEL Od Poziomu: %d
|
||||
TOOLTIP_ITEM_LIMIT_STR G<>rna granica Si<53>y: %d
|
||||
TOOLTIP_ITEM_MAGIC_ATT_POWER Warto<74><6F> Magicznego Ataku: %d - %d
|
||||
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Warto<74><6F> Magicznego Ataku: %d
|
||||
TOOLTIP_ITEM_MAGIC_DEF_POWER Magiczna Obrona %d
|
||||
TOOLTIP_ITEM_NORMAL Normalny
|
||||
TOOLTIP_ITEM_SLOW Wolny
|
||||
TOOLTIP_ITEM_VERY_FAST Bardzo szybki
|
||||
TOOLTIP_ITEM_VERY_SLOW Bardzo wolny
|
||||
TOOLTIP_ITEM_WEARABLE_JOB [ Do ubrania ]
|
||||
TOOLTIP_LOTTERY_STEP_NUMBER %d
|
||||
TOOLTIP_LOTTO_NUMBER Szcz<63><7A>liwy Numer: %d
|
||||
TOOLTIP_MAGIC_ATTBONUS_PER Magiczny atak +%d%% SA
|
||||
TOOLTIP_MAGIC_ATT_GRADE Warto<74><6F> Magicznego Ataku: +%d SA
|
||||
TOOLTIP_MAGIC_DEF_GRADE Magiczna Obrona: +%d SA
|
||||
TOOLTIP_MALL_ATTBONUS Warto<74><6F> Ataku: +%d%% SA
|
||||
TOOLTIP_MALL_ATTBONUS_STATIC Warto<74><6F> Ataku: +12~15% SNA
|
||||
TOOLTIP_MALL_AUTOLOOT R<>ka, kt<6B>ra automatycznie podnosi upuszczone Yang. SNA
|
||||
TOOLTIP_MALL_DEFBONUS Obrona: +%d%% SA
|
||||
TOOLTIP_MALL_DEFBONUS_STATIC Obrona +12~15% SNA
|
||||
TOOLTIP_MALL_EXPBONUS Punkty Do<44>wiadczenia: +%d%% SA
|
||||
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe DO<44> Bonus +%d%% SA
|
||||
TOOLTIP_MALL_EXPBONUS_STATIC Zwi<77>ksza zdobywanie PD o 50% SNA
|
||||
TOOLTIP_MALL_FISH_MIND Szansa schwytania rzadkiej ryby zostanie podwojona. SNA
|
||||
TOOLTIP_MALL_GOLDBONUS Szansa na zdobycie Yang pomno<6E>ona o %.1f SA
|
||||
TOOLTIP_MALL_GOLDBONUS_STATIC Szansa znalezienia Yang zostanie podwojona SNA
|
||||
TOOLTIP_MALL_ITEMBONUS Szansa na zdobycie Przedmiot<6F>w pomno<6E>ona o %.1f SA
|
||||
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Szansa na zdobycie Przedmiot<6F>w plus %.1f%% SA
|
||||
TOOLTIP_MALL_ITEMBONUS_STATIC Podwojona szansa na zdobycie przedmiotu SNA
|
||||
TOOLTIP_MALL_MARRIAGE_FAST Punkty Mi<4D>o<EFBFBD>ci szybciej si<73> regeneruj<75>. SNA
|
||||
TOOLTIP_MALL_SAFEBOX Zwi<77>kszona pojemno<6E><6F> Magazynu SNA
|
||||
TOOLTIP_MAX_HP Max P<>: +%d SA
|
||||
TOOLTIP_MAX_HP_PCT Max P<>: +%d%% SA
|
||||
TOOLTIP_MAX_SP Max PE: +%d SA
|
||||
TOOLTIP_MAX_SP_PCT Max PE: +%d%% SA
|
||||
TOOLTIP_MAX_STAMINA Max Wytrzyma<6D>o<EFBFBD><6F>: +%d SA
|
||||
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Magiczny/kr<6B>tkodystansowy atak +%d%% SA
|
||||
TOOLTIP_MEMORIZED_POSITION %s (%d, %d)
|
||||
TOOLTIP_MEMORIZED_POSITION_ERROR BRAK NAZWY (%d, %d)
|
||||
TOOLTIP_MOV_SPEED Szybko<6B><6F> Ruchu %d%% SA
|
||||
TOOLTIP_NECK Naszyjnik
|
||||
TOOLTIP_NEED_ALL_SP Wymagane PE: Max
|
||||
TOOLTIP_NEED_GSP Wymagany Duch Smoka: %d
|
||||
TOOLTIP_NEED_HP Wymagane P<>: %d
|
||||
TOOLTIP_NEED_HP_PER_SEC P<> / sek.: %d
|
||||
TOOLTIP_NEED_SKILL_POINT Wymagane Punkty Umiej<65>tno<6E>ci:
|
||||
TOOLTIP_NEED_SP Wymagane PE: %d
|
||||
TOOLTIP_NEED_SP_PER_SEC PE / Sek.: %d
|
||||
TOOLTIP_NEXT_SKILL_LEVEL_1 Nast<73>pny Poziom: %d (Max %d)
|
||||
TOOLTIP_NEXT_SKILL_LEVEL_2 Nast<73>pny Poziom: %d (Max %d-%d)
|
||||
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS <09>rednie Obra<72>enia: %d%% SA
|
||||
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Odporno<6E><6F> na Obra<72>enia: %d%% SA
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP1 Wi<57>cej ni<6E> %d Cz<43>onk<6E>w Grupy
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP2 Poziom Ataku +%d
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP3 Poziom Obrony +%d
|
||||
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL Regeneracja P<>/PE wszystkich Cz<43>onk<6E>w Grupy przez 60 minut.
|
||||
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL Regeneracja P<>/PE wszystkich Cz<43>onk<6E>w Grupy przez 30 minut.
|
||||
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Musisz poczeka<6B> 3 minuty po <20>mierci cz<63>onka grupy.
|
||||
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Mo<4D>esz przywo<77>a<EFBFBD> cz<63>onk<6E>w grupy, kt<6B>rzy s<> na tym samym serwerze.
|
||||
TOOLTIP_PARTY_INFO_SET_ATTACKER Poziom Ataku +(ilo<6C><6F> cz<63>onk<6E>w grupy/2) Napastnik %d mo<6D>e by<62> wybrany.
|
||||
TOOLTIP_PARTY_INFO_SET_TANKER Poziom Obrony +(ilo<6C><6F> cz<63>onk<6E>w grupy) 1 Walcz<63>cy Ostrzem mo<6D>e by<62> wybrany.
|
||||
TOOLTIP_PARTY_SKILL_LEVEL Aktualny Poziom: %d
|
||||
TOOLTIP_PARTY_TITLE_GRADE_UP [Atak/Obrona ulepszony]
|
||||
TOOLTIP_PARTY_TITLE_HEAL [przywr<77><72>]
|
||||
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Je<4A>li masz wi<77>cej ni<6E> %d Cz<43>onk<6E>w Grupy, dostajesz %d%% Bonus DO<44> .
|
||||
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus DO<44>]
|
||||
TOOLTIP_PARTY_TITLE_RECALL [Przywo<77>aj]
|
||||
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Ustan<61>w Napastnika]
|
||||
TOOLTIP_PARTY_TITLE_SET_TANKER [Ustan<61>w Walcz<63>cego Ostrzem]
|
||||
TOOLTIP_PICK_EXP Punkty: %d / %d
|
||||
TOOLTIP_PICK_LEVEL Poziom: %d
|
||||
TOOLTIP_PICK_UPGRADE1 Daj to Drwalowi
|
||||
TOOLTIP_PICK_UPGRADE2 aby dosta<74>
|
||||
TOOLTIP_PICK_UPGRADE3 ulepszony Kilof.
|
||||
TOOLTIP_POTION_CURE Usu<73> negatywne skutki.
|
||||
TOOLTIP_POTION_MIN Min.
|
||||
TOOLTIP_POTION_PLUS_ATTACK_SPEED Szybko<6B><6F> Ataku +%d
|
||||
TOOLTIP_POTION_PLUS_HP_PERCENT P<> +%d%%
|
||||
TOOLTIP_POTION_PLUS_HP_POINT P<> +%d
|
||||
TOOLTIP_POTION_PLUS_MOVING_SPEED Szybko<6B><6F> Ruchu +%d
|
||||
TOOLTIP_POTION_PLUS_SP_PERCENT PE +%d%%
|
||||
TOOLTIP_POTION_PLUS_SP_POINT PE +%d
|
||||
TOOLTIP_POTION_SEC Sek.
|
||||
TOOLTIP_POTION_TIME Czas trwania:
|
||||
TOOLTIP_REQUIREMENT_21_LEVEL Musisz osi<73>gn<67><6E> Poziom 21.
|
||||
TOOLTIP_REQUIREMENT_41_LEVEL Musisz osi<73>gn<67><6E> Poziom 41.
|
||||
TOOLTIP_REQUIREMENT_LEVEL Musisz osi<73>gn<67><6E> Poziom %d.
|
||||
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s Poziom %d wymagany.
|
||||
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d wymagany
|
||||
TOOLTIP_RESIST_BOW Odporno<6E><6F> na Strza<7A>y: %d%% SA
|
||||
TOOLTIP_RESIST_DARK Odporno<6E><6F> na mrok +%d%% SA
|
||||
TOOLTIP_RESIST_EARTH Odporno<6E><6F> na ziemi<6D> +%d%% SA
|
||||
TOOLTIP_RESIST_ELEC Odporno<6E><6F> na B<>yskawice: %d%% SA
|
||||
TOOLTIP_RESIST_FIRE Odporno<6E><6F> na Ogie<69>: %d%% SA
|
||||
TOOLTIP_RESIST_ICE Odporno<6E><6F> na l<>d +%d%% SA
|
||||
TOOLTIP_RESIST_MAGIC Odporno<6E><6F> na Magi<67>: %d%% SA
|
||||
TOOLTIP_REST_USABLE_COUNT Pozosta<74>o: %d
|
||||
TOOLTIP_SEALED Przywi<77>zanie do duszy
|
||||
TOOLTIP_SELLPRICE Cena: %s
|
||||
TOOLTIP_SHAMAN Szaman
|
||||
TOOLTIP_SHIELD Tarcza
|
||||
TOOLTIP_SHOES Buty
|
||||
TOOLTIP_SKILL Umiej<65>tno<6E>ci SNA
|
||||
TOOLTIP_SKILLBOOK_NAME Ksi<73>ga Umiej<65>tno<6E>ci
|
||||
TOOLTIP_SKILL_AFFECT_ATT_GRADE Warto<74><6F> Ataku: +
|
||||
TOOLTIP_SKILL_AFFECT_ATT_POWER Warto<74><6F> Ataku:
|
||||
TOOLTIP_SKILL_AFFECT_ATT_SPEED Szybko<6B><6F> Ataku: +
|
||||
TOOLTIP_SKILL_AFFECT_DEF_GRADE Obrona:
|
||||
TOOLTIP_SKILL_AFFECT_DODGE Warto<74><6F> Ataku przeciwnika: -
|
||||
TOOLTIP_SKILL_AFFECT_HEAL Regeneracja P<>:
|
||||
TOOLTIP_SKILL_AFFECT_MOV_SPEED Szybko<6B><6F> Ruchu: +
|
||||
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Szansa na odbicie ataku:
|
||||
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Odporno<6E><6F> na Obra<72>enia:
|
||||
TOOLTIP_SKILL_COOL_TIME Odnowa:
|
||||
TOOLTIP_SKILL_DAMAGE_BONUS Obra<72>enie Umiej<65>tno<6E>ci: %d%% SA
|
||||
TOOLTIP_SKILL_DEFEND_BONUS Odporno<6E><6F> na Obra<72>enia Umiej<65>tno<6E>ci %d%% SA
|
||||
TOOLTIP_SKILL_DURATION Czas trwania: %d Sek.
|
||||
TOOLTIP_SKILL_FORGET_BOOK_NAME Ksi<73>ga Zapomnienia
|
||||
TOOLTIP_SKILL_LEVEL Aktualny Poziom: %d
|
||||
TOOLTIP_SKILL_LEVEL_MASTER Aktualny Poziom: %d (Mistrz)
|
||||
TOOLTIP_SKILL_LEVEL_WITH_MAX Aktualny Poziom: %d (Max %d)
|
||||
TOOLTIP_SOCKET_EMPTY Pusty
|
||||
TOOLTIP_SOCKET_REFINABLE_ITEM [Przedmiot ze slotem]
|
||||
TOOLTIP_SP_REGEN Regeneracja PE: +%d%% SA
|
||||
TOOLTIP_STR Si<53>a: +%d SA
|
||||
TOOLTIP_SURA Sura
|
||||
TOOLTIP_TIME_CHARGER_FIX <09>adowanie czasu %d sek. SA
|
||||
TOOLTIP_TIME_CHARGER_PER <09>adowanie czasu %d%% SA
|
||||
TOOLTIP_UNIQUE Unikat
|
||||
TOOLTIP_UNSEAL_LEFT_TIME Oderwanie od duszy za: %dH %dM
|
||||
TOOLTIP_WARRIOR Wojownik
|
||||
TOOLTIP_WEAPON Bro<72>
|
||||
TOOLTIP_WRISTLET Bransoleta
|
||||
UI_ACCEPT Akceptuj
|
||||
UI_CANCEL Anuluj
|
||||
UI_CLOSE Zamknij
|
||||
UI_DEF_FONT Tahoma:12
|
||||
UI_DEF_FONT_LARGE Tahoma:14
|
||||
UI_DEF_FONT_SMALL Tahoma:9
|
||||
UI_DENY Odrzu<7A>
|
||||
UI_ITEM Przedmiot
|
||||
UI_LEFT_TIME Pozosta<74>y Czas: %d Sek.
|
||||
UI_NEXT Kontynuuj
|
||||
UI_NEXTPAGE Dalej
|
||||
UI_NOCONTENTS Brak Zawarto<74>ci
|
||||
UI_NONAME Brak Nazwy
|
||||
UI_OK OK
|
||||
UI_POS_UNKNOWN Nieznane Po<50>o<EFBFBD>enie
|
||||
UI_PREVPAGE Wr<57><72>
|
||||
UI_UNKNOWN Nieznany
|
||||
UPLOAD_MARK_CHECK_NEED_RECONNECT Wgrywanie musi zosta<74> ponownie rozpocz<63>te.
|
||||
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Wgrywanie musi zosta<74> ponownie rozpocz<63>te.
|
||||
USE_ITEM_FAILURE_PRIVATE_SHOP Nie mo<6D>esz u<>ywa<77> przedmiot<6F>w, je<6A>li otworzy<7A>e<EFBFBD> prywatny Magazyn.
|
||||
USE_SKILL_ERROR_UNKNOWN Nieznany B<><42>d Umiej<65>tno<6E>ci: %s
|
345
bin/pack/locale_pl/locale/pl/locale_interface.txt
Normal file
@ -0,0 +1,345 @@
|
||||
ACCEPT Akceptuj
|
||||
ATTACH_METIN_INFO Czy chcesz u<>y<EFBFBD> Kamienia Duszy?
|
||||
ATTACH_METIN_TITLE U<>yj Kamienia Duszy
|
||||
CANCEL Anuluj
|
||||
CHANGE_PASSWORD_CONFIRM Potwierd<72> nowe Has<61>o
|
||||
CHANGE_PASSWORD_NEW Nowe Has<61>o
|
||||
CHANGE_PASSWORD_OLD Stare Has<61>o
|
||||
CHANGE_PASSWORD_TITLE Zmiana Has<61>a
|
||||
CHARACTER_ACTION Emocje
|
||||
CHARACTER_EMOTICON Emocje
|
||||
CHARACTER_MAIN Posta<74>
|
||||
CHARACTER_MUTUAL_ACTION Emocje wsp<73>lne
|
||||
CHARACTER_NORMAL_ACTION Emocje podstawowe
|
||||
CHARACTER_QUEST Misje
|
||||
CHARACTER_SKILL Umiej<65>tno<6E>ci
|
||||
CLOSE Zamknij
|
||||
COMB_APPEARANCE Kostium 1
|
||||
COMB_ATTRIBUTE Kostium 2
|
||||
COMB_SKILLBOOK_TILE Wymie<69> ksi<73>gi
|
||||
COMB_TITLE
|
||||
COSTUME_TITLE Kostiumy
|
||||
COSTUME_WINDOW_TITLE Kostiumy
|
||||
CREATE_ATT_GRADE SI<53>A
|
||||
CREATE_CREATE Utw<74>rz
|
||||
CREATE_DEX_GRADE ZR<5A>
|
||||
CREATE_HP P<>
|
||||
CREATE_LAST_POINT Punkty
|
||||
CREATE_MAN M<><4D>czyzna
|
||||
CREATE_NAME Nazwa
|
||||
CREATE_NEXT Dalej
|
||||
CREATE_PREV Wr<57><72>
|
||||
CREATE_SEX P<>e<EFBFBD>
|
||||
CREATE_SHAPE Wygl<67>d
|
||||
CREATE_SP INT
|
||||
CREATE_STAT_RESET Reset
|
||||
CREATE_WOMAN Kobieta
|
||||
CUBE_INFO_TITLE Podr<64>cznik Uszlachetnie<69>
|
||||
CUBE_REQUIRE_MATERIAL Wymagane materia<69>y
|
||||
CUBE_REQUIRE_MATERIAL_OR lub
|
||||
CUBE_TITLE Okienko uszlachetniania
|
||||
DO_REFINE Uszlachetnij
|
||||
DRAGONSOUL_ACTIVATE Aktywuj
|
||||
DRAGONSOUL_PAGE_BUTTON_1 Surowy
|
||||
DRAGONSOUL_PAGE_BUTTON_2 Szlifowany
|
||||
DRAGONSOUL_PAGE_BUTTON_3 Rzadki
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Antyczny
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Legendarny
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Okienko uszlachetniania
|
||||
DRAGONSOUL_TAP_TITLE_1 Smoczy Diament
|
||||
DRAGONSOUL_TAP_TITLE_2 Smoczy Rubin
|
||||
DRAGONSOUL_TAP_TITLE_3 Smoczy Jadeit
|
||||
DRAGONSOUL_TAP_TITLE_4 Smoczy Szafir
|
||||
DRAGONSOUL_TAP_TITLE_5 Smoczy Granat
|
||||
DRAGONSOUL_TAP_TITLE_6 Smoczy Onyks
|
||||
DRAGONSOUL_TITLE Alchemia Smoczych Kamieni
|
||||
EMPIRE_EXIT Wyjd<6A>
|
||||
EMPIRE_NEXT Dalej
|
||||
EMPIRE_PREV Wstecz
|
||||
EMPIRE_SELECT Wybierz
|
||||
EXCHANGE_ACCEPT Akceptuj
|
||||
EXCHANGE_TITLE Handel
|
||||
GAMEOPTION_TITLE Opcje Gry
|
||||
GAME_EXIT_OBSERVER Zako<6B>cz Obserwowanie
|
||||
GAME_HELP Pomoc
|
||||
GAME_QUEST Zadania
|
||||
GAME_SKILL_UP Podnie<69> Umiej<65>tno<6E>ci
|
||||
GAME_STAT_UP Podnie<69> Status
|
||||
GRADE Klasa
|
||||
GRADE_SELECT Klasa
|
||||
GUILD_BASENAME Podstawowa Nazwa
|
||||
GUILD_BOARD_ID Nick
|
||||
GUILD_BOARD_REFRESH Od<4F>wie<69> (F5)
|
||||
GUILD_BOARD_TEXT Wiadomo<6D><6F>
|
||||
GUILD_BUILDING_CATEGORY_TITLE Jednostki Budowlane
|
||||
GUILD_BUILDING_CHANGE Zmie<69>
|
||||
GUILD_BUILDING_DIRECTION Kierunek
|
||||
GUILD_BUILDING_GRADE Ranga
|
||||
GUILD_BUILDING_INFO Informacje o Budynkach i Kosztach
|
||||
GUILD_BUILDING_LIST_TITLE Lista Budowli
|
||||
GUILD_BUILDING_LOG Pie<69>
|
||||
GUILD_BUILDING_NAME Nazwa Budowli
|
||||
GUILD_BUILDING_OPERATE Operuj
|
||||
GUILD_BUILDING_PLY Dykta
|
||||
GUILD_BUILDING_POSITION Miejsce
|
||||
GUILD_BUILDING_PREVIEW Podgl<67>d
|
||||
GUILD_BUILDING_PRICE Cena
|
||||
GUILD_BUILDING_REFRESH Od<4F>wie<69> (F5)
|
||||
GUILD_BUILDING_STONE Kamie<69>
|
||||
GUILD_BUILDING_TITLE Budowa Siedziby Gildii
|
||||
GUILD_CRYSTAL Kryszta<74>
|
||||
GUILD_DEPOSIT Depozyt
|
||||
GUILD_DROP_RESOURCE1 Tutaj
|
||||
GUILD_DROP_RESOURCE2 Upu<70><75> Surowiec
|
||||
GUILD_GEM Klejnot
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Nowa nazwa Rangi
|
||||
GUILD_GRADE_NUM Nr
|
||||
GUILD_GRADE_PERMISSION_DELETE Usu<73>
|
||||
GUILD_GRADE_PERMISSION_JOIN Zapraszanie
|
||||
GUILD_GRADE_PERMISSION_NOTICE Pisanie
|
||||
GUILD_GRADE_PERMISSION_SKILL Umiej<65>tno<6E>ci
|
||||
GUILD_GRADE_RANK Ranga
|
||||
GUILD_GRADE_WRITE Napisz
|
||||
GUILD_INFO Informacje o Gildii
|
||||
GUILD_INFO_CUR_EXP Do<44>wiadczenie
|
||||
GUILD_INFO_DECALRE_WAR Wypowiedz Wojn<6A>
|
||||
GUILD_INFO_ENEMY_GUILD Wrogie Gildie
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Brak
|
||||
GUILD_INFO_LEVEL Poziom Gildii
|
||||
GUILD_INFO_MARK Logo Gildii
|
||||
GUILD_INFO_MASTER Lider
|
||||
GUILD_INFO_MASTER_VALUE Lider
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL <09>redni Poziom
|
||||
GUILD_INFO_MEMBER_NUM Liczba cz<63>onk<6E>w
|
||||
GUILD_INFO_NAME Nazwa Gildii
|
||||
GUILD_INFO_NAME_VALUE To jest nazwa Gildii
|
||||
GUILD_INFO_OFFER_EXP Inwestuj
|
||||
GUILD_INFO_REST_EXP Wymagane PD
|
||||
GUILD_INFO_UPLOAD_MARK Wgraj Logo
|
||||
GUILD_INFO_UPLOAD_SYMBOL Wgraj Flag<61>
|
||||
GUILD_MARK Znak Gildii
|
||||
GUILD_MEMBER_JOB Klasa
|
||||
GUILD_MEMBER_KNIGHT Lider
|
||||
GUILD_MEMBER_LEVEL Poziom
|
||||
GUILD_MEMBER_NAME Nazwa
|
||||
GUILD_MEMBER_RANK Ranga
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Inwest.
|
||||
GUILD_METIN_STONE Kamie<69> Metin
|
||||
GUILD_MINENAL Minera<72>
|
||||
GUILD_MONEY Yang
|
||||
GUILD_NAME Gildia
|
||||
GUILD_RESOURCE_INFO Informacja o surowcach
|
||||
GUILD_SKILL_ACTIVE Aktywne
|
||||
GUILD_SKIlL_HEAL_GSP Regeneracja
|
||||
GUILD_SKILL_PASSIVE Pasywne
|
||||
GUILD_SKILL_POWER Energia
|
||||
GUILD_SKILL_STATE Umiej<65>tno<6E>ci Gildii
|
||||
GUILD_SYMBOL Flaga Gildii
|
||||
GUILD_WAR_ACCEPT Akceptuj Deklaracj<63> Wojny
|
||||
GUILD_WAR_BATTLE_TYPE Rodzaj bitwy
|
||||
GUILD_WAR_CTF Flagi
|
||||
GUILD_WAR_DECLARE Deklaruj Wojn<6A> Gildii
|
||||
GUILD_WAR_ENEMY Wr<57>g
|
||||
GUILD_WAR_NORMAL Pole
|
||||
GUILD_WAR_WARP Arena
|
||||
GUILD_WATER Woda
|
||||
GUILD_WATER_STONE Kamie<69> Wodny
|
||||
GUILD_WITHDRAW We<57>
|
||||
HELP_ATTACK_KEY Atak: lewy przycisk myszy lub spacja
|
||||
HELP_CHANGE_PK_MODE Zmiana trybu ataku: zmie<69> akcj<63> Lewego Przycisku Myszy
|
||||
HELP_CHARACTER_BUTTON1 (Okno Postaci, Ekwipunek
|
||||
HELP_CHARACTER_BUTTON2 oraz Lista Przyjaci<63><69> i Opcje)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Widok Kamery: <20>rodkowy lub prawy przycisk myszy.
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Widok Kamery: prawy oraz <20>rodkowy przycisk myszy.
|
||||
HELP_EXP Do<44>wiadczenie
|
||||
HELP_FURY Sklep z Przedmiotami w grze
|
||||
HELP_GUILD_WINDOW Otw<74>rz Okno Gildii: ALT + G
|
||||
HELP_HELP Wy<57>wietl Pomoc: H
|
||||
HELP_HP Punkty <20>ycia (P<>)
|
||||
HELP_MESSENGER_WINDOW Otw<74>rz List<73> Przyjaci<63><69>: ALT + M
|
||||
HELP_MOUSE_LEFT Funkcja Lewego Przycisku Myszy
|
||||
HELP_MOUSE_RIGHT Funkcja Prawego Przycisku Myszy
|
||||
HELP_MOVE_KEY Sterowanie: W, S, A, D lub klawisze strza<7A>ek
|
||||
HELP_OPEN_CHARACTER Otw<74>rz Okno Postaci: C
|
||||
HELP_OPEN_CHAT Otw<74>rz Okno Chatu: Enter
|
||||
HELP_OPEN_INVENTORY Otw<74>rz Okno Ekwipunku: I
|
||||
HELP_OPEN_LOG Otworzenie Panelu Wiadomo<6D>ci: L
|
||||
HELP_OPEN_MINIMAP Otw<74>rz Mini Map<61>: Shift + M
|
||||
HELP_OPEN_QUEST Otw<74>rz Okno Zada<64>: N
|
||||
HELP_OPEN_SKILL Otw<74>rz Okno Umiej<65>tno<6E>ci: V
|
||||
HELP_OPEN_WHISPER Otw<74>rz Okno Szeptania: Shift + Enter
|
||||
HELP_OPEN_ZONEMAP Otw<74>rz Podgl<67>d Mapy: M
|
||||
HELP_PICK_ITEM Podnoszenie Przedmiot<6F>w: ` (tylda), Z lub Lewy Przycisk Myszki
|
||||
HELP_QUICKSLOT Pole Szybkiego Dost<73>pu
|
||||
HELP_SCREEN_CAPTURE Zapisz Screenshota: Print (Screen b<>dzie zapisany w podkatalogu gry "Metin2\screenshot")
|
||||
HELP_SHOW_ALL_NAME Poka<6B> Nazwy: Alt
|
||||
HELP_SP Punkty Energii (PE)
|
||||
HELP_SYSTEM_BUTTON Przycisk Systemowy
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Ekwipunek
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Ekwipunek
|
||||
INVENTORY_TITLE Ekwipunek
|
||||
ITEM_MALL Sklep z Przedmiotami
|
||||
LOAD_ERROR Plik jest uszkodzony. Prosz<73> zainstalowa<77> nowy. Wci<63>nij teraz ESC.
|
||||
LOGIN_CONNECT Po<50><6F>cz
|
||||
LOGIN_CONNECTING Zostaniesz po<70><6F>czony z Serwerem
|
||||
LOGIN_DEFAULT_SERVERADDR Nazwa Serwera, Kana<6E> 1
|
||||
LOGIN_EXIT Wyjd<6A>
|
||||
LOGIN_REGION_TITLE Wybierz miejsce wydania faktury.
|
||||
LOGIN_SELECT_BUTTON Wybierz
|
||||
LOGIN_SELECT_EXIT Wyjd<6A>
|
||||
LOGIN_SELECT_OK OK
|
||||
LOGIN_SELECT_TITLE Wybierz Serwer
|
||||
MALL_PASSWORD_TITLE Has<61>o
|
||||
MALL_TITLE Przedmioty z ItemShop
|
||||
MARKET_TITLE <09>aduj
|
||||
MARKLIST_REFRESH Od<4F>wie<69>
|
||||
MARKLIST_TITLE Zarejestruj Znak Gildii
|
||||
MESSAGE To jest Wiadomo<6D><6F>
|
||||
MESSENGER_ADD_FRIEND Dodaj przyjaciela
|
||||
MESSENGER_DELETE_FRIEND Usu<73> przyjaciela
|
||||
MESSENGER_MOBILE Wy<57>lij SMS
|
||||
MESSENGER_OPEN_GUILD Otw<74>rz Okno Gildii
|
||||
MESSENGER_TITLE Przyjaciele
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL U<>yj Umiej<65>tno<6E>ci Przemieszczania Gildii
|
||||
MESSENGER_WHISPER Szept
|
||||
MINIMIZE Minimalizuj
|
||||
MOUSEBUTTON_ATTACK Atak
|
||||
MOUSEBUTTON_AUTO_ATTACK Auto Atak
|
||||
MOUSEBUTTON_CAMERA Kamera
|
||||
MOUSEBUTTON_SKILL Umiej<65>tno<6E>ci
|
||||
MUSICLIST_TITLE Wyb<79>r muzyki
|
||||
NO Nie
|
||||
OK OK
|
||||
OPTION_ALWAYS_SHOW_NAME Nazwa
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF Ograniczony
|
||||
OPTION_ALWAYS_SHOW_NAME_ON Zawsze
|
||||
OPTION_BLOCK Blokuj
|
||||
OPTION_BLOCK_EXCHANGE Handel
|
||||
OPTION_BLOCK_FRIEND Przyjaciele
|
||||
OPTION_BLOCK_GUILD Gildia
|
||||
OPTION_BLOCK_PARTY Grupa
|
||||
OPTION_BLOCK_PARTY_REQUEST Pro<72>ba
|
||||
OPTION_BLOCK_WHISPER Szept
|
||||
OPTION_CAMERA_DISTANCE Kamera
|
||||
OPTION_CAMERA_DISTANCE_LONG Dalej
|
||||
OPTION_CAMERA_DISTANCE_SHORT Bli<6C>ej
|
||||
OPTION_DELETE_MOBILE_BUTTON Usu<73> Numer Telefonu Kom<6F>rkowego
|
||||
OPTION_EFFECT Info o traf.
|
||||
OPTION_ENV_EFFECT Otoczenie
|
||||
OPTION_ENV_EFFECT_OFF WY<57>
|
||||
OPTION_ENV_EFFECT_ON W<>
|
||||
OPTION_FOG Mg<4D>a
|
||||
OPTION_FOG_DENSE G<>sta
|
||||
OPTION_FOG_LIGHT <09>wiat<61>o
|
||||
OPTION_FOG_MIDDLE <09>rodek
|
||||
OPTION_INPUT_MOBILE_BUTTON Wybierz Numer Telefonu Kom<6F>rkowego
|
||||
OPTION_MOBILE Telefon Kom<6F>rkowy
|
||||
OPTION_MOB_INFO Info potw.
|
||||
OPTION_MOB_INFO_AGGR Agresywny
|
||||
OPTION_MOB_INFO_LEVEL Poziom
|
||||
OPTION_MUSIC Muzyka
|
||||
OPTION_MUSIC_CHANGE Zmie<69>
|
||||
OPTION_MUSIC_DEFAULT_THEMA Standardowa Muzyka Metin2
|
||||
OPTION_NAME_COLOR Kolor Nazw
|
||||
OPTION_NAME_COLOR_EMPIRE Kr<4B>lestwa
|
||||
OPTION_NAME_COLOR_NORMAL Normalny
|
||||
OPTION_NIGHT_MODE Noc
|
||||
OPTION_NIGHT_MODE_OFF WY<57>
|
||||
OPTION_NIGHT_MODE_ON W<>
|
||||
OPTION_PVPMODE Tryb PvP
|
||||
OPTION_PVPMODE_FREE Wolny
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Mo<4D>esz atakowa<77> wszystkich graczy.
|
||||
OPTION_PVPMODE_GUILD Gildia
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Mo<4D>esz atakowa<77> wszystkich graczy opr<70>cz Cz<43>onk<6E>w swojej Gildii.
|
||||
OPTION_PVPMODE_PEACE Pok<6F>j
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Nie mo<6D>esz zaatakowa<77> <20>adnego gracza swojego kr<6B>lestwa.
|
||||
OPTION_PVPMODE_REVENGE Wrogi
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Mo<4D>esz atakowa<77> tylko tych, kt<6B>rzy maj<61> negatywn<77> Rang<6E>.
|
||||
OPTION_SALESTEXT Nazwa sklepu
|
||||
OPTION_SALESTEXT_VIEW_OFF Ukryj
|
||||
OPTION_SALESTEXT_VIEW_ON Poka<6B>
|
||||
OPTION_SNOW_MODE Opady <20>niegu
|
||||
OPTION_SNOW_MODE_OFF WY<57>
|
||||
OPTION_SNOW_MODE_ON W<>
|
||||
OPTION_SNOW_TEXTURE_MODE <09>nieg
|
||||
OPTION_SNOW_TEXTURE_MODE_OFF WY<57>
|
||||
OPTION_SNOW_TEXTURE_MODE_ON W<>
|
||||
OPTION_SOUND Efekty
|
||||
OPTION_TARGET_BOARD Menu Celu
|
||||
OPTION_TARGET_BOARD_NO_VIEW Zamknij
|
||||
OPTION_TARGET_BOARD_VIEW Poka<6B>
|
||||
OPTION_TILING Grafika
|
||||
OPTION_TILING_APPLY Zastosuj
|
||||
OPTION_TILING_CPU CPU
|
||||
OPTION_TILING_GPU GPU
|
||||
OPTION_TITLE Opcje
|
||||
OPTION_VIEW_CHAT Linia Czatu
|
||||
OPTION_VIEW_CHAT_OFF Ukryj
|
||||
OPTION_VIEW_CHAT_ON Poka<6B>
|
||||
PARTY_MEMBER_INFO_NAME Nazwa Cz<43>onka Grupy
|
||||
PASSWORD_DESC_1 Podaj has<61>o,
|
||||
PASSWORD_DESC_2 by otworzy<7A> magazyn.
|
||||
PASSWORD_DESC_3 Zmieni<6E>e<EFBFBD>/a<> ju<6A> has<61>o?
|
||||
PASSWORD_DESC_4 Je<4A>li nie, to Twoim has<61>em jest: "000000".
|
||||
PASSWORD_DESC_5 Zmie<69> swoje has<61>o w magazynie.
|
||||
PASSWORD_TITLE Zapami<6D>tywanie Has<61>a
|
||||
PICK_MONEY_TITLE Podziel
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Zamknij Sklep
|
||||
PRIVATE_SHOP_NAME Nazwa Sklepu
|
||||
PRIVATE_SHOP_TITLE Otw<74>rz w<>asny Sklep
|
||||
REFINE_COST Ulepszanie Kosztuje: 0 Yang
|
||||
REFINE_INFO Szansa na udane Ulepszenie: 100%
|
||||
REFINE_MONEY Op<4F>ata za uszlachetnienie
|
||||
REFINE_SELECT Uszlachetnienie
|
||||
REFINE_TTILE Ulepszanie
|
||||
REPORT_VIOLENT_WHISPER
|
||||
RESTART_HERE Rozpocznij tutaj
|
||||
RESTART_TOWN Rozpocznij w Mie<69>cie
|
||||
SAFE_CHANGE_PASSWORD Zmie<69> Has<61>o
|
||||
SAFE_TITLE Magazyn
|
||||
SELECT_ATT_GRADE SI<53>A
|
||||
SELECT_CREATE Stw<74>rz
|
||||
SELECT_DELETE Usu<73>
|
||||
SELECT_DEX_GRADE ZR<5A>
|
||||
SELECT_EMPIRE_NAME Nazwa Kr<4B>lestwa
|
||||
SELECT_EXIT Zamknij
|
||||
SELECT_HP P<>
|
||||
SELECT_LEVEL Poziom
|
||||
SELECT_METIN_STONE_TITLE Wybierz Kamie<69> Duszy
|
||||
SELECT_NAME Nazwa
|
||||
SELECT_NO_GUILD Brak Gildii
|
||||
SELECT_PLAYTIME Czas gry
|
||||
SELECT_SELECT Start
|
||||
SELECT_SP PE
|
||||
SELECT_TITLE Wybierz Tytu<74>
|
||||
SHOP_BUY Kup
|
||||
SHOP_SELL Sprzedaj
|
||||
SHOP_TITLE Sklep
|
||||
SKILL_SUPPORT_TITLE Standardowe Umiej<65>tno<6E>ci
|
||||
STEP Stopie<69> jako<6B>ci
|
||||
STEP_SELECT Stopie<69> jako<6B>ci
|
||||
STRENGTH Wzmocnienie
|
||||
STRENGTH_SELECT Poziom
|
||||
SYSTEMOPTION_TITLE Opcje Systemowe
|
||||
SYSTEM_CHANGE Zmie<69> Posta<74>
|
||||
SYSTEM_EXIT Wyjd<6A> z Gry
|
||||
SYSTEM_HELP Pomoc
|
||||
SYSTEM_LOGOUT Wyloguj
|
||||
SYSTEM_MALL Sklep z Przedmiotami
|
||||
SYSTEM_OPTION Opcje Systemowe
|
||||
TASKBAR_CHARACTER Posta<74> [C/V/B/N]
|
||||
TASKBAR_CHAT Okno Chatu [Enter]
|
||||
TASKBAR_DISABLE Dezaktywowano
|
||||
TASKBAR_DRAGON_SOUL Alchemia Smoczych Kamieni
|
||||
TASKBAR_EXPAND Powi<77>ksz okno
|
||||
TASKBAR_INVENTORY Ekwipunek [I]
|
||||
TASKBAR_MESSENGER Przyjaciele [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Nast<73>pne Szybkie Pole Dost<73>pu [Shift+Numer, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Poprzednie Szybkie Pole Dost<73>pu [Shift+Numer]
|
||||
TASKBAR_SYSTEM Opcje [ESC]
|
||||
WHISPER_BAN Blokuj
|
||||
WHISPER_NAME Szept
|
||||
WHISPER_REPORT
|
||||
WHISPER_SEND Wy<57>lij
|
||||
YES Tak
|
||||
ZONE_MAP Podgl<67>d Mapy
|
6
bin/pack/locale_pl/locale/pl/map/map_a2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
6
bin/pack/locale_pl/locale/pl/map/map_b2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
|
||||
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"
|
6
bin/pack/locale_pl/locale/pl/map/map_c2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
||||
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
|
||||
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
20
bin/pack/locale_pl/locale/pl/map/metin2_map_a1_point.txt
Normal file
@ -0,0 +1,20 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
|
||||
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
|
||||
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
|
||||
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
|
||||
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_pl/locale/pl/map/metin2_map_a3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"
|
17
bin/pack/locale_pl/locale/pl/map/metin2_map_b1_point.txt
Normal file
@ -0,0 +1,17 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
|
||||
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_pl/locale/pl/map/metin2_map_b3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"
|
18
bin/pack/locale_pl/locale/pl/map/metin2_map_c1_point.txt
Normal file
@ -0,0 +1,18 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
||||
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
|
||||
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
|
||||
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_pl/locale/pl/map/metin2_map_c3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
BIN
bin/pack/locale_pl/locale/pl/mob_proto
Normal file
66
bin/pack/locale_pl/locale/pl/skilldesc.txt
Normal file
@ -0,0 +1,66 @@
|
||||
1 WARRIOR Trzystronne Ci<43>cie Potr<74>jne Ci<43>cie Potr<74>jne Ciachni<6E>cie Tnij wroga z niesamowit<69> szybko<6B>ci<63> Frontalny atak rozpryskowy 3 razy Atak skierowany w kilka cel<65>w ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Totalna Si<53>a Ataku %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
|
||||
106 SHAMAN Rzut Piorunem Piorun Kulisty <09>miertelny Piorun Miotaj pioruny. Atak z dystansu Atak skierowany w kilka cel<65>w Atrybut Piorunu ATTACK_SKILL|NEED_TARGET noejeon 16 4 Magiczna Si<53>a Ataku %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
|
||||
107 SHAMAN Przywo<77>anie b<>yskawicy Wystrza<7A> b<>yskawicy Grzmot Przywo<77>uje b<>yskawice z nieba Atak Zasi<73>gowy Atak skierowany w kilka cel<65>w Atrybut B<>yskawicy Efekt Omdlenia ATTACK_SKILL|NEED_TARGET byeorak 17 4 Magiczna Si<53>a Ataku %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k Szansa na Omdlenie: %.0f%% (50+1000*k/6)/10
|
||||
108 SHAMAN Burzowy Szpon Piorunowy Cios Pi<50><69><EFBFBD> Grzmotu Wykonaj Piorunow<6F> Pi<50><69><EFBFBD>. Atak z dystansu Atrybut B<>yskawicy Atak <20>a<EFBFBD>cuchowy ATTACK_SKILL|NEED_TARGET pokroe 18 4 Magiczna Si<53>a Ataku %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
|
||||
109 SHAMAN Leczenie Uzdrowienie Pomoc <20>wiat<61>a Leczy urazy za pomoc<6F> <20>wiat<61>a Regeneruje P<> Leczy negatywne efekty Mo<4D>liwo<77><6F> u<>ycia na cz<63>onku grupy CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 Przywraca P<> %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k Szansa na usuni<6E>cie negat. efekt<6B>w %.0f%% 20+80*k
|
||||
110 SHAMAN Zwinno<6E><6F> Szybko<6B><6F> Pr<50>dko<6B><6F> Wiatru Biegnij szybko jak wiatr Zwi<77>ksza Szybko<6B><6F> Ruchu Zmniejsza si<73> Czas <20>adowania Umiej<65>tno<6E>ci Mo<4D>liwo<77><6F> u<>ycia na cz<63>onku grupy CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Szybko<6B><6F> Ruchu +%.0f%% 5 + (35 * k) Czas <20>adowania -%.0f%% 3+33*k
|
||||
111 SHAMAN Zwi<77>kszenie Ataku Podwy<77>szenie Ataku Wzmocnienie Ataku Wzmacnia si<73><69> partnera Zwi<77>ksza Si<53><69> Ataku Mo<4D>liwo<77><6F> u<>ycia na cz<63>onku grupy CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Si<53>a Ataku: +%.1f 5+(iq*0.2 + 15)*k
|
||||
121 SUPPORT Dowodzenie Umiej<65>tno<6E><6F> dowodzenia cz<63>onkami grupy. PASSIVE tongsol
|
||||
122 SUPPORT Kombinacja Ulepsza atak Kombo CANNOT_LEVEL_UP|TOGGLE combo
|
||||
123 SUPPORT <09>owienie Wiedza o <20>owieniu ryb. CANNOT_LEVEL_UP fishing
|
||||
124 SUPPORT G<>rnictwo Umiej<65>tno<6E><6F> wydobywania minera<72><61>w. PASSIVE mining
|
||||
125 SUPPORT Tworzenie Przedmiotu Stw<74>rz przedmiot CANNOT_LEVEL_UP|PASSIVE making
|
||||
126 SUPPORT J<>zyk Shinsoo Rozumiesz j<>zyk Shinsoo. CANNOT_LEVEL_UP|PASSIVE language1
|
||||
127 SUPPORT J<>zyk Chunjo Rozumiesz j<>zyk Chunjo. CANNOT_LEVEL_UP|PASSIVE language2
|
||||
128 SUPPORT J<>zyk Jinno Rozumiesz j<>zyk Jinno. CANNOT_LEVEL_UP|PASSIVE language3
|
||||
129 SUPPORT Polimorfia Przemiana w potwora CANNOT_LEVEL_UP|PASSIVE polymorph
|
||||
130 SUPPORT Je<4A>dziectwo Umiej<65>tno<6E><6F> jazdy na koniu CANNOT_LEVEL_UP|PASSIVE riding
|
||||
131 SUPPORT Przywo<77>aj Konia Przywo<77>anie Konia summon
|
||||
137 HORSE Ci<43>cie z Siod<6F>a Atakuj wrog<6F>w podczas jazdy konnno. (od poz.50) Umiej<65>tno<6E><6F> Je<4A>dziecka ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
|
||||
138 HORSE St<53>pni<6E>cie Konia Zaatakuj wszystkich wrog<6F>w w pobli<6C>u. (od p. 52) Umiej<65>tno<6E><6F> je<6A>dziecka ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
|
||||
139 HORSE Fala Mocy Atakuj wszystkich wrog<6F>w z siod<6F>a. (od poz. 55) Umiej<65>tno<6E><6F> Je<4A>dziecka ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
|
||||
140 HORSE Grad Strza<7A> Posy<73>aj strza<7A>y z siod<6F>a. (od p. 50) Umiej<65>tno<6E><6F> je<6A>dziecka ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
|
||||
151 GUILD Smocze Oczy Zwi<77>ksza maksimum Ducha Smoka PASSIVE yongan Maksymalny Duch Smoka +%.0f k * 1400
|
||||
152 GUILD Krew Boga Smok<6F>w Zwi<77>ksz na pewien czas maks. ilo<6C><6F> swoich P<>. Tylko Wojna gildii ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5 Maks. P<> +%.0f%% k * 20
|
||||
153 GUILD B<>ogos<6F>awie<69>stwo Boga Smok<6F>w Zwi<77>ksz na pewien czas maks. ilo<6C><6F> swoich PE. Tylko wojna gildii ONLY_FOR_GUILD_WAR chukbok 102 1 Maks. PE +%.0f%% k * 20
|
||||
154 GUILD <09>wi<77>ta Zbroja Zwi<77>ksz na pewien czas swoj<6F> obron<6F>. Tylko wojna gildii ONLY_FOR_GUILD_WAR seonghwi 103 1 Obrona +%.1f%% k * 10
|
||||
155 GUILD Akceleracja Zwi<77>ksza przez okre<72>lony czas szybko<6B><6F> ataku i szybko<6B><6F> ruchu Tylko wojna gildii ONLY_FOR_GUILD_WAR gasok 104 1 Szybko<6B><6F> ataku i ruchu zwi<77>kszona +%.1f k * 30
|
||||
156 GUILD Furia Boga Smok<6F>w Zwi<77>ksz na pewien czas szanse na zadanie ciosu krytycznego. Tylko wojna gildii ONLY_FOR_GUILD_WAR bunno 105 1 szans<6E> na cios krytyczny +%.0f%% k * 50
|
||||
157 GUILD Magiczna Pomoc Zmniejsz na pewien czas czas regeneracji swoich umiej<65>tno<6E>ci. Tylko wojna gildii ONLY_FOR_GUILD_WAR jumunsul 106 1 Czas regeneracji -%.0f%% k * 50
|
||||
16 WARRIOR Duchowe Uderzenie Fala Uderzeniowa Atak Tsunami Atakuje centralnie wrog<6F>w Frontalny atak rozpryskowy ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Si<53>a Ataku %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
|
||||
17 WARRIOR Walni<6E>cie Tygrysie walni<6E>cie Smocze Powalenie Atakuje centralnie wrog<6F>w Prosty rozpryskowy atak Atak skierowany w kilka cel<65>w ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Si<53>a Ataku %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
|
||||
18 WARRIOR T<>pni<6E>cie T<>pni<6E>cia Lwa T<>pni<6E>cie Nosoro<72>ca Zwal z n<>g kilku wrog<6F>w. Frontalny atak rozpryskowy Szansa na Omdlenie ATTACK_SKILL|STANDING_SKILL daejin 18 4 Si<53>a Ataku %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint Szansa na Omdlenie %.0f%% (100 + 1000*SkillPoint/6)/10
|
||||
19 WARRIOR Silne Cia<69>o <09>elazne Cia<69>o Stalowe Cia<69>o Zwi<77>ksza Obron<6F> i pomaga wygra<72> Zwi<77>ksza Obron<6F> Zmniejsza Szybko<6B><6F> Ruchu Nigdy nie upadasz STANDING_SKILL cheongeun 19 4 Obrona: +%.0f 7+(40 + 0.2*str + 0.4*con)*k Szybko<6B><6F> Ruchu: -%.0f 1 + 9*SkillPoint
|
||||
2 WARRIOR Wir Miecza Taniec Miecza Cyklon Wiruj mieczem aby atakowa<77> wielu przeciwnik<69>w Frontalny atak rozpryskowy Atak w kilka cel<65>w ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Si<53>a Ataku %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
|
||||
20 WARRIOR Uderzenie Miecza Pchni<6E>cie Miecza Rzut Miecza atakujesz wrog<6F>w bezpo<70>rednio Atak z dystansu Atak skierowany na kilka cel<65>w Omdlenie Powala cel na ziemi<6D> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Si<53>a Ataku %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k Szansa na Omdlenie %.0f%% (100+k*1000/6)/10
|
||||
3 WARRIOR Berserk Furia Sza<7A> Koncentracja tylko na ataku Zwi<77>ksza Szybko<6B><6F> Ataku Zwi<77>ksza Szybko<6B><6F> Ruchu Zwi<77>ksza otrzymywane obra<72>enia STANDING_SKILL jeongwi 3 4 Szybko<6B><6F> Ataku +%.0f%% 50 * SkillPoint Szybko<6B><6F> Ruchu +%.0f%% 20 * SkillPoint
|
||||
31 ASSASSIN Zasadzka Niewidzialny Atak Niewidzialna Zasadzka Podejd<6A> wroga od ty<74>u i zadaj <20>miertelny cios. Si<53>a ataku jest wi<77>ksza, je<6A>li cios zadano w plecy Bonus od Niewidzialno<6E>ci ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Si<53>a Ataku %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
|
||||
32 ASSASSIN Szybki Atak Przemieszczanie Cia<69>a Cios <20>mierci Podejd<6A> wroga szybko i zadaj <20>miertelny cios Atak teleportacyjny Bonus od niewidzialno<6E>ci ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Si<53>a Ataku %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
|
||||
33 ASSASSIN Wiruj<75>cy Sztylet Kr<4B><72><EFBFBD>cy Sztylet Ta<54>cz<63>cy Sztylet Wiruj mi<6D>dzy wrogami ze sztyletem Atak rozpryskowy Atak czasowy trucizn<7A> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Si<53>a Ataku %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k Szansa Na Zatrucie %.0f%% 1 + 4*k
|
||||
34 ASSASSIN Krycie Si<53> Cichy Ch<43>d Maskowanie Mo<4D>esz si<73> ukry<72>. Zatrzymuje ataki, gdy u<>yty STANDING_SKILL eunhyeong 4 4 Bonus do obra<72>e<EFBFBD> podczas zasadzki %.0f%% 50 * SkillPoint
|
||||
35 ASSASSIN Truj<75>ca Chmura <09>mierciono<6E>na Chmura Zab<61>jcza Chmura Stw<74>rz truj<75>c<EFBFBD> chmur<75> wok<6F><6B> wrog<6F>w i otruj ich Atak zasi<73>gowy Atak skierowany w kilka cel<65>w Atak czasowy Trucizn<7A> ATTACK_SKILL|NEED_TARGET sangong 5 4 Si<53>a Ataku %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k Szansa Na Zatrucie %.0f%% 40*k
|
||||
4 WARRIOR Aura Miecza Duchowy Miecz Miecz Zjawy Czasowo zwi<77>ksza Si<53><69> Ataku Zwi<77>ksza Si<53><69> Ataku STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Si<53>a Ataku +%.0f (100 + STR) * SkillPoint
|
||||
46 ASSASSIN Powtarzalny Strza<7A> Multi-Strza<7A> Masywny Strza<7A> Miotaj kilka strza<7A> naraz w twojego wroga. Atak z dystansu Kilka Atak<61>w ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) <09><>czna Si<53>a Ataku %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k Wystrzelone strza<7A>y: %.0f 2 + floor(6 * SkillPoint)
|
||||
47 ASSASSIN Deszcz Strza<7A> Mrowie Strza<7A> Prysznic Strza<7A> Miotaj kilka strza<7A> w kilku wrog<6F>w. Atak z dystansu Atak skierowany w kilka cel<65>w ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Si<53>a Ataku %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Maks. ilo<6C><6F> cel<65>w: %.0f 2 + floor(6 * SkillPoint)
|
||||
48 ASSASSIN Ognista Strza<7A>a P<>on<6F>ca Strza<7A>a Strza<7A>a Lawy Podpala strza<7A><61> Atak zasi<73>gowy Atak skierowany w kilka cel<65>w Ognisty atak ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Si<53>a Ataku %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
|
||||
49 ASSASSIN Bezszelestny Ch<43>d Ch<43>d Wiatru Ch<43>d Boga Zmniejsza wag<61> cia<69>a, aby zwi<77>kszy<7A> szybko<6B><6F> Zwi<77>ksza Szybko<6B>c Ruchu STANDING_SKILL gyeonggong 19 4 Szybko<6B><6F> Ruchu +%.0f 60*SkillPoint
|
||||
5 WARRIOR Szar<61>a Uderzenie Pocisku Pot<6F><74>ny Atak Tw<54>j atak jest szybki jak pocisk Pot<6F><74>ny atak rozpryskowy ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Si<53>a Ataku %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
|
||||
50 ASSASSIN Truj<75>ca Strza<7A>a Toksyczna Strza<7A>a <09>mierciono<6E>na Strza<7A>a Nas<61>cz strza<7A><61> siln<6C> trucizn<7A>. Atak na odleg<65>o<EFBFBD><6F> Atak skierowany w kilka cel<65>w Powala cel na ziemi<6D> Truj<75>cy czasowy atak ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Si<53>a Ataku %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k Szansa Na Zatrucie %.0f%% 80*k
|
||||
61 SURA Uderzenie Palcem Uderzenie P<>on<6F>cego Palca Eksplozja Palca Stw<74>rz du<64><75> eksplozj<7A> swoimi koniuszkami palc<6C>w. Frontalny atak rozpryskowy Ignoruje obron<6F> wroga Bonus od Inteligencji ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Si<53>a Ataku %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Szansa na cios przebicia %.0f%% 1 + 9*SkillPoint
|
||||
62 SURA Smoczy Wir Wir Tornada Tr<54>ba Powietrzna Stw<74>rz pot<6F><74>ne tornado, aby pokona<6E> kilku wrog<6F>w Atak rozpryskowy Ignoruje ucieczk<7A> wroga Bonus od Inteligencji ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Si<53>a Ataku %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Szansa na Ignorowanie ucieczki wroga %.0f%% 1 + 9*SkillPoint
|
||||
63 SURA Czarowane Ostrze Czarowany Miecz Duchowe Ostrze Wzmocnij swoje ostrze pot<6F><74>nym duchem. Zwi<77>ksza Si<53><69> Ataku Bonus od Inteligencji Kradzie<69> <20>ycia STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Si<53>a Ataku +%.1f 7 + (5*iq+13)*k Z<>odziej <20>ycia: %.0f%% obra<72>e<EFBFBD> 10*k
|
||||
64 SURA Strach Wielki Strach Terror Zmniejsza umiej<65>tno<6E>ci wroga, kt<6B>ry ci<63> atakuje Zmniejsza si<73><69> ataku przeciwnika Zwi<77>ksza szans<6E>, <20>e przeciwnik nie trafi w cel Aktywowane tylko wtedy, gdy zostaniesz trafiony STANDING_SKILL gongpo 4 4 Si<53>a ataku wroga -%.0f%% 5 + 20*SkillPoint Niepowodzenia przeciwnika %.0f%% 1 + 29*SkillPoint
|
||||
65 SURA Czarowana Zbroja Silniejsza Czarowana Zbroja Zbroja Ciemno<6E>ci Chro<72> swoje cia<69>o mrocznym pancerzem. Odbija obra<72>enia z powrotem do przeciwnika Zwi<77>ksza Obron<6F> Bonus od Inteligencji STANDING_SKILL jumagap 5 4 Obrona +%.0f (iq+30)*k Odbicie ataku fizycznego: %.1f%% (iq/4+10)*k
|
||||
66 SURA Rozproszenie Magii Silniejsze Rozproszenie Magii Szturm Rozproszenia Magii Usu<73> wszystkie efekty wspieraj<61>ce wroga. Atak z dystansu Atak skierowany w kilka cel<65>w Usuwa efekty przeciwnika ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magiczna Si<53>a Ataku %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Szansa Na Rozproszenie %.0f%% 50*k
|
||||
76 SURA Mroczne Uderzenie Mroczny Cios Czarny Atak Miotaj mrocznymi si<73>ami, aby rani<6E> wrog<6F>w. Atak z dystansu Atak skierowany w kilka cel<65>w ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magiczna Si<53>a Ataku %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
|
||||
77 SURA Ogniste Uderzenie P<>on<6F>ce Uderzenie Ognista Detonacja Spal wrog<6F>w eksplozj<7A>. Atak rozpryskowy Atak ogniem ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magiczna Si<53>a Ataku %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
|
||||
78 SURA Ognisty Duch Ogniste Szeregi Ognista Eksplozja Przywo<77>aj Ognistego Ducha Atak z dystansu Losowy cel Atak skierowany w kilka cel<65>w ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magiczna Si<53>a Ataku %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
|
||||
79 SURA Mroczna Ochrona Mroczna Membrana Protekcja Mrocznego Lorda Ochranie ci<63> mroczn<7A> si<73><69> i zamienia obra<72>enia fizyczne na PE Zmniejsza obra<72>enia od magii Zwi<77>ksza obron<6F> STANDING_SKILL|TOGGLE heuksin 19 4 Zmniejszenie Obra<72>e<EFBFBD> %.0f%% (iq*0.84)*k Obrona +%.0f (0.5*iq+15)*k
|
||||
80 SURA Duchowy Cios Cios Duszy Duchowa Napa<70><61> Miotaj mrocznymi duchami, aby rani<6E> wrog<6F>w. Atak z dystansu Atak skierowany w kilka cel<65>w Spowalnia przeciwnik<69>w ATTACK_SKILL|NEED_TARGET tusok 20 4 Magiczna Si<53>a Ataku %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Szansa na Spowolnienie: %.1f%% (333 + (300 * k))/10
|
||||
81 SURA Mroczna Sfera Mroczna Kula Mroczny Glob Miotaj mrocznymi kulami, aby rani<6E> wrog<6F>w. Atak z dystansu Atak skierowany w kilka cel<65>w ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magiczna Si<53>a Ataku %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
|
||||
91 SHAMAN Lataj<61>cy Talizman Rzut Smoka Pot<6F><74>ny Rzut Miotaj talizmanami, aby rani<6E> wrog<6F>w. Atak z dystansu Atak skierowany w kilka cel<65>w ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 Magiczna Si<53>a Ataku %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
|
||||
92 SHAMAN Strzelaj<61>cy Smok Atakuj<75>cy Smok Wznosz<73>cy Smok Strzelaj smoczymi podobiznami i atakuj wrog<6F>w. Frontalny atak rozpryskowy Ognisty czasowy atak ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magiczna Si<53>a Ataku %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Szansa na P<>oni<6E>cie %.0f%% iq*0.2*k
|
||||
93 SHAMAN Smoczy Skowyt Krzyk Smoka P<>acz Smoka Atakuj wrog<6F>w smoczymi podobiznami. Atak rozpryskowy Ognisty czasowy atak ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magiczna Si<53>a Ataku: %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k Szansa na P<>oni<6E>cie: %.0f%% iq*0.2*k
|
||||
94 SHAMAN B<>ogos<6F>awie<69>stwo <09>ciana Nieba B<>ogos<6F>awie<69>stwo Smoka Ochraniaj partnera lub siebie samego kr<6B>giem ochronnym. Odporno<6E><6F> na fizyczne obra<72>enia Mo<4D>liwo<77><6F> u<>ycia na cz<63>onk<6E>w grupy CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Odporno<6E><6F> Na Ataki Fizyczne %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
||||
95 SHAMAN Odbicie Odbijaj<61>ca Woda Krystaliczne Lustro Ochraniaj partnera lub siebie samego odbijaj<61>cym kr<6B>giem. Odbija obra<72>enia z powrotem do przeciwnika Mo<4D>liwo<77><6F> u<>ycia na cz<63>onk<6E>w grupy CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 Odbicie Ataku Fizycznego: %.1f%% 5+(iq*0.3 + 5)*k
|
||||
96 SHAMAN Pomoc Smoka Wsparcie Smoka Si<53>a Smoka Zwi<77>ksz Tw<54>j atak lub kogo<67> z grupy. Zwi<77>ksza szans<6E> na krytyczne uderzenie Mo<4D>liwo<77><6F> u<>ycia na cz<63>onk<6E>w grupy CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Szansa na cios krytyczny: +%.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
77
bin/pack/locale_pl/locale/pl/skilltable.txt
Normal file
@ -0,0 +1,77 @@
|
||||
1 <09>↓<EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
|
||||
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
|
||||
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
|
||||
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
|
||||
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
|
||||
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
|
||||
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
|
||||
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
|
||||
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
|
||||
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
|
||||
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
|
||||
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
|
||||
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
|
||||
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
|
||||
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
|
||||
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
|
||||
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
|
||||
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
|
||||
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
|
||||
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
|
||||
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
|
||||
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
|
||||
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
|
||||
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
|
||||
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
|
||||
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
|
||||
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
|
||||
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
|
||||
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
|
||||
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
|
||||
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
|
||||
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
|
||||
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
|
||||
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
|
||||
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
|
||||
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
|
||||
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
|
||||
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
|
||||
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
|
||||
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
|
||||
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
|
||||
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
|
||||
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
|
||||
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
|
||||
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
|
||||
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
|
||||
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
|
||||
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
|
||||
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
|
||||
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
|
||||
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
|
||||
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
|
||||
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
|
||||
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
|
||||
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
|
||||
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
|
||||
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
|
||||
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
|
||||
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
|
||||
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
|
||||
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
|
||||
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
BIN
bin/pack/locale_pl/locale/pl/ui/costume/costume_bg.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/costume_bg.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
565
bin/pack/locale_pl/locale/pl/ui/createcharacterwindow.py
Normal file
@ -0,0 +1,565 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT_PATH = "d:/ymir work/ui/public/"
|
||||
LOCALE_PATH = "locale/pl/ui/select/"
|
||||
BOARD_X = SCREEN_WIDTH * (65) / 800
|
||||
BOARD_Y = SCREEN_HEIGHT * (215) / 600
|
||||
|
||||
PLUS_BUTTON_WIDTH = 20
|
||||
TEMPORARY_HEIGHT = 24 + 5
|
||||
|
||||
window = {
|
||||
"name" : "CreateCharacterWindow",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Board
|
||||
{
|
||||
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/pl/ui/select.sub",
|
||||
},
|
||||
## Name
|
||||
{
|
||||
"name" : "name_warrior",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_warrior.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_assassin",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_assassin.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_sura",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_sura.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_shaman",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_shaman.sub",
|
||||
},
|
||||
|
||||
## Character Board
|
||||
{
|
||||
"name" : "character_board",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : BOARD_X,
|
||||
"y" : BOARD_Y,
|
||||
|
||||
"width" : 208,
|
||||
"height" : 300 + TEMPORARY_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "text_board",
|
||||
"type" : "bar",
|
||||
|
||||
"x" : 8,
|
||||
"y" : 10,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 122,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "prev_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 95,
|
||||
"y" : 95,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_PREV,
|
||||
|
||||
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "next_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 140,
|
||||
"y" : 95,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_NEXT,
|
||||
|
||||
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "right_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 189-1,
|
||||
"y" : -1,
|
||||
|
||||
"width" : 0,
|
||||
"height" : 122,
|
||||
|
||||
"color" : 0xffAAA6A1,
|
||||
},
|
||||
{
|
||||
"name" : "bottom_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 122-1,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 0,
|
||||
|
||||
"color" : 0xffAAA6A1,
|
||||
},
|
||||
{
|
||||
"name" : "left_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 0,
|
||||
"height" : 122-1,
|
||||
|
||||
"color" : 0xff2A2521,
|
||||
},
|
||||
{
|
||||
"name" : "top_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 0,
|
||||
|
||||
"color" : 0xff2A2521,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "hth",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 138,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_HP,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "hth_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "red",
|
||||
},
|
||||
{
|
||||
"name" : "hth_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "hth_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "int",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 157,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SP,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "int_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "pink",
|
||||
},
|
||||
{
|
||||
"name" : "int_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "int_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "str",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 176,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_ATT_GRADE,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "str_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "purple",
|
||||
},
|
||||
{
|
||||
"name" : "str_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "str_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "dex",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 195,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_DEX_GRADE,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "dex_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "blue",
|
||||
},
|
||||
{
|
||||
"name" : "dex_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "dex_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "hth_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 139,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "int_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 158,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "str_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 177,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "dex_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 196,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_name",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 218,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_NAME,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "character_name_slot",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 40 - 1,
|
||||
"y" : -2,
|
||||
|
||||
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
|
||||
},
|
||||
{
|
||||
"name" : "character_name_value",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 40 - 1 + 3,
|
||||
"y" : 0,
|
||||
|
||||
"input_limit" : 12,
|
||||
|
||||
"width" : 90,
|
||||
"height" : 20,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_gender",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SEX,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
},
|
||||
{
|
||||
"name" : "gender_button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 79,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_MAN,
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "gender_button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 139,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_WOMAN,
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_shape",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 270,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SHAPE,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
},
|
||||
{
|
||||
"name" : "shape_button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 79,
|
||||
"y" : 239 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : "1",
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "shape_button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 139,
|
||||
"y" : 239 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : "2",
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "create_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 11,
|
||||
"y" : 265 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_CREATE,
|
||||
|
||||
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "cancel_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 109,
|
||||
"y" : 265 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : uiScriptLocale.CANCEL,
|
||||
|
||||
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Buttons
|
||||
{
|
||||
"name" : "left_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
|
||||
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "right_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : SCREEN_WIDTH * (580 - 22) / 800,
|
||||
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
|
||||
},
|
||||
|
||||
|
||||
),
|
||||
}
|
217
bin/pack/locale_pl/locale/pl/ui/dragonsoulrefinewindow.py
Normal file
@ -0,0 +1,217 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
"name" : "DragonSoulRefineWindow",
|
||||
|
||||
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
|
||||
"y" : SCREEN_HEIGHT - 37 - 505,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 287,
|
||||
"height" : 232,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 232,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Base BackGroud Image
|
||||
{
|
||||
"name" : "DragonSoulRefineWindowBaseImage",
|
||||
"type" : "expanded_image",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
|
||||
},
|
||||
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 5,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 275,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name":"TitleName",
|
||||
"type":"text",
|
||||
"x":140,
|
||||
"y":5,
|
||||
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
|
||||
"text_horizontal_align":"center"
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Refine Slot
|
||||
{
|
||||
"name" : "RefineSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 39,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 5,
|
||||
"y_count" : 3,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
},
|
||||
|
||||
## Result Slot
|
||||
{
|
||||
"name" : "ResultSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 207,
|
||||
"y" : 39,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 2,
|
||||
"y_count" : 3,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
},
|
||||
|
||||
## Grade Button
|
||||
{
|
||||
"name" : "GradeButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 36,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "GradeSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.GRADE_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Step Button
|
||||
{
|
||||
"name" : "StepButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "StepSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.STEP_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Refine Button
|
||||
{
|
||||
"name" : "StrengthButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 198,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "RefineSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.STRENGTH_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Money Print
|
||||
{
|
||||
"name":"Money_Slot",
|
||||
"type" : "text",
|
||||
|
||||
"x":35,
|
||||
"y":180,
|
||||
|
||||
"horizontal_align" : "right",
|
||||
"text_horizontal_align" : "right",
|
||||
|
||||
"text" : "123456789",
|
||||
},
|
||||
|
||||
## Do Refine Button
|
||||
{
|
||||
"name" : "DoRefineButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 188,
|
||||
"y" : 200,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "DoRefineButtonTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"text" : uiScriptLocale.DO_REFINE,
|
||||
"all_align" : "center",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
||||
|
426
bin/pack/locale_pl/locale/pl/ui/dragonsoulwindow.py
Normal file
@ -0,0 +1,426 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
"name" : "InventoryWindow",
|
||||
|
||||
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
|
||||
"x" : SCREEN_WIDTH - 176 - 287 - 10,
|
||||
"y" : SCREEN_HEIGHT - 37 - 505,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 287,
|
||||
"height" : 505,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 505,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Equipment Slot
|
||||
{
|
||||
"name" : "Equipment_Base",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
|
||||
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 16,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 67,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_03",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_03_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_04",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 169,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_04_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_05",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 220,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_05_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Item Slot
|
||||
{
|
||||
"name" : "ItemSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 355,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 8,
|
||||
"y_count" : 4,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
|
||||
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||
},
|
||||
{
|
||||
"name" : "EquipmentSlot",
|
||||
"type" : "slot",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 280,
|
||||
|
||||
"slot" : (
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "deck1",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 21,
|
||||
"y" : 230,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
|
||||
},
|
||||
{
|
||||
"name" : "deck2",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 234,
|
||||
"y" : 230,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
|
||||
},
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 8,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 271,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
|
||||
),
|
||||
},
|
||||
## Tab Area
|
||||
{
|
||||
"name" : "TabControl",
|
||||
"type" : "window",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 279,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Tab
|
||||
{
|
||||
"name" : "Tab_01",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_02",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_03",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_04",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_05",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_06",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
|
||||
},
|
||||
## RadioButton
|
||||
{
|
||||
"name" : "Tab_Button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 2,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 42,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_03",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 82,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_04",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 122,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_05",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 162,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_06",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 202,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "tab_text_area",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 18,
|
||||
"y" : 315,
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
|
||||
"color" : 0xFFC0C0C0,
|
||||
},
|
||||
{
|
||||
"name" : "activate",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 217,
|
||||
"y" : 492,
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_pl/locale/pl/ui/empire/empire.dds
Normal file
7
bin/pack/locale_pl/locale/pl/ui/empire/title.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "empire.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 512
|
||||
bottom 90
|
70
bin/pack/locale_pl/locale/pl/ui/energybar.py
Normal file
@ -0,0 +1,70 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "EnergyBar",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - 55,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
|
||||
"children" :
|
||||
(
|
||||
# <20><><EFBFBD><EFBFBD>
|
||||
{
|
||||
"name" : "EnergyGauge_Board",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : -10 + Y_ADD_POSITION,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "EnergyGauge_Empty",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_Hungry",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_Full",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_ToolTip",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
"type" : "window",
|
||||
},
|
||||
),
|
||||
}
|
||||
|
48
bin/pack/locale_pl/locale/pl/ui/expandedtaskbar.py
Normal file
@ -0,0 +1,48 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "ExpandTaskBar",
|
||||
|
||||
"x" : SCREEN_WIDTH/2 - 5,
|
||||
"y" : SCREEN_HEIGHT - 74,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ExpanedTaskBar_Board",
|
||||
"type" : "window",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "DragonSoulButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
41
bin/pack/locale_pl/locale/pl/ui/giftbox.py
Normal file
@ -0,0 +1,41 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "GiftBox",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - 45,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 50,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "GiftBox_Icon",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : -90 + Y_ADD_POSITION,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 50,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
|
||||
|
||||
},
|
||||
{
|
||||
"name" : "GiftBox_ToolTip",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
"type" : "window",
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_pl/locale/pl/ui/guild/guild.dds
Normal file
7
bin/pack/locale_pl/locale/pl/ui/guild/tab_1.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 376
|
||||
bottom 37
|
7
bin/pack/locale_pl/locale/pl/ui/guild/tab_2.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 37
|
||||
right 376
|
||||
bottom 74
|
7
bin/pack/locale_pl/locale/pl/ui/guild/tab_3.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 74
|
||||
right 376
|
||||
bottom 111
|
7
bin/pack/locale_pl/locale/pl/ui/guild/tab_4.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 111
|
||||
right 376
|
||||
bottom 148
|
7
bin/pack/locale_pl/locale/pl/ui/guild/tab_5.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 148
|
||||
right 376
|
||||
bottom 185
|
7
bin/pack/locale_pl/locale/pl/ui/guild/tab_6.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 185
|
||||
right 376
|
||||
bottom 222
|
BIN
bin/pack/locale_pl/locale/pl/ui/highlighted_quest.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/highlighted_quest_r.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
311
bin/pack/locale_pl/locale/pl/ui/inventorywindow.py
Normal file
@ -0,0 +1,311 @@
|
||||
import uiScriptLocale
|
||||
import item
|
||||
|
||||
EQUIPMENT_START_INDEX = 90
|
||||
|
||||
window = {
|
||||
"name" : "InventoryWindow",
|
||||
|
||||
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
|
||||
"x" : SCREEN_WIDTH - 176,
|
||||
"y" : SCREEN_HEIGHT - 37 - 565,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 176,
|
||||
"height" : 565,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Inventory, Equipment Slots
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 176,
|
||||
"height" : 565,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 8,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 161,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
|
||||
),
|
||||
},
|
||||
|
||||
## Equipment Slot
|
||||
{
|
||||
"name" : "Equipment_Base",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 33,
|
||||
|
||||
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
|
||||
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
{
|
||||
"name" : "EquipmentSlot",
|
||||
"type" : "slot",
|
||||
|
||||
"x" : 3,
|
||||
"y" : 3,
|
||||
|
||||
"width" : 150,
|
||||
"height" : 182,
|
||||
|
||||
"slot" : (
|
||||
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
|
||||
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
|
||||
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
|
||||
## <20><> <20><><EFBFBD><EFBFBD>1
|
||||
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
|
||||
## <20><> <20><><EFBFBD><EFBFBD>2
|
||||
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
|
||||
## <20><> <20><>Ʈ
|
||||
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
|
||||
),
|
||||
},
|
||||
## Dragon Soul Button
|
||||
{
|
||||
"name" : "DSSButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 114,
|
||||
"y" : 107,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
|
||||
},
|
||||
## MallButton
|
||||
{
|
||||
"name" : "MallButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 148,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.MALL_TITLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
|
||||
},
|
||||
## CostumeButton
|
||||
{
|
||||
"name" : "CostumeButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 78,
|
||||
"y" : 5,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Equipment_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 86,
|
||||
"y" : 161,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Equipment_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "I",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Equipment_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 86 + 32,
|
||||
"y" : 161,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Equipment_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "II",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "Inventory_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 33 + 191,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "I",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 10 + 78,
|
||||
"y" : 33 + 191,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "II",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Item Slot
|
||||
{
|
||||
"name" : "ItemSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 8,
|
||||
"y" : 246,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 5,
|
||||
"y_count" : 9,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
|
||||
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||
},
|
||||
|
||||
## Print
|
||||
{
|
||||
"name":"Money_Slot",
|
||||
"type":"button",
|
||||
|
||||
"x":8,
|
||||
"y":28,
|
||||
|
||||
"horizontal_align":"center",
|
||||
"vertical_align":"bottom",
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name":"Money_Icon",
|
||||
"type":"image",
|
||||
|
||||
"x":-18,
|
||||
"y":2,
|
||||
|
||||
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "Money",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 3,
|
||||
"y" : 3,
|
||||
|
||||
"horizontal_align" : "right",
|
||||
"text_horizontal_align" : "right",
|
||||
|
||||
"text" : "123456789",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_pl/locale/pl/ui/loading/gauge_empty.dds
Normal file
BIN
bin/pack/locale_pl/locale/pl/ui/loading/gauge_full.dds
Normal file
65
bin/pack/locale_pl/locale/pl/ui/loadingwindow.py
Normal file
@ -0,0 +1,65 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Board
|
||||
{
|
||||
"name" : "BackGround",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
|
||||
|
||||
"x_scale" : float(SCREEN_WIDTH) / 800.0,
|
||||
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
|
||||
},
|
||||
{
|
||||
"name":"ErrorMessage",
|
||||
"type":"text", "x":10, "y":10,
|
||||
"text": uiScriptLocale.LOAD_ERROR,
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "GageBoard",
|
||||
"type" : "window",
|
||||
"style" : ("ltr",),
|
||||
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
|
||||
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
|
||||
"width" : 400,
|
||||
"height": 80,
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
{
|
||||
"name" : "BackGage",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 40,
|
||||
"y" : 25,
|
||||
|
||||
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
|
||||
},
|
||||
{
|
||||
"name" : "FullGage",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 40,
|
||||
"y" : 25,
|
||||
|
||||
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_pl/locale/pl/ui/login.jpg
Normal file
After Width: | Height: | Size: 803 KiB |
7
bin/pack/locale_pl/locale/pl/ui/login.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.jpg"
|
||||
left 0
|
||||
top 0
|
||||
right 1024
|
||||
bottom 768
|
7
bin/pack/locale_pl/locale/pl/ui/login/copyright.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 97
|
||||
right 476
|
||||
bottom 126
|
7
bin/pack/locale_pl/locale/pl/ui/login/g4d.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 440
|
||||
top 0
|
||||
right 490
|
||||
bottom 28
|
BIN
bin/pack/locale_pl/locale/pl/ui/login/login.dds
Normal file
7
bin/pack/locale_pl/locale/pl/ui/login/loginwindow.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 208
|
||||
bottom 97
|
7
bin/pack/locale_pl/locale/pl/ui/login/published.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 208
|
||||
top 0
|
||||
right 440
|
||||
bottom 19
|
7
bin/pack/locale_pl/locale/pl/ui/login/title.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 443
|
||||
bottom 206
|
BIN
bin/pack/locale_pl/locale/pl/ui/login_dark_dragons.jpg
Normal file
After Width: | Height: | Size: 561 KiB |
753
bin/pack/locale_pl/locale/pl/ui/loginwindow.py
Normal file
@ -0,0 +1,753 @@
|
||||
import uiScriptLocale
|
||||
|
||||
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
|
||||
#Big-List
|
||||
#SERVER_BOARD_HEIGHT = 180 + 390
|
||||
#SERVER_LIST_HEIGHT = 171 + 350
|
||||
#Small list like german
|
||||
SERVER_BOARD_HEIGHT = 220 + 180
|
||||
SERVER_LIST_HEIGHT = 171 + 180
|
||||
SERVER_BOARD_WEIGHT = 375
|
||||
window = {
|
||||
"name" : "LoginWindow",
|
||||
"sytle" : ("movable",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
## Board
|
||||
{
|
||||
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/pl/ui/serverlist.sub",
|
||||
},
|
||||
{
|
||||
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/pl/ui/login.sub",
|
||||
},
|
||||
|
||||
## VirtualKeyboard
|
||||
{
|
||||
'name' : 'VirtualKeyboard',
|
||||
'type' : 'thinboard',
|
||||
'x' : (SCREEN_WIDTH - 564) / 2,
|
||||
'y' : SCREEN_HEIGHT - 300,
|
||||
'width' : 564,
|
||||
'height' : 254,
|
||||
'children' :
|
||||
(
|
||||
{
|
||||
'name' : 'key_at',
|
||||
'type' : 'toggle_button',
|
||||
'x' : 40,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_at.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_at_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_at_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_backspace',
|
||||
'type' : 'button',
|
||||
'x' : 498,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_backspace.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_backspace_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_backspace_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_enter',
|
||||
'type' : 'button',
|
||||
'x' : 439,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_enter.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_enter_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_enter_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_shift',
|
||||
'type' : 'toggle_button',
|
||||
'x' : 86,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_shift.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_shift_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_shift_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_space',
|
||||
'type' : 'button',
|
||||
'x' : 145,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_space.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_space_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_space_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_1',
|
||||
'type' : 'button',
|
||||
'x' : 40,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_2',
|
||||
'type' : 'button',
|
||||
'x' : 80,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_3',
|
||||
'type' : 'button',
|
||||
'x' : 120,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_4',
|
||||
'type' : 'button',
|
||||
'x' : 160,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_5',
|
||||
'type' : 'button',
|
||||
'x' : 200,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_6',
|
||||
'type' : 'button',
|
||||
'x' : 240,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_7',
|
||||
'type' : 'button',
|
||||
'x' : 280,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_8',
|
||||
'type' : 'button',
|
||||
'x' : 320,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_9',
|
||||
'type' : 'button',
|
||||
'x' : 360,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_10',
|
||||
'type' : 'button',
|
||||
'x' : 400,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_11',
|
||||
'type' : 'button',
|
||||
'x' : 440,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_12',
|
||||
'type' : 'button',
|
||||
'x' : 480,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_13',
|
||||
'type' : 'button',
|
||||
'x' : 40,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_14',
|
||||
'type' : 'button',
|
||||
'x' : 80,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_15',
|
||||
'type' : 'button',
|
||||
'x' : 120,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_16',
|
||||
'type' : 'button',
|
||||
'x' : 160,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_17',
|
||||
'type' : 'button',
|
||||
'x' : 200,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_18',
|
||||
'type' : 'button',
|
||||
'x' : 240,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_19',
|
||||
'type' : 'button',
|
||||
'x' : 280,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_20',
|
||||
'type' : 'button',
|
||||
'x' : 320,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_21',
|
||||
'type' : 'button',
|
||||
'x' : 360,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_22',
|
||||
'type' : 'button',
|
||||
'x' : 400,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_23',
|
||||
'type' : 'button',
|
||||
'x' : 440,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_24',
|
||||
'type' : 'button',
|
||||
'x' : 480,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_25',
|
||||
'type' : 'button',
|
||||
'x' : 60,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_26',
|
||||
'type' : 'button',
|
||||
'x' : 100,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_27',
|
||||
'type' : 'button',
|
||||
'x' : 140,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_28',
|
||||
'type' : 'button',
|
||||
'x' : 180,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_29',
|
||||
'type' : 'button',
|
||||
'x' : 220,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_30',
|
||||
'type' : 'button',
|
||||
'x' : 260,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_31',
|
||||
'type' : 'button',
|
||||
'x' : 300,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_32',
|
||||
'type' : 'button',
|
||||
'x' : 340,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_33',
|
||||
'type' : 'button',
|
||||
'x' : 380,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_34',
|
||||
'type' : 'button',
|
||||
'x' : 420,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_35',
|
||||
'type' : 'button',
|
||||
'x' : 460,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_36',
|
||||
'type' : 'button',
|
||||
'x' : 60,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_37',
|
||||
'type' : 'button',
|
||||
'x' : 100,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_38',
|
||||
'type' : 'button',
|
||||
'x' : 140,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_39',
|
||||
'type' : 'button',
|
||||
'x' : 180,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_40',
|
||||
'type' : 'button',
|
||||
'x' : 220,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_41',
|
||||
'type' : 'button',
|
||||
'x' : 260,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_42',
|
||||
'type' : 'button',
|
||||
'x' : 300,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_43',
|
||||
'type' : 'button',
|
||||
'x' : 340,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_44',
|
||||
'type' : 'button',
|
||||
'x' : 380,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_45',
|
||||
'type' : 'button',
|
||||
'x' : 420,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_46',
|
||||
'type' : 'button',
|
||||
'x' : 460,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/pl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/pl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/pl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
)
|
||||
},
|
||||
|
||||
## ConnectBoard
|
||||
{
|
||||
"name" : "ConnectBoard",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||
"y" : (SCREEN_HEIGHT - 410 - 35),
|
||||
"width" : 208,
|
||||
"height" : 30,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ConnectName",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 0,
|
||||
"vertical_align" : "center",
|
||||
"text_vertical_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
|
||||
},
|
||||
{
|
||||
"name" : "SelectConnectButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 150,
|
||||
"y" : 0,
|
||||
"vertical_align" : "center",
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## LoginBoard
|
||||
{
|
||||
"name" : "LoginBoard",
|
||||
"type" : "image",
|
||||
|
||||
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||
"y" : (SCREEN_HEIGHT - 410),
|
||||
|
||||
"image" : LOCALE_PATH + "loginwindow.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ID_EditLine",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 77,
|
||||
"y" : 16,
|
||||
|
||||
"width" : 120,
|
||||
"height" : 18,
|
||||
|
||||
"input_limit" : 16,
|
||||
"enable_codepage" : 0,
|
||||
|
||||
"r" : 1.0,
|
||||
"g" : 1.0,
|
||||
"b" : 1.0,
|
||||
"a" : 1.0,
|
||||
},
|
||||
{
|
||||
"name" : "Password_EditLine",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 77,
|
||||
"y" : 43,
|
||||
|
||||
"width" : 120,
|
||||
"height" : 18,
|
||||
|
||||
"input_limit" : 16,
|
||||
"secret_flag" : 1,
|
||||
"enable_codepage" : 0,
|
||||
|
||||
"r" : 1.0,
|
||||
"g" : 1.0,
|
||||
"b" : 1.0,
|
||||
"a" : 1.0,
|
||||
},
|
||||
{
|
||||
"name" : "LoginButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 65,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_CONNECT,
|
||||
},
|
||||
{
|
||||
"name" : "LoginExitButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 105,
|
||||
"y" : 65,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_EXIT,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## ServerBoard
|
||||
{
|
||||
"name" : "ServerBoard",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
|
||||
"width" : 375,
|
||||
"height" : SERVER_BOARD_HEIGHT,
|
||||
"horizontal_align" : "center",
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
## Title
|
||||
{
|
||||
"name" : "Title",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 12,
|
||||
"horizontal_align" : "center",
|
||||
"text_horizontal_align" : "center",
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
|
||||
},
|
||||
|
||||
## Horizontal
|
||||
{
|
||||
"name" : "HorizontalLine1",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 34,
|
||||
"width" : 354,
|
||||
"height" : 0,
|
||||
"color" : 0xff777777,
|
||||
},
|
||||
{
|
||||
"name" : "HorizontalLine2",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 35,
|
||||
"width" : 355,
|
||||
"height" : 0,
|
||||
"color" : 0xff111111,
|
||||
},
|
||||
|
||||
## Vertical
|
||||
{
|
||||
"name" : "VerticalLine1",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 246,
|
||||
"y" : 38,
|
||||
"width" : 0,
|
||||
"height" : SERVER_LIST_HEIGHT + 4,
|
||||
"color" : 0xff777777,
|
||||
},
|
||||
{
|
||||
"name" : "VerticalLine2",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 247,
|
||||
"y" : 38,
|
||||
"width" : 0,
|
||||
"height" : SERVER_LIST_HEIGHT + 4,
|
||||
"color" : 0xff111111,
|
||||
},
|
||||
|
||||
## ListBox
|
||||
{
|
||||
"name" : "ServerList",
|
||||
"type" : "listbox2",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 40,
|
||||
"width" : 232,
|
||||
"height" : SERVER_LIST_HEIGHT,
|
||||
"row_count" : 15,
|
||||
"item_align" : 0,
|
||||
},
|
||||
{
|
||||
"name" : "ChannelList",
|
||||
"type" : "listbox",
|
||||
|
||||
"x" : 255,
|
||||
"y" : 40,
|
||||
"width" : 109,
|
||||
"height" : SERVER_LIST_HEIGHT,
|
||||
|
||||
"item_align" : 0,
|
||||
},
|
||||
|
||||
## Buttons
|
||||
{
|
||||
"name" : "ServerSelectButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 267,
|
||||
"y" : SERVER_LIST_HEIGHT,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.OK,
|
||||
},
|
||||
{
|
||||
"name" : "ServerExitButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 267,
|
||||
"y" : SERVER_LIST_HEIGHT + 22,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
|
||||
},
|
||||
|
||||
),
|
||||
|
||||
},
|
||||
|
||||
),
|
||||
}
|
7
bin/pack/locale_pl/locale/pl/ui/mall/00.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 0
|
||||
right 40
|
||||
bottom 40
|
7
bin/pack/locale_pl/locale/pl/ui/mall/01.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 0
|
||||
right 80
|
||||
bottom 40
|
7
bin/pack/locale_pl/locale/pl/ui/mall/02.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 0
|
||||
right 120
|
||||
bottom 40
|
7
bin/pack/locale_pl/locale/pl/ui/mall/03.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 0
|
||||
right 160
|
||||
bottom 40
|
7
bin/pack/locale_pl/locale/pl/ui/mall/04.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 0
|
||||
right 200
|
||||
bottom 40
|
7
bin/pack/locale_pl/locale/pl/ui/mall/05.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 200
|
||||
top 0
|
||||
right 240
|
||||
bottom 40
|
7
bin/pack/locale_pl/locale/pl/ui/mall/06.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 40
|
||||
right 40
|
||||
bottom 80
|
7
bin/pack/locale_pl/locale/pl/ui/mall/07.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 40
|
||||
right 80
|
||||
bottom 80
|
7
bin/pack/locale_pl/locale/pl/ui/mall/08.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 40
|
||||
right 120
|
||||
bottom 80
|
7
bin/pack/locale_pl/locale/pl/ui/mall/09.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 40
|
||||
right 160
|
||||
bottom 80
|
7
bin/pack/locale_pl/locale/pl/ui/mall/10.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 40
|
||||
right 200
|
||||
bottom 80
|
7
bin/pack/locale_pl/locale/pl/ui/mall/11.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 200
|
||||
top 40
|
||||
right 240
|
||||
bottom 80
|
7
bin/pack/locale_pl/locale/pl/ui/mall/12.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 80
|
||||
right 40
|
||||
bottom 120
|
7
bin/pack/locale_pl/locale/pl/ui/mall/13.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 80
|
||||
right 80
|
||||
bottom 120
|
7
bin/pack/locale_pl/locale/pl/ui/mall/14.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 80
|
||||
right 120
|
||||
bottom 120
|
7
bin/pack/locale_pl/locale/pl/ui/mall/15.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 80
|
||||
right 160
|
||||
bottom 120
|
7
bin/pack/locale_pl/locale/pl/ui/mall/16.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 80
|
||||
right 200
|
||||
bottom 120
|
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0000.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0001.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0002.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0003.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0004.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0005.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0006.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0007.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0008.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/easter_2012_0009.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/herz0000.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/herz0001.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/herz0002.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/herz0003.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/herz0004.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/herz0005.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_pl/locale/pl/ui/mall/herz0006.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |