Added game files from TMP4

This commit is contained in:
2023-07-21 21:55:58 +03:00
parent bb44b31af9
commit eb47a22455
9325 changed files with 276198 additions and 69890 deletions

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BoundingSphereRadius 50.000000
BoundingSpherePosition 0.000000 0.000000 120.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
}
Group EmitterProperty
{
MaxEmissionCount 1
CycleLength 0.500000
CycleLoopEnable 1
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.054286 14.948454
}
List TimeEventEmittingVelocity
{
0.000000 3.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 2.216495
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 6
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.029000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
0.514286 25.000000
}
List TimeEventAirResistance
{
0.480000 0.030928
}
List TimeEventScaleX
{
0.005714 0.200000
}
List TimeEventScaleY
{
0.000000 0.400000
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 0.000000
0.107692 0.771144
0.207692 1.000000
0.902564 0.792553
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"ymirred.tga"
}
}
}

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[DELAY value;10]
Regatul Shinsoo[ENTER]
[ENTER]
Regatul Shinsoo se afl<66> <20>n[ENTER]
sudul continentului.[ENTER]
Infrastructura sa e[ENTER]
[WAIT]
sus<EFBFBD>inut<EFBFBD> de rela<6C>iile[ENTER]
comerciale. Sub conducerea[ENTER]
lui Yoon-Yoing, comer<65>ul cu[ENTER]
Estul a ridicat Shinsoo[ENTER]
repede la standardul la care[ENTER]
[WAIT]
se afl<66> ast<73>zi, dup<75> c<>derea[ENTER]
imperiului. Cu Vestul <20>ns<6E>[ENTER]
locuitorii tr<74>iesc <20>n[ENTER]
continu<EFBFBD> g<>lceav<61>, iar[ENTER]
drumurile comerciale sunt[ENTER]
[WAIT]
<EFBFBD>nchise. Cu con<6F>tiin<69>a[ENTER]
amenin<EFBFBD><EFBFBD>rii temeliei[ENTER]
existen<EFBFBD>ei lor prin piatra[ENTER]
metin, negustorii se[ENTER]
<EFBFBD>narmeaz<EFBFBD>. Scopul lor este[ENTER]
[WAIT]
de a opune rezisten<65><6E>[ENTER]
atacurilor Vestului, de a[ENTER]
redeschide drumurile[ENTER]
comerciale, <20>i de a uni tot[ENTER]
regatul sub conducerea lor.

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[DELAY value;10]
Regatul Chunjo[ENTER]
[ENTER]
Regatul Chunjo cuprinde[ENTER]
vestul continentului. El are[ENTER]
o structur<75> teocrat<61> <20>i este[ENTER]
[WAIT]
administrat de c<>tre liderii[ENTER]
s<EFBFBD>i spirituali. El a fost[ENTER]
format de c<>tre Yoon-Young,[ENTER]
v<EFBFBD>rul fostului <20>mp<6D>rat.[ENTER]
So<EFBFBD>ia lui Yoon, care de<64>ine[ENTER]
[WAIT]
puteri magice nem<65>surate,[ENTER]
l-a ajutat de la <20>nceput s<>[ENTER]
<EFBFBD>nfrunte amenin<69>area pietrii[ENTER]
metin. Yoon-Young a luat[ENTER]
adesea m<>suri de[ENTER]
[WAIT]
<EFBFBD>mpotrivire, dar a fost[ENTER]
mereu ignorat. Astfel el[ENTER]
<EFBFBD>i-a ridicat supu<70>ii <20>ntr-o[ENTER]
r<EFBFBD>scoal<EFBFBD> <20>mpotriva[ENTER]
imperiului, pe atunci <20>nc<6E>[ENTER]
[WAIT]
unitar. De la c<>derea[ENTER]
acestuia, Chunjo se afl<66>[ENTER]
<EFBFBD>nc<EFBFBD> <20>n continuu conflict cu[ENTER]
Estul <20>i ne<6E>n<EFBFBD>elegere cu[ENTER]
Sudul. Locuitorii s<>i aspir<69>[ENTER]
[WAIT]
la puterea peste <20>ntreg[ENTER]
continentul, pentru a opune[ENTER]
rezisten<EFBFBD><EFBFBD> for<6F>ei necurate[ENTER]
<EFBFBD>i mereu cresc<73>nde a pietrii[ENTER]
metin.

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[DELAY value;10]
Regatul Jinno[ENTER]
[ENTER]
Regatul Jinno se <20>ntinde <20>n[ENTER]
estul continentului. Temelia[ENTER]
sa este for<6F>a militar<61>,[ENTER]
[WAIT]
purtat<EFBFBD> de caracterul[ENTER]
agresiv <20>i r<>zboinic al[ENTER]
locuitorilor s<>i. Jinno este[ENTER]
condus de c<>tre Ee-Ryoong,[ENTER]
fiul ultimului <20>mp<6D>rat. El[ENTER]
[WAIT]
se simte capabil, sub[ENTER]
conducerea sa <20>i cu ajutorul[ENTER]
puterii de r<>zboi care <20>i[ENTER]
st<EFBFBD> la dispozi<7A>ie, s<>[ENTER]
reuneasc<EFBFBD> vechiul imperiu.[ENTER]
[WAIT]
Temeri <20>mpotriva importan<61>ei[ENTER]
<EFBFBD>i efectului pietrei metin[ENTER]
sunt ignorate <20>n mod oficial[ENTER]
<EFBFBD>n Jinno. <20>n secret <20>ns<6E>,[ENTER]
Ee-Ryoong <20>ncearc<72> s<> se[ENTER]
[WAIT]
foloseasc<EFBFBD> de puterea de[ENTER]
distrugere a pietrei pentru[ENTER]
<EFBFBD>ndeplinirea scopurilor sale[ENTER]
r<EFBFBD>zboinice.

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VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
14013 FACILITY jedan Fegyverkov<6F>cs -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
14014 FACILITY jedan Felszerel<65>s kov<6F>cs -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
14015 FACILITY jedan <09>kszer<65>sz -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
14033 FACILITY suryeonjang Kik<69>pz<70> k<>zpont -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
14043 FACILITY yonggwangro Gy<47>m<EFBFBD>nt koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
14045 FACILITY yonggwangro Fosszilis fa koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
14046 FACILITY yonggwangro R<>z koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
14047 FACILITY yonggwangro Ez<45>st koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
14048 FACILITY yonggwangro Arany koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
14049 FACILITY yonggwangro J<>de koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
14050 FACILITY yonggwangro <09>benfa koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
14051 FACILITY yonggwangro Gy<47>ngy koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
14052 FACILITY yonggwangro Feh<65>rarany koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
14053 FACILITY yonggwangro Krist<73>ly koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
14054 FACILITY yonggwangro Ametiszt koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
14055 FACILITY yonggwangro Mennyei k<>nny koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26992 FACILITY yonggwangro L<>lekkrist<73>ly koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26993 FACILITY yonggwangro Rubin koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26994 FACILITY yonggwangro Gr<47>n<EFBFBD>t koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26995 FACILITY yonggwangro Smaragd koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26996 FACILITY yonggwangro Zaf<61>r koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
14061 FACILITY himuijedan_01 Az Er<45> olt<6C>ra -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
14062 FACILITY himuijedan_02 Az Er<45> olt<6C>ra -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
14063 FACILITY himuijedan_03 Az Er<45> olt<6C>ra -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse H<>z (1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14101 OBJECT a1-038-wall-corner K<>fal (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14102 OBJECT a1-038-wall-lin K<>fal (1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14103 OBJECT a1-038-wall-lin2 K<>fal (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14104 OBJECT a1-038-wall-door Kapu (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14105 BUILDIN a1-set Fal (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14110 HEADQUARTER b1-011-workhouse H<>z (2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14111 OBJECT b1-038-wall-corner K<>fal (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14112 OBJECT b1-038-wall-lin K<>fal (2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14113 OBJECT b1-038-wall-lin2 K<>fal (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14114 OBJECT b1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14115 BUILDIN b1-set Fal (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14120 HEADQUARTER c1-011-workhouse H<>z (3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14121 OBJECT c1-038-wall-corner K<>fal (3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14122 OBJECT c1-038-wall-lin K<>fal (3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14123 OBJECT c1-038-wall-lin2 K<>fal (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14124 OBJECT c1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14125 BUILDIN c1-set Fal (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14200 OBJECT guild_symbol C<>h jelv<6C>ny -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
14201 WALL fence01_door01 Homlokzati fal -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
14202 WALL fence01_back01 H<>ts<74> fal -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
14203 WALL fence01_left01 Bal oldali fal -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14204 WALL fence01_right01 Jobb oldali fal -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14300 OBJECT general_obj_stone01 K<>1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
14301 OBJECT general_obj_stone02 K<>2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
14302 OBJECT general_obj_stone03 K<>3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
14303 OBJECT general_obj_stone04 K<>4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
14304 OBJECT general_obj_stone05 K<>5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
14305 OBJECT general_obj_stone06 K<>6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
14306 OBJECT general_obj_stone07 K<>7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
14307 OBJECT general_obj_stone08 K<>8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
14308 OBJECT general_obj_stone09 K<>9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
14309 OBJECT general_obj_stone10 K<>10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
14400 OBJECT B1_PagodaTree_RT Fa1 0 0 360 2000000 90011,5 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 Fa2 0 0 360 2000000 90011,5 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall Fa3 0 0 360 2000000 90011,7 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 Fa4 0 0 360 2000000 90011,7 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 Fa5 0 0 360 2000000 90011,7 0 0 0 1
14405 OBJECT B2_IvySpy_RT Fa6 0 0 360 2000000 90011,9 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 Fa7 0 0 360 2000000 90011,9 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall Fa8 0 0 360 2000000 90011,9 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Fa9 0 0 360 2000000 90011,9 0 0 0 1

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Fuck
fut
futai
satefut
fututi
fututzi
futut
stf
plm
fgm
mm
fmm
Shit
cacat
pisat
Dick
pula
poola
pizda
pisda
sugi
sogi
soogi
coaie
mata
ma`ta
ma'ta
matii
mortii
mortiimatii
maortii matii
morti mati
mortii mati
morti matii
idiot
cretin
dobitoc
muist
muista
muje
mujist
mujista
Cock
Slut
curva
tarfa
Ass
ass
cacat
kkt
mue
pupincurist
pupincur
asshole
assholes
jeg
jegos
muist
muie
moie
mooie
balls
bitch
bitcher
bitchers
bitches
bitchin
bitching
blowjob
blowjobs
shit
bullshit
butt
buttface
butthead
christ
cock
cocks
cocksuck
cocksucked
cocksucker
cocksucking
cocksucks
cunilingus
cunillingus
cunnilingus
dick
dildo
dildos
ejaculate
ejaculation
ejaculat
ejaculare
ejaculez
felatie
felatii
fuck
fucked
fucker
fuckers
fuckin
fucking
fuckings
fuckme
fucks
fuk
fuks
homo
jesus
jesus christ
jew
jiz
jizz
lesbian
lesbi
lesby
lezbi
lezby
lesbo
mothafuck
mothafucka
mothafuckas
mothafuckaz
mothafucked
mothafucker
mothafuckers
mothafuckin
mothafucking
mothafuckings
mothafucks
motherfuck
motherfucked
motherfucker
motherfuckers
motherfuckin
motherfucking
motherfuckings
motherfucks
orgasm
orgasms
penis
porn
porno
pornography
pornos
prostitute
prostituat
prostituata
pussy
pussys
retard
ritard
shit
shiting
shitings
shits
slut
sluts

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[DELAY value;10]
Ninja sunt asasini[ENTER]
profesioni<EFBFBD>ti, capabili <20>n[ENTER]
orice moment s<> loveasc<73>[ENTER]
t<EFBFBD>cut <20>i pe nea<65>teptate.[ENTER]
Pentru a asigura[ENTER]
[WAIT]
repeziciunea <20>i viteza[ENTER]
atacurilor, ace<63>ti asasini[ENTER]
din umbr<62> sunt echipa<70>i cu[ENTER]
armuri u<>oare. Astfel nu[ENTER]
sunt <20>mpiedicate mi<6D>c<EFBFBD>rile[ENTER]
[WAIT]
lor unduitoare. <20>n func<6E>ie[ENTER]
de calificare, ninja sunt[ENTER]
capabili de a m<>nui cu[ENTER]
virtuozitate at<61>t pumnalul[ENTER]
c<EFBFBD>t <20>i arcul <20>n lupta la[ENTER]
[WAIT]
distan<EFBFBD><EFBFBD>.

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[DELAY value;10]
<EFBFBD>nzestra<EFBFBD>i cu <20>n<EFBFBD>elepciunea[ENTER]
unor lungi cercet<65>ri,[ENTER]
Shamanii folosesc <20>n lupt<70>[ENTER]
vraja <20>i magia. Calit<69><74>ile[ENTER]
lor mistice vin astfel nu[ENTER]
[WAIT]
doar <20>n ajutorul lor <20>n<EFBFBD>i<EFBFBD>i,[ENTER]
ci <20>i a fra<72>ilor lor de[ENTER]
arme. Prin specializarea[ENTER]
lor, <20>amanii pot amplifica[ENTER]
atacuri sau pot dezvolta[ENTER]
[WAIT]
vr<EFBFBD>ji de vindecare <20>i[ENTER]
sus<EFBFBD>inere.

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[DELAY value;10]
Sura sunt lupt<70>tori[ENTER]
<EFBFBD>nzestra<EFBFBD>i cu puteri magice[ENTER]
de c<>nd au l<>sat s<>m<EFBFBD>n<EFBFBD>a[ENTER]
diavolului s<> incol<6F>easc<73> <20>n[ENTER]
bra<EFBFBD>ele lor. Din aceast<73>[ENTER]
[WAIT]
cauz<EFBFBD> sunt <20>n stare s<> lupte[ENTER]
dibaci cu sabia, <20>n lupta la[ENTER]
apropiere, dar <20>i s<> produc<75>[ENTER]
pagube inamicului <20>n lupta[ENTER]
la distan<61><6E>, prin utilizarea[ENTER]
[WAIT]
magiei. Prin specializare,[ENTER]
sura <20><>i pot <20>mbun<75>t<EFBFBD><74>i[ENTER]
vr<EFBFBD>jile de atac[ENTER]
[ENTER]
sau <20><>i pot <20>nsu<73>i noi vr<76>ji[ENTER]
[WAIT]
de <20>nt<6E>rire.

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[DELAY value;10]
Datorit<EFBFBD> calit<69><74>ilor lor,[ENTER]
c<EFBFBD>t <20>i a armelor <20>i[ENTER]
armurilor grele, r<>zboinicii[ENTER]
joac<EFBFBD> un rol esen<65>ial <20>n[ENTER]
lupta la apropiere. Toat<61>[ENTER]
[WAIT]
aten<EFBFBD>ia lor se concentreaz<61>[ENTER]
asupra puterii fizice de[ENTER]
fier <20>i a echilibrului[ENTER]
spiritual. <20>n func<6E>ie de[ENTER]
specializare, ei produc[ENTER]
[WAIT]
pagube devastatoare prin[ENTER]
m<EFBFBD>nuirea armelor cu ambele[ENTER]
bra<EFBFBD>e sau dezarmeaz<61>[ENTER]
atacurile inamicilor cu[ENTER]
sabia <20>i scutul.

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AFF_LOVE_POINT Punct de dragoste: %d%%
ALIGNMENT_NAME Puncte de grad:
ATTACK_ERROR_UNKNOWN Gre<72>eal<61> de atac necunoscut<75>: %s
CANNOT_ATTACK_DEST_IN_SAFE Inamicul e prea departe.
CANNOT_ATTACK_SELF_IN_SAFE Nu pot ataca.
CANNOT_EQUIP_IN_EXCHANGE Nu po<70>i schimba echipamentul c<>nd negociezi.
CANNOT_EQUIP_IN_SHOP Nu po<70>i schimba echipamentul c<>nd negociezi.
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Nu po<70>i deschide magazinul <20>ntr-un spa<70>iu public.
CANNOT_SHOOT_DEST_IN_SAFE Inamicul e prea departe.
CANNOT_SHOOT_EMPTY_ARROW Am nevoie de o s<>geat<61>.
CANNOT_SHOOT_SELF_IN_SAFE Nu pot face asta.
CANNOT_SKILL_APPROACH Sunt sigur ca nu ma pot apropia mai mult de atat.
CANNOT_SKILL_ATTACK Nu pot ataca.
CANNOT_SKILL_BLUE Nu poti folosi Sufletul Lupului Indigo atunci cand este activ Sufletul Lupului Rosu.
CANNOT_SKILL_DEST_IN_SAFE Inamicul e prea departe.
CANNOT_SKILL_EQUIP_FISHING_ROD Am nevoie de o undi<64><69>.
CANNOT_SKILL_HAVE_TO_RIDE Am nevoie de un cal pentru a folosi asta.
CANNOT_SKILL_NEED_EMPTY_BOTTLE Nu am nicio sticl<63> goal<61>.
CANNOT_SKILL_NEED_POISON_BOTTLE Nu am nicio sticl<63> cu otrav<61>.
CANNOT_SKILL_NEED_TARGET Care este <20>inta?
CANNOT_SKILL_NOT_ENOUGH_HP Nu am destule PV!
CANNOT_SKILL_NOT_ENOUGH_SP Nu am destule PM!
CANNOT_SKILL_NOT_HORSE_SKILL Nu pot folosi asta <20>n timp ce c<>l<EFBFBD>resc.
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Aceasta abilitate nu o pot folosi la aceasta arma.
CANNOT_SKILL_NOT_YET_LEARN Nu am <20>nvatat aceasta abilitate.
CANNOT_SKILL_ONLY_FOR_ALLIANCE Are efect doar asupra membrilor grupului.
CANNOT_SKILL_ONLY_FOR_CORPSE Are efect doar asupra mor<6F>ilor.
CANNOT_SKILL_RED Nu poti folosi Sufletul Lupului Rosu atunci cand este activ Sufletul Lupului Indigo.
CANNOT_SKILL_REMOVE_FISHING_ROD Nu pot folosi aceasta abilitate cu o undita.
CANNOT_SKILL_SELF_IN_SAFE De aici nu pot ataca.
CANNOT_SKILL_USE_SELF Nu pot folosi asta asupra mea.
CANNOT_SKILL_WAIT_COOLTIME Nu pot folosi inca aceasta abilitate.
CANNOT_USE Nu poti folosi asta.
CANNOT_WHISPER_DEST_REFUSE %s a blocat complet <20>optitul. SA
CANNOT_WHISPER_NOT_LOGON %s nu e online. SA
CANNOT_WHISPER_SELF_REFUSE Nu po<70>i <20>opti cuiva ceva dac<61> <20>optitul e complet blocat. SNA
CHANNEL Canal
CHANNELING_CANNOT_LOGOUT Nu po<70>i reveni la ecranul de login.
CHANNEL_EMPTY_SERVER Niciun server
CHANNEL_NORMAL Canal %d
CHANNEL_NOTIFY_FULL Acest canal este plin! Alege te rog altul.
CHANNEL_NOT_FIND_INFO Nici o informa<6D>ie g<>sit<69> via Canal.
CHANNEL_PVP Duel liber
CHANNEL_SELECT_CHANNEL Alege canalul
CHANNEL_SELECT_REGION Selecteaz<61> regiunea.
CHANNEL_SELECT_SERVER Alege serverul
CHANNEL_TEST_SERVER Testeaz<61> serverul
CHANNEL_TEST_SERVER_ADDR Test %s:%d
CHARACTER_CREATE_MODE Creaza caracter
CHARACTER_SELECT_MODE Alege caracter
CHAT_ALL To<54>i
CHAT_BLOCK Blocheaz<61>
CHAT_GUILD Breasl<73>
CHAT_INFORMATION Info
CHAT_INSULT_STRING Propozi<7A>ia con<6F>ine cuvinte nepermise.
CHAT_LOG Arat<61> mesaje vechi [L]
CHAT_LOG_TITLE Log Chat
CHAT_NORMAL Normal
CHAT_NOTICE Anun<75>
CHAT_PARTY Grup
CHAT_SEND_CHAT Trimite mesaj
CHAT_SEND_MEMO Trimite <20>oapt<70> [Shift+Enter]
CHAT_SHOUT Strig<69>
CHAT_SHOUT_LIMIT Po<50>i striga doar o dat<61> la 15 secunde.
CHAT_WHISPER <09>oapt<70>
COMB_ALREADY_APPEND
COMB_CANT_APPEND_ITEM Acest articol nu poate fi folosit.
COMB_CANT_APPEND_SEALED_ITEM Nu poti folosi niciun obiect personalizat.
COMB_COST Pret: %s
COMB_IS_CONTINUE_PROCESS Vrei sa continui?
COMB_NOTICE Nu poti deschide un magazin privat in timp ce faci negot de carti.
COMB_NOTICE_NOT_OPEN Nu poti face negot de carti daca ai un magazin privat deschis.
COMB_NOT_ALL_SLOT_APPEND_ITEM Ai nevoie de un al doilea costum pentru a transfera bonusurile.
COMB_NOT_FULL_BOOK Nu, nu putem face afaceri in acest fel. Ti-am spus deja ca fac negot cu tine doar daca imi oferi 10 carti la schimb.
COMB_NOT_ITEM_IN_INVENTORY Nu poti folosi obiectele echipate.
COMB_NOT_MEDIUM_ITEM Acest articol nu poate fi folosit.
COMB_WILL_REMOVE_MATERIAL Costumul 2 va fi distrus.
CREATE_ERROR_GM_NAME Nu po<70>i folosi ,GM<47> la numele caracterului.
CREATE_ERROR_INSULT_NAME Acest nume este invalid.
CREATE_ERROR_LIMIT_LEVEL Caracterul tau trebuie sa aiba cel putin nivelul 80.
CREATE_ERROR_TIME_LIMIT Poti crea un singur caracter la fiecare 30 de secunde.
CREATE_ERROR_WRONG_STRING Numele personajului nu poate contine caractere speciale.
CREATE_EXIST_SAME_NAME Exist<73> deja un caracter cu acest nume.
CREATE_FAILURE Nu po<70>i crea acest caracter.
CREATE_FULL Nu mai poti crea alte caractere.
CREATE_GM_NAME GM
CREATE_INPUT_NAME Introdu numele.
CREATE_PLUS_STAT Mai sunt puncte de status accesibile.
DAY Zile
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Nu poti muta niciun obiect cand ai o cerere in asteptare.
DO_YOU_BUY_ITEM1 Vrei sa cumperi %s pentru %s?
DO_YOU_BUY_ITEM2 Vrei s<> cumperi %s %s pentru %s?
DO_YOU_DROP_MONEY Vrei s<> renun<75>i la %d Yang?
DO_YOU_SELL_ITEM1 Vrei s<> vinzi %s pentru %s?
DO_YOU_SELL_ITEM2 Vrei s<> vinzi %s %s pentru %s?
DRAGON_SOUL_CANNOT_REFINE Aceasta Piatra Dragon nu poate fi rafinata.
DRAGON_SOUL_CANNOT_REFINE_MORE Aceasta Piatra Dragon a ajuns deja la nivelul maxim.
DRAGON_SOUL_EQUIP_WARNING1 Este dificil sa inlaturi o Piatra Dragon odata ce a fost atasata.
DRAGON_SOUL_EQUIP_WARNING2 Doresti sa continui?
DRAGON_SOUL_EXPIRED Piatra Dragon Expirata
DRAGON_SOUL_INVALID_DRAGON_SOUL Aceasta este o Piatra Dragon gresita.
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Aceasta nu este o Piatra Dragon.
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Aceasta nu este Piatra Dragon corecta.
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Nu ai suficient material pentru rafinare.
DRAGON_SOUL_NOT_MATCHED_SLOT Piatra Dragon nu se potriveste in acest slot.
DRAGON_SOUL_STEP_LEVEL1 Claritate: opaca,
DRAGON_SOUL_STEP_LEVEL2 Claritate: clara,
DRAGON_SOUL_STEP_LEVEL3 Claritate: perfecta,
DRAGON_SOUL_STEP_LEVEL4 Claritate: stralucitoare,
DRAGON_SOUL_STEP_LEVEL5 Claritate: excelenta,
DRAGON_SOUL_STRENGTH Nivel: +%d SA
DRAGON_SOUL_UNEQUIP_WARNING1 Piatra Dragon poate fi distrusa in acest proces.
DRAGON_SOUL_UNEQUIP_WARNING2 Doresti sa continui?
DRAGON_SOUL_UNMATCHED_SLOT Acest slot este gresit.
DRAGON_SOUL_UNQUALIFIED Inca nu poti folosi alchimia Pietrei Dragon.
DROP_ITEM_FAILURE_EQUIP_ITEM Nu po<70>i arunca obiecte din echipament.
DROP_ITEM_FAILURE_PRIVATE_SHOP Nu po<70>i renun<75>a la un obiect atribuit caracterului dac<61> magazinul privat este deschis.
DROP_MONEY_FAILURE_1000_OVER Po<50>i renun<75>a la maxim 999 Yang.
EMOTION_ANGRY Nepl<70>cut
EMOTION_ATTRACTIVE Tenta<74>ie
EMOTION_BANTER R<>ut<75>cios
EMOTION_CHEERS_1 Bucurie 1
EMOTION_CHEERS_2 Bucurie 2
EMOTION_CHEERUP A se bucura
EMOTION_CHOOSE_ONE Alege o <20>int<6E>.
EMOTION_CLAP Aplauze
EMOTION_CLAP_KISS S<>rut
EMOTION_CONGRATULATION Acord
EMOTION_DANCE_1 Dans 1
EMOTION_DANCE_2 Dans 2
EMOTION_DANCE_3 Dans 3
EMOTION_DANCE_4 Dans 4
EMOTION_DANCE_5 Dans 5
EMOTION_DANCE_6 Gumsan Style
EMOTION_FORGIVE Iertare
EMOTION_FRENCH_KISS Sarut Frantuzesc
EMOTION_JOY Bucurie
EMOTION_SAD Trist
EMOTION_SHY Refuz
EMOTION_SLAP Lovitur<75>
EMPIRE_A Regatul Shinsoo
EMPIRE_B Regatul Chunjo
EMPIRE_C Regatul Jinno
EMPIRE_SELECT_MODE Alege regat
EXCHANGE_CANNOT_GIVE Nu po<70>i vinde acest obiect.
EXCHANGE_CANT_EDIT_MONEY Acum nu mai poti modifica suma.
EXCHANGE_FAILURE_EQUIP_ITEM Nu poti schimba Iteme atribuite caracterului.
EXCHANGE_MONEY Suma
EXCHANGE_TITLE Schimb cu %s
FISHING_FAILURE Ai pierdut momeala pentru pescuit.
FISHING_NOTIFY1 Se pare ca %s a mu<6D>cat.
FISHING_NOTIFY2 Se pare c<> s-a prins %s.
FISHING_SUCCESS1 Ai prins %s.
FISHING_SUCCESS2 Ai scos %s din apa!
FISHING_UNKNOWN Ceva a muscat dar nu <20>tiu ce anume.
FISHING_WRONG_PLACE Nu pot s<> pescuiesc aici.
FOR_FEMALE Pentru femei
FOR_MALE Pentru b<>rba<62>i
GAME_CANNOT_MINING Nu po<70>i s<> sapi dup<75> minereu <20>n timp ce c<>l<EFBFBD>re<72>ti.
GAME_CANNOT_PICK_ITEM Nu po<70>i culege acest obiect, pentru ca nu a fost capturat de tine.
GAME_INIT_ERROR_CURSOR Cursorul nu a putut fi creat.
GAME_INIT_ERROR_DIRECTX Ai nevoie de DirectX 8.1 pentru a rula jocul.\nInstaleaz<61> DirectX 8.1 sau peste.
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Nu s-a gasit placa grafic<69> pentru rularea jocului.\nVerific<69> daca placa VGA e instalat<61> corect.
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Placa grafic<69> nu a putut fi ini<6E>ializat<61>.nVerific<69> dac<61> de<64>ii o plac<61> VGA.\nAlternativ po<70>i s<> activezi accelerarea hardware.\n(Accelerare hardware la maxim \nControl Panel->Display->Settings->Advanced->Troubleshooting)
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Placa grafic<69> nu suport<72> 32bit.\nSchimb<6D> pe 16bit sau folose<73>te full screen.
GAME_INIT_ERROR_ITEM_PROTO Datele obiectului inaccesibile.\nReinstaleaz<61> jocul.
GAME_INIT_ERROR_MAIN_WINDOW Fereastra principal<61> nu a putut fi realizat<61>.
GAME_INIT_ERROR_MOB_PROTO Datele monstrului inaccesibile.\nReinstaleaz<61> jocul.
GAME_INIT_ERROR_NETWORK Legatura la re<72>ea nu s-a realizat.\nVerific<69> leg<65>tura la internet.
GAME_PICK_MONEY Ai primit %d Yang.
GUILDMARK_UPLOADER_ERROR_128_HEIGHT <09>n<EFBFBD>l<EFBFBD>imea nu are 128 pixel.
GUILDMARK_UPLOADER_ERROR_12_HEIGHT <09>n<EFBFBD>l<EFBFBD>imea nu are 12 pixel.
GUILDMARK_UPLOADER_ERROR_16_WIDTH <09>n<EFBFBD>l<EFBFBD>imea nu are 16 pixel.
GUILDMARK_UPLOADER_ERROR_64_WIDTH <09>n<EFBFBD>l<EFBFBD>imea nu are 64 pixel.
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Jocul nu suport<72> aceast<73> imagine.
GUILDMARK_UPLOADER_ERROR_PATH Copiaz<61> fi<66>ierele <20>n directorul metin2/upload.
GUILDMARK_UPLOADER_ERROR_SELECT Nicio imagine selectat<61>.
GUILDWAR_CTF_TITLE Cucere<72>te steagul
GUILDWAR_NORMAL_TITLE B<>t<EFBFBD>lie pe c<>mp
GUILDWAR_QUESTION_LINE_1 Breasla %s a declarat breslei tale r<>zboi,
GUILDWAR_QUESTION_LINE_2 Accep<65>i? (%s)
GUILDWAR_UNKNOWN_TITLE ...
GUILDWAR_WARP_TITLE Lupt<70> <20>n Aren<65>
GUILD_BUILDING_GRADE Grad
GUILD_BUILDING_NAME Numele cl<63>dirii
GUILD_CANNOT_HEAL_GSP_ANYMORE Energia Spiritul Dragonului este deja plina.
GUILD_COMMENT Scrie
GUILD_CREATE_ERROR_INSULT_NAME Numele breslei nu este permis.
GUILD_DEFAULT_GRADE Membrii breslei
GUILD_DELETE <09>terge
GUILD_DEPOSIT Pune deoparte
GUILD_DO_YOU_HEAL_GSP Doresti sa folosesti %d Yang pentru a restaura %d unitati din Spiritul Dragonului?
GUILD_DO_YOU_JOIN te-a invitat. Vrei s<> te al<61>turi alian<61>ei?
GUILD_EMPTY_AREA <09>ar<61> goal<61>
GUILD_ENEMY_GUILD_NAME Numele breslei inamicului
GUILD_FACILITY Cl<43>dire secundar<61>
GUILD_GEM Piatr<74> pre<72>ioas<61>
GUILD_HEADQUARTER Cl<43>dire principal<61>
GUILD_HEAL_GSP Reface Spiritul Dragonului
GUILD_INFO_ENEMY_GUILD_EMPTY Niciuna
GUILD_MARK_NOT_ENOUGH_LEVEL Cerinta: Minim nivelul 3
GUILD_NAME Numele breslei
GUILD_NOT_ENOUGH_MATERIAL Nu de<64>ii destul material pentru aceast<73> cl<63>dire.
GUILD_NOT_ENOUGH_MONEY Nu de<64>ii destul Yang pentru aceast<73> cl<63>dire.
GUILD_NO_NOTICE_PERMISSION Nu <20><>i este permis s<> faci un anun<75>.
GUILD_OBJECT Obiecte
GUILD_OFFER_EXP Investe<74>te Experien<65><6E>
GUILD_SHORT_EXP Nu ai destule puncte de experien<65><6E>.
GUILD_TILE_BASEINFO Informa<6D>ii de baz<61>
GUILD_TILE_BOARD Tabl<62>
GUILD_TILE_GRADE Drepturi de Administrare
GUILD_TILE_INFO Informa<6D>ii breasl<73>
GUILD_TILE_MEMBER Membrii breslei
GUILD_TILE_SKILL Calificarea breslei
GUILD_VILLAGE_01 Miryang
GUILD_VILLAGE_02 Songpa
GUILD_VILLAGE_03 Daeyami
GUILD_WAR1 Zona de Lupta Breasla
GUILD_WAR2 Zona de Lupta Breasla
GUILD_WAR3 Zona de Lupta Breasla
GUILD_WAR4 Zona de Lupta Breasla
GUILD_WAR_LIMIT_30MIN Timp: 30 de minute
GUILD_WAR_REWARD_POTION Recompens<6E>: C<><43>tig<69>torul prime<6D>te licori
GUILD_WAR_USE_BATTLE_MAP Loca<63>ie: C<>mpul de Lupt<70> al Breslei
GUILD_WAR_USE_NORMAL_MAP Loca<63>ie: Harta Normal<61>
GUILD_WAR_WIN_CHECK_SCORE Cel mai bun rezultat c<><63>tig<69> r<>zboiul.
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Captureaz<61> steagul inamicului
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 <09>i adu-l <20>n baza ta.
GUILD_WAR_WIN_WIPE_OUT_GUILD <09>nfr<66>nge to<74>i inamicii pentru a c<><63>tiga.
GUILD_WITHDRAW Retragere
GUILD_YOU_DO_NOT_JOIN Nu apar<61>ii nici unei bresle.
HORSE_HEALTH0 Mort
HORSE_HEALTH1 Foame
HORSE_HEALTH2 <09>nfometat
HORSE_HEALTH3 Plin
HORSE_LEVEL1 Cal normal
HORSE_LEVEL2 Cal de lupt<70>
HORSE_LEVEL3 Cal militar
HOUR Ore
HOW_MANY_ITEM_DO_YOU_DROP1 Vrei s<> arunci %s?
HOW_MANY_ITEM_DO_YOU_DROP2 Vrei s<> arunci %s %d?
INPUT_MATRIX_CARD_NUMBER Introdu num<75>rul pl<70>cii matrix
INPUT_MATRIX_CARD_TITLE Placa matrix
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Introducere cod de <20>tergere din administrare cont.
INPUT_PRIVATE_CODE_DIALOG_TITLE <09>terge caracterul
INVENTORY_DO_NOT_PACK_WARP_SCROLL Pergamentul nu poate fi ad<61>ugat.
INVENTORY_REALLY_USE_ITEM Doresti sa folosesti asta pe acest obiect?
JOB_ASSASSIN Ninja
JOB_ASSASSIN0 Ninja amator
JOB_ASSASSIN1 Puterea ninja
JOB_ASSASSIN2 Vampir
JOB_SHAMAN Saman
JOB_SHAMAN0 <09>aman amator
JOB_SHAMAN1 Puterea zmeului
JOB_SHAMAN2 Puterea fulgerului
JOB_SURA Sura
JOB_SURA0 Sura amator
JOB_SURA1 Puterea fata morgana
JOB_SURA2 Puterea magiei negre
JOB_WARRIOR Razboinic
JOB_WARRIOR0 R<>zboinic amator
JOB_WARRIOR1 Puterea Arahan
JOB_WARRIOR2 Puterea partizanilor
LEFT_TIME Timp r<>mas
LOGIN_CONNECT_FAILURE Eroare la conectarea la server.
LOGIN_CONNECT_SUCCESS Ai fost conectat la server.
LOGIN_CONNETING Vei fi conectat la server...
LOGIN_FAILURE_ALREAY Contul t<>u este deja conectat.
LOGIN_FAILURE_BE_SAME_KEY Problem<65> la login
LOGIN_FAILURE_BLOCK_ID Contul este blocat.
LOGIN_FAILURE_BLOCK_LOGIN Alege alt server!
LOGIN_FAILURE_NOBILL Contul nu de<64>ine timp de joc.
LOGIN_FAILURE_NOT_AVAIL Contul este inaccesibil.
LOGIN_FAILURE_NOT_EXIST_ID Nume contului sau parola sunt gre<72>ite.
LOGIN_FAILURE_REPAIR_ID Pentru acest cont sunt ref<65>cute obiectele.
LOGIN_FAILURE_SAMELOGIN Cineva s-a conectat la contul tau.
LOGIN_FAILURE_SHUTDOWN Serverul nu este <20>nc<6E> deschis.
LOGIN_FAILURE_TOO_MANY_USER Conectarea nu s-a realizat pentru ca exist<73> prea mul<75>i juc<75>tori.
LOGIN_FAILURE_UNKNOWN Login a e<>uat din motive necunoscute.
LOGIN_FAILURE_WEB_BLOCK Ai fost blocat pe website. Verific<69>-<2D>i mailurile.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Ai introdus un num<75>r gre<72>it.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Ai introdus de 3 ori un num<75>r gre<72>it. Conectarea va fi <20>nchis<69>.
LOGIN_FAILURE_WRONG_PASSWORD Nume sau parola gre<72>it<69>.
LOGIN_INPUT_ID Introdu ID-ul.
LOGIN_INPUT_PASSWORD Introdu parola.
LOGIN_PROCESSING Conectarea ruleaz<61> ...
MALL_CANNOT_INSERT Nu po<70>i pozi<7A>iona obiectul.
MALL_PASSWORD_TITLE Parola
MAP_A1 <09>inutul Yongan
MAP_A2 Valea Seungryong
MAP_A2_1
MAP_A3 <09>inutul Yayang
MAP_AG Jungrang
MAP_B1 <09>inutul Joan
MAP_B2 Valea Imji
MAP_B3 <09>inutul Bokjung
MAP_BAY Trecatoarea Nephrite
MAP_BAYBLACKSAND Trecatoarea Nephrite
MAP_BG Waryong
MAP_C1 <09>inutul Pyungmoo
MAP_C2 Valea Bangsan
MAP_C3 <09>inutul Bakra
MAP_CAPE Peninsula Dragon de Foc
MAP_CAPEDRAGONHEAD Peninsula Dragon de Foc
MAP_CG Imha
MAP_DAWN Stancile Gautama
MAP_DAWNMISTWOOD Stancile Gautama
MAP_DESERT De<44>ertul Yongbi
MAP_DEVILCATACOMB Catacomba Diavolului
MAP_DEVILTOWER1 Turnul Demonilor
MAP_DUEL Arena Antrenament de Lupta
MAP_E Colonie
MAP_EMPIREWAR01 Batalie Castel
MAP_EMPIREWAR02 Batalie Castel
MAP_EMPIREWAR03 Batalie Castel
MAP_FLAME Doyyumhwan
MAP_GUILD_01 Jungrang
MAP_GUILD_02 Waryong
MAP_GUILD_03 Imha
MAP_HOLYPLACE_DESERT Desert Batalia Regatului
MAP_HOLYPLACE_FLAME Tara de Foc Batalia Regatului
MAP_HOLYPLACE_ICE Tara Inghetata Batalia Regatului
MAP_MILGYO Templul Hwang
MAP_MILGYO_A
MAP_MONKEY_DUNGEON Hasun Dong
MAP_MONKEY_DUNGEON2 Jungsun Dong
MAP_MONKEY_DUNGEON3 Sangsun Dong
MAP_MONKEY_DUNGEON_11 Hasun Dong
MAP_MONKEY_DUNGEON_12 Hasun Dong
MAP_MONKEY_DUNGEON_13 Hasun Dong
MAP_MT_THUNDER Muntii Thunder
MAP_NUSLUCK Taramul Gigantilor
MAP_NUSLUCK01 Taramul Gigantilor
MAP_N_DESERT_01 Desertul Yongbi
MAP_N_DESERT_02
MAP_N_FLAME_01 Tara de Foc
MAP_N_FLAME_02
MAP_N_FLAME_DUNGEON_01 Fortareata Dragonului Rosu
MAP_N_SNOWM_01 Muntele Sohan
MAP_N_SNOWM_02
MAP_N_SNOW_DUNGEON_01 Turnul lui Nemere
MAP_N_THREEWAY Valea Seungryong
MAP_OXEVENT Concurs OX
MAP_PATHWAY_DESERT_01 Desert Batalia Regatului
MAP_PATHWAY_DESERT_02 Desert Batalia Regatului
MAP_PATHWAY_DESERT_03 Desert Batalia Regatului
MAP_PATHWAY_FLAME_01 Tara de Foc Batalia Regatului
MAP_PATHWAY_FLAME_02 Tara de Foc Batalia Regatului
MAP_PATHWAY_FLAME_03 Tara de Foc Batalia Regatului
MAP_PATHWAY_ICE_01 Tara Inghetata Batalia Regatului
MAP_PATHWAY_ICE_02 Taramul Jocului
MAP_PATHWAY_ICE_03 Tara Inghetata Batalia Regatului
MAP_SKELTOWER Turnul Gumsan
MAP_SKIPIA_DUNGEON_01 Grota Exilului
MAP_SKIPIA_DUNGEON_011
MAP_SKIPIA_DUNGEON_012
MAP_SKIPIA_DUNGEON_013
MAP_SKIPIA_DUNGEON_02 Grota Exilului 2
MAP_SKIPIA_DUNGEON_021
MAP_SKIPIA_DUNGEON_022
MAP_SKIPIA_DUNGEON_023
MAP_SKIPIA_DUNGEON_BOSS Templul Dragonului
MAP_SKIPIA_DUNGEON_BOSS_1 Temnita Paianjenilor 1
MAP_SKIPIA_DUNGEON_BOSS_2 Temnita Paianjenilor 2
MAP_SKIPIA_DUNGEON_BOSS_3 Temnita Paianjenilor 3
MAP_SNOW Muntele Sohan
MAP_SPIDER Kuahlo Dong
MAP_SPIDERDUNGEON Temnita Paianjenilor 1
MAP_SPIDERDUNGEON_02 Temnita Paianjenilor 2
MAP_SPIDERDUNGEON_02_1 Temnita Paianjenilor 2
MAP_SPIDERDUNGEON_03 Temnita Paianjenilor 3
MAP_SUNGZI Batalia Regatului
MAP_SUNGZI_DESERT_01 Desert Batalia Regatului
MAP_SUNGZI_DESERT_HILL_01 Desert Batalia Regatului
MAP_SUNGZI_DESERT_HILL_02 Desert Batalia Regatului
MAP_SUNGZI_DESERT_HILL_03 Desert Batalia Regatului
MAP_SUNGZI_FLAME_HILL_01 Tara de Foc Batalia Regatului
MAP_SUNGZI_FLAME_HILL_02 Tara de Foc Batalia Regatului
MAP_SUNGZI_FLAME_HILL_03 Tara de Foc Batalia Regatului
MAP_SUNGZI_SNOW Tara Inghetata Batalia Regatului
MAP_SUNGZI_SNOW_PASS01 Tara Inghetata Batalia Regatului
MAP_SUNGZI_SNOW_PASS02 Tara Inghetata Batalia Regatului
MAP_SUNGZI_SNOW_PASS03 Tara Inghetata Batalia Regatului
MAP_T1 Zona de Lupta Breasla
MAP_T2 Zona de Lupta Breasla
MAP_T3 Zona de Lupta Breasla
MAP_T4 Zona de Lupta Breasla
MAP_TEMPLE Templul Hwang
MAP_THUNDER Muntii Thunder
MAP_TREE Lungsam
MAP_TRENT Padurea Fantoma
MAP_TRENT02 Padurea Rosie
MAP_TRENT02_A Padurea Rosie
MAP_TRENT_A
MAP_WEDDING_01 Harta Casatoriilor
MAP_WL Valea Serpilor
MAP_WL_01 Valea Serpilor
MESSENGER_ADD_FRIEND Adaug<75> prieten
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s te-a acceptat ca prieten.
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Accep<65>i?
MESSENGER_DO_YOU_DELETE <09>terge?
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Vrei s<> <20>tergi num<75>rul de mobil?
MESSENGER_DO_YOU_MOVE Mai departe?
MESSENGER_EMPTY_LIST Gol
MESSENGER_FAMILY Familie
MESSENGER_FRIEND Prieteni
MESSENGER_GUILD Breasl<73>
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Trimite codul de pe telefonul mobil.
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Introdu codul
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Introdu num<75>rul de mobil pentru trimiterea SMS-ului.
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Vrei s<> introduci acum num<75>rul de mobil?
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Introdu num<75>rul de mobil
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Trimite mesaj.
METIN_TEST
MINIMAP Deschide mini harta
MINIMAP_CANNOT_SEE Harta mini nu poate fi afi<66>at<61>.
MINIMAP_CAN_NOT_SHOW_AREAMAP Harta mare nu poate fi afi<66>at<61>.
MINIMAP_DEC_SCALE Minimeaz<61>
MINIMAP_INC_SCALE Maximeaz<61>
MINIMAP_OBSERVER_COUNT %d spectatori
MINIMAP_SHOW_AREAMAP Deschide hart<72> mare
MINUTE Min
MONETARY_UNIT0 Yang
MONETARY_UNIT1 zece mii
MONETARY_UNIT2 o sut<75> de milioane
MONEY_INPUT_DIALOG_SELLPRICE Pre<72> de v<>nzare:
MOVE_ITEM_FAILURE_PRIVATE_SHOP Nu po<70>i muta obiectul dac<61> ai deschis un magazin privat.
MUSIC_EMPTY_MUSIC_LIST Nicio muzic<69> de fundal.
MUSIC_METIN2_DEFAULT_THEMA Metin2 muzica standard
MUSIC_NOT_SELECT_MUSIC Nu ai ales nici un fi<66>ier de muzic<69>.
NEEFD_REST Trebuie s<> te odihne<6E>ti <20>nt<6E>i.
NOT_YET_SUPPORT Nu este suportat.
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Nu po<70>i activa modul breasl<73> dac<61> nu apar<61>ii nici uneia.
OPTION_PVPMODE_NOT_SUPPORT Nu po<70>i folosi configura<72>ia modului PvP.
OPTION_PVPMODE_PROTECT Trebuie s<> fi atins minim nivelul %d pentru a activa modul PvP.
PARTY_ANSWER_TIMEOVER Invitatia a fost respinsa.
PARTY_BONUS_ATTACKER Valoare atac: +%d SA
PARTY_BONUS_BERSERKER Vitez<65> de atac: +%d SA
PARTY_BONUS_BUFFER Durata Skill: +%d SA
PARTY_BONUS_DEFENDER Ap<41>rare: +%d SA
PARTY_BONUS_EXP Bonus-EXP: %d%% SA
PARTY_BONUS_SKILL_MASTER Max. PM: +%d SA
PARTY_BONUS_TANKER Max. PV: +%d SA
PARTY_BREAK_UP Sparge grupa
PARTY_DO_YOU_ACCEPT %s te-a invitat in grup.
PARTY_DO_YOU_JOIN , accepti invita<74>ia de a intra <20>n grup?
PARTY_EXP_DISTRIBUTION_MODE Distribuire EXP
PARTY_EXP_DISTRIBUTION_MODE_LEVEL Adept level
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Nivel mai <20>nalt prime<6D>te mai mult EXP.
PARTY_EXP_DISTRIBUTION_MODE_PARITY Egal
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP To<54>i membrii grupei primesc la fel de mult EXP.
PARTY_HEAL_ALL_MEMBER Reface totul
PARTY_INCREASE_AREA_150 Autonomia grupei m<>rit<69> de 1,5 ori. SNA
PARTY_INCREASE_AREA_200 Autonomia grupei m<>rit<69> de 2 ori. SNA
PARTY_LEAVE P<>r<EFBFBD>se<73>te grupul
PARTY_LONGTIME_BONUS_EXP EXP-bonus pentru joc de grup<75> lung: +%d%% SA
PARTY_MEMBER_OFFLINE [Offline]
PARTY_RECALL_MEMBER Strig<69> membru al grupei <20>ncoace.
PARTY_REGEN_BONUS Bonus pentru regenerarea PV + PM: +%d%% SA
PARTY_REQUEST_DENIED Cererea a fost refuzata.
PARTY_SET_ATTACKER Stabile<6C>te ca atacator.
PARTY_SET_BERSERKER Stabile<6C>te ca berserker.
PARTY_SET_BUFFER Stabile<6C>te ca blocant.
PARTY_SET_DEFENDER Stabile<6C>te ca ap<61>r<EFBFBD>tor.
PARTY_SET_NORMAL Anuleaz<61> setarea.
PARTY_SET_SKILL_MASTER Stabile<6C>te ca maestru al competen<65>ei.
PARTY_SET_TANKER Stabile<6C>te ca lupt<70>tor de apropiere.
PARTY_SKILL_ATTACKER Valoare de baz<61> atac atacator +%.0f
PARTY_SKILL_BERSERKER Viteza de atac berserker +%.0f
PARTY_SKILL_BUFFER Durata Skill Blocant +%.0f
PARTY_SKILL_DEFENDER Ap<41>rare ap<61>r<EFBFBD>tor +%.0f
PARTY_SKILL_HP_REGEN Regenerare PV +%.0f%%
PARTY_SKILL_PARTY_AREA Autonomia grupei +%d%%
PARTY_SKILL_SKILL_MASTER PM maestrul competen<65>ei max. +%.0f
PARTY_SKILL_SP_REGEN Regenerare PM +%.0f%%
PARTY_SKILL_TANKER Max. PV luptator aproape +%.0f
PARTY_SKILL_WARP Capacitate de a striga membri ai grupei <20>ncoace.
PASSWORD_TITLE Parola depozit
PICK_ITEM_TITLE Num<75>rul obiectului.
PICK_MONEY_TITLE Suma
PRIVATE_SHOP_CANNOT_SELL_ITEM Nu po<70>i vinde acest obiect <20>n magazin.
PRIVATE_SHOP_CLOSE_QUESTION Vrei s<> <20>nchizi magazinul?
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Numele magazinului
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Pre<72>
PVP_LEVEL0 Cavaler
PVP_LEVEL1 Nobil
PVP_LEVEL2 Bun
PVP_LEVEL3 Prietenos
PVP_LEVEL4 Neutru
PVP_LEVEL5 Agresiv
PVP_LEVEL6 Dezonorat
PVP_LEVEL7 Rautacios
PVP_LEVEL8 Crud
PVP_MODE_GUILD Mod PvP-breasl<73> activat
PVP_MODE_KILL PvP - liber activat.
PVP_MODE_NORMAL PvP - pace activat.
PVP_MODE_PROTECT PvP - protec<65>ie activat.
PVP_MODE_REVENGE PvP - agresiv activat.
PVP_OPTION_KILL Liber
PVP_OPTION_NORMAL Pace
PVP_OPTION_PROTECT Protec<65>ie
PVP_OPTION_REVENGE Agresiv
QUEST_APPEND Misiune noua <20>nregistrata.
QUEST_MIN Min.
QUEST_SEC Sec.
QUEST_TIMEOVER Timpul a expirat
QUEST_UNLIMITED_TIME Nici o limit<69> de timp
QUEST_ZEROSEC 0 sec.
QUICKSLOT_REGISTER_DISABLE_ITEM Acest obiect nu poate fi ad<61>ugat la c<>mpul de acces rapid.
RECEIVE_MESSAGE %s <20>i-a trimis un mesaj.
REFINE_COST Costuri de <20>mbun<75>t<EFBFBD><74>ire: %d Yang
REFINE_DESTROY_WARNING Obiectul poate fi distrus prin <20>nnobilare.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Cre<72>te probabilitatea de <20>mbun<75>t<EFBFBD><74>ire,
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 dar dac<61> nu <20><>i reu<65>e<EFBFBD>te, obiectul va fi distrus. Continui?
REFINE_DOWN_GRADE_WARNING Obiectul poate fi distrus prin <20>nnobilare.
REFINE_DO_YOU_SEPARATE_METIN Dore<72>ti s<> <20>nl<6E>turi toate Pietrele Spiritului disponibile?
REFINE_FAILURE Nu a func<6E>ionat. Am e<>uat.
REFINE_FAILURE_CAN_NOT_ATTACH %s nu poate fi ad<61>ugat obiectului.
REFINE_FAILURE_EQUIP_ITEM Nu po<70>i <20>mbun<75>t<EFBFBD><74>i Obiectele echipate.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nu poate fi indepartata nici o piatra stafie.
REFINE_FAILURE_NEED_BETTER_SCROLL Ai nevoie de un pergament de <20>mbun<75>t<EFBFBD><74>ire mai bun.
REFINE_FAILURE_NO_GOLD_SOCKET Nu exist<73> suport de aur pentru a ad<61>uga %s.
REFINE_FAILURE_NO_MORE_SOCKET Nu po<70>i s<> mai adaugi suporturi.
REFINE_FAILURE_NO_SOCKET0 Nu exist<73> suport pentru a ad<61>uga %s.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Acestui obiect nu <20>i poate fi ad<61>ugat un suport.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Acest obiect nu poate fi <20>mbun<75>t<EFBFBD><74>it.
REFINE_SUCCESS <09>mbun<75>t<EFBFBD><74>irea obiectului a reu<65>it.
REFINE_SUCCESS_PROBALITY <09>ans<6E> de <20>mbun<75>t<EFBFBD><74>ire: %d%%
REFINE_WARNING2 Vrei s<> continui?
SAFEBOX_ERROR Ai introdus o parol<6F> gre<72>it<69>.
SAFEBOX_SELL_DISABLE_SAFEITEM Nu po<70>i vinde nici unul din obiectele salvate.
SAFEBOX_WRONG_PASSWORD Parolele trebuie s<> fie identice.
SCREENSHOT_SAVE1 e salvat <20>n
SCREENSHOT_SAVE2 Directorul screenshot
SCREENSHOT_SAVE_FAILURE Salvarea screenshotului e<>uat<61>.
SECOND Sec
SELECT_CAN_NOT_DELETE Nu po<70>i <20>terge caracterul.
SELECT_CHANGED_NAME Ai schimbat numele caracterului.
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Numele caracterului exist<73> deja.
SELECT_CHANGE_FAILURE_STRANGE_INDEX Mai <20>ncearc<72> odat<61>.
SELECT_CHANGE_FAILURE_STRANGE_NAME Numele caracterului este gre<72>it.
SELECT_CHANGE_NAME_TITLE Schimb<6D> numele caracterului
SELECT_DELEING Caracterul se va <20>terge
SELECT_DELETED <09>tergerea s-a realizat.
SELECT_DO_YOU_DELETE_REALLY Vrei s<> continui?
SELECT_EMPTY_SLOT Acesta este un c<>mp gol.
SELECT_GM_NAME GM
SELECT_INPUT_CHANGING_NAME Introdu un nou nume.
SELECT_NOT_JOIN_GUILD Nici o breasl<73>
SHOP_BUY_INFO Alege Obiectul pe care vrei s<>-l cumperi <20>n fereastra magazinului.
SHOP_CANNOT_SELL_EQUIPMENT Nu po<70>i vinde Obiectele echipate.
SHOP_CANNOT_SELL_ITEM Acest obiect nu este de v<>nzare.
SHOP_ERROR_UNKNOWN Eroare Necunoscuta Magazin: %s
SHOP_INVALID_POS Acest obiect este nepotrivit.
SHOP_INVENTORY_FULL Nu mai exist<73> loc <20>n inventar.
SHOP_NOT_ENOUGH_MONEY Yang insuficien<65>i
SHOP_NOT_ENOUGH_MONEY_EX Nu ai suficient Yang.
SHOP_SELL_INFO Alege Obiectul pe care vrei s<>-l vinzi din fereastra inventarului t<>u.
SHOP_SOLDOUT V<>ndut
SHOT_ERROR_UNKNOWN Eroare necunoscut<75> <20>n timpul atacului la distan<61><6E>: %s
SKILL_BLEEDING Sangerare
SKILL_BOHO Reflectare
SKILL_BUDONG Nu se mai folose<73>te
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Ai nevoie de EXP pentru a <20>nv<6E><76>a calificarea aceasta.
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Ai nevoie de o carte pentru a <20>nv<6E><76>a aceast<73> calificare.
SKILL_CHEONGEUN Corp puternic
SKILL_CRITICAL Lovitur<75> critic<69>
SKILL_ENCHANT_POISON Folose<73>te otrav<61>
SKILL_EUNHYEONG Invizibil
SKILL_FAINT Necuno<6E>tiin<69><6E>
SKILL_FIND_TRAP Caut<75> capcan<61>
SKILL_FIRE Foc Permanent
SKILL_FISHMIND Marmura de pescuit este activ<69>
SKILL_GAMJI <09>nregistrare
SKILL_GEOMGYEONG Aura sabiei
SKILL_GEONGON SKILL_GEONGON Nu mai este folosit
SKILL_GICHEON Ajutorul Dragonului
SKILL_GIGONG Rota<74>ia Chi
SKILL_GONGPO Fric<69>
SKILL_GRADE_NAME_GRAND_MASTER %s Mare maestru
SKILL_GRADE_NAME_MASTER %s Maestru
SKILL_GRADE_NAME_PERFECT_MASTER %s maestru perfect
SKILL_GROUP_ASSASSIN_1 Lam<61>
SKILL_GROUP_ASSASSIN_2 Arc
SKILL_GROUP_HORSE C<>l<EFBFBD>rie
SKILL_GROUP_SHAMAN_1 Zmeu
SKILL_GROUP_SHAMAN_2 Vindecare
SKILL_GROUP_SURA_1 Arme
SKILL_GROUP_SURA_2 Magie
SKILL_GROUP_WARRIOR_1 Corp
SKILL_GROUP_WARRIOR_2 Mental
SKILL_GWIGEOM Lam<61> fermecat<61>
SKILL_GYEONGGONG U<>urare
SKILL_HEUKSIN Protec<65>ie <20>ntunecat<61>
SKILL_HOSIN Binecuv<75>ntare
SKILL_HWAYEOM SKILL_HWAYEOM Nu mai este folosit
SKILL_HYEOLMA SKILL_HYEOLMA Nu mai este folosit
SKILL_INC_ATKSPD Viteza de atac a crescut
SKILL_INC_MOVSPD Viteza de mi<6D>care a crescut
SKILL_INMA SKILL_INMA Nu mai este folosit
SKILL_JEOJU Blestem
SKILL_JEONGEOP Vindecare
SKILL_JEONGWI Be<42>ia de lupt<70>
SKILL_JEONSINBANGEO Ap<41>rare deplin<69>
SKILL_JEONSINGONGGYEOK Atac deplin
SKILL_JEUNGCHE SKILL_JEUNGCHE Nu mai este folosit
SKILL_JEUNGHON SKILL_JEUNGHON Nu mai este folosit
SKILL_JEUNGRYEOK Atac +
SKILL_JEUNGSOK Vitez<65> +
SKILL_JIGAM SKILL_JIGAM Nu mai este folosit
SKILL_JIPJUNG SKILL_JIPJUNG Nu mai este folosit
SKILL_JUMAGAP Armur<75> fermecat<61>
SKILL_JUMAGEOM SKILL_JUMAGEOM Nu mai este folosit
SKILL_KWAEGEOM SKILL_KWAEGEOM Nu mai este folosit
SKILL_KWAESOK Repeziciune
SKILL_LEGBOUND SKILL_LEGBOUND Nu mai este folosit
SKILL_MUSA SKILL_MUSA Nu mai este folosit
SKILL_MUYEONG Spiritul focului
SKILL_NEED_EMPTY_BOTTLE Nu am nici o sticl<63> goal<61>.
SKILL_NEED_POISON_BOTTLE Nu am nici o sticl<63> de otrav<61>.
SKILL_ONLY_FOR_GUILD_WAR Po<50>i folosi aceast<73> calificare doar <20>ntr-un r<>zboi de bresle.
SKILL_PABEOP Alung<6E> vraja.
SKILL_POWERFUL_STRIKE Atac anestezie
SKILL_SEOMGWANG Bomb<6D> fulger
SKILL_SINCHAK SKILL_SINCHAK Nu mai este folosit
SKILL_SLEEP Somn
SKILL_SLOW <09>ncet
SKILL_STUN Anestezia
SKILL_SUHO Paznic
SKILL_SUMMON_DESCRIPTION <09>ansa incanta<74>iei: %d%%
SKILL_TOOLTIP_INT Inteligen<65><6E>
SKILL_TOOLTIP_LEVEL Nivel
SKILL_TOXICDIE Otr<74>vire
SKILL_TOXICPOWER Atac otr<74>vitor <20>mbun<75>t<EFBFBD><74>it
SKILL_TUSOK Lovitur<75> de stafie
SKILL_WONSIN SKILL_WONSIN Nu mai este folosit
SKILL_YONGSIN SKILL_YONGSIN Nu mai este folosit
STAT_MINUS_CON Adaptarea Vitalit<69><74>ii (<28>ansa r<>mas<61>: %d)
STAT_MINUS_DEX Adaptarea Dexterit<69><74>ii (<28>ansa r<>mas<61>: %d)
STAT_MINUS_INT Adaptarea inteligen<65>ei (<28>ansa r<>mas<61>: %d)
STAT_MINUS_STR Ajustarea Puterii (<28>ans<6E> r<>mas<61>: %d)
STAT_TOOLTIP_CON Cre<72>te PV <20>i ap<61>rarea
STAT_TOOLTIP_DEX Cre<72>te atacul <20>i evadarea
STAT_TOOLTIP_INT Cre<72>te PM, atacul magic <20>i ap<61>rarea
STAT_TOOLTIP_STR Cre<72>te valoarea atacului <20>i daunele
SYMBOLLIST_TITLE Anun<75><6E> steagul breslei
SYSTEM_OPTION_CPU_TILING_1 Modul CPU-Tiling poate <20>mbun<75>t<EFBFBD><74>i vinteza unui computer mai slab.
SYSTEM_OPTION_CPU_TILING_2 Dac<61> apar probleme cu grafica, alege ,System Option<6F> sau ,CONFIG.exe<78>
SYSTEM_OPTION_CPU_TILING_3 <09>i treci astfel <20>n modul GPU-Tiling
SYSTEM_OPTION_GPU_TILING_1 Modul GPU-Tiling poate rula mai <20>ncet pe un computer mai slab
SYSTEM_OPTION_GPU_TILING_2 Dac<61> sunt probleme cu grafica, "System Options" sau "CONFIG.exe"
SYSTEM_OPTION_GPU_TILING_3 <09>i treci astfel <20>n modul GPU-Tiling
SYSTEM_OPTION_TILING_EXIT Pentru trecerea <20>n modul Placare, jocul trebuie re-pornit.
TARGET_BUTTON_ACCEPT_FIGHT Aprob<6F>
TARGET_BUTTON_AVENGE R<>zbunare
TARGET_BUTTON_BUILDING_DESTROY Distruge
TARGET_BUTTON_DISMOUNT Descalec<65>
TARGET_BUTTON_EMOTION_ALLOW Emo<6D>ii
TARGET_BUTTON_EXCHANGE Negociaz<61>
TARGET_BUTTON_EXCLUDE Exclude
TARGET_BUTTON_EXIT_OBSERVER <09>nchide modul spectator
TARGET_BUTTON_FIGHT Duel
TARGET_BUTTON_FRIEND Prieten
TARGET_BUTTON_INVITE_GUILD Invita<74>ia breslei
TARGET_BUTTON_INVITE_PARTY Invita<74>ia grupei
TARGET_BUTTON_LEAVE_PARTY P<>r<EFBFBD>se<73>te grupa
TARGET_BUTTON_REQUEST_ENTER_PARTY Al<41>tur<75>-te grupei
TARGET_BUTTON_VIEW_EQUIPMENT Armament
TARGET_BUTTON_WHISPER <09>oapt<70>
TARGET_LEVEL_BOSS Boss
TARGET_LEVEL_KING Categoria 5.
TARGET_LEVEL_KNIGHT Categoria 3.
TARGET_LEVEL_PAWN Categoria 1
TARGET_LEVEL_S_KNIGHT Categoria 4
TARGET_LEVEL_S_PAWN Categoria 2
TASKBAR_ATTACK Atac<61>
TASKBAR_AUTO Atac<61> automat
TASKBAR_CAMERA Camer<65>
TASKBAR_EXP Experien<65><6E>
TASKBAR_HP PV
TASKBAR_MOVE Mi<4D>ca
TASKBAR_SKILL Calificare
TASKBAR_SP PM
TASKBAR_ST AP
THING_COUNT toate
TOOLTIP_ANTI_CRITICAL_PCT Rezistenta la lovitura critica +%d%% SA
TOOLTIP_ANTI_PENETRATE_PCT Rezistenta la lovitura patrunzatoare +%d%% SA
TOOLTIP_ANTI_SELL Nu poate fi v<>ndut <20>n magazin.
TOOLTIP_APPLY_ACCEDRAIN_RATE Rata de absorbtie: %d%% SA
TOOLTIP_APPLY_ATTBONUS_ANIMAL Tare <20>mpotriva animalelor +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Tare <20>mpotriva ninja +%d%% SA
TOOLTIP_APPLY_ATTBONUS_DEVIL Tare <20>mpotriva diavolului +%d%% SA
TOOLTIP_APPLY_ATTBONUS_HUMAN Tare <20>mpotriva semi-oamenilor +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MILGYO Tare <20>mpotriva esotericilor +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MONSTER Tare <20>mpotriva mon<6F>trilor +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ORC Tare <20>mpotriva orcilor +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SHAMAN Tare <20>mpotriva <20>amanilor +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SURA Tare <20>mpotriva sura +%d%% SA
TOOLTIP_APPLY_ATTBONUS_UNDEAD Puternic <20>mpotriva vampirilor +%d%% SA
TOOLTIP_APPLY_ATTBONUS_WARRIOR Tare <20>mpotriva r<>zboinicilor +%d%% SA
TOOLTIP_APPLY_BLEEDING_PCT Atac sangeros + %d%% SA
TOOLTIP_APPLY_BLEEDING_REDUCE Rezistenta impotriva atacului sangeros + %d%% SA
TOOLTIP_APPLY_BLOCK <09>ansa de a bloca un atac corporal +%d%% SA
TOOLTIP_APPLY_COMBAT_SP_RECOVER Reface <20>n lupt<70> PM la interval de 5 sec. %d SA
TOOLTIP_APPLY_CRITICAL_PCT <09>ansa de lovitur<75> critic<69> +%d%% SA
TOOLTIP_APPLY_DAMAGE_SP_RECOVER <09>ans<6E> %d%% de a primi <20>napoi PM la lovituri reu<65>ite SA
TOOLTIP_APPLY_DODGE <09>ans<6E> %d%% de a evita atacul cu s<>ge<67>i SA
TOOLTIP_APPLY_EXP_DOUBLE_BONUS <09>ans<6E> %d%% la bonus-EXP SA
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS <09>ans<6E> %d%% de a arunca de dou<6F> ori mai mult Yang SA
TOOLTIP_APPLY_IMMUNE_FALL Imun la c<>z<EFBFBD>tur<75> SNA
TOOLTIP_APPLY_IMMUNE_SLOW Aparare impotriva incetinirii SNA
TOOLTIP_APPLY_IMMUNE_STUN Aparare impotriva necunostintei SNA
TOOLTIP_APPLY_ITEM_DROP_BONUS <09>ans<6E> %d%% de a arunca de 2 ori mai multe obiecte SA
TOOLTIP_APPLY_KILL_HP_RECOVER <09>ans<6E> %d%% de a reface PV SA
TOOLTIP_APPLY_KILL_SP_RECOVER <09>ans<6E> %d%% de a reface PM SA
TOOLTIP_APPLY_MANA_BURN_PCT %d%% <20>ans<6E> de a jefui SP SA
TOOLTIP_APPLY_MAX_HP_PCT Max. PV +%d%% SA
TOOLTIP_APPLY_MAX_SP_PCT Max. PM +%d%% SA
TOOLTIP_APPLY_NOAFFECT F<>r<EFBFBD> efect
TOOLTIP_APPLY_NO_DEATH_PENALTY Nu vei pierde puncte de experien<65><6E> dac<61> iti vei invia caracterul in locul in care a murit. SNA
TOOLTIP_APPLY_PENETRATE_PCT <09>ans<6E> %d%% la lovituri p<>trunz<6E>toare SA
TOOLTIP_APPLY_POISON_PCT <09>ans<6E> de otr<74>vire %d%% SA
TOOLTIP_APPLY_POISON_REDUCE Rezisten<65>a la otrav<61> %d%% SA
TOOLTIP_APPLY_POTION_BONUS %d%% cre<72>tere efect al licorii SA
TOOLTIP_APPLY_REFLECT_CURSE <09>ansa %d%% de a reflecta un blestem SA
TOOLTIP_APPLY_REFLECT_MELEE %d%% <20>ans<6E> de a reflecta loviturile atacului corporal SA
TOOLTIP_APPLY_RESIST_ASSASSIN <09>ansa de ap<61>rare <20>mpotriva atacului ninja %d%% SA
TOOLTIP_APPLY_RESIST_BELL Ap<41>rare clopot %d%% SA
TOOLTIP_APPLY_RESIST_DAGGER Ap<41>rare pumnal %d%% SA
TOOLTIP_APPLY_RESIST_FAN Ap<41>rare evantai %d%% SA
TOOLTIP_APPLY_RESIST_SHAMAN <09>ansa de ap<61>rare <20>mpotriva atacului <20>amanilor %d%% SA
TOOLTIP_APPLY_RESIST_SURA <09>ansa de ap<61>rare <20>mpotriva atacului sura %d%% SA
TOOLTIP_APPLY_RESIST_SWORD Ap<41>rare cu sabia %d%% SA
TOOLTIP_APPLY_RESIST_TWOHAND Ap<41>rare cu dou<6F> m<>ini %d%% SA
TOOLTIP_APPLY_RESIST_WARRIOR Sansa de aparare impotriva atacului razboinicilor: %d%% SA
TOOLTIP_APPLY_RESIST_WIND Rezisten<65>a v<>ntului %d%% SA
TOOLTIP_APPLY_SKILL_BOOK_BONUS <09>ansa de a <20>nv<6E><76>a din c<>r<EFBFBD>i de 2,5 ori mai bun<75>. SNA
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Dac<61> <20>nv<6E><76>atul nu reu<65>e<EFBFBD>te, ai <20>nc<6E> o <20>ncercare gratuit<69>. SNA
TOOLTIP_APPLY_SLOW_PCT <09>ans<6E> de <20>ncetinire %d%% SA
TOOLTIP_APPLY_STEAL_HP %d%% daune vor fi absorbite de PV. SA
TOOLTIP_APPLY_STEAL_SP %d%% daune vor fi absorbite de PM. SA
TOOLTIP_APPLY_STUN_PCT <09>ansa de blocare %d%% SA
TOOLTIP_ARMOR Armur<75>
TOOLTIP_ARROW S<>geat<61>
TOOLTIP_ASSASSIN Ninja
TOOLTIP_ATT_GRADE Valoarea atacului +%d SA
TOOLTIP_ATT_SPEED Viteza de atac +%d%% SA
TOOLTIP_AUTO_POTION_HP Elixirul Soarelui
TOOLTIP_AUTO_POTION_REST A mai ramas: %.2f%%
TOOLTIP_AUTO_POTION_SP Elixirul Lunii
TOOLTIP_AUTO_POTION_USING Activ
TOOLTIP_BOW_DISTANCE Autonomia arcului +%dm SA
TOOLTIP_BUYPRICE Pre<72>: %s
TOOLTIP_CAST_SPEED Viteza farmecului +%d%% SA
TOOLTIP_CON Vitalitate +%d SA
TOOLTIP_COSTUME_ATTR_BONUS Bonus costum %d%% SA
TOOLTIP_DEF_GRADE Ap<41>rare +%d SA
TOOLTIP_DEX Dexteritate +%d SA
TOOLTIP_DRAGON_SOUL_DECK1 Pamant SNA
TOOLTIP_DRAGON_SOUL_DECK2 Cer SNA
TOOLTIP_EAR Cercel
TOOLTIP_ENERGY Energie %d SA
TOOLTIP_ETC etc.
TOOLTIP_FISHINGROD_EXP Puncte: %d / %d
TOOLTIP_FISHINGROD_LEVEL Nivel: %d
TOOLTIP_FISHINGROD_UPGRADE1 D<>-o pescarului
TOOLTIP_FISHINGROD_UPGRADE2 pentru a realiza din ea
TOOLTIP_FISHINGROD_UPGRADE3 undi<64><69>
TOOLTIP_FISH_LEN Lungime: %.2fcm
TOOLTIP_HELMET Coif
TOOLTIP_HP_REGEN Regenerarea PV +%d%% SA
TOOLTIP_INT Inteligen<65><6E> +%d SA
TOOLTIP_ITEM_ATT_GRADE Valoarea atacului %d
TOOLTIP_ITEM_ATT_POWER Valoarea atacului %d - %d
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Valoarea atacului %d
TOOLTIP_ITEM_ATT_POWER_REFINE Valoarea atacului %d - %d (+%d)
TOOLTIP_ITEM_ATT_SPEED Viteza de atac %s
TOOLTIP_ITEM_DEF_GRADE Ap<41>rare %d
TOOLTIP_ITEM_FAST Repede
TOOLTIP_ITEM_LIMIT_CON Limita superioar<61> a vitalit<69><74>ii %d
TOOLTIP_ITEM_LIMIT_DEX Limita Superioar<61> a Dexterit<69><74>ii: %d
TOOLTIP_ITEM_LIMIT_INT Limita superioar<61> a inteligen<65>ei: %d
TOOLTIP_ITEM_LIMIT_LEVEL De la nivelul: %d
TOOLTIP_ITEM_LIMIT_STR Limita superioar<61> a Puterii: %d
TOOLTIP_ITEM_MAGIC_ATT_POWER Valoarea atacului magic %d - %d
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Valoarea atacului magic %d
TOOLTIP_ITEM_MAGIC_DEF_POWER Ap<41>rare magic<69> %d
TOOLTIP_ITEM_NORMAL Normal
TOOLTIP_ITEM_SLOW <09>ncet
TOOLTIP_ITEM_VERY_FAST Foarte repede
TOOLTIP_ITEM_VERY_SLOW Foarte <20>ncet
TOOLTIP_ITEM_WEARABLE_JOB [ echipabil ]
TOOLTIP_LOTTERY_STEP_NUMBER %d
TOOLTIP_LOTTO_NUMBER Num<75>r norocos: %d
TOOLTIP_MAGIC_ATTBONUS_PER Atac magic +%d%% SA
TOOLTIP_MAGIC_ATT_GRADE Valoarea atacului magic +%d SA
TOOLTIP_MAGIC_DEF_GRADE Ap<41>rare magic<69> +%d SA
TOOLTIP_MALL_ATTBONUS Valoarea atacului +%d%% SA
TOOLTIP_MALL_ATTBONUS_STATIC Valoarea atacului +12~15% SNA
TOOLTIP_MALL_AUTOLOOT Yang este <20>nsu<73>it automat. SNA
TOOLTIP_MALL_DEFBONUS Ap<41>rare +%d%% SA
TOOLTIP_MALL_DEFBONUS_STATIC Ap<41>rare +12~15% SNA
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bonus +%d%% SA
TOOLTIP_MALL_EXPBONUS_STATIC 50% mai mult EXP SNA
TOOLTIP_MALL_FISH_MIND <09>ansa de a prinde un pe<70>te este mai mare. SNA
TOOLTIP_MALL_GOLDBONUS <09>ans<6E> de drop Yang (%.1f) SA
TOOLTIP_MALL_GOLDBONUS_STATIC <09>ans<6E> dubl<62> de drop Yang SNA
TOOLTIP_MALL_ITEMBONUS <09>ans<6E> de drop obiecte (%.1f) SA
TOOLTIP_MALL_ITEMBONUS_P_STATIC <09>ansa iCafe de a captura obiecte plus %.1f%% SA
TOOLTIP_MALL_ITEMBONUS_STATIC <09>ans<6E> dubl<62> drop obiecte SNA
TOOLTIP_MALL_MARRIAGE_FAST Punctele de dragoste cresc mai repede. SNA
TOOLTIP_MALL_SAFEBOX Mai mult spa<70>iu de depozitare st<73> la dispozi<7A>ie. SNA
TOOLTIP_MAX_HP Max. PV +%d SA
TOOLTIP_MAX_HP_PCT Max. PV +%d%% SA
TOOLTIP_MAX_SP Max. PM +%d SA
TOOLTIP_MAX_SP_PCT Max. PM +%d%% SA
TOOLTIP_MAX_STAMINA Rezisten<65><6E> max. +%d SA
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Atac cu arma/magic +%d%% SA
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
TOOLTIP_MEMORIZED_POSITION_ERROR EROARE-GPS(%d, %d)
TOOLTIP_MOV_SPEED Viteza de mi<6D>care %d%% SA
TOOLTIP_NECK Colier
TOOLTIP_NEED_ALL_SP PM necesare: Max.
TOOLTIP_NEED_GSP Spirit Dragon necesar: %d
TOOLTIP_NEED_HP PV necesare: %d
TOOLTIP_NEED_HP_PER_SEC PV/Sec.: %d
TOOLTIP_NEED_SKILL_POINT Puncte de calificare necesare:
TOOLTIP_NEED_SP PM necesare: %d
TOOLTIP_NEED_SP_PER_SEC SP/Sec.: %d
TOOLTIP_NEXT_SKILL_LEVEL_1 Nivelul urm<72>tor: %d (Max. %d)
TOOLTIP_NEXT_SKILL_LEVEL_2 Nivelul urm<72>tor: %d (Max. %d-%d)
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Paguba medie %d%% SA
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Rezisten<65>a medie la pagub<75> %d%% SA
TOOLTIP_PARTY_INFO_GRADE_UP1 Peste %d membri ai grupei
TOOLTIP_PARTY_INFO_GRADE_UP2 Categoria de atac +%d
TOOLTIP_PARTY_INFO_GRADE_UP3 Categoria de aparare +%d
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL PV/PM ale tuturor membrilor grupei re<72>nnoite odat<61> <20>n 60 de minute.
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL PV/PM ale tuturor membrilor grupei re<72>nnoite odat<61> <20>n 30 de minute.
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Trebuie s<> a<>tep<65>i 3 minute dup<75> moartea membrului grupei.
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Po<50>i striga <20>ncoace oric<69>nd membri ai grupei de pe acela<6C>i server.
TOOLTIP_PARTY_INFO_SET_ATTACKER Categoria de atac +(Membri grupei/2) %d atacatorii pot fi alesi.
TOOLTIP_PARTY_INFO_SET_TANKER Nivelul de aparare +(Num<75>rul Membri grupei) lupt<70>torii cu sabia 1 pot fi ale<6C>i.
TOOLTIP_PARTY_SKILL_LEVEL Nivel actual: %d
TOOLTIP_PARTY_TITLE_GRADE_UP [Atac/ap<61>rare <20>mbun<75>t<EFBFBD><74>it]
TOOLTIP_PARTY_TITLE_HEAL [Reface]
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Mai mult de %d membri ai grupei ofer<65> %d%% EXP-bonus.
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus-EXP]
TOOLTIP_PARTY_TITLE_RECALL [Strig<69> <20>ncoace]
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Stabile<6C>te atacatorul]
TOOLTIP_PARTY_TITLE_SET_TANKER [Stabile<6C>te lupt<70>tor cu sabia]
TOOLTIP_PICK_EXP Puncte: %d / %d
TOOLTIP_PICK_LEVEL Nivel: %d
TOOLTIP_PICK_UPGRADE1 D<>-o t<>ietorului de lemne
TOOLTIP_PICK_UPGRADE2 pentru a realiza din ea
TOOLTIP_PICK_UPGRADE3 T<>rn<72>cop
TOOLTIP_POTION_CURE Anuleaz<61> efectele negative.
TOOLTIP_POTION_MIN Min.
TOOLTIP_POTION_PLUS_ATTACK_SPEED Viteza de atac +%d
TOOLTIP_POTION_PLUS_HP_PERCENT PV +%d%%
TOOLTIP_POTION_PLUS_HP_POINT PV +%d
TOOLTIP_POTION_PLUS_MOVING_SPEED Viteza de mi<6D>care +%d
TOOLTIP_POTION_PLUS_SP_PERCENT SP +%d%%
TOOLTIP_POTION_PLUS_SP_POINT SP +%d
TOOLTIP_POTION_SEC Sec.
TOOLTIP_POTION_TIME Durata:
TOOLTIP_REQUIREMENT_21_LEVEL Trebuie s<> fi atins nivelul 21
TOOLTIP_REQUIREMENT_41_LEVEL Trebuie s<> fi atins nivelul 41
TOOLTIP_REQUIREMENT_LEVEL Trebuie s<> fi atins nivelul %d
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s nivelul %d necesar
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d necesar
TOOLTIP_RESIST_BOW Rezisten<65>a la s<>ge<67>i %d%% SA
TOOLTIP_RESIST_DARK Rezistenta la intunecare +%d%% SA
TOOLTIP_RESIST_EARTH Rezistenta pamant +%d%% SA
TOOLTIP_RESIST_ELEC Rezisten<65>a la fulger %d%% SA
TOOLTIP_RESIST_FIRE Rezisten<65>a la foc %d%% SA
TOOLTIP_RESIST_ICE Rezistenta gheata +%d%% SA
TOOLTIP_RESIST_MAGIC Rezisten<65>a la magie %d%% SA
TOOLTIP_REST_USABLE_COUNT R<>mas: %d
TOOLTIP_SEALED Personalizat
TOOLTIP_SELLPRICE Pre<72>: %s
TOOLTIP_SHAMAN <09>aman
TOOLTIP_SHIELD Scut
TOOLTIP_SHOES Papuci
TOOLTIP_SKILL Competenta SNA
TOOLTIP_SKILLBOOK_NAME Cartea competen<65>ei
TOOLTIP_SKILL_AFFECT_ATT_GRADE Valoarea atacului: +
TOOLTIP_SKILL_AFFECT_ATT_POWER Valoarea atacului:
TOOLTIP_SKILL_AFFECT_ATT_SPEED Viteza de atac: +
TOOLTIP_SKILL_AFFECT_DEF_GRADE Ap<41>rare:
TOOLTIP_SKILL_AFFECT_DODGE Valoarea atacului inamic: -
TOOLTIP_SKILL_AFFECT_HEAL Re<52>nnoie<69>te PV:
TOOLTIP_SKILL_AFFECT_MOV_SPEED Viteza de mi<6D>care: +
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE <09>ansa de a evita un atac corporal:
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Rezisten<65><6E> la pagub<75> corporal<61>:
TOOLTIP_SKILL_COOL_TIME Re-<2D>nc<6E>rcare:
TOOLTIP_SKILL_DAMAGE_BONUS Paguba competen<65>ei %d%% SA
TOOLTIP_SKILL_DEFEND_BONUS Rezisten<65><6E> la paguba competen<65>ei %d%% SA
TOOLTIP_SKILL_DURATION Durata: %d sec.
TOOLTIP_SKILL_FORGET_BOOK_NAME Cartea Uitarii
TOOLTIP_SKILL_LEVEL Nivel actual: %d
TOOLTIP_SKILL_LEVEL_MASTER Nivel actual: %d (Maestru)
TOOLTIP_SKILL_LEVEL_WITH_MAX Nivel actual: %d (Max. %d)
TOOLTIP_SOCKET_EMPTY Gol
TOOLTIP_SOCKET_REFINABLE_ITEM [Obiect cu suport]
TOOLTIP_SP_REGEN Regenerare PM +%d%% SA
TOOLTIP_STR Putere +%d SA
TOOLTIP_SURA Sura
TOOLTIP_TIME_CHARGER_FIX Timp de incarcare %d sec. SA
TOOLTIP_TIME_CHARGER_PER Timp de incarcare %d%% SA
TOOLTIP_UNIQUE Unic
TOOLTIP_UNSEAL_LEFT_TIME Personalizat inca: %dH %dM
TOOLTIP_WARRIOR R<>zboinic
TOOLTIP_WEAPON Arm<72>
TOOLTIP_WRISTLET Br<42><72>ar<61>
UI_ACCEPT Accept<70>
UI_CANCEL <09>ntrerupere
UI_CLOSE <09>nchide
UI_DEF_FONT Tahoma:12
UI_DEF_FONT_LARGE Tahoma:14
UI_DEF_FONT_SMALL Tahoma:9
UI_DENY Refuz<75>
UI_ITEM Obiect
UI_LEFT_TIME Timp r<>mas: %d sec.
UI_NEXT Continu<6E>
UI_NEXTPAGE Urmatorul
UI_NOCONTENTS Niciun con<6F>inut
UI_NONAME Niciun nume
UI_OK OK
UI_POS_UNKNOWN Localitate necunoscut<75>
UI_PREVPAGE inapoi
UI_UNKNOWN Necunoscut
UPLOAD_MARK_CHECK_NEED_RECONNECT Upload-ul trebuie pornit <20>nc<6E> odat<61>
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Upload-ul terbuie pornit <20>nc<6E> odat<61>
USE_ITEM_FAILURE_PRIVATE_SHOP Nu po<70>i folosi obiectul dac<61> ai deschis un magazin.
USE_SKILL_ERROR_UNKNOWN Gre<72>eal<61> de competen<65><6E> necunoscut<75>: %s

View File

@ -0,0 +1,345 @@
ACCEPT Accept<70>
ATTACH_METIN_INFO Dore<72>ti s<> utilizezi Piatra Spiritului?
ATTACH_METIN_TITLE Folose<73>te Piatra Spiritului
CANCEL Anulare
CHANGE_PASSWORD_CONFIRM Confirm<72> noua parol<6F>
CHANGE_PASSWORD_NEW Parol<6F> nou<6F>
CHANGE_PASSWORD_OLD Parol<6F> veche
CHANGE_PASSWORD_TITLE Schimbare parol<6F>
CHARACTER_ACTION Ac<41>iuni
CHARACTER_EMOTICON Emo<6D>ie
CHARACTER_MAIN Caracter
CHARACTER_MUTUAL_ACTION Ac<41>iuni interactive
CHARACTER_NORMAL_ACTION Ac<41>iuni normale
CHARACTER_QUEST Misiuni
CHARACTER_SKILL Competen<65>e
CLOSE <09>nchide
COMB_APPEARANCE Costum 1
COMB_ATTRIBUTE Costum 2
COMB_SKILLBOOK_TILE Negot carti
COMB_TITLE
COSTUME_TITLE Costume
COSTUME_WINDOW_TITLE Costume
CREATE_ATT_GRADE STR
CREATE_CREATE Creaz<61>
CREATE_DEX_GRADE DEX
CREATE_HP VIT
CREATE_LAST_POINT Puncte
CREATE_MAN B<>rbat
CREATE_NAME Nume
CREATE_NEXT Continu<6E>
CREATE_PREV <09>napoi
CREATE_SEX Sex
CREATE_SHAPE Aspect
CREATE_SP INT
CREATE_STAT_RESET Reseteaza
CREATE_WOMAN Femeie
CUBE_INFO_TITLE Manualul Imbunatatirii
CUBE_REQUIRE_MATERIAL Materiale necesare
CUBE_REQUIRE_MATERIAL_OR sau
CUBE_TITLE Fereastra Rafinament
DO_REFINE Rafineaza
DRAGONSOUL_ACTIVATE Activeaza
DRAGONSOUL_PAGE_BUTTON_1 Brut
DRAGONSOUL_PAGE_BUTTON_2 Taiat
DRAGONSOUL_PAGE_BUTTON_3 Rar
DRAGONSOUL_PAGE_BUTTON_4 Antic
DRAGONSOUL_PAGE_BUTTON_5 Legendar
DRAGONSOUL_REFINE_WINDOW_TITLE Fereastra Rafinament
DRAGONSOUL_TAP_TITLE_1 Diamant Dragon
DRAGONSOUL_TAP_TITLE_2 Rubin Dragon
DRAGONSOUL_TAP_TITLE_3 Jad Dragon
DRAGONSOUL_TAP_TITLE_4 Safir Dragon
DRAGONSOUL_TAP_TITLE_5 Granat Dragon
DRAGONSOUL_TAP_TITLE_6 Onyx Dragon
DRAGONSOUL_TITLE Alchimie Piatra Dragon
EMPIRE_EXIT Sf<53>r<EFBFBD>it
EMPIRE_NEXT Continu<6E>
EMPIRE_PREV <09>napoi
EMPIRE_SELECT Alege
EXCHANGE_ACCEPT Accept<70>
EXCHANGE_TITLE Negociaz<61>
GAMEOPTION_TITLE Op<4F>iuni joc
GAME_EXIT_OBSERVER <09>nchide modul spectator
GAME_HELP Ajutor
GAME_QUEST Sarcini
GAME_SKILL_UP Cre<72>te competen<65>a
GAME_STAT_UP Cre<72>te statusul
GRADE Clasa
GRADE_SELECT Clasa
GUILD_BASENAME Nume baz<61>
GUILD_BOARD_ID Nume
GUILD_BOARD_REFRESH Actualizeaz<61> (F5)
GUILD_BOARD_TEXT Mesaj
GUILD_BUILDING_CATEGORY_TITLE Unit<69><74>i de construc<75>ie
GUILD_BUILDING_CHANGE Schimb<6D>
GUILD_BUILDING_DIRECTION Orientare
GUILD_BUILDING_GRADE Grad
GUILD_BUILDING_INFO Informa<6D>ii cl<63>dire si costuri
GUILD_BUILDING_LIST_TITLE List<73> de cl<63>diri
GUILD_BUILDING_LOG Bu<42>tean
GUILD_BUILDING_NAME Nume cl<63>dire
GUILD_BUILDING_OPERATE Opereaz<61>
GUILD_BUILDING_PLY Placaj
GUILD_BUILDING_POSITION Pozi<7A>ie
GUILD_BUILDING_PREVIEW Preview
GUILD_BUILDING_PRICE Pre<72>
GUILD_BUILDING_REFRESH Actualizeaz<61> (F5)
GUILD_BUILDING_STONE Piatr<74>
GUILD_BUILDING_TITLE Construc<75>ie casa breslei
GUILD_CRYSTAL Cristal
GUILD_DEPOSIT Pl<50>te<74>te
GUILD_DROP_RESOURCE1 aici
GUILD_DROP_RESOURCE2 Arunc<6E> resursa
GUILD_GEM Piatr<74> pre<72>ioas<61>
GUILD_GRADE_CHANGE_GRADE_NAME Nume nou rank
GUILD_GRADE_NUM Nr.
GUILD_GRADE_PERMISSION_DELETE Concediaz<61>
GUILD_GRADE_PERMISSION_JOIN Invita
GUILD_GRADE_PERMISSION_NOTICE Scrie
GUILD_GRADE_PERMISSION_SKILL Aptitudini
GUILD_GRADE_RANK Pozi<7A>ie
GUILD_GRADE_WRITE Scrie
GUILD_INFO Informa<6D>ii breasl<73>
GUILD_INFO_CUR_EXP Experien<65><6E>
GUILD_INFO_DECALRE_WAR Declar<61> r<>zboi
GUILD_INFO_ENEMY_GUILD Breasl<73> inamic<69>
GUILD_INFO_ENEMY_GUILD_EMPTY Niciuna
GUILD_INFO_LEVEL Nivel breasl<73>
GUILD_INFO_MARK Simbol breasl<73>
GUILD_INFO_MASTER Conduc<75>tor
GUILD_INFO_MASTER_VALUE Conduc<75>tor
GUILD_INFO_MEMBER_AVG_LEVEL Nivel mediu
GUILD_INFO_MEMBER_NUM Nr de membrii
GUILD_INFO_NAME Nume breasl<73>
GUILD_INFO_NAME_VALUE Acesta este un nume de breasl<73>
GUILD_INFO_OFFER_EXP Invest.
GUILD_INFO_REST_EXP Experien<65><6E> necesar<61>
GUILD_INFO_UPLOAD_MARK Upload simbol
GUILD_INFO_UPLOAD_SYMBOL Upload steag
GUILD_MARK Simbol breasl<73>
GUILD_MEMBER_JOB Clas<61>
GUILD_MEMBER_KNIGHT Conduc<75>tor
GUILD_MEMBER_LEVEL Nivel
GUILD_MEMBER_NAME Nume
GUILD_MEMBER_RANK Grad
GUILD_MEMBER_SPECIFIC_GRAVITY Investi.
GUILD_METIN_STONE Piatr<74> stafie
GUILD_MINENAL Mineral
GUILD_MONEY Yang
GUILD_NAME Alianta
GUILD_RESOURCE_INFO Informa<6D>ii resurse
GUILD_SKILL_ACTIVE Activ
GUILD_SKIlL_HEAL_GSP <09>ncarc<72>
GUILD_SKILL_PASSIVE Pasiv
GUILD_SKILL_POWER Energie
GUILD_SKILL_STATE Competen<65>a breslei
GUILD_SYMBOL Steag breasl<73>
GUILD_WAR_ACCEPT Accept<70> declara<72>ia de r<>zboi a breslei
GUILD_WAR_BATTLE_TYPE Stil de lupt<70>
GUILD_WAR_CTF Steag
GUILD_WAR_DECLARE Declar<61> r<>zboi breasl<73>
GUILD_WAR_ENEMY Inamic
GUILD_WAR_NORMAL Camp
GUILD_WAR_WARP Arena
GUILD_WATER Ap<41>
GUILD_WATER_STONE Piatr<74> acvatic<69>
GUILD_WITHDRAW Ia
HELP_ATTACK_KEY Atac: buton st<73>nga mouse sau space
HELP_CHANGE_PK_MODE Schimbare mod de atac: schimb<6D> set<65>rile butonului st<73>nga de la mouse.
HELP_CHARACTER_BUTTON1 (Fereastr<74> caracter, Fereastr<74> inventar,
HELP_CHARACTER_BUTTON2 Lista prieteni <20>i Op<4F>iuni)
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Perspectiva camerei poate fi ajustat<61> cu butonul drept al mouselui
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Perspectiva camerei: botonul drept sau mijlociu de la mouse
HELP_EXP Experien<65><6E>
HELP_FURY Magazin Obiecte in joc
HELP_GUILD_WINDOW Pentru a deschide fereastra breslei: ALT + G
HELP_HELP Ajutor: H
HELP_HP Puncte de Viata (PV)
HELP_MESSENGER_WINDOW Deschide lista de prieteni: ALT + M
HELP_MOUSE_LEFT Func<6E>ie buton maus st<73>ng
HELP_MOUSE_RIGHT Func<6E>ie buton maus drept
HELP_MOVE_KEY Panou control: W, A, S, D sau s<>ge<67>ile de pe tastatur<75>
HELP_OPEN_CHARACTER Pentru a deschide fereastra caracterului: C
HELP_OPEN_CHAT Pentru a deschide fereastra de chat: Enter
HELP_OPEN_INVENTORY Pentru a deschide inventarul: I
HELP_OPEN_LOG Pentru a deschide logul de chat: L
HELP_OPEN_MINIMAP Pentru a deschide mini-harta: SHIFT + M
HELP_OPEN_QUEST Pentru a deschide fereastra cu sarcini: N
HELP_OPEN_SKILL Pentru a deschide fereastra pentru aptitudini: V
HELP_OPEN_WHISPER Pentru a deschide fereastra pentru <20>oapt<70>: SHIFT + ENTER
HELP_OPEN_ZONEMAP Pentru a deschide harta mare: M
HELP_PICK_ITEM Pentru a str<74>nge itemurile: ^ sau apas<61> butonul st<73>ng de la mouse
HELP_QUICKSLOT C<>mp acces rapid
HELP_SCREEN_CAPTURE Pentru a salva screenshoturile: Print (se va salva in "Metin2\screenshot")
HELP_SHOW_ALL_NAME Afi<66>eaz<61> nume: ALT
HELP_SP Puncte de mana (PM)
HELP_SYSTEM_BUTTON Taste Sistem
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Inventar
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Inventar
INVENTORY_TITLE Inventar
ITEM_MALL Magazin Obiecte (Itemuri)
LOAD_ERROR Fi<46>ierul cu date este stricat. Instaleaz<61> dinnou clientul. Apas<61> acum tasta ESC.
LOGIN_CONNECT Conecteaz<61>
LOGIN_CONNECTING Conectarea la server ruleaz<61>.
LOGIN_DEFAULT_SERVERADDR Nume server, Canal 1
LOGIN_EXIT <09>nchide
LOGIN_REGION_TITLE Alege regiunea pentru factur<75>
LOGIN_SELECT_BUTTON Alege
LOGIN_SELECT_EXIT <09>nchide
LOGIN_SELECT_OK OK
LOGIN_SELECT_TITLE Alege server
MALL_PASSWORD_TITLE Parola
MALL_TITLE Depozit Item-Shop
MARKET_TITLE Magazin
MARKLIST_REFRESH Actualizeaz<61>
MARKLIST_TITLE <09>nregistreaz<61> simbolul breslei
MESSAGE Acesta este un mesaj
MESSENGER_ADD_FRIEND Adaug<75> prieten
MESSENGER_DELETE_FRIEND <09>terge prieten
MESSENGER_MOBILE Trimite SMS
MESSENGER_OPEN_GUILD Deschide fereastra breslei
MESSENGER_TITLE Prieteni
MESSENGER_USE_GUILD_MOVE_SKILL Folose<73>te Competen<65>a de mi<6D>care a breslei
MESSENGER_WHISPER <09>oapt<70>
MINIMIZE Minimeaz<61>
MOUSEBUTTON_ATTACK Atac<61>
MOUSEBUTTON_AUTO_ATTACK Atac<61> automat
MOUSEBUTTON_CAMERA Camer<65>
MOUSEBUTTON_SKILL Competen<65>e
MUSICLIST_TITLE Alege muzica
NO Nu
OK OK
OPTION_ALWAYS_SHOW_NAME Nume
OPTION_ALWAYS_SHOW_NAME_OFF limitat
OPTION_ALWAYS_SHOW_NAME_ON Totdeauna
OPTION_BLOCK Blocheaz<61>
OPTION_BLOCK_EXCHANGE Negociaz<61>
OPTION_BLOCK_FRIEND Prieteni
OPTION_BLOCK_GUILD Alianta
OPTION_BLOCK_PARTY Grup
OPTION_BLOCK_PARTY_REQUEST Cerere
OPTION_BLOCK_WHISPER <09>oapt<70>
OPTION_CAMERA_DISTANCE Camer<65>
OPTION_CAMERA_DISTANCE_LONG Departe
OPTION_CAMERA_DISTANCE_SHORT Aproape
OPTION_DELETE_MOBILE_BUTTON <09>terge num<75>r mobil
OPTION_EFFECT Afi<66>are lovituri
OPTION_ENV_EFFECT Ambianta
OPTION_ENV_EFFECT_OFF Off
OPTION_ENV_EFFECT_ON On
OPTION_FOG Cea<65><61>
OPTION_FOG_DENSE Mult
OPTION_FOG_LIGHT Pu<50>in
OPTION_FOG_MIDDLE Mediu
OPTION_INPUT_MOBILE_BUTTON Introdu num<75>r mobil
OPTION_MOBILE Mobil
OPTION_MOB_INFO Info Mob
OPTION_MOB_INFO_AGGR Agresiv
OPTION_MOB_INFO_LEVEL Nivel
OPTION_MUSIC Muzic<69>
OPTION_MUSIC_CHANGE Schimb<6D>
OPTION_MUSIC_DEFAULT_THEMA Muzic<69> standard Metin2
OPTION_NAME_COLOR Nume culoare
OPTION_NAME_COLOR_EMPIRE Culoare regat
OPTION_NAME_COLOR_NORMAL Normal
OPTION_NIGHT_MODE Noapte
OPTION_NIGHT_MODE_OFF Off
OPTION_NIGHT_MODE_ON On
OPTION_PVPMODE Mod PvP
OPTION_PVPMODE_FREE Liber
OPTION_PVPMODE_FREE_TOOLTIP Po<50>i ataca to<74>i juc<75>torii.
OPTION_PVPMODE_GUILD Alianta
OPTION_PVPMODE_GUILD_TOOLTIP Po<50>i ataca toti juc<75>torii cu excep<65>ia membrilor breslei.
OPTION_PVPMODE_PEACE Pace
OPTION_PVPMODE_PEACE_TOOLTIP Nu po<70>i ataca juc<75>tori ai regatului t<>u.
OPTION_PVPMODE_REVENGE Inamic
OPTION_PVPMODE_REVENGE_TOOLTIP Po<50>i ataca doar juc<75>tori de alt etos.
OPTION_SALESTEXT Numele magazinului
OPTION_SALESTEXT_VIEW_OFF <09>nchide
OPTION_SALESTEXT_VIEW_ON deschide
OPTION_SNOW_MODE Ninsoare
OPTION_SNOW_MODE_OFF Off
OPTION_SNOW_MODE_ON On
OPTION_SNOW_TEXTURE_MODE Zapada
OPTION_SNOW_TEXTURE_MODE_OFF Off
OPTION_SNOW_TEXTURE_MODE_ON On
OPTION_SOUND Efecte
OPTION_TARGET_BOARD Meniu <20>int<6E>
OPTION_TARGET_BOARD_NO_VIEW <09>nchide
OPTION_TARGET_BOARD_VIEW Afi<66>eaz<61>
OPTION_TILING Memorie grafic<69>
OPTION_TILING_APPLY Aplic<69>
OPTION_TILING_CPU CPU
OPTION_TILING_GPU GPU
OPTION_TITLE Op<4F>iuni
OPTION_VIEW_CHAT Linie de chat
OPTION_VIEW_CHAT_OFF <09>nchide
OPTION_VIEW_CHAT_ON deschide
PARTY_MEMBER_INFO_NAME Nume membru grup<75>
PASSWORD_DESC_1 Introdu parola
PASSWORD_DESC_2 pentru a deschide depozitul.
PASSWORD_DESC_3 Ai schimbat parola deja?
PASSWORD_DESC_4 Daca nu, parola ta va fi '000000'.
PASSWORD_DESC_5 Schimba parola la depozit.
PASSWORD_TITLE Salvare parol<6F>
PICK_MONEY_TITLE <09>mparte
PRIVATE_SHOP_CLOSE_BUTTON <09>nchide magazin
PRIVATE_SHOP_NAME Numele magazinului
PRIVATE_SHOP_TITLE Deschide propriul magazin
REFINE_COST Costuri de <20>mbun<75>t<EFBFBD><74>ire: 0 Yang
REFINE_INFO Sansa de upgrade reusit: 100%
REFINE_MONEY Cost Rafinare
REFINE_SELECT Rafinare
REFINE_TTILE <09>mbun<75>t<EFBFBD><74>iri
REPORT_VIOLENT_WHISPER
RESTART_HERE Restarteaz<61> aici
RESTART_TOWN Restarteaz<61> <20>n ora<72>
SAFE_CHANGE_PASSWORD Schimb<6D> parola
SAFE_TITLE Depozit
SELECT_ATT_GRADE STR
SELECT_CREATE Creaz<61>
SELECT_DELETE <09>terge
SELECT_DEX_GRADE DEX
SELECT_EMPIRE_NAME Numele regatului
SELECT_EXIT Ie<49>ire
SELECT_HP VIT
SELECT_LEVEL Nivel
SELECT_METIN_STONE_TITLE Selecteaz<61> Piatra Spiritului
SELECT_NAME Nume
SELECT_NO_GUILD Nicio breasl<73>
SELECT_PLAYTIME Timp de joc
SELECT_SELECT Start
SELECT_SP INT
SELECT_TITLE Alege titlu
SHOP_BUY Cump<6D>r<EFBFBD>
SHOP_SELL Vinde
SHOP_TITLE Magazin
SKILL_SUPPORT_TITLE Competen<65>e standard
STEP Grad de claritate
STEP_SELECT Grad de claritate
STRENGTH Intarire
STRENGTH_SELECT Nivel
SYSTEMOPTION_TITLE Op<4F>iuni sistem
SYSTEM_CHANGE Schimb<6D> caracterul
SYSTEM_EXIT Ie<49>ire joc
SYSTEM_HELP Ajutor
SYSTEM_LOGOUT Logout
SYSTEM_MALL Magazin Obiecte
SYSTEM_OPTION Op<4F>iuni sistem
TASKBAR_CHARACTER Caracter[C/V/B/N]
TASKBAR_CHAT Fereastr<74> chat [ENTER ]
TASKBAR_DISABLE Dezactivat
TASKBAR_DRAGON_SOUL Alchimie Piatra Dragon
TASKBAR_EXPAND Extinde Fereastra
TASKBAR_INVENTORY Inventar [I]
TASKBAR_MESSENGER Prieteni [ALT + M]
TASKBAR_NEXT_QUICKSLOT Urm<72>torul c<>mp de acces rapid [Shift+Num<75>r, Alt]
TASKBAR_PREV_QUICKSLOT Ultimul c<>mp de acces rapid [Shift+Num<75>r]
TASKBAR_SYSTEM Op<4F>iuni[ESC]
WHISPER_BAN Blocheaz<61>
WHISPER_NAME <09>opte<74>te
WHISPER_REPORT
WHISPER_SEND Trimite
YES Da
ZONE_MAP Hart<72> mare

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

View File

@ -0,0 +1,20 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,17 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"

View File

@ -0,0 +1,18 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"

View File

@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"

View File

@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

View File

@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

Binary file not shown.

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@ -0,0 +1,66 @@
1 WARRIOR Incizie Tripla Taietura Tripla Despicare Tripla Love<76>te du<64>manul foarte repede. De 3 ori atac de p<>trundere Atac asupra mai multor <20>inte ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Atac total %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
106 SHAMAN Aruncarea Fulgerului Azvarlirea Fulgerului Manuirea Traznetului Atac cu lansare de Fulgere. Atac de Raza Lunga Atac pe tinte multiple Atribuire Fulger ATTACK_SKILL|NEED_TARGET noejeon 16 4 Putere Atac Magic %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
107 SHAMAN Chemarea Fulgerului Lansarea Fulgerului Incantatia Traznetului Cheam<61> fulgerele din ceruri. Atac la dep<65>rtare Atac<61> mai multe <20>inte <09>nsu<73>ire fulger Necuno<6E>tin<69><6E> ATTACK_SKILL|NEED_TARGET byeorak 17 4 Atac magic %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k <09>ans<6E> de necuno<6E>tin<69><6E>: %.0f%% (50+1000*k/6)/10
108 SHAMAN Gheara Fulgerului Pumnul Fulgerului Pumnul Traznetului Arunca Fulgere din pumn. Atac de Raza Lunga Atribuire Lumina Atac cu Reactie in Lant ATTACK_SKILL|NEED_TARGET pokroe 18 4 Putere Atac Magic %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
109 SHAMAN Leac Vindecare Salvarea Luminii Vindec<65> r<>ni cu ajutorul luminii. Vor fi ref<65>cute PV Efectele negative vor fi tratate Poate fi folosit pentru un membru al grupei CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 Reface PV %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k <09>ansa de a trata efecte negative %.0f%% 20+80*k
110 SHAMAN Accelerare Rapiditate Viteza Sunetului Alearga cu viteza vantului. Creste viteza de miscare Reduce timpul de calmare Poate fi folosit pentru un membru al grupului CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Viteza de Miscare +%.0f%% 5 + (35 * k) Timp de Calmare +%.0f%% 3+33*k
111 SHAMAN Atac Fortat Atac Sustinut Atac Consolidat <09>nt<6E>re<72>te un partener. Puterea atacului va cre<72>te Poate fi folosit pentru un membru al grupei CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Atac : +%.1f 5+(iq*0.2 + 15)*k
121 SUPPORT Conducere Abilitatea de a conduce membrii grupului. PASSIVE tongsol
122 SUPPORT Combo <09>nt<6E>re<72>te atacul combo. CANNOT_LEVEL_UP|TOGGLE combo
123 SUPPORT Pescuit Abilitatea pescuitului. CANNOT_LEVEL_UP fishing
124 SUPPORT Minerit Abilitatea de a aduna minereu. PASSIVE mining
125 SUPPORT Crearea Itemelor Creeaza un obiect. CANNOT_LEVEL_UP|PASSIVE making
126 SUPPORT Shinsoo Poti intelege Limba Shinsoo. CANNOT_LEVEL_UP|PASSIVE language1
127 SUPPORT Chunjo Poti intelege Limba Chunjo CANNOT_LEVEL_UP|PASSIVE language2
128 SUPPORT Jinno Poti intelege Limba Jinno. CANNOT_LEVEL_UP|PASSIVE language3
129 SUPPORT Transformare Transforma-te intr-un monstru. CANNOT_LEVEL_UP|PASSIVE polymorph
130 SUPPORT Calarit Abilitatea de a calari. CANNOT_LEVEL_UP|PASSIVE riding
131 SUPPORT Cheam<61> Calul. Chemarea Calului. summon
137 HORSE Lupta Calare Iti poti ataca oponenti in timp ce calaresti (de la nivel 50). Abilitatea Calariei ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
138 HORSE Zdruncinare Ataca oponenti din imprejurimi. (de la niv. 52) Abilitatea Calariei ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
139 HORSE Atac in Valuri Iti poti ataca oponenti in timp ce calaresti (de la nivel 55). Abilitatea Calariei ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
140 HORSE Rafala de Sageti Arunca sageti in timp ce calaresti. (de la niv.50) Abilitatea Calariei ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
151 GUILD Ochi de Dragon Creste Spiritul Dragonului la maxim PASSIVE yongan Creste Spiritul Dragonului max. +%.0f k * 1400
152 GUILD Sangele Zeului Dragon Creste pentru o perioada de timp maximul de PV. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR gaho 101 1 Crestere max. PV +%.0f%% k * 20
153 GUILD Binecuvantarea Zeului Dragon Creste pentru o perioada de timp maximul de PM. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR chukbok 102 1 Crestere max. PM +%.0f%% k * 20
154 GUILD Armura Sfanta Creste apararea pentru o perioada de timp. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR seonghwi 103 1 Aparare +%.1f%% k * 10
155 GUILD Accelerare Creste pentru un timp viteza de atac si de miscare. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR gasok 104 1 Viteza Atac si Miscare +%.1f k * 30
156 GUILD Furia Zeului Dragon Creste sansa de lovitura critica pentru o perioada de timp. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR bunno 105 1 Sansa Lovitura Critica +%.0f%% k * 50
157 GUILD Ajutor Fermecat Scade timpul de calmare al vrajilor pentru o perioada de timp. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR jumunsul 106 1 Timp de Calmare -%.0f%% k * 50
16 WARRIOR Atacul Spiritului Unda de Soc Atac Tsunami Ataci du<64>manii frontal. Atac de p<>trundere frontal ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Atac %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
17 WARRIOR Zdrobire Zdrobirea Tigrului Zdrobirea Dragonului Ataci dusmanii frontal. Atac de patrundere Atac asupra mai multor <20>inte ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Atac %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
18 WARRIOR Zdruncinare Zdruncinarea Leului Zdruncinarea Rinocerului Rasturnarea mai multor oponenti. Atac Direct Frontal Sansa de Confuzie ATTACK_SKILL|STANDING_SKILL daejin 18 4 Putere Atac %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint Sansa Confuzie %.0f%% (100 + 1000*SkillPoint/6)/10
19 WARRIOR Corp Rezistent Corp de Fier Corp de Otel Ap<41>rarea ta se <20>mbun<75>t<EFBFBD><74>e<EFBFBD>te pentru un timp iar tu nu cazi la p<>m<EFBFBD>nt. <09>mbun<75>t<EFBFBD><74>irea ap<61>r<EFBFBD>rii Scade viteza de mi<6D>care Nu cazi la p<>m<EFBFBD>nt STANDING_SKILL cheongeun 19 4 Ap<41>rare : +%.0f 7+(40 + 0.2*str + 0.4*con)*k Vitez<65> de mi<6D>care: -%.0f 1 + 9*SkillPoint
2 WARRIOR Vartejul Sabiei Dansul Sabiei Ciclon <09>nv<6E>rte sabia pentru a ataca mai mul<75>i du<64>mani. Atac p<>trunz<6E>tor Atac asupra mai multor <20>inte ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Atac %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
20 WARRIOR Atacul Sabiei Fulgerul Sabiei Traznetul Sabiei Ataca inamicii direct. Atac de Raza Lunga Atac pe tinte multiple Efect de Confuzie Arunca oponentul la pamant ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Putere Atac %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k Sansa Confuzie %.0f%% (100+k*1000/6)/10
3 WARRIOR Iures Furie Turbare Te concentrezi doar asupra atacului. Viteza de atac cre<72>te Cre<72>te viteza de mi<6D>care Cre<72>te expunerea la pagube STANDING_SKILL jeongwi 3 4 Viteza de atac +%.0f%% 50 * SkillPoint Viteza de mi<6D>care +%.0f%% 20 * SkillPoint
31 ASSASSIN Ambuscada Atac Invizibil Ambuscada Invizibila Mergi in spatele oponentului si ataca-l mortal. Puterea de Atac creste pentru loviturile din spate. Bonus de Invizibilitate ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Putere Atac %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
32 ASSASSIN Atac fulger Atac patrunzator Atac mortal Apropie-te repede de du<64>man <20>i atac<61>-l mortal. Atac teleportare Bonus Secret ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Atac %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
33 ASSASSIN Pumnal Rulant Pumnal Rotitor Dansul Pumnalului Creaz<61> un v<>rtej de pumnal <20>n jurul inamicilor. Pagub<75> suprafe<66>e Atac otr<74>vitor persistent ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Atac %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k <09>ans<6E> de otr<74>vire %.0f%% 1 + 4*k
34 ASSASSIN Camuflaj Mers Silentios Invizibilitate Te poti camufla. Atacul va fi intrerupt la folosire. STANDING_SKILL eunhyeong 4 4 Bonus Daune Ambuscada: %.0f%% 50 * SkillPoint
35 ASSASSIN Nor Otravitor Nor Mortal Nor Ucigas Otr<74>ve<76>te-<2D>i inamicul prin crearea unui nor de otrav<61> <20>n jurul s<>u. Atac la dep<65>rtare Atac asupra mai multor <20>inte Atac otr<74>vitor persistent ATTACK_SKILL|NEED_TARGET sangong 5 4 Atac %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k <09>ans<6E> de otr<74>vire %.0f%% 40*k
4 WARRIOR Aura Sabiei Spiritul Sabiei Fantoma Sabiei Atacul cre<72>te pentru un anumit timp. Atacul cre<72>te STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Atac +%.0f (100 + STR) * SkillPoint
46 ASSASSIN Foc Repetat Foc Multiplu Foc Devastator Trage cu mai multe s<>ge<67>i asupra unui inamic. Atac la dep<65>rtare Atacuri multiple ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) Atac total %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k %.0f : sageti trase . 2 + floor(6 * SkillPoint)
47 ASSASSIN Ploaie de Sageti Furtuna de Sageti Uragan de Sageti Trage cu multe sageti asupra mai multor oponenti. Atac de Raza Lunga Atac pe tinte multiple ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Putere de Atac %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Numar maxim de tinte: %.0f 2 + floor(6 * SkillPoint)
48 ASSASSIN S<>geat<61> de Foc S<>geat<61> Arz<72>toare S<>geat<61> Incendiar<61> Aprinde s<>geata. Atac la dep<65>rtare Atac asupra mai multor <20>inte Atac de foc ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Atac %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
49 ASSASSIN Mers de Fulg Mersul Vantului Mersul Luminii Corpul tau devine mai usor pentru a te misca mai repede. Creste viteza de miscare STANDING_SKILL gyeonggong 19 4 Viteza de Miscare +%.0f 60*SkillPoint
5 WARRIOR Izbitura Izbitura Glont Soc Violent E<>ti rapid ca un proiectil! Atac de p<>trundere <20>nc<6E>rcat ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Atac %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
50 ASSASSIN Sageata Otravita Sageata Toxica Sageata Mortala Sageata ta contine o otrava puternica. Atac de Raza Lunga Atac pe tinte multiple Rastoarna oponentul la pamant. Atac Otravitor de Durata ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Putere Atac %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k Sansa Otravire %.0f%% 80*k
61 SURA Lovitura Degetului Lovitura Degetului de Foc Explozia Degetului Pocnitul Degetelor declanseaza o explozie puternica. Atac Direct Frontal Nu tine cont de apararea oponentului Bonus Inteligenta ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Putere Atac %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Sansa de Lovitura Patrunzatoare %.0f%% 1 + 9*SkillPoint
62 SURA Vartejul Dragonului Vartejul Tornadei Uragan Cu o tornada puternica invingi mai multi oponenti. Atac Cuprinzator Oponentul este ignorat Bonus Inteligenta ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Putere Atac %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Sansa de a ignora fuga oponentului %.0f%% 1 + 9*SkillPoint
63 SURA Tais Vrajit Sabie Vrajita Sabie Strigoi O umbra puternica iti cuprinde arma. Creste Puterea de Atac Bonus Inteligenta Furi Viata de la oponent STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Putere Atac +%.1f 7 + (5*iq+13)*k Furt Viata: %.0f%% din daune 10*k
64 SURA Teama Frica Groaza Scade competenta inamicilor Slabeste inamicul Creste sansa de a fi omis in atac Este activat doar daca esti nimerit STANDING_SKILL gongpo 4 4 Putere Atac Inamic -%.0f%% 5 + 20*SkillPoint Sansa de omitere %.0f%% 1 + 29*SkillPoint
65 SURA Armura Vrajita Armura Magica Armura Intunericului Invaluie-ti corpul intr-o armura intunecata. Daunele oponentului sunt reflectate catre acesta. Creste Apararea Bonus Inteligenta STANDING_SKILL jumagap 5 4 Aparare +%.0f (iq+30)*k Daune Reflexie Lupta din Apropiere: %.1f%% (iq/4+10)*k
66 SURA Risipirea Magiei Imprastierea Magiei Asalt Anti-Magie Anuleaza toate efectele de suport ale oponentului. Atac de Raza Lunga Atac pe tinte multiple Efectele de suport ale oponentului sunt anulate ATTACK_SKILL|NEED_TARGET pabeop 6 4 Putere Atac Magic %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Sansa Anulare %.0f%% 50*k
76 SURA Lovitura Intunecata Soc Intunecat Explozie Intunecata Foloseste Fortele Intunecate pentru a vatama oponentii. Atac de Raza Lunga Atac pe tinte multiple ATTACK_SKILL|NEED_TARGET maryeong 16 4 Putere Atac Magic %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
77 SURA Lovitura Focului Lovitura Arzatoare Detonarea Vapaii Oponentii vor arde in urma unei explozii. Atac Cuprinzator Atac de Foc ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Putere Atac Magic %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
78 SURA Spiritul Flacarii Sir de Flacari Explozie de Flacari Cheama Spiritul Focului Atac de Raza Lunga Tinte Aleatorii Atac tinte multiple ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Putere Atac Magic %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
79 SURA Protectie Intunecata Membrana Intunecata Protectia Lordului Negru Te protejeaz<61> cu for<6F>a <20>ntunecat<61> iar pagubele se transform<72> <20>n PM. Paguba magiei va sc<73>dea. <09>mbun<75>t<EFBFBD><74>e<EFBFBD>te ap<61>rarea STANDING_SKILL|TOGGLE heuksin 19 4 Reducerea pagubei %.0f%% (iq*0.84)*k Ap<41>rare +%.0f (0.5*iq+15)*k
80 SURA Lovitura Spiritului Lovitura Sufletului Asaltul Spiritului Arunca Spirite Intunecate pentru a vatama oponentii, Atac de Raza Lunga Atac pe tinte multiple Oponentii sunt incetiniti ATTACK_SKILL|NEED_TARGET tusok 20 4 Putere Atac Magic %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Sansa de incetinire %.1f%% (333 + (300 * k))/10
81 SURA Sfera Intunecata Glob Intunecat Astru Intunecat Arunca un Glob Intunecat pentru a vatama oponentii. Atac de Raza Lunga Atac pe tinte multiple ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Putere Atac Magic %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
91 SHAMAN Talisman Zburator Banderola Tigrului Pergamentul Dragonului Arunca un talisman pentru a rani inamicii. Atac la departare Atac asupra mai multor tinte ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 Atac magic : %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
92 SHAMAN Aruncarea Dragonului Atacul Dragonului Rasarirea Dragonului Atac direct frontal cu holograma unui dragon. Atac prin Patrundere Daune Permanente de Foc ATTACK_SKILL|NEED_TARGET yongpa 2 4 Putere Atac Magic %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Sansa permanenta de foc %.0f%% iq*0.2*k
93 SHAMAN Ragetul Dragonului Strigatul Dragonului Urletul Dragonului Ataca inamicii cu o figura de dragon Pagub<75> la suprafa<66><61> Pagube de foc permanente ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Atac magic %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k <09>ansa focului permanent %.0f%% iq*0.2*k
94 SHAMAN Binecuvantare Protectia Cerului Binecuvantarea Dragonului Protejezi partenerul sau pe tine cu un cerc binecuvantat. Rezistenta la Atac Fizic Poate fi folosit in grup CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Rezistenta la Atac Fizic %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
95 SHAMAN Reflexie Luciul Apei Oglinda de Cristal Protejeaz<61>-<2D>i partenerul sau pe tine cu un cerc reflectorizant. Atacul corporal va fi reflectat Poate fi folosit pentru un membru al grupei CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 <09>ansa de a reflecta atac corporal %.1f%% 5+(iq*0.3 + 5)*k
96 SHAMAN Ajutorul Dragonului Suportul Dragonului Puterea Dragonului Imbunatateste atacul tau si pe cel al partenerului. Mareste sansa unei lovituri critice. Poate fi folosit in grupuri. CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Sansa unei lovituri critice +%.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)

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1 <09><EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0

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import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
LOCALE_PATH = "locale/ro/ui/select/"
BOARD_X = SCREEN_WIDTH * (65) / 800
BOARD_Y = SCREEN_HEIGHT * (215) / 600
PLUS_BUTTON_WIDTH = 20
TEMPORARY_HEIGHT = 24 + 5
window = {
"name" : "CreateCharacterWindow",
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/ro/ui/select.sub",
},
## Name
{
"name" : "name_warrior",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_warrior.sub",
},
{
"name" : "name_assassin",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_assassin.sub",
},
{
"name" : "name_sura",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_sura.sub",
},
{
"name" : "name_shaman",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_shaman.sub",
},
## Character Board
{
"name" : "character_board",
"type" : "thinboard",
"x" : BOARD_X,
"y" : BOARD_Y,
"width" : 208,
"height" : 300 + TEMPORARY_HEIGHT,
"children" :
(
{
"name" : "text_board",
"type" : "bar",
"x" : 8,
"y" : 10,
"width" : 189,
"height" : 122,
"children" :
(
{
"name" : "prev_button",
"type" : "button",
"x" : 95,
"y" : 95,
"text" : uiScriptLocale.CREATE_PREV,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "next_button",
"type" : "button",
"x" : 140,
"y" : 95,
"text" : uiScriptLocale.CREATE_NEXT,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "right_line",
"type" : "line",
"x" : 189-1,
"y" : -1,
"width" : 0,
"height" : 122,
"color" : 0xffAAA6A1,
},
{
"name" : "bottom_line",
"type" : "line",
"x" : 0,
"y" : 122-1,
"width" : 189,
"height" : 0,
"color" : 0xffAAA6A1,
},
{
"name" : "left_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 0,
"height" : 122-1,
"color" : 0xff2A2521,
},
{
"name" : "top_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 189,
"height" : 0,
"color" : 0xff2A2521,
},
),
},
{
"name" : "hth",
"type" : "text",
"x" : 15,
"y" : 138,
"text" : uiScriptLocale.CREATE_HP,
"children" :
(
{
"name" : "hth_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "red",
},
{
"name" : "hth_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "hth_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "int",
"type" : "text",
"x" : 15,
"y" : 157,
"text" : uiScriptLocale.CREATE_SP,
"children" :
(
{
"name" : "int_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "pink",
},
{
"name" : "int_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "int_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "str",
"type" : "text",
"x" : 15,
"y" : 176,
"text" : uiScriptLocale.CREATE_ATT_GRADE,
"children" :
(
{
"name" : "str_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "purple",
},
{
"name" : "str_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "str_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "dex",
"type" : "text",
"x" : 15,
"y" : 195,
"text" : uiScriptLocale.CREATE_DEX_GRADE,
"children" :
(
{
"name" : "dex_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "blue",
},
{
"name" : "dex_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "dex_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "hth_button",
"type" : "button",
"x" : 184,
"y" : 139,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "int_button",
"type" : "button",
"x" : 184,
"y" : 158,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "str_button",
"type" : "button",
"x" : 184,
"y" : 177,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "dex_button",
"type" : "button",
"x" : 184,
"y" : 196,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "character_name",
"type" : "text",
"x" : 43,
"y" : 218,
"text" : uiScriptLocale.CREATE_NAME,
"text_horizontal_align" : "center",
"children" :
(
{
"name" : "character_name_slot",
"type" : "image",
"x" : 40 - 1,
"y" : -2,
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
},
{
"name" : "character_name_value",
"type" : "editline",
"x" : 40 - 1 + 3,
"y" : 0,
"input_limit" : 12,
"width" : 90,
"height" : 20,
},
),
},
{
"name" : "character_gender",
"type" : "text",
"x" : 43,
"y" : 247,
"text" : uiScriptLocale.CREATE_SEX,
"text_horizontal_align" : "center",
},
{
"name" : "gender_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 247,
"text" : uiScriptLocale.CREATE_MAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "gender_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 247,
"text" : uiScriptLocale.CREATE_WOMAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "character_shape",
"type" : "text",
"x" : 43,
"y" : 270,
"text" : uiScriptLocale.CREATE_SHAPE,
"text_horizontal_align" : "center",
},
{
"name" : "shape_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "1",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "shape_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "2",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "create_button",
"type" : "button",
"x" : 11,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CREATE_CREATE,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
{
"name" : "cancel_button",
"type" : "button",
"x" : 109,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CANCEL,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
),
},
## Buttons
{
"name" : "left_button",
"type" : "button",
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
},
{
"name" : "right_button",
"type" : "button",
"x" : SCREEN_WIDTH * (580 - 22) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
},
),
}

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import uiScriptLocale
window = {
"name" : "DragonSoulRefineWindow",
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 232,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 232,
"children" :
(
## Base BackGroud Image
{
"name" : "DragonSoulRefineWindowBaseImage",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 5,
"y" : 7,
"width" : 275,
"color" : "yellow",
"children" :
(
{
"name":"TitleName",
"type":"text",
"x":140,
"y":5,
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
"text_horizontal_align":"center"
},
),
},
## Refine Slot
{
"name" : "RefineSlot",
"type" : "grid_table",
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
"x" : 15,
"y" : 39,
"start_index" : 0,
"x_count" : 5,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Result Slot
{
"name" : "ResultSlot",
"type" : "grid_table",
"x" : 207,
"y" : 39,
"start_index" : 0,
"x_count" : 2,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Grade Button
{
"name" : "GradeButton",
"type" : "toggle_button",
"x" : 36,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "GradeSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.GRADE_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Step Button
{
"name" : "StepButton",
"type" : "toggle_button",
"x" : 118,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "StepSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STEP_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Refine Button
{
"name" : "StrengthButton",
"type" : "toggle_button",
"x" : 198,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "RefineSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STRENGTH_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Money Print
{
"name":"Money_Slot",
"type" : "text",
"x":35,
"y":180,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
## Do Refine Button
{
"name" : "DoRefineButton",
"type" : "button",
"x" : 188,
"y" : 200,
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
"children" :
(
{
"name" : "DoRefineButtonTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"text" : uiScriptLocale.DO_REFINE,
"all_align" : "center",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176 - 287 - 10,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 505,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 505,
"children" :
(
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 16,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 67,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",
"x" : 118,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_03_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",
"x" : 169,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_04_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_05",
"type" : "radio_button",
"x" : 220,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_05_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
"color" : 0xFFF1E6C0,
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 15,
"y" : 355,
"start_index" : 0,
"x_count" : 8,
"y_count" : 4,
"x_step" : 32,
"y_step" : 32,
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 280,
"slot" : (
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
),
},
{
"name" : "deck1",
"type" : "toggle_button",
"x" : 21,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
},
{
"name" : "deck2",
"type" : "toggle_button",
"x" : 234,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 271,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
),
},
## Tab Area
{
"name" : "TabControl",
"type" : "window",
"x" : 10,
"y" : 279,
"width" : 267,
"height" : 30,
"children" :
(
## Tab
{
"name" : "Tab_01",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
},
{
"name" : "Tab_02",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
},
{
"name" : "Tab_03",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
},
{
"name" : "Tab_04",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
},
{
"name" : "Tab_05",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
},
{
"name" : "Tab_06",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
},
## RadioButton
{
"name" : "Tab_Button_01",
"type" : "radio_button",
"x" : 2,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_02",
"type" : "radio_button",
"x" : 42,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_03",
"type" : "radio_button",
"x" : 82,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_04",
"type" : "radio_button",
"x" : 122,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_05",
"type" : "radio_button",
"x" : 162,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_06",
"type" : "radio_button",
"x" : 202,
"y" : 2,
"width" : 36,
"height" : 27,
},
),
},
{
"name" : "tab_text_area",
"type" : "text",
"x" : 18,
"y" : 315,
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
"color" : 0xFFC0C0C0,
},
{
"name" : "activate",
"type" : "toggle_button",
"x" : 217,
"y" : 492,
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
},
),
},
),
}

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title subImage
version 2.0
image "empire.dds"
left 0
top 0
right 512
bottom 97

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "EnergyBar",
"x" : 0,
"y" : SCREEN_HEIGHT - 55,
"width" : 50,
"height" : 10,
"children" :
(
# <20><><EFBFBD><EFBFBD>
{
"name" : "EnergyGauge_Board",
"type" : "image",
"x" : 0,
"y" : -10 + Y_ADD_POSITION,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
"children" :
(
{
"name" : "EnergyGauge_Empty",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
},
{
"name" : "EnergyGauge_Hungry",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
},
{
"name" : "EnergyGauge_Full",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
},
),
},
{
"name" : "EnergyGauge_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "ExpandTaskBar",
"x" : SCREEN_WIDTH/2 - 5,
"y" : SCREEN_HEIGHT - 74,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "ExpanedTaskBar_Board",
"type" : "window",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "DragonSoulButton",
"type" : "button",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
},
),
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "GiftBox",
"x" : 0,
"y" : SCREEN_HEIGHT - 45,
"width" : 50,
"height" : 50,
"children" :
(
{
"name" : "GiftBox_Icon",
"type" : "image",
"x" : 5,
"y" : -90 + Y_ADD_POSITION,
"width" : 50,
"height" : 50,
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
},
{
"name" : "GiftBox_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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title subImage
version 2.0
image "guild.dds"
left 0
top 0
right 376
bottom 37

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title subImage
version 2.0
image "guild.dds"
left 0
top 37
right 376
bottom 74

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 74
right 376
bottom 111

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 111
right 376
bottom 148

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 148
right 376
bottom 185

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 185
right 376
bottom 222

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import uiScriptLocale
import item
EQUIPMENT_START_INDEX = 90
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 176,
"height" : 565,
"children" :
(
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 176,
"height" : 565,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",
"x" : 10,
"y" : 33,
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>1
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>2
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## <20><> <20><>Ʈ
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",
"x" : 114,
"y" : 107,
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",
"x" : 118,
"y" : 148,
"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 10,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 10 + 78,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 8,
"y" : 246,
"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
## Print
{
"name":"Money_Slot",
"type":"button",
"x":8,
"y":28,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name":"Money_Icon",
"type":"image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
{
"name" : "Money",
"type" : "text",
"x" : 3,
"y" : 3,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 800.0,
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}

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title subImage
version 2.0
image "login.jpg"
left 0
top 0
right 1024
bottom 768

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title subImage
version 2.0
image "login.dds"
left 0
top 97
right 476
bottom 126

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 440
top 0
right 490
bottom 28

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 208
bottom 97

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 208
top 0
right 440
bottom 19

View File

@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 0
top 0
right 443
bottom 206

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import uiScriptLocale
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
#Big-List
#SERVER_BOARD_HEIGHT = 180 + 390
#SERVER_LIST_HEIGHT = 171 + 350
#Small list like german
SERVER_BOARD_HEIGHT = 220 + 180
SERVER_LIST_HEIGHT = 171 + 180
SERVER_BOARD_WEIGHT = 375
window = {
"name" : "LoginWindow",
"sytle" : ("movable",),
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/ro/ui/serverlist.sub",
},
{
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/ro/ui/login.sub",
},
## VirtualKeyboard
{
'name' : 'VirtualKeyboard',
'type' : 'thinboard',
'x' : (SCREEN_WIDTH - 564) / 2,
'y' : SCREEN_HEIGHT - 300,
'width' : 564,
'height' : 254,
'children' :
(
{
'name' : 'key_at',
'type' : 'toggle_button',
'x' : 40,
'y' : 186,
'default_image' : 'locale/ro/ui/vkey/key_at.tga',
'down_image' : 'locale/ro/ui/vkey/key_at_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_at_over.tga',
},
{
'name' : 'key_backspace',
'type' : 'button',
'x' : 498,
'y' : 186,
'default_image' : 'locale/ro/ui/vkey/key_backspace.tga',
'down_image' : 'locale/ro/ui/vkey/key_backspace_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_backspace_over.tga',
},
{
'name' : 'key_enter',
'type' : 'button',
'x' : 439,
'y' : 186,
'default_image' : 'locale/ro/ui/vkey/key_enter.tga',
'down_image' : 'locale/ro/ui/vkey/key_enter_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_enter_over.tga',
},
{
'name' : 'key_shift',
'type' : 'toggle_button',
'x' : 86,
'y' : 186,
'default_image' : 'locale/ro/ui/vkey/key_shift.tga',
'down_image' : 'locale/ro/ui/vkey/key_shift_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_shift_over.tga',
},
{
'name' : 'key_space',
'type' : 'button',
'x' : 145,
'y' : 186,
'default_image' : 'locale/ro/ui/vkey/key_space.tga',
'down_image' : 'locale/ro/ui/vkey/key_space_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_space_over.tga',
},
{
'name' : 'key_1',
'type' : 'button',
'x' : 40,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_2',
'type' : 'button',
'x' : 80,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_3',
'type' : 'button',
'x' : 120,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_4',
'type' : 'button',
'x' : 160,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_5',
'type' : 'button',
'x' : 200,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_6',
'type' : 'button',
'x' : 240,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_7',
'type' : 'button',
'x' : 280,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_8',
'type' : 'button',
'x' : 320,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_9',
'type' : 'button',
'x' : 360,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_10',
'type' : 'button',
'x' : 400,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_11',
'type' : 'button',
'x' : 440,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_12',
'type' : 'button',
'x' : 480,
'y' : 24,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_13',
'type' : 'button',
'x' : 40,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_14',
'type' : 'button',
'x' : 80,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_15',
'type' : 'button',
'x' : 120,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_16',
'type' : 'button',
'x' : 160,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_17',
'type' : 'button',
'x' : 200,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_18',
'type' : 'button',
'x' : 240,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_19',
'type' : 'button',
'x' : 280,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_20',
'type' : 'button',
'x' : 320,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_21',
'type' : 'button',
'x' : 360,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_22',
'type' : 'button',
'x' : 400,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_23',
'type' : 'button',
'x' : 440,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_24',
'type' : 'button',
'x' : 480,
'y' : 63,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_25',
'type' : 'button',
'x' : 60,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_26',
'type' : 'button',
'x' : 100,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_27',
'type' : 'button',
'x' : 140,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_28',
'type' : 'button',
'x' : 180,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_29',
'type' : 'button',
'x' : 220,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_30',
'type' : 'button',
'x' : 260,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_31',
'type' : 'button',
'x' : 300,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_32',
'type' : 'button',
'x' : 340,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_33',
'type' : 'button',
'x' : 380,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_34',
'type' : 'button',
'x' : 420,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_35',
'type' : 'button',
'x' : 460,
'y' : 104,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_36',
'type' : 'button',
'x' : 60,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_37',
'type' : 'button',
'x' : 100,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_38',
'type' : 'button',
'x' : 140,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_39',
'type' : 'button',
'x' : 180,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_40',
'type' : 'button',
'x' : 220,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_41',
'type' : 'button',
'x' : 260,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_42',
'type' : 'button',
'x' : 300,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_43',
'type' : 'button',
'x' : 340,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_44',
'type' : 'button',
'x' : 380,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_45',
'type' : 'button',
'x' : 420,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_46',
'type' : 'button',
'x' : 460,
'y' : 144,
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
},
)
},
## ConnectBoard
{
"name" : "ConnectBoard",
"type" : "thinboard",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410 - 35),
"width" : 208,
"height" : 30,
"children" :
(
{
"name" : "ConnectName",
"type" : "text",
"x" : 15,
"y" : 0,
"vertical_align" : "center",
"text_vertical_align" : "center",
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
},
{
"name" : "SelectConnectButton",
"type" : "button",
"x" : 150,
"y" : 0,
"vertical_align" : "center",
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
},
),
},
## LoginBoard
{
"name" : "LoginBoard",
"type" : "image",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410),
"image" : LOCALE_PATH + "loginwindow.sub",
"children" :
(
{
"name" : "ID_EditLine",
"type" : "editline",
"x" : 77,
"y" : 16,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "Password_EditLine",
"type" : "editline",
"x" : 77,
"y" : 43,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"secret_flag" : 1,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "LoginButton",
"type" : "button",
"x" : 15,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_CONNECT,
},
{
"name" : "LoginExitButton",
"type" : "button",
"x" : 105,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_EXIT,
},
),
},
## ServerBoard
{
"name" : "ServerBoard",
"type" : "thinboard",
"x" : 0,
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
"width" : 375,
"height" : SERVER_BOARD_HEIGHT,
"horizontal_align" : "center",
"children" :
(
## Title
{
"name" : "Title",
"type" : "text",
"x" : 0,
"y" : 12,
"horizontal_align" : "center",
"text_horizontal_align" : "center",
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
},
## Horizontal
{
"name" : "HorizontalLine1",
"type" : "line",
"x" : 10,
"y" : 34,
"width" : 354,
"height" : 0,
"color" : 0xff777777,
},
{
"name" : "HorizontalLine2",
"type" : "line",
"x" : 10,
"y" : 35,
"width" : 355,
"height" : 0,
"color" : 0xff111111,
},
## Vertical
{
"name" : "VerticalLine1",
"type" : "line",
"x" : 246,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff777777,
},
{
"name" : "VerticalLine2",
"type" : "line",
"x" : 247,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff111111,
},
## ListBox
{
"name" : "ServerList",
"type" : "listbox2",
"x" : 10,
"y" : 40,
"width" : 232,
"height" : SERVER_LIST_HEIGHT,
"row_count" : 15,
"item_align" : 0,
},
{
"name" : "ChannelList",
"type" : "listbox",
"x" : 255,
"y" : 40,
"width" : 109,
"height" : SERVER_LIST_HEIGHT,
"item_align" : 0,
},
## Buttons
{
"name" : "ServerSelectButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.OK,
},
{
"name" : "ServerExitButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT + 22,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
},
),
},
),
}

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