Added game files from TMP4
130
bin/pack/locale_ro/locale/ro/effect/gm.mse
Normal file
@ -0,0 +1,130 @@
|
||||
BoundingSphereRadius 50.000000
|
||||
BoundingSpherePosition 0.000000 0.000000 120.000000
|
||||
|
||||
Group Particle
|
||||
{
|
||||
StartTime 0.000000
|
||||
List TimeEventPosition
|
||||
{
|
||||
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
|
||||
}
|
||||
|
||||
Group EmitterProperty
|
||||
{
|
||||
MaxEmissionCount 1
|
||||
|
||||
CycleLength 0.500000
|
||||
CycleLoopEnable 1
|
||||
LoopCount 0
|
||||
|
||||
EmitterShape 0
|
||||
EmitterAdvancedType 0
|
||||
EmitterEmitFromEdgeFlag 0
|
||||
EmittingDirection 0.000000 0.000000 0.000000
|
||||
|
||||
List TimeEventEmittingSize
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingAngularVelocity
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionX
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionY
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionZ
|
||||
{
|
||||
0.054286 14.948454
|
||||
}
|
||||
List TimeEventEmittingVelocity
|
||||
{
|
||||
0.000000 3.000000
|
||||
}
|
||||
List TimeEventEmissionCountPerSecond
|
||||
{
|
||||
0.000000 20.000000
|
||||
}
|
||||
List TimeEventLifeTime
|
||||
{
|
||||
0.000000 2.216495
|
||||
}
|
||||
List TimeEventSizeX
|
||||
{
|
||||
0.000000 64.000000
|
||||
}
|
||||
List TimeEventSizeY
|
||||
{
|
||||
0.000000 64.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group ParticleProperty
|
||||
{
|
||||
SrcBlendType 5
|
||||
DestBlendType 6
|
||||
ColorOperationType 4
|
||||
BillboardType 1
|
||||
RotationType 0
|
||||
RotationSpeed 0.000000
|
||||
RotationRandomStartingBegin 0
|
||||
RotationRandomStartingEnd 0
|
||||
|
||||
AttachEnable 1
|
||||
StretchEnable 0
|
||||
|
||||
TexAniType 0
|
||||
TexAniDelay 0.029000
|
||||
TexAniRandomStartFrameEnable 0
|
||||
|
||||
List TimeEventGravity
|
||||
{
|
||||
0.514286 25.000000
|
||||
}
|
||||
List TimeEventAirResistance
|
||||
{
|
||||
0.480000 0.030928
|
||||
}
|
||||
List TimeEventScaleX
|
||||
{
|
||||
0.005714 0.200000
|
||||
}
|
||||
List TimeEventScaleY
|
||||
{
|
||||
0.000000 0.400000
|
||||
}
|
||||
List TimeEventColorRed
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventColorGreen
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventColorBlue
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventAlpha
|
||||
{
|
||||
0.000000 0.000000
|
||||
0.107692 0.771144
|
||||
0.207692 1.000000
|
||||
0.902564 0.792553
|
||||
0.997436 0.000000
|
||||
}
|
||||
List TimeEventRotation
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TextureFiles
|
||||
{
|
||||
"ymirred.tga"
|
||||
}
|
||||
}
|
||||
}
|
BIN
bin/pack/locale_ro/locale/ro/effect/ymirred.tga
Normal file
After Width: | Height: | Size: 122 KiB |
30
bin/pack/locale_ro/locale/ro/empiredesc_a.txt
Normal file
@ -0,0 +1,30 @@
|
||||
[DELAY value;10]
|
||||
Regatul Shinsoo[ENTER]
|
||||
[ENTER]
|
||||
Regatul Shinsoo se afl<66> <20>n[ENTER]
|
||||
sudul continentului.[ENTER]
|
||||
Infrastructura sa e[ENTER]
|
||||
[WAIT]
|
||||
sus<EFBFBD>inut<EFBFBD> de rela<6C>iile[ENTER]
|
||||
comerciale. Sub conducerea[ENTER]
|
||||
lui Yoon-Yoing, comer<65>ul cu[ENTER]
|
||||
Estul a ridicat Shinsoo[ENTER]
|
||||
repede la standardul la care[ENTER]
|
||||
[WAIT]
|
||||
se afl<66> ast<73>zi, dup<75> c<>derea[ENTER]
|
||||
imperiului. Cu Vestul <20>ns<6E>[ENTER]
|
||||
locuitorii tr<74>iesc <20>n[ENTER]
|
||||
continu<EFBFBD> g<>lceav<61>, iar[ENTER]
|
||||
drumurile comerciale sunt[ENTER]
|
||||
[WAIT]
|
||||
<EFBFBD>nchise. Cu con<6F>tiin<69>a[ENTER]
|
||||
amenin<EFBFBD><EFBFBD>rii temeliei[ENTER]
|
||||
existen<EFBFBD>ei lor prin piatra[ENTER]
|
||||
metin, negustorii se[ENTER]
|
||||
<EFBFBD>narmeaz<EFBFBD>. Scopul lor este[ENTER]
|
||||
[WAIT]
|
||||
de a opune rezisten<65><6E>[ENTER]
|
||||
atacurilor Vestului, de a[ENTER]
|
||||
redeschide drumurile[ENTER]
|
||||
comerciale, <20>i de a uni tot[ENTER]
|
||||
regatul sub conducerea lor.
|
36
bin/pack/locale_ro/locale/ro/empiredesc_b.txt
Normal file
@ -0,0 +1,36 @@
|
||||
[DELAY value;10]
|
||||
Regatul Chunjo[ENTER]
|
||||
[ENTER]
|
||||
Regatul Chunjo cuprinde[ENTER]
|
||||
vestul continentului. El are[ENTER]
|
||||
o structur<75> teocrat<61> <20>i este[ENTER]
|
||||
[WAIT]
|
||||
administrat de c<>tre liderii[ENTER]
|
||||
s<EFBFBD>i spirituali. El a fost[ENTER]
|
||||
format de c<>tre Yoon-Young,[ENTER]
|
||||
v<EFBFBD>rul fostului <20>mp<6D>rat.[ENTER]
|
||||
So<EFBFBD>ia lui Yoon, care de<64>ine[ENTER]
|
||||
[WAIT]
|
||||
puteri magice nem<65>surate,[ENTER]
|
||||
l-a ajutat de la <20>nceput s<>[ENTER]
|
||||
<EFBFBD>nfrunte amenin<69>area pietrii[ENTER]
|
||||
metin. Yoon-Young a luat[ENTER]
|
||||
adesea m<>suri de[ENTER]
|
||||
[WAIT]
|
||||
<EFBFBD>mpotrivire, dar a fost[ENTER]
|
||||
mereu ignorat. Astfel el[ENTER]
|
||||
<EFBFBD>i-a ridicat supu<70>ii <20>ntr-o[ENTER]
|
||||
r<EFBFBD>scoal<EFBFBD> <20>mpotriva[ENTER]
|
||||
imperiului, pe atunci <20>nc<6E>[ENTER]
|
||||
[WAIT]
|
||||
unitar. De la c<>derea[ENTER]
|
||||
acestuia, Chunjo se afl<66>[ENTER]
|
||||
<EFBFBD>nc<EFBFBD> <20>n continuu conflict cu[ENTER]
|
||||
Estul <20>i ne<6E>n<EFBFBD>elegere cu[ENTER]
|
||||
Sudul. Locuitorii s<>i aspir<69>[ENTER]
|
||||
[WAIT]
|
||||
la puterea peste <20>ntreg[ENTER]
|
||||
continentul, pentru a opune[ENTER]
|
||||
rezisten<EFBFBD><EFBFBD> for<6F>ei necurate[ENTER]
|
||||
<EFBFBD>i mereu cresc<73>nde a pietrii[ENTER]
|
||||
metin.
|
29
bin/pack/locale_ro/locale/ro/empiredesc_c.txt
Normal file
@ -0,0 +1,29 @@
|
||||
[DELAY value;10]
|
||||
Regatul Jinno[ENTER]
|
||||
[ENTER]
|
||||
Regatul Jinno se <20>ntinde <20>n[ENTER]
|
||||
estul continentului. Temelia[ENTER]
|
||||
sa este for<6F>a militar<61>,[ENTER]
|
||||
[WAIT]
|
||||
purtat<EFBFBD> de caracterul[ENTER]
|
||||
agresiv <20>i r<>zboinic al[ENTER]
|
||||
locuitorilor s<>i. Jinno este[ENTER]
|
||||
condus de c<>tre Ee-Ryoong,[ENTER]
|
||||
fiul ultimului <20>mp<6D>rat. El[ENTER]
|
||||
[WAIT]
|
||||
se simte capabil, sub[ENTER]
|
||||
conducerea sa <20>i cu ajutorul[ENTER]
|
||||
puterii de r<>zboi care <20>i[ENTER]
|
||||
st<EFBFBD> la dispozi<7A>ie, s<>[ENTER]
|
||||
reuneasc<EFBFBD> vechiul imperiu.[ENTER]
|
||||
[WAIT]
|
||||
Temeri <20>mpotriva importan<61>ei[ENTER]
|
||||
<EFBFBD>i efectului pietrei metin[ENTER]
|
||||
sunt ignorate <20>n mod oficial[ENTER]
|
||||
<EFBFBD>n Jinno. <20>n secret <20>ns<6E>,[ENTER]
|
||||
Ee-Ryoong <20>ncearc<72> s<> se[ENTER]
|
||||
[WAIT]
|
||||
foloseasc<EFBFBD> de puterea de[ENTER]
|
||||
distrugere a pietrei pentru[ENTER]
|
||||
<EFBFBD>ndeplinirea scopurilor sale[ENTER]
|
||||
r<EFBFBD>zboinice.
|
67
bin/pack/locale_ro/locale/ro/guildbuildinglist.txt
Normal file
@ -0,0 +1,67 @@
|
||||
VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
|
||||
14013 FACILITY jedan Fegyverkov<6F>cs -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
|
||||
14014 FACILITY jedan Felszerel<65>s kov<6F>cs -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
|
||||
14015 FACILITY jedan <09>kszer<65>sz -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
|
||||
14033 FACILITY suryeonjang Kik<69>pz<70> k<>zpont -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
|
||||
14043 FACILITY yonggwangro Gy<47>m<EFBFBD>nt koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
|
||||
14045 FACILITY yonggwangro Fosszilis fa koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
|
||||
14046 FACILITY yonggwangro R<>z koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
|
||||
14047 FACILITY yonggwangro Ez<45>st koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
|
||||
14048 FACILITY yonggwangro Arany koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
|
||||
14049 FACILITY yonggwangro J<>de koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
|
||||
14050 FACILITY yonggwangro <09>benfa koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
|
||||
14051 FACILITY yonggwangro Gy<47>ngy koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
|
||||
14052 FACILITY yonggwangro Feh<65>rarany koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
|
||||
14053 FACILITY yonggwangro Krist<73>ly koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
|
||||
14054 FACILITY yonggwangro Ametiszt koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
|
||||
14055 FACILITY yonggwangro Mennyei k<>nny koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26992 FACILITY yonggwangro L<>lekkrist<73>ly koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26993 FACILITY yonggwangro Rubin koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26994 FACILITY yonggwangro Gr<47>n<EFBFBD>t koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26995 FACILITY yonggwangro Smaragd koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26996 FACILITY yonggwangro Zaf<61>r koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
14061 FACILITY himuijedan_01 Az Er<45> olt<6C>ra -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
|
||||
14062 FACILITY himuijedan_02 Az Er<45> olt<6C>ra -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
|
||||
14063 FACILITY himuijedan_03 Az Er<45> olt<6C>ra -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
|
||||
14100 HEADQUARTER a1-011-workhouse H<>z (1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14101 OBJECT a1-038-wall-corner K<>fal (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14102 OBJECT a1-038-wall-lin K<>fal (1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14103 OBJECT a1-038-wall-lin2 K<>fal (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14104 OBJECT a1-038-wall-door Kapu (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14105 BUILDIN a1-set Fal (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14110 HEADQUARTER b1-011-workhouse H<>z (2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14111 OBJECT b1-038-wall-corner K<>fal (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14112 OBJECT b1-038-wall-lin K<>fal (2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14113 OBJECT b1-038-wall-lin2 K<>fal (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14114 OBJECT b1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14115 BUILDIN b1-set Fal (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14120 HEADQUARTER c1-011-workhouse H<>z (3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14121 OBJECT c1-038-wall-corner K<>fal (3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14122 OBJECT c1-038-wall-lin K<>fal (3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14123 OBJECT c1-038-wall-lin2 K<>fal (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14124 OBJECT c1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14125 BUILDIN c1-set Fal (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14200 OBJECT guild_symbol C<>h jelv<6C>ny -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
|
||||
14201 WALL fence01_door01 Homlokzati fal -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14202 WALL fence01_back01 H<>ts<74> fal -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14203 WALL fence01_left01 Bal oldali fal -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14204 WALL fence01_right01 Jobb oldali fal -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14300 OBJECT general_obj_stone01 K<>1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
|
||||
14301 OBJECT general_obj_stone02 K<>2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
|
||||
14302 OBJECT general_obj_stone03 K<>3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
|
||||
14303 OBJECT general_obj_stone04 K<>4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
|
||||
14304 OBJECT general_obj_stone05 K<>5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
|
||||
14305 OBJECT general_obj_stone06 K<>6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
|
||||
14306 OBJECT general_obj_stone07 K<>7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
|
||||
14307 OBJECT general_obj_stone08 K<>8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
|
||||
14308 OBJECT general_obj_stone09 K<>9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
|
||||
14309 OBJECT general_obj_stone10 K<>10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
|
||||
14400 OBJECT B1_PagodaTree_RT Fa1 0 0 360 2000000 90011,5 0 0 0 1
|
||||
14401 OBJECT B1_PagodaTree_RT3 Fa2 0 0 360 2000000 90011,5 0 0 0 1
|
||||
14402 OBJECT B1_Sassafras_RT_Fall Fa3 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14403 OBJECT B1_Sassafras_RT_Fall2 Fa4 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14404 OBJECT B3_ShingleOak_RT2 Fa5 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14405 OBJECT B2_IvySpy_RT Fa6 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14406 OBJECT B2_IvySpy_RT4 Fa7 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14407 OBJECT B2_JapaneseMaple_RT_Fall Fa8 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Fa9 0 0 360 2000000 90011,9 0 0 0 1
|
BIN
bin/pack/locale_ro/locale/ro/icon/scroll_close.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
bin/pack/locale_ro/locale/ro/icon/scroll_open.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
158
bin/pack/locale_ro/locale/ro/insult.txt
Normal file
@ -0,0 +1,158 @@
|
||||
Fuck
|
||||
fut
|
||||
futai
|
||||
satefut
|
||||
fututi
|
||||
fututzi
|
||||
futut
|
||||
stf
|
||||
plm
|
||||
fgm
|
||||
mm
|
||||
fmm
|
||||
Shit
|
||||
cacat
|
||||
pisat
|
||||
Dick
|
||||
pula
|
||||
poola
|
||||
pizda
|
||||
pisda
|
||||
sugi
|
||||
sogi
|
||||
soogi
|
||||
coaie
|
||||
mata
|
||||
ma`ta
|
||||
ma'ta
|
||||
matii
|
||||
mortii
|
||||
mortiimatii
|
||||
maortii matii
|
||||
morti mati
|
||||
mortii mati
|
||||
morti matii
|
||||
idiot
|
||||
cretin
|
||||
dobitoc
|
||||
muist
|
||||
muista
|
||||
muje
|
||||
mujist
|
||||
mujista
|
||||
Cock
|
||||
Slut
|
||||
curva
|
||||
tarfa
|
||||
Ass
|
||||
ass
|
||||
cacat
|
||||
kkt
|
||||
mue
|
||||
pupincurist
|
||||
pupincur
|
||||
asshole
|
||||
assholes
|
||||
jeg
|
||||
jegos
|
||||
muist
|
||||
muie
|
||||
moie
|
||||
mooie
|
||||
balls
|
||||
bitch
|
||||
bitcher
|
||||
bitchers
|
||||
bitches
|
||||
bitchin
|
||||
bitching
|
||||
blowjob
|
||||
blowjobs
|
||||
shit
|
||||
bullshit
|
||||
butt
|
||||
buttface
|
||||
butthead
|
||||
christ
|
||||
cock
|
||||
cocks
|
||||
cocksuck
|
||||
cocksucked
|
||||
cocksucker
|
||||
cocksucking
|
||||
cocksucks
|
||||
cunilingus
|
||||
cunillingus
|
||||
cunnilingus
|
||||
dick
|
||||
dildo
|
||||
dildos
|
||||
ejaculate
|
||||
ejaculation
|
||||
ejaculat
|
||||
ejaculare
|
||||
ejaculez
|
||||
felatie
|
||||
felatii
|
||||
fuck
|
||||
fucked
|
||||
fucker
|
||||
fuckers
|
||||
fuckin
|
||||
fucking
|
||||
fuckings
|
||||
fuckme
|
||||
fucks
|
||||
fuk
|
||||
fuks
|
||||
homo
|
||||
jesus
|
||||
jesus christ
|
||||
jew
|
||||
jiz
|
||||
jizz
|
||||
lesbian
|
||||
lesbi
|
||||
lesby
|
||||
lezbi
|
||||
lezby
|
||||
lesbo
|
||||
mothafuck
|
||||
mothafucka
|
||||
mothafuckas
|
||||
mothafuckaz
|
||||
mothafucked
|
||||
mothafucker
|
||||
mothafuckers
|
||||
mothafuckin
|
||||
mothafucking
|
||||
mothafuckings
|
||||
mothafucks
|
||||
motherfuck
|
||||
motherfucked
|
||||
motherfucker
|
||||
motherfuckers
|
||||
motherfuckin
|
||||
motherfucking
|
||||
motherfuckings
|
||||
motherfucks
|
||||
orgasm
|
||||
orgasms
|
||||
penis
|
||||
porn
|
||||
porno
|
||||
pornography
|
||||
pornos
|
||||
prostitute
|
||||
prostituat
|
||||
prostituata
|
||||
pussy
|
||||
pussys
|
||||
retard
|
||||
ritard
|
||||
shit
|
||||
shiting
|
||||
shitings
|
||||
shits
|
||||
slut
|
||||
sluts
|
6437
bin/pack/locale_ro/locale/ro/item_list.txt
Normal file
BIN
bin/pack/locale_ro/locale/ro/item_proto
Normal file
2628
bin/pack/locale_ro/locale/ro/itemdesc.txt
Normal file
20
bin/pack/locale_ro/locale/ro/jobdesc_assassin.txt
Normal file
@ -0,0 +1,20 @@
|
||||
[DELAY value;10]
|
||||
Ninja sunt asasini[ENTER]
|
||||
profesioni<EFBFBD>ti, capabili <20>n[ENTER]
|
||||
orice moment s<> loveasc<73>[ENTER]
|
||||
t<EFBFBD>cut <20>i pe nea<65>teptate.[ENTER]
|
||||
Pentru a asigura[ENTER]
|
||||
[WAIT]
|
||||
repeziciunea <20>i viteza[ENTER]
|
||||
atacurilor, ace<63>ti asasini[ENTER]
|
||||
din umbr<62> sunt echipa<70>i cu[ENTER]
|
||||
armuri u<>oare. Astfel nu[ENTER]
|
||||
sunt <20>mpiedicate mi<6D>c<EFBFBD>rile[ENTER]
|
||||
[WAIT]
|
||||
lor unduitoare. <20>n func<6E>ie[ENTER]
|
||||
de calificare, ninja sunt[ENTER]
|
||||
capabili de a m<>nui cu[ENTER]
|
||||
virtuozitate at<61>t pumnalul[ENTER]
|
||||
c<EFBFBD>t <20>i arcul <20>n lupta la[ENTER]
|
||||
[WAIT]
|
||||
distan<EFBFBD><EFBFBD>.
|
15
bin/pack/locale_ro/locale/ro/jobdesc_shaman.txt
Normal file
@ -0,0 +1,15 @@
|
||||
[DELAY value;10]
|
||||
<EFBFBD>nzestra<EFBFBD>i cu <20>n<EFBFBD>elepciunea[ENTER]
|
||||
unor lungi cercet<65>ri,[ENTER]
|
||||
Shamanii folosesc <20>n lupt<70>[ENTER]
|
||||
vraja <20>i magia. Calit<69><74>ile[ENTER]
|
||||
lor mistice vin astfel nu[ENTER]
|
||||
[WAIT]
|
||||
doar <20>n ajutorul lor <20>n<EFBFBD>i<EFBFBD>i,[ENTER]
|
||||
ci <20>i a fra<72>ilor lor de[ENTER]
|
||||
arme. Prin specializarea[ENTER]
|
||||
lor, <20>amanii pot amplifica[ENTER]
|
||||
atacuri sau pot dezvolta[ENTER]
|
||||
[WAIT]
|
||||
vr<EFBFBD>ji de vindecare <20>i[ENTER]
|
||||
sus<EFBFBD>inere.
|
20
bin/pack/locale_ro/locale/ro/jobdesc_sura.txt
Normal file
@ -0,0 +1,20 @@
|
||||
[DELAY value;10]
|
||||
Sura sunt lupt<70>tori[ENTER]
|
||||
<EFBFBD>nzestra<EFBFBD>i cu puteri magice[ENTER]
|
||||
de c<>nd au l<>sat s<>m<EFBFBD>n<EFBFBD>a[ENTER]
|
||||
diavolului s<> incol<6F>easc<73> <20>n[ENTER]
|
||||
bra<EFBFBD>ele lor. Din aceast<73>[ENTER]
|
||||
[WAIT]
|
||||
cauz<EFBFBD> sunt <20>n stare s<> lupte[ENTER]
|
||||
dibaci cu sabia, <20>n lupta la[ENTER]
|
||||
apropiere, dar <20>i s<> produc<75>[ENTER]
|
||||
pagube inamicului <20>n lupta[ENTER]
|
||||
la distan<61><6E>, prin utilizarea[ENTER]
|
||||
[WAIT]
|
||||
magiei. Prin specializare,[ENTER]
|
||||
sura <20><>i pot <20>mbun<75>t<EFBFBD><74>i[ENTER]
|
||||
vr<EFBFBD>jile de atac[ENTER]
|
||||
[ENTER]
|
||||
sau <20><>i pot <20>nsu<73>i noi vr<76>ji[ENTER]
|
||||
[WAIT]
|
||||
de <20>nt<6E>rire.
|
18
bin/pack/locale_ro/locale/ro/jobdesc_warrior.txt
Normal file
@ -0,0 +1,18 @@
|
||||
[DELAY value;10]
|
||||
Datorit<EFBFBD> calit<69><74>ilor lor,[ENTER]
|
||||
c<EFBFBD>t <20>i a armelor <20>i[ENTER]
|
||||
armurilor grele, r<>zboinicii[ENTER]
|
||||
joac<EFBFBD> un rol esen<65>ial <20>n[ENTER]
|
||||
lupta la apropiere. Toat<61>[ENTER]
|
||||
[WAIT]
|
||||
aten<EFBFBD>ia lor se concentreaz<61>[ENTER]
|
||||
asupra puterii fizice de[ENTER]
|
||||
fier <20>i a echilibrului[ENTER]
|
||||
spiritual. <20>n func<6E>ie de[ENTER]
|
||||
specializare, ei produc[ENTER]
|
||||
[WAIT]
|
||||
pagube devastatoare prin[ENTER]
|
||||
m<EFBFBD>nuirea armelor cu ambele[ENTER]
|
||||
bra<EFBFBD>e sau dezarmeaz<61>[ENTER]
|
||||
atacurile inamicilor cu[ENTER]
|
||||
sabia <20>i scutul.
|
936
bin/pack/locale_ro/locale/ro/locale_game.txt
Normal file
@ -0,0 +1,936 @@
|
||||
AFF_LOVE_POINT Punct de dragoste: %d%%
|
||||
ALIGNMENT_NAME Puncte de grad:
|
||||
ATTACK_ERROR_UNKNOWN Gre<72>eal<61> de atac necunoscut<75>: %s
|
||||
CANNOT_ATTACK_DEST_IN_SAFE Inamicul e prea departe.
|
||||
CANNOT_ATTACK_SELF_IN_SAFE Nu pot ataca.
|
||||
CANNOT_EQUIP_IN_EXCHANGE Nu po<70>i schimba echipamentul c<>nd negociezi.
|
||||
CANNOT_EQUIP_IN_SHOP Nu po<70>i schimba echipamentul c<>nd negociezi.
|
||||
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Nu po<70>i deschide magazinul <20>ntr-un spa<70>iu public.
|
||||
CANNOT_SHOOT_DEST_IN_SAFE Inamicul e prea departe.
|
||||
CANNOT_SHOOT_EMPTY_ARROW Am nevoie de o s<>geat<61>.
|
||||
CANNOT_SHOOT_SELF_IN_SAFE Nu pot face asta.
|
||||
CANNOT_SKILL_APPROACH Sunt sigur ca nu ma pot apropia mai mult de atat.
|
||||
CANNOT_SKILL_ATTACK Nu pot ataca.
|
||||
CANNOT_SKILL_BLUE Nu poti folosi Sufletul Lupului Indigo atunci cand este activ Sufletul Lupului Rosu.
|
||||
CANNOT_SKILL_DEST_IN_SAFE Inamicul e prea departe.
|
||||
CANNOT_SKILL_EQUIP_FISHING_ROD Am nevoie de o undi<64><69>.
|
||||
CANNOT_SKILL_HAVE_TO_RIDE Am nevoie de un cal pentru a folosi asta.
|
||||
CANNOT_SKILL_NEED_EMPTY_BOTTLE Nu am nicio sticl<63> goal<61>.
|
||||
CANNOT_SKILL_NEED_POISON_BOTTLE Nu am nicio sticl<63> cu otrav<61>.
|
||||
CANNOT_SKILL_NEED_TARGET Care este <20>inta?
|
||||
CANNOT_SKILL_NOT_ENOUGH_HP Nu am destule PV!
|
||||
CANNOT_SKILL_NOT_ENOUGH_SP Nu am destule PM!
|
||||
CANNOT_SKILL_NOT_HORSE_SKILL Nu pot folosi asta <20>n timp ce c<>l<EFBFBD>resc.
|
||||
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Aceasta abilitate nu o pot folosi la aceasta arma.
|
||||
CANNOT_SKILL_NOT_YET_LEARN Nu am <20>nvatat aceasta abilitate.
|
||||
CANNOT_SKILL_ONLY_FOR_ALLIANCE Are efect doar asupra membrilor grupului.
|
||||
CANNOT_SKILL_ONLY_FOR_CORPSE Are efect doar asupra mor<6F>ilor.
|
||||
CANNOT_SKILL_RED Nu poti folosi Sufletul Lupului Rosu atunci cand este activ Sufletul Lupului Indigo.
|
||||
CANNOT_SKILL_REMOVE_FISHING_ROD Nu pot folosi aceasta abilitate cu o undita.
|
||||
CANNOT_SKILL_SELF_IN_SAFE De aici nu pot ataca.
|
||||
CANNOT_SKILL_USE_SELF Nu pot folosi asta asupra mea.
|
||||
CANNOT_SKILL_WAIT_COOLTIME Nu pot folosi inca aceasta abilitate.
|
||||
CANNOT_USE Nu poti folosi asta.
|
||||
CANNOT_WHISPER_DEST_REFUSE %s a blocat complet <20>optitul. SA
|
||||
CANNOT_WHISPER_NOT_LOGON %s nu e online. SA
|
||||
CANNOT_WHISPER_SELF_REFUSE Nu po<70>i <20>opti cuiva ceva dac<61> <20>optitul e complet blocat. SNA
|
||||
CHANNEL Canal
|
||||
CHANNELING_CANNOT_LOGOUT Nu po<70>i reveni la ecranul de login.
|
||||
CHANNEL_EMPTY_SERVER Niciun server
|
||||
CHANNEL_NORMAL Canal %d
|
||||
CHANNEL_NOTIFY_FULL Acest canal este plin! Alege te rog altul.
|
||||
CHANNEL_NOT_FIND_INFO Nici o informa<6D>ie g<>sit<69> via Canal.
|
||||
CHANNEL_PVP Duel liber
|
||||
CHANNEL_SELECT_CHANNEL Alege canalul
|
||||
CHANNEL_SELECT_REGION Selecteaz<61> regiunea.
|
||||
CHANNEL_SELECT_SERVER Alege serverul
|
||||
CHANNEL_TEST_SERVER Testeaz<61> serverul
|
||||
CHANNEL_TEST_SERVER_ADDR Test %s:%d
|
||||
CHARACTER_CREATE_MODE Creaza caracter
|
||||
CHARACTER_SELECT_MODE Alege caracter
|
||||
CHAT_ALL To<54>i
|
||||
CHAT_BLOCK Blocheaz<61>
|
||||
CHAT_GUILD Breasl<73>
|
||||
CHAT_INFORMATION Info
|
||||
CHAT_INSULT_STRING Propozi<7A>ia con<6F>ine cuvinte nepermise.
|
||||
CHAT_LOG Arat<61> mesaje vechi [L]
|
||||
CHAT_LOG_TITLE Log Chat
|
||||
CHAT_NORMAL Normal
|
||||
CHAT_NOTICE Anun<75>
|
||||
CHAT_PARTY Grup
|
||||
CHAT_SEND_CHAT Trimite mesaj
|
||||
CHAT_SEND_MEMO Trimite <20>oapt<70> [Shift+Enter]
|
||||
CHAT_SHOUT Strig<69>
|
||||
CHAT_SHOUT_LIMIT Po<50>i striga doar o dat<61> la 15 secunde.
|
||||
CHAT_WHISPER <09>oapt<70>
|
||||
COMB_ALREADY_APPEND
|
||||
COMB_CANT_APPEND_ITEM Acest articol nu poate fi folosit.
|
||||
COMB_CANT_APPEND_SEALED_ITEM Nu poti folosi niciun obiect personalizat.
|
||||
COMB_COST Pret: %s
|
||||
COMB_IS_CONTINUE_PROCESS Vrei sa continui?
|
||||
COMB_NOTICE Nu poti deschide un magazin privat in timp ce faci negot de carti.
|
||||
COMB_NOTICE_NOT_OPEN Nu poti face negot de carti daca ai un magazin privat deschis.
|
||||
COMB_NOT_ALL_SLOT_APPEND_ITEM Ai nevoie de un al doilea costum pentru a transfera bonusurile.
|
||||
COMB_NOT_FULL_BOOK Nu, nu putem face afaceri in acest fel. Ti-am spus deja ca fac negot cu tine doar daca imi oferi 10 carti la schimb.
|
||||
COMB_NOT_ITEM_IN_INVENTORY Nu poti folosi obiectele echipate.
|
||||
COMB_NOT_MEDIUM_ITEM Acest articol nu poate fi folosit.
|
||||
COMB_WILL_REMOVE_MATERIAL Costumul 2 va fi distrus.
|
||||
CREATE_ERROR_GM_NAME Nu po<70>i folosi ,GM<47> la numele caracterului.
|
||||
CREATE_ERROR_INSULT_NAME Acest nume este invalid.
|
||||
CREATE_ERROR_LIMIT_LEVEL Caracterul tau trebuie sa aiba cel putin nivelul 80.
|
||||
CREATE_ERROR_TIME_LIMIT Poti crea un singur caracter la fiecare 30 de secunde.
|
||||
CREATE_ERROR_WRONG_STRING Numele personajului nu poate contine caractere speciale.
|
||||
CREATE_EXIST_SAME_NAME Exist<73> deja un caracter cu acest nume.
|
||||
CREATE_FAILURE Nu po<70>i crea acest caracter.
|
||||
CREATE_FULL Nu mai poti crea alte caractere.
|
||||
CREATE_GM_NAME GM
|
||||
CREATE_INPUT_NAME Introdu numele.
|
||||
CREATE_PLUS_STAT Mai sunt puncte de status accesibile.
|
||||
DAY Zile
|
||||
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Nu poti muta niciun obiect cand ai o cerere in asteptare.
|
||||
DO_YOU_BUY_ITEM1 Vrei sa cumperi %s pentru %s?
|
||||
DO_YOU_BUY_ITEM2 Vrei s<> cumperi %s %s pentru %s?
|
||||
DO_YOU_DROP_MONEY Vrei s<> renun<75>i la %d Yang?
|
||||
DO_YOU_SELL_ITEM1 Vrei s<> vinzi %s pentru %s?
|
||||
DO_YOU_SELL_ITEM2 Vrei s<> vinzi %s %s pentru %s?
|
||||
DRAGON_SOUL_CANNOT_REFINE Aceasta Piatra Dragon nu poate fi rafinata.
|
||||
DRAGON_SOUL_CANNOT_REFINE_MORE Aceasta Piatra Dragon a ajuns deja la nivelul maxim.
|
||||
DRAGON_SOUL_EQUIP_WARNING1 Este dificil sa inlaturi o Piatra Dragon odata ce a fost atasata.
|
||||
DRAGON_SOUL_EQUIP_WARNING2 Doresti sa continui?
|
||||
DRAGON_SOUL_EXPIRED Piatra Dragon Expirata
|
||||
DRAGON_SOUL_INVALID_DRAGON_SOUL Aceasta este o Piatra Dragon gresita.
|
||||
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Aceasta nu este o Piatra Dragon.
|
||||
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Aceasta nu este Piatra Dragon corecta.
|
||||
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Nu ai suficient material pentru rafinare.
|
||||
DRAGON_SOUL_NOT_MATCHED_SLOT Piatra Dragon nu se potriveste in acest slot.
|
||||
DRAGON_SOUL_STEP_LEVEL1 Claritate: opaca,
|
||||
DRAGON_SOUL_STEP_LEVEL2 Claritate: clara,
|
||||
DRAGON_SOUL_STEP_LEVEL3 Claritate: perfecta,
|
||||
DRAGON_SOUL_STEP_LEVEL4 Claritate: stralucitoare,
|
||||
DRAGON_SOUL_STEP_LEVEL5 Claritate: excelenta,
|
||||
DRAGON_SOUL_STRENGTH Nivel: +%d SA
|
||||
DRAGON_SOUL_UNEQUIP_WARNING1 Piatra Dragon poate fi distrusa in acest proces.
|
||||
DRAGON_SOUL_UNEQUIP_WARNING2 Doresti sa continui?
|
||||
DRAGON_SOUL_UNMATCHED_SLOT Acest slot este gresit.
|
||||
DRAGON_SOUL_UNQUALIFIED Inca nu poti folosi alchimia Pietrei Dragon.
|
||||
DROP_ITEM_FAILURE_EQUIP_ITEM Nu po<70>i arunca obiecte din echipament.
|
||||
DROP_ITEM_FAILURE_PRIVATE_SHOP Nu po<70>i renun<75>a la un obiect atribuit caracterului dac<61> magazinul privat este deschis.
|
||||
DROP_MONEY_FAILURE_1000_OVER Po<50>i renun<75>a la maxim 999 Yang.
|
||||
EMOTION_ANGRY Nepl<70>cut
|
||||
EMOTION_ATTRACTIVE Tenta<74>ie
|
||||
EMOTION_BANTER R<>ut<75>cios
|
||||
EMOTION_CHEERS_1 Bucurie 1
|
||||
EMOTION_CHEERS_2 Bucurie 2
|
||||
EMOTION_CHEERUP A se bucura
|
||||
EMOTION_CHOOSE_ONE Alege o <20>int<6E>.
|
||||
EMOTION_CLAP Aplauze
|
||||
EMOTION_CLAP_KISS S<>rut
|
||||
EMOTION_CONGRATULATION Acord
|
||||
EMOTION_DANCE_1 Dans 1
|
||||
EMOTION_DANCE_2 Dans 2
|
||||
EMOTION_DANCE_3 Dans 3
|
||||
EMOTION_DANCE_4 Dans 4
|
||||
EMOTION_DANCE_5 Dans 5
|
||||
EMOTION_DANCE_6 Gumsan Style
|
||||
EMOTION_FORGIVE Iertare
|
||||
EMOTION_FRENCH_KISS Sarut Frantuzesc
|
||||
EMOTION_JOY Bucurie
|
||||
EMOTION_SAD Trist
|
||||
EMOTION_SHY Refuz
|
||||
EMOTION_SLAP Lovitur<75>
|
||||
EMPIRE_A Regatul Shinsoo
|
||||
EMPIRE_B Regatul Chunjo
|
||||
EMPIRE_C Regatul Jinno
|
||||
EMPIRE_SELECT_MODE Alege regat
|
||||
EXCHANGE_CANNOT_GIVE Nu po<70>i vinde acest obiect.
|
||||
EXCHANGE_CANT_EDIT_MONEY Acum nu mai poti modifica suma.
|
||||
EXCHANGE_FAILURE_EQUIP_ITEM Nu poti schimba Iteme atribuite caracterului.
|
||||
EXCHANGE_MONEY Suma
|
||||
EXCHANGE_TITLE Schimb cu %s
|
||||
FISHING_FAILURE Ai pierdut momeala pentru pescuit.
|
||||
FISHING_NOTIFY1 Se pare ca %s a mu<6D>cat.
|
||||
FISHING_NOTIFY2 Se pare c<> s-a prins %s.
|
||||
FISHING_SUCCESS1 Ai prins %s.
|
||||
FISHING_SUCCESS2 Ai scos %s din apa!
|
||||
FISHING_UNKNOWN Ceva a muscat dar nu <20>tiu ce anume.
|
||||
FISHING_WRONG_PLACE Nu pot s<> pescuiesc aici.
|
||||
FOR_FEMALE Pentru femei
|
||||
FOR_MALE Pentru b<>rba<62>i
|
||||
GAME_CANNOT_MINING Nu po<70>i s<> sapi dup<75> minereu <20>n timp ce c<>l<EFBFBD>re<72>ti.
|
||||
GAME_CANNOT_PICK_ITEM Nu po<70>i culege acest obiect, pentru ca nu a fost capturat de tine.
|
||||
GAME_INIT_ERROR_CURSOR Cursorul nu a putut fi creat.
|
||||
GAME_INIT_ERROR_DIRECTX Ai nevoie de DirectX 8.1 pentru a rula jocul.\nInstaleaz<61> DirectX 8.1 sau peste.
|
||||
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Nu s-a gasit placa grafic<69> pentru rularea jocului.\nVerific<69> daca placa VGA e instalat<61> corect.
|
||||
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Placa grafic<69> nu a putut fi ini<6E>ializat<61>.nVerific<69> dac<61> de<64>ii o plac<61> VGA.\nAlternativ po<70>i s<> activezi accelerarea hardware.\n(Accelerare hardware la maxim \nControl Panel->Display->Settings->Advanced->Troubleshooting)
|
||||
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Placa grafic<69> nu suport<72> 32bit.\nSchimb<6D> pe 16bit sau folose<73>te full screen.
|
||||
GAME_INIT_ERROR_ITEM_PROTO Datele obiectului inaccesibile.\nReinstaleaz<61> jocul.
|
||||
GAME_INIT_ERROR_MAIN_WINDOW Fereastra principal<61> nu a putut fi realizat<61>.
|
||||
GAME_INIT_ERROR_MOB_PROTO Datele monstrului inaccesibile.\nReinstaleaz<61> jocul.
|
||||
GAME_INIT_ERROR_NETWORK Legatura la re<72>ea nu s-a realizat.\nVerific<69> leg<65>tura la internet.
|
||||
GAME_PICK_MONEY Ai primit %d Yang.
|
||||
GUILDMARK_UPLOADER_ERROR_128_HEIGHT <09>n<EFBFBD>l<EFBFBD>imea nu are 128 pixel.
|
||||
GUILDMARK_UPLOADER_ERROR_12_HEIGHT <09>n<EFBFBD>l<EFBFBD>imea nu are 12 pixel.
|
||||
GUILDMARK_UPLOADER_ERROR_16_WIDTH <09>n<EFBFBD>l<EFBFBD>imea nu are 16 pixel.
|
||||
GUILDMARK_UPLOADER_ERROR_64_WIDTH <09>n<EFBFBD>l<EFBFBD>imea nu are 64 pixel.
|
||||
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Jocul nu suport<72> aceast<73> imagine.
|
||||
GUILDMARK_UPLOADER_ERROR_PATH Copiaz<61> fi<66>ierele <20>n directorul metin2/upload.
|
||||
GUILDMARK_UPLOADER_ERROR_SELECT Nicio imagine selectat<61>.
|
||||
GUILDWAR_CTF_TITLE Cucere<72>te steagul
|
||||
GUILDWAR_NORMAL_TITLE B<>t<EFBFBD>lie pe c<>mp
|
||||
GUILDWAR_QUESTION_LINE_1 Breasla %s a declarat breslei tale r<>zboi,
|
||||
GUILDWAR_QUESTION_LINE_2 Accep<65>i? (%s)
|
||||
GUILDWAR_UNKNOWN_TITLE ...
|
||||
GUILDWAR_WARP_TITLE Lupt<70> <20>n Aren<65>
|
||||
GUILD_BUILDING_GRADE Grad
|
||||
GUILD_BUILDING_NAME Numele cl<63>dirii
|
||||
GUILD_CANNOT_HEAL_GSP_ANYMORE Energia Spiritul Dragonului este deja plina.
|
||||
GUILD_COMMENT Scrie
|
||||
GUILD_CREATE_ERROR_INSULT_NAME Numele breslei nu este permis.
|
||||
GUILD_DEFAULT_GRADE Membrii breslei
|
||||
GUILD_DELETE <09>terge
|
||||
GUILD_DEPOSIT Pune deoparte
|
||||
GUILD_DO_YOU_HEAL_GSP Doresti sa folosesti %d Yang pentru a restaura %d unitati din Spiritul Dragonului?
|
||||
GUILD_DO_YOU_JOIN te-a invitat. Vrei s<> te al<61>turi alian<61>ei?
|
||||
GUILD_EMPTY_AREA <09>ar<61> goal<61>
|
||||
GUILD_ENEMY_GUILD_NAME Numele breslei inamicului
|
||||
GUILD_FACILITY Cl<43>dire secundar<61>
|
||||
GUILD_GEM Piatr<74> pre<72>ioas<61>
|
||||
GUILD_HEADQUARTER Cl<43>dire principal<61>
|
||||
GUILD_HEAL_GSP Reface Spiritul Dragonului
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Niciuna
|
||||
GUILD_MARK_NOT_ENOUGH_LEVEL Cerinta: Minim nivelul 3
|
||||
GUILD_NAME Numele breslei
|
||||
GUILD_NOT_ENOUGH_MATERIAL Nu de<64>ii destul material pentru aceast<73> cl<63>dire.
|
||||
GUILD_NOT_ENOUGH_MONEY Nu de<64>ii destul Yang pentru aceast<73> cl<63>dire.
|
||||
GUILD_NO_NOTICE_PERMISSION Nu <20><>i este permis s<> faci un anun<75>.
|
||||
GUILD_OBJECT Obiecte
|
||||
GUILD_OFFER_EXP Investe<74>te Experien<65><6E>
|
||||
GUILD_SHORT_EXP Nu ai destule puncte de experien<65><6E>.
|
||||
GUILD_TILE_BASEINFO Informa<6D>ii de baz<61>
|
||||
GUILD_TILE_BOARD Tabl<62>
|
||||
GUILD_TILE_GRADE Drepturi de Administrare
|
||||
GUILD_TILE_INFO Informa<6D>ii breasl<73>
|
||||
GUILD_TILE_MEMBER Membrii breslei
|
||||
GUILD_TILE_SKILL Calificarea breslei
|
||||
GUILD_VILLAGE_01 Miryang
|
||||
GUILD_VILLAGE_02 Songpa
|
||||
GUILD_VILLAGE_03 Daeyami
|
||||
GUILD_WAR1 Zona de Lupta Breasla
|
||||
GUILD_WAR2 Zona de Lupta Breasla
|
||||
GUILD_WAR3 Zona de Lupta Breasla
|
||||
GUILD_WAR4 Zona de Lupta Breasla
|
||||
GUILD_WAR_LIMIT_30MIN Timp: 30 de minute
|
||||
GUILD_WAR_REWARD_POTION Recompens<6E>: C<><43>tig<69>torul prime<6D>te licori
|
||||
GUILD_WAR_USE_BATTLE_MAP Loca<63>ie: C<>mpul de Lupt<70> al Breslei
|
||||
GUILD_WAR_USE_NORMAL_MAP Loca<63>ie: Harta Normal<61>
|
||||
GUILD_WAR_WIN_CHECK_SCORE Cel mai bun rezultat c<><63>tig<69> r<>zboiul.
|
||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Captureaz<61> steagul inamicului
|
||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 <09>i adu-l <20>n baza ta.
|
||||
GUILD_WAR_WIN_WIPE_OUT_GUILD <09>nfr<66>nge to<74>i inamicii pentru a c<><63>tiga.
|
||||
GUILD_WITHDRAW Retragere
|
||||
GUILD_YOU_DO_NOT_JOIN Nu apar<61>ii nici unei bresle.
|
||||
HORSE_HEALTH0 Mort
|
||||
HORSE_HEALTH1 Foame
|
||||
HORSE_HEALTH2 <09>nfometat
|
||||
HORSE_HEALTH3 Plin
|
||||
HORSE_LEVEL1 Cal normal
|
||||
HORSE_LEVEL2 Cal de lupt<70>
|
||||
HORSE_LEVEL3 Cal militar
|
||||
HOUR Ore
|
||||
HOW_MANY_ITEM_DO_YOU_DROP1 Vrei s<> arunci %s?
|
||||
HOW_MANY_ITEM_DO_YOU_DROP2 Vrei s<> arunci %s %d?
|
||||
INPUT_MATRIX_CARD_NUMBER Introdu num<75>rul pl<70>cii matrix
|
||||
INPUT_MATRIX_CARD_TITLE Placa matrix
|
||||
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Introducere cod de <20>tergere din administrare cont.
|
||||
INPUT_PRIVATE_CODE_DIALOG_TITLE <09>terge caracterul
|
||||
INVENTORY_DO_NOT_PACK_WARP_SCROLL Pergamentul nu poate fi ad<61>ugat.
|
||||
INVENTORY_REALLY_USE_ITEM Doresti sa folosesti asta pe acest obiect?
|
||||
JOB_ASSASSIN Ninja
|
||||
JOB_ASSASSIN0 Ninja amator
|
||||
JOB_ASSASSIN1 Puterea ninja
|
||||
JOB_ASSASSIN2 Vampir
|
||||
JOB_SHAMAN Saman
|
||||
JOB_SHAMAN0 <09>aman amator
|
||||
JOB_SHAMAN1 Puterea zmeului
|
||||
JOB_SHAMAN2 Puterea fulgerului
|
||||
JOB_SURA Sura
|
||||
JOB_SURA0 Sura amator
|
||||
JOB_SURA1 Puterea fata morgana
|
||||
JOB_SURA2 Puterea magiei negre
|
||||
JOB_WARRIOR Razboinic
|
||||
JOB_WARRIOR0 R<>zboinic amator
|
||||
JOB_WARRIOR1 Puterea Arahan
|
||||
JOB_WARRIOR2 Puterea partizanilor
|
||||
LEFT_TIME Timp r<>mas
|
||||
LOGIN_CONNECT_FAILURE Eroare la conectarea la server.
|
||||
LOGIN_CONNECT_SUCCESS Ai fost conectat la server.
|
||||
LOGIN_CONNETING Vei fi conectat la server...
|
||||
LOGIN_FAILURE_ALREAY Contul t<>u este deja conectat.
|
||||
LOGIN_FAILURE_BE_SAME_KEY Problem<65> la login
|
||||
LOGIN_FAILURE_BLOCK_ID Contul este blocat.
|
||||
LOGIN_FAILURE_BLOCK_LOGIN Alege alt server!
|
||||
LOGIN_FAILURE_NOBILL Contul nu de<64>ine timp de joc.
|
||||
LOGIN_FAILURE_NOT_AVAIL Contul este inaccesibil.
|
||||
LOGIN_FAILURE_NOT_EXIST_ID Nume contului sau parola sunt gre<72>ite.
|
||||
LOGIN_FAILURE_REPAIR_ID Pentru acest cont sunt ref<65>cute obiectele.
|
||||
LOGIN_FAILURE_SAMELOGIN Cineva s-a conectat la contul tau.
|
||||
LOGIN_FAILURE_SHUTDOWN Serverul nu este <20>nc<6E> deschis.
|
||||
LOGIN_FAILURE_TOO_MANY_USER Conectarea nu s-a realizat pentru ca exist<73> prea mul<75>i juc<75>tori.
|
||||
LOGIN_FAILURE_UNKNOWN Login a e<>uat din motive necunoscute.
|
||||
LOGIN_FAILURE_WEB_BLOCK Ai fost blocat pe website. Verific<69>-<2D>i mailurile.
|
||||
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Ai introdus un num<75>r gre<72>it.
|
||||
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Ai introdus de 3 ori un num<75>r gre<72>it. Conectarea va fi <20>nchis<69>.
|
||||
LOGIN_FAILURE_WRONG_PASSWORD Nume sau parola gre<72>it<69>.
|
||||
LOGIN_INPUT_ID Introdu ID-ul.
|
||||
LOGIN_INPUT_PASSWORD Introdu parola.
|
||||
LOGIN_PROCESSING Conectarea ruleaz<61> ...
|
||||
MALL_CANNOT_INSERT Nu po<70>i pozi<7A>iona obiectul.
|
||||
MALL_PASSWORD_TITLE Parola
|
||||
MAP_A1 <09>inutul Yongan
|
||||
MAP_A2 Valea Seungryong
|
||||
MAP_A2_1
|
||||
MAP_A3 <09>inutul Yayang
|
||||
MAP_AG Jungrang
|
||||
MAP_B1 <09>inutul Joan
|
||||
MAP_B2 Valea Imji
|
||||
MAP_B3 <09>inutul Bokjung
|
||||
MAP_BAY Trecatoarea Nephrite
|
||||
MAP_BAYBLACKSAND Trecatoarea Nephrite
|
||||
MAP_BG Waryong
|
||||
MAP_C1 <09>inutul Pyungmoo
|
||||
MAP_C2 Valea Bangsan
|
||||
MAP_C3 <09>inutul Bakra
|
||||
MAP_CAPE Peninsula Dragon de Foc
|
||||
MAP_CAPEDRAGONHEAD Peninsula Dragon de Foc
|
||||
MAP_CG Imha
|
||||
MAP_DAWN Stancile Gautama
|
||||
MAP_DAWNMISTWOOD Stancile Gautama
|
||||
MAP_DESERT De<44>ertul Yongbi
|
||||
MAP_DEVILCATACOMB Catacomba Diavolului
|
||||
MAP_DEVILTOWER1 Turnul Demonilor
|
||||
MAP_DUEL Arena Antrenament de Lupta
|
||||
MAP_E Colonie
|
||||
MAP_EMPIREWAR01 Batalie Castel
|
||||
MAP_EMPIREWAR02 Batalie Castel
|
||||
MAP_EMPIREWAR03 Batalie Castel
|
||||
MAP_FLAME Doyyumhwan
|
||||
MAP_GUILD_01 Jungrang
|
||||
MAP_GUILD_02 Waryong
|
||||
MAP_GUILD_03 Imha
|
||||
MAP_HOLYPLACE_DESERT Desert Batalia Regatului
|
||||
MAP_HOLYPLACE_FLAME Tara de Foc Batalia Regatului
|
||||
MAP_HOLYPLACE_ICE Tara Inghetata Batalia Regatului
|
||||
MAP_MILGYO Templul Hwang
|
||||
MAP_MILGYO_A
|
||||
MAP_MONKEY_DUNGEON Hasun Dong
|
||||
MAP_MONKEY_DUNGEON2 Jungsun Dong
|
||||
MAP_MONKEY_DUNGEON3 Sangsun Dong
|
||||
MAP_MONKEY_DUNGEON_11 Hasun Dong
|
||||
MAP_MONKEY_DUNGEON_12 Hasun Dong
|
||||
MAP_MONKEY_DUNGEON_13 Hasun Dong
|
||||
MAP_MT_THUNDER Muntii Thunder
|
||||
MAP_NUSLUCK Taramul Gigantilor
|
||||
MAP_NUSLUCK01 Taramul Gigantilor
|
||||
MAP_N_DESERT_01 Desertul Yongbi
|
||||
MAP_N_DESERT_02
|
||||
MAP_N_FLAME_01 Tara de Foc
|
||||
MAP_N_FLAME_02
|
||||
MAP_N_FLAME_DUNGEON_01 Fortareata Dragonului Rosu
|
||||
MAP_N_SNOWM_01 Muntele Sohan
|
||||
MAP_N_SNOWM_02
|
||||
MAP_N_SNOW_DUNGEON_01 Turnul lui Nemere
|
||||
MAP_N_THREEWAY Valea Seungryong
|
||||
MAP_OXEVENT Concurs OX
|
||||
MAP_PATHWAY_DESERT_01 Desert Batalia Regatului
|
||||
MAP_PATHWAY_DESERT_02 Desert Batalia Regatului
|
||||
MAP_PATHWAY_DESERT_03 Desert Batalia Regatului
|
||||
MAP_PATHWAY_FLAME_01 Tara de Foc Batalia Regatului
|
||||
MAP_PATHWAY_FLAME_02 Tara de Foc Batalia Regatului
|
||||
MAP_PATHWAY_FLAME_03 Tara de Foc Batalia Regatului
|
||||
MAP_PATHWAY_ICE_01 Tara Inghetata Batalia Regatului
|
||||
MAP_PATHWAY_ICE_02 Taramul Jocului
|
||||
MAP_PATHWAY_ICE_03 Tara Inghetata Batalia Regatului
|
||||
MAP_SKELTOWER Turnul Gumsan
|
||||
MAP_SKIPIA_DUNGEON_01 Grota Exilului
|
||||
MAP_SKIPIA_DUNGEON_011
|
||||
MAP_SKIPIA_DUNGEON_012
|
||||
MAP_SKIPIA_DUNGEON_013
|
||||
MAP_SKIPIA_DUNGEON_02 Grota Exilului 2
|
||||
MAP_SKIPIA_DUNGEON_021
|
||||
MAP_SKIPIA_DUNGEON_022
|
||||
MAP_SKIPIA_DUNGEON_023
|
||||
MAP_SKIPIA_DUNGEON_BOSS Templul Dragonului
|
||||
MAP_SKIPIA_DUNGEON_BOSS_1 Temnita Paianjenilor 1
|
||||
MAP_SKIPIA_DUNGEON_BOSS_2 Temnita Paianjenilor 2
|
||||
MAP_SKIPIA_DUNGEON_BOSS_3 Temnita Paianjenilor 3
|
||||
MAP_SNOW Muntele Sohan
|
||||
MAP_SPIDER Kuahlo Dong
|
||||
MAP_SPIDERDUNGEON Temnita Paianjenilor 1
|
||||
MAP_SPIDERDUNGEON_02 Temnita Paianjenilor 2
|
||||
MAP_SPIDERDUNGEON_02_1 Temnita Paianjenilor 2
|
||||
MAP_SPIDERDUNGEON_03 Temnita Paianjenilor 3
|
||||
MAP_SUNGZI Batalia Regatului
|
||||
MAP_SUNGZI_DESERT_01 Desert Batalia Regatului
|
||||
MAP_SUNGZI_DESERT_HILL_01 Desert Batalia Regatului
|
||||
MAP_SUNGZI_DESERT_HILL_02 Desert Batalia Regatului
|
||||
MAP_SUNGZI_DESERT_HILL_03 Desert Batalia Regatului
|
||||
MAP_SUNGZI_FLAME_HILL_01 Tara de Foc Batalia Regatului
|
||||
MAP_SUNGZI_FLAME_HILL_02 Tara de Foc Batalia Regatului
|
||||
MAP_SUNGZI_FLAME_HILL_03 Tara de Foc Batalia Regatului
|
||||
MAP_SUNGZI_SNOW Tara Inghetata Batalia Regatului
|
||||
MAP_SUNGZI_SNOW_PASS01 Tara Inghetata Batalia Regatului
|
||||
MAP_SUNGZI_SNOW_PASS02 Tara Inghetata Batalia Regatului
|
||||
MAP_SUNGZI_SNOW_PASS03 Tara Inghetata Batalia Regatului
|
||||
MAP_T1 Zona de Lupta Breasla
|
||||
MAP_T2 Zona de Lupta Breasla
|
||||
MAP_T3 Zona de Lupta Breasla
|
||||
MAP_T4 Zona de Lupta Breasla
|
||||
MAP_TEMPLE Templul Hwang
|
||||
MAP_THUNDER Muntii Thunder
|
||||
MAP_TREE Lungsam
|
||||
MAP_TRENT Padurea Fantoma
|
||||
MAP_TRENT02 Padurea Rosie
|
||||
MAP_TRENT02_A Padurea Rosie
|
||||
MAP_TRENT_A
|
||||
MAP_WEDDING_01 Harta Casatoriilor
|
||||
MAP_WL Valea Serpilor
|
||||
MAP_WL_01 Valea Serpilor
|
||||
MESSENGER_ADD_FRIEND Adaug<75> prieten
|
||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s te-a acceptat ca prieten.
|
||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Accep<65>i?
|
||||
MESSENGER_DO_YOU_DELETE <09>terge?
|
||||
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Vrei s<> <20>tergi num<75>rul de mobil?
|
||||
MESSENGER_DO_YOU_MOVE Mai departe?
|
||||
MESSENGER_EMPTY_LIST Gol
|
||||
MESSENGER_FAMILY Familie
|
||||
MESSENGER_FRIEND Prieteni
|
||||
MESSENGER_GUILD Breasl<73>
|
||||
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Trimite codul de pe telefonul mobil.
|
||||
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Introdu codul
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Introdu num<75>rul de mobil pentru trimiterea SMS-ului.
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Vrei s<> introduci acum num<75>rul de mobil?
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Introdu num<75>rul de mobil
|
||||
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Trimite mesaj.
|
||||
METIN_TEST
|
||||
MINIMAP Deschide mini harta
|
||||
MINIMAP_CANNOT_SEE Harta mini nu poate fi afi<66>at<61>.
|
||||
MINIMAP_CAN_NOT_SHOW_AREAMAP Harta mare nu poate fi afi<66>at<61>.
|
||||
MINIMAP_DEC_SCALE Minimeaz<61>
|
||||
MINIMAP_INC_SCALE Maximeaz<61>
|
||||
MINIMAP_OBSERVER_COUNT %d spectatori
|
||||
MINIMAP_SHOW_AREAMAP Deschide hart<72> mare
|
||||
MINUTE Min
|
||||
MONETARY_UNIT0 Yang
|
||||
MONETARY_UNIT1 zece mii
|
||||
MONETARY_UNIT2 o sut<75> de milioane
|
||||
MONEY_INPUT_DIALOG_SELLPRICE Pre<72> de v<>nzare:
|
||||
MOVE_ITEM_FAILURE_PRIVATE_SHOP Nu po<70>i muta obiectul dac<61> ai deschis un magazin privat.
|
||||
MUSIC_EMPTY_MUSIC_LIST Nicio muzic<69> de fundal.
|
||||
MUSIC_METIN2_DEFAULT_THEMA Metin2 muzica standard
|
||||
MUSIC_NOT_SELECT_MUSIC Nu ai ales nici un fi<66>ier de muzic<69>.
|
||||
NEEFD_REST Trebuie s<> te odihne<6E>ti <20>nt<6E>i.
|
||||
NOT_YET_SUPPORT Nu este suportat.
|
||||
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Nu po<70>i activa modul breasl<73> dac<61> nu apar<61>ii nici uneia.
|
||||
OPTION_PVPMODE_NOT_SUPPORT Nu po<70>i folosi configura<72>ia modului PvP.
|
||||
OPTION_PVPMODE_PROTECT Trebuie s<> fi atins minim nivelul %d pentru a activa modul PvP.
|
||||
PARTY_ANSWER_TIMEOVER Invitatia a fost respinsa.
|
||||
PARTY_BONUS_ATTACKER Valoare atac: +%d SA
|
||||
PARTY_BONUS_BERSERKER Vitez<65> de atac: +%d SA
|
||||
PARTY_BONUS_BUFFER Durata Skill: +%d SA
|
||||
PARTY_BONUS_DEFENDER Ap<41>rare: +%d SA
|
||||
PARTY_BONUS_EXP Bonus-EXP: %d%% SA
|
||||
PARTY_BONUS_SKILL_MASTER Max. PM: +%d SA
|
||||
PARTY_BONUS_TANKER Max. PV: +%d SA
|
||||
PARTY_BREAK_UP Sparge grupa
|
||||
PARTY_DO_YOU_ACCEPT %s te-a invitat in grup.
|
||||
PARTY_DO_YOU_JOIN , accepti invita<74>ia de a intra <20>n grup?
|
||||
PARTY_EXP_DISTRIBUTION_MODE Distribuire EXP
|
||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL Adept level
|
||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Nivel mai <20>nalt prime<6D>te mai mult EXP.
|
||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY Egal
|
||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP To<54>i membrii grupei primesc la fel de mult EXP.
|
||||
PARTY_HEAL_ALL_MEMBER Reface totul
|
||||
PARTY_INCREASE_AREA_150 Autonomia grupei m<>rit<69> de 1,5 ori. SNA
|
||||
PARTY_INCREASE_AREA_200 Autonomia grupei m<>rit<69> de 2 ori. SNA
|
||||
PARTY_LEAVE P<>r<EFBFBD>se<73>te grupul
|
||||
PARTY_LONGTIME_BONUS_EXP EXP-bonus pentru joc de grup<75> lung: +%d%% SA
|
||||
PARTY_MEMBER_OFFLINE [Offline]
|
||||
PARTY_RECALL_MEMBER Strig<69> membru al grupei <20>ncoace.
|
||||
PARTY_REGEN_BONUS Bonus pentru regenerarea PV + PM: +%d%% SA
|
||||
PARTY_REQUEST_DENIED Cererea a fost refuzata.
|
||||
PARTY_SET_ATTACKER Stabile<6C>te ca atacator.
|
||||
PARTY_SET_BERSERKER Stabile<6C>te ca berserker.
|
||||
PARTY_SET_BUFFER Stabile<6C>te ca blocant.
|
||||
PARTY_SET_DEFENDER Stabile<6C>te ca ap<61>r<EFBFBD>tor.
|
||||
PARTY_SET_NORMAL Anuleaz<61> setarea.
|
||||
PARTY_SET_SKILL_MASTER Stabile<6C>te ca maestru al competen<65>ei.
|
||||
PARTY_SET_TANKER Stabile<6C>te ca lupt<70>tor de apropiere.
|
||||
PARTY_SKILL_ATTACKER Valoare de baz<61> atac atacator +%.0f
|
||||
PARTY_SKILL_BERSERKER Viteza de atac berserker +%.0f
|
||||
PARTY_SKILL_BUFFER Durata Skill Blocant +%.0f
|
||||
PARTY_SKILL_DEFENDER Ap<41>rare ap<61>r<EFBFBD>tor +%.0f
|
||||
PARTY_SKILL_HP_REGEN Regenerare PV +%.0f%%
|
||||
PARTY_SKILL_PARTY_AREA Autonomia grupei +%d%%
|
||||
PARTY_SKILL_SKILL_MASTER PM maestrul competen<65>ei max. +%.0f
|
||||
PARTY_SKILL_SP_REGEN Regenerare PM +%.0f%%
|
||||
PARTY_SKILL_TANKER Max. PV luptator aproape +%.0f
|
||||
PARTY_SKILL_WARP Capacitate de a striga membri ai grupei <20>ncoace.
|
||||
PASSWORD_TITLE Parola depozit
|
||||
PICK_ITEM_TITLE Num<75>rul obiectului.
|
||||
PICK_MONEY_TITLE Suma
|
||||
PRIVATE_SHOP_CANNOT_SELL_ITEM Nu po<70>i vinde acest obiect <20>n magazin.
|
||||
PRIVATE_SHOP_CLOSE_QUESTION Vrei s<> <20>nchizi magazinul?
|
||||
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Numele magazinului
|
||||
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Pre<72>
|
||||
PVP_LEVEL0 Cavaler
|
||||
PVP_LEVEL1 Nobil
|
||||
PVP_LEVEL2 Bun
|
||||
PVP_LEVEL3 Prietenos
|
||||
PVP_LEVEL4 Neutru
|
||||
PVP_LEVEL5 Agresiv
|
||||
PVP_LEVEL6 Dezonorat
|
||||
PVP_LEVEL7 Rautacios
|
||||
PVP_LEVEL8 Crud
|
||||
PVP_MODE_GUILD Mod PvP-breasl<73> activat
|
||||
PVP_MODE_KILL PvP - liber activat.
|
||||
PVP_MODE_NORMAL PvP - pace activat.
|
||||
PVP_MODE_PROTECT PvP - protec<65>ie activat.
|
||||
PVP_MODE_REVENGE PvP - agresiv activat.
|
||||
PVP_OPTION_KILL Liber
|
||||
PVP_OPTION_NORMAL Pace
|
||||
PVP_OPTION_PROTECT Protec<65>ie
|
||||
PVP_OPTION_REVENGE Agresiv
|
||||
QUEST_APPEND Misiune noua <20>nregistrata.
|
||||
QUEST_MIN Min.
|
||||
QUEST_SEC Sec.
|
||||
QUEST_TIMEOVER Timpul a expirat
|
||||
QUEST_UNLIMITED_TIME Nici o limit<69> de timp
|
||||
QUEST_ZEROSEC 0 sec.
|
||||
QUICKSLOT_REGISTER_DISABLE_ITEM Acest obiect nu poate fi ad<61>ugat la c<>mpul de acces rapid.
|
||||
RECEIVE_MESSAGE %s <20>i-a trimis un mesaj.
|
||||
REFINE_COST Costuri de <20>mbun<75>t<EFBFBD><74>ire: %d Yang
|
||||
REFINE_DESTROY_WARNING Obiectul poate fi distrus prin <20>nnobilare.
|
||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Cre<72>te probabilitatea de <20>mbun<75>t<EFBFBD><74>ire,
|
||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 dar dac<61> nu <20><>i reu<65>e<EFBFBD>te, obiectul va fi distrus. Continui?
|
||||
REFINE_DOWN_GRADE_WARNING Obiectul poate fi distrus prin <20>nnobilare.
|
||||
REFINE_DO_YOU_SEPARATE_METIN Dore<72>ti s<> <20>nl<6E>turi toate Pietrele Spiritului disponibile?
|
||||
REFINE_FAILURE Nu a func<6E>ionat. Am e<>uat.
|
||||
REFINE_FAILURE_CAN_NOT_ATTACH %s nu poate fi ad<61>ugat obiectului.
|
||||
REFINE_FAILURE_EQUIP_ITEM Nu po<70>i <20>mbun<75>t<EFBFBD><74>i Obiectele echipate.
|
||||
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nu poate fi indepartata nici o piatra stafie.
|
||||
REFINE_FAILURE_NEED_BETTER_SCROLL Ai nevoie de un pergament de <20>mbun<75>t<EFBFBD><74>ire mai bun.
|
||||
REFINE_FAILURE_NO_GOLD_SOCKET Nu exist<73> suport de aur pentru a ad<61>uga %s.
|
||||
REFINE_FAILURE_NO_MORE_SOCKET Nu po<70>i s<> mai adaugi suporturi.
|
||||
REFINE_FAILURE_NO_SOCKET0 Nu exist<73> suport pentru a ad<61>uga %s.
|
||||
REFINE_FAILURE_SOCKET_DISABLE_ITEM Acestui obiect nu <20>i poate fi ad<61>ugat un suport.
|
||||
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Acest obiect nu poate fi <20>mbun<75>t<EFBFBD><74>it.
|
||||
REFINE_SUCCESS <09>mbun<75>t<EFBFBD><74>irea obiectului a reu<65>it.
|
||||
REFINE_SUCCESS_PROBALITY <09>ans<6E> de <20>mbun<75>t<EFBFBD><74>ire: %d%%
|
||||
REFINE_WARNING2 Vrei s<> continui?
|
||||
SAFEBOX_ERROR Ai introdus o parol<6F> gre<72>it<69>.
|
||||
SAFEBOX_SELL_DISABLE_SAFEITEM Nu po<70>i vinde nici unul din obiectele salvate.
|
||||
SAFEBOX_WRONG_PASSWORD Parolele trebuie s<> fie identice.
|
||||
SCREENSHOT_SAVE1 e salvat <20>n
|
||||
SCREENSHOT_SAVE2 Directorul screenshot
|
||||
SCREENSHOT_SAVE_FAILURE Salvarea screenshotului e<>uat<61>.
|
||||
SECOND Sec
|
||||
SELECT_CAN_NOT_DELETE Nu po<70>i <20>terge caracterul.
|
||||
SELECT_CHANGED_NAME Ai schimbat numele caracterului.
|
||||
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Numele caracterului exist<73> deja.
|
||||
SELECT_CHANGE_FAILURE_STRANGE_INDEX Mai <20>ncearc<72> odat<61>.
|
||||
SELECT_CHANGE_FAILURE_STRANGE_NAME Numele caracterului este gre<72>it.
|
||||
SELECT_CHANGE_NAME_TITLE Schimb<6D> numele caracterului
|
||||
SELECT_DELEING Caracterul se va <20>terge
|
||||
SELECT_DELETED <09>tergerea s-a realizat.
|
||||
SELECT_DO_YOU_DELETE_REALLY Vrei s<> continui?
|
||||
SELECT_EMPTY_SLOT Acesta este un c<>mp gol.
|
||||
SELECT_GM_NAME GM
|
||||
SELECT_INPUT_CHANGING_NAME Introdu un nou nume.
|
||||
SELECT_NOT_JOIN_GUILD Nici o breasl<73>
|
||||
SHOP_BUY_INFO Alege Obiectul pe care vrei s<>-l cumperi <20>n fereastra magazinului.
|
||||
SHOP_CANNOT_SELL_EQUIPMENT Nu po<70>i vinde Obiectele echipate.
|
||||
SHOP_CANNOT_SELL_ITEM Acest obiect nu este de v<>nzare.
|
||||
SHOP_ERROR_UNKNOWN Eroare Necunoscuta Magazin: %s
|
||||
SHOP_INVALID_POS Acest obiect este nepotrivit.
|
||||
SHOP_INVENTORY_FULL Nu mai exist<73> loc <20>n inventar.
|
||||
SHOP_NOT_ENOUGH_MONEY Yang insuficien<65>i
|
||||
SHOP_NOT_ENOUGH_MONEY_EX Nu ai suficient Yang.
|
||||
SHOP_SELL_INFO Alege Obiectul pe care vrei s<>-l vinzi din fereastra inventarului t<>u.
|
||||
SHOP_SOLDOUT V<>ndut
|
||||
SHOT_ERROR_UNKNOWN Eroare necunoscut<75> <20>n timpul atacului la distan<61><6E>: %s
|
||||
SKILL_BLEEDING Sangerare
|
||||
SKILL_BOHO Reflectare
|
||||
SKILL_BUDONG Nu se mai folose<73>te
|
||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Ai nevoie de EXP pentru a <20>nv<6E><76>a calificarea aceasta.
|
||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Ai nevoie de o carte pentru a <20>nv<6E><76>a aceast<73> calificare.
|
||||
SKILL_CHEONGEUN Corp puternic
|
||||
SKILL_CRITICAL Lovitur<75> critic<69>
|
||||
SKILL_ENCHANT_POISON Folose<73>te otrav<61>
|
||||
SKILL_EUNHYEONG Invizibil
|
||||
SKILL_FAINT Necuno<6E>tiin<69><6E>
|
||||
SKILL_FIND_TRAP Caut<75> capcan<61>
|
||||
SKILL_FIRE Foc Permanent
|
||||
SKILL_FISHMIND Marmura de pescuit este activ<69>
|
||||
SKILL_GAMJI <09>nregistrare
|
||||
SKILL_GEOMGYEONG Aura sabiei
|
||||
SKILL_GEONGON SKILL_GEONGON Nu mai este folosit
|
||||
SKILL_GICHEON Ajutorul Dragonului
|
||||
SKILL_GIGONG Rota<74>ia Chi
|
||||
SKILL_GONGPO Fric<69>
|
||||
SKILL_GRADE_NAME_GRAND_MASTER %s Mare maestru
|
||||
SKILL_GRADE_NAME_MASTER %s Maestru
|
||||
SKILL_GRADE_NAME_PERFECT_MASTER %s maestru perfect
|
||||
SKILL_GROUP_ASSASSIN_1 Lam<61>
|
||||
SKILL_GROUP_ASSASSIN_2 Arc
|
||||
SKILL_GROUP_HORSE C<>l<EFBFBD>rie
|
||||
SKILL_GROUP_SHAMAN_1 Zmeu
|
||||
SKILL_GROUP_SHAMAN_2 Vindecare
|
||||
SKILL_GROUP_SURA_1 Arme
|
||||
SKILL_GROUP_SURA_2 Magie
|
||||
SKILL_GROUP_WARRIOR_1 Corp
|
||||
SKILL_GROUP_WARRIOR_2 Mental
|
||||
SKILL_GWIGEOM Lam<61> fermecat<61>
|
||||
SKILL_GYEONGGONG U<>urare
|
||||
SKILL_HEUKSIN Protec<65>ie <20>ntunecat<61>
|
||||
SKILL_HOSIN Binecuv<75>ntare
|
||||
SKILL_HWAYEOM SKILL_HWAYEOM Nu mai este folosit
|
||||
SKILL_HYEOLMA SKILL_HYEOLMA Nu mai este folosit
|
||||
SKILL_INC_ATKSPD Viteza de atac a crescut
|
||||
SKILL_INC_MOVSPD Viteza de mi<6D>care a crescut
|
||||
SKILL_INMA SKILL_INMA Nu mai este folosit
|
||||
SKILL_JEOJU Blestem
|
||||
SKILL_JEONGEOP Vindecare
|
||||
SKILL_JEONGWI Be<42>ia de lupt<70>
|
||||
SKILL_JEONSINBANGEO Ap<41>rare deplin<69>
|
||||
SKILL_JEONSINGONGGYEOK Atac deplin
|
||||
SKILL_JEUNGCHE SKILL_JEUNGCHE Nu mai este folosit
|
||||
SKILL_JEUNGHON SKILL_JEUNGHON Nu mai este folosit
|
||||
SKILL_JEUNGRYEOK Atac +
|
||||
SKILL_JEUNGSOK Vitez<65> +
|
||||
SKILL_JIGAM SKILL_JIGAM Nu mai este folosit
|
||||
SKILL_JIPJUNG SKILL_JIPJUNG Nu mai este folosit
|
||||
SKILL_JUMAGAP Armur<75> fermecat<61>
|
||||
SKILL_JUMAGEOM SKILL_JUMAGEOM Nu mai este folosit
|
||||
SKILL_KWAEGEOM SKILL_KWAEGEOM Nu mai este folosit
|
||||
SKILL_KWAESOK Repeziciune
|
||||
SKILL_LEGBOUND SKILL_LEGBOUND Nu mai este folosit
|
||||
SKILL_MUSA SKILL_MUSA Nu mai este folosit
|
||||
SKILL_MUYEONG Spiritul focului
|
||||
SKILL_NEED_EMPTY_BOTTLE Nu am nici o sticl<63> goal<61>.
|
||||
SKILL_NEED_POISON_BOTTLE Nu am nici o sticl<63> de otrav<61>.
|
||||
SKILL_ONLY_FOR_GUILD_WAR Po<50>i folosi aceast<73> calificare doar <20>ntr-un r<>zboi de bresle.
|
||||
SKILL_PABEOP Alung<6E> vraja.
|
||||
SKILL_POWERFUL_STRIKE Atac anestezie
|
||||
SKILL_SEOMGWANG Bomb<6D> fulger
|
||||
SKILL_SINCHAK SKILL_SINCHAK Nu mai este folosit
|
||||
SKILL_SLEEP Somn
|
||||
SKILL_SLOW <09>ncet
|
||||
SKILL_STUN Anestezia
|
||||
SKILL_SUHO Paznic
|
||||
SKILL_SUMMON_DESCRIPTION <09>ansa incanta<74>iei: %d%%
|
||||
SKILL_TOOLTIP_INT Inteligen<65><6E>
|
||||
SKILL_TOOLTIP_LEVEL Nivel
|
||||
SKILL_TOXICDIE Otr<74>vire
|
||||
SKILL_TOXICPOWER Atac otr<74>vitor <20>mbun<75>t<EFBFBD><74>it
|
||||
SKILL_TUSOK Lovitur<75> de stafie
|
||||
SKILL_WONSIN SKILL_WONSIN Nu mai este folosit
|
||||
SKILL_YONGSIN SKILL_YONGSIN Nu mai este folosit
|
||||
STAT_MINUS_CON Adaptarea Vitalit<69><74>ii (<28>ansa r<>mas<61>: %d)
|
||||
STAT_MINUS_DEX Adaptarea Dexterit<69><74>ii (<28>ansa r<>mas<61>: %d)
|
||||
STAT_MINUS_INT Adaptarea inteligen<65>ei (<28>ansa r<>mas<61>: %d)
|
||||
STAT_MINUS_STR Ajustarea Puterii (<28>ans<6E> r<>mas<61>: %d)
|
||||
STAT_TOOLTIP_CON Cre<72>te PV <20>i ap<61>rarea
|
||||
STAT_TOOLTIP_DEX Cre<72>te atacul <20>i evadarea
|
||||
STAT_TOOLTIP_INT Cre<72>te PM, atacul magic <20>i ap<61>rarea
|
||||
STAT_TOOLTIP_STR Cre<72>te valoarea atacului <20>i daunele
|
||||
SYMBOLLIST_TITLE Anun<75><6E> steagul breslei
|
||||
SYSTEM_OPTION_CPU_TILING_1 Modul CPU-Tiling poate <20>mbun<75>t<EFBFBD><74>i vinteza unui computer mai slab.
|
||||
SYSTEM_OPTION_CPU_TILING_2 Dac<61> apar probleme cu grafica, alege ,System Option<6F> sau ,CONFIG.exe<78>
|
||||
SYSTEM_OPTION_CPU_TILING_3 <09>i treci astfel <20>n modul GPU-Tiling
|
||||
SYSTEM_OPTION_GPU_TILING_1 Modul GPU-Tiling poate rula mai <20>ncet pe un computer mai slab
|
||||
SYSTEM_OPTION_GPU_TILING_2 Dac<61> sunt probleme cu grafica, "System Options" sau "CONFIG.exe"
|
||||
SYSTEM_OPTION_GPU_TILING_3 <09>i treci astfel <20>n modul GPU-Tiling
|
||||
SYSTEM_OPTION_TILING_EXIT Pentru trecerea <20>n modul Placare, jocul trebuie re-pornit.
|
||||
TARGET_BUTTON_ACCEPT_FIGHT Aprob<6F>
|
||||
TARGET_BUTTON_AVENGE R<>zbunare
|
||||
TARGET_BUTTON_BUILDING_DESTROY Distruge
|
||||
TARGET_BUTTON_DISMOUNT Descalec<65>
|
||||
TARGET_BUTTON_EMOTION_ALLOW Emo<6D>ii
|
||||
TARGET_BUTTON_EXCHANGE Negociaz<61>
|
||||
TARGET_BUTTON_EXCLUDE Exclude
|
||||
TARGET_BUTTON_EXIT_OBSERVER <09>nchide modul spectator
|
||||
TARGET_BUTTON_FIGHT Duel
|
||||
TARGET_BUTTON_FRIEND Prieten
|
||||
TARGET_BUTTON_INVITE_GUILD Invita<74>ia breslei
|
||||
TARGET_BUTTON_INVITE_PARTY Invita<74>ia grupei
|
||||
TARGET_BUTTON_LEAVE_PARTY P<>r<EFBFBD>se<73>te grupa
|
||||
TARGET_BUTTON_REQUEST_ENTER_PARTY Al<41>tur<75>-te grupei
|
||||
TARGET_BUTTON_VIEW_EQUIPMENT Armament
|
||||
TARGET_BUTTON_WHISPER <09>oapt<70>
|
||||
TARGET_LEVEL_BOSS Boss
|
||||
TARGET_LEVEL_KING Categoria 5.
|
||||
TARGET_LEVEL_KNIGHT Categoria 3.
|
||||
TARGET_LEVEL_PAWN Categoria 1
|
||||
TARGET_LEVEL_S_KNIGHT Categoria 4
|
||||
TARGET_LEVEL_S_PAWN Categoria 2
|
||||
TASKBAR_ATTACK Atac<61>
|
||||
TASKBAR_AUTO Atac<61> automat
|
||||
TASKBAR_CAMERA Camer<65>
|
||||
TASKBAR_EXP Experien<65><6E>
|
||||
TASKBAR_HP PV
|
||||
TASKBAR_MOVE Mi<4D>ca
|
||||
TASKBAR_SKILL Calificare
|
||||
TASKBAR_SP PM
|
||||
TASKBAR_ST AP
|
||||
THING_COUNT toate
|
||||
TOOLTIP_ANTI_CRITICAL_PCT Rezistenta la lovitura critica +%d%% SA
|
||||
TOOLTIP_ANTI_PENETRATE_PCT Rezistenta la lovitura patrunzatoare +%d%% SA
|
||||
TOOLTIP_ANTI_SELL Nu poate fi v<>ndut <20>n magazin.
|
||||
TOOLTIP_APPLY_ACCEDRAIN_RATE Rata de absorbtie: %d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ANIMAL Tare <20>mpotriva animalelor +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Tare <20>mpotriva ninja +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_DEVIL Tare <20>mpotriva diavolului +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_HUMAN Tare <20>mpotriva semi-oamenilor +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_MILGYO Tare <20>mpotriva esotericilor +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_MONSTER Tare <20>mpotriva mon<6F>trilor +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ORC Tare <20>mpotriva orcilor +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_SHAMAN Tare <20>mpotriva <20>amanilor +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_SURA Tare <20>mpotriva sura +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_UNDEAD Puternic <20>mpotriva vampirilor +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_WARRIOR Tare <20>mpotriva r<>zboinicilor +%d%% SA
|
||||
TOOLTIP_APPLY_BLEEDING_PCT Atac sangeros + %d%% SA
|
||||
TOOLTIP_APPLY_BLEEDING_REDUCE Rezistenta impotriva atacului sangeros + %d%% SA
|
||||
TOOLTIP_APPLY_BLOCK <09>ansa de a bloca un atac corporal +%d%% SA
|
||||
TOOLTIP_APPLY_COMBAT_SP_RECOVER Reface <20>n lupt<70> PM la interval de 5 sec. %d SA
|
||||
TOOLTIP_APPLY_CRITICAL_PCT <09>ansa de lovitur<75> critic<69> +%d%% SA
|
||||
TOOLTIP_APPLY_DAMAGE_SP_RECOVER <09>ans<6E> %d%% de a primi <20>napoi PM la lovituri reu<65>ite SA
|
||||
TOOLTIP_APPLY_DODGE <09>ans<6E> %d%% de a evita atacul cu s<>ge<67>i SA
|
||||
TOOLTIP_APPLY_EXP_DOUBLE_BONUS <09>ans<6E> %d%% la bonus-EXP SA
|
||||
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS <09>ans<6E> %d%% de a arunca de dou<6F> ori mai mult Yang SA
|
||||
TOOLTIP_APPLY_IMMUNE_FALL Imun la c<>z<EFBFBD>tur<75> SNA
|
||||
TOOLTIP_APPLY_IMMUNE_SLOW Aparare impotriva incetinirii SNA
|
||||
TOOLTIP_APPLY_IMMUNE_STUN Aparare impotriva necunostintei SNA
|
||||
TOOLTIP_APPLY_ITEM_DROP_BONUS <09>ans<6E> %d%% de a arunca de 2 ori mai multe obiecte SA
|
||||
TOOLTIP_APPLY_KILL_HP_RECOVER <09>ans<6E> %d%% de a reface PV SA
|
||||
TOOLTIP_APPLY_KILL_SP_RECOVER <09>ans<6E> %d%% de a reface PM SA
|
||||
TOOLTIP_APPLY_MANA_BURN_PCT %d%% <20>ans<6E> de a jefui SP SA
|
||||
TOOLTIP_APPLY_MAX_HP_PCT Max. PV +%d%% SA
|
||||
TOOLTIP_APPLY_MAX_SP_PCT Max. PM +%d%% SA
|
||||
TOOLTIP_APPLY_NOAFFECT F<>r<EFBFBD> efect
|
||||
TOOLTIP_APPLY_NO_DEATH_PENALTY Nu vei pierde puncte de experien<65><6E> dac<61> iti vei invia caracterul in locul in care a murit. SNA
|
||||
TOOLTIP_APPLY_PENETRATE_PCT <09>ans<6E> %d%% la lovituri p<>trunz<6E>toare SA
|
||||
TOOLTIP_APPLY_POISON_PCT <09>ans<6E> de otr<74>vire %d%% SA
|
||||
TOOLTIP_APPLY_POISON_REDUCE Rezisten<65>a la otrav<61> %d%% SA
|
||||
TOOLTIP_APPLY_POTION_BONUS %d%% cre<72>tere efect al licorii SA
|
||||
TOOLTIP_APPLY_REFLECT_CURSE <09>ansa %d%% de a reflecta un blestem SA
|
||||
TOOLTIP_APPLY_REFLECT_MELEE %d%% <20>ans<6E> de a reflecta loviturile atacului corporal SA
|
||||
TOOLTIP_APPLY_RESIST_ASSASSIN <09>ansa de ap<61>rare <20>mpotriva atacului ninja %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_BELL Ap<41>rare clopot %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_DAGGER Ap<41>rare pumnal %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_FAN Ap<41>rare evantai %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SHAMAN <09>ansa de ap<61>rare <20>mpotriva atacului <20>amanilor %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SURA <09>ansa de ap<61>rare <20>mpotriva atacului sura %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SWORD Ap<41>rare cu sabia %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_TWOHAND Ap<41>rare cu dou<6F> m<>ini %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_WARRIOR Sansa de aparare impotriva atacului razboinicilor: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_WIND Rezisten<65>a v<>ntului %d%% SA
|
||||
TOOLTIP_APPLY_SKILL_BOOK_BONUS <09>ansa de a <20>nv<6E><76>a din c<>r<EFBFBD>i de 2,5 ori mai bun<75>. SNA
|
||||
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Dac<61> <20>nv<6E><76>atul nu reu<65>e<EFBFBD>te, ai <20>nc<6E> o <20>ncercare gratuit<69>. SNA
|
||||
TOOLTIP_APPLY_SLOW_PCT <09>ans<6E> de <20>ncetinire %d%% SA
|
||||
TOOLTIP_APPLY_STEAL_HP %d%% daune vor fi absorbite de PV. SA
|
||||
TOOLTIP_APPLY_STEAL_SP %d%% daune vor fi absorbite de PM. SA
|
||||
TOOLTIP_APPLY_STUN_PCT <09>ansa de blocare %d%% SA
|
||||
TOOLTIP_ARMOR Armur<75>
|
||||
TOOLTIP_ARROW S<>geat<61>
|
||||
TOOLTIP_ASSASSIN Ninja
|
||||
TOOLTIP_ATT_GRADE Valoarea atacului +%d SA
|
||||
TOOLTIP_ATT_SPEED Viteza de atac +%d%% SA
|
||||
TOOLTIP_AUTO_POTION_HP Elixirul Soarelui
|
||||
TOOLTIP_AUTO_POTION_REST A mai ramas: %.2f%%
|
||||
TOOLTIP_AUTO_POTION_SP Elixirul Lunii
|
||||
TOOLTIP_AUTO_POTION_USING Activ
|
||||
TOOLTIP_BOW_DISTANCE Autonomia arcului +%dm SA
|
||||
TOOLTIP_BUYPRICE Pre<72>: %s
|
||||
TOOLTIP_CAST_SPEED Viteza farmecului +%d%% SA
|
||||
TOOLTIP_CON Vitalitate +%d SA
|
||||
TOOLTIP_COSTUME_ATTR_BONUS Bonus costum %d%% SA
|
||||
TOOLTIP_DEF_GRADE Ap<41>rare +%d SA
|
||||
TOOLTIP_DEX Dexteritate +%d SA
|
||||
TOOLTIP_DRAGON_SOUL_DECK1 Pamant SNA
|
||||
TOOLTIP_DRAGON_SOUL_DECK2 Cer SNA
|
||||
TOOLTIP_EAR Cercel
|
||||
TOOLTIP_ENERGY Energie %d SA
|
||||
TOOLTIP_ETC etc.
|
||||
TOOLTIP_FISHINGROD_EXP Puncte: %d / %d
|
||||
TOOLTIP_FISHINGROD_LEVEL Nivel: %d
|
||||
TOOLTIP_FISHINGROD_UPGRADE1 D<>-o pescarului
|
||||
TOOLTIP_FISHINGROD_UPGRADE2 pentru a realiza din ea
|
||||
TOOLTIP_FISHINGROD_UPGRADE3 undi<64><69>
|
||||
TOOLTIP_FISH_LEN Lungime: %.2fcm
|
||||
TOOLTIP_HELMET Coif
|
||||
TOOLTIP_HP_REGEN Regenerarea PV +%d%% SA
|
||||
TOOLTIP_INT Inteligen<65><6E> +%d SA
|
||||
TOOLTIP_ITEM_ATT_GRADE Valoarea atacului %d
|
||||
TOOLTIP_ITEM_ATT_POWER Valoarea atacului %d - %d
|
||||
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Valoarea atacului %d
|
||||
TOOLTIP_ITEM_ATT_POWER_REFINE Valoarea atacului %d - %d (+%d)
|
||||
TOOLTIP_ITEM_ATT_SPEED Viteza de atac %s
|
||||
TOOLTIP_ITEM_DEF_GRADE Ap<41>rare %d
|
||||
TOOLTIP_ITEM_FAST Repede
|
||||
TOOLTIP_ITEM_LIMIT_CON Limita superioar<61> a vitalit<69><74>ii %d
|
||||
TOOLTIP_ITEM_LIMIT_DEX Limita Superioar<61> a Dexterit<69><74>ii: %d
|
||||
TOOLTIP_ITEM_LIMIT_INT Limita superioar<61> a inteligen<65>ei: %d
|
||||
TOOLTIP_ITEM_LIMIT_LEVEL De la nivelul: %d
|
||||
TOOLTIP_ITEM_LIMIT_STR Limita superioar<61> a Puterii: %d
|
||||
TOOLTIP_ITEM_MAGIC_ATT_POWER Valoarea atacului magic %d - %d
|
||||
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Valoarea atacului magic %d
|
||||
TOOLTIP_ITEM_MAGIC_DEF_POWER Ap<41>rare magic<69> %d
|
||||
TOOLTIP_ITEM_NORMAL Normal
|
||||
TOOLTIP_ITEM_SLOW <09>ncet
|
||||
TOOLTIP_ITEM_VERY_FAST Foarte repede
|
||||
TOOLTIP_ITEM_VERY_SLOW Foarte <20>ncet
|
||||
TOOLTIP_ITEM_WEARABLE_JOB [ echipabil ]
|
||||
TOOLTIP_LOTTERY_STEP_NUMBER %d
|
||||
TOOLTIP_LOTTO_NUMBER Num<75>r norocos: %d
|
||||
TOOLTIP_MAGIC_ATTBONUS_PER Atac magic +%d%% SA
|
||||
TOOLTIP_MAGIC_ATT_GRADE Valoarea atacului magic +%d SA
|
||||
TOOLTIP_MAGIC_DEF_GRADE Ap<41>rare magic<69> +%d SA
|
||||
TOOLTIP_MALL_ATTBONUS Valoarea atacului +%d%% SA
|
||||
TOOLTIP_MALL_ATTBONUS_STATIC Valoarea atacului +12~15% SNA
|
||||
TOOLTIP_MALL_AUTOLOOT Yang este <20>nsu<73>it automat. SNA
|
||||
TOOLTIP_MALL_DEFBONUS Ap<41>rare +%d%% SA
|
||||
TOOLTIP_MALL_DEFBONUS_STATIC Ap<41>rare +12~15% SNA
|
||||
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
|
||||
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bonus +%d%% SA
|
||||
TOOLTIP_MALL_EXPBONUS_STATIC 50% mai mult EXP SNA
|
||||
TOOLTIP_MALL_FISH_MIND <09>ansa de a prinde un pe<70>te este mai mare. SNA
|
||||
TOOLTIP_MALL_GOLDBONUS <09>ans<6E> de drop Yang (%.1f) SA
|
||||
TOOLTIP_MALL_GOLDBONUS_STATIC <09>ans<6E> dubl<62> de drop Yang SNA
|
||||
TOOLTIP_MALL_ITEMBONUS <09>ans<6E> de drop obiecte (%.1f) SA
|
||||
TOOLTIP_MALL_ITEMBONUS_P_STATIC <09>ansa iCafe de a captura obiecte plus %.1f%% SA
|
||||
TOOLTIP_MALL_ITEMBONUS_STATIC <09>ans<6E> dubl<62> drop obiecte SNA
|
||||
TOOLTIP_MALL_MARRIAGE_FAST Punctele de dragoste cresc mai repede. SNA
|
||||
TOOLTIP_MALL_SAFEBOX Mai mult spa<70>iu de depozitare st<73> la dispozi<7A>ie. SNA
|
||||
TOOLTIP_MAX_HP Max. PV +%d SA
|
||||
TOOLTIP_MAX_HP_PCT Max. PV +%d%% SA
|
||||
TOOLTIP_MAX_SP Max. PM +%d SA
|
||||
TOOLTIP_MAX_SP_PCT Max. PM +%d%% SA
|
||||
TOOLTIP_MAX_STAMINA Rezisten<65><6E> max. +%d SA
|
||||
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Atac cu arma/magic +%d%% SA
|
||||
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
|
||||
TOOLTIP_MEMORIZED_POSITION_ERROR EROARE-GPS(%d, %d)
|
||||
TOOLTIP_MOV_SPEED Viteza de mi<6D>care %d%% SA
|
||||
TOOLTIP_NECK Colier
|
||||
TOOLTIP_NEED_ALL_SP PM necesare: Max.
|
||||
TOOLTIP_NEED_GSP Spirit Dragon necesar: %d
|
||||
TOOLTIP_NEED_HP PV necesare: %d
|
||||
TOOLTIP_NEED_HP_PER_SEC PV/Sec.: %d
|
||||
TOOLTIP_NEED_SKILL_POINT Puncte de calificare necesare:
|
||||
TOOLTIP_NEED_SP PM necesare: %d
|
||||
TOOLTIP_NEED_SP_PER_SEC SP/Sec.: %d
|
||||
TOOLTIP_NEXT_SKILL_LEVEL_1 Nivelul urm<72>tor: %d (Max. %d)
|
||||
TOOLTIP_NEXT_SKILL_LEVEL_2 Nivelul urm<72>tor: %d (Max. %d-%d)
|
||||
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Paguba medie %d%% SA
|
||||
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Rezisten<65>a medie la pagub<75> %d%% SA
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP1 Peste %d membri ai grupei
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP2 Categoria de atac +%d
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP3 Categoria de aparare +%d
|
||||
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL PV/PM ale tuturor membrilor grupei re<72>nnoite odat<61> <20>n 60 de minute.
|
||||
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL PV/PM ale tuturor membrilor grupei re<72>nnoite odat<61> <20>n 30 de minute.
|
||||
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Trebuie s<> a<>tep<65>i 3 minute dup<75> moartea membrului grupei.
|
||||
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Po<50>i striga <20>ncoace oric<69>nd membri ai grupei de pe acela<6C>i server.
|
||||
TOOLTIP_PARTY_INFO_SET_ATTACKER Categoria de atac +(Membri grupei/2) %d atacatorii pot fi alesi.
|
||||
TOOLTIP_PARTY_INFO_SET_TANKER Nivelul de aparare +(Num<75>rul Membri grupei) lupt<70>torii cu sabia 1 pot fi ale<6C>i.
|
||||
TOOLTIP_PARTY_SKILL_LEVEL Nivel actual: %d
|
||||
TOOLTIP_PARTY_TITLE_GRADE_UP [Atac/ap<61>rare <20>mbun<75>t<EFBFBD><74>it]
|
||||
TOOLTIP_PARTY_TITLE_HEAL [Reface]
|
||||
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Mai mult de %d membri ai grupei ofer<65> %d%% EXP-bonus.
|
||||
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus-EXP]
|
||||
TOOLTIP_PARTY_TITLE_RECALL [Strig<69> <20>ncoace]
|
||||
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Stabile<6C>te atacatorul]
|
||||
TOOLTIP_PARTY_TITLE_SET_TANKER [Stabile<6C>te lupt<70>tor cu sabia]
|
||||
TOOLTIP_PICK_EXP Puncte: %d / %d
|
||||
TOOLTIP_PICK_LEVEL Nivel: %d
|
||||
TOOLTIP_PICK_UPGRADE1 D<>-o t<>ietorului de lemne
|
||||
TOOLTIP_PICK_UPGRADE2 pentru a realiza din ea
|
||||
TOOLTIP_PICK_UPGRADE3 T<>rn<72>cop
|
||||
TOOLTIP_POTION_CURE Anuleaz<61> efectele negative.
|
||||
TOOLTIP_POTION_MIN Min.
|
||||
TOOLTIP_POTION_PLUS_ATTACK_SPEED Viteza de atac +%d
|
||||
TOOLTIP_POTION_PLUS_HP_PERCENT PV +%d%%
|
||||
TOOLTIP_POTION_PLUS_HP_POINT PV +%d
|
||||
TOOLTIP_POTION_PLUS_MOVING_SPEED Viteza de mi<6D>care +%d
|
||||
TOOLTIP_POTION_PLUS_SP_PERCENT SP +%d%%
|
||||
TOOLTIP_POTION_PLUS_SP_POINT SP +%d
|
||||
TOOLTIP_POTION_SEC Sec.
|
||||
TOOLTIP_POTION_TIME Durata:
|
||||
TOOLTIP_REQUIREMENT_21_LEVEL Trebuie s<> fi atins nivelul 21
|
||||
TOOLTIP_REQUIREMENT_41_LEVEL Trebuie s<> fi atins nivelul 41
|
||||
TOOLTIP_REQUIREMENT_LEVEL Trebuie s<> fi atins nivelul %d
|
||||
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s nivelul %d necesar
|
||||
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d necesar
|
||||
TOOLTIP_RESIST_BOW Rezisten<65>a la s<>ge<67>i %d%% SA
|
||||
TOOLTIP_RESIST_DARK Rezistenta la intunecare +%d%% SA
|
||||
TOOLTIP_RESIST_EARTH Rezistenta pamant +%d%% SA
|
||||
TOOLTIP_RESIST_ELEC Rezisten<65>a la fulger %d%% SA
|
||||
TOOLTIP_RESIST_FIRE Rezisten<65>a la foc %d%% SA
|
||||
TOOLTIP_RESIST_ICE Rezistenta gheata +%d%% SA
|
||||
TOOLTIP_RESIST_MAGIC Rezisten<65>a la magie %d%% SA
|
||||
TOOLTIP_REST_USABLE_COUNT R<>mas: %d
|
||||
TOOLTIP_SEALED Personalizat
|
||||
TOOLTIP_SELLPRICE Pre<72>: %s
|
||||
TOOLTIP_SHAMAN <09>aman
|
||||
TOOLTIP_SHIELD Scut
|
||||
TOOLTIP_SHOES Papuci
|
||||
TOOLTIP_SKILL Competenta SNA
|
||||
TOOLTIP_SKILLBOOK_NAME Cartea competen<65>ei
|
||||
TOOLTIP_SKILL_AFFECT_ATT_GRADE Valoarea atacului: +
|
||||
TOOLTIP_SKILL_AFFECT_ATT_POWER Valoarea atacului:
|
||||
TOOLTIP_SKILL_AFFECT_ATT_SPEED Viteza de atac: +
|
||||
TOOLTIP_SKILL_AFFECT_DEF_GRADE Ap<41>rare:
|
||||
TOOLTIP_SKILL_AFFECT_DODGE Valoarea atacului inamic: -
|
||||
TOOLTIP_SKILL_AFFECT_HEAL Re<52>nnoie<69>te PV:
|
||||
TOOLTIP_SKILL_AFFECT_MOV_SPEED Viteza de mi<6D>care: +
|
||||
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE <09>ansa de a evita un atac corporal:
|
||||
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Rezisten<65><6E> la pagub<75> corporal<61>:
|
||||
TOOLTIP_SKILL_COOL_TIME Re-<2D>nc<6E>rcare:
|
||||
TOOLTIP_SKILL_DAMAGE_BONUS Paguba competen<65>ei %d%% SA
|
||||
TOOLTIP_SKILL_DEFEND_BONUS Rezisten<65><6E> la paguba competen<65>ei %d%% SA
|
||||
TOOLTIP_SKILL_DURATION Durata: %d sec.
|
||||
TOOLTIP_SKILL_FORGET_BOOK_NAME Cartea Uitarii
|
||||
TOOLTIP_SKILL_LEVEL Nivel actual: %d
|
||||
TOOLTIP_SKILL_LEVEL_MASTER Nivel actual: %d (Maestru)
|
||||
TOOLTIP_SKILL_LEVEL_WITH_MAX Nivel actual: %d (Max. %d)
|
||||
TOOLTIP_SOCKET_EMPTY Gol
|
||||
TOOLTIP_SOCKET_REFINABLE_ITEM [Obiect cu suport]
|
||||
TOOLTIP_SP_REGEN Regenerare PM +%d%% SA
|
||||
TOOLTIP_STR Putere +%d SA
|
||||
TOOLTIP_SURA Sura
|
||||
TOOLTIP_TIME_CHARGER_FIX Timp de incarcare %d sec. SA
|
||||
TOOLTIP_TIME_CHARGER_PER Timp de incarcare %d%% SA
|
||||
TOOLTIP_UNIQUE Unic
|
||||
TOOLTIP_UNSEAL_LEFT_TIME Personalizat inca: %dH %dM
|
||||
TOOLTIP_WARRIOR R<>zboinic
|
||||
TOOLTIP_WEAPON Arm<72>
|
||||
TOOLTIP_WRISTLET Br<42><72>ar<61>
|
||||
UI_ACCEPT Accept<70>
|
||||
UI_CANCEL <09>ntrerupere
|
||||
UI_CLOSE <09>nchide
|
||||
UI_DEF_FONT Tahoma:12
|
||||
UI_DEF_FONT_LARGE Tahoma:14
|
||||
UI_DEF_FONT_SMALL Tahoma:9
|
||||
UI_DENY Refuz<75>
|
||||
UI_ITEM Obiect
|
||||
UI_LEFT_TIME Timp r<>mas: %d sec.
|
||||
UI_NEXT Continu<6E>
|
||||
UI_NEXTPAGE Urmatorul
|
||||
UI_NOCONTENTS Niciun con<6F>inut
|
||||
UI_NONAME Niciun nume
|
||||
UI_OK OK
|
||||
UI_POS_UNKNOWN Localitate necunoscut<75>
|
||||
UI_PREVPAGE inapoi
|
||||
UI_UNKNOWN Necunoscut
|
||||
UPLOAD_MARK_CHECK_NEED_RECONNECT Upload-ul trebuie pornit <20>nc<6E> odat<61>
|
||||
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Upload-ul terbuie pornit <20>nc<6E> odat<61>
|
||||
USE_ITEM_FAILURE_PRIVATE_SHOP Nu po<70>i folosi obiectul dac<61> ai deschis un magazin.
|
||||
USE_SKILL_ERROR_UNKNOWN Gre<72>eal<61> de competen<65><6E> necunoscut<75>: %s
|
345
bin/pack/locale_ro/locale/ro/locale_interface.txt
Normal file
@ -0,0 +1,345 @@
|
||||
ACCEPT Accept<70>
|
||||
ATTACH_METIN_INFO Dore<72>ti s<> utilizezi Piatra Spiritului?
|
||||
ATTACH_METIN_TITLE Folose<73>te Piatra Spiritului
|
||||
CANCEL Anulare
|
||||
CHANGE_PASSWORD_CONFIRM Confirm<72> noua parol<6F>
|
||||
CHANGE_PASSWORD_NEW Parol<6F> nou<6F>
|
||||
CHANGE_PASSWORD_OLD Parol<6F> veche
|
||||
CHANGE_PASSWORD_TITLE Schimbare parol<6F>
|
||||
CHARACTER_ACTION Ac<41>iuni
|
||||
CHARACTER_EMOTICON Emo<6D>ie
|
||||
CHARACTER_MAIN Caracter
|
||||
CHARACTER_MUTUAL_ACTION Ac<41>iuni interactive
|
||||
CHARACTER_NORMAL_ACTION Ac<41>iuni normale
|
||||
CHARACTER_QUEST Misiuni
|
||||
CHARACTER_SKILL Competen<65>e
|
||||
CLOSE <09>nchide
|
||||
COMB_APPEARANCE Costum 1
|
||||
COMB_ATTRIBUTE Costum 2
|
||||
COMB_SKILLBOOK_TILE Negot carti
|
||||
COMB_TITLE
|
||||
COSTUME_TITLE Costume
|
||||
COSTUME_WINDOW_TITLE Costume
|
||||
CREATE_ATT_GRADE STR
|
||||
CREATE_CREATE Creaz<61>
|
||||
CREATE_DEX_GRADE DEX
|
||||
CREATE_HP VIT
|
||||
CREATE_LAST_POINT Puncte
|
||||
CREATE_MAN B<>rbat
|
||||
CREATE_NAME Nume
|
||||
CREATE_NEXT Continu<6E>
|
||||
CREATE_PREV <09>napoi
|
||||
CREATE_SEX Sex
|
||||
CREATE_SHAPE Aspect
|
||||
CREATE_SP INT
|
||||
CREATE_STAT_RESET Reseteaza
|
||||
CREATE_WOMAN Femeie
|
||||
CUBE_INFO_TITLE Manualul Imbunatatirii
|
||||
CUBE_REQUIRE_MATERIAL Materiale necesare
|
||||
CUBE_REQUIRE_MATERIAL_OR sau
|
||||
CUBE_TITLE Fereastra Rafinament
|
||||
DO_REFINE Rafineaza
|
||||
DRAGONSOUL_ACTIVATE Activeaza
|
||||
DRAGONSOUL_PAGE_BUTTON_1 Brut
|
||||
DRAGONSOUL_PAGE_BUTTON_2 Taiat
|
||||
DRAGONSOUL_PAGE_BUTTON_3 Rar
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Antic
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Legendar
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Fereastra Rafinament
|
||||
DRAGONSOUL_TAP_TITLE_1 Diamant Dragon
|
||||
DRAGONSOUL_TAP_TITLE_2 Rubin Dragon
|
||||
DRAGONSOUL_TAP_TITLE_3 Jad Dragon
|
||||
DRAGONSOUL_TAP_TITLE_4 Safir Dragon
|
||||
DRAGONSOUL_TAP_TITLE_5 Granat Dragon
|
||||
DRAGONSOUL_TAP_TITLE_6 Onyx Dragon
|
||||
DRAGONSOUL_TITLE Alchimie Piatra Dragon
|
||||
EMPIRE_EXIT Sf<53>r<EFBFBD>it
|
||||
EMPIRE_NEXT Continu<6E>
|
||||
EMPIRE_PREV <09>napoi
|
||||
EMPIRE_SELECT Alege
|
||||
EXCHANGE_ACCEPT Accept<70>
|
||||
EXCHANGE_TITLE Negociaz<61>
|
||||
GAMEOPTION_TITLE Op<4F>iuni joc
|
||||
GAME_EXIT_OBSERVER <09>nchide modul spectator
|
||||
GAME_HELP Ajutor
|
||||
GAME_QUEST Sarcini
|
||||
GAME_SKILL_UP Cre<72>te competen<65>a
|
||||
GAME_STAT_UP Cre<72>te statusul
|
||||
GRADE Clasa
|
||||
GRADE_SELECT Clasa
|
||||
GUILD_BASENAME Nume baz<61>
|
||||
GUILD_BOARD_ID Nume
|
||||
GUILD_BOARD_REFRESH Actualizeaz<61> (F5)
|
||||
GUILD_BOARD_TEXT Mesaj
|
||||
GUILD_BUILDING_CATEGORY_TITLE Unit<69><74>i de construc<75>ie
|
||||
GUILD_BUILDING_CHANGE Schimb<6D>
|
||||
GUILD_BUILDING_DIRECTION Orientare
|
||||
GUILD_BUILDING_GRADE Grad
|
||||
GUILD_BUILDING_INFO Informa<6D>ii cl<63>dire si costuri
|
||||
GUILD_BUILDING_LIST_TITLE List<73> de cl<63>diri
|
||||
GUILD_BUILDING_LOG Bu<42>tean
|
||||
GUILD_BUILDING_NAME Nume cl<63>dire
|
||||
GUILD_BUILDING_OPERATE Opereaz<61>
|
||||
GUILD_BUILDING_PLY Placaj
|
||||
GUILD_BUILDING_POSITION Pozi<7A>ie
|
||||
GUILD_BUILDING_PREVIEW Preview
|
||||
GUILD_BUILDING_PRICE Pre<72>
|
||||
GUILD_BUILDING_REFRESH Actualizeaz<61> (F5)
|
||||
GUILD_BUILDING_STONE Piatr<74>
|
||||
GUILD_BUILDING_TITLE Construc<75>ie casa breslei
|
||||
GUILD_CRYSTAL Cristal
|
||||
GUILD_DEPOSIT Pl<50>te<74>te
|
||||
GUILD_DROP_RESOURCE1 aici
|
||||
GUILD_DROP_RESOURCE2 Arunc<6E> resursa
|
||||
GUILD_GEM Piatr<74> pre<72>ioas<61>
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Nume nou rank
|
||||
GUILD_GRADE_NUM Nr.
|
||||
GUILD_GRADE_PERMISSION_DELETE Concediaz<61>
|
||||
GUILD_GRADE_PERMISSION_JOIN Invita
|
||||
GUILD_GRADE_PERMISSION_NOTICE Scrie
|
||||
GUILD_GRADE_PERMISSION_SKILL Aptitudini
|
||||
GUILD_GRADE_RANK Pozi<7A>ie
|
||||
GUILD_GRADE_WRITE Scrie
|
||||
GUILD_INFO Informa<6D>ii breasl<73>
|
||||
GUILD_INFO_CUR_EXP Experien<65><6E>
|
||||
GUILD_INFO_DECALRE_WAR Declar<61> r<>zboi
|
||||
GUILD_INFO_ENEMY_GUILD Breasl<73> inamic<69>
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Niciuna
|
||||
GUILD_INFO_LEVEL Nivel breasl<73>
|
||||
GUILD_INFO_MARK Simbol breasl<73>
|
||||
GUILD_INFO_MASTER Conduc<75>tor
|
||||
GUILD_INFO_MASTER_VALUE Conduc<75>tor
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL Nivel mediu
|
||||
GUILD_INFO_MEMBER_NUM Nr de membrii
|
||||
GUILD_INFO_NAME Nume breasl<73>
|
||||
GUILD_INFO_NAME_VALUE Acesta este un nume de breasl<73>
|
||||
GUILD_INFO_OFFER_EXP Invest.
|
||||
GUILD_INFO_REST_EXP Experien<65><6E> necesar<61>
|
||||
GUILD_INFO_UPLOAD_MARK Upload simbol
|
||||
GUILD_INFO_UPLOAD_SYMBOL Upload steag
|
||||
GUILD_MARK Simbol breasl<73>
|
||||
GUILD_MEMBER_JOB Clas<61>
|
||||
GUILD_MEMBER_KNIGHT Conduc<75>tor
|
||||
GUILD_MEMBER_LEVEL Nivel
|
||||
GUILD_MEMBER_NAME Nume
|
||||
GUILD_MEMBER_RANK Grad
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Investi.
|
||||
GUILD_METIN_STONE Piatr<74> stafie
|
||||
GUILD_MINENAL Mineral
|
||||
GUILD_MONEY Yang
|
||||
GUILD_NAME Alianta
|
||||
GUILD_RESOURCE_INFO Informa<6D>ii resurse
|
||||
GUILD_SKILL_ACTIVE Activ
|
||||
GUILD_SKIlL_HEAL_GSP <09>ncarc<72>
|
||||
GUILD_SKILL_PASSIVE Pasiv
|
||||
GUILD_SKILL_POWER Energie
|
||||
GUILD_SKILL_STATE Competen<65>a breslei
|
||||
GUILD_SYMBOL Steag breasl<73>
|
||||
GUILD_WAR_ACCEPT Accept<70> declara<72>ia de r<>zboi a breslei
|
||||
GUILD_WAR_BATTLE_TYPE Stil de lupt<70>
|
||||
GUILD_WAR_CTF Steag
|
||||
GUILD_WAR_DECLARE Declar<61> r<>zboi breasl<73>
|
||||
GUILD_WAR_ENEMY Inamic
|
||||
GUILD_WAR_NORMAL Camp
|
||||
GUILD_WAR_WARP Arena
|
||||
GUILD_WATER Ap<41>
|
||||
GUILD_WATER_STONE Piatr<74> acvatic<69>
|
||||
GUILD_WITHDRAW Ia
|
||||
HELP_ATTACK_KEY Atac: buton st<73>nga mouse sau space
|
||||
HELP_CHANGE_PK_MODE Schimbare mod de atac: schimb<6D> set<65>rile butonului st<73>nga de la mouse.
|
||||
HELP_CHARACTER_BUTTON1 (Fereastr<74> caracter, Fereastr<74> inventar,
|
||||
HELP_CHARACTER_BUTTON2 Lista prieteni <20>i Op<4F>iuni)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Perspectiva camerei poate fi ajustat<61> cu butonul drept al mouselui
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Perspectiva camerei: botonul drept sau mijlociu de la mouse
|
||||
HELP_EXP Experien<65><6E>
|
||||
HELP_FURY Magazin Obiecte in joc
|
||||
HELP_GUILD_WINDOW Pentru a deschide fereastra breslei: ALT + G
|
||||
HELP_HELP Ajutor: H
|
||||
HELP_HP Puncte de Viata (PV)
|
||||
HELP_MESSENGER_WINDOW Deschide lista de prieteni: ALT + M
|
||||
HELP_MOUSE_LEFT Func<6E>ie buton maus st<73>ng
|
||||
HELP_MOUSE_RIGHT Func<6E>ie buton maus drept
|
||||
HELP_MOVE_KEY Panou control: W, A, S, D sau s<>ge<67>ile de pe tastatur<75>
|
||||
HELP_OPEN_CHARACTER Pentru a deschide fereastra caracterului: C
|
||||
HELP_OPEN_CHAT Pentru a deschide fereastra de chat: Enter
|
||||
HELP_OPEN_INVENTORY Pentru a deschide inventarul: I
|
||||
HELP_OPEN_LOG Pentru a deschide logul de chat: L
|
||||
HELP_OPEN_MINIMAP Pentru a deschide mini-harta: SHIFT + M
|
||||
HELP_OPEN_QUEST Pentru a deschide fereastra cu sarcini: N
|
||||
HELP_OPEN_SKILL Pentru a deschide fereastra pentru aptitudini: V
|
||||
HELP_OPEN_WHISPER Pentru a deschide fereastra pentru <20>oapt<70>: SHIFT + ENTER
|
||||
HELP_OPEN_ZONEMAP Pentru a deschide harta mare: M
|
||||
HELP_PICK_ITEM Pentru a str<74>nge itemurile: ^ sau apas<61> butonul st<73>ng de la mouse
|
||||
HELP_QUICKSLOT C<>mp acces rapid
|
||||
HELP_SCREEN_CAPTURE Pentru a salva screenshoturile: Print (se va salva in "Metin2\screenshot")
|
||||
HELP_SHOW_ALL_NAME Afi<66>eaz<61> nume: ALT
|
||||
HELP_SP Puncte de mana (PM)
|
||||
HELP_SYSTEM_BUTTON Taste Sistem
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Inventar
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Inventar
|
||||
INVENTORY_TITLE Inventar
|
||||
ITEM_MALL Magazin Obiecte (Itemuri)
|
||||
LOAD_ERROR Fi<46>ierul cu date este stricat. Instaleaz<61> dinnou clientul. Apas<61> acum tasta ESC.
|
||||
LOGIN_CONNECT Conecteaz<61>
|
||||
LOGIN_CONNECTING Conectarea la server ruleaz<61>.
|
||||
LOGIN_DEFAULT_SERVERADDR Nume server, Canal 1
|
||||
LOGIN_EXIT <09>nchide
|
||||
LOGIN_REGION_TITLE Alege regiunea pentru factur<75>
|
||||
LOGIN_SELECT_BUTTON Alege
|
||||
LOGIN_SELECT_EXIT <09>nchide
|
||||
LOGIN_SELECT_OK OK
|
||||
LOGIN_SELECT_TITLE Alege server
|
||||
MALL_PASSWORD_TITLE Parola
|
||||
MALL_TITLE Depozit Item-Shop
|
||||
MARKET_TITLE Magazin
|
||||
MARKLIST_REFRESH Actualizeaz<61>
|
||||
MARKLIST_TITLE <09>nregistreaz<61> simbolul breslei
|
||||
MESSAGE Acesta este un mesaj
|
||||
MESSENGER_ADD_FRIEND Adaug<75> prieten
|
||||
MESSENGER_DELETE_FRIEND <09>terge prieten
|
||||
MESSENGER_MOBILE Trimite SMS
|
||||
MESSENGER_OPEN_GUILD Deschide fereastra breslei
|
||||
MESSENGER_TITLE Prieteni
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL Folose<73>te Competen<65>a de mi<6D>care a breslei
|
||||
MESSENGER_WHISPER <09>oapt<70>
|
||||
MINIMIZE Minimeaz<61>
|
||||
MOUSEBUTTON_ATTACK Atac<61>
|
||||
MOUSEBUTTON_AUTO_ATTACK Atac<61> automat
|
||||
MOUSEBUTTON_CAMERA Camer<65>
|
||||
MOUSEBUTTON_SKILL Competen<65>e
|
||||
MUSICLIST_TITLE Alege muzica
|
||||
NO Nu
|
||||
OK OK
|
||||
OPTION_ALWAYS_SHOW_NAME Nume
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF limitat
|
||||
OPTION_ALWAYS_SHOW_NAME_ON Totdeauna
|
||||
OPTION_BLOCK Blocheaz<61>
|
||||
OPTION_BLOCK_EXCHANGE Negociaz<61>
|
||||
OPTION_BLOCK_FRIEND Prieteni
|
||||
OPTION_BLOCK_GUILD Alianta
|
||||
OPTION_BLOCK_PARTY Grup
|
||||
OPTION_BLOCK_PARTY_REQUEST Cerere
|
||||
OPTION_BLOCK_WHISPER <09>oapt<70>
|
||||
OPTION_CAMERA_DISTANCE Camer<65>
|
||||
OPTION_CAMERA_DISTANCE_LONG Departe
|
||||
OPTION_CAMERA_DISTANCE_SHORT Aproape
|
||||
OPTION_DELETE_MOBILE_BUTTON <09>terge num<75>r mobil
|
||||
OPTION_EFFECT Afi<66>are lovituri
|
||||
OPTION_ENV_EFFECT Ambianta
|
||||
OPTION_ENV_EFFECT_OFF Off
|
||||
OPTION_ENV_EFFECT_ON On
|
||||
OPTION_FOG Cea<65><61>
|
||||
OPTION_FOG_DENSE Mult
|
||||
OPTION_FOG_LIGHT Pu<50>in
|
||||
OPTION_FOG_MIDDLE Mediu
|
||||
OPTION_INPUT_MOBILE_BUTTON Introdu num<75>r mobil
|
||||
OPTION_MOBILE Mobil
|
||||
OPTION_MOB_INFO Info Mob
|
||||
OPTION_MOB_INFO_AGGR Agresiv
|
||||
OPTION_MOB_INFO_LEVEL Nivel
|
||||
OPTION_MUSIC Muzic<69>
|
||||
OPTION_MUSIC_CHANGE Schimb<6D>
|
||||
OPTION_MUSIC_DEFAULT_THEMA Muzic<69> standard Metin2
|
||||
OPTION_NAME_COLOR Nume culoare
|
||||
OPTION_NAME_COLOR_EMPIRE Culoare regat
|
||||
OPTION_NAME_COLOR_NORMAL Normal
|
||||
OPTION_NIGHT_MODE Noapte
|
||||
OPTION_NIGHT_MODE_OFF Off
|
||||
OPTION_NIGHT_MODE_ON On
|
||||
OPTION_PVPMODE Mod PvP
|
||||
OPTION_PVPMODE_FREE Liber
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Po<50>i ataca to<74>i juc<75>torii.
|
||||
OPTION_PVPMODE_GUILD Alianta
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Po<50>i ataca toti juc<75>torii cu excep<65>ia membrilor breslei.
|
||||
OPTION_PVPMODE_PEACE Pace
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Nu po<70>i ataca juc<75>tori ai regatului t<>u.
|
||||
OPTION_PVPMODE_REVENGE Inamic
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Po<50>i ataca doar juc<75>tori de alt etos.
|
||||
OPTION_SALESTEXT Numele magazinului
|
||||
OPTION_SALESTEXT_VIEW_OFF <09>nchide
|
||||
OPTION_SALESTEXT_VIEW_ON deschide
|
||||
OPTION_SNOW_MODE Ninsoare
|
||||
OPTION_SNOW_MODE_OFF Off
|
||||
OPTION_SNOW_MODE_ON On
|
||||
OPTION_SNOW_TEXTURE_MODE Zapada
|
||||
OPTION_SNOW_TEXTURE_MODE_OFF Off
|
||||
OPTION_SNOW_TEXTURE_MODE_ON On
|
||||
OPTION_SOUND Efecte
|
||||
OPTION_TARGET_BOARD Meniu <20>int<6E>
|
||||
OPTION_TARGET_BOARD_NO_VIEW <09>nchide
|
||||
OPTION_TARGET_BOARD_VIEW Afi<66>eaz<61>
|
||||
OPTION_TILING Memorie grafic<69>
|
||||
OPTION_TILING_APPLY Aplic<69>
|
||||
OPTION_TILING_CPU CPU
|
||||
OPTION_TILING_GPU GPU
|
||||
OPTION_TITLE Op<4F>iuni
|
||||
OPTION_VIEW_CHAT Linie de chat
|
||||
OPTION_VIEW_CHAT_OFF <09>nchide
|
||||
OPTION_VIEW_CHAT_ON deschide
|
||||
PARTY_MEMBER_INFO_NAME Nume membru grup<75>
|
||||
PASSWORD_DESC_1 Introdu parola
|
||||
PASSWORD_DESC_2 pentru a deschide depozitul.
|
||||
PASSWORD_DESC_3 Ai schimbat parola deja?
|
||||
PASSWORD_DESC_4 Daca nu, parola ta va fi '000000'.
|
||||
PASSWORD_DESC_5 Schimba parola la depozit.
|
||||
PASSWORD_TITLE Salvare parol<6F>
|
||||
PICK_MONEY_TITLE <09>mparte
|
||||
PRIVATE_SHOP_CLOSE_BUTTON <09>nchide magazin
|
||||
PRIVATE_SHOP_NAME Numele magazinului
|
||||
PRIVATE_SHOP_TITLE Deschide propriul magazin
|
||||
REFINE_COST Costuri de <20>mbun<75>t<EFBFBD><74>ire: 0 Yang
|
||||
REFINE_INFO Sansa de upgrade reusit: 100%
|
||||
REFINE_MONEY Cost Rafinare
|
||||
REFINE_SELECT Rafinare
|
||||
REFINE_TTILE <09>mbun<75>t<EFBFBD><74>iri
|
||||
REPORT_VIOLENT_WHISPER
|
||||
RESTART_HERE Restarteaz<61> aici
|
||||
RESTART_TOWN Restarteaz<61> <20>n ora<72>
|
||||
SAFE_CHANGE_PASSWORD Schimb<6D> parola
|
||||
SAFE_TITLE Depozit
|
||||
SELECT_ATT_GRADE STR
|
||||
SELECT_CREATE Creaz<61>
|
||||
SELECT_DELETE <09>terge
|
||||
SELECT_DEX_GRADE DEX
|
||||
SELECT_EMPIRE_NAME Numele regatului
|
||||
SELECT_EXIT Ie<49>ire
|
||||
SELECT_HP VIT
|
||||
SELECT_LEVEL Nivel
|
||||
SELECT_METIN_STONE_TITLE Selecteaz<61> Piatra Spiritului
|
||||
SELECT_NAME Nume
|
||||
SELECT_NO_GUILD Nicio breasl<73>
|
||||
SELECT_PLAYTIME Timp de joc
|
||||
SELECT_SELECT Start
|
||||
SELECT_SP INT
|
||||
SELECT_TITLE Alege titlu
|
||||
SHOP_BUY Cump<6D>r<EFBFBD>
|
||||
SHOP_SELL Vinde
|
||||
SHOP_TITLE Magazin
|
||||
SKILL_SUPPORT_TITLE Competen<65>e standard
|
||||
STEP Grad de claritate
|
||||
STEP_SELECT Grad de claritate
|
||||
STRENGTH Intarire
|
||||
STRENGTH_SELECT Nivel
|
||||
SYSTEMOPTION_TITLE Op<4F>iuni sistem
|
||||
SYSTEM_CHANGE Schimb<6D> caracterul
|
||||
SYSTEM_EXIT Ie<49>ire joc
|
||||
SYSTEM_HELP Ajutor
|
||||
SYSTEM_LOGOUT Logout
|
||||
SYSTEM_MALL Magazin Obiecte
|
||||
SYSTEM_OPTION Op<4F>iuni sistem
|
||||
TASKBAR_CHARACTER Caracter[C/V/B/N]
|
||||
TASKBAR_CHAT Fereastr<74> chat [ENTER ]
|
||||
TASKBAR_DISABLE Dezactivat
|
||||
TASKBAR_DRAGON_SOUL Alchimie Piatra Dragon
|
||||
TASKBAR_EXPAND Extinde Fereastra
|
||||
TASKBAR_INVENTORY Inventar [I]
|
||||
TASKBAR_MESSENGER Prieteni [ALT + M]
|
||||
TASKBAR_NEXT_QUICKSLOT Urm<72>torul c<>mp de acces rapid [Shift+Num<75>r, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Ultimul c<>mp de acces rapid [Shift+Num<75>r]
|
||||
TASKBAR_SYSTEM Op<4F>iuni[ESC]
|
||||
WHISPER_BAN Blocheaz<61>
|
||||
WHISPER_NAME <09>opte<74>te
|
||||
WHISPER_REPORT
|
||||
WHISPER_SEND Trimite
|
||||
YES Da
|
||||
ZONE_MAP Hart<72> mare
|
6
bin/pack/locale_ro/locale/ro/map/map_a2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
6
bin/pack/locale_ro/locale/ro/map/map_b2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
|
||||
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"
|
6
bin/pack/locale_ro/locale/ro/map/map_c2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
||||
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
|
||||
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
20
bin/pack/locale_ro/locale/ro/map/metin2_map_a1_point.txt
Normal file
@ -0,0 +1,20 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
|
||||
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
|
||||
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
|
||||
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
|
||||
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_ro/locale/ro/map/metin2_map_a3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"
|
17
bin/pack/locale_ro/locale/ro/map/metin2_map_b1_point.txt
Normal file
@ -0,0 +1,17 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
|
||||
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_ro/locale/ro/map/metin2_map_b3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"
|
18
bin/pack/locale_ro/locale/ro/map/metin2_map_c1_point.txt
Normal file
@ -0,0 +1,18 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
||||
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
|
||||
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
|
||||
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_ro/locale/ro/map/metin2_map_c3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
BIN
bin/pack/locale_ro/locale/ro/mob_proto
Normal file
66
bin/pack/locale_ro/locale/ro/skilldesc.txt
Normal file
@ -0,0 +1,66 @@
|
||||
1 WARRIOR Incizie Tripla Taietura Tripla Despicare Tripla Love<76>te du<64>manul foarte repede. De 3 ori atac de p<>trundere Atac asupra mai multor <20>inte ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Atac total %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
|
||||
106 SHAMAN Aruncarea Fulgerului Azvarlirea Fulgerului Manuirea Traznetului Atac cu lansare de Fulgere. Atac de Raza Lunga Atac pe tinte multiple Atribuire Fulger ATTACK_SKILL|NEED_TARGET noejeon 16 4 Putere Atac Magic %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
|
||||
107 SHAMAN Chemarea Fulgerului Lansarea Fulgerului Incantatia Traznetului Cheam<61> fulgerele din ceruri. Atac la dep<65>rtare Atac<61> mai multe <20>inte <09>nsu<73>ire fulger Necuno<6E>tin<69><6E> ATTACK_SKILL|NEED_TARGET byeorak 17 4 Atac magic %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k <09>ans<6E> de necuno<6E>tin<69><6E>: %.0f%% (50+1000*k/6)/10
|
||||
108 SHAMAN Gheara Fulgerului Pumnul Fulgerului Pumnul Traznetului Arunca Fulgere din pumn. Atac de Raza Lunga Atribuire Lumina Atac cu Reactie in Lant ATTACK_SKILL|NEED_TARGET pokroe 18 4 Putere Atac Magic %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
|
||||
109 SHAMAN Leac Vindecare Salvarea Luminii Vindec<65> r<>ni cu ajutorul luminii. Vor fi ref<65>cute PV Efectele negative vor fi tratate Poate fi folosit pentru un membru al grupei CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 Reface PV %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k <09>ansa de a trata efecte negative %.0f%% 20+80*k
|
||||
110 SHAMAN Accelerare Rapiditate Viteza Sunetului Alearga cu viteza vantului. Creste viteza de miscare Reduce timpul de calmare Poate fi folosit pentru un membru al grupului CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Viteza de Miscare +%.0f%% 5 + (35 * k) Timp de Calmare +%.0f%% 3+33*k
|
||||
111 SHAMAN Atac Fortat Atac Sustinut Atac Consolidat <09>nt<6E>re<72>te un partener. Puterea atacului va cre<72>te Poate fi folosit pentru un membru al grupei CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Atac : +%.1f 5+(iq*0.2 + 15)*k
|
||||
121 SUPPORT Conducere Abilitatea de a conduce membrii grupului. PASSIVE tongsol
|
||||
122 SUPPORT Combo <09>nt<6E>re<72>te atacul combo. CANNOT_LEVEL_UP|TOGGLE combo
|
||||
123 SUPPORT Pescuit Abilitatea pescuitului. CANNOT_LEVEL_UP fishing
|
||||
124 SUPPORT Minerit Abilitatea de a aduna minereu. PASSIVE mining
|
||||
125 SUPPORT Crearea Itemelor Creeaza un obiect. CANNOT_LEVEL_UP|PASSIVE making
|
||||
126 SUPPORT Shinsoo Poti intelege Limba Shinsoo. CANNOT_LEVEL_UP|PASSIVE language1
|
||||
127 SUPPORT Chunjo Poti intelege Limba Chunjo CANNOT_LEVEL_UP|PASSIVE language2
|
||||
128 SUPPORT Jinno Poti intelege Limba Jinno. CANNOT_LEVEL_UP|PASSIVE language3
|
||||
129 SUPPORT Transformare Transforma-te intr-un monstru. CANNOT_LEVEL_UP|PASSIVE polymorph
|
||||
130 SUPPORT Calarit Abilitatea de a calari. CANNOT_LEVEL_UP|PASSIVE riding
|
||||
131 SUPPORT Cheam<61> Calul. Chemarea Calului. summon
|
||||
137 HORSE Lupta Calare Iti poti ataca oponenti in timp ce calaresti (de la nivel 50). Abilitatea Calariei ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
|
||||
138 HORSE Zdruncinare Ataca oponenti din imprejurimi. (de la niv. 52) Abilitatea Calariei ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
|
||||
139 HORSE Atac in Valuri Iti poti ataca oponenti in timp ce calaresti (de la nivel 55). Abilitatea Calariei ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
|
||||
140 HORSE Rafala de Sageti Arunca sageti in timp ce calaresti. (de la niv.50) Abilitatea Calariei ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
|
||||
151 GUILD Ochi de Dragon Creste Spiritul Dragonului la maxim PASSIVE yongan Creste Spiritul Dragonului max. +%.0f k * 1400
|
||||
152 GUILD Sangele Zeului Dragon Creste pentru o perioada de timp maximul de PV. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR gaho 101 1 Crestere max. PV +%.0f%% k * 20
|
||||
153 GUILD Binecuvantarea Zeului Dragon Creste pentru o perioada de timp maximul de PM. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR chukbok 102 1 Crestere max. PM +%.0f%% k * 20
|
||||
154 GUILD Armura Sfanta Creste apararea pentru o perioada de timp. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR seonghwi 103 1 Aparare +%.1f%% k * 10
|
||||
155 GUILD Accelerare Creste pentru un timp viteza de atac si de miscare. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR gasok 104 1 Viteza Atac si Miscare +%.1f k * 30
|
||||
156 GUILD Furia Zeului Dragon Creste sansa de lovitura critica pentru o perioada de timp. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR bunno 105 1 Sansa Lovitura Critica +%.0f%% k * 50
|
||||
157 GUILD Ajutor Fermecat Scade timpul de calmare al vrajilor pentru o perioada de timp. Doar la Razboiul Breslelor ONLY_FOR_GUILD_WAR jumunsul 106 1 Timp de Calmare -%.0f%% k * 50
|
||||
16 WARRIOR Atacul Spiritului Unda de Soc Atac Tsunami Ataci du<64>manii frontal. Atac de p<>trundere frontal ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Atac %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
|
||||
17 WARRIOR Zdrobire Zdrobirea Tigrului Zdrobirea Dragonului Ataci dusmanii frontal. Atac de patrundere Atac asupra mai multor <20>inte ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Atac %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
|
||||
18 WARRIOR Zdruncinare Zdruncinarea Leului Zdruncinarea Rinocerului Rasturnarea mai multor oponenti. Atac Direct Frontal Sansa de Confuzie ATTACK_SKILL|STANDING_SKILL daejin 18 4 Putere Atac %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint Sansa Confuzie %.0f%% (100 + 1000*SkillPoint/6)/10
|
||||
19 WARRIOR Corp Rezistent Corp de Fier Corp de Otel Ap<41>rarea ta se <20>mbun<75>t<EFBFBD><74>e<EFBFBD>te pentru un timp iar tu nu cazi la p<>m<EFBFBD>nt. <09>mbun<75>t<EFBFBD><74>irea ap<61>r<EFBFBD>rii Scade viteza de mi<6D>care Nu cazi la p<>m<EFBFBD>nt STANDING_SKILL cheongeun 19 4 Ap<41>rare : +%.0f 7+(40 + 0.2*str + 0.4*con)*k Vitez<65> de mi<6D>care: -%.0f 1 + 9*SkillPoint
|
||||
2 WARRIOR Vartejul Sabiei Dansul Sabiei Ciclon <09>nv<6E>rte sabia pentru a ataca mai mul<75>i du<64>mani. Atac p<>trunz<6E>tor Atac asupra mai multor <20>inte ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Atac %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
|
||||
20 WARRIOR Atacul Sabiei Fulgerul Sabiei Traznetul Sabiei Ataca inamicii direct. Atac de Raza Lunga Atac pe tinte multiple Efect de Confuzie Arunca oponentul la pamant ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Putere Atac %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k Sansa Confuzie %.0f%% (100+k*1000/6)/10
|
||||
3 WARRIOR Iures Furie Turbare Te concentrezi doar asupra atacului. Viteza de atac cre<72>te Cre<72>te viteza de mi<6D>care Cre<72>te expunerea la pagube STANDING_SKILL jeongwi 3 4 Viteza de atac +%.0f%% 50 * SkillPoint Viteza de mi<6D>care +%.0f%% 20 * SkillPoint
|
||||
31 ASSASSIN Ambuscada Atac Invizibil Ambuscada Invizibila Mergi in spatele oponentului si ataca-l mortal. Puterea de Atac creste pentru loviturile din spate. Bonus de Invizibilitate ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Putere Atac %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
|
||||
32 ASSASSIN Atac fulger Atac patrunzator Atac mortal Apropie-te repede de du<64>man <20>i atac<61>-l mortal. Atac teleportare Bonus Secret ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Atac %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
|
||||
33 ASSASSIN Pumnal Rulant Pumnal Rotitor Dansul Pumnalului Creaz<61> un v<>rtej de pumnal <20>n jurul inamicilor. Pagub<75> suprafe<66>e Atac otr<74>vitor persistent ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Atac %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k <09>ans<6E> de otr<74>vire %.0f%% 1 + 4*k
|
||||
34 ASSASSIN Camuflaj Mers Silentios Invizibilitate Te poti camufla. Atacul va fi intrerupt la folosire. STANDING_SKILL eunhyeong 4 4 Bonus Daune Ambuscada: %.0f%% 50 * SkillPoint
|
||||
35 ASSASSIN Nor Otravitor Nor Mortal Nor Ucigas Otr<74>ve<76>te-<2D>i inamicul prin crearea unui nor de otrav<61> <20>n jurul s<>u. Atac la dep<65>rtare Atac asupra mai multor <20>inte Atac otr<74>vitor persistent ATTACK_SKILL|NEED_TARGET sangong 5 4 Atac %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k <09>ans<6E> de otr<74>vire %.0f%% 40*k
|
||||
4 WARRIOR Aura Sabiei Spiritul Sabiei Fantoma Sabiei Atacul cre<72>te pentru un anumit timp. Atacul cre<72>te STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Atac +%.0f (100 + STR) * SkillPoint
|
||||
46 ASSASSIN Foc Repetat Foc Multiplu Foc Devastator Trage cu mai multe s<>ge<67>i asupra unui inamic. Atac la dep<65>rtare Atacuri multiple ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) Atac total %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k %.0f : sageti trase . 2 + floor(6 * SkillPoint)
|
||||
47 ASSASSIN Ploaie de Sageti Furtuna de Sageti Uragan de Sageti Trage cu multe sageti asupra mai multor oponenti. Atac de Raza Lunga Atac pe tinte multiple ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Putere de Atac %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Numar maxim de tinte: %.0f 2 + floor(6 * SkillPoint)
|
||||
48 ASSASSIN S<>geat<61> de Foc S<>geat<61> Arz<72>toare S<>geat<61> Incendiar<61> Aprinde s<>geata. Atac la dep<65>rtare Atac asupra mai multor <20>inte Atac de foc ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Atac %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
|
||||
49 ASSASSIN Mers de Fulg Mersul Vantului Mersul Luminii Corpul tau devine mai usor pentru a te misca mai repede. Creste viteza de miscare STANDING_SKILL gyeonggong 19 4 Viteza de Miscare +%.0f 60*SkillPoint
|
||||
5 WARRIOR Izbitura Izbitura Glont Soc Violent E<>ti rapid ca un proiectil! Atac de p<>trundere <20>nc<6E>rcat ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Atac %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
|
||||
50 ASSASSIN Sageata Otravita Sageata Toxica Sageata Mortala Sageata ta contine o otrava puternica. Atac de Raza Lunga Atac pe tinte multiple Rastoarna oponentul la pamant. Atac Otravitor de Durata ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Putere Atac %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k Sansa Otravire %.0f%% 80*k
|
||||
61 SURA Lovitura Degetului Lovitura Degetului de Foc Explozia Degetului Pocnitul Degetelor declanseaza o explozie puternica. Atac Direct Frontal Nu tine cont de apararea oponentului Bonus Inteligenta ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Putere Atac %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Sansa de Lovitura Patrunzatoare %.0f%% 1 + 9*SkillPoint
|
||||
62 SURA Vartejul Dragonului Vartejul Tornadei Uragan Cu o tornada puternica invingi mai multi oponenti. Atac Cuprinzator Oponentul este ignorat Bonus Inteligenta ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Putere Atac %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Sansa de a ignora fuga oponentului %.0f%% 1 + 9*SkillPoint
|
||||
63 SURA Tais Vrajit Sabie Vrajita Sabie Strigoi O umbra puternica iti cuprinde arma. Creste Puterea de Atac Bonus Inteligenta Furi Viata de la oponent STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Putere Atac +%.1f 7 + (5*iq+13)*k Furt Viata: %.0f%% din daune 10*k
|
||||
64 SURA Teama Frica Groaza Scade competenta inamicilor Slabeste inamicul Creste sansa de a fi omis in atac Este activat doar daca esti nimerit STANDING_SKILL gongpo 4 4 Putere Atac Inamic -%.0f%% 5 + 20*SkillPoint Sansa de omitere %.0f%% 1 + 29*SkillPoint
|
||||
65 SURA Armura Vrajita Armura Magica Armura Intunericului Invaluie-ti corpul intr-o armura intunecata. Daunele oponentului sunt reflectate catre acesta. Creste Apararea Bonus Inteligenta STANDING_SKILL jumagap 5 4 Aparare +%.0f (iq+30)*k Daune Reflexie Lupta din Apropiere: %.1f%% (iq/4+10)*k
|
||||
66 SURA Risipirea Magiei Imprastierea Magiei Asalt Anti-Magie Anuleaza toate efectele de suport ale oponentului. Atac de Raza Lunga Atac pe tinte multiple Efectele de suport ale oponentului sunt anulate ATTACK_SKILL|NEED_TARGET pabeop 6 4 Putere Atac Magic %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Sansa Anulare %.0f%% 50*k
|
||||
76 SURA Lovitura Intunecata Soc Intunecat Explozie Intunecata Foloseste Fortele Intunecate pentru a vatama oponentii. Atac de Raza Lunga Atac pe tinte multiple ATTACK_SKILL|NEED_TARGET maryeong 16 4 Putere Atac Magic %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
|
||||
77 SURA Lovitura Focului Lovitura Arzatoare Detonarea Vapaii Oponentii vor arde in urma unei explozii. Atac Cuprinzator Atac de Foc ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Putere Atac Magic %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
|
||||
78 SURA Spiritul Flacarii Sir de Flacari Explozie de Flacari Cheama Spiritul Focului Atac de Raza Lunga Tinte Aleatorii Atac tinte multiple ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Putere Atac Magic %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
|
||||
79 SURA Protectie Intunecata Membrana Intunecata Protectia Lordului Negru Te protejeaz<61> cu for<6F>a <20>ntunecat<61> iar pagubele se transform<72> <20>n PM. Paguba magiei va sc<73>dea. <09>mbun<75>t<EFBFBD><74>e<EFBFBD>te ap<61>rarea STANDING_SKILL|TOGGLE heuksin 19 4 Reducerea pagubei %.0f%% (iq*0.84)*k Ap<41>rare +%.0f (0.5*iq+15)*k
|
||||
80 SURA Lovitura Spiritului Lovitura Sufletului Asaltul Spiritului Arunca Spirite Intunecate pentru a vatama oponentii, Atac de Raza Lunga Atac pe tinte multiple Oponentii sunt incetiniti ATTACK_SKILL|NEED_TARGET tusok 20 4 Putere Atac Magic %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Sansa de incetinire %.1f%% (333 + (300 * k))/10
|
||||
81 SURA Sfera Intunecata Glob Intunecat Astru Intunecat Arunca un Glob Intunecat pentru a vatama oponentii. Atac de Raza Lunga Atac pe tinte multiple ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Putere Atac Magic %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
|
||||
91 SHAMAN Talisman Zburator Banderola Tigrului Pergamentul Dragonului Arunca un talisman pentru a rani inamicii. Atac la departare Atac asupra mai multor tinte ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 Atac magic : %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
|
||||
92 SHAMAN Aruncarea Dragonului Atacul Dragonului Rasarirea Dragonului Atac direct frontal cu holograma unui dragon. Atac prin Patrundere Daune Permanente de Foc ATTACK_SKILL|NEED_TARGET yongpa 2 4 Putere Atac Magic %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Sansa permanenta de foc %.0f%% iq*0.2*k
|
||||
93 SHAMAN Ragetul Dragonului Strigatul Dragonului Urletul Dragonului Ataca inamicii cu o figura de dragon Pagub<75> la suprafa<66><61> Pagube de foc permanente ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Atac magic %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k <09>ansa focului permanent %.0f%% iq*0.2*k
|
||||
94 SHAMAN Binecuvantare Protectia Cerului Binecuvantarea Dragonului Protejezi partenerul sau pe tine cu un cerc binecuvantat. Rezistenta la Atac Fizic Poate fi folosit in grup CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Rezistenta la Atac Fizic %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
||||
95 SHAMAN Reflexie Luciul Apei Oglinda de Cristal Protejeaz<61>-<2D>i partenerul sau pe tine cu un cerc reflectorizant. Atacul corporal va fi reflectat Poate fi folosit pentru un membru al grupei CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 <09>ansa de a reflecta atac corporal %.1f%% 5+(iq*0.3 + 5)*k
|
||||
96 SHAMAN Ajutorul Dragonului Suportul Dragonului Puterea Dragonului Imbunatateste atacul tau si pe cel al partenerului. Mareste sansa unei lovituri critice. Poate fi folosit in grupuri. CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Sansa unei lovituri critice +%.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
77
bin/pack/locale_ro/locale/ro/skilltable.txt
Normal file
@ -0,0 +1,77 @@
|
||||
1 <09>↓<EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
|
||||
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
|
||||
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
|
||||
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
|
||||
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
|
||||
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
|
||||
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
|
||||
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
|
||||
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
|
||||
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
|
||||
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
|
||||
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
|
||||
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
|
||||
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
|
||||
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
|
||||
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
|
||||
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
|
||||
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
|
||||
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
|
||||
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
|
||||
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
|
||||
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
|
||||
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
|
||||
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
|
||||
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
|
||||
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
|
||||
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
|
||||
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
|
||||
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
|
||||
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
|
||||
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
|
||||
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
|
||||
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
|
||||
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
|
||||
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
|
||||
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
|
||||
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
|
||||
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
|
||||
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
|
||||
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
|
||||
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
|
||||
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
|
||||
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
|
||||
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
|
||||
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
|
||||
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
|
||||
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
|
||||
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
|
||||
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
|
||||
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
|
||||
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
|
||||
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
|
||||
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
|
||||
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
|
||||
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
|
||||
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
|
||||
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
|
||||
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
|
||||
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
|
||||
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
|
||||
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
|
||||
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
BIN
bin/pack/locale_ro/locale/ro/ui/costume/costume_bg.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/costume_bg.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
565
bin/pack/locale_ro/locale/ro/ui/createcharacterwindow.py
Normal file
@ -0,0 +1,565 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT_PATH = "d:/ymir work/ui/public/"
|
||||
LOCALE_PATH = "locale/ro/ui/select/"
|
||||
BOARD_X = SCREEN_WIDTH * (65) / 800
|
||||
BOARD_Y = SCREEN_HEIGHT * (215) / 600
|
||||
|
||||
PLUS_BUTTON_WIDTH = 20
|
||||
TEMPORARY_HEIGHT = 24 + 5
|
||||
|
||||
window = {
|
||||
"name" : "CreateCharacterWindow",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Board
|
||||
{
|
||||
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/ro/ui/select.sub",
|
||||
},
|
||||
## Name
|
||||
{
|
||||
"name" : "name_warrior",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_warrior.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_assassin",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_assassin.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_sura",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_sura.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_shaman",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_shaman.sub",
|
||||
},
|
||||
|
||||
## Character Board
|
||||
{
|
||||
"name" : "character_board",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : BOARD_X,
|
||||
"y" : BOARD_Y,
|
||||
|
||||
"width" : 208,
|
||||
"height" : 300 + TEMPORARY_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "text_board",
|
||||
"type" : "bar",
|
||||
|
||||
"x" : 8,
|
||||
"y" : 10,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 122,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "prev_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 95,
|
||||
"y" : 95,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_PREV,
|
||||
|
||||
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "next_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 140,
|
||||
"y" : 95,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_NEXT,
|
||||
|
||||
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "right_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 189-1,
|
||||
"y" : -1,
|
||||
|
||||
"width" : 0,
|
||||
"height" : 122,
|
||||
|
||||
"color" : 0xffAAA6A1,
|
||||
},
|
||||
{
|
||||
"name" : "bottom_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 122-1,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 0,
|
||||
|
||||
"color" : 0xffAAA6A1,
|
||||
},
|
||||
{
|
||||
"name" : "left_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 0,
|
||||
"height" : 122-1,
|
||||
|
||||
"color" : 0xff2A2521,
|
||||
},
|
||||
{
|
||||
"name" : "top_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 0,
|
||||
|
||||
"color" : 0xff2A2521,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "hth",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 138,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_HP,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "hth_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "red",
|
||||
},
|
||||
{
|
||||
"name" : "hth_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "hth_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "int",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 157,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SP,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "int_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "pink",
|
||||
},
|
||||
{
|
||||
"name" : "int_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "int_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "str",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 176,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_ATT_GRADE,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "str_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "purple",
|
||||
},
|
||||
{
|
||||
"name" : "str_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "str_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "dex",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 195,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_DEX_GRADE,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "dex_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "blue",
|
||||
},
|
||||
{
|
||||
"name" : "dex_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "dex_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "hth_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 139,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "int_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 158,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "str_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 177,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "dex_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 196,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_name",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 218,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_NAME,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "character_name_slot",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 40 - 1,
|
||||
"y" : -2,
|
||||
|
||||
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
|
||||
},
|
||||
{
|
||||
"name" : "character_name_value",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 40 - 1 + 3,
|
||||
"y" : 0,
|
||||
|
||||
"input_limit" : 12,
|
||||
|
||||
"width" : 90,
|
||||
"height" : 20,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_gender",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SEX,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
},
|
||||
{
|
||||
"name" : "gender_button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 79,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_MAN,
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "gender_button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 139,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_WOMAN,
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_shape",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 270,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SHAPE,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
},
|
||||
{
|
||||
"name" : "shape_button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 79,
|
||||
"y" : 239 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : "1",
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "shape_button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 139,
|
||||
"y" : 239 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : "2",
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "create_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 11,
|
||||
"y" : 265 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_CREATE,
|
||||
|
||||
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "cancel_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 109,
|
||||
"y" : 265 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : uiScriptLocale.CANCEL,
|
||||
|
||||
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Buttons
|
||||
{
|
||||
"name" : "left_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
|
||||
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "right_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : SCREEN_WIDTH * (580 - 22) / 800,
|
||||
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
|
||||
},
|
||||
|
||||
|
||||
),
|
||||
}
|
217
bin/pack/locale_ro/locale/ro/ui/dragonsoulrefinewindow.py
Normal file
@ -0,0 +1,217 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
"name" : "DragonSoulRefineWindow",
|
||||
|
||||
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
|
||||
"y" : SCREEN_HEIGHT - 37 - 505,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 287,
|
||||
"height" : 232,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 232,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Base BackGroud Image
|
||||
{
|
||||
"name" : "DragonSoulRefineWindowBaseImage",
|
||||
"type" : "expanded_image",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
|
||||
},
|
||||
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 5,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 275,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name":"TitleName",
|
||||
"type":"text",
|
||||
"x":140,
|
||||
"y":5,
|
||||
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
|
||||
"text_horizontal_align":"center"
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Refine Slot
|
||||
{
|
||||
"name" : "RefineSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 39,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 5,
|
||||
"y_count" : 3,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
},
|
||||
|
||||
## Result Slot
|
||||
{
|
||||
"name" : "ResultSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 207,
|
||||
"y" : 39,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 2,
|
||||
"y_count" : 3,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
},
|
||||
|
||||
## Grade Button
|
||||
{
|
||||
"name" : "GradeButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 36,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "GradeSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.GRADE_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Step Button
|
||||
{
|
||||
"name" : "StepButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "StepSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.STEP_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Refine Button
|
||||
{
|
||||
"name" : "StrengthButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 198,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "RefineSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.STRENGTH_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Money Print
|
||||
{
|
||||
"name":"Money_Slot",
|
||||
"type" : "text",
|
||||
|
||||
"x":35,
|
||||
"y":180,
|
||||
|
||||
"horizontal_align" : "right",
|
||||
"text_horizontal_align" : "right",
|
||||
|
||||
"text" : "123456789",
|
||||
},
|
||||
|
||||
## Do Refine Button
|
||||
{
|
||||
"name" : "DoRefineButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 188,
|
||||
"y" : 200,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "DoRefineButtonTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"text" : uiScriptLocale.DO_REFINE,
|
||||
"all_align" : "center",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
||||
|
426
bin/pack/locale_ro/locale/ro/ui/dragonsoulwindow.py
Normal file
@ -0,0 +1,426 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
"name" : "InventoryWindow",
|
||||
|
||||
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
|
||||
"x" : SCREEN_WIDTH - 176 - 287 - 10,
|
||||
"y" : SCREEN_HEIGHT - 37 - 505,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 287,
|
||||
"height" : 505,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 505,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Equipment Slot
|
||||
{
|
||||
"name" : "Equipment_Base",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
|
||||
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 16,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 67,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_03",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_03_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_04",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 169,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_04_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_05",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 220,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_05_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Item Slot
|
||||
{
|
||||
"name" : "ItemSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 355,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 8,
|
||||
"y_count" : 4,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
|
||||
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||
},
|
||||
{
|
||||
"name" : "EquipmentSlot",
|
||||
"type" : "slot",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 280,
|
||||
|
||||
"slot" : (
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "deck1",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 21,
|
||||
"y" : 230,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
|
||||
},
|
||||
{
|
||||
"name" : "deck2",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 234,
|
||||
"y" : 230,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
|
||||
},
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 8,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 271,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
|
||||
),
|
||||
},
|
||||
## Tab Area
|
||||
{
|
||||
"name" : "TabControl",
|
||||
"type" : "window",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 279,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Tab
|
||||
{
|
||||
"name" : "Tab_01",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_02",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_03",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_04",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_05",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_06",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
|
||||
},
|
||||
## RadioButton
|
||||
{
|
||||
"name" : "Tab_Button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 2,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 42,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_03",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 82,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_04",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 122,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_05",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 162,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_06",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 202,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "tab_text_area",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 18,
|
||||
"y" : 315,
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
|
||||
"color" : 0xFFC0C0C0,
|
||||
},
|
||||
{
|
||||
"name" : "activate",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 217,
|
||||
"y" : 492,
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_ro/locale/ro/ui/empire/empire.dds
Normal file
7
bin/pack/locale_ro/locale/ro/ui/empire/title.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "empire.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 512
|
||||
bottom 97
|
70
bin/pack/locale_ro/locale/ro/ui/energybar.py
Normal file
@ -0,0 +1,70 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "EnergyBar",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - 55,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
|
||||
"children" :
|
||||
(
|
||||
# <20><><EFBFBD><EFBFBD>
|
||||
{
|
||||
"name" : "EnergyGauge_Board",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : -10 + Y_ADD_POSITION,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "EnergyGauge_Empty",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_Hungry",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_Full",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_ToolTip",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
"type" : "window",
|
||||
},
|
||||
),
|
||||
}
|
||||
|
48
bin/pack/locale_ro/locale/ro/ui/expandedtaskbar.py
Normal file
@ -0,0 +1,48 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "ExpandTaskBar",
|
||||
|
||||
"x" : SCREEN_WIDTH/2 - 5,
|
||||
"y" : SCREEN_HEIGHT - 74,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ExpanedTaskBar_Board",
|
||||
"type" : "window",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "DragonSoulButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
41
bin/pack/locale_ro/locale/ro/ui/giftbox.py
Normal file
@ -0,0 +1,41 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "GiftBox",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - 45,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 50,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "GiftBox_Icon",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : -90 + Y_ADD_POSITION,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 50,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
|
||||
|
||||
},
|
||||
{
|
||||
"name" : "GiftBox_ToolTip",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
"type" : "window",
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_ro/locale/ro/ui/guild/guild.dds
Normal file
7
bin/pack/locale_ro/locale/ro/ui/guild/tab_1.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 376
|
||||
bottom 37
|
7
bin/pack/locale_ro/locale/ro/ui/guild/tab_2.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 37
|
||||
right 376
|
||||
bottom 74
|
7
bin/pack/locale_ro/locale/ro/ui/guild/tab_3.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 74
|
||||
right 376
|
||||
bottom 111
|
7
bin/pack/locale_ro/locale/ro/ui/guild/tab_4.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 111
|
||||
right 376
|
||||
bottom 148
|
7
bin/pack/locale_ro/locale/ro/ui/guild/tab_5.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 148
|
||||
right 376
|
||||
bottom 185
|
7
bin/pack/locale_ro/locale/ro/ui/guild/tab_6.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 185
|
||||
right 376
|
||||
bottom 222
|
BIN
bin/pack/locale_ro/locale/ro/ui/highlighted_quest.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/highlighted_quest_r.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
311
bin/pack/locale_ro/locale/ro/ui/inventorywindow.py
Normal file
@ -0,0 +1,311 @@
|
||||
import uiScriptLocale
|
||||
import item
|
||||
|
||||
EQUIPMENT_START_INDEX = 90
|
||||
|
||||
window = {
|
||||
"name" : "InventoryWindow",
|
||||
|
||||
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
|
||||
"x" : SCREEN_WIDTH - 176,
|
||||
"y" : SCREEN_HEIGHT - 37 - 565,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 176,
|
||||
"height" : 565,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Inventory, Equipment Slots
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 176,
|
||||
"height" : 565,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 8,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 161,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
|
||||
),
|
||||
},
|
||||
|
||||
## Equipment Slot
|
||||
{
|
||||
"name" : "Equipment_Base",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 33,
|
||||
|
||||
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
|
||||
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
{
|
||||
"name" : "EquipmentSlot",
|
||||
"type" : "slot",
|
||||
|
||||
"x" : 3,
|
||||
"y" : 3,
|
||||
|
||||
"width" : 150,
|
||||
"height" : 182,
|
||||
|
||||
"slot" : (
|
||||
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
|
||||
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
|
||||
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
|
||||
## <20><> <20><><EFBFBD><EFBFBD>1
|
||||
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
|
||||
## <20><> <20><><EFBFBD><EFBFBD>2
|
||||
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
|
||||
## <20><> <20><>Ʈ
|
||||
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
|
||||
),
|
||||
},
|
||||
## Dragon Soul Button
|
||||
{
|
||||
"name" : "DSSButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 114,
|
||||
"y" : 107,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
|
||||
},
|
||||
## MallButton
|
||||
{
|
||||
"name" : "MallButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 148,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.MALL_TITLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
|
||||
},
|
||||
## CostumeButton
|
||||
{
|
||||
"name" : "CostumeButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 78,
|
||||
"y" : 5,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Equipment_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 86,
|
||||
"y" : 161,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Equipment_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "I",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Equipment_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 86 + 32,
|
||||
"y" : 161,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Equipment_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "II",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "Inventory_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 33 + 191,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "I",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 10 + 78,
|
||||
"y" : 33 + 191,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "II",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Item Slot
|
||||
{
|
||||
"name" : "ItemSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 8,
|
||||
"y" : 246,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 5,
|
||||
"y_count" : 9,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
|
||||
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||
},
|
||||
|
||||
## Print
|
||||
{
|
||||
"name":"Money_Slot",
|
||||
"type":"button",
|
||||
|
||||
"x":8,
|
||||
"y":28,
|
||||
|
||||
"horizontal_align":"center",
|
||||
"vertical_align":"bottom",
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name":"Money_Icon",
|
||||
"type":"image",
|
||||
|
||||
"x":-18,
|
||||
"y":2,
|
||||
|
||||
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "Money",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 3,
|
||||
"y" : 3,
|
||||
|
||||
"horizontal_align" : "right",
|
||||
"text_horizontal_align" : "right",
|
||||
|
||||
"text" : "123456789",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_ro/locale/ro/ui/loading/gauge_empty.dds
Normal file
BIN
bin/pack/locale_ro/locale/ro/ui/loading/gauge_full.dds
Normal file
65
bin/pack/locale_ro/locale/ro/ui/loadingwindow.py
Normal file
@ -0,0 +1,65 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Board
|
||||
{
|
||||
"name" : "BackGround",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
|
||||
|
||||
"x_scale" : float(SCREEN_WIDTH) / 800.0,
|
||||
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
|
||||
},
|
||||
{
|
||||
"name":"ErrorMessage",
|
||||
"type":"text", "x":10, "y":10,
|
||||
"text": uiScriptLocale.LOAD_ERROR,
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "GageBoard",
|
||||
"type" : "window",
|
||||
"style" : ("ltr",),
|
||||
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
|
||||
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
|
||||
"width" : 400,
|
||||
"height": 80,
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
{
|
||||
"name" : "BackGage",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 40,
|
||||
"y" : 25,
|
||||
|
||||
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
|
||||
},
|
||||
{
|
||||
"name" : "FullGage",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 40,
|
||||
"y" : 25,
|
||||
|
||||
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_ro/locale/ro/ui/login.jpg
Normal file
After Width: | Height: | Size: 803 KiB |
7
bin/pack/locale_ro/locale/ro/ui/login.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.jpg"
|
||||
left 0
|
||||
top 0
|
||||
right 1024
|
||||
bottom 768
|
7
bin/pack/locale_ro/locale/ro/ui/login/copyright.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 97
|
||||
right 476
|
||||
bottom 126
|
7
bin/pack/locale_ro/locale/ro/ui/login/g4d.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 440
|
||||
top 0
|
||||
right 490
|
||||
bottom 28
|
BIN
bin/pack/locale_ro/locale/ro/ui/login/login.dds
Normal file
7
bin/pack/locale_ro/locale/ro/ui/login/loginwindow.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 208
|
||||
bottom 97
|
7
bin/pack/locale_ro/locale/ro/ui/login/published.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 208
|
||||
top 0
|
||||
right 440
|
||||
bottom 19
|
7
bin/pack/locale_ro/locale/ro/ui/login/title.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 443
|
||||
bottom 206
|
BIN
bin/pack/locale_ro/locale/ro/ui/login_dark_dragons.jpg
Normal file
After Width: | Height: | Size: 561 KiB |
753
bin/pack/locale_ro/locale/ro/ui/loginwindow.py
Normal file
@ -0,0 +1,753 @@
|
||||
import uiScriptLocale
|
||||
|
||||
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
|
||||
#Big-List
|
||||
#SERVER_BOARD_HEIGHT = 180 + 390
|
||||
#SERVER_LIST_HEIGHT = 171 + 350
|
||||
#Small list like german
|
||||
SERVER_BOARD_HEIGHT = 220 + 180
|
||||
SERVER_LIST_HEIGHT = 171 + 180
|
||||
SERVER_BOARD_WEIGHT = 375
|
||||
window = {
|
||||
"name" : "LoginWindow",
|
||||
"sytle" : ("movable",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
## Board
|
||||
{
|
||||
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/ro/ui/serverlist.sub",
|
||||
},
|
||||
{
|
||||
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/ro/ui/login.sub",
|
||||
},
|
||||
|
||||
## VirtualKeyboard
|
||||
{
|
||||
'name' : 'VirtualKeyboard',
|
||||
'type' : 'thinboard',
|
||||
'x' : (SCREEN_WIDTH - 564) / 2,
|
||||
'y' : SCREEN_HEIGHT - 300,
|
||||
'width' : 564,
|
||||
'height' : 254,
|
||||
'children' :
|
||||
(
|
||||
{
|
||||
'name' : 'key_at',
|
||||
'type' : 'toggle_button',
|
||||
'x' : 40,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_at.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_at_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_at_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_backspace',
|
||||
'type' : 'button',
|
||||
'x' : 498,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_backspace.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_backspace_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_backspace_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_enter',
|
||||
'type' : 'button',
|
||||
'x' : 439,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_enter.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_enter_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_enter_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_shift',
|
||||
'type' : 'toggle_button',
|
||||
'x' : 86,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_shift.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_shift_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_shift_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_space',
|
||||
'type' : 'button',
|
||||
'x' : 145,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_space.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_space_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_space_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_1',
|
||||
'type' : 'button',
|
||||
'x' : 40,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_2',
|
||||
'type' : 'button',
|
||||
'x' : 80,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_3',
|
||||
'type' : 'button',
|
||||
'x' : 120,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_4',
|
||||
'type' : 'button',
|
||||
'x' : 160,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_5',
|
||||
'type' : 'button',
|
||||
'x' : 200,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_6',
|
||||
'type' : 'button',
|
||||
'x' : 240,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_7',
|
||||
'type' : 'button',
|
||||
'x' : 280,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_8',
|
||||
'type' : 'button',
|
||||
'x' : 320,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_9',
|
||||
'type' : 'button',
|
||||
'x' : 360,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_10',
|
||||
'type' : 'button',
|
||||
'x' : 400,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_11',
|
||||
'type' : 'button',
|
||||
'x' : 440,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_12',
|
||||
'type' : 'button',
|
||||
'x' : 480,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_13',
|
||||
'type' : 'button',
|
||||
'x' : 40,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_14',
|
||||
'type' : 'button',
|
||||
'x' : 80,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_15',
|
||||
'type' : 'button',
|
||||
'x' : 120,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_16',
|
||||
'type' : 'button',
|
||||
'x' : 160,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_17',
|
||||
'type' : 'button',
|
||||
'x' : 200,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_18',
|
||||
'type' : 'button',
|
||||
'x' : 240,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_19',
|
||||
'type' : 'button',
|
||||
'x' : 280,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_20',
|
||||
'type' : 'button',
|
||||
'x' : 320,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_21',
|
||||
'type' : 'button',
|
||||
'x' : 360,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_22',
|
||||
'type' : 'button',
|
||||
'x' : 400,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_23',
|
||||
'type' : 'button',
|
||||
'x' : 440,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_24',
|
||||
'type' : 'button',
|
||||
'x' : 480,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_25',
|
||||
'type' : 'button',
|
||||
'x' : 60,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_26',
|
||||
'type' : 'button',
|
||||
'x' : 100,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_27',
|
||||
'type' : 'button',
|
||||
'x' : 140,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_28',
|
||||
'type' : 'button',
|
||||
'x' : 180,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_29',
|
||||
'type' : 'button',
|
||||
'x' : 220,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_30',
|
||||
'type' : 'button',
|
||||
'x' : 260,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_31',
|
||||
'type' : 'button',
|
||||
'x' : 300,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_32',
|
||||
'type' : 'button',
|
||||
'x' : 340,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_33',
|
||||
'type' : 'button',
|
||||
'x' : 380,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_34',
|
||||
'type' : 'button',
|
||||
'x' : 420,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_35',
|
||||
'type' : 'button',
|
||||
'x' : 460,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_36',
|
||||
'type' : 'button',
|
||||
'x' : 60,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_37',
|
||||
'type' : 'button',
|
||||
'x' : 100,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_38',
|
||||
'type' : 'button',
|
||||
'x' : 140,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_39',
|
||||
'type' : 'button',
|
||||
'x' : 180,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_40',
|
||||
'type' : 'button',
|
||||
'x' : 220,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_41',
|
||||
'type' : 'button',
|
||||
'x' : 260,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_42',
|
||||
'type' : 'button',
|
||||
'x' : 300,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_43',
|
||||
'type' : 'button',
|
||||
'x' : 340,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_44',
|
||||
'type' : 'button',
|
||||
'x' : 380,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_45',
|
||||
'type' : 'button',
|
||||
'x' : 420,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_46',
|
||||
'type' : 'button',
|
||||
'x' : 460,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/ro/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/ro/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/ro/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
)
|
||||
},
|
||||
|
||||
## ConnectBoard
|
||||
{
|
||||
"name" : "ConnectBoard",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||
"y" : (SCREEN_HEIGHT - 410 - 35),
|
||||
"width" : 208,
|
||||
"height" : 30,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ConnectName",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 0,
|
||||
"vertical_align" : "center",
|
||||
"text_vertical_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
|
||||
},
|
||||
{
|
||||
"name" : "SelectConnectButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 150,
|
||||
"y" : 0,
|
||||
"vertical_align" : "center",
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## LoginBoard
|
||||
{
|
||||
"name" : "LoginBoard",
|
||||
"type" : "image",
|
||||
|
||||
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||
"y" : (SCREEN_HEIGHT - 410),
|
||||
|
||||
"image" : LOCALE_PATH + "loginwindow.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ID_EditLine",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 77,
|
||||
"y" : 16,
|
||||
|
||||
"width" : 120,
|
||||
"height" : 18,
|
||||
|
||||
"input_limit" : 16,
|
||||
"enable_codepage" : 0,
|
||||
|
||||
"r" : 1.0,
|
||||
"g" : 1.0,
|
||||
"b" : 1.0,
|
||||
"a" : 1.0,
|
||||
},
|
||||
{
|
||||
"name" : "Password_EditLine",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 77,
|
||||
"y" : 43,
|
||||
|
||||
"width" : 120,
|
||||
"height" : 18,
|
||||
|
||||
"input_limit" : 16,
|
||||
"secret_flag" : 1,
|
||||
"enable_codepage" : 0,
|
||||
|
||||
"r" : 1.0,
|
||||
"g" : 1.0,
|
||||
"b" : 1.0,
|
||||
"a" : 1.0,
|
||||
},
|
||||
{
|
||||
"name" : "LoginButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 65,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_CONNECT,
|
||||
},
|
||||
{
|
||||
"name" : "LoginExitButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 105,
|
||||
"y" : 65,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_EXIT,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## ServerBoard
|
||||
{
|
||||
"name" : "ServerBoard",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
|
||||
"width" : 375,
|
||||
"height" : SERVER_BOARD_HEIGHT,
|
||||
"horizontal_align" : "center",
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
## Title
|
||||
{
|
||||
"name" : "Title",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 12,
|
||||
"horizontal_align" : "center",
|
||||
"text_horizontal_align" : "center",
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
|
||||
},
|
||||
|
||||
## Horizontal
|
||||
{
|
||||
"name" : "HorizontalLine1",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 34,
|
||||
"width" : 354,
|
||||
"height" : 0,
|
||||
"color" : 0xff777777,
|
||||
},
|
||||
{
|
||||
"name" : "HorizontalLine2",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 35,
|
||||
"width" : 355,
|
||||
"height" : 0,
|
||||
"color" : 0xff111111,
|
||||
},
|
||||
|
||||
## Vertical
|
||||
{
|
||||
"name" : "VerticalLine1",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 246,
|
||||
"y" : 38,
|
||||
"width" : 0,
|
||||
"height" : SERVER_LIST_HEIGHT + 4,
|
||||
"color" : 0xff777777,
|
||||
},
|
||||
{
|
||||
"name" : "VerticalLine2",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 247,
|
||||
"y" : 38,
|
||||
"width" : 0,
|
||||
"height" : SERVER_LIST_HEIGHT + 4,
|
||||
"color" : 0xff111111,
|
||||
},
|
||||
|
||||
## ListBox
|
||||
{
|
||||
"name" : "ServerList",
|
||||
"type" : "listbox2",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 40,
|
||||
"width" : 232,
|
||||
"height" : SERVER_LIST_HEIGHT,
|
||||
"row_count" : 15,
|
||||
"item_align" : 0,
|
||||
},
|
||||
{
|
||||
"name" : "ChannelList",
|
||||
"type" : "listbox",
|
||||
|
||||
"x" : 255,
|
||||
"y" : 40,
|
||||
"width" : 109,
|
||||
"height" : SERVER_LIST_HEIGHT,
|
||||
|
||||
"item_align" : 0,
|
||||
},
|
||||
|
||||
## Buttons
|
||||
{
|
||||
"name" : "ServerSelectButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 267,
|
||||
"y" : SERVER_LIST_HEIGHT,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.OK,
|
||||
},
|
||||
{
|
||||
"name" : "ServerExitButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 267,
|
||||
"y" : SERVER_LIST_HEIGHT + 22,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
|
||||
},
|
||||
|
||||
),
|
||||
|
||||
},
|
||||
|
||||
),
|
||||
}
|
7
bin/pack/locale_ro/locale/ro/ui/mall/00.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 0
|
||||
right 40
|
||||
bottom 40
|
7
bin/pack/locale_ro/locale/ro/ui/mall/01.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 0
|
||||
right 80
|
||||
bottom 40
|
7
bin/pack/locale_ro/locale/ro/ui/mall/02.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 0
|
||||
right 120
|
||||
bottom 40
|
7
bin/pack/locale_ro/locale/ro/ui/mall/03.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 0
|
||||
right 160
|
||||
bottom 40
|
7
bin/pack/locale_ro/locale/ro/ui/mall/04.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 0
|
||||
right 200
|
||||
bottom 40
|
7
bin/pack/locale_ro/locale/ro/ui/mall/05.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 200
|
||||
top 0
|
||||
right 240
|
||||
bottom 40
|
7
bin/pack/locale_ro/locale/ro/ui/mall/06.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 40
|
||||
right 40
|
||||
bottom 80
|
7
bin/pack/locale_ro/locale/ro/ui/mall/07.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 40
|
||||
right 80
|
||||
bottom 80
|
7
bin/pack/locale_ro/locale/ro/ui/mall/08.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 40
|
||||
right 120
|
||||
bottom 80
|
7
bin/pack/locale_ro/locale/ro/ui/mall/09.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 40
|
||||
right 160
|
||||
bottom 80
|
7
bin/pack/locale_ro/locale/ro/ui/mall/10.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 40
|
||||
right 200
|
||||
bottom 80
|
7
bin/pack/locale_ro/locale/ro/ui/mall/11.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 200
|
||||
top 40
|
||||
right 240
|
||||
bottom 80
|
7
bin/pack/locale_ro/locale/ro/ui/mall/12.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 80
|
||||
right 40
|
||||
bottom 120
|
7
bin/pack/locale_ro/locale/ro/ui/mall/13.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 80
|
||||
right 80
|
||||
bottom 120
|
7
bin/pack/locale_ro/locale/ro/ui/mall/14.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 80
|
||||
right 120
|
||||
bottom 120
|
7
bin/pack/locale_ro/locale/ro/ui/mall/15.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 80
|
||||
right 160
|
||||
bottom 120
|
7
bin/pack/locale_ro/locale/ro/ui/mall/16.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 80
|
||||
right 200
|
||||
bottom 120
|
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0000.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0001.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0002.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0003.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0004.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0005.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0006.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0007.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0008.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/easter_2012_0009.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/herz0000.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/herz0001.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/herz0002.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/herz0003.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/herz0004.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/herz0005.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_ro/locale/ro/ui/mall/herz0006.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |