#include "StdAfx.h" #include "../eterBase/Stl.h" #include "GrpTexture.h" #include "StateManager.h" void CGraphicTexture::DestroyDeviceObjects() { safe_release(m_lpd3dTexture); } void CGraphicTexture::Destroy() { DestroyDeviceObjects(); Initialize(); } void CGraphicTexture::Initialize() { m_lpd3dTexture = NULL; m_width = 0; m_height = 0; m_bEmpty = true; } bool CGraphicTexture::IsEmpty() const { return m_bEmpty; } void CGraphicTexture::SetTextureStage(int stage) const { assert(ms_lpd3dDevice != NULL); STATEMANAGER.SetTexture(stage, m_lpd3dTexture); } LPDIRECT3DTEXTURE8 CGraphicTexture::GetD3DTexture() const { return m_lpd3dTexture; } int CGraphicTexture::GetWidth() const { return m_width; } int CGraphicTexture::GetHeight() const { return m_height; } CGraphicTexture::CGraphicTexture() { Initialize(); } CGraphicTexture::~CGraphicTexture() { }