#include "StdAfx.h" #include "../eterBase/Error.h" #include "../eterlib/Camera.h" #include "../eterlib/AttributeInstance.h" #include "../gamelib/AreaTerrain.h" #include "../EterGrnLib/Material.h" #include "../CWebBrowser/CWebBrowser.h" #include "resource.h" #include "PythonApplication.h" #include "PythonCharacterManager.h" #include "ProcessScanner.h" extern void GrannyCreateSharedDeformBuffer(); extern void GrannyDestroySharedDeformBuffer(); float MIN_FOG = 2400.0f; double g_specularSpd=0.007f; CPythonApplication * CPythonApplication::ms_pInstance; float c_fDefaultCameraRotateSpeed = 1.5f; float c_fDefaultCameraPitchSpeed = 1.5f; float c_fDefaultCameraZoomSpeed = 0.05f; CPythonApplication::CPythonApplication() : m_bCursorVisible(TRUE), m_bLiarCursorOn(false), m_iCursorMode(CURSOR_MODE_HARDWARE), m_isWindowed(false), m_isFrameSkipDisable(false), m_poMouseHandler(NULL), m_dwUpdateFPS(0), m_dwRenderFPS(0), m_fAveRenderTime(0.0f), m_dwFaceCount(0), m_fGlobalTime(0.0f), m_fGlobalElapsedTime(0.0f), m_dwLButtonDownTime(0), m_dwLastIdleTime(0) { #ifndef _DEBUG SetEterExceptionHandler(); #endif CTimer::Instance().UseCustomTime(); m_dwWidth = 800; m_dwHeight = 600; ms_pInstance = this; m_isWindowFullScreenEnable = FALSE; m_v3CenterPosition = D3DXVECTOR3(0.0f, 0.0f, 0.0f); m_dwStartLocalTime = ELTimer_GetMSec(); m_tServerTime = 0; m_tLocalStartTime = 0; m_iPort = 0; m_iFPS = 60; m_isActivateWnd = false; m_isMinimizedWnd = true; m_fRotationSpeed = 0.0f; m_fPitchSpeed = 0.0f; m_fZoomSpeed = 0.0f; m_fFaceSpd=0.0f; m_dwFaceAccCount=0; m_dwFaceAccTime=0; m_dwFaceSpdSum=0; m_dwFaceSpdCount=0; m_FlyingManager.SetMapManagerPtr(&m_pyBackground); m_iCursorNum = CURSOR_SHAPE_NORMAL; m_iContinuousCursorNum = CURSOR_SHAPE_NORMAL; m_isSpecialCameraMode = FALSE; m_fCameraRotateSpeed = c_fDefaultCameraRotateSpeed; m_fCameraPitchSpeed = c_fDefaultCameraPitchSpeed; m_fCameraZoomSpeed = c_fDefaultCameraZoomSpeed; m_iCameraMode = CAMERA_MODE_NORMAL; m_fBlendCameraStartTime = 0.0f; m_fBlendCameraBlendTime = 0.0f; m_iForceSightRange = -1; CCameraManager::Instance().AddCamera(EVENT_CAMERA_NUMBER); } CPythonApplication::~CPythonApplication() { } void CPythonApplication::GetMousePosition(POINT* ppt) { CMSApplication::GetMousePosition(ppt); } void CPythonApplication::SetMinFog(float fMinFog) { MIN_FOG = fMinFog; } void CPythonApplication::SetFrameSkip(bool isEnable) { if (isEnable) m_isFrameSkipDisable=false; else m_isFrameSkipDisable=true; } void CPythonApplication::NotifyHack(const char* c_szFormat, ...) { char szBuf[1024]; va_list args; va_start(args, c_szFormat); _vsnprintf(szBuf, sizeof(szBuf), c_szFormat, args); va_end(args); m_pyNetworkStream.NotifyHack(szBuf); } void CPythonApplication::GetInfo(UINT eInfo, std::string* pstInfo) { switch (eInfo) { case INFO_ACTOR: m_kChrMgr.GetInfo(pstInfo); break; case INFO_EFFECT: m_kEftMgr.GetInfo(pstInfo); break; case INFO_ITEM: m_pyItem.GetInfo(pstInfo); break; case INFO_TEXTTAIL: m_pyTextTail.GetInfo(pstInfo); break; } } void CPythonApplication::Abort() { TraceError("============================================================================================================"); TraceError("Abort!!!!\n\n"); PostQuitMessage(0); } void CPythonApplication::Exit() { PostQuitMessage(0); } bool PERF_CHECKER_RENDER_GAME = false; void CPythonApplication::RenderGame() { if (!PERF_CHECKER_RENDER_GAME) { float fAspect=m_kWndMgr.GetAspect(); float fFarClip=m_pyBackground.GetFarClip(); m_pyGraphic.SetPerspective(30.0f, fAspect, 100.0, fFarClip); CCullingManager::Instance().Process(); m_kChrMgr.Deform(); m_kEftMgr.Update(); m_pyBackground.RenderCharacterShadowToTexture(); m_pyGraphic.SetGameRenderState(); m_pyGraphic.PushState(); { long lx, ly; m_kWndMgr.GetMousePosition(lx, ly); m_pyGraphic.SetCursorPosition(lx, ly); } m_pyBackground.RenderSky(); m_pyBackground.RenderBeforeLensFlare(); m_pyBackground.RenderCloud(); m_pyBackground.BeginEnvironment(); m_pyBackground.Render(); m_pyBackground.SetCharacterDirLight(); m_kChrMgr.Render(); m_pyBackground.SetBackgroundDirLight(); m_pyBackground.RenderWater(); m_pyBackground.RenderSnow(); m_pyBackground.RenderEffect(); m_pyBackground.EndEnvironment(); m_kEftMgr.Render(); m_pyItem.Render(); m_FlyingManager.Render(); m_pyBackground.BeginEnvironment(); m_pyBackground.RenderPCBlocker(); m_pyBackground.EndEnvironment(); m_pyBackground.RenderAfterLensFlare(); return; } //if (GetAsyncKeyState(VK_Z)) // STATEMANAGER.SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); DWORD t1=ELTimer_GetMSec(); m_kChrMgr.Deform(); DWORD t2=ELTimer_GetMSec(); m_kEftMgr.Update(); DWORD t3=ELTimer_GetMSec(); m_pyBackground.RenderCharacterShadowToTexture(); DWORD t4=ELTimer_GetMSec(); m_pyGraphic.SetGameRenderState(); m_pyGraphic.PushState(); float fAspect=m_kWndMgr.GetAspect(); float fFarClip=m_pyBackground.GetFarClip(); m_pyGraphic.SetPerspective(30.0f, fAspect, 100.0, fFarClip); DWORD t5=ELTimer_GetMSec(); CCullingManager::Instance().Process(); DWORD t6=ELTimer_GetMSec(); { long lx, ly; m_kWndMgr.GetMousePosition(lx, ly); m_pyGraphic.SetCursorPosition(lx, ly); } m_pyBackground.RenderSky(); DWORD t7=ELTimer_GetMSec(); m_pyBackground.RenderBeforeLensFlare(); DWORD t8=ELTimer_GetMSec(); m_pyBackground.RenderCloud(); DWORD t9=ELTimer_GetMSec(); m_pyBackground.BeginEnvironment(); m_pyBackground.Render(); m_pyBackground.SetCharacterDirLight(); DWORD t10=ELTimer_GetMSec(); m_kChrMgr.Render(); DWORD t11=ELTimer_GetMSec(); m_pyBackground.SetBackgroundDirLight(); m_pyBackground.RenderWater(); DWORD t12=ELTimer_GetMSec(); m_pyBackground.RenderEffect(); DWORD t13=ELTimer_GetMSec(); m_pyBackground.EndEnvironment(); m_kEftMgr.Render(); DWORD t14=ELTimer_GetMSec(); m_pyItem.Render(); DWORD t15=ELTimer_GetMSec(); m_FlyingManager.Render(); DWORD t16=ELTimer_GetMSec(); m_pyBackground.BeginEnvironment(); m_pyBackground.RenderPCBlocker(); m_pyBackground.EndEnvironment(); DWORD t17=ELTimer_GetMSec(); m_pyBackground.RenderAfterLensFlare(); DWORD t18=ELTimer_GetMSec(); DWORD tEnd=ELTimer_GetMSec(); if (GetAsyncKeyState(VK_Z)) STATEMANAGER.SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); if (tEnd-t1<3) return; static FILE* fp=fopen("perf_game_render.txt", "w"); fprintf(fp, "GR.Total %d (Time %d)\n", tEnd-t1, ELTimer_GetMSec()); fprintf(fp, "GR.DFM %d\n", t2-t1); fprintf(fp, "GR.EFT.UP %d\n", t3-t2); fprintf(fp, "GR.SHW %d\n", t4-t3); fprintf(fp, "GR.STT %d\n", t5-t4); fprintf(fp, "GR.CLL %d\n", t6-t5); fprintf(fp, "GR.BG.SKY %d\n", t7-t6); fprintf(fp, "GR.BG.LEN %d\n", t8-t7); fprintf(fp, "GR.BG.CLD %d\n", t9-t8); fprintf(fp, "GR.BG.MAIN %d\n", t10-t9); fprintf(fp, "GR.CHR %d\n", t11-t10); fprintf(fp, "GR.BG.WTR %d\n", t12-t11); fprintf(fp, "GR.BG.EFT %d\n", t13-t12); fprintf(fp, "GR.EFT %d\n", t14-t13); fprintf(fp, "GR.ITM %d\n", t15-t14); fprintf(fp, "GR.FLY %d\n", t16-t15); fprintf(fp, "GR.BG.BLK %d\n", t17-t16); fprintf(fp, "GR.BG.LEN %d\n", t18-t17); fflush(fp); } void CPythonApplication::UpdateGame() { DWORD t1=ELTimer_GetMSec(); POINT ptMouse; GetMousePosition(&ptMouse); CGraphicTextInstance::Hyperlink_UpdateMousePos(ptMouse.x, ptMouse.y); DWORD t2=ELTimer_GetMSec(); //!@# Alt+Tab 중 SetTransfor 에서 튕김 현상 해결을 위해 - [levites] //if (m_isActivateWnd) { CScreen s; float fAspect = UI::CWindowManager::Instance().GetAspect(); float fFarClip = CPythonBackground::Instance().GetFarClip(); s.SetPerspective(30.0f,fAspect, 100.0f, fFarClip); s.BuildViewFrustum(); } DWORD t3=ELTimer_GetMSec(); TPixelPosition kPPosMainActor; m_pyPlayer.NEW_GetMainActorPosition(&kPPosMainActor); DWORD t4=ELTimer_GetMSec(); m_pyBackground.Update(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); DWORD t5=ELTimer_GetMSec(); m_GameEventManager.SetCenterPosition(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); m_GameEventManager.Update(); DWORD t6=ELTimer_GetMSec(); m_kChrMgr.Update(); DWORD t7=ELTimer_GetMSec(); m_kEftMgr.UpdateSound(); DWORD t8=ELTimer_GetMSec(); m_FlyingManager.Update(); DWORD t9=ELTimer_GetMSec(); m_pyItem.Update(ptMouse); DWORD t10=ELTimer_GetMSec(); m_pyPlayer.Update(); DWORD t11=ELTimer_GetMSec(); // NOTE : Update 동안 위치 값이 바뀌므로 다시 얻어 옵니다 - [levites] // 이 부분 때문에 메인 케릭터의 Sound가 이전 위치에서 플레이 되는 현상이 있었음. m_pyPlayer.NEW_GetMainActorPosition(&kPPosMainActor); SetCenterPosition(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); DWORD t12=ELTimer_GetMSec(); if (PERF_CHECKER_RENDER_GAME) { if (t12-t1>5) { static FILE* fp=fopen("perf_game_update.txt", "w"); fprintf(fp, "GU.Total %d (Time %d)\n", t12-t1, ELTimer_GetMSec()); fprintf(fp, "GU.GMP %d\n", t2-t1); fprintf(fp, "GU.SCR %d\n", t3-t2); fprintf(fp, "GU.MPS %d\n", t4-t3); fprintf(fp, "GU.BG %d\n", t5-t4); fprintf(fp, "GU.GEM %d\n", t6-t5); fprintf(fp, "GU.CHR %d\n", t7-t6); fprintf(fp, "GU.EFT %d\n", t8-t7); fprintf(fp, "GU.FLY %d\n", t9-t8); fprintf(fp, "GU.ITM %d\n", t10-t9); fprintf(fp, "GU.PLR %d\n", t11-t10); fprintf(fp, "GU.POS %d\n", t12-t11); fflush(fp); } } } void CPythonApplication::SkipRenderBuffering(DWORD dwSleepMSec) { m_dwBufSleepSkipTime=ELTimer_GetMSec()+dwSleepMSec; } bool CPythonApplication::Process() { ELTimer_SetFrameMSec(); // m_Profiler.Clear(); DWORD dwStart = ELTimer_GetMSec(); /////////////////////////////////////////////////////////////////////////////////////////////////// static DWORD s_dwUpdateFrameCount = 0; static DWORD s_dwRenderFrameCount = 0; static DWORD s_dwFaceCount = 0; static UINT s_uiLoad = 0; static DWORD s_dwCheckTime = ELTimer_GetMSec(); if (ELTimer_GetMSec() - s_dwCheckTime > 1000) { m_dwUpdateFPS = s_dwUpdateFrameCount; m_dwRenderFPS = s_dwRenderFrameCount; m_dwLoad = s_uiLoad; m_dwFaceCount = s_dwFaceCount / max(1, s_dwRenderFrameCount); s_dwCheckTime = ELTimer_GetMSec(); s_uiLoad = s_dwFaceCount = s_dwUpdateFrameCount = s_dwRenderFrameCount = 0; } // Update Time static BOOL s_bFrameSkip = false; static UINT s_uiNextFrameTime = ELTimer_GetMSec(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime1=ELTimer_GetMSec(); #endif CTimer& rkTimer=CTimer::Instance(); rkTimer.Advance(); m_fGlobalTime = rkTimer.GetCurrentSecond(); m_fGlobalElapsedTime = rkTimer.GetElapsedSecond(); UINT uiFrameTime = rkTimer.GetElapsedMilliecond(); s_uiNextFrameTime += uiFrameTime; //17 - 1초당 60fps기준. DWORD updatestart = ELTimer_GetMSec(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime2=ELTimer_GetMSec(); #endif // Network I/O m_pyNetworkStream.Process(); //m_pyNetworkDatagram.Process(); m_kGuildMarkUploader.Process(); m_kGuildMarkDownloader.Process(); m_kAccountConnector.Process(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime3=ELTimer_GetMSec(); #endif ////////////////////// // Input Process // Keyboard UpdateKeyboard(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime4=ELTimer_GetMSec(); #endif // Mouse POINT Point; if (GetCursorPos(&Point)) { ScreenToClient(m_hWnd, &Point); OnMouseMove(Point.x, Point.y); } ////////////////////// #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime5=ELTimer_GetMSec(); #endif //!@# Alt+Tab 중 SetTransfor 에서 튕김 현상 해결을 위해 - [levites] //if (m_isActivateWnd) __UpdateCamera(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime6=ELTimer_GetMSec(); #endif // Update Game Playing CResourceManager::Instance().Update(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime7=ELTimer_GetMSec(); #endif OnCameraUpdate(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime8=ELTimer_GetMSec(); #endif OnMouseUpdate(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime9=ELTimer_GetMSec(); #endif OnUIUpdate(); #ifdef __PERFORMANCE_CHECK__ DWORD dwUpdateTime10=ELTimer_GetMSec(); if (dwUpdateTime10-dwUpdateTime1>10) { static FILE* fp=fopen("perf_app_update.txt", "w"); fprintf(fp, "AU.Total %d (Time %d)\n", dwUpdateTime9-dwUpdateTime1, ELTimer_GetMSec()); fprintf(fp, "AU.TU %d\n", dwUpdateTime2-dwUpdateTime1); fprintf(fp, "AU.NU %d\n", dwUpdateTime3-dwUpdateTime2); fprintf(fp, "AU.KU %d\n", dwUpdateTime4-dwUpdateTime3); fprintf(fp, "AU.MP %d\n", dwUpdateTime5-dwUpdateTime4); fprintf(fp, "AU.CP %d\n", dwUpdateTime6-dwUpdateTime5); fprintf(fp, "AU.RU %d\n", dwUpdateTime7-dwUpdateTime6); fprintf(fp, "AU.CU %d\n", dwUpdateTime8-dwUpdateTime7); fprintf(fp, "AU.MU %d\n", dwUpdateTime9-dwUpdateTime8); fprintf(fp, "AU.UU %d\n", dwUpdateTime10-dwUpdateTime9); fprintf(fp, "----------------------------------\n"); fflush(fp); } #endif //Update하는데 걸린시간.delta값 m_dwCurUpdateTime = ELTimer_GetMSec() - updatestart; DWORD dwCurrentTime = ELTimer_GetMSec(); BOOL bCurrentLateUpdate = FALSE; s_bFrameSkip = false; if (dwCurrentTime > s_uiNextFrameTime) { int dt = dwCurrentTime - s_uiNextFrameTime; int nAdjustTime = ((float)dt / (float)uiFrameTime) * uiFrameTime; if ( dt >= 500 ) { s_uiNextFrameTime += nAdjustTime; printf("FrameSkip Calibration %d\n",nAdjustTime); CTimer::Instance().Adjust(nAdjustTime); } s_bFrameSkip = true; bCurrentLateUpdate = TRUE; } //s_bFrameSkip = false; //if (dwCurrentTime > s_uiNextFrameTime) //{ // int dt = dwCurrentTime - s_uiNextFrameTime; // //너무 늦었을 경우 따라잡는다. // //그리고 m_dwCurUpdateTime는 delta인데 delta랑 absolute time이랑 비교하면 어쩌자는겨? // //if (dt >= 500 || m_dwCurUpdateTime > s_uiNextFrameTime) // //기존코드대로 하면 0.5초 이하 차이난 상태로 update가 지속되면 계속 rendering frame skip발생 // if (dt >= 500 || m_dwCurUpdateTime > s_uiNextFrameTime) // { // s_uiNextFrameTime += dt / uiFrameTime * uiFrameTime; // printf("FrameSkip Calibration %d\n", dt / uiFrameTime * uiFrameTime); // CTimer::Instance().Adjust((dt / uiFrameTime) * uiFrameTime); // s_bFrameSkip = true; // } //} if (m_isFrameSkipDisable) s_bFrameSkip = false; #ifdef __VTUNE__ s_bFrameSkip = false; #endif /* static bool s_isPrevFrameSkip=false; static DWORD s_dwFrameSkipCount=0; static DWORD s_dwFrameSkipEndTime=0; static DWORD ERROR_FRAME_SKIP_COUNT = 60*5; static DWORD ERROR_FRAME_SKIP_TIME = ERROR_FRAME_SKIP_COUNT*18; //static DWORD MAX_FRAME_SKIP=0; if (IsActive()) { DWORD dwFrameSkipCurTime=ELTimer_GetMSec(); if (s_bFrameSkip) { // 이전 프레임도 스킵이라면.. if (s_isPrevFrameSkip) { if (s_dwFrameSkipEndTime==0) { s_dwFrameSkipCount=0; // 프레임 체크는 로딩 대비 s_dwFrameSkipEndTime=dwFrameSkipCurTime+ERROR_FRAME_SKIP_TIME; // 시간 체크는 로딩후 프레임 스킵 체크 //printf("FrameSkipCheck Start\n"); } ++s_dwFrameSkipCount; //if (MAX_FRAME_SKIPERROR_FRAME_SKIP_COUNT && s_dwFrameSkipEndTime1000) { m_fAveRenderTime=float(double(s_dwRenderRangeTime)/double(s_dwRenderRangeFrame)); s_dwRenderCheckTime=ELTimer_GetMSec(); s_dwRenderRangeTime=0; s_dwRenderRangeFrame=0; } DWORD dwCurFaceCount=m_pyGraphic.GetFaceCount(); m_pyGraphic.ResetFaceCount(); s_dwFaceCount += dwCurFaceCount; if (dwCurFaceCount > 5000) { // 프레임 완충 처리 if (dwRenderEndTime > m_dwBufSleepSkipTime) { static float s_fBufRenderTime = 0.0f; float fCurRenderTime = m_dwCurRenderTime; if (fCurRenderTime > s_fBufRenderTime) { float fRatio = fMAX(0.5f, (fCurRenderTime - s_fBufRenderTime) / 30.0f); s_fBufRenderTime = (s_fBufRenderTime * (100.0f - fRatio) + (fCurRenderTime + 5) * fRatio) / 100.0f; } else { float fRatio = 0.5f; s_fBufRenderTime = (s_fBufRenderTime * (100.0f - fRatio) + fCurRenderTime * fRatio) / 100.0f; } // 한계치를 정한다 if (s_fBufRenderTime > 100.0f) s_fBufRenderTime = 100.0f; DWORD dwBufRenderTime = s_fBufRenderTime; if (m_isWindowed) { if (dwBufRenderTime>58) dwBufRenderTime=64; else if (dwBufRenderTime>42) dwBufRenderTime=48; else if (dwBufRenderTime>26) dwBufRenderTime=32; else if (dwBufRenderTime>10) dwBufRenderTime=16; else dwBufRenderTime=8; } // 일정 프레임 속도에 맞추어주는쪽에 눈에 편하다 // 아래에서 한번 하면 됬다. //if (m_dwCurRenderTime 0 && !bCurrentLateUpdate ) { s_uiLoad -= rest; // 쉰 시간은 로드에서 뺀다.. Sleep(rest); } ++s_dwUpdateFrameCount; s_uiLoad += ELTimer_GetMSec() - dwStart; //m_Profiler.ProfileByScreen(); return true; } void CPythonApplication::UpdateClientRect() { RECT rcApp; GetClientRect(&rcApp); OnSizeChange(rcApp.right - rcApp.left, rcApp.bottom - rcApp.top); } void CPythonApplication::SetMouseHandler(PyObject* poMouseHandler) { m_poMouseHandler = poMouseHandler; } int CPythonApplication::CheckDeviceState() { CGraphicDevice::EDeviceState e_deviceState = m_grpDevice.GetDeviceState(); switch (e_deviceState) { // 디바이스가 없으면 프로그램이 종료 되어야 한다. case CGraphicDevice::DEVICESTATE_NULL: return DEVICE_STATE_FALSE; // DEVICESTATE_BROKEN일 때는 다음 루프에서 복구 될 수 있도록 리턴 한다. // 그냥 진행할 경우 DrawPrimitive 같은 것을 하면 프로그램이 터진다. case CGraphicDevice::DEVICESTATE_BROKEN: return DEVICE_STATE_SKIP; case CGraphicDevice::DEVICESTATE_NEEDS_RESET: if (!m_grpDevice.Reset()) return DEVICE_STATE_SKIP; break; } return DEVICE_STATE_OK; } bool CPythonApplication::CreateDevice(int width, int height, int Windowed, int bit /* = 32*/, int frequency /* = 0*/) { int iRet; m_grpDevice.InitBackBufferCount(2); m_grpDevice.RegisterWarningString(CGraphicDevice::CREATE_BAD_DRIVER, ApplicationStringTable_GetStringz(IDS_WARN_BAD_DRIVER, "WARN_BAD_DRIVER")); m_grpDevice.RegisterWarningString(CGraphicDevice::CREATE_NO_TNL, ApplicationStringTable_GetStringz(IDS_WARN_NO_TNL, "WARN_NO_TNL")); iRet = m_grpDevice.Create(GetWindowHandle(), width, height, Windowed ? true : false, bit,frequency); switch (iRet) { case CGraphicDevice::CREATE_OK: return true; case CGraphicDevice::CREATE_REFRESHRATE: return true; case CGraphicDevice::CREATE_ENUM: case CGraphicDevice::CREATE_DETECT: SET_EXCEPTION(CREATE_NO_APPROPRIATE_DEVICE); TraceError("CreateDevice: Enum & Detect failed"); return false; case CGraphicDevice::CREATE_NO_DIRECTX: //PyErr_SetString(PyExc_RuntimeError, "DirectX 9 or greater required to run game"); SET_EXCEPTION(CREATE_NO_DIRECTX); TraceError("CreateDevice: DirectX 9 or greater required to run game"); return false; case CGraphicDevice::CREATE_DEVICE: //PyErr_SetString(PyExc_RuntimeError, "GraphicDevice create failed"); SET_EXCEPTION(CREATE_DEVICE); TraceError("CreateDevice: GraphicDevice create failed"); return false; case CGraphicDevice::CREATE_FORMAT: SET_EXCEPTION(CREATE_FORMAT); TraceError("CreateDevice: Change the screen format"); return false; /*case CGraphicDevice::CREATE_GET_ADAPTER_DISPLAY_MODE: //PyErr_SetString(PyExc_RuntimeError, "GetAdapterDisplayMode failed"); SET_EXCEPTION(CREATE_GET_ADAPTER_DISPLAY_MODE); TraceError("CreateDevice: GetAdapterDisplayMode failed"); return false;*/ case CGraphicDevice::CREATE_GET_DEVICE_CAPS: PyErr_SetString(PyExc_RuntimeError, "GetDevCaps failed"); TraceError("CreateDevice: GetDevCaps failed"); return false; case CGraphicDevice::CREATE_GET_DEVICE_CAPS2: PyErr_SetString(PyExc_RuntimeError, "GetDevCaps2 failed"); TraceError("CreateDevice: GetDevCaps2 failed"); return false; default: if (iRet & CGraphicDevice::CREATE_OK) { //if (iRet & CGraphicDevice::CREATE_BAD_DRIVER) //{ // LogBox(ApplicationStringTable_GetStringz(IDS_WARN_BAD_DRIVER), NULL, GetWindowHandle()); //} if (iRet & CGraphicDevice::CREATE_NO_TNL) { CGrannyLODController::SetMinLODMode(true); //LogBox(ApplicationStringTable_GetStringz(IDS_WARN_NO_TNL), NULL, GetWindowHandle()); } return true; } //PyErr_SetString(PyExc_RuntimeError, "Unknown Error!"); SET_EXCEPTION(UNKNOWN_ERROR); TraceError("CreateDevice: Unknown Error!"); return false; } } void CPythonApplication::Loop() { while (1) { if (IsMessage()) { if (!MessageProcess()) break; } else { if (!Process()) break; m_dwLastIdleTime=ELTimer_GetMSec(); } } } // SUPPORT_NEW_KOREA_SERVER bool LoadLocaleData(const char* localePath) { NANOBEGIN CPythonNonPlayer& rkNPCMgr = CPythonNonPlayer::Instance(); CItemManager& rkItemMgr = CItemManager::Instance(); CPythonSkill& rkSkillMgr = CPythonSkill::Instance(); CPythonNetworkStream& rkNetStream = CPythonNetworkStream::Instance(); char szItemList[256]; char szItemProto[256]; char szItemDesc[256]; char szMobProto[256]; char szSkillDescFileName[256]; char szSkillTableFileName[256]; char szInsultList[256]; snprintf(szItemList, sizeof(szItemList) , "%s/item_list.txt", localePath); snprintf(szItemProto, sizeof(szItemProto), "%s/item_proto", localePath); snprintf(szItemDesc, sizeof(szItemDesc), "%s/itemdesc.txt", localePath); snprintf(szMobProto, sizeof(szMobProto), "%s/mob_proto", localePath); snprintf(szSkillDescFileName, sizeof(szSkillDescFileName), "%s/SkillDesc.txt", localePath); snprintf(szSkillTableFileName, sizeof(szSkillTableFileName), "%s/SkillTable.txt", localePath); snprintf(szInsultList, sizeof(szInsultList), "%s/insult.txt", localePath); rkNPCMgr.Destroy(); rkItemMgr.Destroy(); rkSkillMgr.Destroy(); if (!rkItemMgr.LoadItemList(szItemList)) { TraceError("LoadLocaleData - LoadItemList(%s) Error", szItemList); } if (!rkItemMgr.LoadItemTable(szItemProto)) { TraceError("LoadLocaleData - LoadItemProto(%s) Error", szItemProto); return false; } if (!rkItemMgr.LoadItemDesc(szItemDesc)) { Tracenf("LoadLocaleData - LoadItemDesc(%s) Error", szItemDesc); } if (!rkNPCMgr.LoadNonPlayerData(szMobProto)) { TraceError("LoadLocaleData - LoadMobProto(%s) Error", szMobProto); return false; } if (!rkSkillMgr.RegisterSkillDesc(szSkillDescFileName)) { TraceError("LoadLocaleData - RegisterSkillDesc(%s) Error", szMobProto); return false; } if (!rkSkillMgr.RegisterSkillTable(szSkillTableFileName)) { TraceError("LoadLocaleData - RegisterSkillTable(%s) Error", szMobProto); return false; } if (!rkNetStream.LoadInsultList(szInsultList)) { Tracenf("CPythonApplication - CPythonNetworkStream::LoadInsultList(%s)", szInsultList); } if (LocaleService_IsYMIR()) { char szEmpireTextConvFile[256]; for (DWORD dwEmpireID=1; dwEmpireID<=3; ++dwEmpireID) { sprintf(szEmpireTextConvFile, "%s/lang%d.cvt", localePath, dwEmpireID); if (!rkNetStream.LoadConvertTable(dwEmpireID, szEmpireTextConvFile)) { TraceError("LoadLocaleData - CPythonNetworkStream::LoadConvertTable(%d, %s) FAILURE", dwEmpireID, szEmpireTextConvFile); } } } NANOEND return true; } // END_OF_SUPPORT_NEW_KOREA_SERVER unsigned __GetWindowMode(bool windowed) { if (windowed) return WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; return WS_POPUP; } bool CPythonApplication::Create(PyObject * poSelf, const char * c_szName, int width, int height, int Windowed) { NANOBEGIN Windowed = CPythonSystem::Instance().IsWindowed() ? 1 : 0; bool bAnotherWindow = false; if (FindWindow(NULL, c_szName)) bAnotherWindow = true; m_dwWidth = width; m_dwHeight = height; // Window UINT WindowMode = __GetWindowMode(Windowed ? true : false); if (!CMSWindow::Create(c_szName, 4, 0, WindowMode, ::LoadIcon( GetInstance(), MAKEINTRESOURCE( IDI_METIN2 ) ), IDC_CURSOR_NORMAL)) { //PyErr_SetString(PyExc_RuntimeError, "CMSWindow::Create failed"); TraceError("CMSWindow::Create failed"); SET_EXCEPTION(CREATE_WINDOW); return false; } if (m_pySystem.IsUseDefaultIME()) { CPythonIME::Instance().UseDefaultIME(); } // 풀스크린 모드이고 // 디폴트 IME 를 사용하거나 유럽 버전이면 // 윈도우 풀스크린 모드를 사용한다 if (!m_pySystem.IsWindowed() && (m_pySystem.IsUseDefaultIME() || LocaleService_IsEUROPE())) { m_isWindowed = false; m_isWindowFullScreenEnable = TRUE; __SetFullScreenWindow(GetWindowHandle(), width, height, m_pySystem.GetBPP()); Windowed = true; } else { AdjustSize(m_pySystem.GetWidth(), m_pySystem.GetHeight()); if (Windowed) { m_isWindowed = true; if (bAnotherWindow) { RECT rc; GetClientRect(&rc); int windowWidth = rc.right - rc.left; int windowHeight = (rc.bottom - rc.top); CMSApplication::SetPosition(GetScreenWidth() - windowWidth, GetScreenHeight() - 60 - windowHeight); } } else { m_isWindowed = false; SetPosition(0, 0); } } NANOEND /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Cursor if (!CreateCursors()) { //PyErr_SetString(PyExc_RuntimeError, "CMSWindow::Cursors Create Error"); TraceError("CMSWindow::Cursors Create Error"); SET_EXCEPTION("CREATE_CURSOR"); return false; } if (!m_pySystem.IsNoSoundCard()) { // Sound if (!m_SoundManager.Create()) { // NOTE : 중국측의 요청으로 생략 // LogBox(ApplicationStringTable_GetStringz(IDS_WARN_NO_SOUND_DEVICE)); } } extern bool GRAPHICS_CAPS_SOFTWARE_TILING; if (!m_pySystem.IsAutoTiling()) GRAPHICS_CAPS_SOFTWARE_TILING = m_pySystem.IsSoftwareTiling(); // Device if (!CreateDevice(m_pySystem.GetWidth(), m_pySystem.GetHeight(), Windowed, m_pySystem.GetBPP(), m_pySystem.GetFrequency())) return false; GrannyCreateSharedDeformBuffer(); if (m_pySystem.IsAutoTiling()) { if (m_grpDevice.IsFastTNL()) { m_pyBackground.ReserveSoftwareTilingEnable(false); } else { m_pyBackground.ReserveSoftwareTilingEnable(true); } } else { m_pyBackground.ReserveSoftwareTilingEnable(m_pySystem.IsSoftwareTiling()); } SetVisibleMode(true); if (m_isWindowFullScreenEnable) //m_pySystem.IsUseDefaultIME() && !m_pySystem.IsWindowed()) { SetWindowPos(GetWindowHandle(), HWND_TOP, 0, 0, width, height, SWP_SHOWWINDOW); } if (!InitializeKeyboard(GetWindowHandle())) return false; m_pySystem.GetDisplaySettings(); // Mouse if (m_pySystem.IsSoftwareCursor()) SetCursorMode(CURSOR_MODE_SOFTWARE); else SetCursorMode(CURSOR_MODE_HARDWARE); // Network if (!m_netDevice.Create()) { //PyErr_SetString(PyExc_RuntimeError, "NetDevice::Create failed"); TraceError("NetDevice::Create failed"); SET_EXCEPTION("CREATE_NETWORK"); return false; } if (!m_grpDevice.IsFastTNL()) CGrannyLODController::SetMinLODMode(true); m_pyItem.Create(); // Other Modules DefaultFont_Startup(); CPythonIME::Instance().Create(GetWindowHandle()); CPythonIME::Instance().SetText("", 0); CPythonTextTail::Instance().Initialize(); // Light Manager m_LightManager.Initialize(); CGraphicImageInstance::CreateSystem(32); // 백업 STICKYKEYS sStickKeys; memset(&sStickKeys, 0, sizeof(sStickKeys)); sStickKeys.cbSize = sizeof(sStickKeys); SystemParametersInfo( SPI_GETSTICKYKEYS, sizeof(sStickKeys), &sStickKeys, 0 ); m_dwStickyKeysFlag = sStickKeys.dwFlags; // 설정 sStickKeys.dwFlags &= ~(SKF_AVAILABLE|SKF_HOTKEYACTIVE); SystemParametersInfo( SPI_SETSTICKYKEYS, sizeof(sStickKeys), &sStickKeys, 0 ); // SphereMap CGrannyMaterial::CreateSphereMap(0, "d:/ymir work/special/spheremap.jpg"); CGrannyMaterial::CreateSphereMap(1, "d:/ymir work/special/spheremap01.jpg"); return true; } void CPythonApplication::SetGlobalCenterPosition(LONG x, LONG y) { CPythonBackground& rkBG=CPythonBackground::Instance(); rkBG.GlobalPositionToLocalPosition(x, y); float z = CPythonBackground::Instance().GetHeight(x, y); CPythonApplication::Instance().SetCenterPosition(x, y, z); } void CPythonApplication::SetCenterPosition(float fx, float fy, float fz) { m_v3CenterPosition.x = +fx; m_v3CenterPosition.y = -fy; m_v3CenterPosition.z = +fz; } void CPythonApplication::GetCenterPosition(TPixelPosition * pPixelPosition) { pPixelPosition->x = +m_v3CenterPosition.x; pPixelPosition->y = -m_v3CenterPosition.y; pPixelPosition->z = +m_v3CenterPosition.z; } void CPythonApplication::SetServerTime(time_t tTime) { m_dwStartLocalTime = ELTimer_GetMSec(); m_tServerTime = tTime; m_tLocalStartTime = time(0); } time_t CPythonApplication::GetServerTime() { return (ELTimer_GetMSec() - m_dwStartLocalTime) + m_tServerTime; } // 2005.03.28 - MALL 아이템에 들어있는 시간의 단위가 서버에서 time(0) 으로 만들어지는 // 값이기 때문에 단위를 맞추기 위해 시간 관련 처리를 별도로 추가 time_t CPythonApplication::GetServerTimeStamp() { return (time(0) - m_tLocalStartTime) + m_tServerTime; } float CPythonApplication::GetGlobalTime() { return m_fGlobalTime; } float CPythonApplication::GetGlobalElapsedTime() { return m_fGlobalElapsedTime; } void CPythonApplication::SetFPS(int iFPS) { m_iFPS = iFPS; } int CPythonApplication::GetWidth() { return m_dwWidth; } int CPythonApplication::GetHeight() { return m_dwHeight; } void CPythonApplication::SetConnectData(const char * c_szIP, int iPort) { m_strIP = c_szIP; m_iPort = iPort; } void CPythonApplication::GetConnectData(std::string & rstIP, int & riPort) { rstIP = m_strIP; riPort = m_iPort; } void CPythonApplication::EnableSpecialCameraMode() { m_isSpecialCameraMode = TRUE; } void CPythonApplication::SetCameraSpeed(int iPercentage) { m_fCameraRotateSpeed = c_fDefaultCameraRotateSpeed * float(iPercentage) / 100.0f; m_fCameraPitchSpeed = c_fDefaultCameraPitchSpeed * float(iPercentage) / 100.0f; m_fCameraZoomSpeed = c_fDefaultCameraZoomSpeed * float(iPercentage) / 100.0f; } void CPythonApplication::SetForceSightRange(int iRange) { m_iForceSightRange = iRange; } void CPythonApplication::Clear() { m_pySystem.Clear(); } void CPythonApplication::Destroy() { WebBrowser_Destroy(); // SphereMap CGrannyMaterial::DestroySphereMap(); m_kWndMgr.Destroy(); CPythonSystem::Instance().SaveConfig(); DestroyCollisionInstanceSystem(); m_pySystem.SaveInterfaceStatus(); m_pyEventManager.Destroy(); m_FlyingManager.Destroy(); m_pyMiniMap.Destroy(); m_pyTextTail.Destroy(); m_pyChat.Destroy(); m_kChrMgr.Destroy(); m_RaceManager.Destroy(); m_pyItem.Destroy(); m_kItemMgr.Destroy(); m_pyBackground.Destroy(); m_kEftMgr.Destroy(); m_LightManager.Destroy(); // DEFAULT_FONT DefaultFont_Cleanup(); // END_OF_DEFAULT_FONT GrannyDestroySharedDeformBuffer(); m_pyGraphic.Destroy(); //m_pyNetworkDatagram.Destroy(); m_pyRes.Destroy(); m_kGuildMarkDownloader.Disconnect(); CGrannyModelInstance::DestroySystem(); CGraphicImageInstance::DestroySystem(); m_SoundManager.Destroy(); m_grpDevice.Destroy(); // FIXME : 만들어져 있지 않음 - [levites] //CSpeedTreeForestDirectX8::Instance().Clear(); CAttributeInstance::DestroySystem(); CTextFileLoader::DestroySystem(); DestroyCursors(); CMSApplication::Destroy(); STICKYKEYS sStickKeys; memset(&sStickKeys, 0, sizeof(sStickKeys)); sStickKeys.cbSize = sizeof(sStickKeys); sStickKeys.dwFlags = m_dwStickyKeysFlag; SystemParametersInfo( SPI_SETSTICKYKEYS, sizeof(sStickKeys), &sStickKeys, 0 ); }