#include "stdafx.h" #include "SoundManager2D.h" CSoundInstance2D::CSoundInstance2D() : m_sample(NULL), m_pSoundData(NULL) { } CSoundInstance2D::~CSoundInstance2D() { Destroy(); } void CSoundInstance2D::Destroy() { SAFE_RELEASE(m_pSoundData); if (m_sample) { AIL_release_sample_handle(m_sample); m_sample = NULL; } } bool CSoundInstance2D::Initialize() { if (m_sample) return true; m_sample = AIL_allocate_sample_handle(ms_DIGDriver); return m_sample ? true : false; } bool CSoundInstance2D::SetSound(CSoundData * pSoundData) { assert(m_sample != NULL && pSoundData != NULL); // 레퍼런스 카운트가 1이 될 때 로드를 해야 제대로 사이즈가 리턴 // 되므로 반드시 Get을 호출 하고 진행해야 한다. // 또, m_pSoundData가 pSoundData와 같고 m_pSoundData의 레퍼런스 // 카운터가 1일 경우, 불필요하게 로드가 일어나므로 미리 레퍼런스 // 카운터를 올려놔야 한다. LPVOID lpData = pSoundData->Get(); AIL_init_sample(m_sample); if (AIL_set_sample_file(m_sample, lpData, pSoundData->GetSize()) == NULL) { if (m_pSoundData != NULL) { m_pSoundData->Release(); m_pSoundData = NULL; } pSoundData->Release(); TraceError("%s: %s", AIL_last_error(), pSoundData->GetFileName()); return false; } if (m_pSoundData != NULL) { m_pSoundData->Release(); m_pSoundData = NULL; } m_pSoundData = pSoundData; return true; } bool CSoundInstance2D::IsDone() const { return AIL_sample_status(m_sample) == SMP_DONE; } void CSoundInstance2D::Play(int iLoopCount, DWORD dwPlayCycleTimeLimit) const { AIL_set_sample_loop_count(m_sample, iLoopCount); AIL_start_sample(m_sample); } void CSoundInstance2D::Pause() const { AIL_stop_sample(m_sample); } void CSoundInstance2D::Resume() const { AIL_resume_sample(m_sample); } void CSoundInstance2D::Stop() { AIL_end_sample(m_sample); m_sample = NULL; } void CSoundInstance2D::GetVolume(float& rfVolume) const { AIL_sample_volume_pan(m_sample, &rfVolume, NULL); } void CSoundInstance2D::SetVolume(float volume) const { volume = max(0.0f, min(1.0f, volume)); AIL_set_sample_volume_pan(m_sample, volume, 0.5f); } void CSoundInstance2D::SetPosition(float x, float y, float z) const { assert(!"must not call this method"); } void CSoundInstance2D::SetOrientation(float x_face, float y_face, float z_face, float x_normal, float y_normal, float z_normal) const { assert(!"must not call this method"); } void CSoundInstance2D::SetVelocity(float fx, float fy, float fz, float fMagnitude) const { assert(!"must not call this method"); }