#include "StdAfx.h" #include "GrpVertexShader.h" #include "GrpD3DXBuffer.h" #include "StateManager.h" CVertexShader::CVertexShader() { Initialize(); } CVertexShader::~CVertexShader() { Destroy(); } void CVertexShader::Initialize() { m_handle=0; } void CVertexShader::Destroy() { if (m_handle) { m_handle->Release(); m_handle = 0; } } bool CVertexShader::CreateFromDiskFile(const char* c_szFileName, const DWORD* c_pdwVertexDecl) { Destroy(); LPD3DXBUFFER lpd3dxShaderBuffer; LPD3DXBUFFER lpd3dxErrorBuffer; if (FAILED(D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, 0, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer))) return false; if (FAILED(ms_lpd3dDevice->CreateVertexShader((const DWORD*)lpd3dxShaderBuffer->GetBufferPointer(), &m_handle))) return false; return true; } void CVertexShader::Set() { STATEMANAGER.SetVertexShader(m_handle); }