client/bin/pack/root/uicharacter.py

2008 lines
59 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import ui
import uiScriptLocale
import app
import net
import dbg
import snd
import player
import mouseModule
import wndMgr
import skill
import playerSettingModule
import quest
import localeInfo
import uiToolTip
import constInfo
import emotion
import chr
SHOW_ONLY_ACTIVE_SKILL = False
SHOW_LIMIT_SUPPORT_SKILL_LIST = []
HIDE_SUPPORT_SKILL_POINT = False
if localeInfo.IsYMIR():
SHOW_LIMIT_SUPPORT_SKILL_LIST = [121, 122, 123, 124, 126, 127, 129, 128, 131, 137, 138, 139, 140,141,142]
if not localeInfo.IsCHEONMA():
HIDE_SUPPORT_SKILL_POINT = True
SHOW_LIMIT_SUPPORT_SKILL_LIST = [121, 122, 123, 124, 126, 127, 129, 128, 131, 137, 138, 139, 140,141,142]
elif localeInfo.IsJAPAN() or (localeInfo.IsEUROPE() and app.GetLocalePath() != "locale/ca") and (localeInfo.IsEUROPE() and app.GetLocalePath() != "locale/br"):
HIDE_SUPPORT_SKILL_POINT = True
SHOW_LIMIT_SUPPORT_SKILL_LIST = [121, 122, 123, 124, 126, 127, 129, 128, 131, 137, 138, 139, 140]
else:
HIDE_SUPPORT_SKILL_POINT = True
FACE_IMAGE_DICT = {
playerSettingModule.RACE_WARRIOR_M : "icon/face/warrior_m.tga",
playerSettingModule.RACE_WARRIOR_W : "icon/face/warrior_w.tga",
playerSettingModule.RACE_ASSASSIN_M : "icon/face/assassin_m.tga",
playerSettingModule.RACE_ASSASSIN_W : "icon/face/assassin_w.tga",
playerSettingModule.RACE_SURA_M : "icon/face/sura_m.tga",
playerSettingModule.RACE_SURA_W : "icon/face/sura_w.tga",
playerSettingModule.RACE_SHAMAN_M : "icon/face/shaman_m.tga",
playerSettingModule.RACE_SHAMAN_W : "icon/face/shaman_w.tga",
}
def unsigned32(n):
return n & 0xFFFFFFFFL
if app.ENABLE_QUEST_RENEWAL:
__author__ = "Owsap"
__copyright__ = "Copyright (C) 2023, Owsap Development"
__website__ = "https://owsap.dev/"
#
# GitHub: https://github.com/Owsap
# M2Dev: https://metin2.dev/profile/544-owsap/
#
from _weakref import proxy
QUEST_LABEL_TAB_COLOR_IMG_DICT = {
quest.QUEST_TYPE_MAIN : "d:/ymir work/ui/quest_re/tabcolor_1_main.tga",
quest.QUEST_TYPE_SUB : "d:/ymir work/ui/quest_re/tabcolor_2_sub.tga",
quest.QUEST_TYPE_LEVELUP : "d:/ymir work/ui/quest_re/tabcolor_3_levelup.tga",
quest.QUEST_TYPE_EVENT : "d:/ymir work/ui/quest_re/tabcolor_4_event.tga",
quest.QUEST_TYPE_COLLECTION : "d:/ymir work/ui/quest_re/tabcolor_5_collection.tga",
quest.QUEST_TYPE_SYSTEM : "d:/ymir work/ui/quest_re/tabcolor_6_system.tga",
quest.QUEST_TYPE_SCROLL : "d:/ymir work/ui/quest_re/tabcolor_7_scroll.tga",
quest.QUEST_TYPE_DAILY : "d:/ymir work/ui/quest_re/tabcolor_8_daily.tga"
}
QUEST_LABEL_NAME_DICT = {
quest.QUEST_TYPE_MAIN : uiScriptLocale.QUEST_UI_TEXT_MAIN,
quest.QUEST_TYPE_SUB : uiScriptLocale.QUEST_UI_TEXT_SUB,
quest.QUEST_TYPE_LEVELUP : uiScriptLocale.QUEST_UI_TEXT_LEVELUP,
quest.QUEST_TYPE_EVENT : uiScriptLocale.QUEST_UI_TEXT_EVENT,
quest.QUEST_TYPE_COLLECTION : uiScriptLocale.QUEST_UI_TEXT_COLLECTION,
quest.QUEST_TYPE_SYSTEM : uiScriptLocale.QUEST_UI_TEXT_SYSTEM,
quest.QUEST_TYPE_SCROLL : uiScriptLocale.QUEST_UI_TEXT_SCROLL,
quest.QUEST_TYPE_DAILY : uiScriptLocale.QUEST_UI_TEXT_DAILY
}
class QuestDescObject(ui.Window):
WIDTH = 222
HEIGHT = 15
DESC_TEXT_MAX_WIDTH = 130 #202
def __init__(self, parent, quest_index, desc_data = None):
ui.Window.__init__(self)
self.parent = parent
self.quest_index = quest_index
self.desc_data = desc_data
self.quest_text = None
self.quest_string_type = quest.QUEST_STRING_TYPE_NORMAL
self.SetParent(parent)
# Contents window.
contents_window = ui.Window()
contents_window.SetParent(self)
contents_window.SetSize(self.WIDTH, self.HEIGHT)
contents_window.SetPosition(15, 0)
contents_window.Show()
self.contents_window = contents_window
# Contents text line.
contents_textline = ui.TextLine()
contents_textline.SetParent(self.contents_window)
contents_textline.SetText(desc_data)
contents_textline.SetPosition(0, 0)
contents_textline.Show()
self.contents_textline = contents_textline
ui.Window.Show(self)
def __del__(self):
ui.Window.__del__(self)
self.parent = None
self.quest_index = None
self.desc_data = None
self.quest_text = None
self.quest_string_type = None
def SetQuestText(self, text):
if app.GetTextWidth(text) > self.DESC_TEXT_MAX_WIDTH:
string = text[:self.DESC_TEXT_MAX_WIDTH] + "..."
else:
string = text
self.quest_text = text
self.contents_textline.SetText(string)
def SetQuestStringType(self, type):
self.quest_string_type = type
def __UpdateQuestClock(self):
(last_name, last_time) = quest.GetQuestLastTime(self.quest_index)
clock_text = localeInfo.QUEST_UNLIMITED_TIME
if len(last_name) > 0:
if last_time <= 0:
clock_text = localeInfo.QUEST_TIMEOVER
else:
second = int(last_time % 60)
minute = int((last_time / 60) % 60)
hour = int((last_time / 60) / 60) % 24
clock_text = last_name + " : "
if hour > 0:
clock_text += str(hour) + localeInfo.QUEST_HOUR
clock_text += " "
if minute > 0:
clock_text += str(minute) + localeInfo.QUEST_MIN
if second > 0 and minute < 1:
clock_text += str(second) + localeInfo.QUEST_SEC
self.contents_textline.SetText(clock_text)
def OnUpdate(self):
if self.quest_string_type == quest.QUEST_STRING_TYPE_CLOCK:
self.__UpdateQuestClock()
class QuestObject(ui.Window):
def __init__(self, parent, quest_index, is_confirmed):
ui.Window.__init__(self)
self.parent = parent
self.quest_index = quest_index
self.is_confirmed = is_confirmed
self.desc_list = []
self.SetParent(self.parent)
self.SetOnMouseLeftButtonUpEvent(ui.__mem_func__(self.__ClickQuest))
# Quest line image.
line = ui.ImageBox()
line.LoadImage("d:/ymir work/ui/quest_re/quest_list_line_01.tga")
line.SetParent(self)
line.Hide()
self.line = line
# New quest icon.
new_image = ui.ImageBox()
new_image.SetParent(self)
new_image.AddFlag("not_pick")
new_image.SetPosition(3, 4)
new_image.LoadImage("d:/ymir work/ui/quest_re/quest_new.tga")
if not self.is_confirmed:
new_image.Show()
else:
new_image.Hide()
self.new_image = new_image
ui.Window.Hide(self)
def __del__(self):
ui.Window.__del__(self)
self.parent = None
self.quest_index = 0
self.is_confirmed = False
self.desc_list = []
def AddLine(self):
if not self.desc_list:
return
x, y = self.desc_list[-1].GetLocalPosition()
if self.line:
self.line.SetPosition(4, y + 15)
self.line.Show()
def RemoveLine(self):
self.line.Hide()
def ReplaceDesc(self, desc_list):
self.desc_list = []
for i, desc_data in enumerate(desc_list):
desc_object = QuestDescObject(self, self.quest_index)
desc_object.SetQuestStringType(i)
if i == quest.QUEST_STRING_TYPE_CLOCK:
(clock_last_name, clock_last_time) = desc_data
clock_text = localeInfo.QUEST_UNLIMITED_TIME
if len(clock_last_name) > 0:
if clock_last_time <= 0:
clock_text = localeInfo.QUEST_TIMEOVER
else:
quest_last_minute = clock_last_time / 60
quest_last_sec = clock_last_time % 60
clock_text = clock_last_name + " : "
if quest_last_minute > 0:
clock_text += str(quest_last_minute) + localeInfo.QUEST_MIN
if quest_last_sec > 0:
clock_text += " "
if quest_last_sec > 0:
clock_text += str(quest_last_sec) + localeInfo.QUEST_SEC
desc_object.SetQuestText(clock_text)
self.desc_list.append(desc_object)
elif i == quest.QUEST_STRING_TYPE_COUNT:
(quest_counter_name, quest_counter_value) = desc_data
if len(quest_counter_name) > 0:
counter_text = ("%s : %d" % (quest_counter_name, quest_counter_value))
desc_object.SetQuestText(counter_text)
self.desc_list.append(desc_object)
else:
quest_name = desc_data
desc_object.SetQuestText(quest_name)
self.desc_list.append(desc_object)
def SetPositionIndex(self, pos):
self.quest_index = pos
def SetConfirmed(self, is_confirmed):
self.is_confirmed = is_confirmed
if not self.is_confirmed:
self.new_image.Show()
else:
self.new_image.Hide()
def IsConfirmed(self):
return self.is_confirmed
def Arrange(self):
y = 0
for desc_obj in self.desc_list:
desc_obj.SetPosition(0, y)
y += 15 # Add space between text lines.
def __ClickQuest(self):
import event
event.QuestButtonClick(-2147483648 + self.quest_index)
# Remove new image from quest object.
self.is_confirmed = True
self.new_image.Hide()
if self.parent:
self.parent.CheckNewImage()
def GetDescCount(self):
return len(self.desc_list)
class QuestCategory(ui.Window):
BOARD_WIDTH = 222
if app.ENABLE_CONQUEROR_LEVEL:
BOARD_HEIGHT = 340
else:
BOARD_HEIGHT = 297
TAB_WIDTH = 222
TAB_HEIGHT = 22
def __init__(self, clipping_mask_window, parent, quest_type):
self.clipping_mask_window = clipping_mask_window
self.parent = parent
self.quest_type = quest_type
# Category position and height.
self.x = 0
self.y = 0
self.height = 0
# Dictionary that contains all the quests of this category.
self.quest_dict = {}
# Check if the category is on or off.
self.is_on = False
ui.Window.__init__(self)
self.SetParent(self.clipping_mask_window)
self.SetSize(self.BOARD_WIDTH, self.BOARD_HEIGHT)
# Name window that contains all the children.
name_window = ui.Window()
name_window.SetParent(self)
name_window.SetPosition(0, 0)
name_window.SetSize(self.TAB_WIDTH, self.TAB_HEIGHT)
name_window.SetOnMouseLeftButtonUpEvent(ui.__mem_func__(self.__ClickLabel))
name_window.Show()
self.name_window = name_window
# Image of the label.
label_image = ui.ImageBox()
label_image.SetParent(self.name_window)
label_image.AddFlag("not_pick")
label_image.SetPosition(0, 0)
label_image.SetSize(10, 10)
label_image.LoadImage("d:/ymir work/ui/quest_re/quest_tab_01.tga")
if localeInfo.IsARABIC():
label_image.LeftRightReverse()
label_image.Show()
self.label_image = label_image
# Opened image icon.
opened_image = ui.ImageBox()
opened_image.SetParent(self.name_window)
opened_image.AddFlag("not_pick")
if localeInfo.IsARABIC():
opened_image.SetPosition(204, 2)
else:
opened_image.SetPosition(4, 2)
opened_image.LoadImage("d:/ymir work/ui/quest_re/quest_up.tga")
opened_image.Hide()
self.opened_image = opened_image
# Closed image icon.
closed_image = ui.ImageBox()
closed_image.SetParent(self.name_window)
closed_image.AddFlag("not_pick")
if localeInfo.IsARABIC():
closed_image.SetPosition(204, 2)
else:
closed_image.SetPosition(4, 2)
closed_image.LoadImage("d:/ymir work/ui/quest_re/quest_down.tga")
closed_image.Show()
self.closed_image = closed_image
# Quest exist image icon.
quest_exist_image = ui.ImageBox()
quest_exist_image.SetParent(self.name_window)
quest_exist_image.AddFlag("not_pick")
if localeInfo.IsARABIC():
quest_exist_image.SetPosition(21, 12)
else:
quest_exist_image.SetPosition(188, 12)
if quest_type in QUEST_LABEL_TAB_COLOR_IMG_DICT:
quest_exist_image.LoadImage(QUEST_LABEL_TAB_COLOR_IMG_DICT[quest_type])
quest_exist_image.Show()
else:
quest_exist_image.Hide()
self.quest_exist_image = quest_exist_image
# Label name.
name_textline = ui.TextLine()
name_textline.SetParent(self.name_window)
if localeInfo.IsARABIC():
name_textline.SetPosition(28, 2)
name_textline.SetWindowHorizontalAlignRight()
name_textline.SetHorizontalAlignLeft()
else:
name_textline.SetPosition(24, 2)
if quest_type in QUEST_LABEL_NAME_DICT:
name_textline.SetText(QUEST_LABEL_NAME_DICT[quest_type])
else:
name_textline.SetText("")
name_textline.SetPackedFontColor(0xffCEC6B5)
name_textline.Show()
self.name_textline = name_textline
# New quest icon (green dot)
new_image = ui.ImageBox()
new_image.SetParent(self.name_window)
new_image.AddFlag("not_pick")
new_image.LoadImage("d:/ymir work/ui/quest_re/quest_new.tga")
if quest_type in QUEST_LABEL_NAME_DICT:
new_image.SetPosition(app.GetTextWidth(QUEST_LABEL_NAME_DICT[quest_type]) + 30, 5)
new_image.Show()
else:
new_image.SetPosition(0, 0)
new_image.Hide()
self.new_image = new_image
self.__HideQuestExistImage()
self.__HideNewImage()
ui.Window.Show(self)
def __del__(self):
ui.Window.__del__(self)
self.clipping_mask_window = None
self.parent = None
self.quest_type = 0
self.x = 0
self.y = 0
self.height = 0
self.quest_dict = {}
self.is_on = False
self.name_window = None
self.label_image = None
self.opened_image = None
self.closed_image = None
self.quest_exist_image = None
self.name_textline = None
self.new_image = None
def __ShowClosedImg(self):
self.opened_image.Hide()
self.closed_image.Show()
def __ShowOpendImg(self):
self.closed_image.Hide()
self.opened_image.Show()
def __ShowQuestExistImage(self):
self.quest_exist_image.Show()
def __HideQuestExistImage(self):
self.quest_exist_image.Hide()
def __ShowNewImage(self):
self.new_image.Show()
def __HideNewImage(self):
self.new_image.Hide()
def OpenCategory(self):
self.__ClickLabel()
def CloseCategory(self):
self.is_on = False
for key, item in self.quest_dict.items():
item.Hide()
self.__ShowClosedImg()
self.__Arrange()
# When clicking on the tab label.
def __ClickLabel(self):
# Prevent trying to open an empty category.
if not self.quest_dict:
self.is_on = False
self.__ShowClosedImg()
return
if self.is_on:
self.__ShowClosedImg()
self.is_on = False
else:
self.__ShowOpendImg()
self.is_on = True
# Show all the quests from the category.
for key, item in self.quest_dict.items():
item.Show() if self.is_on else item.Hide()
self.__Arrange()
# Check if there are any confirmed quests in the category.
def CheckNewImage(self):
for key, item in self.quest_dict.items():
if not item.IsConfirmed():
self.__ShowNewImage()
break
self.__HideNewImage()
# Replace quests in the category.
def ReplaceQuest(self, quest_index, is_confirmed, desc_data_list):
if not quest_index in self.quest_dict:
quest_obj = QuestObject(self, quest_index, is_confirmed)
else:
quest_obj = self.quest_dict[quest_index]
quest_obj.ReplaceDesc(desc_data_list)
if app.ENABLE_CLIP_MASK:
quest_obj.SetClippingMaskWindow(self.clipping_mask_window)
if self.is_on:
quest_obj.Show()
self.quest_dict.update({ quest_index : quest_obj })
if self.quest_dict:
self.__ShowQuestExistImage()
if not is_confirmed:
self.__ShowNewImage()
else:
self.__HideNewImage()
self.__Arrange()
# Delete quests in the category.
def DeleteQuest(self, quest_index):
if quest_index in self.quest_dict:
self.quest_dict[quest_index].Hide()
del self.quest_dict[quest_index]
# Check if there are any quests in the dictionary.
if not self.quest_dict:
self.is_on = False
self.__ShowClosedImg()
self.__HideNewImage()
self.__HideQuestExistImage()
self.__Arrange()
# Method of arranging all the quests in the category.
def __Arrange(self):
y = self.TAB_HEIGHT # Initial vertical position.
for index, (key, item) in enumerate(self.quest_dict.items()):
quest_desc_count = item.GetDescCount() # Quest description count.
quest_desc_height = quest_desc_count * 15 # Quest description height.
quest_desc_height += 5 # Add and extra gap for the line separator.
item.SetSize(self.TAB_WIDTH, quest_desc_height)
item.SetPosition(0, y)
item.Arrange() # Arrange the quest description text lines.
# Add line at the penultimate quest object.
if index < len(self.quest_dict) - 1:
item.AddLine()
else:
item.RemoveLine()
# Increase vertical position by quest description height.
y += quest_desc_height
# Call the parent method for arranging the category positions.
if self.parent:
self.parent.ChildHeightChanged(self.quest_type)
# Unused.
def __height_resize_post_process(self, original_function):
pass
def IsOn(self):
return self.is_on
# Returns the total height of the quest object based on
# each quest description.
def GetQuestObjectHeight(self):
height = 0
for index, (key, item) in enumerate(self.quest_dict.items()):
height += item.GetDescCount() * 15 # Quest description height.
height += 5 # Add and extra gap for the line separator.
return height
# Updates the vertical position for the scroll.
def UpdateYPosition(self, pos):
self.SetPosition(self.x, self.y + self.height - pos)
def UpdatePosition(self, x, y):
self.x = x; self.y = y
self.SetPosition(self.x, self.y)
def SetHeight(self, height):
self.height = height
self.SetPosition(self.x, self.y + self.height)
def GetPosition(self):
return self.x, self.y
def GetHeight(self):
return self.height
class QuestCategoryGroup(ui.Window):
LABEL_HEIGHT = 22
SCROLL_STEP = 18
if app.ENABLE_CONQUEROR_LEVEL:
BOARD_HEIGHT = 340
else:
BOARD_HEIGHT = 297
# The constructor method that initializes everything.
def __init__(self, clipping_mask_window, scroll_object):
ui.Window.__init__(self)
self.clipping_mask_window = proxy(clipping_mask_window)
self.scroll = scroll_object
self.scroll.SetScrollEvent(ui.__mem_func__(self.__ScrollEvent))
self.scroll.SetScrollStep(self.SCROLL_STEP)
self.diff_height = 0
# Dictionary that contains all the categories.
self.quest_category_dict = {}
for quest_type in QUEST_LABEL_NAME_DICT.keys():
self.quest_category_dict[quest_type] = QuestCategory(self.clipping_mask_window, self, quest_type)
if app.ENABLE_CLIP_MASK:
self.quest_category_dict[quest_type].SetClippingMaskWindow(self.clipping_mask_window)
# Arrange all the categories initial position.
self.__Arrange()
# Refresh the scroll for its initial position.
self.__RefreshScroll()
# The destructor method which is called as soon as
# all references of the object are deleted.
def __del__(self):
ui.Window.__del__(self)
self.clipping_mask_window = None
self.scroll = None
self.diff_height = 0
self.quest_category_dict = {}
# This will replace (update) any quest in a category.
def ReplaceQuest(self, quest_type, quest_index, is_confirmed, desc_data_list):
if quest_type in self.quest_category_dict:
self.quest_category_dict[quest_type].ReplaceQuest(quest_index, is_confirmed, desc_data_list)
# Delete and hide the quest from the category.
def DeleteQuest(self, quest_type, quest_index):
if quest_type in self.quest_category_dict:
self.quest_category_dict[quest_type].DeleteQuest(quest_index)
# This method is called from the QuestCategory class
# which arranges all the category positions.
def ChildHeightChanged(self, quest_type):
self.__ArrangeAfter(quest_type)
self.__AdjustScrollPos(quest_type)
# Scroll event in which while scrolling, the categories
# move vertical along with its children.
def __ScrollEvent(self):
pos = self.scroll.GetPos() * self.diff_height
for key, item in self.quest_category_dict.items():
item.UpdateYPosition(pos)
# Refresh the scroll based on the category height.
def __RefreshScroll(self):
self.diff_height = 0
label_height = 0; height = 0
if app.ENABLE_CONQUEROR_LEVEL:
reserved_height = 2
else:
reserved_height = 7
for key, item in self.quest_category_dict.items():
label_height += self.LABEL_HEIGHT - reserved_height
is_on = item.IsOn()
height += item.GetQuestObjectHeight() if is_on else 0
total_height = height + label_height + 12
if total_height >= self.BOARD_HEIGHT:
self.diff_height = height - label_height
step_size = float(self.SCROLL_STEP) / self.diff_height
self.scroll.SetScrollStep(step_size)
self.scroll.Show()
else:
self.scroll.Hide()
# Unused.
def __AdjustScrollPos(self, quest_type):
pass
# Arranges the categories on startup in a closed state.
def __Arrange(self):
for key, item in self.quest_category_dict.iteritems():
item.UpdatePosition(0, self.LABEL_HEIGHT * key)
# This arrangement is made when any category is clicked or
# when any other event is made in the quest object board,
# like updating objects or removing them.
def __ArrangeAfter(self, quest_type):
pos = self.scroll.GetPos() * self.diff_height
for key, item in self.quest_category_dict.items():
last_key = key -1; last_item = None; height = 0
if last_key in self.quest_category_dict:
last_item = self.quest_category_dict[key - 1]
is_on = last_item.IsOn()
height = last_item.GetQuestObjectHeight() if is_on else 0
# Set the height of the category from its base y position
# from the first arrangement "__Arrange", following up
# its height adjustment from its neighbor categories.
item.SetHeight(height + last_item.GetHeight() if last_item else 0)
# Update y position for the scroll step when scrolling.
item.UpdateYPosition(pos)
# Refreshing the scroll will properly set the scroll step
# size for all categories opened or closed on the board.
# If there is an empty space at the window then there will
# be no need for a scroll bar.
self.__RefreshScroll()
# Using the scroll event will snap the last category to
# the bottom of the board preventing empty spaces at the
# end of the window.
self.__ScrollEvent()
# Method used for opening a category. (Add-on)
def OpenCategory(self, quest_type, close_all = False):
if close_all:
for key, item in self.quest_category_dict.items():
item.CloseCategory()
if quest_type in self.quest_category_dict:
self.quest_category_dict[quest_type].OpenCategory()
# Method used for closing a category. (Add-on)
def CloseCategory(self, quest_type):
for key, item in self.quest_category_dict.items():
item.CloseCategory()
class CharacterWindow(ui.ScriptWindow):
ACTIVE_PAGE_SLOT_COUNT = 8
SUPPORT_PAGE_SLOT_COUNT = 12
PAGE_SLOT_COUNT = 12
PAGE_HORSE = 2
SKILL_GROUP_NAME_DICT = {
playerSettingModule.JOB_WARRIOR : { 1 : localeInfo.SKILL_GROUP_WARRIOR_1, 2 : localeInfo.SKILL_GROUP_WARRIOR_2, },
playerSettingModule.JOB_ASSASSIN : { 1 : localeInfo.SKILL_GROUP_ASSASSIN_1, 2 : localeInfo.SKILL_GROUP_ASSASSIN_2, },
playerSettingModule.JOB_SURA : { 1 : localeInfo.SKILL_GROUP_SURA_1, 2 : localeInfo.SKILL_GROUP_SURA_2, },
playerSettingModule.JOB_SHAMAN : { 1 : localeInfo.SKILL_GROUP_SHAMAN_1, 2 : localeInfo.SKILL_GROUP_SHAMAN_2, },
}
STAT_DESCRIPTION = {
"HTH" : localeInfo.STAT_TOOLTIP_CON,
"INT" : localeInfo.STAT_TOOLTIP_INT,
"STR" : localeInfo.STAT_TOOLTIP_STR,
"DEX" : localeInfo.STAT_TOOLTIP_DEX,
}
STAT_MINUS_DESCRIPTION = localeInfo.STAT_MINUS_DESCRIPTION
def __init__(self):
ui.ScriptWindow.__init__(self)
self.state = "STATUS"
self.isLoaded = 0
self.toolTipSkill = 0
self.__Initialize()
self.__LoadWindow()
self.statusPlusCommandDict={
"HTH" : "/stat ht",
"INT" : "/stat iq",
"STR" : "/stat st",
"DEX" : "/stat dx",
}
self.statusMinusCommandDict={
"HTH-" : "/stat- ht",
"INT-" : "/stat- iq",
"STR-" : "/stat- st",
"DEX-" : "/stat- dx",
}
def __del__(self):
ui.ScriptWindow.__del__(self)
def __Initialize(self):
self.refreshToolTip = 0
self.curSelectedSkillGroup = 0
self.canUseHorseSkill = -1
self.toolTip = None
self.toolTipJob = None
self.toolTipAlignment = None
self.toolTipSkill = None
self.faceImage = None
self.statusPlusLabel = None
self.statusPlusValue = None
self.activeSlot = None
self.tabDict = None
self.tabButtonDict = None
self.pageDict = None
self.titleBarDict = None
self.statusPlusButtonDict = None
self.statusMinusButtonDict = None
self.skillPageDict = None
if app.ENABLE_QUEST_RENEWAL:
self.questScrollBar = None
self.questPageBoardWnd = None
self.questCategoryGroup = None
else:
self.questShowingStartIndex = 0
self.questScrollBar = None
self.questSlot = None
self.questNameList = None
self.questLastTimeList = None
self.questLastCountList = None
self.skillGroupButton = ()
self.activeSlot = None
self.activeSkillPointValue = None
self.supportSkillPointValue = None
self.skillGroupButton1 = None
self.skillGroupButton2 = None
self.activeSkillGroupName = None
self.guildNameSlot = None
self.guildNameValue = None
self.characterNameSlot = None
self.characterNameValue = None
self.emotionToolTip = None
self.soloEmotionSlot = None
self.dualEmotionSlot = None
def Show(self):
self.__LoadWindow()
ui.ScriptWindow.Show(self)
if app.ENABLE_MOUSE_WHEEL_TOP_WINDOW:
self.SetTop()
wndMgr.SetWheelTopWindow(self.hWnd)
def __LoadScript(self, fileName):
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, fileName)
def __BindObject(self):
self.toolTip = uiToolTip.ToolTip()
self.toolTipJob = uiToolTip.ToolTip()
self.toolTipAlignment = uiToolTip.ToolTip(130)
self.faceImage = self.GetChild("Face_Image")
faceSlot=self.GetChild("Face_Slot")
if 949 == app.GetDefaultCodePage():
faceSlot.SAFE_SetStringEvent("MOUSE_OVER_IN", self.__ShowJobToolTip)
faceSlot.SAFE_SetStringEvent("MOUSE_OVER_OUT", self.__HideJobToolTip)
self.statusPlusLabel = self.GetChild("Status_Plus_Label")
self.statusPlusValue = self.GetChild("Status_Plus_Value")
self.characterNameSlot = self.GetChild("Character_Name_Slot")
self.characterNameValue = self.GetChild("Character_Name")
self.guildNameSlot = self.GetChild("Guild_Name_Slot")
self.guildNameValue = self.GetChild("Guild_Name")
self.characterNameSlot.SAFE_SetStringEvent("MOUSE_OVER_IN", self.__ShowAlignmentToolTip)
self.characterNameSlot.SAFE_SetStringEvent("MOUSE_OVER_OUT", self.__HideAlignmentToolTip)
self.activeSlot = self.GetChild("Skill_Active_Slot")
self.activeSkillPointValue = self.GetChild("Active_Skill_Point_Value")
self.supportSkillPointValue = self.GetChild("Support_Skill_Point_Value")
self.skillGroupButton1 = self.GetChild("Skill_Group_Button_1")
self.skillGroupButton2 = self.GetChild("Skill_Group_Button_2")
self.activeSkillGroupName = self.GetChild("Active_Skill_Group_Name")
self.tabDict = {
"STATUS" : self.GetChild("Tab_01"),
"SKILL" : self.GetChild("Tab_02"),
"EMOTICON" : self.GetChild("Tab_03"),
"QUEST" : self.GetChild("Tab_04"),
}
self.tabButtonDict = {
"STATUS" : self.GetChild("Tab_Button_01"),
"SKILL" : self.GetChild("Tab_Button_02"),
"EMOTICON" : self.GetChild("Tab_Button_03"),
"QUEST" : self.GetChild("Tab_Button_04")
}
self.pageDict = {
"STATUS" : self.GetChild("Character_Page"),
"SKILL" : self.GetChild("Skill_Page"),
"EMOTICON" : self.GetChild("Emoticon_Page"),
"QUEST" : self.GetChild("Quest_Page")
}
self.titleBarDict = {
"STATUS" : self.GetChild("Character_TitleBar"),
"SKILL" : self.GetChild("Skill_TitleBar"),
"EMOTICON" : self.GetChild("Emoticon_TitleBar"),
"QUEST" : self.GetChild("Quest_TitleBar")
}
self.statusPlusButtonDict = {
"HTH" : self.GetChild("HTH_Plus"),
"INT" : self.GetChild("INT_Plus"),
"STR" : self.GetChild("STR_Plus"),
"DEX" : self.GetChild("DEX_Plus"),
}
self.statusMinusButtonDict = {
"HTH-" : self.GetChild("HTH_Minus"),
"INT-" : self.GetChild("INT_Minus"),
"STR-" : self.GetChild("STR_Minus"),
"DEX-" : self.GetChild("DEX_Minus"),
}
self.skillPageDict = {
"ACTIVE" : self.GetChild("Skill_Active_Slot"),
"SUPPORT" : self.GetChild("Skill_ETC_Slot"),
"HORSE" : self.GetChild("Skill_Active_Slot"),
}
self.skillPageStatDict = {
"SUPPORT" : player.SKILL_SUPPORT,
"ACTIVE" : player.SKILL_ACTIVE,
"HORSE" : player.SKILL_HORSE,
}
self.skillGroupButton = (
self.GetChild("Skill_Group_Button_1"),
self.GetChild("Skill_Group_Button_2"),
)
global SHOW_ONLY_ACTIVE_SKILL
global HIDE_SUPPORT_SKILL_POINT
if SHOW_ONLY_ACTIVE_SKILL or HIDE_SUPPORT_SKILL_POINT:
self.GetChild("Support_Skill_Point_Label").Hide()
self.soloEmotionSlot = self.GetChild("SoloEmotionSlot")
self.dualEmotionSlot = self.GetChild("DualEmotionSlot")
self.__SetEmotionSlot()
if app.ENABLE_QUEST_RENEWAL:
self.questScrollBar = self.GetChild("Quest_ScrollBar")
self.questPageBoardWnd = self.GetChild("quest_object_board_window")
self.questCategoryGroup = QuestCategoryGroup(self.questPageBoardWnd, self.questScrollBar)
else:
self.questShowingStartIndex = 0
self.questScrollBar = self.GetChild("Quest_ScrollBar")
self.questScrollBar.SetScrollEvent(ui.__mem_func__(self.OnQuestScroll))
self.questSlot = self.GetChild("Quest_Slot")
for i in xrange(quest.QUEST_MAX_NUM):
self.questSlot.HideSlotBaseImage(i)
self.questSlot.SetCoverButton(i,\
"d:/ymir work/ui/game/quest/slot_button_01.sub",\
"d:/ymir work/ui/game/quest/slot_button_02.sub",\
"d:/ymir work/ui/game/quest/slot_button_03.sub",\
"d:/ymir work/ui/game/quest/slot_button_03.sub", True)
self.questNameList = []
self.questLastTimeList = []
self.questLastCountList = []
for i in xrange(quest.QUEST_MAX_NUM):
self.questNameList.append(self.GetChild("Quest_Name_0" + str(i)))
self.questLastTimeList.append(self.GetChild("Quest_LastTime_0" + str(i)))
self.questLastCountList.append(self.GetChild("Quest_LastCount_0" + str(i)))
def __SetSkillSlotEvent(self):
for skillPageValue in self.skillPageDict.itervalues():
skillPageValue.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
skillPageValue.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectSkill))
skillPageValue.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
skillPageValue.SetUnselectItemSlotEvent(ui.__mem_func__(self.ClickSkillSlot))
skillPageValue.SetUseSlotEvent(ui.__mem_func__(self.ClickSkillSlot))
skillPageValue.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
skillPageValue.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
skillPageValue.SetPressedSlotButtonEvent(ui.__mem_func__(self.OnPressedSlotButton))
skillPageValue.AppendSlotButton("d:/ymir work/ui/game/windows/btn_plus_up.sub",\
"d:/ymir work/ui/game/windows/btn_plus_over.sub",\
"d:/ymir work/ui/game/windows/btn_plus_down.sub")
def __SetEmotionSlot(self):
self.emotionToolTip = uiToolTip.ToolTip()
for slot in (self.soloEmotionSlot, self.dualEmotionSlot):
slot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
slot.SetSelectItemSlotEvent(ui.__mem_func__(self.__SelectEmotion))
slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.__ClickEmotionSlot))
slot.SetUseSlotEvent(ui.__mem_func__(self.__ClickEmotionSlot))
slot.SetOverInItemEvent(ui.__mem_func__(self.__OverInEmotion))
slot.SetOverOutItemEvent(ui.__mem_func__(self.__OverOutEmotion))
slot.AppendSlotButton("d:/ymir work/ui/game/windows/btn_plus_up.sub",\
"d:/ymir work/ui/game/windows/btn_plus_over.sub",\
"d:/ymir work/ui/game/windows/btn_plus_down.sub")
for slotIdx, datadict in emotion.EMOTION_DICT.items():
emotionIdx = slotIdx
slot = self.soloEmotionSlot
if slotIdx > 50:
slot = self.dualEmotionSlot
slot.SetEmotionSlot(slotIdx, emotionIdx)
slot.SetCoverButton(slotIdx)
def __SelectEmotion(self, slotIndex):
if not slotIndex in emotion.EMOTION_DICT:
return
if app.IsPressed(app.DIK_LCONTROL):
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_EMOTION, slotIndex)
return
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_EMOTION, slotIndex, slotIndex)
def __ClickEmotionSlot(self, slotIndex):
print "click emotion"
if not slotIndex in emotion.EMOTION_DICT:
return
print "check acting"
if player.IsActingEmotion():
return
command = emotion.EMOTION_DICT[slotIndex]["command"]
print "command", command
if slotIndex > 50:
vid = player.GetTargetVID()
if 0 == vid or vid == player.GetMainCharacterIndex() or chr.IsNPC(vid) or chr.IsEnemy(vid):
import chat
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.EMOTION_CHOOSE_ONE)
return
command += " " + chr.GetNameByVID(vid)
print "send_command", command
net.SendChatPacket(command)
def ActEmotion(self, emotionIndex):
self.__ClickEmotionSlot(emotionIndex)
def __OverInEmotion(self, slotIndex):
if self.emotionToolTip:
if not slotIndex in emotion.EMOTION_DICT:
return
self.emotionToolTip.ClearToolTip()
self.emotionToolTip.SetTitle(emotion.EMOTION_DICT[slotIndex]["name"])
self.emotionToolTip.AlignHorizonalCenter()
self.emotionToolTip.ShowToolTip()
def __OverOutEmotion(self):
if self.emotionToolTip:
self.emotionToolTip.HideToolTip()
def __BindEvent(self):
for i in xrange(len(self.skillGroupButton)):
self.skillGroupButton[i].SetEvent(lambda arg=i: self.__SelectSkillGroup(arg))
if not app.ENABLE_QUEST_RENEWAL:
self.RefreshQuest()
self.__HideJobToolTip()
for (tabKey, tabButton) in self.tabButtonDict.items():
tabButton.SetEvent(ui.__mem_func__(self.__OnClickTabButton), tabKey)
for (statusPlusKey, statusPlusButton) in self.statusPlusButtonDict.items():
statusPlusButton.SAFE_SetEvent(self.__OnClickStatusPlusButton, statusPlusKey)
statusPlusButton.ShowToolTip = lambda arg=statusPlusKey: self.__OverInStatButton(arg)
statusPlusButton.HideToolTip = lambda arg=statusPlusKey: self.__OverOutStatButton()
for (statusMinusKey, statusMinusButton) in self.statusMinusButtonDict.items():
statusMinusButton.SAFE_SetEvent(self.__OnClickStatusMinusButton, statusMinusKey)
statusMinusButton.ShowToolTip = lambda arg=statusMinusKey: self.__OverInStatMinusButton(arg)
statusMinusButton.HideToolTip = lambda arg=statusMinusKey: self.__OverOutStatMinusButton()
for titleBarValue in self.titleBarDict.itervalues():
titleBarValue.SetCloseEvent(ui.__mem_func__(self.Hide))
if not app.ENABLE_QUEST_RENEWAL:
self.questSlot.SetSelectItemSlotEvent(ui.__mem_func__(self.__SelectQuest))
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
if localeInfo.IsARABIC() or localeInfo.IsVIETNAM() or localeInfo.IsJAPAN():
self.__LoadScript(uiScriptLocale.LOCALE_UISCRIPT_PATH + "CharacterWindow.py")
else:
self.__LoadScript("UIScript/CharacterWindow.py")
self.__BindObject()
self.__BindEvent()
except:
import exception
exception.Abort("CharacterWindow.__LoadWindow")
#self.tabButtonDict["EMOTICON"].Disable()
self.SetState("STATUS")
def Destroy(self):
self.ClearDictionary()
self.__Initialize()
def Close(self):
if 0 != self.toolTipSkill:
self.toolTipSkill.Hide()
self.Hide()
if app.ENABLE_MOUSE_WHEEL_TOP_WINDOW:
wndMgr.ClearWheelTopWindow()
def SetSkillToolTip(self, toolTipSkill):
self.toolTipSkill = toolTipSkill
def __OnClickStatusPlusButton(self, statusKey):
try:
statusPlusCommand=self.statusPlusCommandDict[statusKey]
net.SendChatPacket(statusPlusCommand)
except KeyError, msg:
dbg.TraceError("CharacterWindow.__OnClickStatusPlusButton KeyError: %s", msg)
def __OnClickStatusMinusButton(self, statusKey):
try:
statusMinusCommand=self.statusMinusCommandDict[statusKey]
net.SendChatPacket(statusMinusCommand)
except KeyError, msg:
dbg.TraceError("CharacterWindow.__OnClickStatusMinusButton KeyError: %s", msg)
def __OnClickTabButton(self, stateKey):
self.SetState(stateKey)
def SetState(self, stateKey):
self.state = stateKey
for (tabKey, tabButton) in self.tabButtonDict.items():
if stateKey!=tabKey:
tabButton.SetUp()
for tabValue in self.tabDict.itervalues():
tabValue.Hide()
for pageValue in self.pageDict.itervalues():
pageValue.Hide()
for titleBarValue in self.titleBarDict.itervalues():
titleBarValue.Hide()
self.titleBarDict[stateKey].Show()
self.tabDict[stateKey].Show()
self.pageDict[stateKey].Show()
def GetState(self):
return self.state
def __GetTotalAtkText(self):
minAtk=player.GetStatus(player.ATT_MIN)
maxAtk=player.GetStatus(player.ATT_MAX)
atkBonus=player.GetStatus(player.ATT_BONUS)
attackerBonus=player.GetStatus(player.ATTACKER_BONUS)
if minAtk==maxAtk:
return "%d" % (minAtk+atkBonus+attackerBonus)
else:
return "%d-%d" % (minAtk+atkBonus+attackerBonus, maxAtk+atkBonus+attackerBonus)
def __GetTotalMagAtkText(self):
minMagAtk=player.GetStatus(player.MAG_ATT)+player.GetStatus(player.MIN_MAGIC_WEP)
maxMagAtk=player.GetStatus(player.MAG_ATT)+player.GetStatus(player.MAX_MAGIC_WEP)
if minMagAtk==maxMagAtk:
return "%d" % (minMagAtk)
else:
return "%d-%d" % (minMagAtk, maxMagAtk)
def __GetTotalDefText(self):
defValue=player.GetStatus(player.DEF_GRADE)
if constInfo.ADD_DEF_BONUS_ENABLE:
defValue+=player.GetStatus(player.DEF_BONUS)
return "%d" % (defValue)
def RefreshStatus(self):
if self.isLoaded==0:
return
try:
self.GetChild("Level_Value").SetText(str(player.GetStatus(player.LEVEL)))
self.GetChild("Exp_Value").SetText(str(unsigned32(player.GetEXP())))
self.GetChild("RestExp_Value").SetText(str(unsigned32(player.GetStatus(player.NEXT_EXP)) - unsigned32(player.GetStatus(player.EXP))))
self.GetChild("HP_Value").SetText(str(player.GetStatus(player.HP)) + '/' + str(player.GetStatus(player.MAX_HP)))
self.GetChild("SP_Value").SetText(str(player.GetStatus(player.SP)) + '/' + str(player.GetStatus(player.MAX_SP)))
self.GetChild("STR_Value").SetText(str(player.GetStatus(player.ST)))
self.GetChild("DEX_Value").SetText(str(player.GetStatus(player.DX)))
self.GetChild("HTH_Value").SetText(str(player.GetStatus(player.HT)))
self.GetChild("INT_Value").SetText(str(player.GetStatus(player.IQ)))
self.GetChild("ATT_Value").SetText(self.__GetTotalAtkText())
self.GetChild("DEF_Value").SetText(self.__GetTotalDefText())
self.GetChild("MATT_Value").SetText(self.__GetTotalMagAtkText())
#self.GetChild("MATT_Value").SetText(str(player.GetStatus(player.MAG_ATT)))
self.GetChild("MDEF_Value").SetText(str(player.GetStatus(player.MAG_DEF)))
self.GetChild("ASPD_Value").SetText(str(player.GetStatus(player.ATT_SPEED)))
self.GetChild("MSPD_Value").SetText(str(player.GetStatus(player.MOVING_SPEED)))
self.GetChild("CSPD_Value").SetText(str(player.GetStatus(player.CASTING_SPEED)))
self.GetChild("ER_Value").SetText(str(player.GetStatus(player.EVADE_RATE)))
except:
#import exception
#exception.Abort("CharacterWindow.RefreshStatus.BindObject")
## <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ƨ<><C6A8> <20><><EFBFBD><EFBFBD>
pass
self.__RefreshStatusPlusButtonList()
self.__RefreshStatusMinusButtonList()
self.RefreshAlignment()
if self.refreshToolTip:
self.refreshToolTip()
def __RefreshStatusPlusButtonList(self):
if self.isLoaded==0:
return
statusPlusPoint=player.GetStatus(player.STAT)
if statusPlusPoint>0:
self.statusPlusValue.SetText(str(statusPlusPoint))
self.statusPlusLabel.Show()
self.ShowStatusPlusButtonList()
else:
self.statusPlusValue.SetText(str(0))
self.statusPlusLabel.Hide()
self.HideStatusPlusButtonList()
def __RefreshStatusMinusButtonList(self):
if self.isLoaded==0:
return
statusMinusPoint=self.__GetStatMinusPoint()
if statusMinusPoint>0:
self.__ShowStatusMinusButtonList()
else:
self.__HideStatusMinusButtonList()
def RefreshAlignment(self):
point, grade = player.GetAlignmentData()
import colorInfo
COLOR_DICT = { 0 : colorInfo.TITLE_RGB_GOOD_4,
1 : colorInfo.TITLE_RGB_GOOD_3,
2 : colorInfo.TITLE_RGB_GOOD_2,
3 : colorInfo.TITLE_RGB_GOOD_1,
4 : colorInfo.TITLE_RGB_NORMAL,
5 : colorInfo.TITLE_RGB_EVIL_1,
6 : colorInfo.TITLE_RGB_EVIL_2,
7 : colorInfo.TITLE_RGB_EVIL_3,
8 : colorInfo.TITLE_RGB_EVIL_4, }
colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL)
gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2])
self.toolTipAlignment.ClearToolTip()
self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor)
self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + str(point))
self.toolTipAlignment.AlignHorizonalCenter()
def __ShowStatusMinusButtonList(self):
for (stateMinusKey, statusMinusButton) in self.statusMinusButtonDict.items():
statusMinusButton.Show()
def __HideStatusMinusButtonList(self):
for (stateMinusKey, statusMinusButton) in self.statusMinusButtonDict.items():
statusMinusButton.Hide()
def ShowStatusPlusButtonList(self):
for (statePlusKey, statusPlusButton) in self.statusPlusButtonDict.items():
statusPlusButton.Show()
def HideStatusPlusButtonList(self):
for (statePlusKey, statusPlusButton) in self.statusPlusButtonDict.items():
statusPlusButton.Hide()
def SelectSkill(self, skillSlotIndex):
mouseController = mouseModule.mouseController
if False == mouseController.isAttached():
srcSlotIndex = self.__RealSkillSlotToSourceSlot(skillSlotIndex)
selectedSkillIndex = player.GetSkillIndex(srcSlotIndex)
if skill.CanUseSkill(selectedSkillIndex):
if app.IsPressed(app.DIK_LCONTROL):
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_SKILL, srcSlotIndex)
return
mouseController.AttachObject(self, player.SLOT_TYPE_SKILL, srcSlotIndex, selectedSkillIndex)
else:
mouseController.DeattachObject()
def SelectEmptySlot(self, SlotIndex):
mouseModule.mouseController.DeattachObject()
## ToolTip
def OverInItem(self, slotNumber):
if mouseModule.mouseController.isAttached():
return
if 0 == self.toolTipSkill:
return
srcSlotIndex = self.__RealSkillSlotToSourceSlot(slotNumber)
skillIndex = player.GetSkillIndex(srcSlotIndex)
skillLevel = player.GetSkillLevel(srcSlotIndex)
skillGrade = player.GetSkillGrade(srcSlotIndex)
skillType = skill.GetSkillType(skillIndex)
## ACTIVE
if skill.SKILL_TYPE_ACTIVE == skillType:
overInSkillGrade = self.__GetSkillGradeFromSlot(slotNumber)
if overInSkillGrade == skill.SKILL_GRADE_COUNT-1 and skillGrade == skill.SKILL_GRADE_COUNT:
self.toolTipSkill.SetSkillNew(srcSlotIndex, skillIndex, skillGrade, skillLevel)
elif overInSkillGrade == skillGrade:
self.toolTipSkill.SetSkillNew(srcSlotIndex, skillIndex, overInSkillGrade, skillLevel)
else:
self.toolTipSkill.SetSkillOnlyName(srcSlotIndex, skillIndex, overInSkillGrade)
else:
self.toolTipSkill.SetSkillNew(srcSlotIndex, skillIndex, skillGrade, skillLevel)
def OverOutItem(self):
if 0 != self.toolTipSkill:
self.toolTipSkill.HideToolTip()
if not app.ENABLE_QUEST_RENEWAL:
## Quest
def __SelectQuest(self, slotIndex):
questIndex = quest.GetQuestIndex(self.questShowingStartIndex+slotIndex)
import event
event.QuestButtonClick(-2147483648 + questIndex)
if app.ENABLE_QUEST_RENEWAL:
def RefreshQuest(self, quest_type, quest_index):
if not self.isLoaded or not self.questCategoryGroup:
return
try:
(quest_type, is_confirmed, quest_name, quest_icon, quest_counter_name, quest_counter_value) = quest.GetQuestData(quest_index)
(last_clock_name, last_clock_time) = quest.GetQuestLastTime(quest_index)
if self.questCategoryGroup:
self.questCategoryGroup.ReplaceQuest(quest_type, quest_index, is_confirmed, [quest_name, [last_clock_name, last_clock_time], [quest_counter_name, quest_counter_value]])
except TypeError:
return
def DeleteQuest(self, quest_type, quest_index):
self.questCategoryGroup.DeleteQuest(quest_type, quest_index)
def OpenQuestCategory(self, quest_type, close_all):
self.questCategoryGroup.OpenCategory(quest_type, close_all)
else:
def RefreshQuest(self):
if self.isLoaded == 0:
return
questCount = quest.GetQuestCount()
questRange = range(quest.QUEST_MAX_NUM)
if questCount > quest.QUEST_MAX_NUM:
self.questScrollBar.Show()
else:
self.questScrollBar.Hide()
for i in questRange[:questCount]:
(questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(self.questShowingStartIndex + i)
self.questNameList[i].SetText(questName)
self.questNameList[i].Show()
self.questLastCountList[i].Show()
self.questLastTimeList[i].Show()
if len(questCounterName) > 0:
self.questLastCountList[i].SetText("%s : %d" % (questCounterName, questCounterValue))
else:
self.questLastCountList[i].SetText("")
## Icon
self.questSlot.SetSlot(i, i, 1, 1, questIcon)
for i in questRange[questCount:]:
self.questNameList[i].Hide()
self.questLastTimeList[i].Hide()
self.questLastCountList[i].Hide()
self.questSlot.ClearSlot(i)
self.questSlot.HideSlotBaseImage(i)
self.__UpdateQuestClock()
def __UpdateQuestClock(self):
if "QUEST" == self.state:
# QUEST_LIMIT_COUNT_BUG_FIX
for i in xrange(min(quest.GetQuestCount(), quest.QUEST_MAX_NUM)):
# END_OF_QUEST_LIMIT_COUNT_BUG_FIX
(lastName, lastTime) = quest.GetQuestLastTime(i)
clockText = localeInfo.QUEST_UNLIMITED_TIME
if len(lastName) > 0:
if lastTime <= 0:
clockText = localeInfo.QUEST_TIMEOVER
else:
questLastMinute = lastTime / 60
questLastSecond = lastTime % 60
clockText = lastName + " : "
if questLastMinute > 0:
clockText += str(questLastMinute) + localeInfo.QUEST_MIN
if questLastSecond > 0:
clockText += " "
if questLastSecond > 0:
clockText += str(questLastSecond) + localeInfo.QUEST_SEC
self.questLastTimeList[i].SetText(clockText)
def __GetStatMinusPoint(self):
POINT_STAT_RESET_COUNT = 112
return player.GetStatus(POINT_STAT_RESET_COUNT)
def __OverInStatMinusButton(self, stat):
try:
self.__ShowStatToolTip(self.STAT_MINUS_DESCRIPTION[stat] % self.__GetStatMinusPoint())
except KeyError:
pass
self.refreshToolTip = lambda arg=stat: self.__OverInStatMinusButton(arg)
def __OverOutStatMinusButton(self):
self.__HideStatToolTip()
self.refreshToolTip = 0
def __OverInStatButton(self, stat):
try:
self.__ShowStatToolTip(self.STAT_DESCRIPTION[stat])
except KeyError:
pass
def __OverOutStatButton(self):
self.__HideStatToolTip()
def __ShowStatToolTip(self, statDesc):
self.toolTip.ClearToolTip()
self.toolTip.AppendTextLine(statDesc)
self.toolTip.Show()
def __HideStatToolTip(self):
self.toolTip.Hide()
def OnPressEscapeKey(self):
self.Close()
return True
def OnUpdate(self):
if not app.ENABLE_QUEST_RENEWAL:
self.__UpdateQuestClock()
## Skill Process
def __RefreshSkillPage(self, name, slotCount):
global SHOW_LIMIT_SUPPORT_SKILL_LIST
skillPage = self.skillPageDict[name]
startSlotIndex = skillPage.GetStartIndex()
if "ACTIVE" == name:
if self.PAGE_HORSE == self.curSelectedSkillGroup:
startSlotIndex += slotCount
getSkillType=skill.GetSkillType
getSkillIndex=player.GetSkillIndex
getSkillGrade=player.GetSkillGrade
getSkillLevel=player.GetSkillLevel
getSkillLevelUpPoint=skill.GetSkillLevelUpPoint
getSkillMaxLevel=skill.GetSkillMaxLevel
for i in xrange(slotCount+1):
slotIndex = i + startSlotIndex
skillIndex = getSkillIndex(slotIndex)
for j in xrange(skill.SKILL_GRADE_COUNT):
skillPage.ClearSlot(self.__GetRealSkillSlot(j, i))
if 0 == skillIndex:
continue
skillGrade = getSkillGrade(slotIndex)
skillLevel = getSkillLevel(slotIndex)
skillType = getSkillType(skillIndex)
## <20>¸<EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD> ó<><C3B3>
if player.SKILL_INDEX_RIDING == skillIndex:
if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40
skillPage.SetSkillSlotNew(slotIndex, skillIndex, max(skillLevel-1, 0), skillLevel)
skillPage.SetSlotCount(slotIndex, skillLevel)
## ACTIVE
elif skill.SKILL_TYPE_ACTIVE == skillType:
for j in xrange(skill.SKILL_GRADE_COUNT):
realSlotIndex = self.__GetRealSkillSlot(j, slotIndex)
skillPage.SetSkillSlotNew(realSlotIndex, skillIndex, j, skillLevel)
skillPage.SetCoverButton(realSlotIndex)
if (skillGrade == skill.SKILL_GRADE_COUNT) and j == (skill.SKILL_GRADE_COUNT-1):
skillPage.SetSlotCountNew(realSlotIndex, skillGrade, skillLevel)
elif (not self.__CanUseSkillNow()) or (skillGrade != j):
skillPage.SetSlotCount(realSlotIndex, 0)
skillPage.DisableCoverButton(realSlotIndex)
else:
skillPage.SetSlotCountNew(realSlotIndex, skillGrade, skillLevel)
## <20>׿<EFBFBD>
else:
if not SHOW_LIMIT_SUPPORT_SKILL_LIST or skillIndex in SHOW_LIMIT_SUPPORT_SKILL_LIST:
realSlotIndex = self.__GetETCSkillRealSlotIndex(slotIndex)
skillPage.SetSkillSlot(realSlotIndex, skillIndex, skillLevel)
skillPage.SetSlotCountNew(realSlotIndex, skillGrade, skillLevel)
if skill.CanUseSkill(skillIndex):
skillPage.SetCoverButton(realSlotIndex)
skillPage.RefreshSlot()
def RefreshSkill(self):
if self.isLoaded==0:
return
if self.__IsChangedHorseRidingSkillLevel():
self.RefreshCharacter()
return
global SHOW_ONLY_ACTIVE_SKILL
if SHOW_ONLY_ACTIVE_SKILL:
self.__RefreshSkillPage("ACTIVE", self.ACTIVE_PAGE_SLOT_COUNT)
else:
self.__RefreshSkillPage("ACTIVE", self.ACTIVE_PAGE_SLOT_COUNT)
self.__RefreshSkillPage("SUPPORT", self.SUPPORT_PAGE_SLOT_COUNT)
self.RefreshSkillPlusButtonList()
def CanShowPlusButton(self, skillIndex, skillLevel, curStatPoint):
## <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if 0 == skillIndex:
return False
## <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵٸ<D1B4>
if not skill.CanLevelUpSkill(skillIndex, skillLevel):
return False
return True
def __RefreshSkillPlusButton(self, name):
global HIDE_SUPPORT_SKILL_POINT
if HIDE_SUPPORT_SKILL_POINT and "SUPPORT" == name:
return
slotWindow = self.skillPageDict[name]
slotWindow.HideAllSlotButton()
slotStatType = self.skillPageStatDict[name]
if 0 == slotStatType:
return
statPoint = player.GetStatus(slotStatType)
startSlotIndex = slotWindow.GetStartIndex()
if "HORSE" == name:
startSlotIndex += self.ACTIVE_PAGE_SLOT_COUNT
if statPoint > 0:
for i in xrange(self.PAGE_SLOT_COUNT):
slotIndex = i + startSlotIndex
skillIndex = player.GetSkillIndex(slotIndex)
skillGrade = player.GetSkillGrade(slotIndex)
skillLevel = player.GetSkillLevel(slotIndex)
if skillIndex == 0:
continue
if skillGrade != 0:
continue
if name == "HORSE":
if player.GetStatus(player.LEVEL) >= skill.GetSkillLevelLimit(skillIndex):
if skillLevel < 20:
slotWindow.ShowSlotButton(self.__GetETCSkillRealSlotIndex(slotIndex))
else:
if "SUPPORT" == name:
if not SHOW_LIMIT_SUPPORT_SKILL_LIST or skillIndex in SHOW_LIMIT_SUPPORT_SKILL_LIST:
if self.CanShowPlusButton(skillIndex, skillLevel, statPoint):
slotWindow.ShowSlotButton(slotIndex)
else:
if self.CanShowPlusButton(skillIndex, skillLevel, statPoint):
slotWindow.ShowSlotButton(slotIndex)
def RefreshSkillPlusButtonList(self):
if self.isLoaded==0:
return
self.RefreshSkillPlusPointLabel()
if not self.__CanUseSkillNow():
return
try:
if self.PAGE_HORSE == self.curSelectedSkillGroup:
self.__RefreshSkillPlusButton("HORSE")
else:
self.__RefreshSkillPlusButton("ACTIVE")
self.__RefreshSkillPlusButton("SUPPORT")
except:
import exception
exception.Abort("CharacterWindow.RefreshSkillPlusButtonList.BindObject")
def RefreshSkillPlusPointLabel(self):
if self.isLoaded==0:
return
if self.PAGE_HORSE == self.curSelectedSkillGroup:
activeStatPoint = player.GetStatus(player.SKILL_HORSE)
self.activeSkillPointValue.SetText(str(activeStatPoint))
else:
activeStatPoint = player.GetStatus(player.SKILL_ACTIVE)
self.activeSkillPointValue.SetText(str(activeStatPoint))
supportStatPoint = max(0, player.GetStatus(player.SKILL_SUPPORT))
self.supportSkillPointValue.SetText(str(supportStatPoint))
## Skill Level Up Button
def OnPressedSlotButton(self, slotNumber):
srcSlotIndex = self.__RealSkillSlotToSourceSlot(slotNumber)
skillIndex = player.GetSkillIndex(srcSlotIndex)
curLevel = player.GetSkillLevel(srcSlotIndex)
maxLevel = skill.GetSkillMaxLevel(skillIndex)
net.SendChatPacket("/skillup " + str(skillIndex))
## Use Skill
def ClickSkillSlot(self, slotIndex):
srcSlotIndex = self.__RealSkillSlotToSourceSlot(slotIndex)
skillIndex = player.GetSkillIndex(srcSlotIndex)
skillType = skill.GetSkillType(skillIndex)
if not self.__CanUseSkillNow():
if skill.SKILL_TYPE_ACTIVE == skillType:
return
for slotWindow in self.skillPageDict.values():
if slotWindow.HasSlot(slotIndex):
if skill.CanUseSkill(skillIndex):
player.ClickSkillSlot(srcSlotIndex)
return
mouseModule.mouseController.DeattachObject()
## FIXME : <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȣ<EFBFBD><C8A3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>Ƽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>Ѵ<EFBFBD>.
## <20>ſ<EFBFBD> <20><><EFBFBD>ո<EFBFBD>. <20><><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20>ҵ<EFBFBD>.
def OnUseSkill(self, slotIndex, coolTime):
skillIndex = player.GetSkillIndex(slotIndex)
skillType = skill.GetSkillType(skillIndex)
## ACTIVE
if skill.SKILL_TYPE_ACTIVE == skillType:
skillGrade = player.GetSkillGrade(slotIndex)
slotIndex = self.__GetRealSkillSlot(skillGrade, slotIndex)
## ETC
else:
slotIndex = self.__GetETCSkillRealSlotIndex(slotIndex)
for slotWindow in self.skillPageDict.values():
if slotWindow.HasSlot(slotIndex):
slotWindow.SetSlotCoolTime(slotIndex, coolTime)
return
def OnActivateSkill(self, slotIndex):
skillGrade = player.GetSkillGrade(slotIndex)
slotIndex = self.__GetRealSkillSlot(skillGrade, slotIndex)
for slotWindow in self.skillPageDict.values():
if slotWindow.HasSlot(slotIndex):
slotWindow.ActivateSlot(slotIndex)
return
def OnDeactivateSkill(self, slotIndex):
skillGrade = player.GetSkillGrade(slotIndex)
slotIndex = self.__GetRealSkillSlot(skillGrade, slotIndex)
for slotWindow in self.skillPageDict.values():
if slotWindow.HasSlot(slotIndex):
slotWindow.DeactivateSlot(slotIndex)
return
def __ShowJobToolTip(self):
self.toolTipJob.ShowToolTip()
def __HideJobToolTip(self):
self.toolTipJob.HideToolTip()
def __SetJobText(self, mainJob, subJob):
if player.GetStatus(player.LEVEL)<5:
subJob=0
if 949 == app.GetDefaultCodePage():
self.toolTipJob.ClearToolTip()
try:
jobInfoTitle=localeInfo.JOBINFO_TITLE[mainJob][subJob]
jobInfoData=localeInfo.JOBINFO_DATA_LIST[mainJob][subJob]
except IndexError:
print "uiCharacter.CharacterWindow.__SetJobText(mainJob=%d, subJob=%d)" % (mainJob, subJob)
return
self.toolTipJob.AutoAppendTextLine(jobInfoTitle)
self.toolTipJob.AppendSpace(5)
for jobInfoDataLine in jobInfoData:
self.toolTipJob.AutoAppendTextLine(jobInfoDataLine)
self.toolTipJob.AlignHorizonalCenter()
def __ShowAlignmentToolTip(self):
self.toolTipAlignment.ShowToolTip()
def __HideAlignmentToolTip(self):
self.toolTipAlignment.HideToolTip()
def RefreshCharacter(self):
if self.isLoaded==0:
return
## Name
try:
characterName = player.GetName()
guildName = player.GetGuildName()
self.characterNameValue.SetText(characterName)
self.guildNameValue.SetText(guildName)
if not guildName:
if localeInfo.IsARABIC():
self.characterNameSlot.SetPosition(190, 34)
else:
self.characterNameSlot.SetPosition(109, 34)
self.guildNameSlot.Hide()
else:
if localeInfo.IsJAPAN():
self.characterNameSlot.SetPosition(143, 34)
else:
self.characterNameSlot.SetPosition(153, 34)
self.guildNameSlot.Show()
except:
import exception
exception.Abort("CharacterWindow.RefreshCharacter.BindObject")
race = net.GetMainActorRace()
group = net.GetMainActorSkillGroup()
empire = net.GetMainActorEmpire()
## Job Text
job = chr.RaceToJob(race)
self.__SetJobText(job, group)
## FaceImage
try:
faceImageName = FACE_IMAGE_DICT[race]
try:
self.faceImage.LoadImage(faceImageName)
except:
print "CharacterWindow.RefreshCharacter(race=%d, faceImageName=%s)" % (race, faceImageName)
self.faceImage.Hide()
except KeyError:
self.faceImage.Hide()
## GroupName
self.__SetSkillGroupName(race, group)
## Skill
if 0 == group:
self.__SelectSkillGroup(0)
else:
self.__SetSkillSlotData(race, group, empire)
if self.__CanUseHorseSkill():
self.__SelectSkillGroup(0)
def __SetSkillGroupName(self, race, group):
job = chr.RaceToJob(race)
if not self.SKILL_GROUP_NAME_DICT.has_key(job):
return
nameList = self.SKILL_GROUP_NAME_DICT[job]
if 0 == group:
self.skillGroupButton1.SetText(nameList[1])
self.skillGroupButton2.SetText(nameList[2])
self.skillGroupButton1.Show()
self.skillGroupButton2.Show()
self.activeSkillGroupName.Hide()
else:
if self.__CanUseHorseSkill():
self.activeSkillGroupName.Hide()
self.skillGroupButton1.SetText(nameList.get(group, "Noname"))
self.skillGroupButton2.SetText(localeInfo.SKILL_GROUP_HORSE)
self.skillGroupButton1.Show()
self.skillGroupButton2.Show()
else:
self.activeSkillGroupName.SetText(nameList.get(group, "Noname"))
self.activeSkillGroupName.Show()
self.skillGroupButton1.Hide()
self.skillGroupButton2.Hide()
def __SetSkillSlotData(self, race, group, empire=0):
## SkillIndex
playerSettingModule.RegisterSkill(race, group, empire)
## Event
self.__SetSkillSlotEvent()
## Refresh
self.RefreshSkill()
def __SelectSkillGroup(self, index):
for btn in self.skillGroupButton:
btn.SetUp()
self.skillGroupButton[index].Down()
if self.__CanUseHorseSkill():
if 0 == index:
index = net.GetMainActorSkillGroup()-1
elif 1 == index:
index = self.PAGE_HORSE
self.curSelectedSkillGroup = index
self.__SetSkillSlotData(net.GetMainActorRace(), index+1, net.GetMainActorEmpire())
def __CanUseSkillNow(self):
if 0 == net.GetMainActorSkillGroup():
return False
return True
def __CanUseHorseSkill(self):
slotIndex = player.GetSkillSlotIndex(player.SKILL_INDEX_RIDING)
if not slotIndex:
return False
grade = player.GetSkillGrade(slotIndex)
level = player.GetSkillLevel(slotIndex)
if level < 0:
level *= -1
if grade >= 1 and level >= 1:
return True
return False
def __IsChangedHorseRidingSkillLevel(self):
ret = False
if -1 == self.canUseHorseSkill:
self.canUseHorseSkill = self.__CanUseHorseSkill()
if self.canUseHorseSkill != self.__CanUseHorseSkill():
ret = True
self.canUseHorseSkill = self.__CanUseHorseSkill()
return ret
def __GetRealSkillSlot(self, skillGrade, skillSlot):
return skillSlot + min(skill.SKILL_GRADE_COUNT-1, skillGrade)*skill.SKILL_GRADE_STEP_COUNT
def __GetETCSkillRealSlotIndex(self, skillSlot):
if skillSlot > 100:
return skillSlot
return skillSlot % self.ACTIVE_PAGE_SLOT_COUNT
def __RealSkillSlotToSourceSlot(self, realSkillSlot):
if realSkillSlot > 100:
return realSkillSlot
if self.PAGE_HORSE == self.curSelectedSkillGroup:
return realSkillSlot + self.ACTIVE_PAGE_SLOT_COUNT
return realSkillSlot % skill.SKILL_GRADE_STEP_COUNT
def __GetSkillGradeFromSlot(self, skillSlot):
return int(skillSlot / skill.SKILL_GRADE_STEP_COUNT)
def SelectSkillGroup(self, index):
self.__SelectSkillGroup(index)
if app.ENABLE_MOUSE_WHEEL_TOP_WINDOW:
def OnMouseWheelButtonUp(self):
if "QUEST" == self.state:
if self.questScrollBar:
self.questScrollBar.OnUp()
return True
return False
def OnMouseWheelButtonDown(self):
if "QUEST" == self.state:
if self.questScrollBar:
self.questScrollBar.OnDown()
return True
return False
if not app.ENABLE_QUEST_RENEWAL:
def OnQuestScroll(self):
questCount = quest.GetQuestCount()
scrollLineCount = max(0, questCount - quest.QUEST_MAX_NUM)
startIndex = int(scrollLineCount * self.questScrollBar.GetPos())
if startIndex != self.questShowingStartIndex:
self.questShowingStartIndex = startIndex
self.RefreshQuest()