client/bin/pack/root/uitaskbar.py

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Python
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import ui
import net
import item
import skill
import localeInfo
import wndMgr
import player
import constInfo
import mouseModule
import uiScriptLocale
import app
MOUSE_SETTINGS = [0, 0]
def InitMouseButtonSettings(left, right):
global MOUSE_SETTINGS
MOUSE_SETTINGS = [left, right]
def SetMouseButtonSetting(dir, event):
global MOUSE_SETTINGS
MOUSE_SETTINGS[dir] = event
def GetMouseButtonSettings():
global MOUSE_SETTINGS
return MOUSE_SETTINGS
def SaveMouseButtonSettings():
global MOUSE_SETTINGS
open("mouse.cfg", "w").write("%s\t%s" % tuple(MOUSE_SETTINGS))
def LoadMouseButtonSettings():
global MOUSE_SETTINGS
tokens = open("mouse.cfg", "r").read().split()
if len(tokens) != 2:
raise RuntimeError, "MOUSE_SETTINGS_FILE_ERROR"
MOUSE_SETTINGS[0] = int(tokens[0])
MOUSE_SETTINGS[1] = int(tokens[1])
def unsigned32(n):
return n & 0xFFFFFFFFL
#-------------------Giftbox Begin------------------------------
class GiftBox(ui.ScriptWindow):
class TextToolTip(ui.Window):
def __init__(self):
ui.Window.__init__(self, "TOP_MOST")
self.SetWindowName("GiftBox")
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetHorizontalAlignCenter()
textLine.SetOutline()
textLine.Show()
self.textLine = textLine
def __del__(self):
ui.Window.__del__(self)
def SetText(self, text):
self.textLine.SetText(text)
def OnRender(self):
(mouseX, mouseY) = wndMgr.GetMousePosition()
self.textLine.SetPosition(mouseX, mouseY - 15)
def __init__(self):
#print "NEW TASKBAR ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
self.tooltipGift = self.TextToolTip()
self.tooltipGift.Show()
def __del__(self):
#print "---------------------------------------------------------------------------- DELETE TASKBAR"
ui.ScriptWindow.__del__(self)
def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "giftbox.py")
except:
import exception
exception.Abort("GiftBox.LoadWindow.LoadObject")
self.giftBoxIcon = self.GetChild("GiftBox_Icon")
self.giftBoxToolTip = self.GetChild("GiftBox_ToolTip")
def Destroy(self):
self.giftBoxIcon = 0
self.giftBoxToolTip = 0
#-------------------Giftbox End------------------------------
class EnergyBar(ui.ScriptWindow):
class TextToolTip(ui.Window):
def __init__(self):
ui.Window.__init__(self, "TOP_MOST")
self.SetWindowName("EnergyBar")
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetHorizontalAlignCenter()
textLine.SetOutline()
textLine.Show()
self.textLine = textLine
def __del__(self):
ui.Window.__del__(self)
def SetText(self, text):
self.textLine.SetText(text)
def OnRender(self):
(mouseX, mouseY) = wndMgr.GetMousePosition()
self.textLine.SetPosition(mouseX, mouseY - 15)
def __init__(self):
#print "NEW TASKBAR ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
self.tooltipEnergy = self.TextToolTip()
self.tooltipEnergy.Show()
def __del__(self):
#print "---------------------------------------------------------------------------- DELETE TASKBAR"
ui.ScriptWindow.__del__(self)
def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "EnergyBar.py")
except:
import exception
exception.Abort("EnergyBar.LoadWindow.LoadObject")
self.energyEmpty = self.GetChild("EnergyGauge_Empty")
self.energyHungry = self.GetChild("EnergyGauge_Hungry")
self.energyFull = self.GetChild("EnergyGauge_Full")
self.energyGaugeBoard = self.GetChild("EnergyGauge_Board")
self.energyGaugeToolTip = self.GetChild("EnergyGauge_ToolTip")
def Destroy(self):
self.energyEmpty = None
self.energyHungry = None
self.energyFull = None
self.energyGaugeBoard = 0
self.energyGaugeToolTip = 0
self.tooltipEnergy = 0
## Gauge
def RefreshStatus(self):
pointEnergy = player.GetStatus (player.ENERGY)
leftTimeEnergy = player.GetStatus (player.ENERGY_END_TIME) - app.GetGlobalTimeStamp()
# <20><><EFBFBD><EFBFBD>ȯ <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> = 2<>ð<EFBFBD>.
self.SetEnergy (pointEnergy, leftTimeEnergy, 7200)
def SetEnergy (self, point, leftTime, maxTime):
leftTime = max (leftTime, 0)
maxTime = max (maxTime, 0)
self.energyEmpty.Hide()
self.energyHungry.Hide()
self.energyFull.Hide()
if leftTime == 0:
self.energyEmpty.Show()
elif ((leftTime * 100) / maxTime) < 15:
self.energyHungry.Show()
else:
self.energyFull.Show()
self.tooltipEnergy.SetText(" " + localeInfo.SecondToHM(leftTime) + " - Energie +" + str(point) + "%")
def OnUpdate(self):
if TRUE == self.energyGaugeToolTip.IsIn():
self.RefreshStatus()
self.tooltipEnergy.Show()
else:
self.tooltipEnergy.Hide()
class ExpandedTaskBar(ui.ScriptWindow):
BUTTON_DRAGON_SOUL = 0
def __init__(self):
ui.Window.__init__(self)
self.SetWindowName("ExpandedTaskBar")
def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "ExpandedTaskBar.py")
except:
import exception
exception.Abort("ExpandedTaskBar.LoadWindow.LoadObject")
self.expandedTaskBarBoard = self.GetChild("ExpanedTaskBar_Board")
self.toggleButtonDict = {}
self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL] = self.GetChild("DragonSoulButton")
self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL].SetParent(self)
def SetTop(self):
super(ExpandedTaskBar, self).SetTop()
for button in self.toggleButtonDict.values():
button.SetTop()
def Show(self):
ui.ScriptWindow.Show(self)
def Close(self):
self.Hide()
def SetToolTipText(self, eButton, text):
self.toggleButtonDict[eButton].SetToolTipText(text)
def SetToggleButtonEvent(self, eButton, kEventFunc):
self.toggleButtonDict[eButton].SetEvent(kEventFunc)
def OnPressEscapeKey(self):
self.Close()
return TRUE
class TaskBar(ui.ScriptWindow):
BUTTON_CHARACTER = 0
BUTTON_INVENTORY = 1
BUTTON_MESSENGER = 2
BUTTON_SYSTEM = 3
BUTTON_CHAT = 4
BUTTON_EXPAND = 4
IS_EXPANDED = FALSE
MOUSE_BUTTON_LEFT = 0
MOUSE_BUTTON_RIGHT = 1
NONE = 255
EVENT_MOVE = 0
EVENT_ATTACK = 1
EVENT_MOVE_AND_ATTACK = 2
EVENT_CAMERA = 3
EVENT_SKILL = 4
EVENT_AUTO = 5
GAUGE_WIDTH = 95
GAUGE_HEIGHT = 13
QUICKPAGE_NUMBER_FILENAME = [
"d:/ymir work/ui/game/taskbar/1.sub",
"d:/ymir work/ui/game/taskbar/2.sub",
"d:/ymir work/ui/game/taskbar/3.sub",
"d:/ymir work/ui/game/taskbar/4.sub",
]
#gift icon show and hide
def ShowGift(self):
self.wndGiftBox.Show()
def HideGift(self):
self.wndGiftBox.Hide()
class TextToolTip(ui.Window):
def __init__(self):
ui.Window.__init__(self, "TOP_MOST")
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetHorizontalAlignCenter()
textLine.SetOutline()
textLine.Show()
self.textLine = textLine
def __del__(self):
ui.Window.__del__(self)
def SetText(self, text):
self.textLine.SetText(text)
def OnRender(self):
(mouseX, mouseY) = wndMgr.GetMousePosition()
self.textLine.SetPosition(mouseX, mouseY - 15)
class SkillButton(ui.SlotWindow):
def __init__(self):
ui.SlotWindow.__init__(self)
self.event = 0
self.arg = 0
self.slotIndex = 0
self.skillIndex = 0
slotIndex = 0
wndMgr.SetSlotBaseImage(self.hWnd, "d:/ymir work/ui/public/slot_base.sub", 1.0, 1.0, 1.0, 1.0)
wndMgr.AppendSlot(self.hWnd, slotIndex, 0, 0, 32, 32)
self.SetCoverButton(slotIndex, "d:/ymir work/ui/public/slot_cover_button_01.sub",\
"d:/ymir work/ui/public/slot_cover_button_02.sub",\
"d:/ymir work/ui/public/slot_cover_button_03.sub",\
"d:/ymir work/ui/public/slot_cover_button_04.sub", TRUE, FALSE)
self.SetSize(32, 32)
def __del__(self):
ui.SlotWindow.__del__(self)
def Destroy(self):
if 0 != self.tooltipSkill:
self.tooltipSkill.HideToolTip()
def RefreshSkill(self):
if 0 != self.slotIndex:
self.SetSkill(self.slotIndex)
def SetSkillToolTip(self, tooltip):
self.tooltipSkill = tooltip
def SetSkill(self, skillSlotNumber):
slotNumber = 0
skillIndex = player.GetSkillIndex(skillSlotNumber)
skillGrade = player.GetSkillGrade(skillSlotNumber)
skillLevel = player.GetSkillLevel(skillSlotNumber)
skillType = skill.GetSkillType(skillIndex)
self.skillIndex = skillIndex
if 0 == self.skillIndex:
self.ClearSlot(slotNumber)
return
self.slotIndex = skillSlotNumber
self.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
self.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
## NOTE : CoolTime üũ
if player.IsSkillCoolTime(skillSlotNumber):
(coolTime, elapsedTime) = player.GetSkillCoolTime(skillSlotNumber)
self.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
## NOTE : Activate <20>Ǿ<EFBFBD> <20>ִٸ<D6B4> <20><><EFBFBD><EFBFBD><EFBFBD>ܵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
if player.IsSkillActive(skillSlotNumber):
self.ActivateSlot(slotNumber)
def SetSkillEvent(self, event, arg=0):
self.event = event
self.arg = arg
def GetSkillIndex(self):
return self.skillIndex
def GetSlotIndex(self):
return self.slotIndex
def Activate(self, coolTime):
self.SetSlotCoolTime(0, coolTime)
if skill.IsToggleSkill(self.skillIndex):
self.ActivateSlot(0)
def Deactivate(self):
if skill.IsToggleSkill(self.skillIndex):
self.DeactivateSlot(0)
def OnOverInItem(self, dummy):
self.tooltipSkill.SetSkill(self.skillIndex)
def OnOverOutItem(self):
self.tooltipSkill.HideToolTip()
def OnSelectItemSlot(self, dummy):
if 0 != self.event:
if 0 != self.arg:
self.event(self.arg)
else:
self.event()
def __init__(self):
#print "NEW TASKBAR ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self, "TOP_MOST")
self.quickPageNumImageBox = None
self.tooltipItem = 0
self.tooltipSkill = 0
self.mouseModeButtonList = [ ui.ScriptWindow("TOP_MOST"), ui.ScriptWindow("TOP_MOST") ]
self.tooltipHP = self.TextToolTip()
self.tooltipHP.Show()
self.tooltipSP = self.TextToolTip()
self.tooltipSP.Show()
self.tooltipST = self.TextToolTip()
self.tooltipST.Show()
self.tooltipEXP = self.TextToolTip()
self.tooltipEXP.Show()
self.skillCategoryNameList = [ "ACTIVE_1", "ACTIVE_2", "ACTIVE_3" ]
self.skillPageStartSlotIndexDict = {
"ACTIVE_1" : 1,
"ACTIVE_2" : 21,
"ACTIVE_3" : 41,
}
self.selectSkillButtonList = []
self.lastUpdateQuickSlot = 0
self.SetWindowName("TaskBar")
def __del__(self):
#print "---------------------------------------------------------------------------- DELETE TASKBAR"
ui.ScriptWindow.__del__(self)
def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
if constInfo.IN_GAME_SHOP_ENABLE:
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "TaskBar.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/TaskBar.py")
pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT], "UIScript/MouseButtonWindow.py")
pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT], "UIScript/RightMouseButtonWindow.py")
except:
import exception
exception.Abort("TaskBar.LoadWindow.LoadObject")
self.quickslot = []
self.quickslot.append(self.GetChild("quick_slot_1"))
self.quickslot.append(self.GetChild("quick_slot_2"))
for slot in self.quickslot:
slot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
slot.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptyQuickSlot))
slot.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemQuickSlot))
slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.UnselectItemQuickSlot))
slot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
slot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
toggleButtonDict = {}
toggleButtonDict[TaskBar.BUTTON_CHARACTER]=self.GetChild("CharacterButton")
toggleButtonDict[TaskBar.BUTTON_INVENTORY]=self.GetChild("InventoryButton")
toggleButtonDict[TaskBar.BUTTON_MESSENGER]=self.GetChild("MessengerButton")
toggleButtonDict[TaskBar.BUTTON_SYSTEM]=self.GetChild("SystemButton")
# ChatButton, ExpandButton <20><> <20><> <20>ϳ<EFBFBD><CFB3><EFBFBD> <20>ݵ<EFBFBD><DDB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
try:
toggleButtonDict[TaskBar.BUTTON_CHAT]=self.GetChild("ChatButton")
except:
toggleButtonDict[TaskBar.BUTTON_EXPAND]=self.GetChild("ExpandButton")
TaskBar.IS_EXPANDED = TRUE
if localeInfo.IsARABIC():
systemButton = toggleButtonDict[TaskBar.BUTTON_SYSTEM]
if systemButton.ToolTipText:
tx, ty = systemButton.ToolTipText.GetLocalPosition()
tw = systemButton.ToolTipText.GetWidth()
systemButton.ToolTipText.SetPosition(-tw/2, ty)
expGauge = []
expGauge.append(self.GetChild("EXPGauge_01"))
expGauge.append(self.GetChild("EXPGauge_02"))
expGauge.append(self.GetChild("EXPGauge_03"))
expGauge.append(self.GetChild("EXPGauge_04"))
for exp in expGauge:
exp.SetSize(0, 0)
self.quickPageNumImageBox=self.GetChild("QuickPageNumber")
self.GetChild("QuickPageUpButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageUpButton))
self.GetChild("QuickPageDownButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageDownButton))
########Anti Exp Button by Sanii##########
#self.antiexp = self.GetChild("AntiButton")
#self.antiexp.SetEvent(ui.__mem_func__(self.AntiExp))
#if constInfo.ANTI_EXP_STATE == 1:
#self.antiexp.SetText("-")
#self.antiexp.SetToolTipText("Anti-Erfahrung deaktivieren")
#else:
#self.antiexp.SetText("+")
#self.antiexp.SetToolTipText("Anti-Erfahrung aktivieren")
mouseLeftButtonModeButton = self.GetChild("LeftMouseButton")
mouseRightButtonModeButton = self.GetChild("RightMouseButton")
mouseLeftButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleLeftMouseButtonModeWindow))
mouseRightButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
self.curMouseModeButton = [ mouseLeftButtonModeButton, mouseRightButtonModeButton ]
(xLocalRight, yLocalRight) = mouseRightButtonModeButton.GetLocalPosition()
self.curSkillButton = self.SkillButton()
self.curSkillButton.SetParent(self)
self.curSkillButton.SetPosition(xLocalRight, 3)
self.curSkillButton.SetSkillEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
self.curSkillButton.Hide()
(xLeft, yLeft) = mouseLeftButtonModeButton.GetGlobalPosition()
(xRight, yRight) = mouseRightButtonModeButton.GetGlobalPosition()
leftModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
leftModeButtonList.SetPosition(xLeft, yLeft - leftModeButtonList.GetHeight()-5)
rightModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
rightModeButtonList.SetPosition(xRight - rightModeButtonList.GetWidth() + 32, yRight - rightModeButtonList.GetHeight()-5)
rightModeButtonList.GetChild("button_skill").SetEvent(lambda adir=self.MOUSE_BUTTON_RIGHT, aevent=self.EVENT_SKILL: self.SelectMouseButtonEvent(adir, aevent))
rightModeButtonList.GetChild("button_skill").Hide()
mouseImage = ui.ImageBox("TOP_MOST")
mouseImage.AddFlag("float")
mouseImage.LoadImage("d:/ymir work/ui/game/taskbar/mouse_button_camera_01.sub")
mouseImage.SetPosition(xRight, wndMgr.GetScreenHeight() - 34)
mouseImage.Hide()
self.mouseImage = mouseImage
dir = self.MOUSE_BUTTON_LEFT
wnd = self.mouseModeButtonList[dir]
wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
wnd.GetChild("button_auto_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_AUTO: self.SelectMouseButtonEvent(adir, aevent))
wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))
dir = self.MOUSE_BUTTON_RIGHT
wnd = self.mouseModeButtonList[dir]
wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))
self.toggleButtonDict = toggleButtonDict
self.expGauge = expGauge
if constInfo.IN_GAME_SHOP_ENABLE:
self.rampageGauge1 = self.GetChild("RampageGauge")
self.rampageGauge1.OnMouseOverIn = ui.__mem_func__(self.__RampageGauge_OverIn)
self.rampageGauge2 = self.GetChild("RampageGauge2")
self.rampageGauge2.OnMouseOverOut = ui.__mem_func__(self.__RampageGauge_OverOut)
self.rampageGauge2.OnMouseLeftButtonUp = ui.__mem_func__(self.__RampageGauge_Click)
self.__RampageGauge_OverOut()
self.hpGauge = self.GetChild("HPGauge")
self.mpGauge = self.GetChild("SPGauge")
self.stGauge = self.GetChild("STGauge")
self.hpRecoveryGaugeBar = self.GetChild("HPRecoveryGaugeBar")
self.spRecoveryGaugeBar = self.GetChild("SPRecoveryGaugeBar")
self.hpGaugeBoard=self.GetChild("HPGauge_Board")
self.mpGaugeBoard=self.GetChild("SPGauge_Board")
self.stGaugeBoard=self.GetChild("STGauge_Board")
self.expGaugeBoard=self.GetChild("EXP_Gauge_Board")
#giftbox object
wndGiftBox = GiftBox()
wndGiftBox.LoadWindow()
self.wndGiftBox = wndGiftBox
self.__LoadMouseSettings()
self.RefreshStatus()
self.RefreshQuickSlot()
def __RampageGauge_OverIn(self):
print "rampage_over_in"
self.rampageGauge2.Show()
self.rampageGauge1.Hide()
def __RampageGauge_OverOut(self):
print "rampage_over_out"
self.rampageGauge2.Hide()
self.rampageGauge1.Show()
def __RampageGauge_Click(self):
print "rampage_up"
net.SendChatPacket("/in_game_mall")
# gift icon hide when click mall icon
self.wndGiftBox.Hide()
def __LoadMouseSettings(self):
try:
LoadMouseButtonSettings()
(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
if not self.__IsInSafeMouseButtonSettingRange(mouseLeftButtonEvent) or not self.__IsInSafeMouseButtonSettingRange(mouseRightButtonEvent):
raise RuntimeError, "INVALID_MOUSE_BUTTON_SETTINGS"
except:
InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
try:
self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT, mouseLeftButtonEvent)
self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT, mouseRightButtonEvent)
except:
InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT, mouseLeftButtonEvent)
self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT, mouseRightButtonEvent)
def __IsInSafeMouseButtonSettingRange(self, arg):
return arg >= self.EVENT_MOVE and arg <= self.EVENT_AUTO
def Destroy(self):
SaveMouseButtonSettings()
self.ClearDictionary()
self.mouseModeButtonList[0].ClearDictionary()
self.mouseModeButtonList[1].ClearDictionary()
self.mouseModeButtonList = 0
self.curMouseModeButton = 0
self.curSkillButton = 0
self.selectSkillButtonList = 0
self.expGauge = None
self.hpGauge = None
self.mpGauge = None
self.stGauge = None
self.hpRecoveryGaugeBar = None
self.spRecoveryGaugeBar = None
self.tooltipItem = 0
self.tooltipSkill = 0
self.quickslot = 0
self.toggleButtonDict = 0
self.hpGaugeBoard = 0
self.mpGaugeBoard = 0
self.stGaugeBoard = 0
self.expGaugeBoard = 0
self.tooltipHP = 0
self.tooltipSP = 0
self.tooltipST = 0
self.tooltipEXP = 0
self.mouseImage = None
def __OnClickQuickPageUpButton(self):
player.SetQuickPage(player.GetQuickPage()-1)
def __OnClickQuickPageDownButton(self):
player.SetQuickPage(player.GetQuickPage()+1)
def SetToggleButtonEvent(self, eButton, kEventFunc):
self.toggleButtonDict[eButton].SetEvent(kEventFunc)
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def SetSkillToolTip(self, tooltipSkill):
self.tooltipSkill = tooltipSkill
self.curSkillButton.SetSkillToolTip(self.tooltipSkill)
## Mouse Image
def ShowMouseImage(self):
self.mouseImage.SetTop()
self.mouseImage.Show()
def HideMouseImage(self):
player.SetQuickCameraMode(FALSE)
self.mouseImage.Hide()
## Gauge
def RefreshStatus(self):
curHP = player.GetStatus(player.HP)
maxHP = player.GetStatus(player.MAX_HP)
curSP = player.GetStatus(player.SP)
maxSP = player.GetStatus(player.MAX_SP)
curEXP = unsigned32(player.GetStatus(player.EXP))
nextEXP = unsigned32(player.GetStatus(player.NEXT_EXP))
recoveryHP = player.GetStatus(player.HP_RECOVERY)
recoverySP = player.GetStatus(player.SP_RECOVERY)
self.RefreshStamina()
self.SetHP(curHP, recoveryHP, maxHP)
self.SetSP(curSP, recoverySP, maxSP)
self.SetExperience(curEXP, nextEXP)
def RefreshStamina(self):
curST = player.GetStatus(player.STAMINA)
maxST = player.GetStatus(player.MAX_STAMINA)
self.SetST(curST, maxST)
def RefreshSkill(self):
self.curSkillButton.RefreshSkill()
for button in self.selectSkillButtonList:
button.RefreshSkill()
def SetHP(self, curPoint, recoveryPoint, maxPoint):
curPoint = min(curPoint, maxPoint)
if maxPoint > 0:
self.hpGauge.SetPercentage(curPoint, maxPoint)
self.tooltipHP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_HP, curPoint, maxPoint))
if 0 == recoveryPoint:
self.hpRecoveryGaugeBar.Hide()
else:
destPoint = min(maxPoint, curPoint + recoveryPoint)
newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
self.hpRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
self.hpRecoveryGaugeBar.Show()
def SetSP(self, curPoint, recoveryPoint, maxPoint):
curPoint = min(curPoint, maxPoint)
if maxPoint > 0:
self.mpGauge.SetPercentage(curPoint, maxPoint)
self.tooltipSP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_SP, curPoint, maxPoint))
if 0 == recoveryPoint:
self.spRecoveryGaugeBar.Hide()
else:
destPoint = min(maxPoint, curPoint + recoveryPoint)
newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
self.spRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
self.spRecoveryGaugeBar.Show()
def SetST(self, curPoint, maxPoint):
curPoint = min(curPoint, maxPoint)
if maxPoint > 0:
self.stGauge.SetPercentage(curPoint, maxPoint)
self.tooltipST.SetText("%s : %d / %d" % (localeInfo.TASKBAR_ST, curPoint, maxPoint))
def SetExperience(self, curPoint, maxPoint):
curPoint = min(curPoint, maxPoint)
curPoint = max(curPoint, 0)
maxPoint = max(maxPoint, 0)
quarterPoint = maxPoint / 4
FullCount = 0
if 0 != quarterPoint:
FullCount = min(4, curPoint / quarterPoint)
for i in xrange(4):
self.expGauge[i].Hide()
for i in xrange(FullCount):
self.expGauge[i].SetRenderingRect(0.0, 0.0, 0.0, 0.0)
self.expGauge[i].Show()
if 0 != quarterPoint:
if FullCount < 4:
Percentage = float(curPoint % quarterPoint) / quarterPoint - 1.0
self.expGauge[FullCount].SetRenderingRect(0.0, Percentage, 0.0, 0.0)
self.expGauge[FullCount].Show()
#####
self.tooltipEXP.SetText("%s : %.2f%%" % (localeInfo.TASKBAR_EXP, float(curPoint) / max(1, float(maxPoint)) * 100))
## QuickSlot
def RefreshQuickSlot(self):
pageNum = player.GetQuickPage()
try:
self.quickPageNumImageBox.LoadImage(TaskBar.QUICKPAGE_NUMBER_FILENAME[pageNum])
except:
pass
startNumber = 0
for slot in self.quickslot:
for i in xrange(4):
slotNumber = i+startNumber
(Type, Position) = player.GetLocalQuickSlot(slotNumber)
if player.SLOT_TYPE_NONE == Type:
slot.ClearSlot(slotNumber)
continue
if player.SLOT_TYPE_INVENTORY == Type:
itemIndex = player.GetItemIndex(Position)
itemCount = player.GetItemCount(Position)
if itemCount <= 1:
itemCount = 0
## <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> (#72723, #72724) Ư<><C6AF>ó<EFBFBD><C3B3> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD>Կ<EFBFBD> Ȱ<><C8B0>ȭ/<2F><>Ȱ<EFBFBD><C8B0>ȭ ǥ<>ø<EFBFBD> <20><><EFBFBD><EFBFBD> <20>۾<EFBFBD><DBBE><EFBFBD> - [hyo]
if constInfo.IS_AUTO_POTION(itemIndex):
# metinSocket - [0] : Ȱ<><C8B0>ȭ <20><><EFBFBD><EFBFBD>, [1] : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, [2] : <20>ִ<EFBFBD> <20>
metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
if 0 != int(metinSocket[0]):
slot.ActivateSlot(slotNumber)
else:
slot.DeactivateSlot(slotNumber)
slot.SetItemSlot(slotNumber, itemIndex, itemCount)
elif player.SLOT_TYPE_SKILL == Type:
skillIndex = player.GetSkillIndex(Position)
if 0 == skillIndex:
slot.ClearSlot(slotNumber)
continue
skillType = skill.GetSkillType(skillIndex)
if skill.SKILL_TYPE_GUILD == skillType:
import guild
skillGrade = 0
skillLevel = guild.GetSkillLevel(Position)
else:
skillGrade = player.GetSkillGrade(Position)
skillLevel = player.GetSkillLevel(Position)
slot.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
slot.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
slot.SetCoverButton(slotNumber)
## NOTE : CoolTime üũ
if player.IsSkillCoolTime(Position):
(coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
## NOTE : Activate <20>Ǿ<EFBFBD> <20>ִٸ<D6B4> <20><><EFBFBD><EFBFBD><EFBFBD>ܵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
if player.IsSkillActive(Position):
slot.ActivateSlot(slotNumber)
elif player.SLOT_TYPE_EMOTION == Type:
emotionIndex = Position
slot.SetEmotionSlot(slotNumber, emotionIndex)
slot.SetCoverButton(slotNumber)
slot.SetSlotCount(slotNumber, 0)
slot.RefreshSlot()
startNumber += 4
def canAddQuickSlot(self, Type, slotNumber):
if player.SLOT_TYPE_INVENTORY == Type:
itemIndex = player.GetItemIndex(slotNumber)
return item.CanAddToQuickSlotItem(itemIndex)
return TRUE
def AddQuickSlot(self, localSlotIndex):
AttachedSlotType = mouseModule.mouseController.GetAttachedType()
AttachedSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
AttachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_QUICK_SLOT == AttachedSlotType:
player.RequestMoveGlobalQuickSlotToLocalQuickSlot(AttachedSlotNumber, localSlotIndex)
elif player.SLOT_TYPE_EMOTION == AttachedSlotType:
player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedItemIndex)
elif TRUE == self.canAddQuickSlot(AttachedSlotType, AttachedSlotNumber):
## Online Code
player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedSlotNumber)
mouseModule.mouseController.DeattachObject()
self.RefreshQuickSlot()
def SelectEmptyQuickSlot(self, slotIndex):
if TRUE == mouseModule.mouseController.isAttached():
self.AddQuickSlot(slotIndex)
def SelectItemQuickSlot(self, localQuickSlotIndex):
if TRUE == mouseModule.mouseController.isAttached():
self.AddQuickSlot(localQuickSlotIndex)
else:
globalQuickSlotIndex=player.LocalQuickSlotIndexToGlobalQuickSlotIndex(localQuickSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_QUICK_SLOT, globalQuickSlotIndex, globalQuickSlotIndex)
def UnselectItemQuickSlot(self, localSlotIndex):
if FALSE == mouseModule.mouseController.isAttached():
player.RequestUseLocalQuickSlot(localSlotIndex)
return
elif mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
return
def OnUseSkill(self, usedSlotIndex, coolTime):
QUICK_SLOT_SLOT_COUNT = 4
slotIndex = 0
## Current Skill Button
if usedSlotIndex == self.curSkillButton.GetSlotIndex():
self.curSkillButton.Activate(coolTime)
## Quick Slot
for slotWindow in self.quickslot:
for i in xrange(QUICK_SLOT_SLOT_COUNT):
(Type, Position) = player.GetLocalQuickSlot(slotIndex)
if Type == player.SLOT_TYPE_SKILL:
if usedSlotIndex == Position:
slotWindow.SetSlotCoolTime(slotIndex, coolTime)
return
slotIndex += 1
def OnActivateSkill(self, usedSlotIndex):
slotIndex = 0
## Current Skill Button
if usedSlotIndex == self.curSkillButton.GetSlotIndex():
self.curSkillButton.Deactivate()
## Quick Slot
for slotWindow in self.quickslot:
for i in xrange(4):
(Type, Position) = player.GetLocalQuickSlot(slotIndex)
if Type == player.SLOT_TYPE_SKILL:
if usedSlotIndex == Position:
slotWindow.ActivateSlot(slotIndex)
return
slotIndex += 1
def OnDeactivateSkill(self, usedSlotIndex):
slotIndex = 0
## Current Skill Button
if usedSlotIndex == self.curSkillButton.GetSlotIndex():
self.curSkillButton.Deactivate()
## Quick Slot
for slotWindow in self.quickslot:
for i in xrange(4):
(Type, Position) = player.GetLocalQuickSlot(slotIndex)
if Type == player.SLOT_TYPE_SKILL:
if usedSlotIndex == Position:
slotWindow.DeactivateSlot(slotIndex)
return
slotIndex += 1
## ToolTip
def OverInItem(self, slotNumber):
if mouseModule.mouseController.isAttached():
return
(Type, Position) = player.GetLocalQuickSlot(slotNumber)
if player.SLOT_TYPE_INVENTORY == Type:
self.tooltipItem.SetInventoryItem(Position)
self.tooltipSkill.HideToolTip()
elif player.SLOT_TYPE_SKILL == Type:
skillIndex = player.GetSkillIndex(Position)
skillType = skill.GetSkillType(skillIndex)
if skill.SKILL_TYPE_GUILD == skillType:
import guild
skillGrade = 0
skillLevel = guild.GetSkillLevel(Position)
else:
skillGrade = player.GetSkillGrade(Position)
skillLevel = player.GetSkillLevel(Position)
self.tooltipSkill.SetSkillNew(Position, skillIndex, skillGrade, skillLevel)
self.tooltipItem.HideToolTip()
def OverOutItem(self):
if 0 != self.tooltipItem:
self.tooltipItem.HideToolTip()
if 0 != self.tooltipSkill:
self.tooltipSkill.HideToolTip()
def OnUpdate(self):
if app.GetGlobalTime() - self.lastUpdateQuickSlot > 500:
self.lastUpdateQuickSlot = app.GetGlobalTime()
self.RefreshQuickSlot()
if TRUE == self.hpGaugeBoard.IsIn():
self.tooltipHP.Show()
else:
self.tooltipHP.Hide()
if TRUE == self.mpGaugeBoard.IsIn():
self.tooltipSP.Show()
else:
self.tooltipSP.Hide()
if TRUE == self.stGaugeBoard.IsIn():
self.tooltipST.Show()
else:
self.tooltipST.Hide()
if TRUE == self.expGaugeBoard.IsIn():
self.tooltipEXP.Show()
else:
self.tooltipEXP.Hide()
## Skill
def ToggleLeftMouseButtonModeWindow(self):
wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
if TRUE == wndMouseButtonMode.IsShow():
wndMouseButtonMode.Hide()
else:
wndMouseButtonMode.Show()
def ToggleRightMouseButtonModeWindow(self):
wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
if TRUE == wndMouseButtonMode.IsShow():
wndMouseButtonMode.Hide()
self.CloseSelectSkill()
else:
wndMouseButtonMode.Show()
self.OpenSelectSkill()
def OpenSelectSkill(self):
PAGE_SLOT_COUNT = 6
(xSkillButton, y) = self.curSkillButton.GetGlobalPosition()
y -= (37 + 32 + 1)
for key in self.skillCategoryNameList:
appendCount = 0
startNumber = self.skillPageStartSlotIndexDict[key]
x = xSkillButton
getSkillIndex=player.GetSkillIndex
getSkillLevel=player.GetSkillLevel
for i in xrange(PAGE_SLOT_COUNT):
skillIndex = getSkillIndex(startNumber+i)
skillLevel = getSkillLevel(startNumber+i)
if 0 == skillIndex:
continue
if 0 == skillLevel:
continue
if skill.IsStandingSkill(skillIndex):
continue
## FIXME : <20><>ų <20>ϳ<EFBFBD><CFB3><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϳ<EFBFBD><CFB3><EFBFBD> <20>Ҵ<EFBFBD><D2B4>ϴ°<CFB4> <20>ƹ<EFBFBD><C6B9><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϰ<EFBFBD> ũ<><C5A9>.
## <20><> <20>κ<EFBFBD><CEBA><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1><EFBFBD><EFBFBD>. - [levites]
skillButton = self.SkillButton()
skillButton.SetSkill(startNumber+i)
skillButton.SetPosition(x, y)
skillButton.SetSkillEvent(ui.__mem_func__(self.CloseSelectSkill), startNumber+i+1)
skillButton.SetSkillToolTip(self.tooltipSkill)
skillButton.SetTop()
skillButton.Show()
self.selectSkillButtonList.append(skillButton)
appendCount += 1
x -= 32
if appendCount > 0:
y -= 32
def CloseSelectSkill(self, slotIndex=-1):
self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT].Hide()
for button in self.selectSkillButtonList:
button.Destroy()
self.selectSkillButtonList = []
if -1 != slotIndex:
self.curSkillButton.Show()
self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
player.SetMouseFunc(player.MBT_RIGHT, player.MBF_SKILL)
player.ChangeCurrentSkillNumberOnly(slotIndex-1)
else:
self.curSkillButton.Hide()
self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Show()
def SelectMouseButtonEvent(self, dir, event):
SetMouseButtonSetting(dir, event)
self.CloseSelectSkill()
self.mouseModeButtonList[dir].Hide()
btn = 0
type = self.NONE
func = self.NONE
tooltip_text = ""
if self.MOUSE_BUTTON_LEFT == dir:
type = player.MBT_LEFT
elif self.MOUSE_BUTTON_RIGHT == dir:
type = player.MBT_RIGHT
if self.EVENT_MOVE == event:
btn = self.mouseModeButtonList[dir].GetChild("button_move")
func = player.MBF_MOVE
tooltip_text = localeInfo.TASKBAR_MOVE
elif self.EVENT_ATTACK == event:
btn = self.mouseModeButtonList[dir].GetChild("button_attack")
func = player.MBF_ATTACK
tooltip_text = localeInfo.TASKBAR_ATTACK
elif self.EVENT_AUTO == event:
btn = self.mouseModeButtonList[dir].GetChild("button_auto_attack")
func = player.MBF_AUTO
tooltip_text = localeInfo.TASKBAR_AUTO
elif self.EVENT_MOVE_AND_ATTACK == event:
btn = self.mouseModeButtonList[dir].GetChild("button_move_and_attack")
func = player.MBF_SMART
tooltip_text = localeInfo.TASKBAR_ATTACK
elif self.EVENT_CAMERA == event:
btn = self.mouseModeButtonList[dir].GetChild("button_camera")
func = player.MBF_CAMERA
tooltip_text = localeInfo.TASKBAR_CAMERA
elif self.EVENT_SKILL == event:
btn = self.mouseModeButtonList[dir].GetChild("button_skill")
func = player.MBF_SKILL
tooltip_text = localeInfo.TASKBAR_SKILL
if 0 != btn:
self.curMouseModeButton[dir].SetToolTipText(tooltip_text, 0, -18)
self.curMouseModeButton[dir].SetUpVisual(btn.GetUpVisualFileName())
self.curMouseModeButton[dir].SetOverVisual(btn.GetOverVisualFileName())
self.curMouseModeButton[dir].SetDownVisual(btn.GetDownVisualFileName())
self.curMouseModeButton[dir].Show()
player.SetMouseFunc(type, func)
def OnChangeCurrentSkill(self, skillSlotNumber):
self.curSkillButton.SetSkill(skillSlotNumber)
self.curSkillButton.Show()
self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
########Anti Exp Button by Sanii##########
def AntiExp(self):
import constInfo
import event
import net
qid = constInfo.ANTI_EXP
state = constInfo.ANTI_EXP_STATE
if state == 0:
self.antiexp.SetText("-")
self.antiexp.SetToolTipText("Anti-Erfahrung deaktivieren")
event.QuestButtonClick(qid)
else:
self.antiexp.SetText("+")
self.antiexp.SetToolTipText("Anti-Erfahrung aktivieren")
event.QuestButtonClick(qid)
##########################################