Restructured gamefiles, locale data loading refactoring, docker build fixes
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225
gamefiles/data/quest/arne_test1.quest
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225
gamefiles/data/quest/arne_test1.quest
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quest arne_test1 begin
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state start begin
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function generate_unique_rand_table (SourceListDepth, TargetListDepth)
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local Rand_List = {}
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local Rand_Number
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local current_length = 1
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local conflict = false
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local i
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repeat
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Rand_Number = math.random(1,SourceListDepth)
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--notice("Generated Number" .. Rand_Number)
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i = 1
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conflict = false
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while conflict == false do
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if Rand_List[i] == Rand_Number then
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conflict = true
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else
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if i == current_length then
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Rand_List[i] = Rand_Number
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current_length=current_length + 1
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conflict = true
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else
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i= i + 1
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end
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end
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end
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until current_length == TargetListDepth+1
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return Rand_List
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end
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when letter begin
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local temp = math.random(1,100)
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Temp_RandList ={}
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Temp_RandList = arne_test1.generate_unique_rand_table(8, 4)
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Test_QestBlock = false
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TestQuest_timeToWait = 5
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pc.setqf("cooldown_timer", get_time())
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Test_Quest_LocTable_C1 =
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{
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[1]= {361, 478,},
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[2]= {347, 475,},
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[3]= {356, 461,},
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[4]= {336, 462,},
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[5]= {335, 447,},
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[6]= {363, 450,},
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[7]= {368, 479,},
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[8]= {380, 463,},
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}
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Test_Quest_LocTable_Temp =
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{
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Test_Quest_LocTable_C1[Temp_RandList[1]],
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Test_Quest_LocTable_C1[Temp_RandList[2]],
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Test_Quest_LocTable_C1[Temp_RandList[3]],
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Test_Quest_LocTable_C1[Temp_RandList[4]],
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}
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-- set_state(reach_marker)
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end
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end
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state reach_marker begin
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when letter begin
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target.pos("__TARGET8__", Test_Quest_LocTable_Temp[1][1], Test_Quest_LocTable_Temp[1][2], 41, "")
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target.pos("__TARGET9__", Test_Quest_LocTable_Temp[2][1], Test_Quest_LocTable_Temp[2][2], 41, "")
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target.pos("__TARGET10__", Test_Quest_LocTable_Temp[3][1], Test_Quest_LocTable_Temp[3][2], 41, "")
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target.pos("__TARGET11__", Test_Quest_LocTable_Temp[4][1], Test_Quest_LocTable_Temp[4][2], 41, "")
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-- target.pos("__TARGET9__", 347, 475, 41, "")
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notice("Markers should be there")
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end
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when __TARGET8__.target.arrive begin
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if Test_QestBlock == true then
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notice("Bool true")
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if get_time() - pc.getqf("cooldown_timer") >= TestQuest_timeToWait then
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notice("wait timer through")
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Test_QestBlock = false
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else
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notice("waiting for timer")
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end
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else
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target.delete("__TARGET8__")
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say_title("Gefrorene Tr<54>ne")
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say("Hier ist eine der geforenen Tr<54>nen des Drachengottes zur Erde gest<73>rtzt.")
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local s = select("Tr<54>ne aufnehmen", "Nach mehr graben", "Nichts tun")
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if s == 1 then
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say_title("Gefrorene Tr<54>ne")
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say("Du erh<72>lst eine gefrorene Tr<54>ne.")
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mob.spawn(173, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
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end
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if s == 2 then
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say_title("Gefrorene Tr<54>ne")
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say("Du findest 2 gefroene Tr<54>nen.")
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mob.spawn(173, pc.get_local_x(), pc.get_local_y(), 1, 1, 3)
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end
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if s == 3 then
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pc.setqf("cooldown_timer", get_time())
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affect.add(apply.CON, 120, 60)
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TestQuest_timeToWait = 5
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Test_QestBlock = true
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target.pos("__TARGET8__", Test_Quest_LocTable_Temp[1][1], Test_Quest_LocTable_Temp[1][2], 41, "")
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say_title("Gefrorene Tr<54>ne")
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say("Du l<>sst die Tr<54>ne liegen.")
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end
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end
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end
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when __TARGET9__.target.arrive begin
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if Test_QestBlock == true then
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notice("Bool true")
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if get_time() - pc.getqf("cooldown_timer") >= TestQuest_timeToWait then
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notice("wait timer through")
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Test_QestBlock = false
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else
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notice("waiting for timer")
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end
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else
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target.delete("__TARGET9__")
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say_title("Gefrorene Tr<54>ne")
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say("Hier ist eine der geforenen Tr<54>nen des Drachengottes zur Erde gest<73>rtzt.")
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local s = select("Tr<54>ne aufnehmen", "Nach mehr graben", "Nichts tun")
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if s == 1 then
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say_title("Gefrorene Tr<54>ne")
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say("Du erh<72>lst eine gefrorene Tr<54>ne.")
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affect.add(apply.CON, 30, 60)
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mob.spawn(173, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
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end
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if s == 2 then
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say_title("Gefrorene Tr<54>ne")
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say("Du findest 2 gefroene Tr<54>nen.")
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mob.spawn(173, pc.get_local_x(), pc.get_local_y(), 1, 1, 3)
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end
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if s == 3 then
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pc.setqf("cooldown_timer", get_time())
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affect.add(apply.CON, 120, 60)
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TestQuest_timeToWait = 5
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Test_QestBlock = true
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target.pos("__TARGET9__", Test_Quest_LocTable_Temp[2][1], Test_Quest_LocTable_Temp[2][2], 41, "")
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say_title("Gefrorene Tr<54>ne")
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say("Du l<>sst die Tr<54>ne liegen.")
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end
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end
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end
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when __TARGET10__.target.arrive begin
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if Test_QestBlock == true then
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notice("Bool true")
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if get_time() - pc.getqf("cooldown_timer") >= TestQuest_timeToWait then
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notice("wait timer through")
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Test_QestBlock = false
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else
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notice("waiting for timer")
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end
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else
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target.delete("__TARGET10__")
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say_title("Gefrorene Tr<54>ne")
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say("Hier ist eine der geforenen Tr<54>nen des Drachengottes zur Erde gest<73>rtzt.")
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local s = select("Tr<54>ne aufnehmen", "Nach mehr graben", "Nichts tun")
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if s == 1 then
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say_title("Gefrorene Tr<54>ne")
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say("Du erh<72>lst eine gefrorene Tr<54>ne.")
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affect.add(apply.CON, 30, 60)
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mob.spawn(173, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
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end
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if s == 2 then
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say_title("Gefrorene Tr<54>ne")
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say("Du findest 2 gefroene Tr<54>nen.")
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mob.spawn(173, pc.get_local_x(), pc.get_local_y(), 1, 1, 3)
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end
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if s == 3 then
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pc.setqf("cooldown_timer", get_time())
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affect.add(apply.CON, 120, 60)
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TestQuest_timeToWait = 5
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Test_QestBlock = true
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target.pos("__TARGET10__", Test_Quest_LocTable_Temp[3][1], Test_Quest_LocTable_Temp[3][2], 41, "")
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say_title("Gefrorene Tr<54>ne")
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say("Du l<>sst die Tr<54>ne liegen.")
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end
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end
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end
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when __TARGET11__.target.arrive begin
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if Test_QestBlock == true then
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notice("Bool true")
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if get_time() - pc.getqf("cooldown_timer") >= TestQuest_timeToWait then
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notice("wait timer through")
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Test_QestBlock = false
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else
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notice("waiting for timer")
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end
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else
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target.delete("__TARGET11__")
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say_title("Gefrorene Tr<54>ne")
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say("Hier ist eine der geforenen Tr<54>nen des Drachengottes zur Erde gest<73>rtzt.")
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local s = select("Tr<54>ne aufnehmen", "Nach mehr graben", "Nichts tun")
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if s == 1 then
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say_title("Gefrorene Tr<54>ne")
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say("Du erh<72>lst eine gefrorene Tr<54>ne.")
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affect.add(apply.CON, 30, 60)
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mob.spawn(173, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
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end
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if s == 2 then
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say_title("Gefrorene Tr<54>ne")
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say("Du findest 2 gefroene Tr<54>nen.")
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mob.spawn(173, pc.get_local_x(), pc.get_local_y(), 1, 1, 3)
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end
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if s == 3 then
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pc.setqf("cooldown_timer", get_time())
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affect.add(apply.CON, 120, 60)
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TestQuest_timeToWait = 5
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Test_QestBlock = true
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target.pos("__TARGET11__", Test_Quest_LocTable_Temp[4][1], Test_Quest_LocTable_Temp[4][2], 41, "")
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say_title("Gefrorene Tr<54>ne")
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say("Du l<>sst die Tr<54>ne liegen.")
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end
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end
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end
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end
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end
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