Restructured gamefiles, locale data loading refactoring, docker build fixes

This commit is contained in:
2024-05-25 20:00:26 +03:00
parent 27108d629a
commit 48ee253534
1046 changed files with 84 additions and 12989 deletions

View File

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quest christmas_tree begin
state start begin
when login with game.get_event_flag("xmas_tree") == 0 begin
test = pc.getqf("put_sock_count")
if test != 0 then
pc.setqf("put_sock_count", 0)
end
end
when xmas_tree.click begin
local SOCK_VNUM = 50010
say_title(locale.christmas_tree.christmas_say_title)
say(locale.christmas_tree.greet)
local s = select(locale.christmas_tree.sel_put_sock, locale.christmas_tree.sel_put_sock_not, locale.christmas_tree.sel_intro_event)
if s==1 then
if pc.level >= 10 then
if pc.getqf("put_sock_count") >= 3 then
say_title(locale.christmas_tree.christmas_say_title)
say(locale.christmas_tree.no_more_sock)
else
if pc.countitem(SOCK_VNUM) >= 1 then
pc.setqf("put_sock_count", pc.getqf("put_sock_count") + 1)
pc.removeitem(SOCK_VNUM, 1)
say_title(locale.christmas_tree.christmas_say_title)
say(locale.christmas_tree.gain_item_msg)
pc.give_item_from_special_item_group(SOCK_VNUM)
else
say_title(locale.christmas_tree.christmas_say_title)
say(locale.christmas_tree.no_sock)
end
end
else
say_title(locale.christmas_tree.christmas_say_title)
say(locale.christmas_tree.under_level_10)
end
elseif s==2 then
say_title(locale.christmas_tree.christmas_say_title)
say(locale.christmas_tree.greet2)
elseif s==3 then
say_title(locale.christmas_tree.christmas_say_title)
say(locale.christmas_tree.intro_msg)
end
end
end
end