Restructured gamefiles, locale data loading refactoring, docker build fixes
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38
gamefiles/data/quest/is_yang.quest
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38
gamefiles/data/quest/is_yang.quest
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@ -0,0 +1,38 @@
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quest is_yang begin
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state start begin
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when 38010.use begin
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if get_time() > pc.getqf("next_time") or pc.getqf("next_time") == 0 then
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pc.setqf("next_time", get_time() + 20)
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local yang_amount_1 = item.get_socket(0)
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say_title(gameforge.is_yang._010_sayTitle)
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say(string.format(gameforge.is_yang._020_say, yang_amount_1))
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local choice = select(locale.yes, locale.no)
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if choice == 2 then
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return
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end
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say_title(gameforge.is_yang._010_sayTitle)
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local current_gold = pc.get_gold()
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if current_gold+yang_amount_1 >= 1999999999 then
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say(gameforge.is_yang._040_say)
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else
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local yang_amount_2 = item.get_socket(0)
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if yang_amount_1 == yang_amount_2 then
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say(gameforge.is_yang._030_say)
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pc.changegold(yang_amount_1)
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item.remove()
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pc.setqf("next_time", get_time() + 20)
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else
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char_log(pc.get_player_id(), 'IS_YANG_HACK', yang_amount_1 ..' not match: '.. yang_amount_2)
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end
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end
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else
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syschat(string.format(gameforge.is_yang._050_syschat, pc.getqf("next_time")-get_time()))
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end
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end
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end
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end
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