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43
libgame/include/attribute.h
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43
libgame/include/attribute.h
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#ifndef __INC_METIN_II_ATTRIBUTE_H__
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#define __INC_METIN_II_ATTRIBUTE_H__
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enum EDataType
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{
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D_DWORD,
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D_WORD,
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D_BYTE
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};
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//
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// <20><> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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//
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class CAttribute
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{
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public:
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CAttribute(DWORD width, DWORD height); // dword Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0<><30> ä<><C3A4><EFBFBD><EFBFBD>.
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CAttribute(DWORD * attr, DWORD width, DWORD height); // attr<74><72> <20>о smart<72>ϰ<EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20>о<EFBFBD><D0BE>´<EFBFBD>.
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~CAttribute();
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void Alloc();
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int GetDataType();
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void * GetDataPtr();
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void Set(DWORD x, DWORD y, DWORD attr);
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void Remove(DWORD x, DWORD y, DWORD attr);
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DWORD Get(DWORD x, DWORD y);
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void CopyRow(DWORD y, DWORD * row);
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private:
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void Initialize(DWORD width, DWORD height);
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private:
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int dataType;
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DWORD defaultAttr;
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DWORD width, height;
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void * data;
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BYTE ** bytePtr;
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WORD ** wordPtr;
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DWORD ** dwordPtr;
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};
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#endif
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