Refactored directory structure, added game files from TMP
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60
gamefiles/data/monster/bear/bear_brown.msm
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60
gamefiles/data/monster/bear/bear_brown.msm
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@ -0,0 +1,60 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/bear/bear.gr2"
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Group ShapeData
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{
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PathName "d:/ymir work/monster/bear/"
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ShapeDataCount 1
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Group ShapeData00
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{
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ShapeIndex 0
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Model "bear.gr2"
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SourceSkin "bear.dds"
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TargetSkin "bear_brown.dds"
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}
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 -50.000000 90.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 130.000000
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Position 0.000000 -50.000000 90.000000
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}
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}
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}
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