Refactored directory structure, added game files from TMP
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44
gamefiles/data/monster/beggar/beggar.msm
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44
gamefiles/data/monster/beggar/beggar.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/npc/beggar/beggar.gr2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 28.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 50.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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4
gamefiles/data/monster/beggar/die.msa
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4
gamefiles/data/monster/beggar/die.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/npc/beggar/die.gr2"
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MotionDuration 1.500000
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5
gamefiles/data/monster/beggar/motlist.txt
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5
gamefiles/data/monster/beggar/motlist.txt
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GENERAL DEAD die.msa 100
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GENERAL RUN run.msa 100
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GENERAL WAIT wait.msa 65
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GENERAL WAIT1 wait_1.msa 35
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GENERAL WALK walk.msa 100
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6
gamefiles/data/monster/beggar/run.msa
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6
gamefiles/data/monster/beggar/run.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/npc/beggar/run.gr2"
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MotionDuration 0.533333
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Accumulation 0.00 -149.617141 0.00
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4
gamefiles/data/monster/beggar/wait.msa
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4
gamefiles/data/monster/beggar/wait.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/npc/beggar/wait.gr2"
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MotionDuration 2.000000
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4
gamefiles/data/monster/beggar/wait_1.msa
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4
gamefiles/data/monster/beggar/wait_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/npc/beggar/wait_1.gr2"
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MotionDuration 3.333333
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4
gamefiles/data/monster/beggar/walk.msa
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4
gamefiles/data/monster/beggar/walk.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/npc/beggar/walk.gr2"
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MotionDuration 1.000000
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